SEGA Kicks Off Sonic the Hedgehog’s 35th Anniversary With New Trailer and Year-Long 2026 Celebrations
SEGA Kicks Off Sonic the Hedgehog’s 35th Anniversary With New Trailer and Year-Long 2026 Celebrations

Takashi Iizuka Says Sonic Team Now Runs Multiple Development Lines as Games Take Up to Five Years

Takashi Iizuka says modern Sonic projects can take three to five years to develop, forcing SEGA to maintain multiple development lines at once if it wants to continue releasing new Sonic games regularly.

Continue ReadingTakashi Iizuka Says Sonic Team Now Runs Multiple Development Lines as Games Take Up to Five Years
Takashi Iizuka Defines Three Eras of Sonic, Says a “New Generation” Began With the Movies in 2020
Takashi Iizuka Defines Three Eras of Sonic, Says a “New Generation” Began With the Movies in 2020

Takashi Iizuka Defines Three Eras of Sonic, Says a “New Generation” Began With the Movies in 2020

Takashi Iizuka has divided Sonic’s 35-year history into three major eras, with the Classic period ending in 1997, Sonic Adventure beginning a second generation in 1998, and the success of the movies kicking off a new generation in 2020.

Continue ReadingTakashi Iizuka Defines Three Eras of Sonic, Says a “New Generation” Began With the Movies in 2020
Takashi Iizuka Says Sonic Movies Are Boosting Game Sales and Future Development Resources
Takashi Iizuka Says Sonic Movies Are Boosting Game Sales and Future Development Resources

Takashi Iizuka Says Sonic Movies Are Boosting Game Sales and Future Development Resources

Takashi Iizuka says Sonic’s movie success is bringing more people into the games, increasing sales and giving SEGA more resources to invest in future titles, while stressing that movies and anime do not take developers away from the games.

Continue ReadingTakashi Iizuka Says Sonic Movies Are Boosting Game Sales and Future Development Resources
Takashi Iizuka Says Sonic Frontiers Was His Most Difficult Sonic Development, Team Had No “Right Answer” Until Midway Through Production
Takashi Iizuka Says Sonic Frontiers Was His Most Difficult Sonic Development, Team Had No “Right Answer” Until Midway Through Production

Takashi Iizuka Says Sonic Frontiers Was His Most Difficult Sonic Development, Team Had No “Right Answer” Until Midway Through Production

Takashi Iizuka says Sonic Frontiers began without a clear answer for how Sonic should work in its vast open zones, with the team still searching midway through development before director Morio Kishimoto ultimately found the solution.

Continue ReadingTakashi Iizuka Says Sonic Frontiers Was His Most Difficult Sonic Development, Team Had No “Right Answer” Until Midway Through Production
Takashi Iizuka Says Sonic’s Popularity Is Still “Only Halfway There,” Recalls Being Told to “Surpass Disney”
Takashi Iizuka Says Sonic’s Popularity Is Still “Only Halfway There,” Recalls Being Told to “Surpass Disney”

Takashi Iizuka Says Sonic’s Popularity Is Still “Only Halfway There,” Recalls Being Told to “Surpass Disney”

Even after 35 years, Takashi Iizuka believes Sonic still has much further to go, recalling that SEGA once told him to “surpass Disney” with the character and even dreamed of eventually building a Sonic theme park.

Continue ReadingTakashi Iizuka Says Sonic’s Popularity Is Still “Only Halfway There,” Recalls Being Told to “Surpass Disney”
Takashi Iizuka Says Sonic Adventure 2 “Changed the Future of the Sonic Series,” Recalls Starting With Just 11 Developers
Takashi Iizuka Says Sonic Adventure 2 “Changed the Future of the Sonic Series,” Recalls Starting With Just 11 Developers

Takashi Iizuka Says Sonic Adventure 2 “Changed the Future of the Sonic Series,” Recalls Starting With Just 11 Developers

Sonic Adventure 2 began with just 11 developers moving to America, where San Francisco street culture inspired rail grinding and helped shape City Escape into one of the series' defining stages.

Continue ReadingTakashi Iizuka Says Sonic Adventure 2 “Changed the Future of the Sonic Series,” Recalls Starting With Just 11 Developers
Takashi Iizuka Reveals Why SEGA Put Sonic in ZETA DIVISION as Part of New Asia Strategy
Takashi Iizuka Reveals Why SEGA Put Sonic in ZETA DIVISION as Part of New Asia Strategy

Takashi Iizuka Reveals Why SEGA Put Sonic in ZETA DIVISION as Part of New Asia Strategy

Takashi Iizuka says SEGA itself proposed Sonic’s ZETA DIVISION collaboration as part of a wider push across Japan and Asia, with Sonic Team now thinking about people who watch games as well as those who play them.

Continue ReadingTakashi Iizuka Reveals Why SEGA Put Sonic in ZETA DIVISION as Part of New Asia Strategy
Takashi Iizuka Confirms New Sonic Game Is in Development, Promises New Kinds of Play
Takashi Iizuka Confirms New Sonic Game Is in Development, Promises New Kinds of Play

Takashi Iizuka Confirms New Sonic Game Is in Development, Promises New Kinds of Play

Takashi Iizuka has confirmed that a new Sonic game is currently in development, saying Sonic Team still sees room to push beyond the changes introduced by Sonic Frontiers.

Continue ReadingTakashi Iizuka Confirms New Sonic Game Is in Development, Promises New Kinds of Play
SEGA Shows Early Sonic Frontiers Prototype Footage With Smaller Titan and Different Open-Zone Look
SEGA Shows Early Sonic Frontiers Prototype Footage With Smaller Titan and Different Open-Zone Look

SEGA Shows Early Sonic Frontiers Prototype Footage With Smaller Titan and Different Open-Zone Look

SEGA has opened the Sonic Frontiers archives to show rare early development footage, revealing a very different island, a Titan one-third of its final size and the gameplay changes triggered when Takashi Iizuka demanded it be made three times bigger.

Continue ReadingSEGA Shows Early Sonic Frontiers Prototype Footage With Smaller Titan and Different Open-Zone Look
Takashi Iizuka Explains How Sonic Adventure Still Shapes Modern Sonic 28 Years Later
Takashi Iizuka Explains How Sonic Adventure Still Shapes Modern Sonic 28 Years Later

Takashi Iizuka Explains How Sonic Adventure Still Shapes Modern Sonic 28 Years Later

Takashi Iizuka says Sonic Adventure’s camera and Homing Attack solved two major problems with high-speed 3D movement, while Sonic Colors changed how he worked with Sonic Team.

Continue ReadingTakashi Iizuka Explains How Sonic Adventure Still Shapes Modern Sonic 28 Years Later
Takashi Iizuka Wants a Chaotix Detective Agency Game and Bigger Roles for Sonic's Wider Cast
Takashi Iizuka Wants a Chaotix Detective Agency Game and Bigger Roles for Sonic's Wider Cast

Takashi Iizuka Wants a Chaotix Detective Agency Game and Bigger Roles for Sonic’s Wider Cast

Takashi Iizuka says he would love to see the Chaotix star in their own detective game, while Sonic Team plans to give more characters substantial playable roles in future mainline titles.

Continue ReadingTakashi Iizuka Wants a Chaotix Detective Agency Game and Bigger Roles for Sonic’s Wider Cast
Fortnite Uses Android Sonic Because SEGA Says the Real Sonic “Will Never Hold a Gun”
Fortnite Uses Android Sonic Because SEGA Says the Real Sonic “Will Never Hold a Gun”

Fortnite Uses Android Sonic Because SEGA Says the Real Sonic “Will Never Hold a Gun”

Takashi Iizuka says Fortnite’s gun-heavy gameplay initially made Sonic difficult to integrate, leading SEGA and Epic Games to create Android Sonic as a workaround that could play by different rules.

Continue ReadingFortnite Uses Android Sonic Because SEGA Says the Real Sonic “Will Never Hold a Gun”
Takashi Iizuka Says Another Sonic Mania Developer Collaboration Is “Not Off the Books,” but Nothing Is Moving Forward
Takashi Iizuka Says Another Sonic Mania Developer Collaboration Is “Not Off the Books,” but Nothing Is Moving Forward

SEGA and Evening Star Open to Working Together on Sonic Again, but Nothing Is in Development

Takashi Iizuka and Evening Star say both sides remain open to making another Sonic game together, although Evening Star’s current project is not Sonic and no new collaboration is underway.

Continue ReadingSEGA and Evening Star Open to Working Together on Sonic Again, but Nothing Is in Development
Sonic Takes Over CONTINUE Vol.90 With Iizuka, Hoshino, Senoue and Masato Nakamura 35th Anniversary Interviews
Sonic Takes Over CONTINUE Vol.90 With Iizuka, Hoshino, Senoue and Masato Nakamura 35th Anniversary Interviews

Sonic Takes Over CONTINUE Vol.90 With Iizuka, Hoshino, Senoue and Masato Nakamura 35th Anniversary Interviews

Sonic will make his first-ever appearance on the cover of CONTINUE for Vol.90, which celebrates the series’ 35th anniversary with a major feature including Takashi Iizuka, Kazuyuki Hoshino, Jun Senoue and original Sonic composer Masato Nakamura.

Continue ReadingSonic Takes Over CONTINUE Vol.90 With Iizuka, Hoshino, Senoue and Masato Nakamura 35th Anniversary Interviews
Takashi Iizuka Says Sonic May Not Have Succeeded Without Sonic Adventure’s Leap to 3D
Takashi Iizuka Says Sonic May Not Have Succeeded Without Sonic Adventure’s Leap to 3D

Takashi Iizuka Says Sonic May Not Have Succeeded Without Sonic Adventure’s Leap to 3D

Takashi Iizuka has reflected on Sonic Adventure’s pivotal role in the franchise, saying Sonic may not have achieved its later success if SEGA had failed to successfully bring the character into 3D.

Continue ReadingTakashi Iizuka Says Sonic May Not Have Succeeded Without Sonic Adventure’s Leap to 3D
Takashi Iizuka Reaffirms Sonic’s Multi-Pillar Future and Long-Term CrossWorlds Support
Takashi Iizuka Reaffirms Sonic’s Multi-Pillar Future and Long-Term CrossWorlds Support

Takashi Iizuka Reaffirms Sonic’s Multi-Pillar Future and Long-Term CrossWorlds Support

Sonic Team head Takashi Iizuka says SEGA views Sonic’s different games and collaborations as complementary parts of the franchise, while Season Pass Two reflects its long-term investment in Sonic Racing: CrossWorlds.

Continue ReadingTakashi Iizuka Reaffirms Sonic’s Multi-Pillar Future and Long-Term CrossWorlds Support
Sonic Forces Coming to Nex Playground as Active Play Game Later This Year
Sonic Forces Coming to Nex Playground as Active Play Game Later This Year

Sonic Forces Coming to Nex Playground as Active Play Game Later This Year

SEGA and Nex have announced Sonic Forces for Nex Playground, bringing Sonic’s speed-focused action to the motion-based active play console later this year through Play Pass.

Continue ReadingSonic Forces Coming to Nex Playground as Active Play Game Later This Year
Takashi Iizuka Reflects on Sonic’s 35-Year Legacy, From Mega Drive Origins to Shadow and Sonic Mania
Takashi Iizuka Reflects on Sonic’s 35-Year Legacy, From Mega Drive Origins to Shadow and Sonic Mania

Takashi Iizuka Reflects on Sonic’s 35-Year Legacy, From Mega Drive Origins to Shadow and Sonic Mania

Sonic series general producer Takashi Iizuka has reflected on Sonic’s 35-year history, discussing the character’s speed-focused origins, global success, Sonic Adventure, Shadow’s creation, Sonic Mania, and the role fans have played in keeping the series alive.

Continue ReadingTakashi Iizuka Reflects on Sonic’s 35-Year Legacy, From Mega Drive Origins to Shadow and Sonic Mania
SEGA to Host First Official Cannes Lions Session by a Japanese Game Company With Sonic 35th Anniversary Panel
SEGA to Host First Official Cannes Lions Session by a Japanese Game Company With Sonic 35th Anniversary Panel

SEGA to Host First Official Cannes Lions Session by a Japanese Game Company With Sonic 35th Anniversary Panel

SEGA will host The Sonic Effect at Cannes Lions 2026, marking the first official session by a Japanese game company and spotlighting Sonic’s 35-year evolution, global fandom, and multimedia success.

Continue ReadingSEGA to Host First Official Cannes Lions Session by a Japanese Game Company With Sonic 35th Anniversary Panel
Takashi Iizuka Says SEGA Asked Him to Help Save Sonic During Franchise Low Point
Takashi Iizuka Says SEGA Asked Him to Help Save Sonic During Franchise Low Point

Takashi Iizuka Says SEGA Asked Him to Help Save Sonic During Franchise Low Point

  • Post published:June 18, 2026
  • Post category:Sonic News

Takashi Iizuka has reflected on Sonic’s ups and downs in a new GamesRadar+ interview, revealing that SEGA once asked him to move to America and help rebuild the franchise during one of its lowest moments.

Continue ReadingTakashi Iizuka Says SEGA Asked Him to Help Save Sonic During Franchise Low Point
Takashi Iizuka Among SEGA and ATLUS Guests of Honor Announced for Anime Expo 2026
Takashi Iizuka Among SEGA and ATLUS Guests of Honor Announced for Anime Expo 2026

Takashi Iizuka Among SEGA and ATLUS Guests of Honor Announced for Anime Expo 2026

SEGA, ATLUS, and SPJA have announced five new Guests of Honor for Anime Expo 2026, including Sonic Creative Officer Takashi Iizuka, Persona developers Kazuhisa Wada, Atsushi Nomura, Shigenori Soejima, and anime director Yoshiyuki Asai.

Continue ReadingTakashi Iizuka Among SEGA and ATLUS Guests of Honor Announced for Anime Expo 2026
Sonic Presents: The Chaotix Casefiles Episode 6 Sends the Team Into Eggman’s Lair
Sonic Presents: The Chaotix Casefiles Episode 6 Sends the Team Into Eggman’s Lair

Sonic Presents: The Chaotix Casefiles Episode 6 Introduces Sage in Eggman’s Secret Base

  • Post published:March 3, 2026
  • Post category:Sonic News

Episode 6 of Sonic Presents: The Chaotix Casefiles, titled The Case of the Solitary Sage Siege, sends the Chaotix into Dr. Eggman’s base where they encounter Sage in a tense new chapter of SEGA’s audio series.

Continue ReadingSonic Presents: The Chaotix Casefiles Episode 6 Introduces Sage in Eggman’s Secret Base
Sonic Presents: The Chaotix Casefiles Episode 5 Launches With Gemerl’s Surprise Return
Sonic Presents: The Chaotix Casefiles Episode 5 Launches With Gemerl’s Surprise Return

Sonic Presents: The Chaotix Casefiles Episode 5 Launches With Gemerl’s Surprise Return

  • Post published:February 25, 2026
  • Post category:Sonic News

Episode 5 of Sonic Presents: The Chaotix Casefiles is now live, featuring a Chaotix Copter crash, mounting tension between the trio, and the unexpected arrival of Gemerl.

Continue ReadingSonic Presents: The Chaotix Casefiles Episode 5 Launches With Gemerl’s Surprise Return
Sonic the Hedgehog Presents: The Chaotix Casefiles Episode 4 Launches With Military Base Infiltration Twist
Sonic the Hedgehog Presents: The Chaotix Casefiles Episode 4 Launches With Military Base Infiltration Twist

Sonic the Hedgehog Presents: The Chaotix Casefiles Episode 4 Launches With Military Base Infiltration Twist

  • Post published:February 18, 2026
  • Post category:Sonic News

Episode 4 of Sonic Presents: The Chaotix Casefiles is now live, featuring a high-risk military base break-in, a master of disguise threat, and returning Sonic voice cast members.

Continue ReadingSonic the Hedgehog Presents: The Chaotix Casefiles Episode 4 Launches With Military Base Infiltration Twist
Sonic Racing: CrossWorlds Could Add “Deep Cut” Sonic Characters as DLC, Says Takashi Iizuka
Sonic Racing: CrossWorlds Could Add “Deep Cut” Sonic Characters as DLC, Says Takashi Iizuka

Sonic Racing: CrossWorlds Could Add “Deep Cut” Sonic Characters as DLC, Says Takashi Iizuka

Sonic boss Takashi Iizuka says Sonic Racing: CrossWorlds may eventually feature lesser-known Sonic characters as post-launch DLC, with SEGA aiming to represent every era of the franchise.

Continue ReadingSonic Racing: CrossWorlds Could Add “Deep Cut” Sonic Characters as DLC, Says Takashi Iizuka

Takashi Iizuka Talks Sonic Racing: CrossWorlds’ Future, Fan Feedback, and the Game’s Arcade Roots

At Brasil Game Show, Sonic series producer Takashi Iizuka shared how Sonic Racing: CrossWorlds was born from SEGA’s arcade expertise and fan feedback, teasing that more DLC could come if demand stays strong.

Continue ReadingTakashi Iizuka Talks Sonic Racing: CrossWorlds’ Future, Fan Feedback, and the Game’s Arcade Roots
Takashi Iizuka Says He’s Focused on Creating New Sonic Games, Not Remakes
Takashi Iizuka Says He’s Focused on Creating New Sonic Games, Not Remakes

Takashi Iizuka Says He’s Focused on Creating New Sonic Games, Not Remakes

Sonic Team’s Takashi Iizuka says his focus is on developing brand-new Sonic titles instead of revisiting older ones, explaining that he rarely considers remakes or remasters unless there’s a real need for them.

Continue ReadingTakashi Iizuka Says He’s Focused on Creating New Sonic Games, Not Remakes
Takashi Iizuka Addresses Possibility of Brazilian Portuguese Voice Acting in Future Sonic Games
Takashi Iizuka Addresses Possibility of Brazilian Portuguese Voice Acting in Future Sonic Games

Takashi Iizuka Addresses Possibility of Brazilian Portuguese Voice Acting in Future Sonic Games

At Brasil Game Show 2025, Sonic Team’s Takashi Iizuka said SEGA is “being cautious” about adding full Brazilian Portuguese voice acting, noting the importance of preserving Sonic’s familiar voice for fans.

Continue ReadingTakashi Iizuka Addresses Possibility of Brazilian Portuguese Voice Acting in Future Sonic Games
Takashi Iizuka Hopes to Spotlight More Sonic Characters After the “Year of Shadow”
Takashi Iizuka Hopes to Spotlight More Sonic Characters After the “Year of Shadow”

Takashi Iizuka Hopes to Spotlight More Sonic Characters After the “Year of Shadow”

Sonic Team’s Takashi Iizuka says he wants to give other Sonic characters the same attention Shadow received during the “Year of Shadow,” hinting at future themes tied to upcoming movie appearances.

Continue ReadingTakashi Iizuka Hopes to Spotlight More Sonic Characters After the “Year of Shadow”
Sonic Racing: CrossWorlds Switch 2 Version Arrives This Christmas with Enhanced Performance
Sonic Racing: CrossWorlds Switch 2 Version Arrives This Christmas with Enhanced Performance

Takashi Iizuka Confirms Sonic Racing: CrossWorlds Will Fully Utilize Nintendo Switch 2 Hardware

Takashi Iizuka says the upcoming Nintendo Switch 2 version of Sonic Racing: CrossWorlds will take full advantage of the console’s upgraded hardware while maintaining full cross-play with other platforms.

Continue ReadingTakashi Iizuka Confirms Sonic Racing: CrossWorlds Will Fully Utilize Nintendo Switch 2 Hardware
Takashi Iizuka Says Full Cross-Play Was the Toughest Challenge in Sonic Racing: CrossWorlds Development
Takashi Iizuka Says Full Cross-Play Was the Toughest Challenge in Sonic Racing: CrossWorlds Development

Takashi Iizuka Says Full Cross-Play Was the Toughest Challenge in Sonic Racing: CrossWorlds Development

Sonic producer Takashi Iizuka says achieving full cross-play across all platforms was the hardest part of Sonic Racing: CrossWorlds, requiring close collaboration with SEGA’s arcade division.

Continue ReadingTakashi Iizuka Says Full Cross-Play Was the Toughest Challenge in Sonic Racing: CrossWorlds Development
SEGA Channels ’90s Rivalry in New Sonic Racing CrossWorlds Commercial
SEGA Channels ’90s Rivalry in New Sonic Racing CrossWorlds Commercial

SEGA Channels ’90s Rivalry in New Sonic Racing: CrossWorlds Commercial

SEGA’s new Sonic Racing CrossWorlds commercial pays homage to its ’90s “Sega does what Nintendon’t” ads, playfully targeting Mario Kart World while showcasing CrossWorlds’ unique features.

Continue ReadingSEGA Channels ’90s Rivalry in New Sonic Racing: CrossWorlds Commercial
Takashi Iizuka Says Mario Kart World Has No Influence on Sonic Racing: CrossWorlds
Takashi Iizuka Says Mario Kart World Has No Influence on Sonic Racing: CrossWorlds

Takashi Iizuka Says Mario Kart World Has No Influence on Sonic Racing: CrossWorlds

With Sonic Racing: CrossWorlds launching September 25, Takashi Iizuka says Mario Kart World’s reveal came as a surprise but has no impact on Sega’s vision for the ultimate Sonic racing game.

Continue ReadingTakashi Iizuka Says Mario Kart World Has No Influence on Sonic Racing: CrossWorlds
Iizuka Confirms No Plans for Sonic Movie Content in Sonic Racing: CrossWorlds
Iizuka Confirms No Plans for Sonic Movie Content in Sonic Racing: CrossWorlds

Iizuka Confirms No Plans for Sonic Movie Content in Sonic Racing: CrossWorlds

Sonic Team’s Takashi Iizuka confirmed at gamescom that Sonic Racing: CrossWorlds will not feature content from the Sonic the Hedgehog movies, citing timing and release schedules as the main reason.

Continue ReadingIizuka Confirms No Plans for Sonic Movie Content in Sonic Racing: CrossWorlds