SEGA has opened several recruitment listings tied to its Second Business Division and Sonic series development, giving a broader look at the kinds of talent the company is seeking as it continues building future projects.

The listings cover several major development areas, including production, scenario writing, planning, graphics programming, client programming, technical art, and technical art management. While recruitment pages should not be treated as confirmation of any specific unannounced Sonic title, the roles point to continued investment in the franchise’s development pipeline.

One of the newly listed Sonic-specific roles is for a Producer, with SEGA stating that it is looking to strengthen the development line for the Sonic series. The position involves overall project supervision, new project planning, promotional strategy planning, progress management, cost management, external negotiations, and information coordination across the assigned project. Applicants are expected to have experience as a development producer on console games, as well as experience working on action or platform games.

SEGA is also hiring a Scenario Writer for the Sonic series. This role focuses on game scenario creation, coordination with directors and section leaders, identifying and solving issues based on game reviews, handling voice recording work, judging scenario quality, managing progress schedules that integrate story and gameplay, revising scripts based on direction, and setting scripts in-game. Required qualifications include at least three years of experience as the main scenario writer on a console title, experience training scenario writers, and strong communication skills.

The previously listed Lead Planner and Part Leader role also remains part of SEGA’s Sonic recruitment push. That position is focused on taking a central role in Sonic series titles, working with directors and section leaders, overseeing overall game design, managing planning progress, creating specifications, and supporting implementation work. SEGA is looking for candidates with at least three years of console game development experience, leadership experience as a Lead Planner or Part Leader, and hands-on in-game production experience in areas such as field level design, missions, player actions, and enemies.

On the technical side, SEGA has also listed a Technical Art Manager candidate position for the Second Business Division. The role is tied to the growing scale and complexity of projects, with SEGA seeking someone who can oversee the broader TA organization, strengthen the technical foundation, support staff development, and improve workflows. The listing notes that the position may be especially appealing to people with experience in internal engine development or those looking to move into TA team management.

The Technical Art Manager role initially involves direct technical contributions, including building rendering pipelines for high-end visuals, developing tools with languages such as Python and C#, reducing artist workload, measuring and analyzing rendering load, and proposing optimization methods. Over time, the position is expected to shift further into management, including workflow standardization, knowledge-sharing systems, code reviews, technical guidance for junior and mid-level technical artists, goal-setting, evaluations, and career interviews.

SEGA’s future expectations for the role include technical art strategy, art pipeline design, DCC tool support for Maya, Blender, Houdini, and other software, oversight of engine-related development for original game engines, Unreal Engine 5, and Unity, R&D for new technology, team recruitment, resource allocation, rendering optimization, and coordination with art and programming directors.

Another listing focuses on a Lead Graphics Programmer for the Second Business Division. The role involves researching and implementing next-generation rendering technology, designing and optimizing rendering modules for SEGA’s in-house engine, building rendering pipelines based on title requirements, creating shaders, and supporting artists. The listed development environment includes PS5, Switch 2, Xbox Series X/S, and Windows via Steam, with development using SEGA’s own engine.

SEGA is also hiring a Client Programmer for work on home console game titles using an internal engine, Unity, or Unreal Engine. The listing includes system design for game progression, player behavior, enemies, UI, object creation, physics-based gameplay expressions, technical verification, and support for solving project issues. The expected title section lists the Sonic series.

A TA Engineer listing is also tied to the Sonic series. This role focuses on development support through new technology research, workflow improvements, data pipeline construction, technical verification, Maya tools, Houdini tools and HDAs, shader prototypes, and research into efficient asset production methods such as procedural assets. Required qualifications include at least three years of practical experience with Maya or Houdini and at least three years of Python tool or plug-in development experience.

Across the listings, SEGA repeatedly highlights experience with high-end console and PC development, action games, platform games, internal engines, rendering technology, shaders, DCC tools, pipeline development, and communication across disciplines. Several Sonic-specific listings also list interest in the Sonic series as a preferred qualification.

The salary ranges vary by role, with the Lead Planner position listed at ¥5 million to ¥9 million per year, the Scenario Writer role at ¥5 million to ¥11 million, the TA Manager candidate role at ¥7.5 million to ¥11 million, the Producer role at ¥9.5 million to ¥13 million, the Lead Graphics Programmer role at ¥6 million to ¥13 million, the Client Programmer role at ¥4 million to ¥9 million, and the TA Engineer role at ¥5 million to ¥13 million. All positions are based at SEGA’s headquarters in Osaki, Tokyo, with full-time employment listed, though SEGA notes that contract employment may be offered depending on experience and skill level.

Taken together, the listings suggest that SEGA is hiring across nearly every major part of the development pipeline, from story and planning to production, rendering, programming, tools, pipelines, and technical art leadership. For Sonic fans, the most important takeaway is not that any specific unannounced game has been confirmed, but that SEGA appears to be strengthening the teams and technology behind future Sonic series development.

Stay tuned to Sonic City for more Sonic News and Updates!


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