When Sonic the Hedgehog first hit the Sega Genesis in the early 1990s, it immediately stood out for its visuals, music, and sense of momentum. Its technical ambition sparked long-running debates about whether Sonic could ever have worked on competing hardware, particularly the Commodore Amiga.

Now, a new tech demo suggests that the idea may not have been as unrealistic as many once believed.

Homebrew developer RetroRic has released a playable Amiga tech demo recreating Sonic’s opening stage. The demo is available in both 32-color and 16-color versions and runs using the Scorpion Engine. While it is not intended to be a full game, it demonstrates how Sonic’s first level can be adapted to the Amiga within the platform’s limitations.

According to RetroRic, the project began as a small experiment. After learning that fellow Amiga developer Reassembler was working on a more ambitious Sonic project built from the ground up, RetroRic chose to shift focus. Rather than pursuing a full production, the goal became creating a self-contained tech demo to explore what was possible using the Scorpion Engine.

What started as a simple test gradually expanded. RetroRic has described the demo as an “almost complete” recreation of Sonic’s first level, rebuilt for the Amiga in both supported color modes. While it remains a technical showcase rather than a full port, it offers an interesting glimpse into an alternate take on Sonic’s early era.

The demo is available to download now, providing fans with a chance to explore how Sonic’s debut stage translates to Commodore hardware.

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