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| Unchanged: <p><em>Treasure Tails</em> is a canceled single-player puzzle-adventure game in the [[Sonic the Hedgehog (franchise)|Sonic the Hedgehog]] series, developed by [[Sega Technical Institute]] for the [[Sega Mega Drive]]. Starring [[Miles "Tails" Prower]] as its main playable character, the game was designed as an isometric adventure combining platforming, puzzles, and exploration within a maze-like environment. Development began in December 1992 following a request from [[Sega|Sega of America]] management for a short, relatively simple Tails-focused game intended for Christmas 1993.</p> | Unchanged: <p><em>Treasure Tails</em> is a canceled single-player puzzle-adventure game in the [[Sonic the Hedgehog (franchise)|Sonic the Hedgehog]] series, developed by [[Sega Technical Institute]] for the [[Sega Mega Drive]]. Starring [[Miles "Tails" Prower]] as its main playable character, the game was designed as an isometric adventure combining platforming, puzzles, and exploration within a maze-like environment. Development began in December 1992 following a request from [[Sega|Sega of America]] management for a short, relatively simple Tails-focused game intended for Christmas 1993.</p> |
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| Unchanged: <p>The project was directed by [[Roger Hector]], with [[Ken Rose]] serving as lead programmer alongside [[Earl Stratton]]. [[Craig Stitt]] was the project's sole artist and also contributed to its design alongside [[Hoyt Ng]]. An internal design document indicates that Treasure Tails was intended to tie into the <em>[[Adventures of Sonic the Hedgehog]]</em> episode "[[Tails' Tale]]". However, the game's development proved more demanding than initially anticipated. An assessment of the required animation work estimated that completing the artwork alone could take approximately four years. Consequently, the project was canceled on April 16, 1993, and its development team was reassigned to <em>[[Sonic the Hedgehog Spinball]]</em>.</p> | Unchanged: <p>The project was directed by [[Roger Hector]], with [[Ken Rose]] serving as lead programmer alongside [[Earl Stratton]]. [[Craig Stitt]] was the project's sole artist and also contributed to its design alongside [[Hoyt Ng]]. An internal design document indicates that Treasure Tails was intended to tie into the <em>[[Adventures of Sonic the Hedgehog]]</em> episode "[[Tails' Tale]]". However, the game's development proved more demanding than initially anticipated. An assessment of the required animation work estimated that completing the artwork alone could take approximately four years. Consequently, the project was canceled on April 16, 1993, and its development team was reassigned to <em>[[Sonic the Hedgehog Spinball]]</em>.</p> |
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| Unchanged: <p>The existence of Treasure Tails became publicly known on August 17, 2020, when Stitt shared screenshots recovered from a VHS video résumé he had assembled in 1995. The images, posted to the private SEGA Retro Gamers Facebook group, provided an early glimpse of the previously undocumented project.[ref]Azul 35 and Ryan Scarlett (August 17, 2020). "<a href="https://tailschannel.com/sonic-the-hedgehog/community/treasure-tails-a-lost-sonic-game-is-discovered/?utm_source=chatgpt.com">Treasure Tails, a lost Sonic game, is discovered</a>". <em>Tails' Channel</em>. Accessed July 27, 2023.[/ref]</p> | Unchanged: <p>The existence of Treasure Tails became publicly known on August 17, 2020, when Stitt shared screenshots recovered from a VHS video résumé he had assembled in 1995. The images, posted to the private SEGA Retro Gamers Facebook group, provided an early glimpse of the previously undocumented project.[ref]Azul 35 and Ryan Scarlett (August 17, 2020). "<a href="https://tailschannel.com/sonic-the-hedgehog/community/treasure-tails-a-lost-sonic-game-is-discovered/?utm_source=chatgpt.com">Treasure Tails, a lost Sonic game, is discovered</a>". <em>Tails' Channel</em>. Accessed July 27, 2023.[/ref]</p> |
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| Unchanged: <p>On October 31, 2026, [[CartridgeCulture]] publicly released a surviving prototype dated April 7, 1993, recovered from Ken Rose's original floppy disks alongside the game's source code. The playable development build offered a more substantial look at the canceled title, although it lacked certain environmental graphics, including the temple artwork depicted in Stitt's earlier mockups.</p> | Unchanged: <p>On October 31, 2026, [[CartridgeCulture]] publicly released a surviving prototype dated April 7, 1993, recovered from Ken Rose's original floppy disks alongside the game's source code. The playable development build offered a more substantial look at the canceled title, although it lacked certain environmental graphics, including the temple artwork depicted in Stitt's earlier mockups.</p> |
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| Unchanged: <h2 class="wp-block-heading">Gameplay</h2> | Unchanged: <h2 class="wp-block-heading">Gameplay</h2> |
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| Unchanged: <p><em>Treasure Tails</em> was designed as a single-player, isometric puzzle-adventure game with platforming elements. Players would control [[Miles "Tails" Prower]] while navigating a maze-like world, with gameplay intended to emphasize exploration, environmental navigation, and puzzle-solving.</p> | Unchanged: <p><em>Treasure Tails</em> was designed as a single-player, isometric puzzle-adventure game with platforming elements. Players would control [[Miles "Tails" Prower]] while navigating a maze-like world, with gameplay intended to emphasize exploration, environmental navigation, and puzzle-solving.</p> |
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| Unchanged: <p>Unlike the traditional side-scrolling gameplay of the main <em>[[Sonic the Hedgehog (franchise)|Sonic the Hedgehog]]</em> series, <em>Treasure Tails</em> would have presented its environments from an isometric perspective. The specific controls, objectives, puzzle mechanics, and level progression remain largely undocumented.</p> | Unchanged: <p>Unlike the traditional side-scrolling gameplay of the main <em>[[Sonic the Hedgehog (franchise)|Sonic the Hedgehog]]</em> series, <em>Treasure Tails</em> would have presented its environments from an isometric perspective. The specific controls, objectives, puzzle mechanics, and level progression remain largely undocumented.</p> |
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| Unchanged: <p>Although a surviving prototype dated April 7, 1993, was publicly released on October 31, 2026, the game was canceled before completion. The prototype lacks certain environmental graphics depicted in [[Craig Stitt]]'s original mockups, including temple artwork, reflecting the project's unfinished state.</p> | Unchanged: <p>Although a surviving prototype dated April 7, 1993, was publicly released on October 31, 2026, the game was canceled before completion. The prototype lacks certain environmental graphics depicted in [[Craig Stitt]]'s original mockups, including temple artwork, reflecting the project's unfinished state.</p> |
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| Unchanged: <h2 class="wp-block-heading">Development</h2> | Unchanged: <h2 class="wp-block-heading">Development</h2> |
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| Unchanged: <h3 class="wp-block-heading">Concept and origins</h3> | Unchanged: <h3 class="wp-block-heading">Concept and origins</h3> |
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| Unchanged: <p>Development of <em>Treasure Tails</em> began at [[Sega Technical Institute]] (STI) in December 1992, following a request from [[Sega|Sega of America]] management to create a short, relatively simple game starring [[Miles "Tails" Prower]] for the Christmas 1993 release period. Conceived as a spin-off of the <em>[[Sonic the Hedgehog (franchise)|Sonic the Hedgehog]]</em> series, the project was intended to give Tails his own adventure rather than have him serve as Sonic's companion.</p> | Unchanged: <p>Development of <em>Treasure Tails</em> began at [[Sega Technical Institute]] (STI) in December 1992, following a request from [[Sega|Sega of America]] management to create a short, relatively simple game starring [[Miles "Tails" Prower]] for the Christmas 1993 release period. Conceived as a spin-off of the <em>[[Sonic the Hedgehog (franchise)|Sonic the Hedgehog]]</em> series, the project was intended to give Tails his own adventure rather than have him serve as Sonic's companion.</p> |
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| Unchanged: <p>According to [[Craig Stitt]], the idea for a standalone Tails game was proposed by STI game designer [[Bill Dunn]] in February 1993. However, Dunn subsequently denied any involvement with the proposal. Stitt acknowledged that his recollection of the project's origins might have been inaccurate, as more than 25 years had passed since its development. [[Al Nilsen]], Sega of America's former Director of Global Marketing, also stated that he had no recollection of the proposed game.[ref][cite_web url="https://tailschannel.com/sonic-the-hedgehog/community/treasure-tails-a-lost-sonic-game-is-discovered/" title="Treasure Tails, a lost Sonic game, is discovered" author="Azul 35 and Ryan Scarlett" date="August 17, 2020" website="Tails' Channel"][/ref]</p> | Unchanged: <p>According to [[Craig Stitt]], the idea for a standalone Tails game was proposed by STI game designer [[Bill Dunn]] in February 1993. However, Dunn subsequently denied any involvement with the proposal. Stitt acknowledged that his recollection of the project's origins might have been inaccurate, as more than 25 years had passed since its development. [[Al Nilsen]], Sega of America's former Director of Global Marketing, also stated that he had no recollection of the proposed game.[ref][cite_web url="https://tailschannel.com/sonic-the-hedgehog/community/treasure-tails-a-lost-sonic-game-is-discovered/" title="Treasure Tails, a lost Sonic game, is discovered" author="Azul 35 and Ryan Scarlett" date="August 17, 2020" website="Tails' Channel"][/ref]</p> |
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| Unchanged: <h3 class="wp-block-heading">Design and production</h3> | Unchanged: <h3 class="wp-block-heading">Design and production</h3> |
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| Unchanged: <p>The game was developed under the direction of [[Roger Hector]], with [[Ken Rose]] serving as lead programmer alongside [[Earl Stratton]]. Stitt was the project's sole artist and contributed to its design alongside [[Hoyt Ng]]. His responsibilities included producing the game's artwork and helping establish its visual presentation and environments.[ref]August 11, 2025 correspondence between Ashley Rojas (CartridgeCulture) and Craig Stitt.[/ref]</p> | Unchanged: <p>The game was developed under the direction of [[Roger Hector]], with [[Ken Rose]] serving as lead programmer alongside [[Earl Stratton]]. Stitt was the project's sole artist and contributed to its design alongside [[Hoyt Ng]]. His responsibilities included producing the game's artwork and helping establish its visual presentation and environments.[ref]August 11, 2025 correspondence between Ashley Rojas (CartridgeCulture) and Craig Stitt.[/ref]</p> |
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| Unchanged: <p>Rather than following the traditional side-scrolling formula of the main <em>Sonic</em> games, <em>Treasure Tails</em> was designed as an isometric puzzle-adventure set in a maze-like world. The project combined platforming and puzzle-solving elements, with its environments and character animations requiring a different approach from STI's previous <em>Sonic</em> projects.</p> | Unchanged: <p>Rather than following the traditional side-scrolling formula of the main <em>Sonic</em> games, <em>Treasure Tails</em> was designed as an isometric puzzle-adventure set in a maze-like world. The project combined platforming and puzzle-solving elements, with its environments and character animations requiring a different approach from STI's previous <em>Sonic</em> projects.</p> |
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| Unchanged: <p>An internal design document preserved with the game's development materials indicates that <em>Treasure Tails</em> was also intended to tie into "[[Tails' Tale]]", an episode of the animated television series <em>[[Adventures of Sonic the Hedgehog]]</em>. This connection formed part of the project's original planning, although the extent to which the episode's story would have been incorporated into the game is undocumented.</p> | Unchanged: <p>An internal design document preserved with the game's development materials indicates that <em>Treasure Tails</em> was also intended to tie into "[[Tails' Tale]]", an episode of the animated television series <em>[[Adventures of Sonic the Hedgehog]]</em>. This connection formed part of the project's original planning, although the extent to which the episode's story would have been incorporated into the game is undocumented.</p> |
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| Unchanged: <h3 class="wp-block-heading">Cancellation</h3> | Unchanged: <h3 class="wp-block-heading">Cancellation</h3> |
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| Unchanged: <p>Despite its relatively modest intended scope, <em>Treasure Tails</em> proved considerably more demanding to produce than initially anticipated. The game's isometric presentation required a substantial amount of character and environmental artwork, particularly animation frames needed to accommodate its perspective.</p> | Unchanged: <p>Despite its relatively modest intended scope, <em>Treasure Tails</em> proved considerably more demanding to produce than initially anticipated. The game's isometric presentation required a substantial amount of character and environmental artwork, particularly animation frames needed to accommodate its perspective.</p> |
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| Unchanged: <p>An assessment of the animation requirements estimated that producing the necessary artwork would take approximately four years. This workload was incompatible with Sega of America's plans to complete the game in time for Christmas 1993, making the project impractical within its intended development schedule.</p> | Unchanged: <p>An assessment of the animation requirements estimated that producing the necessary artwork would take approximately four years. This workload was incompatible with Sega of America's plans to complete the game in time for Christmas 1993, making the project impractical within its intended development schedule.</p> |
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| Unchanged: <p>As a result, <em>Treasure Tails</em> was canceled on April 16, 1993, approximately four months after development began. The development team was subsequently reassigned to <em>[[Sonic the Hedgehog Spinball]]</em>, another <em>Sonic</em> spin-off being produced at Sega Technical Institute.</p> | Unchanged: <p>As a result, <em>Treasure Tails</em> was canceled on April 16, 1993, approximately four months after development began. The development team was subsequently reassigned to <em>[[Sonic the Hedgehog Spinball]]</em>, another <em>Sonic</em> spin-off being produced at Sega Technical Institute.</p> |
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| Unchanged: <p>The cancellation left <em>Treasure Tails</em> in a partially developed state. Although working game code, artwork, and design materials had been produced, several planned visual elements remained unfinished or unimplemented. Among these were temple environments depicted in Stitt's early mockups, which were absent from the surviving April 1993 prototype.</p> | Unchanged: <p>The cancellation left <em>Treasure Tails</em> in a partially developed state. Although working game code, artwork, and design materials had been produced, several planned visual elements remained unfinished or unimplemented. Among these were temple environments depicted in Stitt's early mockups, which were absent from the surviving April 1993 prototype.</p> |
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| Unchanged: <p>The project never received a commercial release.</p> | Unchanged: <p>The project never received a commercial release.</p> |
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| Unchanged: <h2 class="wp-block-heading">Discovery and preservation</h2> | Unchanged: <h2 class="wp-block-heading">Discovery and preservation</h2> |
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| Unchanged: <h3 class="wp-block-heading">Rediscovery in 2020</h3> | Unchanged: <h3 class="wp-block-heading">Rediscovery in 2020</h3> |
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| Unchanged: <p>The existence of <em>Treasure Tails</em> became publicly known on August 17, 2020, when former [[Sega Technical Institute]] artist [[Craig Stitt]] shared screenshots of the canceled game in the private SEGA Retro Gamers [[Facebook]] group. The images originated from a VHS video résumé Stitt had assembled in 1995 while preparing to leave [[Sega]]. After revisiting the recording more than two decades later, he rediscovered footage of several static mockups created for the project's original presentation.</p> | Unchanged: <p>The existence of <em>Treasure Tails</em> became publicly known on August 17, 2020, when former [[Sega Technical Institute]] artist [[Craig Stitt]] shared screenshots of the canceled game in the private SEGA Retro Gamers [[Facebook]] group. The images originated from a VHS video résumé Stitt had assembled in 1995 while preparing to leave [[Sega]]. After revisiting the recording more than two decades later, he rediscovered footage of several static mockups created for the project's original presentation.</p> |
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| Unchanged: <p>Stitt explained that he had largely forgotten about <em>Treasure Tails</em> until reviewing the VHS recording. Although he remembered producing the mockups and described the game as an isometric platforming and puzzle-adventure title starring [[Miles "Tails" Prower]], he could not recall how far development had progressed or whether the proposal had influenced later games featuring Tails.</p> | Unchanged: <p>Stitt explained that he had largely forgotten about <em>Treasure Tails</em> until reviewing the VHS recording. Although he remembered producing the mockups and described the game as an isometric platforming and puzzle-adventure title starring [[Miles "Tails" Prower]], he could not recall how far development had progressed or whether the proposal had influenced later games featuring Tails.</p> |
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| Unchanged: <p>His initial account attributed the project's pitch to Sega Technical Institute designer [[Bill Dunn]] in February 1993. However, Stitt subsequently corrected this statement after speaking with Dunn, who denied involvement. Former Sega of America marketing director [[Al Nilsen]] also stated that he did not remember the proposal, suggesting that it might never have been presented to Sega of America's management.</p> | Unchanged: <p>His initial account attributed the project's pitch to Sega Technical Institute designer [[Bill Dunn]] in February 1993. However, Stitt subsequently corrected this statement after speaking with Dunn, who denied involvement. Former Sega of America marketing director [[Al Nilsen]] also stated that he did not remember the proposal, suggesting that it might never have been presented to Sega of America's management.</p> |
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| Unchanged: <p>The screenshots and Stitt's recollections were reported by <em>Tails' Channel</em> on August 17, 2020, introducing the previously undocumented game to a wider audience. At the time, the surviving images offered only a limited impression of its intended appearance, and the extent of the project's development remained uncertain.[ref][cite_web url="https://tailschannel.com/sonic-the-hedgehog/community/treasure-tails-a-lost-sonic-game-is-discovered/" title="Treasure Tails, a lost Sonic game, is discovered" author="Azul 35 and Ryan Scarlett" date="August 17, 2020" website="Tails' Channel"][/ref]</p> | Unchanged: <p>The screenshots and Stitt's recollections were reported by <em>Tails' Channel</em> on August 17, 2020, introducing the previously undocumented game to a wider audience. At the time, the surviving images offered only a limited impression of its intended appearance, and the extent of the project's development remained uncertain.[ref][cite_web url="https://tailschannel.com/sonic-the-hedgehog/community/treasure-tails-a-lost-sonic-game-is-discovered/" title="Treasure Tails, a lost Sonic game, is discovered" author="Azul 35 and Ryan Scarlett" date="August 17, 2020" website="Tails' Channel"][/ref]</p> |
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| Unchanged: <h3 class="wp-block-heading">Prototype discovery and release in 2026</h3> | Unchanged: <h3 class="wp-block-heading">Prototype discovery and release in 2026</h3> |
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| Unchanged: <p>Further evidence of <em>Treasure Tails</em> emerged through the preservation efforts of [[Hidden Palace]] and [[DevStash]], which worked with former Sega Technical Institute programmer [[Ken Rose]] to recover development materials from the studio's early years.</p> | Unchanged: <p>Further evidence of <em>Treasure Tails</em> emerged through the preservation efforts of [[Hidden Palace]] and [[DevStash]], which worked with former Sega Technical Institute programmer [[Ken Rose]] to recover development materials from the studio's early years.</p> |
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| Unchanged: <p>In December 2025, DevStash founder [[Ashley Rojas]], also known as CartridgeCulture, interviewed Rose about his career in video game development. Following the interview, Rose searched through his original floppy disks for surviving material from his time at Sega Technical Institute. The resulting collection contained game builds, source code, and development documents dating from 1990 to 1994, including previously unreleased material from several canceled projects.</p> | Unchanged: <p>In December 2025, DevStash founder [[Ashley Rojas]], also known as CartridgeCulture, interviewed Rose about his career in video game development. Following the interview, Rose searched through his original floppy disks for surviving material from his time at Sega Technical Institute. The resulting collection contained game builds, source code, and development documents dating from 1990 to 1994, including previously unreleased material from several canceled projects.</p> |
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| Unchanged: <p>Among these files was a surviving April 1993 build of <em>Treasure Tails</em>, recovered from Rose's disks. As the game's lead programmer, Rose had retained development materials that provided evidence of the project's progression beyond the static presentation images made public in 2020.</p> | Unchanged: <p>Among these files was a surviving April 1993 build of <em>Treasure Tails</em>, recovered from Rose's disks. As the game's lead programmer, Rose had retained development materials that provided evidence of the project's progression beyond the static presentation images made public in 2020.</p> |
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| Unchanged: <p>On October 31, 2026, Hidden Palace and DevStash announced the recovered materials in an article titled "Happy Halloween 2026! A Journey Through STI's Early Years". As part of the release, CartridgeCulture published the surviving <em>Treasure Tails</em> prototype through Hidden Palace, alongside a separate archive of the game's partial source code and associated development documents.</p> | Unchanged: <p>On October 31, 2026, Hidden Palace and DevStash announced the recovered materials in an article titled "Happy Halloween 2026! A Journey Through STI's Early Years". As part of the release, CartridgeCulture published the surviving <em>Treasure Tails</em> prototype through Hidden Palace, alongside a separate archive of the game's partial source code and associated development documents.</p> |
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| Unchanged: <p>The prototype was identified as an April 7, 1993 build, predating the project's cancellation on April 16, 1993. Its preservation established that the game had progressed into development beyond the pitch materials previously known to the public.[ref][cite_web url="https://hiddenpalace.org/News/Happy_Halloween_2026!<em>A_Journey_Through_STI%27s_Early_Years" title="Happy Halloween 2026! A Journey Through STI's Early Years" date="October 31, 2026" website="Hidden Palace"][/ref][ref][cite_web url="https://hiddenpalace.org/Treasure_Tails</em>(prototype)" title="Treasure Tails (prototype)" date="October 31, 2026" website="Hidden Palace"][/ref]</p> | Unchanged: <p>The prototype was identified as an April 7, 1993 build, predating the project's cancellation on April 16, 1993. Its preservation established that the game had progressed into development beyond the pitch materials previously known to the public.[ref][cite_web url="https://hiddenpalace.org/News/Happy_Halloween_2026!<em>A_Journey_Through_STI%27s_Early_Years" title="Happy Halloween 2026! A Journey Through STI's Early Years" date="October 31, 2026" website="Hidden Palace"][/ref][ref][cite_web url="https://hiddenpalace.org/Treasure_Tails</em>(prototype)" title="Treasure Tails (prototype)" date="October 31, 2026" website="Hidden Palace"][/ref]</p> |
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| Unchanged: <h3 class="wp-block-heading">Surviving source code and development materials</h3> | Unchanged: <h3 class="wp-block-heading">Surviving source code and development materials</h3> |
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| Unchanged: <p>The preserved material includes the April 1993 prototype, partial source code, and a small collection of design documents. These files provide information about the game's development, production staff, and intended relationship with other <em>Sonic the Hedgehog</em> media.</p> | Unchanged: <p>The preserved material includes the April 1993 prototype, partial source code, and a small collection of design documents. These files provide information about the game's development, production staff, and intended relationship with other <em>Sonic the Hedgehog</em> media.</p> |
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| Unchanged: <p>One of the recovered design documents indicates that <em>Treasure Tails</em> was intended to tie into "[[Tails' Tale]]", an episode of the animated television series <em>[[Adventures of Sonic the Hedgehog]]</em>. The episode follows Tails on an adventure through an ancient temple, where he eventually confronts the villain Comomatz. This connection had not been established by the screenshots released in 2020.</p> | Unchanged: <p>One of the recovered design documents indicates that <em>Treasure Tails</em> was intended to tie into "[[Tails' Tale]]", an episode of the animated television series <em>[[Adventures of Sonic the Hedgehog]]</em>. The episode follows Tails on an adventure through an ancient temple, where he eventually confronts the villain Comomatz. This connection had not been established by the screenshots released in 2020.</p> |
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| Unchanged: <p>The prototype also differs from the visual mockups preserved in Stitt's 1995 video résumé. Most notably, the surviving build does not contain the temple graphics depicted in the earlier presentation images. Stitt had originally described the game's appearance in his résumé as consisting of mockups created using a Digitizer. Although the artwork was produced, it remains uncertain whether these graphics were ever implemented before the prototype was compiled and development was canceled.</p> | Unchanged: <p>The prototype also differs from the visual mockups preserved in Stitt's 1995 video résumé. Most notably, the surviving build does not contain the temple graphics depicted in the earlier presentation images. Stitt had originally described the game's appearance in his résumé as consisting of mockups created using a Digitizer. Although the artwork was produced, it remains uncertain whether these graphics were ever implemented before the prototype was compiled and development was canceled.</p> |
| Unchanged: <!-- /wp:paragraph --> | Unchanged: <!-- /wp:paragraph --> |
| Unchanged: <!-- wp:paragraph --> | Unchanged: <!-- wp:paragraph --> |
| Unchanged: <p>The accompanying partial source code provides an additional record of the project's technical development. Its preservation, together with the prototype and design documents, allows the surviving game materials to be examined independently of the recollections and presentation screenshots that had previously constituted the principal evidence of <em>Treasure Tails</em>' existence.[ref][cite_web url="https://hiddenpalace.org/Assets/Treasure_Tails/Source_Code" title="Assets/Treasure Tails/Source Code" date="October 31, 2026" website="Hidden Palace"][/ref]</p> | Unchanged: <p>The accompanying partial source code provides an additional record of the project's technical development. Its preservation, together with the prototype and design documents, allows the surviving game materials to be examined independently of the recollections and presentation screenshots that had previously constituted the principal evidence of <em>Treasure Tails</em>' existence.[ref][cite_web url="https://hiddenpalace.org/Assets/Treasure_Tails/Source_Code" title="Assets/Treasure Tails/Source Code" date="October 31, 2026" website="Hidden Palace"][/ref]</p> |
| Unchanged: <!-- /wp:paragraph --> | Unchanged: <!-- /wp:paragraph --> |
| Unchanged: <!-- wp:heading --> | Unchanged: <!-- wp:heading --> |
| Unchanged: <h2 class="wp-block-heading">Prototype</h2> | Unchanged: <h2 class="wp-block-heading">Prototype</h2> |
| Unchanged: <!-- /wp:heading --> | Unchanged: <!-- /wp:heading --> |
| Unchanged: <!-- wp:heading {"level":3} --> | Unchanged: <!-- wp:heading {"level":3} --> |
| Unchanged: <h3 class="wp-block-heading">April 7, 1993 build</h3> | Unchanged: <h3 class="wp-block-heading">April 7, 1993 build</h3> |
| Unchanged: <!-- /wp:heading --> | Unchanged: <!-- /wp:heading --> |
| Unchanged: <!-- wp:paragraph --> | Unchanged: <!-- wp:paragraph --> |
| Unchanged: <p>A surviving prototype of <em>Treasure Tails</em>, dated April 7, 1993, was publicly documented and released by [[CartridgeCulture]] through [[Hidden Palace]] on October 31, 2026. Developed for the [[Sega Mega Drive]], the build was recovered from the original floppy disks of [[Ken Rose]], who served as the game's lead programmer at [[Sega Technical Institute]]. It represents a partially completed version of the canceled title, compiled nine days before development was discontinued on April 16, 1993.[ref][cite_web url="https://hiddenpalace.org/Treasure_Tails_(prototype)" title="Treasure Tails (prototype)" website="Hidden Palace" date="October 31, 2026"][/ref]</p> | Unchanged: <p>A surviving prototype of <em>Treasure Tails</em>, dated April 7, 1993, was publicly documented and released by [[CartridgeCulture]] through [[Hidden Palace]] on October 31, 2026. Developed for the [[Sega Mega Drive]], the build was recovered from the original floppy disks of [[Ken Rose]], who served as the game's lead programmer at [[Sega Technical Institute]]. It represents a partially completed version of the canceled title, compiled nine days before development was discontinued on April 16, 1993.[ref][cite_web url="https://hiddenpalace.org/Treasure_Tails_(prototype)" title="Treasure Tails (prototype)" website="Hidden Palace" date="October 31, 2026"][/ref]</p> |
| Unchanged: <!-- /wp:paragraph --> | Unchanged: <!-- /wp:paragraph --> |
| Unchanged: <!-- wp:paragraph --> | Unchanged: <!-- wp:paragraph --> |
| Unchanged: <p>The prototype provides evidence of the game's development beyond the presentation mockups previously made public by artist [[Craig Stitt]] in August 2020. While those images illustrated the intended appearance of the game, the recovered build preserves an actual development version of the project.</p> | Unchanged: <p>The prototype provides evidence of the game's development beyond the presentation mockups previously made public by artist [[Craig Stitt]] in August 2020. While those images illustrated the intended appearance of the game, the recovered build preserves an actual development version of the project.</p> |
| Unchanged: <!-- /wp:paragraph --> | Unchanged: <!-- /wp:paragraph --> |
| Unchanged: <!-- wp:paragraph --> | Unchanged: <!-- wp:paragraph --> |
| Unchanged: <p>The prototype was among several previously unreleased Sega Technical Institute projects recovered from Rose's floppy disks and documented in the Hidden Palace and DevStash preservation project announced on October 31, 2026.</p> | Unchanged: <p>The prototype was among several previously unreleased Sega Technical Institute projects recovered from Rose's floppy disks and documented in the Hidden Palace and DevStash preservation project announced on October 31, 2026.</p> |
| Unchanged: <!-- /wp:paragraph --> | Unchanged: <!-- /wp:paragraph --> |
| Unchanged: <!-- wp:heading {"level":3} --> | Unchanged: <!-- wp:heading {"level":3} --> |
| Unchanged: <h3 class="wp-block-heading">Prototype contents and differences</h3> | Unchanged: <h3 class="wp-block-heading">Prototype contents and differences</h3> |
| Unchanged: <!-- /wp:heading --> | Unchanged: <!-- /wp:heading --> |
| Unchanged: <!-- wp:paragraph --> | Unchanged: <!-- wp:paragraph --> |
| Unchanged: <p>The surviving build represents an unfinished stage of <em>Treasure Tails</em>' development. The project was conceived as an isometric puzzle-adventure in which [[Miles "Tails" Prower]] would explore a maze-like environment. However, the prototype does not contain all the graphical elements shown in the original presentation materials.</p> | Unchanged: <p>The surviving build represents an unfinished stage of <em>Treasure Tails</em>' development. The project was conceived as an isometric puzzle-adventure in which [[Miles "Tails" Prower]] would explore a maze-like environment. However, the prototype does not contain all the graphical elements shown in the original presentation materials.</p> |
| Unchanged: <!-- /wp:paragraph --> | Unchanged: <!-- /wp:paragraph --> |
| Unchanged: <!-- wp:paragraph --> | Unchanged: <!-- wp:paragraph --> |
| Unchanged: <p>Most notably, the temple graphics depicted in Stitt's 1995 video résumé are absent from the recovered build. Stitt had described the earlier images as mockups produced using [[Digitizer]], rather than screenshots taken directly from a running game. Although the artwork was created, it remains uncertain whether it was ever implemented before the prototype was compiled and development was canceled.</p> | Unchanged: <p>Most notably, the temple graphics depicted in Stitt's 1995 video résumé are absent from the recovered build. Stitt had described the earlier images as mockups produced using [[Digitizer]], rather than screenshots taken directly from a running game. Although the artwork was created, it remains uncertain whether it was ever implemented before the prototype was compiled and development was canceled.</p> |
| Unchanged: <!-- /wp:paragraph --> | Unchanged: <!-- /wp:paragraph --> |
| Unchanged: <!-- wp:paragraph --> | Unchanged: <!-- wp:paragraph --> |
| Unchanged: <p>The recovered material also includes partial source code and several design documents. One document indicates that <em>Treasure Tails</em> was intended to tie into "[[Tails' Tale]]", an episode of <em>[[Adventures of Sonic the Hedgehog]]</em>. These materials provide additional insight into the game's planned direction, although they do not establish which intended features had been fully implemented in the prototype.[ref][cite_web url="https://hiddenpalace.org/News/Happy_Halloween_2026!_A_Journey_Through_STI%27s_Early_Years" title="Happy Halloween 2026! A Journey Through STI's Early Years" website="Hidden Palace" date="October 31, 2026"][/ref]</p> | Unchanged: <p>The recovered material also includes partial source code and several design documents. One document indicates that <em>Treasure Tails</em> was intended to tie into "[[Tails' Tale]]", an episode of <em>[[Adventures of Sonic the Hedgehog]]</em>. These materials provide additional insight into the game's planned direction, although they do not establish which intended features had been fully implemented in the prototype.[ref][cite_web url="https://hiddenpalace.org/News/Happy_Halloween_2026!_A_Journey_Through_STI%27s_Early_Years" title="Happy Halloween 2026! A Journey Through STI's Early Years" website="Hidden Palace" date="October 31, 2026"][/ref]</p> |
| Unchanged: <!-- /wp:paragraph --> | Unchanged: <!-- /wp:paragraph --> |
| Unchanged: <!-- wp:heading {"level":3} --> | Unchanged: <!-- wp:heading {"level":3} --> |
| Unchanged: <h3 class="wp-block-heading">Download</h3> | Unchanged: <h3 class="wp-block-heading">Download</h3> |
| Unchanged: <!-- /wp:heading --> | Unchanged: <!-- /wp:heading --> |
| Unchanged: <!-- wp:paragraph --> | Unchanged: <!-- wp:paragraph --> |
| Unchanged: <p>The April 7, 1993 prototype is catalogued on <a href="https://hiddenpalace.org/Treasure_Tails_(prototype)">Hidden Palace</a> under the following archive filename:</p> | Unchanged: <p>The April 7, 1993 prototype is catalogued on <a href="https://hiddenpalace.org/Treasure_Tails_(prototype)">Hidden Palace</a> under the following archive filename:</p> |
| Unchanged: <!-- /wp:paragraph --> | Unchanged: <!-- /wp:paragraph --> |
| Unchanged: <!-- wp:paragraph --> | Unchanged: <!-- wp:paragraph --> |
| Unchanged: <p><strong>TreasureTails MD US 1993-04-07 prototype.7z</strong></p> | Unchanged: <p><strong>TreasureTails MD US 1993-04-07 prototype.7z</strong></p> |
| Unchanged: <!-- /wp:paragraph --> | Unchanged: <!-- /wp:paragraph --> |
| Unchanged: <!-- wp:paragraph --> | Unchanged: <!-- wp:paragraph --> |
| Unchanged: <p>The archive was listed as released by CartridgeCulture on October 31, 2026, with the original media identified as a floppy disk.</p> | Unchanged: <p>The archive was listed as released by CartridgeCulture on October 31, 2026, with the original media identified as a floppy disk.</p> |
| Unchanged: <!-- /wp:paragraph --> | Unchanged: <!-- /wp:paragraph --> |
| Unchanged: <!-- wp:paragraph --> | Unchanged: <!-- wp:paragraph --> |
| Unchanged: <p>The project's partial source code and accompanying design documents are catalogued separately at <a href="https://hiddenpalace.org/Assets/Treasure_Tails/Source_Code">Assets/Treasure Tails/Source Code</a> on Hidden Palace.</p> | Unchanged: <p>The project's partial source code and accompanying design documents are catalogued separately at <a href="https://hiddenpalace.org/Assets/Treasure_Tails/Source_Code">Assets/Treasure Tails/Source Code</a> on Hidden Palace.</p> |
| Unchanged: <!-- /wp:paragraph --> | Unchanged: <!-- /wp:paragraph --> |
| Unchanged: <!-- wp:heading --> | Unchanged: <!-- wp:heading --> |
| Unchanged: <h2 class="wp-block-heading">Production credits</h2> | Unchanged: <h2 class="wp-block-heading">Production credits</h2> |
| Unchanged: <!-- /wp:heading --> | Unchanged: <!-- /wp:heading --> |
| Unchanged: <!-- wp:paragraph --> | Unchanged: <!-- wp:paragraph --> |
| Unchanged: <p>The following staff members have been identified as contributors to <em>Treasure Tails</em> through surviving development materials, interviews, and correspondence with former [[Sega Technical Institute]] employees. As the game was canceled before release, these credits are based on retrospective documentation rather than an official in-game credits sequence.[ref]August 11, 2025 correspondence between [[Ashley Rojas]] (CartridgeCulture) and [[Craig Stitt]].[/ref][ref][cite_web url="https://hiddenpalace.org/News/Happy_Halloween_2026!_A_Journey_Through_STI%27s_Early_Years" title="Happy Halloween 2026! A Journey Through STI's Early Years" author="Ashley Rojas" website="Hidden Palace" date="October 31, 2026"][/ref]</p> | Unchanged: <p>The following staff members have been identified as contributors to <em>Treasure Tails</em> through surviving development materials, interviews, and correspondence with former [[Sega Technical Institute]] employees. As the game was canceled before release, these credits are based on retrospective documentation rather than an official in-game credits sequence.[ref]August 11, 2025 correspondence between [[Ashley Rojas]] (CartridgeCulture) and [[Craig Stitt]].[/ref][ref][cite_web url="https://hiddenpalace.org/News/Happy_Halloween_2026!_A_Journey_Through_STI%27s_Early_Years" title="Happy Halloween 2026! A Journey Through STI's Early Years" author="Ashley Rojas" website="Hidden Palace" date="October 31, 2026"][/ref]</p> |
| Unchanged: <!-- /wp:paragraph --> | Unchanged: <!-- /wp:paragraph --> |
| Unchanged: <!-- wp:table {"hasFixedLayout":false} --> | Unchanged: <!-- wp:table {"hasFixedLayout":false} --> |
| Unchanged: <figure class="wp-block-table"><table><tbody><tr><th class="has-text-align-center" data-align="center"><strong>Role</strong></th><th class="has-text-align-center" data-align="center"><strong>Staff</strong></th></tr><tr><td class="has-text-align-center" data-align="center">Director</td><td class="has-text-align-center" data-align="center">[[Roger Hector]]</td></tr><tr><td class="has-text-align-center" data-align="center">Lead artist</td><td class="has-text-align-center" data-align="center">[[Craig Stitt]]</td></tr><tr><td class="has-text-align-center" data-align="center">Designers</td><td class="has-text-align-center" data-align="center">[[Craig Stitt]], [[Hoyt Ng]]</td></tr><tr><td class="has-text-align-center" data-align="center">Lead programmer</td><td class="has-text-align-center" data-align="center">[[Ken Rose]]</td></tr><tr><td class="has-text-align-center" data-align="center">Programmer</td><td class="has-text-align-center" data-align="center">[[Earl Stratton]]</td></tr></tbody></table></figure> | Unchanged: <figure class="wp-block-table"><table><tbody><tr><th class="has-text-align-center" data-align="center"><strong>Role</strong></th><th class="has-text-align-center" data-align="center"><strong>Staff</strong></th></tr><tr><td class="has-text-align-center" data-align="center">Director</td><td class="has-text-align-center" data-align="center">[[Roger Hector]]</td></tr><tr><td class="has-text-align-center" data-align="center">Lead artist</td><td class="has-text-align-center" data-align="center">[[Craig Stitt]]</td></tr><tr><td class="has-text-align-center" data-align="center">Designers</td><td class="has-text-align-center" data-align="center">[[Craig Stitt]], [[Hoyt Ng]]</td></tr><tr><td class="has-text-align-center" data-align="center">Lead programmer</td><td class="has-text-align-center" data-align="center">[[Ken Rose]]</td></tr><tr><td class="has-text-align-center" data-align="center">Programmer</td><td class="has-text-align-center" data-align="center">[[Earl Stratton]]</td></tr></tbody></table></figure> |
| Unchanged: <!-- /wp:table --> | Unchanged: <!-- /wp:table --> |
| Unchanged: <!-- wp:paragraph --> | Unchanged: <!-- wp:paragraph --> |
| Unchanged: <p>Stitt was the project's sole artist, while Rose served as its primary programmer. The surviving records do not establish a complete production staff list, and no additional personnel have been confirmed for the project.</p> | Unchanged: <p>Stitt was the project's sole artist, while Rose served as its primary programmer. The surviving records do not establish a complete production staff list, and no additional personnel have been confirmed for the project.</p> |
| Unchanged: <!-- /wp:paragraph --> | Unchanged: <!-- /wp:paragraph --> |
| Unchanged: <!-- wp:heading --> | Unchanged: <!-- wp:heading --> |
| Unchanged: <h2 class="wp-block-heading">Technical information</h2> | Unchanged: <h2 class="wp-block-heading">Technical information</h2> |
| Unchanged: <!-- /wp:heading --> | Unchanged: <!-- /wp:heading --> |
| Unchanged: <!-- wp:paragraph --> | Unchanged: <!-- wp:paragraph --> |
| Unchanged: <p><em>Treasure Tails</em> was developed by [[Sega Technical Institute]] for the [[Sega Mega Drive]] between December 1992 and April 1993. The game was designed as a single-player, isometric puzzle-adventure, departing from the traditional side-scrolling presentation of the main <em>[[Sonic the Hedgehog (franchise)|Sonic the Hedgehog]]</em> series.</p> | Unchanged: <p><em>Treasure Tails</em> was developed by [[Sega Technical Institute]] for the [[Sega Mega Drive]] between December 1992 and April 1993. The game was designed as a single-player, isometric puzzle-adventure, departing from the traditional side-scrolling presentation of the main <em>[[Sonic the Hedgehog (franchise)|Sonic the Hedgehog]]</em> series.</p> |
| Unchanged: <!-- /wp:paragraph --> | Unchanged: <!-- /wp:paragraph --> |
| Unchanged: <!-- wp:heading {"level":3} --> | Unchanged: <!-- wp:heading {"level":3} --> |
| Unchanged: <h3 class="wp-block-heading">Technical specifications</h3> | Unchanged: <h3 class="wp-block-heading">Technical specifications</h3> |
| Unchanged: <!-- /wp:heading --> | Unchanged: <!-- /wp:heading --> |
| Unchanged: <!-- wp:table {"hasFixedLayout":false} --> | Unchanged: <!-- wp:table {"hasFixedLayout":false} --> |
| Unchanged: <figure class="wp-block-table"><table><tbody><tr><th class="has-text-align-center" data-align="center"><strong>Specification</strong></th><th class="has-text-align-center" data-align="center"><strong>Details</strong></th></tr><tr><td class="has-text-align-center" data-align="center">Platform</td><td class="has-text-align-center" data-align="center">[[Sega Mega Drive]] / [[Sega Genesis]]</td></tr><tr><td class="has-text-align-center" data-align="center">Developer</td><td class="has-text-align-center" data-align="center">[[Sega Technical Institute]]</td></tr><tr><td class="has-text-align-center" data-align="center">Genre</td><td class="has-text-align-center" data-align="center">Puzzle, adventure, platformer</td></tr><tr><td class="has-text-align-center" data-align="center">Players</td><td class="has-text-align-center" data-align="center">1</td></tr><tr><td class="has-text-align-center" data-align="center">Perspective</td><td class="has-text-align-center" data-align="center">Isometric</td></tr><tr><td class="has-text-align-center" data-align="center">Development period</td><td class="has-text-align-center" data-align="center">December 1992 – April 1993</td></tr><tr><td class="has-text-align-center" data-align="center">Development status</td><td class="has-text-align-center" data-align="center">Canceled, partially completed</td></tr><tr><td class="has-text-align-center" data-align="center">Surviving prototype</td><td class="has-text-align-center" data-align="center">April 7, 1993</td></tr><tr><td class="has-text-align-center" data-align="center">Original storage medium</td><td class="has-text-align-center" data-align="center">Floppy disk</td></tr><tr><td class="has-text-align-center" data-align="center">Source code</td><td class="has-text-align-center" data-align="center">Partially preserved</td></tr></tbody></table></figure> | Unchanged: <figure class="wp-block-table"><table><tbody><tr><th class="has-text-align-center" data-align="center"><strong>Specification</strong></th><th class="has-text-align-center" data-align="center"><strong>Details</strong></th></tr><tr><td class="has-text-align-center" data-align="center">Platform</td><td class="has-text-align-center" data-align="center">[[Sega Mega Drive]] / [[Sega Genesis]]</td></tr><tr><td class="has-text-align-center" data-align="center">Developer</td><td class="has-text-align-center" data-align="center">[[Sega Technical Institute]]</td></tr><tr><td class="has-text-align-center" data-align="center">Genre</td><td class="has-text-align-center" data-align="center">Puzzle, adventure, platformer</td></tr><tr><td class="has-text-align-center" data-align="center">Players</td><td class="has-text-align-center" data-align="center">1</td></tr><tr><td class="has-text-align-center" data-align="center">Perspective</td><td class="has-text-align-center" data-align="center">Isometric</td></tr><tr><td class="has-text-align-center" data-align="center">Development period</td><td class="has-text-align-center" data-align="center">December 1992 – April 1993</td></tr><tr><td class="has-text-align-center" data-align="center">Development status</td><td class="has-text-align-center" data-align="center">Canceled, partially completed</td></tr><tr><td class="has-text-align-center" data-align="center">Surviving prototype</td><td class="has-text-align-center" data-align="center">April 7, 1993</td></tr><tr><td class="has-text-align-center" data-align="center">Original storage medium</td><td class="has-text-align-center" data-align="center">Floppy disk</td></tr><tr><td class="has-text-align-center" data-align="center">Source code</td><td class="has-text-align-center" data-align="center">Partially preserved</td></tr></tbody></table></figure> |
| Unchanged: <!-- /wp:table --> | Unchanged: <!-- /wp:table --> |
| Unchanged: <!-- wp:heading {"level":3} --> | Unchanged: <!-- wp:heading {"level":3} --> |
| Unchanged: <h3 class="wp-block-heading">Surviving build</h3> | Unchanged: <h3 class="wp-block-heading">Surviving build</h3> |
| Unchanged: <!-- /wp:heading --> | Unchanged: <!-- /wp:heading --> |
| Unchanged: <!-- wp:paragraph --> | Unchanged: <!-- wp:paragraph --> |
| Unchanged: <p>The only publicly documented prototype is an April 7, 1993 build recovered from floppy disks preserved by lead programmer [[Ken Rose]]. The build was released by [[CartridgeCulture]] through [[Hidden Palace]] on October 31, 2026, under the filename <strong>TreasureTails MD US 1993-04-07 prototype.7z</strong>.[ref][cite_web url="https://hiddenpalace.org/Treasure_Tails_(prototype)" title="Treasure Tails (prototype)" website="Hidden Palace" date="October 31, 2026"][/ref]</p> | Unchanged: <p>The only publicly documented prototype is an April 7, 1993 build recovered from floppy disks preserved by lead programmer [[Ken Rose]]. The build was released by [[CartridgeCulture]] through [[Hidden Palace]] on October 31, 2026, under the filename <strong>TreasureTails MD US 1993-04-07 prototype.7z</strong>.[ref][cite_web url="https://hiddenpalace.org/Treasure_Tails_(prototype)" title="Treasure Tails (prototype)" website="Hidden Palace" date="October 31, 2026"][/ref]</p> |
| Unchanged: <!-- /wp:paragraph --> | Unchanged: <!-- /wp:paragraph --> |
| Unchanged: <!-- wp:paragraph --> | Unchanged: <!-- wp:paragraph --> |
| Unchanged: <p>The prototype represents an unfinished stage of development. It lacks the temple graphics depicted in [[Craig Stitt]]'s earlier presentation mockups, which were created using a Digitizer. Whether these graphics were ever implemented in another build is unknown.</p> | Unchanged: <p>The prototype represents an unfinished stage of development. It lacks the temple graphics depicted in [[Craig Stitt]]'s earlier presentation mockups, which were created using a Digitizer. Whether these graphics were ever implemented in another build is unknown.</p> |
| Unchanged: <!-- /wp:paragraph --> | Unchanged: <!-- /wp:paragraph --> |
| Unchanged: <!-- wp:heading {"level":3} --> | Unchanged: <!-- wp:heading {"level":3} --> |
| Unchanged: <h3 class="wp-block-heading">Source code</h3> | Unchanged: <h3 class="wp-block-heading">Source code</h3> |
| Unchanged: <!-- /wp:heading --> | Unchanged: <!-- /wp:heading --> |
| Unchanged: <!-- wp:paragraph --> | Unchanged: <!-- wp:paragraph --> |
| Unchanged: <p>Partial source code for <em>Treasure Tails</em> was recovered alongside the prototype and a collection of design documents. These files originated from Rose's floppy disks and were preserved as part of a wider recovery of early Sega Technical Institute development materials.[ref][cite_web url="https://hiddenpalace.org/Assets/Treasure_Tails/Source_Code" title="Assets/Treasure Tails/Source Code" website="Hidden Palace" date="October 31, 2026"][/ref]</p> | Unchanged: <p>Partial source code for <em>Treasure Tails</em> was recovered alongside the prototype and a collection of design documents. These files originated from Rose's floppy disks and were preserved as part of a wider recovery of early Sega Technical Institute development materials.[ref][cite_web url="https://hiddenpalace.org/Assets/Treasure_Tails/Source_Code" title="Assets/Treasure Tails/Source Code" website="Hidden Palace" date="October 31, 2026"][/ref]</p> |
| Unchanged: <!-- /wp:paragraph --> | Unchanged: <!-- /wp:paragraph --> |
| Unchanged: <!-- wp:paragraph --> | Unchanged: <!-- wp:paragraph --> |
| Unchanged: <p>Additional references to <em>Treasure Tails</em> were identified in the source code for <em>[[Segapede]]</em>, another canceled Sega Technical Institute project. The recovered <em>Segapede</em> files contain header information relating to several earlier projects, including <em>Treasure Tails</em>, <em>[[Dark Empires]]</em>, <em>[[Jester]]</em>, and <em>[[B-Bomb]]</em>.[ref][cite_web url="https://hiddenpalace.org/News/Happy_Halloween_2026!_A_Journey_Through_STI%27s_Early_Years" title="Happy Halloween 2026! A Journey Through STI's Early Years" website="Hidden Palace" date="October 31, 2026"][/ref]</p> | Unchanged: <p>Additional references to <em>Treasure Tails</em> were identified in the source code for <em>[[Segapede]]</em>, another canceled Sega Technical Institute project. The recovered <em>Segapede</em> files contain header information relating to several earlier projects, including <em>Treasure Tails</em>, <em>[[Dark Empires]]</em>, <em>[[Jester]]</em>, and <em>[[B-Bomb]]</em>.[ref][cite_web url="https://hiddenpalace.org/News/Happy_Halloween_2026!_A_Journey_Through_STI%27s_Early_Years" title="Happy Halloween 2026! A Journey Through STI's Early Years" website="Hidden Palace" date="October 31, 2026"][/ref]</p> |
| Unchanged: <!-- /wp:paragraph --> | Unchanged: <!-- /wp:paragraph --> |
| Unchanged: <!-- wp:paragraph --> | Unchanged: <!-- wp:paragraph --> |
| Unchanged: <p>Detailed specifications such as the game's ROM size, memory configuration, graphics engine, audio system, and programming languages have not been established by the available documentation.</p> | Unchanged: <p>Detailed specifications such as the game's ROM size, memory configuration, graphics engine, audio system, and programming languages have not been established by the available documentation.</p> |
| Added: <!-- /wp:paragraph --> | |
| Added: <!-- wp:heading --> | |
| Added: <h2 class="wp-block-heading">Gallery</h2> | |
| Added: <!-- /wp:heading --> | |
| Added: <!-- wp:heading {"level":3} --> | |
| Added: <h3 class="wp-block-heading">Development mockups</h3> | |
| Added: <!-- /wp:heading --> | |
| Added: <!-- wp:paragraph --> | |
| Added: <p>The following mockups were created by [[Craig Stitt]] during the development of <em>Treasure Tails</em> in 1993. They were preserved in a VHS video résumé assembled by Stitt in 1995 and publicly shared on August 17, 2020. These are static presentation images, not screenshots from the surviving prototype.[ref][cite_web url="https://gamehistory.org/introducing-the-craig-stitt-papers/" title="Introducing the Craig Stitt papers" author="Phil Salvador" website="Video Game History Foundation" date="June 11, 2025"][/ref]</p> | |
| Added: <!-- /wp:paragraph --> | |
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| Added: <p>[insert gallery here: the following four development mockups]</p> | |
| Added: <!-- /wp:paragraph --> | |
| Added: <!-- wp:list --> | |
| Added: <ul class="wp-block-list"><!-- wp:list-item --> | |
| Added: <li><strong>TailsTreasure-Screenshot1.jpg</strong> — Original <em>Treasure Tails</em> pitch mockup.</li> | |
| Added: <!-- /wp:list-item --> | |
| Added: <!-- wp:list-item --> | |
| Added: <li><strong>TailsTreasure-Screenshot2.jpg</strong> — Original <em>Treasure Tails</em> pitch mockup.</li> | |
| Added: <!-- /wp:list-item --> | |
| Added: <!-- wp:list-item --> | |
| Added: <li><strong>TailsTreasure-Screenshot3.jpg</strong> — Original <em>Treasure Tails</em> pitch mockup.</li> | |
| Added: <!-- /wp:list-item --> | |
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| Added: <li><strong>TailsTreasure-Screenshot4.jpg</strong> — Original <em>Treasure Tails</em> pitch mockup.</li> | |
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| Added: <h3 class="wp-block-heading">Prototype screenshots</h3> | |
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| Added: <!-- wp:image {"id":67043,"sizeSlug":"full","linkDestination":"none","align":"center"} --> | |
| Added: <figure class="wp-block-image aligncenter size-full"><img src="https://sonic-city.net/wp-content/uploads/2026/10/TreasureTails_MD_testmap.png" alt="Lost Treasure Tails Mega Drive Prototype Released Alongside Rare Sega Technical Institute Games" class="wp-image-67043"/><figcaption class="wp-element-caption"><em>The test map from the April 7, 1993 prototype of Treasure Tails, recovered from Ken Rose's floppy disks and released by Hidden Palace on October 31, 2026.</em></figcaption></figure> | |
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| Added: <h3 class="wp-block-heading">Extracted graphics</h3> | |
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| Added: <p>[insert gallery here: the following graphics extracted from the April 1993 prototype]</p> | |
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| Added: <ul class="wp-block-list"><!-- wp:list-item --> | |
| Added: <li><strong>Miles "Tails" Prower</strong> — Character sprites extracted from the surviving prototype.</li> | |
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| Added: <li><strong>Map</strong> — Background map graphics extracted from the surviving prototype.</li> | |
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| Added: <h2 class="wp-block-heading">Videos</h2> | |
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| Added: <h3 class="wp-block-heading">Development footage</h3> | |
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| Added: <p><strong>SEGA Genesis: Treasure Tails</strong></p> | |
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| Added: <!-- wp:embed {"url":"https://www.youtube.com/watch?v=dWi9aK9R9Ow","type":"video","providerNameSlug":"youtube","responsive":true,"className":"wp-embed-aspect-4-3 wp-has-aspect-ratio"} --> | |
| Added: <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> | |
| Added: https://www.youtube.com/watch?v=dWi9aK9R9Ow | |
| Added: </div><figcaption class="wp-element-caption"><em>Video of the original Treasure Tails presentation mockups created by [[Craig Stitt]] in 1993. The images were recovered from Stitt's 1995 VHS video résumé and shared publicly in August 2020. They represent static artwork rather than gameplay from a working build.</em></figcaption></figure> | |
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| Added: <p><strong>Craig Stitt: Video Reume (1995)</strong></p> | |
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| Added: <!-- wp:embed {"url":"https://www.youtube.com/watch?v=UOlHbBTF8eI","type":"video","providerNameSlug":"youtube","responsive":true,"className":"wp-embed-aspect-4-3 wp-has-aspect-ratio"} --> | |
| Added: <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> | |
| Added: https://www.youtube.com/watch?v=UOlHbBTF8eI | |
| Added: </div><figcaption class="wp-element-caption"><em>Craig Stitt's video résumé, assembled in 1995, featuring artwork from several [[Sega Technical Institute]] projects, including Treasure Tails. The recording contains the original Digitizer mockups that first revealed the canceled game to the public.</em></figcaption></figure> | |
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| Added: <p>The original VHS recording was also preserved and digitized by the [[Video Game History Foundation]] as part of its Craig Stitt art and design papers, made publicly available in June 2025.</p> | |
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| Added: <!-- wp:heading {"level":3} --> | |
| Added: <h3 class="wp-block-heading">Prototype gameplay</h3> | |
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| Added: <p><strong>Treasure Tails (April 1993 prototype)</strong></p> | |
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| Added: <!-- wp:embed {"url":"https://www.youtube.com/watch?v=_eEP8d8Rp-c","type":"video","providerNameSlug":"youtube","responsive":true,"className":"wp-embed-aspect-4-3 wp-has-aspect-ratio"} --> | |
| Added: <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> | |
| Added: https://www.youtube.com/watch?v=_eEP8d8Rp-c | |
| Added: </div><figcaption class="wp-element-caption"><em>Recording associated with the surviving April 1993 prototype of Treasure Tails, recovered from [[Ken Rose]]'s floppy disks and released by [[Hidden Palace]] and [[DevStash]] on October 31, 2026.</em></figcaption></figure> | |
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| Added: <p>The prototype predates the game's cancellation on April 16, 1993, and does not contain the temple graphics shown in Stitt's earlier presentation mockups.</p> | |
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| Unchanged: <h2 class="wp-block-heading">References</h2> | Unchanged: <h2 class="wp-block-heading">References</h2> |
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| Unchanged: <p>[reflist]</p> | Unchanged: <p>[reflist]</p> |
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