Takashi Iizuka Says CrossWorlds Season Pass Became Necessary to Fund Continued Development

Takashi Iizuka says Sonic Racing: CrossWorlds was planned around keeping players active for the long term, but the need to fund frequent new content ultimately left the team relying on the Season Pass for additional development money.

Continue ReadingTakashi Iizuka Says CrossWorlds Season Pass Became Necessary to Fund Continued Development
SEGA Kicks Off Sonic the Hedgehog’s 35th Anniversary With New Trailer and Year-Long 2026 Celebrations
SEGA Kicks Off Sonic the Hedgehog’s 35th Anniversary With New Trailer and Year-Long 2026 Celebrations

Takashi Iizuka Says Sonic Team Now Runs Multiple Development Lines as Games Take Up to Five Years

Takashi Iizuka says modern Sonic projects can take three to five years to develop, forcing SEGA to maintain multiple development lines at once if it wants to continue releasing new Sonic games regularly.

Continue ReadingTakashi Iizuka Says Sonic Team Now Runs Multiple Development Lines as Games Take Up to Five Years
SEGA Says Sonic Is Especially Popular With Western Tourists as It Tailors Stores by Region
SEGA Says Sonic Is Especially Popular With Western Tourists as It Tailors Stores by Region

SEGA Says Sonic Is Especially Popular With Western Tourists as It Tailors Stores by Region

SEGA president Shuji Utsumi says Sonic is particularly popular among American and European tourists visiting Tokyo, while customer data is helping SEGA tailor permanent stores to different regional audiences.

Continue ReadingSEGA Says Sonic Is Especially Popular With Western Tourists as It Tailors Stores by Region
Takashi Iizuka Defines Three Eras of Sonic, Says a “New Generation” Began With the Movies in 2020
Takashi Iizuka Defines Three Eras of Sonic, Says a “New Generation” Began With the Movies in 2020

Takashi Iizuka Defines Three Eras of Sonic, Says a “New Generation” Began With the Movies in 2020

Takashi Iizuka has divided Sonic’s 35-year history into three major eras, with the Classic period ending in 1997, Sonic Adventure beginning a second generation in 1998, and the success of the movies kicking off a new generation in 2020.

Continue ReadingTakashi Iizuka Defines Three Eras of Sonic, Says a “New Generation” Began With the Movies in 2020
Takashi Iizuka Says Sonic Movies Are Boosting Game Sales and Future Development Resources
Takashi Iizuka Says Sonic Movies Are Boosting Game Sales and Future Development Resources

Takashi Iizuka Says Sonic Movies Are Boosting Game Sales and Future Development Resources

Takashi Iizuka says Sonic’s movie success is bringing more people into the games, increasing sales and giving SEGA more resources to invest in future titles, while stressing that movies and anime do not take developers away from the games.

Continue ReadingTakashi Iizuka Says Sonic Movies Are Boosting Game Sales and Future Development Resources
Sonic Racing: CrossWorlds Built on SEGA’s “Secret Sauce” from SEGA Rally and OutRun
Sonic Racing: CrossWorlds Built on SEGA’s “Secret Sauce” from SEGA Rally and OutRun

Sonic Racing: CrossWorlds Built on SEGA’s “Secret Sauce” from SEGA Rally and OutRun

Developers behind Sonic Racing: CrossWorlds say the game draws on SEGA’s racing legacy, mixing the DNA of SEGA Rally and OutRun with the precision of Initial D.

Continue ReadingSonic Racing: CrossWorlds Built on SEGA’s “Secret Sauce” from SEGA Rally and OutRun
SEGA Says Sonic Racing: CrossWorlds Rewards Skill Over Luck, Aiming Beyond the “Party Game” Formula
SEGA Says Sonic Racing: CrossWorlds Rewards Skill Over Luck, Aiming Beyond the “Party Game” Formula

SEGA Says Sonic Racing: CrossWorlds Rewards Skill Over Luck, Aiming Beyond the “Party Game” Formula

CrossWorlds creative director Masaru Kohayakawa says SEGA designed the game to reward strategy and skill over luck, drawing clear contrast to the Mario Kart formula.

Continue ReadingSEGA Says Sonic Racing: CrossWorlds Rewards Skill Over Luck, Aiming Beyond the “Party Game” Formula