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Sonic series producer Takashi Iizuka recently sat down with Game Informer to discuss his experiences and career at SEGA and Sonic Team.

In the interview, Iizuka shares his journey joining Sega in 1992, working on various Sonic projects including Sonic 3 and Sonic Adventure. He reminisces about his childhood passion for video games and dream of becoming a manga artist, which ultimately led him to Sega after realizing manga wasn’t a viable career.

Developing Sonic Adventure for the Dreamcast posed challenges transitioning from 2D to 3D games and storytelling. Despite this, the team’s determination to revive Sonic’s appeal and create a successful game birthed Sonic Adventure, setting the stage for emotional storytelling in future Sonic games. Iizuka also reflects on the differences between working in Japan and America and stresses the importance of effective communication and global collaboration in the gaming industry.

Check out the full interview below!

Last summer, we sat down with Sonic Team Creative Officer Takashi Iizuka to discuss his multi-decade career at Sega. We learn about his childhood fascination with becoming a manga artist, the transition from college life to working at Sega, and his early career developing games like Devi and Pii, Golden Axe 3, and Sonic the Hedgehog 3. Iizuka remembers the excitement and challenge during the transition from the Sega Genesis (known as the Sega Mega Drive in Japan) to the Sega Saturn, which allowed the team progress from 2D pixel art to 3D polygonal modeling.

Stay tuned to Sonic City for more Sonic News and Updates!

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