According to Iizuka-san, the Chaos Emeralds serve as a means to keep players engaged and incentivize them to explore and collect all the Emeralds. In Sonic Superstars, each Chaos Emerald grants the player a unique special ability, such as swimming up waterfalls or multiplying themselves. While these abilities are not necessary to complete levels or finish the game, they can be accessed at any time once unlocked and offer new pathways and possibilities within the game’s levels.
Iizuka-san also hinted at the potential inclusion of “a Super Sonic power” when all seven Chaos Emeralds are collected. The specifics of this power are yet to be revealed, and we will likely have to wait until the game’s release in the fall to find out more.
During the interview, Iizuka-san also discussed the choice of art style in Sonic Superstars. He explained that the decision to move away from 2D pixel art was driven by a desire to broaden the game’s appeal to a wider audience. However, he emphasized that the team aimed to faithfully replicate the classic Sonic physics that hardcore Sonic fans are familiar with, ensuring that the level design complements these physics.
Regarding Naoto Oshima’s involvement, Iizuka-san shared that the idea of collaborating with Sonic’s creator arose during a Zoom drinking party organized by Oshima-san amid the COVID-19 lockdown. The collaboration with Oshima-san was seen as an opportunity to evolve the classic Sonic formula and bring a fresh perspective to the game.
Keep an eye on Sonic City for more news and updates about Sonic Superstars.
Source: Game Informer