The recent announcement of Sonic Superstars, a 2D game priced at $59.99, has sparked a debate among gamers regarding the game’s pricing. While some argue that a 2D game should be priced lower, claiming it looks “indie,” this mindset reveals a flawed approach to gaming. Discontent with the state of the industry is often voiced, yet criticizing big publishers for taking risks and returning to 2D roots contradicts the desire for a more innovative and diverse landscape.

Certainly, everyone enjoys finding great deals on games, but the argument that removing a dimension should automatically reduce the price by $40 lacks merit. Content and quality should be the primary factors determining a game’s value, not its aesthetic or perspective. Take Hollow Knight, a 2D Metroidvania game, which offers more gameplay and content than certain triple-A 3D titles.

It is understandable to approach Sonic Superstars with caution, given Sonic Team’s mixed track record in recapturing the essence of 2D Sonic. Sonic Generations received acclaim, while Sonic the Hedgehog 4 faced criticism. Consequently, the quality of the game should weigh more heavily in discussions about pricing than the mere use of 2D graphics. Numerous games, spanning various genres and perspectives, command a $60 price tag, and dismissing a game based solely on its chosen dimension limits the potential for unique and enjoyable experiences.

Let us embrace the diverse offerings the gaming industry presents, recognizing that value goes beyond the visual representation of a game. Sonic Superstars may or may not live up to expectations, but assessing its worth should extend beyond its aesthetic choices. By appreciating the range of gaming experiences available, we can truly embrace what makes this industry “way past cool.”

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