Track the most recent changes to the wiki on this page.

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Unchanged: <h1 class="wp-block-heading sonicfont" id="0-sonic-3d-flickies-island">Sonic 3D: Flickies' Island</h1>Unchanged: <h1 class="wp-block-heading sonicfont" id="0-sonic-3d-flickies-island">Sonic 3D: Flickies' Island</h1>
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Unchanged: <h1 class="wp-block-heading has-text-align-center has-white-background-color has-background" id="1-sonic-3d-blast-"><em>Sonic 3D Blast</em></h1>Unchanged: <h1 class="wp-block-heading has-text-align-center has-white-background-color has-background" id="1-sonic-3d-blast-"><em>Sonic 3D Blast</em></h1>
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Unchanged: <!-- wp:image {"lightbox":{"enabled":true},"id":45253,"sizeSlug":"large","linkDestination":"none","align":"center"} -->Unchanged: <!-- wp:image {"lightbox":{"enabled":true},"id":45253,"sizeSlug":"large","linkDestination":"none","align":"center"} -->
Unchanged: <figure class="wp-block-image aligncenter size-large"><img src="https://sonic-city.net/wp-content/uploads/2025/11/Sonic-3D-Blast-US-Front-Cover-Genesis-740x1024.png" alt="" class="wp-image-45253"/><figcaption class="wp-element-caption">North American Sega Genesis cover art. Released in Europe and Japan as <em>Sonic 3D Flickies Island</em>.</figcaption></figure>Unchanged: <figure class="wp-block-image aligncenter size-large"><img src="https://sonic-city.net/wp-content/uploads/2025/11/Sonic-3D-Blast-US-Front-Cover-Genesis-740x1024.png" alt="" class="wp-image-45253"/><figcaption class="wp-element-caption">North American Sega Genesis cover art. Released in Europe and Japan as <em>Sonic 3D Flickies Island</em>.</figcaption></figure>
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Unchanged: <!-- wp:group {"metadata":{"name":"Series"},"layout":{"type":"flex","orientation":"vertical"}} -->Unchanged: <!-- wp:group {"metadata":{"name":"Series"},"layout":{"type":"flex","orientation":"vertical"}} -->
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Unchanged: <p><strong>Series</strong></p>Unchanged: <p><strong>Series</strong></p>
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Unchanged: <p><em>Sonic the Hedgehog</em></p>Unchanged: <p><em>Sonic the Hedgehog</em></p>
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Unchanged: <!-- wp:group {"metadata":{"name":"Developer"},"layout":{"type":"flex","orientation":"vertical"}} -->Unchanged: <!-- wp:group {"metadata":{"name":"Developer"},"layout":{"type":"flex","orientation":"vertical"}} -->
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Unchanged: <p><strong>Developer</strong></p>Unchanged: <p><strong>Developer</strong></p>
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Unchanged: <li>Travellers Tales</li>Unchanged: <li>Travellers Tales</li>
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Unchanged: <li>Sonic Team</li>Unchanged: <li>Sonic Team</li>
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Unchanged: <p><strong>Publisher</strong></p>Unchanged: <p><strong>Publisher</strong></p>
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Unchanged: <p>Sega</p>Unchanged: <p>Sega</p>
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Unchanged: <p><strong>Additional distributors</strong></p>Unchanged: <p><strong>Additional distributors</strong></p>
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Unchanged: <li>Expert Software (PC)</li>Unchanged: <li>Expert Software (PC)</li>
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Unchanged: <li>Explosiv and Empire Interactive (Europe)</li>Unchanged: <li>Explosiv and Empire Interactive (Europe)</li>
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Unchanged: <!-- wp:group {"metadata":{"name":"Director"},"layout":{"type":"flex","orientation":"vertical"}} -->Unchanged: <!-- wp:group {"metadata":{"name":"Director"},"layout":{"type":"flex","orientation":"vertical"}} -->
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Unchanged: <p><strong>Director</strong></p>Unchanged: <p><strong>Director</strong></p>
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Unchanged: <p>Takao Miyoshi</p>Unchanged: <p>Takao Miyoshi</p>
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Unchanged: <!-- wp:group {"metadata":{"name":"Producers"},"layout":{"type":"flex","orientation":"vertical"}} -->Unchanged: <!-- wp:group {"metadata":{"name":"Producers"},"layout":{"type":"flex","orientation":"vertical"}} -->
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Unchanged: <p><strong>Producers</strong></p>Unchanged: <p><strong>Producers</strong></p>
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Unchanged: <li>Kats Sato</li>Unchanged: <li>Kats Sato</li>
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Unchanged: <li>Yoji Ishii</li>Unchanged: <li>Yoji Ishii</li>
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Unchanged: <li>Yutaka Sugano</li>Unchanged: <li>Yutaka Sugano</li>
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Unchanged: <p><strong>Designers</strong></p>Unchanged: <p><strong>Designers</strong></p>
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Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li>Takao Miyoshi</li>Unchanged: <li>Takao Miyoshi</li>
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Unchanged: <li>Kats Sato</li>Unchanged: <li>Kats Sato</li>
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Unchanged: <li>Kenji Ono</li>Unchanged: <li>Kenji Ono</li>
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Unchanged: <li>Takashi Iizuka</li>Unchanged: <li>Takashi Iizuka</li>
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Unchanged: <li>Hirokazu Yasuhara</li>Unchanged: <li>Hirokazu Yasuhara</li>
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Unchanged: <p><strong>Programmers</strong></p>Unchanged: <p><strong>Programmers</strong></p>
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Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li><strong>Mega Drive and Genesis</strong> <!-- wp:list -->Unchanged: <li><strong>Mega Drive and Genesis</strong> <!-- wp:list -->
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Unchanged: <li>Jon Burton</li>Unchanged: <li>Jon Burton</li>
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Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
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Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li><strong>Sega Saturn</strong> <!-- wp:list -->Unchanged: <li><strong>Sega Saturn</strong> <!-- wp:list -->
Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li>Neil Harding</li>Unchanged: <li>Neil Harding</li>
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Unchanged: <li>Stephen Harding</li>Unchanged: <li>Stephen Harding</li>
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Unchanged: <p><strong>Artist</strong></p>Unchanged: <p><strong>Artist</strong></p>
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Unchanged: <p>James Cunliffe</p>Unchanged: <p>James Cunliffe</p>
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Unchanged: <!-- wp:group {"metadata":{"name":"Composers"},"layout":{"type":"flex","orientation":"vertical"}} -->Unchanged: <!-- wp:group {"metadata":{"name":"Composers"},"layout":{"type":"flex","orientation":"vertical"}} -->
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Unchanged: <p><strong>Composers</strong></p>Unchanged: <p><strong>Composers</strong></p>
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Unchanged: <li><strong>Mega Drive and Genesis</strong> <!-- wp:list -->Unchanged: <li><strong>Mega Drive and Genesis</strong> <!-- wp:list -->
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Unchanged: <li>Jun Senoue</li>Unchanged: <li>Jun Senoue</li>
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Unchanged: <li>Tatsuyuki Maeda</li>Unchanged: <li>Tatsuyuki Maeda</li>
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Unchanged: <li>Masaru Setsumaru</li>Unchanged: <li>Masaru Setsumaru</li>
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Unchanged: <li>Seirou Okamoto</li>Unchanged: <li>Seirou Okamoto</li>
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Unchanged: <!-- /wp:list --></li>Unchanged: <!-- /wp:list --></li>
Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
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Unchanged: <p><strong>Sega Saturn</strong> </p>Unchanged: <p><strong>Sega Saturn</strong> </p>
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Unchanged: <p>Richard Jacques</p>Unchanged: <p>Richard Jacques</p>
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Unchanged: <!-- /wp:group -->Unchanged: <!-- /wp:group -->
Unchanged: <!-- wp:group {"metadata":{"name":"Platforms"},"layout":{"type":"flex","orientation":"vertical"}} -->Unchanged: <!-- wp:group {"metadata":{"name":"Platforms"},"layout":{"type":"flex","orientation":"vertical"}} -->
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Unchanged: <p><strong>Platforms</strong></p>Unchanged: <p><strong>Platforms</strong></p>
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Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li>Sega Mega Drive and Genesis</li>Unchanged: <li>Sega Mega Drive and Genesis</li>
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Unchanged: <li>Sega Saturn</li>Unchanged: <li>Sega Saturn</li>
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Unchanged: <li>Windows PC</li>Unchanged: <li>Windows PC</li>
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Unchanged: <li>Wii Virtual Console</li>Unchanged: <li>Wii Virtual Console</li>
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Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>Steam and other digital PC services</li>Unchanged: <li>Steam and other digital PC services</li>
Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
Unchanged: <!-- /wp:list --></div>Unchanged: <!-- /wp:list --></div>
Unchanged: <!-- /wp:group -->Unchanged: <!-- /wp:group -->
Unchanged: <!-- wp:group {"metadata":{"name":"Release Dates"},"layout":{"type":"flex","orientation":"vertical"}} -->Unchanged: <!-- wp:group {"metadata":{"name":"Release Dates"},"layout":{"type":"flex","orientation":"vertical"}} -->
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Unchanged: <p><strong>Release dates</strong></p>Unchanged: <p><strong>Release dates</strong></p>
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Unchanged: <li><strong>Sega Mega Drive and Genesis</strong> <!-- wp:list -->Unchanged: <li><strong>Sega Mega Drive and Genesis</strong> <!-- wp:list -->
Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li>North America November 8 1996</li>Unchanged: <li>North America November 8 1996</li>
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Unchanged: <li>Europe November 14 1996</li>Unchanged: <li>Europe November 14 1996</li>
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Unchanged: <!-- /wp:list --></li>Unchanged: <!-- /wp:list --></li>
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Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li><strong>Sega Saturn</strong> <!-- wp:list -->Unchanged: <li><strong>Sega Saturn</strong> <!-- wp:list -->
Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li>North America November 20 1996</li>Unchanged: <li>North America November 20 1996</li>
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Unchanged: <li>Europe February 1997</li>Unchanged: <li>Europe February 1997</li>
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Unchanged: <li>Japan October 14 1999</li>Unchanged: <li>Japan October 14 1999</li>
Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
Unchanged: <!-- /wp:list --></li>Unchanged: <!-- /wp:list --></li>
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Unchanged: <li><strong>Windows PC</strong> <!-- wp:list -->Unchanged: <li><strong>Windows PC</strong> <!-- wp:list -->
Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li>Europe September 30 1997</li>Unchanged: <li>Europe September 30 1997</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>North America September 25 1997</li>Unchanged: <li>North America September 25 1997</li>
Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
Unchanged: <!-- /wp:list --></li>Unchanged: <!-- /wp:list --></li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li><strong>Wii Virtual Console</strong> <!-- wp:list -->Unchanged: <li><strong>Wii Virtual Console</strong> <!-- wp:list -->
Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li>Japan October 16 2007</li>Unchanged: <li>Japan October 16 2007</li>
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Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>Europe November 2 2007</li>Unchanged: <li>Europe November 2 2007</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>North America November 19 2007</li>Unchanged: <li>North America November 19 2007</li>
Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
Unchanged: <!-- /wp:list --></li>Unchanged: <!-- /wp:list --></li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li><strong>Steam and digital PC</strong><!-- wp:list -->Unchanged: <li><strong>Steam and digital PC</strong><!-- wp:list -->
Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li>International June 1 2010</li>Unchanged: <li>International June 1 2010</li>
Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
Unchanged: <!-- /wp:list --></li>Unchanged: <!-- /wp:list --></li>
Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
Unchanged: <!-- /wp:list --></div>Unchanged: <!-- /wp:list --></div>
Unchanged: <!-- /wp:group -->Unchanged: <!-- /wp:group -->
Unchanged: <!-- wp:group {"metadata":{"name":"Genres"},"layout":{"type":"flex","orientation":"vertical"}} -->Unchanged: <!-- wp:group {"metadata":{"name":"Genres"},"layout":{"type":"flex","orientation":"vertical"}} -->
Unchanged: <div class="wp-block-group"><!-- wp:paragraph -->Unchanged: <div class="wp-block-group"><!-- wp:paragraph -->
Unchanged: <p><strong>Genres</strong></p>Unchanged: <p><strong>Genres</strong></p>
Unchanged: <!-- /wp:paragraph -->Unchanged: <!-- /wp:paragraph -->
Unchanged: <!-- wp:list -->Unchanged: <!-- wp:list -->
Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li>Platformer</li>Unchanged: <li>Platformer</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>Action adventure</li>Unchanged: <li>Action adventure</li>
Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
Unchanged: <!-- /wp:list --></div>Unchanged: <!-- /wp:list --></div>
Unchanged: <!-- /wp:group -->Unchanged: <!-- /wp:group -->
Unchanged: <!-- wp:group {"metadata":{"name":"Modes"},"layout":{"type":"flex","orientation":"vertical"}} -->Unchanged: <!-- wp:group {"metadata":{"name":"Modes"},"layout":{"type":"flex","orientation":"vertical"}} -->
Unchanged: <div class="wp-block-group"><!-- wp:paragraph -->Unchanged: <div class="wp-block-group"><!-- wp:paragraph -->
Unchanged: <p><strong>Modes</strong></p>Unchanged: <p><strong>Modes</strong></p>
Unchanged: <!-- /wp:paragraph -->Unchanged: <!-- /wp:paragraph -->
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Unchanged: <p>Single player</p>Unchanged: <p>Single player</p>
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Unchanged: <li>PEGI 3</li>Unchanged: <li>PEGI 3</li>
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Unchanged: <li>ELSPA 3 plus</li>Unchanged: <li>ELSPA 3 plus</li>
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Unchanged: <li>32 megabit ROM cartridge</li>Unchanged: <li>32 megabit ROM cartridge</li>
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Unchanged: <li>Digital download</li>Unchanged: <li>Digital download</li>
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Unchanged: <li>Control pad</li>Unchanged: <li>Control pad</li>
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Unchanged: <li>Sega 3D Control Pad</li>Unchanged: <li>Sega 3D Control Pad</li>
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Unchanged: <li>Keyboard</li>Unchanged: <li>Keyboard</li>
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Deleted: <p><strong><em>Sonic 3D: Flickies' Island</em></strong> (Japanese: ソニック3D フリッキーアイランド, <em>Sonikku 3D Furikkī Airando</em>), released in North America as <strong><em>Sonic 3D Blast</em></strong> (ソニック3Dブラスト, <em>Sonikku 3D Burasuto</em>) and on PC as <strong><em>Sonic 3D Blast: Flickies' Island</em></strong>, is a 1996 isometric platform game in the <em>[yadawiki link="Sonic the Hedgehog"]</em> series, developed by [yadawiki link="Traveller&#039;s Tales"] in collaboration with [yadawiki link="Sonic Team"] and published by [yadawiki link="Sega"] for the [yadawiki link="Sega Mega Drive" show="Mega Drive/Genesis"], [yadawiki link="Sega Saturn" show="Saturn"] and [yadawiki link="Microsoft Windows" show="Windows"] PCs.[note]Outside North America the game is marketed as <em><strong>Sonic 3D: Flickies' Island</strong></em>. The Japanese titles are ソニック3Dブラスト (<em>Sonikku Surī Dī Burasuto</em>) and ソニック3D フリッキーアイランド (<em>Sonikku Surī Dī Furikkī Airando</em>). The original PC release uses the combined name <strong><em>Sonic 3D Blast: Flickies' Island</em></strong>.[/note][ref name="HoStH"]"History". <em>[yadawiki link="The History of Sonic the Hedgehog"]</em>. Les Editions Pix'n Love. 6 September 2013. [yadawiki link="ISBN 978-1-926778-96-9"].[/ref][ref name="IGN"]Thomas, Lucas M. (December 4, 2007). <a href="https://web.archive.org/web/20131110180618/http://www.ign.com/articles/2007/12/05/sonic-3d-blast-review" target="_blank" rel="noreferrer noopener">"Sonic 3D Blast Review (Genesis)"</a>. <em>IGN</em>. Archived from <a href="http://www.ign.com/articles/2007/12/05/sonic-3d-blast-review" target="_blank" rel="noreferrer noopener">the original</a> on November 10, 2013. Retrieved July 19, 2013.[/ref][note]The Japanese Mega Drive version of the game did not appear until its inclusion in <em>[yadawiki link="Sonic Mega Collection"]</em>, whereas the Saturn version was released there in 1999 as <em><strong>Sonic 3D: Flickies' Island</strong></em>.[/note] It was conceived as a swan song for Sonic on the Mega Drive and became the final <em>Sonic</em> title released for the system, as well as one of the few series entries on the Saturn.[ref name="wallis"]Horowitz, Ken (June 19, 2007). <a href="https://web.archive.org/web/20090904194333/http://www.sega-16.com/feature_page.php?id=275&title=Interview:%20Mike%20Wallis" target="_blank" rel="noreferrer noopener">"Interview: Mike Wallis"</a>. <em>Sega-16</em>. Archived from <a href="http://www.sega-16.com/feature_page.php?id=275&title=Interview:%20Mike%20Wallis" target="_blank" rel="noreferrer noopener">the original</a> on September 4, 2009. Retrieved April 7, 2015.[/ref][ref]Horowitz, Ken (2016). "Changing of the Guard". <em>Playing at the Next Level: A History of American Sega Games</em>. [yadawiki link="McFarland & Company"]. p. 156. ISBN 9780786499946.[/ref]</p> Added: <p><strong><em>Sonic 3D: Flickies' Island</em></strong> (Japanese: ソニック3D フリッキーアイランド, <em>Sonikku 3D Furikkī Airando</em>), released in North America as <strong><em>Sonic 3D Blast</em></strong> (ソニック3Dブラスト, <em>Sonikku 3D Burasuto</em>) and on PC as <strong><em>Sonic 3D Blast: Flickies' Island</em></strong>, is a 1996 isometric platform game in the <em>[yadawiki link="Sonic the Hedgehog"]</em> series, developed by [yadawiki link="Traveller's Tales"] in collaboration with [yadawiki link="Sonic Team"] and published by [yadawiki link="Sega"] for the [yadawiki link="Sega Mega Drive" show="Mega Drive/Genesis"], [yadawiki link="Sega Saturn" show="Saturn"] and [yadawiki link="Microsoft Windows" show="Windows"] PCs.[note]Outside North America the game is marketed as <em><strong>Sonic 3D: Flickies' Island</strong></em>. The Japanese titles are ソニック3Dブラスト (<em>Sonikku Surī Dī Burasuto</em>) and ソニック3D フリッキーアイランド (<em>Sonikku Surī Dī Furikkī Airando</em>). The original PC release uses the combined name <strong><em>Sonic 3D Blast: Flickies' Island</em></strong>.[/note][ref name="HoStH"]"History".&nbsp;<em>[yadawiki link="The History of Sonic the Hedgehog"]</em>. Les Editions Pix'n Love. 6 September 2013.&nbsp;[yadawiki link="ISBN 978-1-926778-96-9"].[/ref][ref name="IGN"]Thomas, Lucas M. (December 4, 2007).&nbsp;<a href="https://web.archive.org/web/20131110180618/http://www.ign.com/articles/2007/12/05/sonic-3d-blast-review" target="_blank" rel="noreferrer noopener">"Sonic 3D Blast Review (Genesis)"</a>.&nbsp;<em>IGN</em>. Archived from&nbsp;<a href="http://www.ign.com/articles/2007/12/05/sonic-3d-blast-review" target="_blank" rel="noreferrer noopener">the original</a>&nbsp;on November 10, 2013. Retrieved&nbsp;July 19,&nbsp;2013.[/ref][note]The Japanese Mega Drive version of the game did not appear until its inclusion in <em>[yadawiki link="Sonic Mega Collection"]</em>, whereas the Saturn version was released there in 1999 as <em><strong>Sonic 3D: Flickies' Island</strong></em>.[/note] It was conceived as a swan song for Sonic on the Mega Drive and became the final <em>Sonic</em> title released for the system, as well as one of the few series entries on the Saturn.[ref name="wallis"]Horowitz, Ken (June 19, 2007).&nbsp;<a href="https://web.archive.org/web/20090904194333/http://www.sega-16.com/feature_page.php?id=275&amp;title=Interview:%20Mike%20Wallis" target="_blank" rel="noreferrer noopener">"Interview: Mike Wallis"</a>.&nbsp;<em>Sega-16</em>. Archived from&nbsp;<a href="http://www.sega-16.com/feature_page.php?id=275&amp;title=Interview:%20Mike%20Wallis" target="_blank" rel="noreferrer noopener">the original</a>&nbsp;on September 4, 2009. Retrieved&nbsp;April 7,&nbsp;2015.[/ref][ref]Horowitz, Ken (2016). "Changing of the Guard".&nbsp;<em>Playing at the Next Level: A History of American Sega Games</em>.&nbsp;[yadawiki link="McFarland &amp; Company"]. p.&nbsp;156.&nbsp;ISBN&nbsp;9780786499946.[/ref]</p>
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Deleted: <p>Set on the mysterious [yadawiki link="Flickies&#039; Island" show="Flicky Island"], the game follows [yadawiki link="Sonic the Hedgehog"] as he attempts to rescue the dimension-hopping bird race known as [yadawiki link="Flicky" show="Flickies"] after they are captured and turned into [yadawiki link="Badnik"]s by [yadawiki link="Doctor Eggman" show="Dr. Eggman"] in his search for the seven [yadawiki link="Chaos Emerald"]s.[ref name="JPManual1"]<em>Sonic 3D: Flickies' Island</em> ([yadawiki link="Sega Saturn"]) Japanese instruction booklet, pgs. 4-5.[/ref][ref name="EGM88"]<a href="https://sonic-city.net/wp-content/uploads/2025/11/EGM_US_088.pdf#page=254">"Sonic 3D Blast: Robotnik's Back, but so Is Sonic!"</a> (PDF). <em>[yadawiki link="Electronic Gaming Monthly"]</em>. No. 88. [yadawiki link="Ziff Davis"]. November 1996. pp. 254–5.[/ref] Played from a 2D [yadawiki link="Isometric graphics in video games and pixel art" show="isometric"] perspective, <strong><em>Sonic 3D: Flickies' Island</em></strong> retains core elements of earlier <em>Sonic</em> titles such as [yadawiki link="Ring"] collection, [yadawiki link="Spin Dash"] and high-speed platforming, but replaces side-scrolling stages with pre-rendered 3D environments where Sonic must defeat Badniks, gather chains of Flickies and escort them to [yadawiki link="Giant Ring" show="Dimension Rings"] in order to progress.[ref name="GR gameplay"]<a href="https://web.archive.org/web/20180623074955/http://www.gamerevolution.com/review/33836-birdies-love-the-birdies-review" target="_blank" rel="noreferrer noopener">"Birdies! Love the Birdies!! Review"</a>. <em>[yadawiki link="Game Revolution"]</em>. Game Revolution. June 6, 2004. Archived from <a href="http://www.gamerevolution.com/review/sonic-3d-blast" target="_blank" rel="noreferrer noopener">the original</a> on June 23, 2018. Retrieved April 7, 2015.[/ref][ref name="gamezone1"]<a href="https://www.gamezone.com/originals/sonic-3d-blast-wrecking-crew-super-air-zonk" target="_blank" rel="noreferrer noopener">"Sonic 3D Blast, Wrecking Crew, Super Air Zonk"</a>. <em>GameZone</em>. May 4, 2012. Retrieved April 7, 2015.[/ref] The game’s mechanics and focus on herding Flickies pay homage to Sega’s 1984 arcade title ''[yadawiki link="Flicky (game)" show="Flicky"]''.[ref name="coverstory"]<a href="https://sonic-city.net/wp-content/uploads/2025/11/MeanMachinesSega45UK.pdf">"Cover Story: Sonic 3D"</a> (PDF). <em>Mean Machines Sega</em> (45). July 1996. Retrieved February 5, 2018.[/ref]</p> Added: <p>Set on the mysterious [yadawiki link="Flickies' Island" show="Flicky Island"], the game follows [yadawiki link="Sonic the Hedgehog"] as he attempts to rescue the dimension-hopping bird race known as [yadawiki link="Flicky" show="Flickies"] after they are captured and turned into [yadawiki link="Badnik"]s by [yadawiki link="Doctor Eggman" show="Dr. Eggman"] in his search for the seven [yadawiki link="Chaos Emerald"]s.[ref name="JPManual1"]<em>Sonic 3D: Flickies' Island</em>&nbsp;([yadawiki link="Sega Saturn"]) Japanese instruction booklet, pgs.&nbsp;4-5.[/ref][ref name="EGM88"]<a href="https://sonic-city.net/wp-content/uploads/2025/11/EGM_US_088.pdf#page=254">"Sonic 3D Blast: Robotnik's Back, but so Is Sonic!"</a>&nbsp;(PDF).&nbsp;<em>[yadawiki link="Electronic Gaming Monthly"]</em>. No.&nbsp;88.&nbsp;[yadawiki link="Ziff Davis"]. November 1996. pp.&nbsp;254–5.[/ref] Played from a 2D [yadawiki link="Isometric graphics in video games and pixel art" show="isometric"] perspective, <strong><em>Sonic 3D: Flickies' Island</em></strong> retains core elements of earlier <em>Sonic</em> titles such as [yadawiki link="Ring"] collection, [yadawiki link="Spin Dash"] and high-speed platforming, but replaces side-scrolling stages with pre-rendered 3D environments where Sonic must defeat Badniks, gather chains of Flickies and escort them to [yadawiki link="Giant Ring" show="Dimension Rings"] in order to progress.[ref name="GR gameplay"]<a href="https://web.archive.org/web/20180623074955/http://www.gamerevolution.com/review/33836-birdies-love-the-birdies-review" target="_blank" rel="noreferrer noopener">"Birdies! Love the Birdies!! Review"</a>.&nbsp;<em>[yadawiki link="Game Revolution"]</em>. Game Revolution. June 6, 2004. Archived from&nbsp;<a href="http://www.gamerevolution.com/review/sonic-3d-blast" target="_blank" rel="noreferrer noopener">the original</a>&nbsp;on June 23, 2018. Retrieved&nbsp;April 7,&nbsp;2015.[/ref][ref name="gamezone1"]<a href="https://www.gamezone.com/originals/sonic-3d-blast-wrecking-crew-super-air-zonk" target="_blank" rel="noreferrer noopener">"Sonic 3D Blast, Wrecking Crew, Super Air Zonk"</a>.&nbsp;<em>GameZone</em>. May 4, 2012. Retrieved&nbsp;April 7,&nbsp;2015.[/ref] The game’s mechanics and focus on herding Flickies pay homage to Sega’s 1984 arcade title ''[yadawiki link="Flicky (game)" show="Flicky"]''.[ref name="coverstory"]<a href="https://sonic-city.net/wp-content/uploads/2025/11/MeanMachinesSega45UK.pdf">"Cover Story: Sonic 3D"</a>&nbsp;(PDF).&nbsp;<em>Mean Machines Sega</em>&nbsp;(45). July 1996. Retrieved&nbsp;February 5,&nbsp;2018.[/ref]</p>
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Deleted: <p>Development of <strong><em>Sonic 3D: Flickies' Island</em></strong> began in 1995 after Sega approached Traveller's Tales, impressed by their work on <em>[yadawiki link="Puggsy"]</em>, <em>[yadawiki link="Mickey Mania"]</em> and <em>[yadawiki link="Toy Story (video game)" show="Toy Story"]</em>.[ref name="HoStH"/][ref name="MMPrev"]<a href="https://archive.org/details/mean-machines-sega-magazine-52/page/n83/mode/2up" target="_blank" rel="noreferrer noopener">"Sonic 3D"</a>. Previews. [yadawiki link="<em>Mean Machines Sega"]</em>. No. 52. Peterborough: [yadawiki link="Emap International Limited"]. February 1997. pp. 84, 85. ISSN 0967-9014.[/ref] With [yadawiki link="Yuji Naka"] and [yadawiki link="Sonic Team"] focused on <em>[yadawiki link="NiGHTS into Dreams"]</em>, most of the programming was outsourced to Traveller’s Tales under lead programmer [yadawiki link="Jon Burton"], based on a concept first explored during the development of <em>[yadawiki link="Sonic the Hedgehog 3"]</em>.[ref name="euroginter"]Wright, Steven T. (May 2, 2018). <a href="https://www.eurogamer.net/articles/2018-02-05-why-the-founder-of-travellers-tales-released-a-directors-cut-of-an-old-sonic-game-25-years-later" target="_blank" rel="noreferrer noopener">"Why the founder of Traveller's Tales released a director's cut of an old Sonic game 25 years later"</a>. [yadawiki link="<em>Eurogamer"]</em>. Retrieved February 7, 2018.[/ref][ref]Langshaw, Mark (February 8, 2014). <a href="https://www.digitalspy.com/gaming/levelup/a549866/sonic-the-hedgehog-3-retrospective-sega-mascots-finest-outing.html#~p27TPtEkmLdAKi" target="_blank" rel="noreferrer noopener">"Sonic the Hedgehog 3 retrospective: Sega mascot's finest outing"</a>. <em>[yadawiki link="Digital Spy"]</em>. Retrieved January 22, 2015.[/ref] The team drew inspiration from the pre-rendered look of <em>[yadawiki link="Donkey Kong Country"]</em>, the isometric experiments of <em>[yadawiki link="Sonic Labyrinth"]</em> and <em>[yadawiki link="Super Mario RPG"]</em>, and the Flicky chain mechanic of <em>Flicky</em> itself.[ref name="coverstory"/][ref name="MeanMachines"]<em><a href="https://sonic-city.net/wp-content/uploads/2025/11/MeanMachinesSega45UK.pdf">"Cover Story: Sonic 3D"</a> (PDF). <em>Mean Machines Sega</em> (45)</em>. pp. 22-26. July 1996. Retrieved February 5, 2018.[/ref]</p> Added: <p>Development of <strong><em>Sonic 3D: Flickies' Island</em></strong> began in 1995 after Sega approached Traveller's Tales, impressed by their work on <em>[yadawiki link="Puggsy"]</em>, <em>[yadawiki link="Mickey Mania"]</em> and <em>[yadawiki link="Toy Story (video game)" show="Toy Story"]</em>.[ref name="HoStH"/][ref name="MMPrev"]<a href="https://archive.org/details/mean-machines-sega-magazine-52/page/n83/mode/2up" target="_blank" rel="noreferrer noopener">"Sonic 3D"</a>. Previews.&nbsp;[yadawiki link="<em>Mean Machines Sega"]</em>. No.&nbsp;52. Peterborough:&nbsp;[yadawiki link="Emap International Limited"]. February 1997. pp.&nbsp;84, 85.&nbsp;ISSN&nbsp;0967-9014.[/ref] With [yadawiki link="Yuji Naka"] and [yadawiki link="Sonic Team"] focused on <em>[yadawiki link="NiGHTS into Dreams"]</em>, most of the programming was outsourced to Traveller’s Tales under lead programmer [yadawiki link="Jon Burton"], based on a concept first explored during the development of <em>[yadawiki link="Sonic the Hedgehog 3"]</em>.[ref name="euroginter"]Wright, Steven T. (May 2, 2018).&nbsp;<a href="https://www.eurogamer.net/articles/2018-02-05-why-the-founder-of-travellers-tales-released-a-directors-cut-of-an-old-sonic-game-25-years-later" target="_blank" rel="noreferrer noopener">"Why the founder of Traveller's Tales released a director's cut of an old Sonic game 25 years later"</a>.&nbsp;[yadawiki link="<em>Eurogamer"]</em>. Retrieved&nbsp;February 7,&nbsp;2018.[/ref][ref]Langshaw, Mark (February 8, 2014).&nbsp;<a href="https://www.digitalspy.com/gaming/levelup/a549866/sonic-the-hedgehog-3-retrospective-sega-mascots-finest-outing.html#~p27TPtEkmLdAKi" target="_blank" rel="noreferrer noopener">"Sonic the Hedgehog 3 retrospective: Sega mascot's finest outing"</a>.&nbsp;<em>[yadawiki link="Digital Spy"]</em>. Retrieved&nbsp;January 22,&nbsp;2015.[/ref] The team drew inspiration from the pre-rendered look of <em>[yadawiki link="Donkey Kong Country"]</em>, the isometric experiments of <em>[yadawiki link="Sonic Labyrinth"]</em> and <em>[yadawiki link="Super Mario RPG"]</em>, and the Flicky chain mechanic of <em>Flicky</em> itself.[ref name="coverstory"/][ref name="MeanMachines"]<em><a href="https://sonic-city.net/wp-content/uploads/2025/11/MeanMachinesSega45UK.pdf">"Cover Story: Sonic 3D"</a>&nbsp;(PDF).&nbsp;<em>Mean Machines Sega</em>&nbsp;(45)</em>. pp.&nbsp;22-26. July 1996. Retrieved&nbsp;February 5,&nbsp;2018.[/ref]</p>
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Deleted: <p>A [yadawiki link="Sega Saturn"] version, developed alongside the Mega Drive release, was green-lit as [yadawiki link="Sega"]’s contingency plan should the ambitious 3D project <em>[yadawiki link="Sonic X-treme"]</em> be delayed or cancelled. When <em>Sonic X-treme</em> was ultimately scrapped, the enhanced Saturn port of <strong><em>Sonic 3D: Flickies' Island</em></strong> launched instead for the 1996 holiday season, featuring redrawn graphics, weather effects, full-motion video sequences, and new fully polygonal [yadawiki link="Special Stage (Sonic 3D Blast)" show="Special Stages"] designed by Sonic Team, as well as a Red Book CD soundtrack by [yadawiki link="Richard Jacques"] including the vocal ending theme "[yadawiki link="You&#039;re My Hero"]".[ref name="HoStH"/][ref]Houghton, David (24 April 2008). <a href="https://www.gamesradar.com/the-greatest-sonic-game-we-never-got-to-play/" target="_blank" rel="noreferrer noopener">The greatest Sonic game we never got to play</a>. GamesRadar. Retrieved on 16 August 2023.[/ref][ref name="segasaturnmag"]<a href="https://archive.org/details/Official_Sega_Saturn_Magazine_015/page/n57/mode/2up" target="_blank" rel="noreferrer noopener">"Sonic Boom!"</a>. <em>[yadawiki link="Sega Saturn Magazine"]</em> (15): 58–63. January 1997.[/ref]</p> Added: <p>A [yadawiki link="Sega Saturn"] version, developed alongside the Mega Drive release, was green-lit as [yadawiki link="Sega"]’s contingency plan should the ambitious 3D project <em>[yadawiki link="Sonic X-treme"]</em> be delayed or cancelled. When <em>Sonic X-treme</em> was ultimately scrapped, the enhanced Saturn port of <strong><em>Sonic 3D: Flickies' Island</em></strong> launched instead for the 1996 holiday season, featuring redrawn graphics, weather effects, full-motion video sequences, and new fully polygonal [yadawiki link="Special Stage (Sonic 3D Blast)" show="Special Stages"] designed by Sonic Team, as well as a Red Book CD soundtrack by [yadawiki link="Richard Jacques"] including the vocal ending theme "[yadawiki link="You're My Hero"]".[ref name="HoStH"/][ref]Houghton, David (24 April 2008).&nbsp;<a href="https://www.gamesradar.com/the-greatest-sonic-game-we-never-got-to-play/" target="_blank" rel="noreferrer noopener">The greatest Sonic game we never got to play</a>. GamesRadar. Retrieved on 16 August 2023.[/ref][ref name="segasaturnmag"]<a href="https://archive.org/details/Official_Sega_Saturn_Magazine_015/page/n57/mode/2up" target="_blank" rel="noreferrer noopener">"Sonic Boom!"</a>.&nbsp;<em>[yadawiki link="Sega Saturn Magazine"]</em>&nbsp;(15):&nbsp;58–63. January 1997.[/ref]</p>
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Deleted: <p>Upon release, <em><strong>Sonic 3D: Flickies' Island</strong></em> received a mixed critical response: reviewers praised its graphics and music across both Mega Drive and Saturn versions, but were divided over its slower pace, Flicky-collecting structure and isometric controls compared to earlier Sonic games.[ref name="IGN"/][ref name="GRGEN"]Gerstmann, Jeff (December 12, 1996). <a href="https://web.archive.org/web/20031222015304/http://www.gamespot.com/saturn/action/sonic3dblast/review.html" target="_blank" rel="noreferrer noopener">"<em>Sonic 3D Blast</em> Review for Saturn"</a>. <em>[yadawiki link="GameSpot"]</em>. [yadawiki link="CNET Networks"]. Archived from <a href="http://www.gamespot.com/saturn/action/sonic3dblast/review.html" target="_blank" rel="noreferrer noopener">the original</a> on December 22, 2003. Retrieved February 25, 2022.[/ref] Commercially, however, it was successful: the Mega Drive version alone has been reported as selling over 700,000 copies, with later accounts suggesting sales in excess of one million, and the Saturn version ranking among that console’s best-selling titles worldwide.[ref name="wallis"/][ref]<a href="https://archive.org/details/NEXT_Generation_28/page/n17/mode/2up" target="_blank" rel="noreferrer noopener">"Who Won the Videogame Wars of 1996?"</a>. <em>[yadawiki link="Next Generation"]</em>. No. 28. [yadawiki link="Imagine Media"]. April 1997. p. 17.[/ref] The game has since been reissued in numerous <em>Sonic</em> and Sega compilations and on digital services such as the [yadawiki link="Virtual Console"] and [yadawiki link="Steam (service)" show="Steam"], and in 2017 Burton released an unofficial <em>[yadawiki link="Sonic 3D Blast: Director&#039;s Cut" show="director&#039;s cut"]</em> ROM hack for the Mega Drive version, featuring refined controls, new features and, unlike the original game, the ability to transform into [yadawiki link="Super Sonic"].[ref name="Director's Cut"]Minotti, Mike . <a href="https://venturebeat.com/2017/11/22/the-retrobeat-sonic-3d-blast-sprints-to-a-new-legacy-with-an-unofficial-directors-cut/amp/" target="_blank" rel="noreferrer noopener">The RetroBeat: Sonic 3D Blast sprints to a new legacy with an unofficial Director’s Cut</a>. Venture Beat. Retrieved on 22 November 2017.[/ref][ref]Wales, Matt . <a href="http://www.eurogamer.net/articles/2017-10-14-sonic-3ds-original-developer-is-creating-an-unofficial-directors-cut" target="_blank" rel="noreferrer noopener">Sonic 3D's original developer is creating an unofficial Director's Cut</a>. [yadawiki link="Eurogamer"]. Retrieved on 14 October 2017.[/ref]</p> Added: <p>Upon release, <em><strong>Sonic 3D: Flickies' Island</strong></em> received a mixed critical response: reviewers praised its graphics and music across both Mega Drive and Saturn versions, but were divided over its slower pace, Flicky-collecting structure and isometric controls compared to earlier Sonic games.[ref name="IGN"/][ref name="GRGEN"]Gerstmann, Jeff (December 12, 1996).&nbsp;<a href="https://web.archive.org/web/20031222015304/http://www.gamespot.com/saturn/action/sonic3dblast/review.html" target="_blank" rel="noreferrer noopener">"<em>Sonic 3D Blast</em>&nbsp;Review for Saturn"</a>.&nbsp;<em>[yadawiki link="GameSpot"]</em>.&nbsp;[yadawiki link="CNET Networks"]. Archived from&nbsp;<a href="http://www.gamespot.com/saturn/action/sonic3dblast/review.html" target="_blank" rel="noreferrer noopener">the original</a>&nbsp;on December 22, 2003. Retrieved&nbsp;February 25,&nbsp;2022.[/ref] Commercially, however, it was successful: the Mega Drive version alone has been reported as selling over 700,000 copies, with later accounts suggesting sales in excess of one million, and the Saturn version ranking among that console’s best-selling titles worldwide.[ref name="wallis"/][ref]<a href="https://archive.org/details/NEXT_Generation_28/page/n17/mode/2up" target="_blank" rel="noreferrer noopener">"Who Won the Videogame Wars of 1996?"</a>.&nbsp;<em>[yadawiki link="Next Generation"]</em>. No.&nbsp;28.&nbsp;[yadawiki link="Imagine Media"]. April 1997. p.&nbsp;17.[/ref] The game has since been reissued in numerous <em>Sonic</em> and Sega compilations and on digital services such as the [yadawiki link="Virtual Console"] and [yadawiki link="Steam (service)" show="Steam"], and in 2017 Burton released an unofficial <em>[yadawiki link="Sonic 3D Blast: Director's Cut" show="director's cut"]</em> ROM hack for the Mega Drive version, featuring refined controls, new features and, unlike the original game, the ability to transform into [yadawiki link="Super Sonic"].[ref name="Director's Cut"]Minotti, Mike .&nbsp;<a href="https://venturebeat.com/2017/11/22/the-retrobeat-sonic-3d-blast-sprints-to-a-new-legacy-with-an-unofficial-directors-cut/amp/" target="_blank" rel="noreferrer noopener">The RetroBeat: Sonic 3D Blast sprints to a new legacy with an unofficial Director’s Cut</a>. Venture Beat. Retrieved on 22 November 2017.[/ref][ref]Wales, Matt .&nbsp;<a href="http://www.eurogamer.net/articles/2017-10-14-sonic-3ds-original-developer-is-creating-an-unofficial-directors-cut" target="_blank" rel="noreferrer noopener">Sonic 3D's original developer is creating an unofficial Director's Cut</a>.&nbsp;[yadawiki link="Eurogamer"]. Retrieved on 14 October 2017.[/ref]</p>
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Deleted: <p>According to legend, the remote atoll known as [yadawiki link="Flickies&#039; Island" show="Flicky Island"] is home to the seven [yadawiki link="Chaos Emerald"]s and the mysterious bird race called [yadawiki link="Flicky" show="Flickies"], who are said to be the key to finding the gems.[ref name="JPManual1"]<em>Sonic 3D: Flickies' Island</em> ([yadawiki link="Sega Saturn"]) Japanese instruction booklet, pgs. 4-5.[/ref] During one of his surveys, [yadawiki link="Doctor Eggman" show="Dr. Eggman"] observes a giant golden [yadawiki link="Giant Ring" show="Dimension Ring"] hanging over the island. A flock of Flickies suddenly emerges from the ring, perches on a nearby tree, then flies back through the gate and vanishes. Realizing that the Flickies travel through a subspace dimension using these rings, Eggman decides to exploit their ability and finally seize the Chaos Emeralds for himself.[ref name="JPManual1"/]</p> Added: <p>According to legend, the remote atoll known as [yadawiki link="Flickies' Island" show="Flicky Island"] is home to the seven [yadawiki link="Chaos Emerald"]s and the mysterious bird race called [yadawiki link="Flicky" show="Flickies"], who are said to be the key to finding the gems.[ref name="JPManual1"]<em>Sonic 3D: Flickies' Island</em>&nbsp;([yadawiki link="Sega Saturn"]) Japanese instruction booklet, pgs.&nbsp;4-5.[/ref] During one of his surveys, [yadawiki link="Doctor Eggman" show="Dr. Eggman"] observes a giant golden [yadawiki link="Giant Ring" show="Dimension Ring"] hanging over the island. A flock of Flickies suddenly emerges from the ring, perches on a nearby tree, then flies back through the gate and vanishes. Realizing that the Flickies travel through a subspace dimension using these rings, Eggman decides to exploit their ability and finally seize the Chaos Emeralds for himself.[ref name="JPManual1"/]</p>
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Unchanged: <!-- /wp:image --><figcaption class="blocks-gallery-caption wp-element-caption">[yadawiki link="Flicky Island"] as seen in the ending cutscene of the Sega Genesis version (left) and on the loading screens of the Sega Saturn version (right).</figcaption></figure>Unchanged: <!-- /wp:image --><figcaption class="blocks-gallery-caption wp-element-caption">[yadawiki link="Flicky Island"] as seen in the ending cutscene of the Sega Genesis version (left) and on the loading screens of the Sega Saturn version (right).</figcaption></figure>
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Deleted: <p>Eggman invades Flicky Island, constructs a “Dimension Ring Generator,” and begins capturing the Flickies, imprisoning them inside mechanized [yadawiki link="Badnik"]s to use as living power sources in his search for the Emeralds.[ref name="JPManual1"/] Around the same time, [yadawiki link="Sonic the Hedgehog"], [yadawiki link="Miles &#039;&#039;Tails&#039;&#039; Prower" show="Tails"] and [yadawiki link="Knuckles the Echidna" show="Knuckles"] arrive on the island for a visit, only to discover it overrun by Eggman’s robots instead of the peaceful birds they expected to find.[ref name="JPManual1"/]</p> Added: <p>Eggman invades Flicky Island, constructs a “Dimension Ring Generator,” and begins capturing the Flickies, imprisoning them inside mechanized [yadawiki link="Badnik"]s to use as living power sources in his search for the Emeralds.[ref name="JPManual1"/] Around the same time, [yadawiki link="Sonic the Hedgehog"], [yadawiki link="Miles ''Tails'' Prower" show="Tails"] and [yadawiki link="Knuckles the Echidna" show="Knuckles"] arrive on the island for a visit, only to discover it overrun by Eggman’s robots instead of the peaceful birds they expected to find.[ref name="JPManual1"/]</p>
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Unchanged: <p>While exploring the [yadawiki link="Green Grove Zone" show="Green Grove"] area, Sonic destroys a Badnik and sees a Flicky burst out and try to escape. From this he deduces that Eggman is behind the invasion and vows to rescue the Flickies, return them to their home dimension via the Dimension Rings, and secure the Chaos Emeralds before Eggman can claim them.[ref name="EGM88"/]</p>Unchanged: <p>While exploring the [yadawiki link="Green Grove Zone" show="Green Grove"] area, Sonic destroys a Badnik and sees a Flicky burst out and try to escape. From this he deduces that Eggman is behind the invasion and vows to rescue the Flickies, return them to their home dimension via the Dimension Rings, and secure the Chaos Emeralds before Eggman can claim them.[ref name="EGM88"/]</p>
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Deleted: <p>Sonic travels across the different Zones of Flicky Island, freeing Flickies from Badniks and using the Dimension Rings to advance, while occasionally encountering Tails and Knuckles, who act as helpers and can send him to Special Stages where he collects Chaos Emeralds.[ref name="JPManual2"]<em>Sonic 3D: Flickies' Island</em> ([yadawiki link="Sega Saturn"]) Japanese instruction booklet, pg. 20.[/ref][ref name="JPManual3"]<em>Sonic 3D: Flickies' Island</em> ([yadawiki link="Sega Saturn"]) Japanese instruction booklet, pg. 21.[/ref] Eventually Sonic infiltrates Eggman’s stronghold, the [yadawiki link="Panic Puppet Zone" show="Panic Puppet"], and confronts him in a series of battles inside the factory complex.[ref name="JPManual1"/]</p> Added: <p>Sonic travels across the different Zones of Flicky Island, freeing Flickies from Badniks and using the Dimension Rings to advance, while occasionally encountering Tails and Knuckles, who act as helpers and can send him to Special Stages where he collects Chaos Emeralds.[ref name="JPManual2"]<em>Sonic 3D: Flickies' Island</em>&nbsp;([yadawiki link="Sega Saturn"]) Japanese instruction booklet, pg.&nbsp;20.[/ref][ref name="JPManual3"]<em>Sonic 3D: Flickies' Island</em>&nbsp;([yadawiki link="Sega Saturn"]) Japanese instruction booklet, pg.&nbsp;21.[/ref] Eventually Sonic infiltrates Eggman’s stronghold, the [yadawiki link="Panic Puppet Zone" show="Panic Puppet"], and confronts him in a series of battles inside the factory complex.[ref name="JPManual1"/]</p>
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Unchanged: <!-- /wp:image --><figcaption class="blocks-gallery-caption wp-element-caption">If the player fails to collect all the [yadawiki link="Chaos Emerald"]s, [yadawiki link=" Doctor Eggman" show="Dr. Eggman"] is shown holding them in the final cutscene (left to right: Genesis, Saturn).</figcaption></figure>Unchanged: <!-- /wp:image --><figcaption class="blocks-gallery-caption wp-element-caption">If the player fails to collect all the [yadawiki link="Chaos Emerald"]s, [yadawiki link=" Doctor Eggman" show="Dr. Eggman"] is shown holding them in the final cutscene (left to right: Genesis, Saturn).</figcaption></figure>
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Deleted: <p>The ending depends on whether the player has obtained all seven Chaos Emeralds. If Sonic reaches Panic Puppet without all of them, Eggman escapes with the Emeralds in his possession, leaving Sonic and the Flickies without a complete victory. If Sonic collects every Chaos Emerald, he is transported to [yadawiki link="The Final Fight"], a steel chamber beneath Panic Puppet where Eggman pilots his [yadawiki link="Final Weapon (Sonic 3D Blast)" show="Final Weapon"] in a last attempt to destroy Sonic. After Sonic disables the weapon and defeats Eggman, the Flickies are freed from his control and Sonic celebrates with them as peace returns to Flicky Island.[ref name="JPManual1"/][ref]Arnold, J. Douglas; Gampos, Willy (December 1996). <em>Sonic 3D Blast! Survival Guide for Saturn and Genesis</em>. Sandwich Islands Publishing. ISBN 1-884364-46-2.[/ref]</p> Added: <p>The ending depends on whether the player has obtained all seven Chaos Emeralds. If Sonic reaches Panic Puppet without all of them, Eggman escapes with the Emeralds in his possession, leaving Sonic and the Flickies without a complete victory. If Sonic collects every Chaos Emerald, he is transported to [yadawiki link="The Final Fight"], a steel chamber beneath Panic Puppet where Eggman pilots his [yadawiki link="Final Weapon (Sonic 3D Blast)" show="Final Weapon"] in a last attempt to destroy Sonic. After Sonic disables the weapon and defeats Eggman, the Flickies are freed from his control and Sonic celebrates with them as peace returns to Flicky Island.[ref name="JPManual1"/][ref]Arnold, J. Douglas; Gampos, Willy (December 1996).&nbsp;<em>Sonic 3D Blast! Survival Guide for Saturn and Genesis</em>. Sandwich Islands Publishing.&nbsp;ISBN&nbsp;1-884364-46-2.[/ref]</p>
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Unchanged: <h3 class="wp-block-heading" id="4-main-and-supporting-cast">Main and Supporting Cast</h3>Unchanged: <h3 class="wp-block-heading" id="4-main-and-supporting-cast">Main and Supporting Cast</h3>
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Deleted: <figure class="wp-block-table"><table><tbody><tr><th class="has-text-align-center" data-align="center"><strong>Image</strong></th><th class="has-text-align-center" data-align="center"><strong>Character</strong></th><th class="has-text-align-center" data-align="center"><strong>Biography</strong></th></tr><tr><td class="has-text-align-center" data-align="center"><img class="wp-image-45168" style="width: 150px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sonic-the-Hedgehog-Sonic-3D-Blast-Sega-Saturn-Version.png" alt=""><a href="https://static.wikia.nocookie.net/sonic/images/9/90/Sonic_3D_Blast_-_Sega_Saturn_Version.png/revision/latest?cb=20160605120718"></a></td><td class="has-text-align-center" data-align="center">[yadawiki link="Sonic the Hedgehog"]</td><td class="has-text-align-center" data-align="center"><em>The world's fastest, sonic-speed hedgehog. Once again, he'll face off against his nemesis (?), Dr. Eggman, for the Chaos Emeralds!</em>[ref name="JPManual2" /]</td></tr><tr><td class="has-text-align-center" data-align="center"><img class="wp-image-45169" style="width: 150px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Miles-Tails-Prower-Sonic-3D-Blast-Sega-Saturn-Version.webp" alt=""><a href="https://static.wikia.nocookie.net/sonic/images/f/fc/Tails_cross.PNG/revision/latest?cb=20190316023421"></a></td><td class="has-text-align-center" data-align="center">[yadawiki link="Miles &#039;&#039;Tails&#039;&#039; Prower"]</td><td class="has-text-align-center" data-align="center"><em>An energetic fox with two tails who adores Sonic. This time, he appears as a helper character.</em>[ref name="JPManual3" /]</td></tr><tr><td class="has-text-align-center" data-align="center"><img class="wp-image-45170" style="width: 150px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Knuckles-the-Echidna-Sonic-3D-Blast-Sega-Saturn-Version.png" alt=""><a href="https://static.wikia.nocookie.net/sonic/images/1/18/Knuckles-Art-Sonic-3D.png/revision/latest?cb=20160605121215"></a></td><td class="has-text-align-center" data-align="center">[yadawiki link="Knuckles the Echidna"]</td><td class="has-text-align-center" data-align="center"><em>Sonic's rival, the flying echidna. He's a rival, but this time he appears as a helper character, just like Tails.</em>[ref name="JPManual3" /]</td></tr><tr><td class="has-text-align-center" data-align="center"><img class="wp-image-45171" style="width: 150px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Dr.-Eggman-Sonic-3D-Blast-Sega-Saturn-Version.png" alt=""><a href="https://static.wikia.nocookie.net/sonic/images/3/38/Eggman-Art-Sonic-3D.png/revision/latest?cb=20160605121306"></a></td><td class="has-text-align-center" data-align="center">[yadawiki link="Doctor Eggman" show="Dr. Eggman"]</td><td class="has-text-align-center" data-align="center"><em>The world's most evil super genius scientist. This time, he's going to beat Sonic to a pulp.</em>[ref name="JPManual4"]<em>Sonic 3D: Flickies' Island</em> ([yadawiki link="Sega Saturn"]) Japanese instruction booklet, pg. 22.[/ref]</td></tr><tr><td class="has-text-align-center" data-align="center"><img class="wp-image-45172" style="width: 75px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Blue-Flicky-Sonic-3D-Blast-Sega-Saturn-Version.png" alt=""><img class="wp-image-45173" style="width: 75px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Pink-Flicky-Sonic-3D-Blast-Sega-Saturn-Version.png" alt=""><img class="wp-image-45174" style="width: 75px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Red-Flicky-Sonic-3D-Blast-Sega-Saturn-Version.png" alt=""><img class="wp-image-45175" style="width: 75px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Green-Flicky-Sonic-3D-Blast-Sega-Saturn-Version.png" alt=""><a href="https://static.wikia.nocookie.net/sonic/images/a/a5/Flicky_5.png/revision/latest?cb=20160605120837"></a><a href="https://static.wikia.nocookie.net/sonic/images/9/9d/Flicky_green_2.png/revision/latest?cb=20160605120933"></a><a href="https://static.wikia.nocookie.net/sonic/images/e/ee/Flicky_red_2.png/revision/latest?cb=20160605120913"></a><a href="https://static.wikia.nocookie.net/sonic/images/0/03/Flicky_pink_2.png/revision/latest?cb=20160605120853"></a></td><td class="has-text-align-center" data-align="center">[yadawiki link="Flicky" show="Flickies"]</td><td class="has-text-align-center" data-align="center"><em>Small birds who live on Flicky Island. They are said to be the key to the secret of the Chaos Emeralds, but they are being held by Dr. Eggman.</em>[ref name="JPManual4" /]</td></tr></tbody></table></figure> Added: <figure class="wp-block-table"><table><tbody><tr><th class="has-text-align-center" data-align="center"><strong>Image</strong></th><th class="has-text-align-center" data-align="center"><strong>Character</strong></th><th class="has-text-align-center" data-align="center"><strong>Biography</strong></th></tr><tr><td class="has-text-align-center" data-align="center"><img class="wp-image-45168" style="width: 150px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sonic-the-Hedgehog-Sonic-3D-Blast-Sega-Saturn-Version.png" alt=""><a href="https://static.wikia.nocookie.net/sonic/images/9/90/Sonic_3D_Blast_-_Sega_Saturn_Version.png/revision/latest?cb=20160605120718"></a></td><td class="has-text-align-center" data-align="center">[yadawiki link="Sonic the Hedgehog"]</td><td class="has-text-align-center" data-align="center"><em>The world's fastest, sonic-speed hedgehog. Once again, he'll face off against his nemesis (?), Dr. Eggman, for the Chaos Emeralds!</em>[ref name="JPManual2" /]</td></tr><tr><td class="has-text-align-center" data-align="center"><img class="wp-image-45169" style="width: 150px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Miles-Tails-Prower-Sonic-3D-Blast-Sega-Saturn-Version.webp" alt=""><a href="https://static.wikia.nocookie.net/sonic/images/f/fc/Tails_cross.PNG/revision/latest?cb=20190316023421"></a></td><td class="has-text-align-center" data-align="center">[yadawiki link="Miles ''Tails'' Prower"]</td><td class="has-text-align-center" data-align="center"><em>An energetic fox with two tails who adores Sonic. This time, he appears as a helper character.</em>[ref name="JPManual3" /]</td></tr><tr><td class="has-text-align-center" data-align="center"><img class="wp-image-45170" style="width: 150px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Knuckles-the-Echidna-Sonic-3D-Blast-Sega-Saturn-Version.png" alt=""><a href="https://static.wikia.nocookie.net/sonic/images/1/18/Knuckles-Art-Sonic-3D.png/revision/latest?cb=20160605121215"></a></td><td class="has-text-align-center" data-align="center">[yadawiki link="Knuckles the Echidna"]</td><td class="has-text-align-center" data-align="center"><em>Sonic's rival, the flying echidna. He's a rival, but this time he appears as a helper character, just like Tails.</em>[ref name="JPManual3" /]</td></tr><tr><td class="has-text-align-center" data-align="center"><img class="wp-image-45171" style="width: 150px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Dr.-Eggman-Sonic-3D-Blast-Sega-Saturn-Version.png" alt=""><a href="https://static.wikia.nocookie.net/sonic/images/3/38/Eggman-Art-Sonic-3D.png/revision/latest?cb=20160605121306"></a></td><td class="has-text-align-center" data-align="center">[yadawiki link="Doctor Eggman" show="Dr. Eggman"]</td><td class="has-text-align-center" data-align="center"><em>The world's most evil super genius scientist. This time, he's going to beat Sonic to a pulp.</em>[ref name="JPManual4"]<em>Sonic 3D: Flickies' Island</em>&nbsp;([yadawiki link="Sega Saturn"]) Japanese instruction booklet, pg.&nbsp;22.[/ref]</td></tr><tr><td class="has-text-align-center" data-align="center"><img class="wp-image-45172" style="width: 75px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Blue-Flicky-Sonic-3D-Blast-Sega-Saturn-Version.png" alt=""><img class="wp-image-45173" style="width: 75px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Pink-Flicky-Sonic-3D-Blast-Sega-Saturn-Version.png" alt=""><img class="wp-image-45174" style="width: 75px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Red-Flicky-Sonic-3D-Blast-Sega-Saturn-Version.png" alt=""><img class="wp-image-45175" style="width: 75px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Green-Flicky-Sonic-3D-Blast-Sega-Saturn-Version.png" alt=""><a href="https://static.wikia.nocookie.net/sonic/images/a/a5/Flicky_5.png/revision/latest?cb=20160605120837"></a><a href="https://static.wikia.nocookie.net/sonic/images/9/9d/Flicky_green_2.png/revision/latest?cb=20160605120933"></a><a href="https://static.wikia.nocookie.net/sonic/images/e/ee/Flicky_red_2.png/revision/latest?cb=20160605120913"></a><a href="https://static.wikia.nocookie.net/sonic/images/0/03/Flicky_pink_2.png/revision/latest?cb=20160605120853"></a></td><td class="has-text-align-center" data-align="center">[yadawiki link="Flicky" show="Flickies"]</td><td class="has-text-align-center" data-align="center"><em>Small birds who live on Flicky Island. They are said to be the key to the secret of the Chaos Emeralds, but they are being held by Dr. Eggman.</em>[ref name="JPManual4" /]</td></tr></tbody></table></figure>
Unchanged: <!-- /wp:table -->Unchanged: <!-- /wp:table -->
Unchanged: <!-- wp:heading {"level":3} -->Unchanged: <!-- wp:heading {"level":3} -->
Unchanged: <h3 class="wp-block-heading" id="5-playable-characters">Playable Characters</h3>Unchanged: <h3 class="wp-block-heading" id="5-playable-characters">Playable Characters</h3>
Unchanged: <!-- /wp:heading -->Unchanged: <!-- /wp:heading -->
Unchanged: <!-- wp:list -->Unchanged: <!-- wp:list -->
Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Sonic the Hedgehog"]</li>Unchanged: <li>[yadawiki link="Sonic the Hedgehog"]</li>
Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
Unchanged: <!-- /wp:list -->Unchanged: <!-- /wp:list -->
Unchanged: <!-- wp:heading -->Unchanged: <!-- wp:heading -->
Unchanged: <h2 class="wp-block-heading" id="6-non-playable-characters">Non-Playable Characters</h2>Unchanged: <h2 class="wp-block-heading" id="6-non-playable-characters">Non-Playable Characters</h2>
Unchanged: <!-- /wp:heading -->Unchanged: <!-- /wp:heading -->
Unchanged: <!-- wp:list -->Unchanged: <!-- wp:list -->
Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Doctor Eggman" show="Dr. Eggman"]</li>Unchanged: <li>[yadawiki link="Doctor Eggman" show="Dr. Eggman"]</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Flicky"] (Flickies)</li>Unchanged: <li>[yadawiki link="Flicky"] (Flickies)</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Knuckles the Echidna"]</li>Unchanged: <li>[yadawiki link="Knuckles the Echidna"]</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Deleted: <li>[yadawiki link="Miles &#039;&#039;Tails&#039;&#039; Prower"]</li> Added: <li>[yadawiki link="Miles ''Tails'' Prower"]</li>
Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
Unchanged: <!-- /wp:list -->Unchanged: <!-- /wp:list -->
Unchanged: <!-- wp:heading {"level":3} -->Unchanged: <!-- wp:heading {"level":3} -->
Unchanged: <h3 class="wp-block-heading" id="7-badniks">Badniks</h3>Unchanged: <h3 class="wp-block-heading" id="7-badniks">Badniks</h3>
Unchanged: <!-- /wp:heading -->Unchanged: <!-- /wp:heading -->
Unchanged: <!-- wp:columns -->Unchanged: <!-- wp:columns -->
Unchanged: <div class="wp-block-columns"><!-- wp:column {"width":"50%"} -->Unchanged: <div class="wp-block-columns"><!-- wp:column {"width":"50%"} -->
Unchanged: <div class="wp-block-column" style="flex-basis:50%"><!-- wp:list -->Unchanged: <div class="wp-block-column" style="flex-basis:50%"><!-- wp:list -->
Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Bat (Badnik)" show="Bat"] <small><strong>(only appearance)</strong></small></li>Unchanged: <li>[yadawiki link="Bat (Badnik)" show="Bat"] <small><strong>(only appearance)</strong></small></li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Bee"] <small><strong>(only appearance)</strong></small></li>Unchanged: <li>[yadawiki link="Bee"] <small><strong>(only appearance)</strong></small></li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Bug"] <small><strong>(only appearance)</strong></small></li>Unchanged: <li>[yadawiki link="Bug"] <small><strong>(only appearance)</strong></small></li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Bunny"] <small><strong>(only appearance)</strong></small></li>Unchanged: <li>[yadawiki link="Bunny"] <small><strong>(only appearance)</strong></small></li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Crock"] <small><strong>(only appearance)</strong></small></li>Unchanged: <li>[yadawiki link="Crock"] <small><strong>(only appearance)</strong></small></li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Dragfly"] <small><strong>(only appearance)</strong></small></li>Unchanged: <li>[yadawiki link="Dragfly"] <small><strong>(only appearance)</strong></small></li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Firefly"] <small><strong>(only appearance)</strong></small></li>Unchanged: <li>[yadawiki link="Firefly"] <small><strong>(only appearance)</strong></small></li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Fish"] <small><strong>(only appearance)</strong></small></li>Unchanged: <li>[yadawiki link="Fish"] <small><strong>(only appearance)</strong></small></li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Hunter"] <small><strong>(only appearance)</strong></small></li>Unchanged: <li>[yadawiki link="Hunter"] <small><strong>(only appearance)</strong></small></li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Mouse (Sonic 3D Blast)" show="Mouse"] <small><strong>(only appearance)</strong></small></li>Unchanged: <li>[yadawiki link="Mouse (Sonic 3D Blast)" show="Mouse"] <small><strong>(only appearance)</strong></small></li>
Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
Unchanged: <!-- /wp:list --></div>Unchanged: <!-- /wp:list --></div>
Unchanged: <!-- /wp:column -->Unchanged: <!-- /wp:column -->
Unchanged: <!-- wp:column {"width":"50%"} -->Unchanged: <!-- wp:column {"width":"50%"} -->
Unchanged: <div class="wp-block-column" style="flex-basis:50%"><!-- wp:list -->Unchanged: <div class="wp-block-column" style="flex-basis:50%"><!-- wp:list -->
Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Octopus (Sonic 3D Blast)" show="Octopus"] <small><strong>(only appearance)</strong></small></li>Unchanged: <li>[yadawiki link="Octopus (Sonic 3D Blast)" show="Octopus"] <small><strong>(only appearance)</strong></small></li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Pengo"] <small><strong>(only appearance)</strong></small></li>Unchanged: <li>[yadawiki link="Pengo"] <small><strong>(only appearance)</strong></small></li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Scorpy"] <small><strong>(only appearance)</strong></small></li>Unchanged: <li>[yadawiki link="Scorpy"] <small><strong>(only appearance)</strong></small></li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Scouter"] <small><strong>(only appearance)</strong></small></li>Unchanged: <li>[yadawiki link="Scouter"] <small><strong>(only appearance)</strong></small></li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Shell (Sonic 3D Blast)" show="Shell"] <small><strong>(only appearance)</strong></small></li>Unchanged: <li>[yadawiki link="Shell (Sonic 3D Blast)" show="Shell"] <small><strong>(only appearance)</strong></small></li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Snake (Sonic 3D Blast)" show="Snake"] <small><strong>(only appearance)</strong></small></li>Unchanged: <li>[yadawiki link="Snake (Sonic 3D Blast)" show="Snake"] <small><strong>(only appearance)</strong></small></li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Snowman"] <small><strong>(only appearance)</strong></small></li>Unchanged: <li>[yadawiki link="Snowman"] <small><strong>(only appearance)</strong></small></li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Spider (Sonic 3D Blast)" show="Spider"] <small><strong>(only appearance)</strong></small></li>Unchanged: <li>[yadawiki link="Spider (Sonic 3D Blast)" show="Spider"] <small><strong>(only appearance)</strong></small></li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Walker"] <small><strong>(only appearance)</strong></small></li>Unchanged: <li>[yadawiki link="Walker"] <small><strong>(only appearance)</strong></small></li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Whirl"] <small><strong>(only appearance)</strong></small></li>Unchanged: <li>[yadawiki link="Whirl"] <small><strong>(only appearance)</strong></small></li>
Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
Unchanged: <!-- /wp:list --></div>Unchanged: <!-- /wp:list --></div>
Unchanged: <!-- /wp:column --></div>Unchanged: <!-- /wp:column --></div>
Unchanged: <!-- /wp:columns -->Unchanged: <!-- /wp:columns -->
Unchanged: <!-- wp:heading -->Unchanged: <!-- wp:heading -->
Unchanged: <h2 class="wp-block-heading" id="8-gameplay">Gameplay</h2>Unchanged: <h2 class="wp-block-heading" id="8-gameplay">Gameplay</h2>
Unchanged: <!-- /wp:heading -->Unchanged: <!-- /wp:heading -->
Unchanged: <!-- wp:gallery {"linkTo":"media","sizeSlug":"medium","align":"right"} -->Unchanged: <!-- wp:gallery {"linkTo":"media","sizeSlug":"medium","align":"right"} -->
Unchanged: <figure class="wp-block-gallery alignright has-nested-images columns-default is-cropped"><!-- wp:image {"id":45334,"sizeSlug":"medium","linkDestination":"media"} -->Unchanged: <figure class="wp-block-gallery alignright has-nested-images columns-default is-cropped"><!-- wp:image {"id":45334,"sizeSlug":"medium","linkDestination":"media"} -->
Unchanged: <figure class="wp-block-image size-medium"><a href="https://sonic-city.net/wp-content/uploads/2025/11/image-24.png"><img src="https://sonic-city.net/wp-content/uploads/2025/11/image-24-300x225.png" alt="" class="wp-image-45334"/></a></figure>Unchanged: <figure class="wp-block-image size-medium"><a href="https://sonic-city.net/wp-content/uploads/2025/11/image-24.png"><img src="https://sonic-city.net/wp-content/uploads/2025/11/image-24-300x225.png" alt="" class="wp-image-45334"/></a></figure>
Unchanged: <!-- /wp:image -->Unchanged: <!-- /wp:image -->
Unchanged: <!-- wp:image {"id":45335,"sizeSlug":"medium","linkDestination":"media"} -->Unchanged: <!-- wp:image {"id":45335,"sizeSlug":"medium","linkDestination":"media"} -->
Unchanged: <figure class="wp-block-image size-medium"><a href="https://sonic-city.net/wp-content/uploads/2025/11/image-25.png"><img src="https://sonic-city.net/wp-content/uploads/2025/11/image-25-300x210.png" alt="" class="wp-image-45335"/></a></figure>Unchanged: <figure class="wp-block-image size-medium"><a href="https://sonic-city.net/wp-content/uploads/2025/11/image-25.png"><img src="https://sonic-city.net/wp-content/uploads/2025/11/image-25-300x210.png" alt="" class="wp-image-45335"/></a></figure>
Unchanged: <!-- /wp:image --><figcaption class="blocks-gallery-caption wp-element-caption">[yadawiki link="Green Grove Zone"], the first [yadawiki link="Zone"] in the game (left to right: Genesis, Saturn).</figcaption></figure>Unchanged: <!-- /wp:image --><figcaption class="blocks-gallery-caption wp-element-caption">[yadawiki link="Green Grove Zone"], the first [yadawiki link="Zone"] in the game (left to right: Genesis, Saturn).</figcaption></figure>
Unchanged: <!-- /wp:gallery -->Unchanged: <!-- /wp:gallery -->
Unchanged: <!-- wp:paragraph -->Unchanged: <!-- wp:paragraph -->
Unchanged: <p><strong><em>Sonic 3D: Flickies' Island</em></strong> / <strong><em>Sonic 3D Blast</em></strong> is an isometric view [yadawiki link="platform game"] and spiritual successor to <em>[yadawiki link="Flicky (game)" show="Flicky"]</em>. The player controls [yadawiki link="Sonic the Hedgehog"], whose goal is to save the dimension-travelling [yadawiki link="Flicky" show="Flickies"], collect the seven [yadawiki link="Chaos Emerald"]s, and defeat [yadawiki link="Doctor Eggman" show="Dr. Eggman"] and his army of [yadawiki link="Badnik"]s.[ref name="gamezone1"/][ref name="GR gameplay"/]</p>Unchanged: <p><strong><em>Sonic 3D: Flickies' Island</em></strong> / <strong><em>Sonic 3D Blast</em></strong> is an isometric view [yadawiki link="platform game"] and spiritual successor to <em>[yadawiki link="Flicky (game)" show="Flicky"]</em>. The player controls [yadawiki link="Sonic the Hedgehog"], whose goal is to save the dimension-travelling [yadawiki link="Flicky" show="Flickies"], collect the seven [yadawiki link="Chaos Emerald"]s, and defeat [yadawiki link="Doctor Eggman" show="Dr. Eggman"] and his army of [yadawiki link="Badnik"]s.[ref name="gamezone1"/][ref name="GR gameplay"/]</p>
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Deleted: <p>The playing field is presented from a 45-degree isometric angle similar to <em>[yadawiki link="Sonic Labyrinth"]</em>, using [yadawiki link="pre-rendered"] 3D models converted into sprites to give the illusion of a 3D world while retaining 2D gameplay.[ref name="MeanMachines"/][ref name="segasaturnmag"/] Sonic retains familiar abilities from earlier titles: he can run, [yadawiki link="Spin Jump" show="jump"] and perform a [yadawiki link="Spin Dash"], collect [yadawiki link="Ring"]s as protection, and break [yadawiki link="Monitor" show="item boxes"] containing power-ups such as [yadawiki link="Speed Shoes"], [yadawiki link="Invincibility"], [yadawiki link="Shield"]s and [yadawiki link="1-Up" show="extra lives"].[ref name="EGM88"/][ref name="instruction"]"Game Over/Continue". <em>Sonic 3D Blast </em>(Saturn). Sega. November 20, 1996. p. 12.[/ref]</p> Added: <p>The playing field is presented from a 45-degree isometric angle similar to <em>[yadawiki link="Sonic Labyrinth"]</em>, using [yadawiki link="pre-rendered"] 3D models converted into sprites to give the illusion of a 3D world while retaining 2D gameplay.[ref name="MeanMachines"/][ref name="segasaturnmag"/] Sonic retains familiar abilities from earlier titles: he can run, [yadawiki link="Spin Jump" show="jump"] and perform a [yadawiki link="Spin Dash"], collect [yadawiki link="Ring"]s as protection, and break [yadawiki link="Monitor" show="item boxes"] containing power-ups such as [yadawiki link="Speed Shoes"], [yadawiki link="Invincibility"], [yadawiki link="Shield"]s and [yadawiki link="1-Up" show="extra lives"].[ref name="EGM88"/][ref name="instruction"]"Game Over/Continue".&nbsp;<em>Sonic 3D Blast&nbsp;</em>(Saturn). Sega. November 20, 1996. p.&nbsp;12.[/ref]</p>
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Unchanged: <p>Each [yadawiki link="Zone"] in the game, excluding [yadawiki link="The Final Fight"], is divided into three Acts. The first two Acts are standard stages focused on exploration and Flicky collection, while the third Act is a shorter [yadawiki link="boss"] battle against Eggman with no Flickies involved.[ref name="GR gameplay" /] The game features seven main Zones set across different areas of Flicky Island (such as [yadawiki link="Green Grove Zone"] and [yadawiki link="Diamond Dust Zone"]), followed by The Final Fight as an extra boss Zone that only appears if all Chaos Emeralds have been collected. In the standard Acts, each stage is further split into sections, each gated by a [yadawiki link="Giant Ring" show="Dimension Ring"] that only opens once the player has rescued all Flickies in that area.</p>Unchanged: <p>Each [yadawiki link="Zone"] in the game, excluding [yadawiki link="The Final Fight"], is divided into three Acts. The first two Acts are standard stages focused on exploration and Flicky collection, while the third Act is a shorter [yadawiki link="boss"] battle against Eggman with no Flickies involved.[ref name="GR gameplay" /] The game features seven main Zones set across different areas of Flicky Island (such as [yadawiki link="Green Grove Zone"] and [yadawiki link="Diamond Dust Zone"]), followed by The Final Fight as an extra boss Zone that only appears if all Chaos Emeralds have been collected. In the standard Acts, each stage is further split into sections, each gated by a [yadawiki link="Giant Ring" show="Dimension Ring"] that only opens once the player has rescued all Flickies in that area.</p>
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Unchanged: <p>The core objective in each normal section is to free and recover five Flickies. Flickies are imprisoned inside Badniks; destroying a Badnik releases a Flicky, who then attempts to escape. The player must touch the bird to make it follow Sonic in a chain, then escort the group to the Dimension Ring. Once all five Flickies in a section have been deposited, Sonic either advances deeper into the Act or proceeds to the next one.[ref name="GR gameplay" /] Flickies can be deposited one at a time or in groups, with larger “chains” awarding higher point bonuses (see <a href="https://sonic-city.net/wiki/sonic-3d-flickies-island/#8-scoring">Scoring</a> below).</p>Unchanged: <p>The core objective in each normal section is to free and recover five Flickies. Flickies are imprisoned inside Badniks; destroying a Badnik releases a Flicky, who then attempts to escape. The player must touch the bird to make it follow Sonic in a chain, then escort the group to the Dimension Ring. Once all five Flickies in a section have been deposited, Sonic either advances deeper into the Act or proceeds to the next one.[ref name="GR gameplay" /] Flickies can be deposited one at a time or in groups, with larger “chains” awarding higher point bonuses (see <a href="https://sonic-city.net/wiki/sonic-3d-flickies-island/#8-scoring">Scoring</a> below).</p>
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Unchanged: <p>Flickies behave differently depending on their color:[ref name="GR gameplay" /]</p>Unchanged: <p>Flickies behave differently depending on their color:[ref name="GR gameplay" /]</p>
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Unchanged: <figure class="wp-block-image alignleft size-medium"><img src="https://sonic-city.net/wp-content/uploads/2025/11/image-18-e1764327479354-300x231.png" alt="Pink, Red, Blue and Green Flickies as seen in the Sega Genesis version of Sonic 3D Blast" class="wp-image-45325"/><figcaption class="wp-element-caption">[yadawiki link="Flicky Island"]’s four [yadawiki link="Flicky"] types as depicted in the Sega Genesis opening cutscene.</figcaption></figure>Unchanged: <figure class="wp-block-image alignleft size-medium"><img src="https://sonic-city.net/wp-content/uploads/2025/11/image-18-e1764327479354-300x231.png" alt="Pink, Red, Blue and Green Flickies as seen in the Sega Genesis version of Sonic 3D Blast" class="wp-image-45325"/><figcaption class="wp-element-caption">[yadawiki link="Flicky Island"]’s four [yadawiki link="Flicky"] types as depicted in the Sega Genesis opening cutscene.</figcaption></figure>
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Unchanged: <li><strong>Blue Flickies</strong> actively try to chase Sonic; if they cannot find him, they fly around in tight circles.</li>Unchanged: <li><strong>Blue Flickies</strong> actively try to chase Sonic; if they cannot find him, they fly around in tight circles.</li>
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Unchanged: <li><strong>Pink Flickies</strong> behave similarly to blue ones but fly in larger circles when Sonic is not nearby. In the Mega Drive version’s [yadawiki link="Volcano Valley Zone"], these appear bright orange due to palette limitations.</li>Unchanged: <li><strong>Pink Flickies</strong> behave similarly to blue ones but fly in larger circles when Sonic is not nearby. In the Mega Drive version’s [yadawiki link="Volcano Valley Zone"], these appear bright orange due to palette limitations.</li>
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Unchanged: <li><strong>Red Flickies</strong> constantly move between two nearby points, making no effort to chase Sonic and instead performing large, high jumps that can make them difficult to catch.</li>Unchanged: <li><strong>Red Flickies</strong> constantly move between two nearby points, making no effort to chase Sonic and instead performing large, high jumps that can make them difficult to catch.</li>
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Unchanged: <li><strong>Green Flickies</strong> wander randomly with no interest in Sonic and can even appear to avoid him, making them the most troublesome to recover.</li>Unchanged: <li><strong>Green Flickies</strong> wander randomly with no interest in Sonic and can even appear to avoid him, making them the most troublesome to recover.</li>
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Unchanged: <p>If Sonic is hit while holding at least one Ring, he loses all of his Rings and any Flickies currently following him scatter across the area. Hazards such as stray projectiles, spikes and environmental traps can also knock Flickies away even if Sonic himself is not damaged, forcing the player to recollect them before they wander too far. If Sonic is hit with no Rings in his possession, he loses a [yadawiki link="life"] and must restart from the beginning of the Act or from the last reached Dimension Ring, which functions as a checkpoint.[ref name="instruction" /] Losing all lives results in a [yadawiki link="Game Over" show="game over"].</p>Unchanged: <p>If Sonic is hit while holding at least one Ring, he loses all of his Rings and any Flickies currently following him scatter across the area. Hazards such as stray projectiles, spikes and environmental traps can also knock Flickies away even if Sonic himself is not damaged, forcing the player to recollect them before they wander too far. If Sonic is hit with no Rings in his possession, he loses a [yadawiki link="life"] and must restart from the beginning of the Act or from the last reached Dimension Ring, which functions as a checkpoint.[ref name="instruction" /] Losing all lives results in a [yadawiki link="Game Over" show="game over"].</p>
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Unchanged: <p>Rings are scattered throughout the Acts and continue to function as Sonic’s primary form of defense. Having at least one Ring allows Sonic to survive an otherwise fatal hit; however, any hit while holding Rings will scatter them and, as noted, also scatter any Flickies in tow. Collecting one hundred Rings awards an extra life. Hidden throughout the Acts are [yadawiki link="Sonic Medal" show="Sonic Medals"], spinning Sonic head icons often placed in hard-to-reach spots or above [yadawiki link="spring"]s. Collecting ten Sonic Medals grants the player a [yadawiki link="Continue" show="Continue"], which allows play to resume after a game over.[ref name="instruction" /]</p>Unchanged: <p>Rings are scattered throughout the Acts and continue to function as Sonic’s primary form of defense. Having at least one Ring allows Sonic to survive an otherwise fatal hit; however, any hit while holding Rings will scatter them and, as noted, also scatter any Flickies in tow. Collecting one hundred Rings awards an extra life. Hidden throughout the Acts are [yadawiki link="Sonic Medal" show="Sonic Medals"], spinning Sonic head icons often placed in hard-to-reach spots or above [yadawiki link="spring"]s. Collecting ten Sonic Medals grants the player a [yadawiki link="Continue" show="Continue"], which allows play to resume after a game over.[ref name="instruction" /]</p>
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Unchanged: <p>Item boxes provide additional support. Besides the standard Shield, Speed Shoes, Invincibility and 1-Up power-ups, the game reintroduces the [yadawiki link="Fire Shield" show="Flame Barrier"] from <em>[yadawiki link="Sonic the Hedgehog 3"]</em> in fire-themed stages and debuts the [yadawiki link="Gold Shield"], which grants Sonic the “Sonic Blast Attack”, a rudimentary form of the [yadawiki link="Homing Attack"] that allows him to home in on nearby enemies by pressing the jump button twice. Alongside these are classic environmental features such as springs, [yadawiki link="Spikes (obstacle)" show="spikes"] and [yadawiki link="bumper"]s, set against checkered landscapes that visually link Flicky Island with the rest of Sonic’s world.</p>Unchanged: <p>Item boxes provide additional support. Besides the standard Shield, Speed Shoes, Invincibility and 1-Up power-ups, the game reintroduces the [yadawiki link="Fire Shield" show="Flame Barrier"] from <em>[yadawiki link="Sonic the Hedgehog 3"]</em> in fire-themed stages and debuts the [yadawiki link="Gold Shield"], which grants Sonic the “Sonic Blast Attack”, a rudimentary form of the [yadawiki link="Homing Attack"] that allows him to home in on nearby enemies by pressing the jump button twice. Alongside these are classic environmental features such as springs, [yadawiki link="Spikes (obstacle)" show="spikes"] and [yadawiki link="bumper"]s, set against checkered landscapes that visually link Flicky Island with the rest of Sonic’s world.</p>
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Unchanged: <p>Due to the isometric perspective, Sonic’s movement differs from traditional side-scrolling entries. On the Mega Drive and Saturn versions, <img class="wp-image-45012" style="width: 16px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Leftarrow.png" alt=""> and <img class="wp-image-45011" style="width: 16px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Rightarrow.png" alt=""> on the D-Pad still move Sonic left and right relative to the screen, while <img class="wp-image-45013" style="width: 16px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Uparrow.png" alt=""> and <img class="wp-image-45014" style="width: 16px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Downarrow.png" alt=""> move him diagonally “up” and “down” across the board. The diagonal inputs on the Mega Drive controller thus become more useful for precise movement. By default, the <img class="wp-image-26214" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-187.png" alt="">/<img class="wp-image-44954" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_A_Button.png" alt=""> and <img class="wp-image-26216" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-189.png" alt="">/<img class="wp-image-44955" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_C_Button.png" alt=""> buttons make Sonic jump into a ball and perform a [yadawiki link="Spin Attack"], while the <img class="wp-image-26215" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-188.png" alt="">/<img class="wp-image-44957" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_B_Button.webp" alt=""> button is dedicated to the [yadawiki link="Spin Dash"]. Standing still and holding <img class="wp-image-26215" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-188.png" alt="">/<img class="wp-image-44957" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_B_Button.webp" alt=""> charges the Spin Dash, letting Sonic burst forward in any direction and even smash certain barricades; pressing <img class="wp-image-26215" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-188.png" alt="">/<img class="wp-image-44957" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_B_Button.webp" alt=""> while already moving causes Sonic to curl into a rolling Spin Attack until his momentum fades. Because Sonic cannot crouch in this game, the Spin Dash cannot be initiated from a downwards crouch as in earlier entries.</p>Unchanged: <p>Due to the isometric perspective, Sonic’s movement differs from traditional side-scrolling entries. On the Mega Drive and Saturn versions, <img class="wp-image-45012" style="width: 16px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Leftarrow.png" alt=""> and <img class="wp-image-45011" style="width: 16px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Rightarrow.png" alt=""> on the D-Pad still move Sonic left and right relative to the screen, while <img class="wp-image-45013" style="width: 16px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Uparrow.png" alt=""> and <img class="wp-image-45014" style="width: 16px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Downarrow.png" alt=""> move him diagonally “up” and “down” across the board. The diagonal inputs on the Mega Drive controller thus become more useful for precise movement. By default, the <img class="wp-image-26214" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-187.png" alt="">/<img class="wp-image-44954" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_A_Button.png" alt=""> and <img class="wp-image-26216" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-189.png" alt="">/<img class="wp-image-44955" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_C_Button.png" alt=""> buttons make Sonic jump into a ball and perform a [yadawiki link="Spin Attack"], while the <img class="wp-image-26215" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-188.png" alt="">/<img class="wp-image-44957" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_B_Button.webp" alt=""> button is dedicated to the [yadawiki link="Spin Dash"]. Standing still and holding <img class="wp-image-26215" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-188.png" alt="">/<img class="wp-image-44957" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_B_Button.webp" alt=""> charges the Spin Dash, letting Sonic burst forward in any direction and even smash certain barricades; pressing <img class="wp-image-26215" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-188.png" alt="">/<img class="wp-image-44957" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_B_Button.webp" alt=""> while already moving causes Sonic to curl into a rolling Spin Attack until his momentum fades. Because Sonic cannot crouch in this game, the Spin Dash cannot be initiated from a downwards crouch as in earlier entries.</p>
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Deleted: <p>In addition to the basic control layout, the various versions offer different button mappings (see [yadawiki link="Sonic 3D: Flickies&#039; Island#Controls" show="Controls"]). The Saturn version also supports its analog control pad, which some reviewers considered an improvement for handling Sonic’s movement in the isometric view.[ref]"<a href="https://sonic-city.net/wp-content/uploads/2025/11/EGM_US_090.pdf#page=60">Review Crew: Sonic 3D Blast</a>". <em>[yadawiki link="Electronic Gaming Monthly"]</em> (90): 60. January 1997. Archived from <a href="https://retrocdn.net/images/a/a6/EGM_US_090.pdf#page=60" target="_blank" rel="noreferrer noopener">the original</a>. Retrieved on 24 February 2022.[/ref]</p> Added: <p>In addition to the basic control layout, the various versions offer different button mappings (see [yadawiki link="Sonic 3D: Flickies' Island#Controls" show="Controls"]). The Saturn version also supports its analog control pad, which some reviewers considered an improvement for handling Sonic’s movement in the isometric view.[ref]"<a href="https://sonic-city.net/wp-content/uploads/2025/11/EGM_US_090.pdf#page=60">Review Crew: Sonic 3D Blast</a>".&nbsp;<em>[yadawiki link="Electronic Gaming Monthly"]</em>&nbsp;(90): 60. January 1997. Archived from&nbsp;<a href="https://retrocdn.net/images/a/a6/EGM_US_090.pdf#page=60" target="_blank" rel="noreferrer noopener">the original</a>. Retrieved on 24 February 2022.[/ref]</p>
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Deleted: <p>A secondary objective is to collect all seven Chaos Emeralds. To access the [yadawiki link="Special Stage (Sonic 3D Blast)" show="Special Stages"], Sonic must locate [yadawiki link="Miles &#039;&#039;Tails&#039;&#039; Prower" show="Tails"] or [yadawiki link="Knuckles the Echidna" show="Knuckles"] hidden within the Acts of the first five Zones. After finding one of them and standing nearby with at least fifty Rings, the Rings are slowly absorbed; once at least fifty have been handed over, Sonic is transported to a Special Stage.<ref name="SSM22">[ref name="SSM22"]Nutter, Lee (February 1997). <a href="https://archive.org/details/Official_Sega_Saturn_Magazine_016/page/n57/mode/2up">"Review: Sonic Blast 3D"</a>. <em>[yadawiki link="Sega Saturn Magazine"]</em>. No. 16. [yadawiki link="Emap International Limited"]. pp. 58–59.</ref>[/ref] The player does not need to give all fifty Rings at once and can return later in the same level to finish paying the cost.</p> Added: <p>A secondary objective is to collect all seven Chaos Emeralds. To access the [yadawiki link="Special Stage (Sonic 3D Blast)" show="Special Stages"], Sonic must locate [yadawiki link="Miles ''Tails'' Prower" show="Tails"] or [yadawiki link="Knuckles the Echidna" show="Knuckles"] hidden within the Acts of the first five Zones. After finding one of them and standing nearby with at least fifty Rings, the Rings are slowly absorbed; once at least fifty have been handed over, Sonic is transported to a Special Stage.<ref name="SSM22">[ref name="SSM22"]Nutter, Lee (February 1997).&nbsp;<a href="https://archive.org/details/Official_Sega_Saturn_Magazine_016/page/n57/mode/2up">"Review: Sonic Blast 3D"</a>.&nbsp;<em>[yadawiki link="Sega Saturn Magazine"]</em>. No.&nbsp;16.&nbsp;[yadawiki link="Emap International Limited"]. pp.&nbsp;58–59.</ref>[/ref] The player does not need to give all fifty Rings at once and can return later in the same level to finish paying the cost.</p>
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Deleted: <p>The Special Stages differ between platforms:[ref]<a href="https://www.youtube.com/watch?v=DV0zQvAdRLQ" target="_blank" rel="noreferrer noopener">"Sonic 3D Blast (Saturn) Special Stage 1"</a><ref name="special trailer">. </ref>Youtube<ref name="special trailer">. Retrieved on November 25, 2025.</ref>[/ref]</p> Added: <p>The Special Stages differ between platforms:[ref]<a href="https://www.youtube.com/watch?v=DV0zQvAdRLQ" target="_blank" rel="noreferrer noopener">"Sonic 3D Blast (Saturn) Special Stage 1"</a><ref name="special trailer">.&nbsp;</ref>Youtube<ref name="special trailer">. Retrieved on&nbsp;November 25,&nbsp;2025.</ref>[/ref]</p>
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Unchanged: <figure class="wp-block-image size-medium"><a href="https://sonic-city.net/wp-content/uploads/2025/11/image-29.png"><img src="https://sonic-city.net/wp-content/uploads/2025/11/image-29-300x262.png" alt="" class="wp-image-45354"/></a></figure>Unchanged: <figure class="wp-block-image size-medium"><a href="https://sonic-city.net/wp-content/uploads/2025/11/image-29.png"><img src="https://sonic-city.net/wp-content/uploads/2025/11/image-29-300x262.png" alt="" class="wp-image-45354"/></a></figure>
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Unchanged: <figure class="wp-block-image size-medium"><a href="https://sonic-city.net/wp-content/uploads/2025/11/image-30.png"><img src="https://sonic-city.net/wp-content/uploads/2025/11/image-30-300x210.png" alt="Special Stage from the Sega Saturn version of Sonic 3D Blast" class="wp-image-45355"/></a></figure>Unchanged: <figure class="wp-block-image size-medium"><a href="https://sonic-city.net/wp-content/uploads/2025/11/image-30.png"><img src="https://sonic-city.net/wp-content/uploads/2025/11/image-30-300x210.png" alt="Special Stage from the Sega Saturn version of Sonic 3D Blast" class="wp-image-45355"/></a></figure>
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Unchanged: <figure class="wp-block-image size-medium"><a href="https://sonic-city.net/wp-content/uploads/2025/11/image-31.png"><img src="https://sonic-city.net/wp-content/uploads/2025/11/image-31-300x224.png" alt="Special Stage from the PC version of Sonic 3D Blast" class="wp-image-45356"/></a></figure>Unchanged: <figure class="wp-block-image size-medium"><a href="https://sonic-city.net/wp-content/uploads/2025/11/image-31.png"><img src="https://sonic-city.net/wp-content/uploads/2025/11/image-31-300x224.png" alt="Special Stage from the PC version of Sonic 3D Blast" class="wp-image-45356"/></a></figure>
Unchanged: <!-- /wp:image --><figcaption class="blocks-gallery-caption wp-element-caption">The [yadawiki link="Special Stage (Sonic 3D Blast)" show="Special Stages"] from <strong><em>Sonic 3D: Flickie's Island</em></strong> (left to right: Genesis, Saturn, PC)</figcaption></figure>Unchanged: <!-- /wp:image --><figcaption class="blocks-gallery-caption wp-element-caption">The [yadawiki link="Special Stage (Sonic 3D Blast)" show="Special Stages"] from <strong><em>Sonic 3D: Flickie's Island</em></strong> (left to right: Genesis, Saturn, PC)</figcaption></figure>
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Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li><strong>Mega Drive / Genesis:</strong> Sonic runs along a narrow bridge suspended over a metallic grid, collecting Rings and avoiding [yadawiki link="Bomb (obstacle)" show="Bombs"].</li>Unchanged: <li><strong>Mega Drive / Genesis:</strong> Sonic runs along a narrow bridge suspended over a metallic grid, collecting Rings and avoiding [yadawiki link="Bomb (obstacle)" show="Bombs"].</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
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Unchanged: <li><strong>Saturn:</strong> Sonic runs through fully 3D, half-pipe-style courses similar to those in ''[yadawiki link="Sonic the Hedgehog 2 (16-bit)" show="Sonic the Hedgehog 2"]'', collecting Rings while avoiding Bombs, with Ring quotas at checkpoints.</li>Unchanged: <li><strong>Saturn:</strong> Sonic runs through fully 3D, half-pipe-style courses similar to those in ''[yadawiki link="Sonic the Hedgehog 2 (16-bit)" show="Sonic the Hedgehog 2"]'', collecting Rings while avoiding Bombs, with Ring quotas at checkpoints.</li>
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Unchanged: <li><strong>PC:</strong> Sonic runs through a simplified half-pipe reminiscent of the Saturn version, again collecting Rings to reach the target amounts.</li>Unchanged: <li><strong>PC:</strong> Sonic runs through a simplified half-pipe reminiscent of the Saturn version, again collecting Rings to reach the target amounts.</li>
Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
Unchanged: <!-- /wp:list -->Unchanged: <!-- /wp:list -->
Unchanged: <!-- wp:paragraph -->Unchanged: <!-- wp:paragraph -->
Unchanged: <p>Meeting the Ring requirements at each checkpoint allows Sonic to continue; reaching the end of the Special Stage awards a Chaos Emerald. If the Emerald for that Act has already been collected (Saturn / PC), the player instead receives a 1-Up. In the Mega Drive version, each Act from [yadawiki link="Green Grove Zone"] through [yadawiki link="Volcano Valley Zone"] hides one Tails and one Knuckles, allowing up to two Emeralds per Act if both characters are found. After all seven Emeralds have been obtained, the player can still visit Special Stages to earn extra lives.<ref name="SSM22"></ref></p>Unchanged: <p>Meeting the Ring requirements at each checkpoint allows Sonic to continue; reaching the end of the Special Stage awards a Chaos Emerald. If the Emerald for that Act has already been collected (Saturn / PC), the player instead receives a 1-Up. In the Mega Drive version, each Act from [yadawiki link="Green Grove Zone"] through [yadawiki link="Volcano Valley Zone"] hides one Tails and one Knuckles, allowing up to two Emeralds per Act if both characters are found. After all seven Emeralds have been obtained, the player can still visit Special Stages to earn extra lives.<ref name="SSM22"></ref></p>
Unchanged: <!-- /wp:paragraph -->Unchanged: <!-- /wp:paragraph -->
Unchanged: <!-- wp:paragraph -->Unchanged: <!-- wp:paragraph -->
Unchanged: <p>Collecting all seven Chaos Emeralds does not unlock [yadawiki link="Super Sonic"], but it is required to access [yadawiki link="The Final Fight"] and obtain the game’s good ending. Without all Emeralds, the game ends after the [yadawiki link="Panic Puppet Zone"] boss with Eggman still in possession of them.[ref name="JPManual1" /]</p>Unchanged: <p>Collecting all seven Chaos Emeralds does not unlock [yadawiki link="Super Sonic"], but it is required to access [yadawiki link="The Final Fight"] and obtain the game’s good ending. Without all Emeralds, the game ends after the [yadawiki link="Panic Puppet Zone"] boss with Eggman still in possession of them.[ref name="JPManual1" /]</p>
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Unchanged: <!-- wp:heading {"level":3} -->Unchanged: <!-- wp:heading {"level":3} -->
Unchanged: <h3 class="wp-block-heading" id="9-scoring">Scoring</h3>Unchanged: <h3 class="wp-block-heading" id="9-scoring">Scoring</h3>
Unchanged: <!-- /wp:heading -->Unchanged: <!-- /wp:heading -->
Unchanged: <!-- wp:paragraph -->Unchanged: <!-- wp:paragraph -->
Deleted: <p><em>Main article: Point#Sonic 3D Blast</em></p> Added: <p><em>Main article:&nbsp;Point#Sonic 3D Blast</em></p>
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Unchanged: <div class="wp-block-columns"><!-- wp:column {"width":"33.34%"} -->Unchanged: <div class="wp-block-columns"><!-- wp:column {"width":"33.34%"} -->
Unchanged: <div class="wp-block-column" style="flex-basis:33.34%"><!-- wp:heading {"level":4} -->Unchanged: <div class="wp-block-column" style="flex-basis:33.34%"><!-- wp:heading {"level":4} -->
Unchanged: <h4 class="wp-block-heading" id="10-flicky-chains">Flicky chains</h4>Unchanged: <h4 class="wp-block-heading" id="10-flicky-chains">Flicky chains</h4>
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Unchanged: <!-- wp:list -->Unchanged: <!-- wp:list -->
Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li>First Flicky: 100</li>Unchanged: <li>First Flicky: 100</li>
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Unchanged: <li>Second Flicky: 200</li>Unchanged: <li>Second Flicky: 200</li>
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Unchanged: <li>Third Flicky: 400</li>Unchanged: <li>Third Flicky: 400</li>
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Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>Fourth Flicky: 800</li>Unchanged: <li>Fourth Flicky: 800</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>Fifth Flicky: 1,600</li>Unchanged: <li>Fifth Flicky: 1,600</li>
Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
Unchanged: <!-- /wp:list -->Unchanged: <!-- /wp:list -->
Unchanged: <!-- wp:paragraph -->Unchanged: <!-- wp:paragraph -->
Unchanged: <p>(A chain refers to the amount of Flickies deposited to a Dimension Ring at once.)</p>Unchanged: <p>(A chain refers to the amount of Flickies deposited to a Dimension Ring at once.)</p>
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Unchanged: <!-- wp:heading {"level":4} -->Unchanged: <!-- wp:heading {"level":4} -->
Unchanged: <h4 class="wp-block-heading" id="11-enemies">Enemies</h4>Unchanged: <h4 class="wp-block-heading" id="11-enemies">Enemies</h4>
Unchanged: <!-- /wp:heading -->Unchanged: <!-- /wp:heading -->
Unchanged: <!-- wp:list -->Unchanged: <!-- wp:list -->
Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li>Standard enemies: 100</li>Unchanged: <li>Standard enemies: 100</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Hunter"]: 200</li>Unchanged: <li>[yadawiki link="Hunter"]: 200</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Snake"]: 500</li>Unchanged: <li>[yadawiki link="Snake"]: 500</li>
Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
Unchanged: <!-- /wp:list -->Unchanged: <!-- /wp:list -->
Unchanged: <!-- wp:paragraph -->Unchanged: <!-- wp:paragraph -->
Unchanged: <p>Flicky Pod: 100 points each</p>Unchanged: <p>Flicky Pod: 100 points each</p>
Unchanged: <!-- /wp:paragraph --></div>Unchanged: <!-- /wp:paragraph --></div>
Unchanged: <!-- /wp:column -->Unchanged: <!-- /wp:column -->
Unchanged: <!-- wp:column {"width":"33.33%"} -->Unchanged: <!-- wp:column {"width":"33.33%"} -->
Unchanged: <div class="wp-block-column" style="flex-basis:33.33%"><!-- wp:heading {"level":4} -->Unchanged: <div class="wp-block-column" style="flex-basis:33.33%"><!-- wp:heading {"level":4} -->
Unchanged: <h4 class="wp-block-heading" id="12-dr-eggman-bosses">Dr. Eggman bosses</h4>Unchanged: <h4 class="wp-block-heading" id="12-dr-eggman-bosses">Dr. Eggman bosses</h4>
Unchanged: <!-- /wp:heading -->Unchanged: <!-- /wp:heading -->
Unchanged: <!-- wp:list -->Unchanged: <!-- wp:list -->
Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li>Standard: 1,000</li>Unchanged: <li>Standard: 1,000</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="Panic Puppet Zone"]: 2,000</li>Unchanged: <li>[yadawiki link="Panic Puppet Zone"]: 2,000</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>[yadawiki link="The Final Fight"]: 3,000</li>Unchanged: <li>[yadawiki link="The Final Fight"]: 3,000</li>
Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
Unchanged: <!-- /wp:list -->Unchanged: <!-- /wp:list -->
Unchanged: <!-- wp:heading {"level":3} -->Unchanged: <!-- wp:heading {"level":3} -->
Unchanged: <h3 class="wp-block-heading" id="13-end-level-time-bonus">End-level time bonus</h3>Unchanged: <h3 class="wp-block-heading" id="13-end-level-time-bonus">End-level time bonus</h3>
Unchanged: <!-- /wp:heading -->Unchanged: <!-- /wp:heading -->
Unchanged: <!-- wp:list -->Unchanged: <!-- wp:list -->
Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li>0:59 or less: 10,000</li>Unchanged: <li>0:59 or less: 10,000</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>1:00 to 1:59: 5,000</li>Unchanged: <li>1:00 to 1:59: 5,000</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>2:00 to 2:59: 2,500</li>Unchanged: <li>2:00 to 2:59: 2,500</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>3:00 to 3:59: 1,200</li>Unchanged: <li>3:00 to 3:59: 1,200</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>4:00 to 4:59: 600</li>Unchanged: <li>4:00 to 4:59: 600</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>5:00 to 5:59: 300</li>Unchanged: <li>5:00 to 5:59: 300</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>6:00 to 6:59: 100</li>Unchanged: <li>6:00 to 6:59: 100</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>7:00 or more: 0</li>Unchanged: <li>7:00 or more: 0</li>
Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
Unchanged: <!-- /wp:list --></div>Unchanged: <!-- /wp:list --></div>
Unchanged: <!-- /wp:column -->Unchanged: <!-- /wp:column -->
Unchanged: <!-- wp:column {"width":"33.34%"} -->Unchanged: <!-- wp:column {"width":"33.34%"} -->
Unchanged: <div class="wp-block-column" style="flex-basis:33.34%"><!-- wp:heading {"level":3} -->Unchanged: <div class="wp-block-column" style="flex-basis:33.34%"><!-- wp:heading {"level":3} -->
Unchanged: <h3 class="wp-block-heading" id="14-special-stage">Special Stage</h3>Unchanged: <h3 class="wp-block-heading" id="14-special-stage">Special Stage</h3>
Unchanged: <!-- /wp:heading -->Unchanged: <!-- /wp:heading -->
Unchanged: <!-- wp:list -->Unchanged: <!-- wp:list -->
Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li>Rings: 100</li>Unchanged: <li>Rings: 100</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>Chaos Emerald: 10,000</li>Unchanged: <li>Chaos Emerald: 10,000</li>
Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
Unchanged: <!-- /wp:list -->Unchanged: <!-- /wp:list -->
Unchanged: <!-- wp:heading {"level":3} -->Unchanged: <!-- wp:heading {"level":3} -->
Unchanged: <h3 class="wp-block-heading" id="15-other-bonuses">Other bonuses</h3>Unchanged: <h3 class="wp-block-heading" id="15-other-bonuses">Other bonuses</h3>
Unchanged: <!-- /wp:heading -->Unchanged: <!-- /wp:heading -->
Unchanged: <!-- wp:list -->Unchanged: <!-- wp:list -->
Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Unchanged: <li>Tails Bonus: 100 points per Ring deposited to character</li>Unchanged: <li>Tails Bonus: 100 points per Ring deposited to character</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>Knuckles Bonus: 100 points per Ring deposited to character</li>Unchanged: <li>Knuckles Bonus: 100 points per Ring deposited to character</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>End-level Ring Bonus: 100 points per Ring held</li>Unchanged: <li>End-level Ring Bonus: 100 points per Ring held</li>
Unchanged: <!-- /wp:list-item -->Unchanged: <!-- /wp:list-item -->
Unchanged: <!-- wp:list-item -->Unchanged: <!-- wp:list-item -->
Unchanged: <li>End-level Flicky Bonus: 5,000 points per section with all five Flickies rescued at once</li>Unchanged: <li>End-level Flicky Bonus: 5,000 points per section with all five Flickies rescued at once</li>
Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
Unchanged: <!-- /wp:list --></div>Unchanged: <!-- /wp:list --></div>
Unchanged: <!-- /wp:column --></div>Unchanged: <!-- /wp:column --></div>
Unchanged: <!-- /wp:columns -->Unchanged: <!-- /wp:columns -->
Unchanged: <!-- wp:heading {"level":3} -->Unchanged: <!-- wp:heading {"level":3} -->
Unchanged: <h3 class="wp-block-heading" id="16-controls">Controls</h3>Unchanged: <h3 class="wp-block-heading" id="16-controls">Controls</h3>
Unchanged: <!-- /wp:heading -->Unchanged: <!-- /wp:heading -->
Unchanged: <!-- wp:table {"hasFixedLayout":false} -->Unchanged: <!-- wp:table {"hasFixedLayout":false} -->
Deleted: <figure class="wp-block-table"><table><tbody><tr><th class="has-text-align-center" data-align="center" colspan="4"><strong>Button formation</strong></th><th class="has-text-align-center" data-align="center" rowspan="2"><strong><img class="wp-image-45037" style="width: 13px;" src="https://sonic-city.net/wp-content/uploads/2025/11/life-icons-Sonic-3D.png" alt=""> Movement</strong></th></tr><tr><th class="has-text-align-center" data-align="center"><strong>[yadawiki link="Sega Mega Drive" show="Mega Drive"]</strong></th><th class="has-text-align-center" data-align="center"><strong>[yadawiki link="Sega Saturn" show="Saturn"]</strong></th><th class="has-text-align-center" data-align="center"><strong>[yadawiki link="Personal computer" show="PC"] (original)</strong></th><th class="has-text-align-center" data-align="center"><strong>[yadawiki link="Personal Computer" show="PC"] ([yadawiki link="Steam (service)" show="Steam"])</strong></th></tr><tr><td class="has-text-align-center" data-align="center" colspan="2"><img class="wp-image-26213" style="width: 23px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-186.png" alt=""></td><td class="has-text-align-center" data-align="center">[←]/[↑]/[→]/[↓] // [<strong>1</strong>]/[<strong>2</strong>]/[<strong>3</strong>]/[<strong>4</strong>]/[<strong>6</strong>]/[<strong>7</strong>]/[<strong>8</strong>]/[<strong>9</strong>] (numpad)</td><td class="has-text-align-center" data-align="center">[←]/[↑]/[→]/[↓]</td><td class="has-text-align-center" data-align="center">Walk/Run</td></tr><tr><td class="has-text-align-center" data-align="center"><img class="wp-image-26214" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-187.png" alt="">/<img class="wp-image-26216" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-189.png" alt=""></td><td class="has-text-align-center" data-align="center"><img class="wp-image-44954" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_A_Button.png" alt="">/<img class="wp-image-44955" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_C_Button.png" alt=""></td><td class="has-text-align-center" data-align="center">[<strong>CTRL</strong>]/[<strong>SPACE</strong>]</td><td class="has-text-align-center" data-align="center">[<strong>A</strong>]</td><td class="has-text-align-center" data-align="center">[yadawiki link="Spin Jump"]</td></tr><tr><td class="has-text-align-center" data-align="center"><img class="wp-image-26215" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-188.png" alt=""></td><td class="has-text-align-center" data-align="center"><img class="wp-image-44957" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_B_Button.webp" alt=""></td><td class="has-text-align-center" data-align="center">[<strong>SHIFT</strong>]</td><td class="has-text-align-center" data-align="center">[<strong>B</strong>]</td><td class="has-text-align-center" data-align="center">[yadawiki link="Spin Dash" show="Sonic Spin Dash"]</td></tr><tr><td class="has-text-align-center" data-align="center"><img class="wp-image-26213" style="width: 23px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-186.png" alt=""> + <img class="wp-image-26215" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-188.png" alt=""></td><td class="has-text-align-center" data-align="center"><img class="wp-image-26213" style="width: 23px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-186.png" alt=""> + <img class="wp-image-44957" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_B_Button.webp" alt=""></td><td class="has-text-align-center" data-align="center">[←]/[↑]/[→]/[↓] // [<strong>1</strong>]/[<strong>2</strong>]/[<strong>3</strong>]/[<strong>4</strong>]/[<strong>6</strong>]/[<strong>7</strong>]/[<strong>8</strong>]/[<strong>9</strong>] + [<strong>SHIFT</strong>]</td><td class="has-text-align-center" data-align="center">[←]/[↑]/[→]/[↓] + [<strong>B</strong>]</td><td class="has-text-align-center" data-align="center">[yadawiki link="Spin Attack"]</td></tr><tr><td class="has-text-align-center" data-align="center" colspan="2"><strong>START</strong></td><td class="has-text-align-center" data-align="center">[<strong>ENTER</strong>]/[<strong>F3</strong>]</td><td class="has-text-align-center" data-align="center">[<strong>ENTER</strong>]</td><td class="has-text-align-center" data-align="center">Pause</td></tr></tbody></table></figure> Added: <figure class="wp-block-table"><table><tbody><tr><th class="has-text-align-center" data-align="center" colspan="4"><strong>Button formation</strong></th><th class="has-text-align-center" data-align="center" rowspan="2"><strong><img class="wp-image-45037" style="width: 13px;" src="https://sonic-city.net/wp-content/uploads/2025/11/life-icons-Sonic-3D.png" alt="">&nbsp;Movement</strong></th></tr><tr><th class="has-text-align-center" data-align="center"><strong>[yadawiki link="Sega Mega Drive" show="Mega Drive"]</strong></th><th class="has-text-align-center" data-align="center"><strong>[yadawiki link="Sega Saturn" show="Saturn"]</strong></th><th class="has-text-align-center" data-align="center"><strong>[yadawiki link="Personal computer" show="PC"]&nbsp;(original)</strong></th><th class="has-text-align-center" data-align="center"><strong>[yadawiki link="Personal Computer" show="PC"]&nbsp;([yadawiki link="Steam (service)" show="Steam"])</strong></th></tr><tr><td class="has-text-align-center" data-align="center" colspan="2"><img class="wp-image-26213" style="width: 23px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-186.png" alt=""></td><td class="has-text-align-center" data-align="center">[←]/[↑]/[→]/[↓] // [<strong>1</strong>]/[<strong>2</strong>]/[<strong>3</strong>]/[<strong>4</strong>]/[<strong>6</strong>]/[<strong>7</strong>]/[<strong>8</strong>]/[<strong>9</strong>] (numpad)</td><td class="has-text-align-center" data-align="center">[←]/[↑]/[→]/[↓]</td><td class="has-text-align-center" data-align="center">Walk/Run</td></tr><tr><td class="has-text-align-center" data-align="center"><img class="wp-image-26214" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-187.png" alt="">/<img class="wp-image-26216" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-189.png" alt=""></td><td class="has-text-align-center" data-align="center"><img class="wp-image-44954" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_A_Button.png" alt="">/<img class="wp-image-44955" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_C_Button.png" alt=""></td><td class="has-text-align-center" data-align="center">[<strong>CTRL</strong>]/[<strong>SPACE</strong>]</td><td class="has-text-align-center" data-align="center">[<strong>A</strong>]</td><td class="has-text-align-center" data-align="center">[yadawiki link="Spin Jump"]</td></tr><tr><td class="has-text-align-center" data-align="center"><img class="wp-image-26215" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-188.png" alt=""></td><td class="has-text-align-center" data-align="center"><img class="wp-image-44957" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_B_Button.webp" alt=""></td><td class="has-text-align-center" data-align="center">[<strong>SHIFT</strong>]</td><td class="has-text-align-center" data-align="center">[<strong>B</strong>]</td><td class="has-text-align-center" data-align="center">[yadawiki link="Spin Dash" show="Sonic Spin Dash"]</td></tr><tr><td class="has-text-align-center" data-align="center"><img class="wp-image-26213" style="width: 23px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-186.png" alt="">&nbsp;+&nbsp;<img class="wp-image-26215" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-188.png" alt=""></td><td class="has-text-align-center" data-align="center"><img class="wp-image-26213" style="width: 23px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-186.png" alt="">&nbsp;+&nbsp;<img class="wp-image-44957" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_B_Button.webp" alt=""></td><td class="has-text-align-center" data-align="center">[←]/[↑]/[→]/[↓] // [<strong>1</strong>]/[<strong>2</strong>]/[<strong>3</strong>]/[<strong>4</strong>]/[<strong>6</strong>]/[<strong>7</strong>]/[<strong>8</strong>]/[<strong>9</strong>] + [<strong>SHIFT</strong>]</td><td class="has-text-align-center" data-align="center">[←]/[↑]/[→]/[↓] + [<strong>B</strong>]</td><td class="has-text-align-center" data-align="center">[yadawiki link="Spin Attack"]</td></tr><tr><td class="has-text-align-center" data-align="center" colspan="2"><strong>START</strong></td><td class="has-text-align-center" data-align="center">[<strong>ENTER</strong>]/[<strong>F3</strong>]</td><td class="has-text-align-center" data-align="center">[<strong>ENTER</strong>]</td><td class="has-text-align-center" data-align="center">Pause</td></tr></tbody></table></figure>
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Unchanged: <h2 class="wp-block-heading" id="17-music-and-sound">Music and sound</h2>Unchanged: <h2 class="wp-block-heading" id="17-music-and-sound">Music and sound</h2>
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Deleted: <p>Utilizing the Mega Drive’s sound hardware, a team of four composers, including [yadawiki link="Tatsuyuki Maeda"], [yadawiki link="Jun Senoue"], Masaru Setsumaru and Seirou Okamoto, created the soundtrack for the Mega Drive / Genesis version of <strong><em>Sonic 3D: Flickies' Island</em></strong> / <strong><em>Sonic 3D Blast</em></strong>.[ref name="credits"]Traveller's Tales; Sonic Team (November 5, 1996). <em>Sonic 3D Blast</em> (Sega Genesis). Sega. Level/area: Credits.[/ref] The score follows the approach of <em>[yadawiki link="Sonic 3 &amp; Knuckles"]</em>, with each Zone’s Acts sharing a common musical theme that is remixed between Acts, and several jingles (such as the Act Clear and 1-Up themes) being derived from or reusing material from <em>Sonic 3 & Knuckles</em>. Many themes from the Mega Drive version were later rearranged for other games in the series, and the [yadawiki link="Game Over"] jingle was also reused in <em>[yadawiki link="Sonic the Hedgehog Pocket Adventure"]</em>.</p> Added: <p>Utilizing the Mega Drive’s sound hardware, a team of four composers, including [yadawiki link="Tatsuyuki Maeda"], [yadawiki link="Jun Senoue"], Masaru Setsumaru and Seirou Okamoto, created the soundtrack for the Mega Drive / Genesis version of <strong><em>Sonic 3D: Flickies' Island</em></strong> / <strong><em>Sonic 3D Blast</em></strong>.[ref name="credits"]Traveller's Tales; Sonic Team (November 5, 1996).&nbsp;<em>Sonic 3D Blast</em>&nbsp;(Sega Genesis). Sega. Level/area: Credits.[/ref] The score follows the approach of <em>[yadawiki link="Sonic 3 &amp; Knuckles"]</em>, with each Zone’s Acts sharing a common musical theme that is remixed between Acts, and several jingles (such as the Act Clear and 1-Up themes) being derived from or reusing material from <em>Sonic 3 &amp; Knuckles</em>. Many themes from the Mega Drive version were later rearranged for other games in the series, and the [yadawiki link="Game Over"] jingle was also reused in <em>[yadawiki link="Sonic the Hedgehog Pocket Adventure"]</em>.</p>
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Deleted: <p>For the 32 bit Sega Saturn and original PC releases, the Mega Drive’s FM soundtrack was replaced by a RedBook CD audio score composed by [yadawiki link="Richard Jacques"], allowing the tracks to be played on a standard CD player (with the exception of the first data track).[ref]Traveller's Tales (November 20, 1996). <em>Sonic 3D Blast</em> (Sega Saturn). Sega. Level/area: Credits.[/ref] <em>[yadawiki link="Sega Saturn Magazine"]</em> described the Saturn soundtrack as combining traditional <em>Sonic</em> style music with elements of hardcore techno.[ref name="segasaturnmag" /] The Saturn version’s ending credits theme, "[yadawiki link="You&#039;re My Hero"]", composed by Jacques and sung by Debbie Morris, is the first dedicated vocal theme song for the <em>Sonic</em> series since <em>[yadawiki link="Sonic the Hedgehog CD" show="Sonic CD"]</em>.</p> Added: <p>For the 32 bit Sega Saturn and original PC releases, the Mega Drive’s FM soundtrack was replaced by a RedBook CD audio score composed by [yadawiki link="Richard Jacques"], allowing the tracks to be played on a standard CD player (with the exception of the first data track).[ref]Traveller's Tales (November 20, 1996).&nbsp;<em>Sonic 3D Blast</em>&nbsp;(Sega Saturn). Sega. Level/area: Credits.[/ref] <em>[yadawiki link="Sega Saturn Magazine"]</em> described the Saturn soundtrack as combining traditional <em>Sonic</em> style music with elements of hardcore techno.[ref name="segasaturnmag" /] The Saturn version’s ending credits theme, "[yadawiki link="You're My Hero"]", composed by Jacques and sung by Debbie Morris, is the first dedicated vocal theme song for the <em>Sonic</em> series since <em>[yadawiki link="Sonic the Hedgehog CD" show="Sonic CD"]</em>.</p>
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Unchanged: <p>Across both soundtracks, pieces from <strong><em>Sonic 3D Blast</em></strong> have been revisited throughout the franchise: arrangements of several Mega Drive tracks appeared in later titles such as <em>[yadawiki link="Sonic Adventure"]</em>, <em>[yadawiki link="Shadow the Hedgehog (game)" show="Shadow the Hedgehog"]</em>, <em>[yadawiki link="Sonic Chronicles: The Dark Brotherhood"]</em> and <em>[yadawiki link="Sonic Generations"]</em>, while an unused Mega Drive boss theme was eventually repurposed by Senoue as a boss track in <em>[yadawiki link="Sonic the Hedgehog 4: Episode I"]</em>.[ref name="comparison"]<a href="http://www.sega-16.com/2011/09/side-by-side-sonic-3d-blast-genesis-vs-saturn/" target="_blank" rel="noreferrer noopener">Sega-16 – Side by Side: Sonic 3D Blast (Genesis vs. Saturn)</a>. Sega 16.[/ref]</p>Unchanged: <p>Across both soundtracks, pieces from <strong><em>Sonic 3D Blast</em></strong> have been revisited throughout the franchise: arrangements of several Mega Drive tracks appeared in later titles such as <em>[yadawiki link="Sonic Adventure"]</em>, <em>[yadawiki link="Shadow the Hedgehog (game)" show="Shadow the Hedgehog"]</em>, <em>[yadawiki link="Sonic Chronicles: The Dark Brotherhood"]</em> and <em>[yadawiki link="Sonic Generations"]</em>, while an unused Mega Drive boss theme was eventually repurposed by Senoue as a boss track in <em>[yadawiki link="Sonic the Hedgehog 4: Episode I"]</em>.[ref name="comparison"]<a href="http://www.sega-16.com/2011/09/side-by-side-sonic-3d-blast-genesis-vs-saturn/" target="_blank" rel="noreferrer noopener">Sega-16 – Side by Side: Sonic 3D Blast (Genesis vs. Saturn)</a>. Sega 16.[/ref]</p>
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Unchanged: <h3 class="wp-block-heading" id="18-sound-test">Sound test</h3>Unchanged: <h3 class="wp-block-heading" id="18-sound-test">Sound test</h3>
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Unchanged: <h4 class="wp-block-heading" id="19-mega-drive-version">Mega Drive version</h4>Unchanged: <h4 class="wp-block-heading" id="19-mega-drive-version">Mega Drive version</h4>
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Unchanged: <li>01: [yadawiki link="Green Grove Zone"] Act 1<br>Song by J.Seno, Arrange by J.Seno</li>Unchanged: <li>01: [yadawiki link="Green Grove Zone"] Act 1<br>Song by J.Seno, Arrange by J.Seno</li>
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Unchanged: <li>02: Green Grove Zone Act 2<br>Song by J.Seno, Arrange by J.Seno</li>Unchanged: <li>02: Green Grove Zone Act 2<br>Song by J.Seno, Arrange by J.Seno</li>
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Unchanged: <li>03: [yadawiki link="Rusty Ruin Zone"] Act 1<br>Song by T.Maeda, Arrange by T.Maeda</li>Unchanged: <li>03: [yadawiki link="Rusty Ruin Zone"] Act 1<br>Song by T.Maeda, Arrange by T.Maeda</li>
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Unchanged: <li>04: Rusty Ruin Zone Act 2<br>Song by T.Maeda, Arrange by T.Maeda</li>Unchanged: <li>04: Rusty Ruin Zone Act 2<br>Song by T.Maeda, Arrange by T.Maeda</li>
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Unchanged: <li>05: [yadawiki link="Volcano Valley Zone"] Act 2<br>Song by T.Maeda, Arrange by T.Maeda</li>Unchanged: <li>05: [yadawiki link="Volcano Valley Zone"] Act 2<br>Song by T.Maeda, Arrange by T.Maeda</li>
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Unchanged: <li>06: Volcano Valley Zone Act 1<br>Song by T.Maeda, Arrange by T.Maeda</li>Unchanged: <li>06: Volcano Valley Zone Act 1<br>Song by T.Maeda, Arrange by T.Maeda</li>
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Unchanged: <li>07: [yadawiki link="Spring Stadium Zone"] Act 1<br>Song by J.Seno, Arrange by J.Seno</li>Unchanged: <li>07: [yadawiki link="Spring Stadium Zone"] Act 1<br>Song by J.Seno, Arrange by J.Seno</li>
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Unchanged: <li>08: Spring Stadium Zone Act 2<br>Song by J.Seno, Arrange by J.Seno</li>Unchanged: <li>08: Spring Stadium Zone Act 2<br>Song by J.Seno, Arrange by J.Seno</li>
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Unchanged: <li>09: [yadawiki link="Diamond Dust Zone"] Act 1<br>Song by T.Maeda, Arrange by T.Maeda</li>Unchanged: <li>09: [yadawiki link="Diamond Dust Zone"] Act 1<br>Song by T.Maeda, Arrange by T.Maeda</li>
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Unchanged: <li>0A: Diamond Dust Zone Act 2<br>Song by T.Maeda, Arrange by T.Maeda</li>Unchanged: <li>0A: Diamond Dust Zone Act 2<br>Song by T.Maeda, Arrange by T.Maeda</li>
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Unchanged: <li>0B: [yadawiki link="Gene Gadget Zone"] Act 1<br>Song by T.Maeda, Arrange by T.Maeda</li>Unchanged: <li>0B: [yadawiki link="Gene Gadget Zone"] Act 1<br>Song by T.Maeda, Arrange by T.Maeda</li>
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Unchanged: <li>0C: Gene Gadget Zone Act 2<br>Song by T.Maeda, Arrange by T.Maeda</li>Unchanged: <li>0C: Gene Gadget Zone Act 2<br>Song by T.Maeda, Arrange by T.Maeda</li>
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Unchanged: <li>0D: [yadawiki link="Panic Puppet Zone"] Act 2<br>Song by T.Maeda, Arrange by T.Maeda</li>Unchanged: <li>0D: [yadawiki link="Panic Puppet Zone"] Act 2<br>Song by T.Maeda, Arrange by T.Maeda</li>
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Unchanged: <li>0E: The [yadawiki link="Final Fight"]<br>Song by M.Sets, Arrange by M.Sets</li>Unchanged: <li>0E: The [yadawiki link="Final Fight"]<br>Song by M.Sets, Arrange by M.Sets</li>
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Unchanged: <li>0F: Ending<br>Song by J.Seno, Arrange by M.Sets</li>Unchanged: <li>0F: Ending<br>Song by J.Seno, Arrange by M.Sets</li>
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Unchanged: <li>10: [yadawiki link="Special Stage (Sonic 3D MD)" show="Special Stage"]<br>Song by J.Seno, Arrange by J.Seno</li>Unchanged: <li>10: [yadawiki link="Special Stage (Sonic 3D MD)" show="Special Stage"]<br>Song by J.Seno, Arrange by J.Seno</li>
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Unchanged: <li>11: Intro/Panic Puppet Zone Act 1<br>Song by J.Seno, Arrange by J.Seno</li>Unchanged: <li>11: Intro/Panic Puppet Zone Act 1<br>Song by J.Seno, Arrange by J.Seno</li>
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Unchanged: <li>12: Boss 2<br>Song by J.Seno, Arrange by M.Sets</li>Unchanged: <li>12: Boss 2<br>Song by J.Seno, Arrange by M.Sets</li>
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Unchanged: <li>13: Boss 1<br>Song by T.Maeda, Arrange by T.Maeda</li>Unchanged: <li>13: Boss 1<br>Song by T.Maeda, Arrange by T.Maeda</li>
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Unchanged: <li>14: Opening<br>Song by J.Seno, Arrange by J.Seno</li>Unchanged: <li>14: Opening<br>Song by J.Seno, Arrange by J.Seno</li>
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Unchanged: <li>15: Staff Roll<br>Song by S.Okamoto, Arrange by J.Seno</li>Unchanged: <li>15: Staff Roll<br>Song by S.Okamoto, Arrange by J.Seno</li>
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Unchanged: <li>16: [yadawiki link="Game Over"]<br>Song by J.Seno, Arrange by J.Seno</li>Unchanged: <li>16: [yadawiki link="Game Over"]<br>Song by J.Seno, Arrange by J.Seno</li>
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Unchanged: <li>17: Continue<br>Song by J.Seno, Arrange by J.Seno</li>Unchanged: <li>17: Continue<br>Song by J.Seno, Arrange by J.Seno</li>
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Unchanged: <li>18: Act Clear<br>Song by J.Seno, Arrange by J.Seno</li>Unchanged: <li>18: Act Clear<br>Song by J.Seno, Arrange by J.Seno</li>
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Unchanged: <li>19: 1-Up<br>Song by H.Drossin, Arrange by M.Sets</li>Unchanged: <li>19: 1-Up<br>Song by H.Drossin, Arrange by M.Sets</li>
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Unchanged: <li>1A: Chaos Emerald<br>Song by Y.Makino, Arrange by Y.Makino</li>Unchanged: <li>1A: Chaos Emerald<br>Song by Y.Makino, Arrange by Y.Makino</li>
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Unchanged: <li>1B: Invincibility<br>Song by J.Seno, Arrange by J.Seno</li>Unchanged: <li>1B: Invincibility<br>Song by J.Seno, Arrange by J.Seno</li>
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Unchanged: <li>1C: Menu<br>Song by J.Seno, Arrange by J.Seno</li>Unchanged: <li>1C: Menu<br>Song by J.Seno, Arrange by J.Seno</li>
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Unchanged: <li>??: Unused Song 1 (Bonus Stage)<br>Song by J.Seno, Arrange by J.Seno</li>Unchanged: <li>??: Unused Song 1 (Bonus Stage)<br>Song by J.Seno, Arrange by J.Seno</li>
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Unchanged: <li>??: Unused Song 2 (Boss Theme)<br>Song by J.Seno, Arrange by M.Sets</li>Unchanged: <li>??: Unused Song 2 (Boss Theme)<br>Song by J.Seno, Arrange by M.Sets</li>
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Unchanged: <figure class="wp-block-image alignleft size-full"><img src="https://sonic-city.net/wp-content/uploads/2025/11/sonic-3d-blast-10-28-2025.png" alt="The sound test screen in the Sega Genesis version of Sonic 3D: Flickies' Island." class="wp-image-45343"/><figcaption class="wp-element-caption">The sound test screen in the Sega Genesis version of <strong><em>Sonic 3D: Flickies' Island.</em></strong></figcaption></figure>Unchanged: <figure class="wp-block-image alignleft size-full"><img src="https://sonic-city.net/wp-content/uploads/2025/11/sonic-3d-blast-10-28-2025.png" alt="The sound test screen in the Sega Genesis version of Sonic 3D: Flickies' Island." class="wp-image-45343"/><figcaption class="wp-element-caption">The sound test screen in the Sega Genesis version of <strong><em>Sonic 3D: Flickies' Island.</em></strong></figcaption></figure>
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Unchanged: <p>While the composers and arrangers are not listed in the in game sound test, this information was discovered within the ROM by Sonic Retro member ICEknight[ref]<a href="https://info.sonicretro.org/User:ICEknight" target="_blank" rel="noreferrer noopener">ICEKnight</a>. Sonic Retro. Retrieved on 25 November 2025[/ref]. Additionally, while the final two tracks are present in the game’s code alongside the credits, they are not accessible through the sound test. Unused Song 2 was later reused as a boss theme in ''[yadawiki link="Sonic the Hedgehog 4" show="Sonic 4"]''.</p>Unchanged: <p>While the composers and arrangers are not listed in the in game sound test, this information was discovered within the ROM by Sonic Retro member ICEknight[ref]<a href="https://info.sonicretro.org/User:ICEknight" target="_blank" rel="noreferrer noopener">ICEKnight</a>. Sonic Retro. Retrieved on 25 November 2025[/ref]. Additionally, while the final two tracks are present in the game’s code alongside the credits, they are not accessible through the sound test. Unused Song 2 was later reused as a boss theme in ''[yadawiki link="Sonic the Hedgehog 4" show="Sonic 4"]''.</p>
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Unchanged: <h4 class="wp-block-heading" id="20-saturn-version">Saturn version</h4>Unchanged: <h4 class="wp-block-heading" id="20-saturn-version">Saturn version</h4>
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Unchanged: <li>01: Title</li>Unchanged: <li>01: Title</li>
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Unchanged: <li>02: Boss</li>Unchanged: <li>02: Boss</li>
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Unchanged: <li>03: Green Grove Zone Act 1</li>Unchanged: <li>03: Green Grove Zone Act 1</li>
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Unchanged: <li>04: Green Grove Zone Act 2</li>Unchanged: <li>04: Green Grove Zone Act 2</li>
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Unchanged: <li>05: Rusty Ruins Zone Act 1</li>Unchanged: <li>05: Rusty Ruins Zone Act 1</li>
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Unchanged: <li>06: Rusty Ruins Zone Act 2</li>Unchanged: <li>06: Rusty Ruins Zone Act 2</li>
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Unchanged: <li>07: Spring Stadium Zone Act 1</li>Unchanged: <li>07: Spring Stadium Zone Act 1</li>
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Unchanged: <li>08: Spring Stadium Zone Act 2</li>Unchanged: <li>08: Spring Stadium Zone Act 2</li>
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Unchanged: <li>09: Volcano Valley Zone Act 1</li>Unchanged: <li>09: Volcano Valley Zone Act 1</li>
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Unchanged: <li>10: Volcano Valley Zone Act 2</li>Unchanged: <li>10: Volcano Valley Zone Act 2</li>
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Unchanged: <li>11: Diamond Dust Zone Act 1</li>Unchanged: <li>11: Diamond Dust Zone Act 1</li>
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Unchanged: <li>12: Diamond Dust Zone Act 2</li>Unchanged: <li>12: Diamond Dust Zone Act 2</li>
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Unchanged: <li>13: Gene Gadget Zone Act 1</li>Unchanged: <li>13: Gene Gadget Zone Act 1</li>
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Unchanged: <li>14: Gene Gadget Zone Act 2</li>Unchanged: <li>14: Gene Gadget Zone Act 2</li>
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Unchanged: <li>15: Panic Puppet Zone Act 1</li>Unchanged: <li>15: Panic Puppet Zone Act 1</li>
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Unchanged: <li>16: Panic Puppet Zone Act 2</li>Unchanged: <li>16: Panic Puppet Zone Act 2</li>
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Unchanged: <li>17: [yadawiki link="Special Stage (S3D Sat/PC)" show="Special Stage"]</li>Unchanged: <li>17: [yadawiki link="Special Stage (S3D Sat/PC)" show="Special Stage"]</li>
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Unchanged: <li>18: The Final Fight</li>Unchanged: <li>18: The Final Fight</li>
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Unchanged: <li>19: Speed Up</li>Unchanged: <li>19: Speed Up</li>
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Unchanged: <li>20: Invincibility</li>Unchanged: <li>20: Invincibility</li>
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Unchanged: <li>21: Act Clear</li>Unchanged: <li>21: Act Clear</li>
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Unchanged: <li>22: Continue</li>Unchanged: <li>22: Continue</li>
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Deleted: <li>23: [yadawiki link="You&#039;re My Hero"]</li> Added: <li>23: [yadawiki link="You're My Hero"]</li>
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Unchanged: <li>24: You're My Hero</li>Unchanged: <li>24: You're My Hero</li>
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Unchanged: <li>25: You're My Hero</li>Unchanged: <li>25: You're My Hero</li>
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Unchanged: <li>26: You're My Hero<br></li>Unchanged: <li>26: You're My Hero<br></li>
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Unchanged: <figure class="wp-block-image alignright size-medium"><img src="https://sonic-city.net/wp-content/uploads/2025/11/image-26-300x225.png" alt="Sound Test screen from the SEGA Saturn version of Sonic 3D Blast" class="wp-image-45336"/><figcaption class="wp-element-caption">The sound test screen in the Sega Saturn version of <strong><em>Sonic 3D: Flickies' Island.</em></strong></figcaption></figure>Unchanged: <figure class="wp-block-image alignright size-medium"><img src="https://sonic-city.net/wp-content/uploads/2025/11/image-26-300x225.png" alt="Sound Test screen from the SEGA Saturn version of Sonic 3D Blast" class="wp-image-45336"/><figcaption class="wp-element-caption">The sound test screen in the Sega Saturn version of <strong><em>Sonic 3D: Flickies' Island.</em></strong></figcaption></figure>
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Unchanged: <p>Although "You're My Hero" appears four times in the Saturn sound test, the song only exists once in the RedBook audio track list. Some Saturn releases of the game, particularly the Japanese version, contain two copies of Panic Puppet Zone Act 2 in the sound test, with the Act 1 slot instead using a duplicate of the Act 2 music.</p>Unchanged: <p>Although "You're My Hero" appears four times in the Saturn sound test, the song only exists once in the RedBook audio track list. Some Saturn releases of the game, particularly the Japanese version, contain two copies of Panic Puppet Zone Act 2 in the sound test, with the Act 1 slot instead using a duplicate of the Act 2 music.</p>
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Unchanged: <h2 class="wp-block-heading" id="21-development">Development</h2>Unchanged: <h2 class="wp-block-heading" id="21-development">Development</h2>
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Unchanged: <h3 class="wp-block-heading" id="22-background-and-conception">Background and conception</h3>Unchanged: <h3 class="wp-block-heading" id="22-background-and-conception">Background and conception</h3>
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Deleted: <p><strong><em>Sonic 3D: Flickies’ Island</em></strong> / <strong><em>Sonic 3D Blast</em></strong> was conceived as a swan song for the [yadawiki link="Sega Mega Drive" show="Mega Drive/Genesis"], arriving after Sega had already discontinued official support for the 16 bit console in 1995 but while late releases could still sell well for one or two years after discontinuation. The basic concept of a 3D style Sonic game built around rescuing [yadawiki link="Flicky" show="Flickies"] was first explored by members of [yadawiki link="Sonic Team"] during development of <em>[yadawiki link="Sonic the Hedgehog 3"]</em> (1994).[ref]Langshaw, Mark (February 8, 2014). <a href="https://www.digitalspy.com/gaming/levelup/a549866/sonic-the-hedgehog-3-retrospective-sega-mascots-finest-outing.html#~p27TPtEkmLdAKi">"Sonic the Hedgehog 3 retrospective: Sega mascot's finest outing"</a>. <em>[yadawiki link="Digital Spy"]</em>. Retrieved on January 22, 2015.[/ref]</p> Added: <p><strong><em>Sonic 3D: Flickies’ Island</em></strong> / <strong><em>Sonic 3D Blast</em></strong> was conceived as a swan song for the [yadawiki link="Sega Mega Drive" show="Mega Drive/Genesis"], arriving after Sega had already discontinued official support for the 16 bit console in 1995 but while late releases could still sell well for one or two years after discontinuation. The basic concept of a 3D style Sonic game built around rescuing [yadawiki link="Flicky" show="Flickies"] was first explored by members of [yadawiki link="Sonic Team"] during development of <em>[yadawiki link="Sonic the Hedgehog 3"]</em> (1994).[ref]Langshaw, Mark (February 8, 2014).&nbsp;<a href="https://www.digitalspy.com/gaming/levelup/a549866/sonic-the-hedgehog-3-retrospective-sega-mascots-finest-outing.html#~p27TPtEkmLdAKi">"Sonic the Hedgehog 3 retrospective: Sega mascot's finest outing"</a>.&nbsp;<em>[yadawiki link="Digital Spy"]</em>. Retrieved on&nbsp;January 22,&nbsp;2015.[/ref]</p>
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Deleted: <p>By this time, [yadawiki link="Traveller&#039;s Tales"] had gained Sega’s attention through technically ambitious work on games such as <em>[yadawiki link="Puggsy"]</em> (1993), <em>[yadawiki link="Mickey Mania"]</em> (1994) and <em>[yadawiki link="Toy Story (video game)" show="Toy Story"]</em> (1995).[ref name="HoStH" /] With Sonic Team’s core staff focused on the Saturn title <em>[yadawiki link="Nights into Dreams"]</em> (1996), Sega approached Traveller’s Tales to develop a new Sonic game for the Mega Drive that would push the hardware and act as a final showcase for the system.[ref name="MMPrev" /]</p> Added: <p>By this time, [yadawiki link="Traveller's Tales"] had gained Sega’s attention through technically ambitious work on games such as <em>[yadawiki link="Puggsy"]</em> (1993), <em>[yadawiki link="Mickey Mania"]</em> (1994) and <em>[yadawiki link="Toy Story (video game)" show="Toy Story"]</em> (1995).[ref name="HoStH" /] With Sonic Team’s core staff focused on the Saturn title <em>[yadawiki link="Nights into Dreams"]</em> (1996), Sega approached Traveller’s Tales to develop a new Sonic game for the Mega Drive that would push the hardware and act as a final showcase for the system.[ref name="MMPrev" /]</p>
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Unchanged: <!-- wp:image {"lightbox":{"enabled":true},"id":45345,"sizeSlug":"medium","linkDestination":"none","align":"left"} -->Unchanged: <!-- wp:image {"lightbox":{"enabled":true},"id":45345,"sizeSlug":"medium","linkDestination":"none","align":"left"} -->
Deleted: <figure class="wp-block-image alignleft size-medium"><img src="https://sonic-city.net/wp-content/uploads/2025/11/image-28-300x300.png" alt="" class="wp-image-45345"/><figcaption class="wp-element-caption">[yadawiki link="Jon Burton"], co founder of [yadawiki link="Traveller&#039;s Tales"] and lead programmer of <strong><em>Sonic 3D: Flickies' Island</em></strong>.</figcaption></figure> Added: <figure class="wp-block-image alignleft size-medium"><img src="https://sonic-city.net/wp-content/uploads/2025/11/image-28-300x300.png" alt="" class="wp-image-45345"/><figcaption class="wp-element-caption">[yadawiki link="Jon Burton"], co founder of [yadawiki link="Traveller's Tales"] and lead programmer of <strong><em>Sonic 3D: Flickies' Island</em></strong>.</figcaption></figure>
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Deleted: <p>Traveller’s Tales co-founder [yadawiki link="Jon Burton"] served as lead programmer. Development began around July 1995 and lasted roughly eight months.[ref name="coverstory" /] Internally, the project was initially known under the working title "<em>Sonic Spindrift</em>" before being renamed to <strong><em>Sonic 3D Blast</em></strong> / <strong><em>Sonic 3D: Flickies’ Island</em></strong>.[ref]<a href="https://youtu.be/zNgV19J3R2I?t=104" target="_blank" rel="noreferrer noopener">Happy 30th Birthday Sonic! Enjoy My Earliest Sonic Prototypes!</a>. <em>YouTube</em>. [yadawiki link="GameHut"] (23 June 2021). Retrieved on 27 September 2022. <strong>[yadawiki link="Jon Burton"]</strong>: This was originally called Sonic Spindrift, that was the working title for this game, obviously later it became Sonic 3D."[/ref]</p> Added: <p>Traveller’s Tales co-founder [yadawiki link="Jon Burton"] served as lead programmer. Development began around July 1995 and lasted roughly eight months.[ref name="coverstory" /] Internally, the project was initially known under the working title "<em>Sonic Spindrift</em>" before being renamed to <strong><em>Sonic 3D Blast</em></strong> / <strong><em>Sonic 3D: Flickies’ Island</em></strong>.[ref]<a href="https://youtu.be/zNgV19J3R2I?t=104" target="_blank" rel="noreferrer noopener">Happy 30th Birthday Sonic! Enjoy My Earliest Sonic Prototypes!</a>.&nbsp;<em>YouTube</em>.&nbsp;[yadawiki link="GameHut"]&nbsp;(23 June 2021). Retrieved on 27 September 2022.&nbsp;<strong>[yadawiki link="Jon Burton"]</strong>: This was originally called Sonic Spindrift, that was the working title for this game, obviously later it became Sonic 3D."[/ref]</p>
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Unchanged: <p>Burton later suggested that Sega’s commissioning of the project was also influenced by the troubled development of the Saturn game <em>[yadawiki link="Sonic X-treme"]</em>, as the company needed a reliable way to bring Sonic into the early 3D era.[ref name="Director's Cut" /]</p>Unchanged: <p>Burton later suggested that Sega’s commissioning of the project was also influenced by the troubled development of the Saturn game <em>[yadawiki link="Sonic X-treme"]</em>, as the company needed a reliable way to bring Sonic into the early 3D era.[ref name="Director's Cut" /]</p>
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Unchanged: <h3 class="wp-block-heading" id="23-gameplay-and-art">Gameplay and art</h3>Unchanged: <h3 class="wp-block-heading" id="23-gameplay-and-art">Gameplay and art</h3>
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Unchanged: <p><strong><em>Sonic 3D Blast</em></strong> was developed from scratch using a 2D isometric presentation designed to feel like a 3D world on 16-bit hardware.[ref name="euroginter" /] Traveller’s Tales created 3D models of Sonic, enemies and scenery, then converted these into pre-rendered sprites, an approach inspired by <em>[yadawiki link="Donkey Kong Country"]</em> (1994). The isometric gameplay drew on titles such as <em>[yadawiki link="Sonic Labyrinth"]</em> (1995) and <em>[yadawiki link="Super Mario RPG"]</em> (1996), while the core idea of rescuing chained Flickies directly homaged Sega’s earlier arcade game <em>[yadawiki link="Flicky (game)" show="Flicky"]</em> (1984).[ref name="MeanMachines" /]</p>Unchanged: <p><strong><em>Sonic 3D Blast</em></strong> was developed from scratch using a 2D isometric presentation designed to feel like a 3D world on 16-bit hardware.[ref name="euroginter" /] Traveller’s Tales created 3D models of Sonic, enemies and scenery, then converted these into pre-rendered sprites, an approach inspired by <em>[yadawiki link="Donkey Kong Country"]</em> (1994). The isometric gameplay drew on titles such as <em>[yadawiki link="Sonic Labyrinth"]</em> (1995) and <em>[yadawiki link="Super Mario RPG"]</em> (1996), while the core idea of rescuing chained Flickies directly homaged Sega’s earlier arcade game <em>[yadawiki link="Flicky (game)" show="Flicky"]</em> (1984).[ref name="MeanMachines" /]</p>
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Deleted: <p>Sonic Team provided guidelines, Zone concepts and character designs, while Traveller’s Tales handled the bulk of programming and implementation.[ref name="sato"]<a href="https://archive.org/details/mean-machines-sega-magazine-48/page/n33/mode/2up" target="_blank" rel="noreferrer noopener">"Sonic 3D"</a>. MegaDrive Preview. <em>Mean Machines Sega</em>. No. 48. Peterborough: [yadawiki link="Emap International Limited"]. October 1996. pp. 34–37. ISSN 0967-9014.[/ref] Burton implemented an internal exception handler so that if the game ever crashed, it would fall back to a hidden level select menu instead of displaying an error. This quirk later became famous when players discovered that physically jolting the cartridge on a Mega Drive could trigger the menu.[ref][yadawiki link="Jon Burton" show="Burton, Jon"] (September 29, 2017). <a href="https://www.youtube.com/watch?v=i9bkKw32dGw" target="_blank" rel="noreferrer noopener"><em>Why does punching Sonic 3D trigger a Secret Level Select?</em></a>. <em>GameHut</em>. <a href="https://ghostarchive.org/varchive/youtube/20211212/i9bkKw32dGw" target="_blank" rel="noreferrer noopener">Archived</a> from the original on December 12, 2021. Retrieved February 21, 2018 – via [yadawiki link="YouTube"].[/ref]</p> Added: <p>Sonic Team provided guidelines, Zone concepts and character designs, while Traveller’s Tales handled the bulk of programming and implementation.[ref name="sato"]<a href="https://archive.org/details/mean-machines-sega-magazine-48/page/n33/mode/2up" target="_blank" rel="noreferrer noopener">"Sonic 3D"</a>. MegaDrive Preview.&nbsp;<em>Mean Machines Sega</em>. No.&nbsp;48. Peterborough:&nbsp;[yadawiki link="Emap International Limited"]. October 1996. pp.&nbsp;34–37.&nbsp;ISSN&nbsp;0967-9014.[/ref] Burton implemented an internal exception handler so that if the game ever crashed, it would fall back to a hidden level select menu instead of displaying an error. This quirk later became famous when players discovered that physically jolting the cartridge on a Mega Drive could trigger the menu.[ref][yadawiki link="Jon Burton" show="Burton, Jon"]&nbsp;(September 29, 2017).&nbsp;<a href="https://www.youtube.com/watch?v=i9bkKw32dGw" target="_blank" rel="noreferrer noopener"><em>Why does punching Sonic 3D trigger a Secret Level Select?</em></a>.&nbsp;<em>GameHut</em>.&nbsp;<a href="https://ghostarchive.org/varchive/youtube/20211212/i9bkKw32dGw" target="_blank" rel="noreferrer noopener">Archived</a>&nbsp;from the original on December 12, 2021. Retrieved&nbsp;February 21,&nbsp;2018&nbsp;– via&nbsp;[yadawiki link="YouTube"].[/ref]</p>
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Deleted: <p>To give the game a more cinematic presentation, Burton and his team also created a highly compressed full motion video intro sequence, using custom compression techniques to fit the video into a 4 MB cartridge while maintaining relatively high apparent resolution for the system[ref][yadawiki link="Jon Burton" show="Burton, Jon"] (October 4, 2017). <a href="https://www.youtube.com/watch?v=IehwV2K60r8" target="_blank" rel="noreferrer noopener"><em>Sonic 3D's intro sequence is impossible to fit on a cartridge - right?</em></a>. <em>GameHut</em>. <a href="https://ghostarchive.org/varchive/youtube/20211212/IehwV2K60r8" target="_blank" rel="noreferrer noopener">Archived</a> from the original on December 12, 2021. Retrieved February 21, 2018 – via [yadawiki link="YouTube"].[/ref]</p> Added: <p>To give the game a more cinematic presentation, Burton and his team also created a highly compressed full motion video intro sequence, using custom compression techniques to fit the video into a 4 MB cartridge while maintaining relatively high apparent resolution for the system[ref][yadawiki link="Jon Burton" show="Burton, Jon"]&nbsp;(October 4, 2017).&nbsp;<a href="https://www.youtube.com/watch?v=IehwV2K60r8" target="_blank" rel="noreferrer noopener"><em>Sonic 3D's intro sequence is impossible to fit on a cartridge - right?</em></a>.&nbsp;<em>GameHut</em>.&nbsp;<a href="https://ghostarchive.org/varchive/youtube/20211212/IehwV2K60r8" target="_blank" rel="noreferrer noopener">Archived</a>&nbsp;from the original on December 12, 2021. Retrieved&nbsp;February 21,&nbsp;2018&nbsp;– via&nbsp;[yadawiki link="YouTube"].[/ref]</p>
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Unchanged: <h3 class="wp-block-heading" id="24-sega-saturn-and-pc-versions">Sega Saturn and PC versions</h3>Unchanged: <h3 class="wp-block-heading" id="24-sega-saturn-and-pc-versions">Sega Saturn and PC versions</h3>
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Deleted: <p>In parallel with the Mega Drive version, Sega commissioned a Sega Saturn version of <em><strong>Sonic 3D Blast</strong></em> as a contingency in case <em>Sonic X-treme</em> failed to ship for Christmas 1996.[ref]Houghton, David (24 April 2008). <a href="https://www.gamesradar.com/the-greatest-sonic-game-we-never-got-to-play/" target="_blank" rel="noreferrer noopener">The greatest Sonic game we never got to play</a>. GamesRadar. Retrieved on 16 August 2023.[/ref] When <em>X-treme</em> was cancelled, the Saturn port took its place as the flagship Sonic release for the 1996 holiday season.</p> Added: <p>In parallel with the Mega Drive version, Sega commissioned a Sega Saturn version of <em><strong>Sonic 3D Blast</strong></em> as a contingency in case <em>Sonic X-treme</em> failed to ship for Christmas 1996.[ref]Houghton, David (24 April 2008).&nbsp;<a href="https://www.gamesradar.com/the-greatest-sonic-game-we-never-got-to-play/" target="_blank" rel="noreferrer noopener">The greatest Sonic game we never got to play</a>. GamesRadar. Retrieved on 16 August 2023.[/ref] When <em>X-treme</em> was cancelled, the Saturn port took its place as the flagship Sonic release for the 1996 holiday season.</p>
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Deleted: <p>The Saturn version was developed alongside the Mega Drive original in a short period of roughly seven weeks, using a custom compiler Burton wrote that allowed the Mega Drive game’s 68000 assembly code to be brought over almost unchanged. New higher resolution art, extra animation and environmental effects such as rain and fog were then overlaid on top of the original logic layer, meaning the Saturn port effectively ran on the same underlying gameplay code as the Mega Drive game.[ref]Burton, Jon (May 7, 2018). <a href="https://www.youtube.com/watch?v=4qAnfh8X8wU" target="_blank" rel="noreferrer noopener"><em>Top 10 Surprising Sonic 3D Facts</em></a>. Event occurs at 4:23. Retrieved May 7, 2018. <q>Sonic 3D Blast wasn't originally going to be called Sonic 3D Blast; its original name was actually Sonic Spindrift.</q>[/ref]</p> Added: <p>The Saturn version was developed alongside the Mega Drive original in a short period of roughly seven weeks, using a custom compiler Burton wrote that allowed the Mega Drive game’s 68000 assembly code to be brought over almost unchanged. New higher resolution art, extra animation and environmental effects such as rain and fog were then overlaid on top of the original logic layer, meaning the Saturn port effectively ran on the same underlying gameplay code as the Mega Drive game.[ref]Burton, Jon (May 7, 2018).&nbsp;<a href="https://www.youtube.com/watch?v=4qAnfh8X8wU" target="_blank" rel="noreferrer noopener"><em>Top 10 Surprising Sonic 3D Facts</em></a>. Event occurs at 4:23. Retrieved&nbsp;May 7,&nbsp;2018.&nbsp;<q>Sonic 3D Blast wasn't originally going to be called Sonic 3D Blast; its original name was actually Sonic Spindrift.</q>[/ref]</p>
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Deleted: <p>Sonic Team staff contributed directly to the Saturn version’s [yadawiki link="Special Stage (Sonic 3D Blast)" show="Special Stages"], which were rebuilt as fully polygonal half pipes reminiscent of <em>[yadawiki link="Sonic the Hedgehog 2 (16-bit)" show="Sonic the Hedgehog 2"]</em>, rather than the simpler bridge style stages of the Mega Drive release.[ref name="segasaturnmag" /] The Saturn edition also featured a new RedBook audio soundtrack by [yadawiki link="Richard Jacques"], a higher quality FMV opening, an updated menu and map screens between Zones, and optional support for the Saturn’s analog controller.[ref name="EGM89"]<a href="https://sonic-city.net/wp-content/uploads/2025/11/EGM_US_089.pdf#page=230">"Sonic 3D Blast: Blast's the Name for a Blast of a Game"</a> (PDF). <em>[yadawiki link="Electronic Gaming Monthly"]</em>. No. 89. [yadawiki link="Ziff Davis"]. December 1996. pp. 230–1.[/ref]</p> Added: <p>Sonic Team staff contributed directly to the Saturn version’s [yadawiki link="Special Stage (Sonic 3D Blast)" show="Special Stages"], which were rebuilt as fully polygonal half pipes reminiscent of <em>[yadawiki link="Sonic the Hedgehog 2 (16-bit)" show="Sonic the Hedgehog 2"]</em>, rather than the simpler bridge style stages of the Mega Drive release.[ref name="segasaturnmag" /] The Saturn edition also featured a new RedBook audio soundtrack by [yadawiki link="Richard Jacques"], a higher quality FMV opening, an updated menu and map screens between Zones, and optional support for the Saturn’s analog controller.[ref name="EGM89"]<a href="https://sonic-city.net/wp-content/uploads/2025/11/EGM_US_089.pdf#page=230">"Sonic 3D Blast: Blast's the Name for a Blast of a Game"</a>&nbsp;(PDF).&nbsp;<em>[yadawiki link="Electronic Gaming Monthly"]</em>. No.&nbsp;89.&nbsp;[yadawiki link="Ziff Davis"]. December 1996. pp.&nbsp;230–1.[/ref]</p>
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Deleted: <p>A Windows PC port followed in 1997, based primarily on the Saturn version. This release retained the CD audio soundtrack and polygonal style Special Stages, but scaled back some visual effects such as fog, and was the only contemporary version to feature a built in save system.[ref name="gspotpc"]GameSpot Staff (October 21, 1997). <a href="https://web.archive.org/web/20150928073716/http://www.gamespot.com/reviews/sonic-3d-blast-review/1900-2533110/" target="_blank" rel="noreferrer noopener">"<em>Sonic 3D Blast</em> Review (PC)"</a>. <em>GameSpot</em>. Archived from <a href="http://www.gamespot.com/reviews/sonic-3d-blast-review/1900-2533110/" target="_blank" rel="noreferrer noopener">the original</a> on September 28, 2015. Retrieved February 27, 2015.[/ref]</p> Added: <p>A Windows PC port followed in 1997, based primarily on the Saturn version. This release retained the CD audio soundtrack and polygonal style Special Stages, but scaled back some visual effects such as fog, and was the only contemporary version to feature a built in save system.[ref name="gspotpc"]GameSpot Staff (October 21, 1997).&nbsp;<a href="https://web.archive.org/web/20150928073716/http://www.gamespot.com/reviews/sonic-3d-blast-review/1900-2533110/" target="_blank" rel="noreferrer noopener">"<em>Sonic 3D Blast</em>&nbsp;Review (PC)"</a>.&nbsp;<em>GameSpot</em>. Archived from&nbsp;<a href="http://www.gamespot.com/reviews/sonic-3d-blast-review/1900-2533110/" target="_blank" rel="noreferrer noopener">the original</a>&nbsp;on September 28, 2015. Retrieved&nbsp;February 27,&nbsp;2015.[/ref]</p>
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Unchanged: <h2 class="wp-block-heading" id="25-release">Release</h2>Unchanged: <h2 class="wp-block-heading" id="25-release">Release</h2>
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Unchanged: <h3 class="wp-block-heading" id="26-original-release">Original release</h3>Unchanged: <h3 class="wp-block-heading" id="26-original-release">Original release</h3>
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Deleted: <p><strong><em>Sonic 3D Blast</em></strong> was released for the [yadawiki link="Sega Mega Drive" show="Mega Drive/Genesis"] in North America in November 1996[note name=Gendate]Reported North American Genesis release dates vary between 7 November 1996[ref name="wiivcjp"]<a href="http://vc.sega.jp/vc_3dblast/" target="_blank" rel="noreferrer noopener">ソニック3Dブラスト</a>. <em>Sega</em> (in Japanese). <a href="https://web.archive.org/web/20180623081507/http://vc.sega.jp/vc_3dblast/" target="_blank" rel="noreferrer noopener">Archived</a> from the original on June 23, 2018. Retrieved December 31, 2014.[/ref] and 9 November 1996.[ref name="GI"]<a href="https://sonic-city.net/wp-content/uploads/2025/11/GameInformer_US_042.pdf#page=24">"<em>GameInformer</em> #42 pg. 22"</a> (PDF). Sonic Retro. October 1996. Retrieved February 16, 2018.[/ref][/note] and in Europe later the same month.[note name=MDdate]European Genesis release dates are variously given as 5 November 1996[ref name="CVG issue 180"]<a href="https://archive.org/stream/Computer_and_Video_Games_Issue_180_1996-11_EMAP_Images_GB#page/n47/mode/2up" target="_blank" rel="noreferrer noopener">"Checkpoint: Events and Software Releases"</a>. <em>[yadawiki link="Computer and Video Games"]</em>. No. 180. United Kingdom: [yadawiki link="Ascential" show="EMAP"]. November 1996. p. 49. <a href="https://web.archive.org/web/20160508031407/https://archive.org/stream/Computer_and_Video_Games_Issue_180_1996-11_EMAP_Images_GB#page/n47/mode/2up" target="_blank" rel="noreferrer noopener">Archived</a> from the original on May 8, 2016. Retrieved May 5, 2017.[/ref] or 14 November 1996.[ref]<a href="https://sonic-city.net/wp-content/uploads/2025/11/Sonic3D_UK_Postcard.pdf">"Sonic3D UK Postcard"</a> (PDF). Sonic Retro. Retrieved June 9, 2018.[/ref][/note] The launch coincided with the release of the pre-rendered Game Gear title <em>[yadawiki link="Sonic Blast"]</em>.[ref]Newton, James (June 25, 2012). <a href="https://www.nintendolife.com/reviews/eshop/sonic_blast_gamegear" target="_blank" rel="noreferrer noopener">"Sonic Blast Review"</a>. <em>Nintendo Life</em>. Retrieved February 3, 2018.[/ref]</p> Added: <p><strong><em>Sonic 3D Blast</em></strong> was released for the [yadawiki link="Sega Mega Drive" show="Mega Drive/Genesis"] in North America in November 1996[note name=Gendate]Reported North American Genesis release dates vary between 7 November 1996[ref name="wiivcjp"]<a href="http://vc.sega.jp/vc_3dblast/" target="_blank" rel="noreferrer noopener">ソニック3Dブラスト</a>.&nbsp;<em>Sega</em>&nbsp;(in Japanese).&nbsp;<a href="https://web.archive.org/web/20180623081507/http://vc.sega.jp/vc_3dblast/" target="_blank" rel="noreferrer noopener">Archived</a>&nbsp;from the original on June 23, 2018. Retrieved&nbsp;December 31,&nbsp;2014.[/ref] and 9 November 1996.[ref name="GI"]<a href="https://sonic-city.net/wp-content/uploads/2025/11/GameInformer_US_042.pdf#page=24">"<em>GameInformer</em>&nbsp;#42 pg. 22"</a>&nbsp;(PDF). Sonic Retro. October 1996. Retrieved&nbsp;February 16,&nbsp;2018.[/ref][/note] and in Europe later the same month.[note name=MDdate]European Genesis release dates are variously given as 5 November 1996[ref name="CVG issue 180"]<a href="https://archive.org/stream/Computer_and_Video_Games_Issue_180_1996-11_EMAP_Images_GB#page/n47/mode/2up" target="_blank" rel="noreferrer noopener">"Checkpoint: Events and Software Releases"</a>.&nbsp;<em>[yadawiki link="Computer and Video Games"]</em>. No.&nbsp;180. United Kingdom:&nbsp;[yadawiki link="Ascential" show="EMAP"]. November 1996. p.&nbsp;49.&nbsp;<a href="https://web.archive.org/web/20160508031407/https://archive.org/stream/Computer_and_Video_Games_Issue_180_1996-11_EMAP_Images_GB#page/n47/mode/2up" target="_blank" rel="noreferrer noopener">Archived</a>&nbsp;from the original on May 8, 2016. Retrieved&nbsp;May 5,&nbsp;2017.[/ref] or 14 November 1996.[ref]<a href="https://sonic-city.net/wp-content/uploads/2025/11/Sonic3D_UK_Postcard.pdf">"Sonic3D UK Postcard"</a>&nbsp;(PDF). Sonic Retro. Retrieved&nbsp;June 9,&nbsp;2018.[/ref][/note] The launch coincided with the release of the pre-rendered Game Gear title <em>[yadawiki link="Sonic Blast"]</em>.[ref]Newton, James (June 25, 2012).&nbsp;<a href="https://www.nintendolife.com/reviews/eshop/sonic_blast_gamegear" target="_blank" rel="noreferrer noopener">"Sonic Blast Review"</a>.&nbsp;<em>Nintendo Life</em>. Retrieved&nbsp;February 3,&nbsp;2018.[/ref]</p>
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Deleted: <p>A [yadawiki link="Sega Saturn"] version, developed in parallel as insurance in case <em>[yadawiki link="Sonic X-treme"]</em> failed to ship, followed later in 1996 for North America[ref name="EGM89" /] and in February 1997 in Europe.[note name="Satdate"]European Saturn release dates are variously given as 13 February 1997[ref]Lomas, Ed (March 1997). <a href="https://sonic-city.net/wp-content/uploads/2025/11/CVG_UK_184.pdf#page=53">"Checkpoint - The month's events and software releases at a glance. Feb-March"</a> (PDF). <em>[yadawiki link="Computer and Video Games"]</em>. No. 184. [yadawiki link="Future Publishing"]. p. 53.[/ref] or 14 February 1997.[ref]<a href="https://segaretro.org/Press_release:_1997-01-31:_Sega_brings_Sonic_to_Saturn_in_latest_stage_of_console_combat">"Press release: 1997-01-31: Sega brings Sonic to Saturn in latest stage of console combat"</a>. Sega Retro. Retrieved November 22, 2015.[/ref][/note] In Japan, the game did not arrive until much later: the Saturn version, under the title <em><strong>Sonic 3D: Flickies' Island</strong></em>, was released on 14 October 1999 near the end of the system’s life.[ref]<a href="https://sonic.sega.jp/sonic3d/">ソニック3D フリッキーアイランド</a> [en: Sonic 3D Flicky Island]. <em>Sega</em> (in Japanese). 1999. Retrieved December 31, 2014.[/ref]</p> Added: <p>A [yadawiki link="Sega Saturn"] version, developed in parallel as insurance in case <em>[yadawiki link="Sonic X-treme"]</em> failed to ship, followed later in 1996 for North America[ref name="EGM89" /] and in February 1997 in Europe.[note name="Satdate"]European Saturn release dates are variously given as 13 February 1997[ref]Lomas, Ed (March 1997).&nbsp;<a href="https://sonic-city.net/wp-content/uploads/2025/11/CVG_UK_184.pdf#page=53">"Checkpoint - The month's events and software releases at a glance. Feb-March"</a>&nbsp;(PDF).&nbsp;<em>[yadawiki link="Computer and Video Games"]</em>. No.&nbsp;184.&nbsp;[yadawiki link="Future Publishing"]. p.&nbsp;53.[/ref] or 14 February 1997.[ref]<a href="https://segaretro.org/Press_release:_1997-01-31:_Sega_brings_Sonic_to_Saturn_in_latest_stage_of_console_combat">"Press release: 1997-01-31: Sega brings Sonic to Saturn in latest stage of console combat"</a>. Sega Retro. Retrieved&nbsp;November 22,&nbsp;2015.[/ref][/note] In Japan, the game did not arrive until much later: the Saturn version, under the title <em><strong>Sonic 3D: Flickies' Island</strong></em>, was released on 14 October 1999 near the end of the system’s life.[ref]<a href="https://sonic.sega.jp/sonic3d/">ソニック3D フリッキーアイランド</a>&nbsp;[en: Sonic 3D Flicky Island].&nbsp;<em>Sega</em>&nbsp;(in Japanese). 1999. Retrieved&nbsp;December 31,&nbsp;2014.[/ref]</p>
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Deleted: <p>A Windows PC port based on the Saturn version was released in Europe on 11 September 1997[ref name="CTW654"]"Games Guide". <em>Computer Trade Weekly</em>. No. 654. United Kingdom. September 8, 1997. p. 96.[/ref] and saw wider worldwide release later that year.[ref name="gspotpc" /] This PC version removed certain visual effects such as fog and simplified the Special Stages, but uniquely included a save game feature.</p> Added: <p>A Windows PC port based on the Saturn version was released in Europe on 11 September 1997[ref name="CTW654"]"Games Guide".&nbsp;<em>Computer Trade Weekly</em>. No.&nbsp;654. United Kingdom. September 8, 1997. p.&nbsp;96.[/ref] and saw wider worldwide release later that year.[ref name="gspotpc" /] This PC version removed certain visual effects such as fog and simplified the Special Stages, but uniquely included a save game feature.</p>
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Unchanged: <h3 class="wp-block-heading" id="27-regional-titles-and-versions">Regional titles and versions</h3>Unchanged: <h3 class="wp-block-heading" id="27-regional-titles-and-versions">Regional titles and versions</h3>
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Deleted: <p>Outside North America the game is known as <strong><em>Sonic 3D: Flickies’ Island</em></strong> (ソニック3D フリッキーアイランド), with the original PC port using the combined name <strong><em>Sonic 3D Blast: Flickies’ Island</em></strong> in its window title and branding.[note]Released as <em><strong>Sonic 3D: Flickies' Island</strong></em> (ソニック3D フリッキーアイランド <em>Sonikku 3D Furikkī Airando</em>) in Europe and Japan. The PC version uses the longer name <em><strong>Sonic 3D Blast: Flickies' Island</strong></em>[/note] The original Mega Drive ROM image is identical across all regions; the game reads the console’s region code and displays <strong><em>Sonic 3D Blast</em></strong> on North American hardware and <strong><em>Sonic 3D: Flickies’ Island</em></strong> on European and Japanese systems. The Japanese Saturn release likewise uses the European title screen.</p> Added: <p>Outside North America the game is known as <strong><em>Sonic 3D: Flickies’ Island</em></strong> (ソニック3D フリッキーアイランド), with the original PC port using the combined name <strong><em>Sonic 3D Blast: Flickies’ Island</em></strong> in its window title and branding.[note]Released as&nbsp;<em><strong>Sonic 3D: Flickies' Island</strong></em>&nbsp;(ソニック3D フリッキーアイランド&nbsp;<em>Sonikku 3D Furikkī Airando</em>)&nbsp;in Europe and Japan. The PC version uses the longer name&nbsp;<em><strong>Sonic 3D Blast: Flickies' Island</strong></em>[/note] The original Mega Drive ROM image is identical across all regions; the game reads the console’s region code and displays <strong><em>Sonic 3D Blast</em></strong> on North American hardware and <strong><em>Sonic 3D: Flickies’ Island</em></strong> on European and Japanese systems. The Japanese Saturn release likewise uses the European title screen.</p>
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Unchanged: <h3 class="wp-block-heading" id="28-re-releases-and-ports">Re-releases and ports</h3>Unchanged: <h3 class="wp-block-heading" id="28-re-releases-and-ports">Re-releases and ports</h3>
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Unchanged: <p>The Mega Drive version of <strong><em>Sonic 3D Blast</em></strong> has been re-released extensively in compilation titles and through digital storefronts. It appears in:</p>Unchanged: <p>The Mega Drive version of <strong><em>Sonic 3D Blast</em></strong> has been re-released extensively in compilation titles and through digital storefronts. It appears in:</p>
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Unchanged: <li><em>[yadawiki link="Arcade Collection"]</em> for PC (2000)</li>Unchanged: <li><em>[yadawiki link="Arcade Collection"]</em> for PC (2000)</li>
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Unchanged: <li><em>[yadawiki link="Twin Pack: Sonic 3D Blast &amp; Sonic R"]</em> for PC (2002)</li>Unchanged: <li><em>[yadawiki link="Twin Pack: Sonic 3D Blast &amp; Sonic R"]</em> for PC (2002)</li>
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Unchanged: <li><em>[yadawiki link="Xplosiv Top 10"]</em> for PC (2002)</li>Unchanged: <li><em>[yadawiki link="Xplosiv Top 10"]</em> for PC (2002)</li>
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Deleted: <li><em>[yadawiki link="Sonic Mega Collection"]</em> for [yadawiki link="Nintendo GameCube"] (2003)[ref] Mirabella, Fran (November 12, 2002). <a href="http://www.ign.com/articles/2002/11/12/sonic-mega-collection" target="_blank" rel="noreferrer noopener">"Sonic Mega Collection"</a>. <em>IGN</em>. Retrieved November 16, 2014.[/ref]</li> Added: <li><em>[yadawiki link="Sonic Mega Collection"]</em> for [yadawiki link="Nintendo GameCube"] (2003)[ref]&nbsp;Mirabella, Fran (November 12, 2002).&nbsp;<a href="http://www.ign.com/articles/2002/11/12/sonic-mega-collection" target="_blank" rel="noreferrer noopener">"Sonic Mega Collection"</a>.&nbsp;<em>IGN</em>. Retrieved&nbsp;November 16,&nbsp;2014.[/ref]</li>
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Deleted: <li><em>[yadawiki link="Sonic Mega Collection Plus"]</em> for [yadawiki link="PlayStation 2"], [yadawiki link="Xbox"] and Windows (2004)[ref]Goldstein, Hilary (November 3, 2004). <a href="http://www.ign.com/articles/2004/11/04/sonic-mega-collection-plus" target="_blank" rel="noreferrer noopener">"Sonic Mega Collection Plus"</a>. <em>IGN</em>. Retrieved November 16, 2014.[/ref]</li> Added: <li><em>[yadawiki link="Sonic Mega Collection Plus"]</em> for [yadawiki link="PlayStation 2"], [yadawiki link="Xbox"] and Windows (2004)[ref]Goldstein, Hilary (November 3, 2004).&nbsp;<a href="http://www.ign.com/articles/2004/11/04/sonic-mega-collection-plus" target="_blank" rel="noreferrer noopener">"Sonic Mega Collection Plus"</a>.&nbsp;<em>IGN</em>. Retrieved&nbsp;November 16,&nbsp;2014.[/ref]</li>
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Unchanged: <li><em>[yadawiki link="Sonic Mega Collection Plus &amp; Super Monkey Ball Deluxe"]</em> for Xbox (2005)</li>Unchanged: <li><em>[yadawiki link="Sonic Mega Collection Plus &amp; Super Monkey Ball Deluxe"]</em> for Xbox (2005)</li>
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Deleted: <li><em>[yadawiki link="Sega Mega Drive Ultimate Collection"]</em> / <em>[yadawiki link="Sonic&#039;s Ultimate Genesis Collection"]</em> for [yadawiki link="PlayStation 3"] and [yadawiki link="Xbox 360"] (2009)[ref]Miller, Greg (February 12, 2009). <a href="http://www.ign.com/articles/2009/02/12/sonics-ultimate-genesis-collection-review" target="_blank" rel="noreferrer noopener">"Sonic's Ultimate Genesis Collection"</a>. <em>IGN</em>. Retrieved November 16, 2014.[/ref]</li> Added: <li><em>[yadawiki link="Sega Mega Drive Ultimate Collection"]</em> / <em>[yadawiki link="Sonic's Ultimate Genesis Collection"]</em> for [yadawiki link="PlayStation 3"] and [yadawiki link="Xbox 360"] (2009)[ref]Miller, Greg (February 12, 2009).&nbsp;<a href="http://www.ign.com/articles/2009/02/12/sonics-ultimate-genesis-collection-review" target="_blank" rel="noreferrer noopener">"Sonic's Ultimate Genesis Collection"</a>.&nbsp;<em>IGN</em>. Retrieved&nbsp;November 16,&nbsp;2014.[/ref]</li>
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Unchanged: <li><em>[yadawiki link="Sonic Speed Pack!"]</em> for PC (compilation)</li>Unchanged: <li><em>[yadawiki link="Sonic Speed Pack!"]</em> for PC (compilation)</li>
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Unchanged: <li><em>[yadawiki link="Sonic Double Pack"]</em> for PC (2008)</li>Unchanged: <li><em>[yadawiki link="Sonic Double Pack"]</em> for PC (2008)</li>
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Unchanged: <li><em>[yadawiki link="Sega Fun Pack: Sonic Mega Collection Plus &amp; Shadow the Hedgehog"]</em> for PlayStation 2 (2009)</li>Unchanged: <li><em>[yadawiki link="Sega Fun Pack: Sonic Mega Collection Plus &amp; Shadow the Hedgehog"]</em> for PlayStation 2 (2009)</li>
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Deleted: <p>A direct digital re-release of the Mega Drive version was made available on the [yadawiki link="Wii"] Virtual Console in 2007 (under the title <strong><em>Sonic 3D Blast</em></strong> even in Japan),[ref name="IGN" /] and on the [yadawiki link="Steam (software)" show="Steam"] client for PC in 2010.[ref name="steam the rabbit"]<a href="http://store.steampowered.com/app/34278/" target="_blank" rel="noreferrer noopener">Sonic 3D Blast™</a>. <em>[yadawiki link="Steam (software)" show="Steam"]</em> (1 June 2010). Retrieved on 9 April 2015.[/ref] The game also appeared as part of the browser based [yadawiki link="PlaySega"] service for VIP members.</p> Added: <p>A direct digital re-release of the Mega Drive version was made available on the [yadawiki link="Wii"] Virtual Console in 2007 (under the title <strong><em>Sonic 3D Blast</em></strong> even in Japan),[ref name="IGN" /] and on the [yadawiki link="Steam (software)" show="Steam"] client for PC in 2010.[ref name="steam the rabbit"]<a href="http://store.steampowered.com/app/34278/" target="_blank" rel="noreferrer noopener">Sonic 3D Blast™</a>.&nbsp;<em>[yadawiki link="Steam (software)" show="Steam"]</em>&nbsp;(1 June 2010). Retrieved on 9 April 2015.[/ref] The game also appeared as part of the browser based [yadawiki link="PlaySega"] service for VIP members.</p>
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Deleted: <p>In dedicated hardware collections, the Mega Drive version is included on the [yadawiki link="Mega Drive Mini 2"] / [yadawiki link="Sega Genesis Mini" show="Sega Genesis Mini 2"] micro consoles (2022),[ref]Peters, Jay (August 19, 2022). <a href="https://www.theverge.com/2022/8/19/23313151/sega-genesis-mini-2-game-list-night-trap-sonic" target="_blank" rel="noreferrer noopener">"Sega reveals every game coming to the Genesis Mini 2, including the controversial Night Trap"</a>. <em>[yadawiki link="The Verge"]</em>. Retrieved March 30, 2024.[/ref] and on the earlier <em>[yadawiki link="Sega Genesis Classics"]</em> compilation.</p> Added: <p>In dedicated hardware collections, the Mega Drive version is included on the [yadawiki link="Mega Drive Mini 2"] / [yadawiki link="Sega Genesis Mini" show="Sega Genesis Mini 2"] micro consoles (2022),[ref]Peters, Jay (August 19, 2022).&nbsp;<a href="https://www.theverge.com/2022/8/19/23313151/sega-genesis-mini-2-game-list-night-trap-sonic" target="_blank" rel="noreferrer noopener">"Sega reveals every game coming to the Genesis Mini 2, including the controversial Night Trap"</a>.&nbsp;<em>[yadawiki link="The Verge"]</em>. Retrieved&nbsp;March 30,&nbsp;2024.[/ref] and on the earlier <em>[yadawiki link="Sega Genesis Classics"]</em> compilation.</p>
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Unchanged: <p>Separate from the console and PC releases, a simplified LCD handheld adaptation entitled <em>[yadawiki link="Sonic 3D Blast (LCD game)" show="Sonic 3D Blast"]</em> was produced by [yadawiki link="Tiger Electronics"] in 1997.</p>Unchanged: <p>Separate from the console and PC releases, a simplified LCD handheld adaptation entitled <em>[yadawiki link="Sonic 3D Blast (LCD game)" show="Sonic 3D Blast"]</em> was produced by [yadawiki link="Tiger Electronics"] in 1997.</p>
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Unchanged: <h3 class="wp-block-heading" id="29-sales">Sales</h3>Unchanged: <h3 class="wp-block-heading" id="29-sales">Sales</h3>
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Deleted: <p>Despite launching after Sega had formally discontinued the Mega Drive, <strong><em>Sonic 3D Blast</em></strong> proved commercially successful. Former Sega of America producer and director [yadawiki link="Mike Wallis"] recalled that the Mega Drive version sold over 700,000 copies worldwide in its original run,[ref name="wallis" /] later stating that sales ultimately exceeded one million units.[ref]Horowitz, Ken (2016). "Changing of the Guard". <em>Playing at the Next Level: A History of American Sega Games</em>. [yadawiki link="McFarland & Company"]. p. 156. ISBN 9780786499946.[/ref] According to Wallis, the Saturn version was also one of that system’s better selling titles worldwide, second only to <em>[yadawiki link="Nights into Dreams"]</em> among first party releases.[ref name="wallis" /][ref]<a href="https://archive.org/details/NEXT_Generation_28/page/n17/mode/2up" target="_blank" rel="noreferrer noopener">"Who Won the Videogame Wars of 1996?"</a>. [yadawiki link="<em>Next Generation"]</em>. No. 28. [yadawiki link="Imagine Media"]. April 1997. p. 17.[/ref]</p> Added: <p>Despite launching after Sega had formally discontinued the Mega Drive, <strong><em>Sonic 3D Blast</em></strong> proved commercially successful. Former Sega of America producer and director [yadawiki link="Mike Wallis"] recalled that the Mega Drive version sold over 700,000 copies worldwide in its original run,[ref name="wallis" /] later stating that sales ultimately exceeded one million units.[ref]Horowitz, Ken (2016). "Changing of the Guard".&nbsp;<em>Playing at the Next Level: A History of American Sega Games</em>.&nbsp;[yadawiki link="McFarland &amp; Company"]. p.&nbsp;156.&nbsp;ISBN&nbsp;9780786499946.[/ref] According to Wallis, the Saturn version was also one of that system’s better selling titles worldwide, second only to <em>[yadawiki link="Nights into Dreams"]</em> among first party releases.[ref name="wallis" /][ref]<a href="https://archive.org/details/NEXT_Generation_28/page/n17/mode/2up" target="_blank" rel="noreferrer noopener">"Who Won the Videogame Wars of 1996?"</a>.&nbsp;[yadawiki link="<em>Next Generation"]</em>. No.&nbsp;28.&nbsp;[yadawiki link="Imagine Media"]. April 1997. p.&nbsp;17.[/ref]</p>
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Deleted: <figure class="wp-block-table"><table><tbody><tr><th><strong>Number of copies sold</strong></th><th><strong>Platform</strong></th><th><strong>Reference</strong></th></tr><tr><td>700,000+</td><td>Sega Mega Drive</td><td><a href="https://books.google.com/books?id=W-FfCgAAQBAJ&pg=PA149&lpg=PA149&dq=best+selling+sega+game+gear+game&source=bl&ots=jZ8vG4OIfU&sig=HpcgmeoUx8JK0sdLx6KgYoBbHL4&hl=en&sa=X&ved=0ahUKEwip95Gew4rQAhUF5yYKHdrWCU04MhDoAQgaMAA#v=onepage&q=best%20selling%20sega%20game%20gear%20game&f=false" target="_blank" rel="noreferrer noopener">Sega-16 Interview with Mike Wallis (2007-06-19)</a></td></tr></tbody></table></figure> Added: <figure class="wp-block-table"><table><tbody><tr><th><strong>Number of copies sold</strong></th><th><strong>Platform</strong></th><th><strong>Reference</strong></th></tr><tr><td>700,000+</td><td>Sega Mega Drive</td><td><a href="https://books.google.com/books?id=W-FfCgAAQBAJ&amp;pg=PA149&amp;lpg=PA149&amp;dq=best+selling+sega+game+gear+game&amp;source=bl&amp;ots=jZ8vG4OIfU&amp;sig=HpcgmeoUx8JK0sdLx6KgYoBbHL4&amp;hl=en&amp;sa=X&amp;ved=0ahUKEwip95Gew4rQAhUF5yYKHdrWCU04MhDoAQgaMAA#v=onepage&amp;q=best%20selling%20sega%20game%20gear%20game&amp;f=false" target="_blank" rel="noreferrer noopener">Sega-16 Interview with Mike Wallis (2007-06-19)</a></td></tr></tbody></table></figure>
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Unchanged: <h2 class="wp-block-heading" id="30-reception">Reception</h2>Unchanged: <h2 class="wp-block-heading" id="30-reception">Reception</h2>
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Unchanged: <h3 class="wp-block-heading" id="31-contemporary">Contemporary</h3>Unchanged: <h3 class="wp-block-heading" id="31-contemporary">Contemporary</h3>
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Deleted: <figure class="wp-block-table alignright"><table><tbody><tr><th class="has-text-align-center" data-align="center"><strong>Publication</strong></th><th class="has-text-align-center" data-align="center"><strong>Score</strong></th></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="Computer and Video Games"]</em></td><td class="has-text-align-center" data-align="center">GEN: 4/5[ref name="CVGGenRev"]Lomas, Ed (November 1996). <a href="https://archive.org/details/Computer_and_Video_Games_Issue_180_1996-11_EMAP_Images_GB/page/n73/mode/2up" target="_blank" rel="noreferrer noopener">"Review: <em>Sonic 3D: Flicky's Island</em>"</a>. <em>[yadawiki link="Computer and Video Games"]</em>. No. 180. pp. 74–75.[/ref]<br>SAT: 3/5[ref name="CVGSatRev"]Lomas, Ed (March 1997). <a href="https://archive.org/details/Computer_and_Video_Games_Issue_184_1997-03_EMAP_Images_GB/page/n77/mode/2up" target="_blank" rel="noreferrer noopener">"Review: <em>Sonic 3D</em>"</a>. <em>[yadawiki link="Computer and Video Games"]</em>. No. 184. pp. 78–79.[/ref]</td></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="Electronic Gaming Monthly"]</em></td><td class="has-text-align-center" data-align="center">SAT: 6/10, 7.5/10, 7/10, 6/10[ref name="EGMSat"]Smith, Shawn; Hsu, Dan; Boyer, Crispin; Sushi-X (January 1997). <a href="https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20090%20%28January%201997%29/page/n59/mode/2up" target="_blank" rel="noreferrer noopener">"Review Crew: <em>Sonic 3D Blast</em>"</a>. <em>[yadawiki link="Electronic Gaming Monthly"]</em>. No. 90. [yadawiki link="Ziff Davis"]. p. 60.[/ref]<br>GEN: 7/10, 7.5/10, 7.5/10, 7/10[ref name="EGMGen"]Smith, Shawn; Hsu, Dan; Boyer, Crispin; Sushi-X (November 1996). <a href="https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20088%20%28November%201996%29/page/n91/mode/2up" target="_blank" rel="noreferrer noopener">"Review Crew: <em>Sonic 3D Blast</em>"</a>. <em>[yadawiki link="Electronic Gaming Monthly"]</em>. No. 88. [yadawiki link="Ziff Davis"]. p. 90.[/ref]</td></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="GameSpot"]</em></td><td class="has-text-align-center" data-align="center">SAT: 7/10[ref name="GSpot"]Gerstmann, Jeff (December 12, 1996). <a href="https://web.archive.org/web/20031222015304/http://www.gamespot.com/saturn/action/sonic3dblast/review.html" target="_blank" rel="noreferrer noopener">"<em>Sonic 3D Blast</em> Review for Saturn"</a>. <em>[yadawiki link="GameSpot"]</em>. [yadawiki link="CNET Networks"]. Archived from <a href="http://www.gamespot.com/saturn/action/sonic3dblast/review.html" target="_blank" rel="noreferrer noopener">the original</a> on December 22, 2003. Retrieved February 25, 2022.[/ref]<br>PC: 5.6/10[ref name="gspotpc" /]</td></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="Mean Machines Sega"]</em></td><td class="has-text-align-center" data-align="center">GEN: 92% [ref name="MMSRev"]Jevons, Dan; Swan, Angus (November 1996). <a href="https://archive.org/details/mean-machines-sega-magazine-49/page/n54/mode/2up" target="_blank" rel="noreferrer noopener">"Megadrive Review: <em>Sonic 3D Blast</em>"</a>. [yadawiki link="<em>Mean Machines Sega"]</em>. No. 49. [yadawiki link="Ascential" show="EMAP"]. pp. 54–56.[/ref]</td></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="Entertainment Weekly"]</em></td><td class="has-text-align-center" data-align="center">GEN: B[ref name="Ent"]Walk, Gary Eng (December 13, 1996). <a href="https://ew.com/article/1996/12/13/sonic-3d-blast/" target="_blank" rel="noreferrer noopener">"<em>Sonic 3D Blast</em> Review"</a>. <em>[yadawiki link="Entertainment Weekly"]</em>. <a href="https://web.archive.org/web/20090425115529/http://www.ew.com/ew/article/0,,295392,00.html" target="_blank" rel="noreferrer noopener">Archived</a> from the original on April 25, 2009. Retrieved July 19, 2013.[/ref]<br>SAT: C[ref name="Ent"]Walk, Gary Eng (December 13, 1996). <a href="https://ew.com/article/1996/12/13/sonic-3d-blast/" target="_blank" rel="noreferrer noopener">"<em>Sonic 3D Blast</em> Review"</a>. <em>[yadawiki link="Entertainment Weekly"]</em>. <a href="https://web.archive.org/web/20090425115529/http://www.ew.com/ew/article/0,,295392,00.html" target="_blank" rel="noreferrer noopener">Archived</a> from the original on April 25, 2009. Retrieved July 19, 2013.[/ref]</td></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="Sega Saturn Magazine&lt;/em&gt;"]</em></td><td class="has-text-align-center" data-align="center">SAT: 82%[ref name="SSM22" /]</td></tr></tbody></table></figure> Added: <figure class="wp-block-table alignright"><table><tbody><tr><th class="has-text-align-center" data-align="center"><strong>Publication</strong></th><th class="has-text-align-center" data-align="center"><strong>Score</strong></th></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="Computer and Video Games"]</em></td><td class="has-text-align-center" data-align="center">GEN: 4/5[ref name="CVGGenRev"]Lomas, Ed (November 1996).&nbsp;<a href="https://archive.org/details/Computer_and_Video_Games_Issue_180_1996-11_EMAP_Images_GB/page/n73/mode/2up" target="_blank" rel="noreferrer noopener">"Review:&nbsp;<em>Sonic 3D: Flicky's Island</em>"</a>.&nbsp;<em>[yadawiki link="Computer and Video Games"]</em>. No.&nbsp;180. pp.&nbsp;74–75.[/ref]<br>SAT: 3/5[ref name="CVGSatRev"]Lomas, Ed (March 1997).&nbsp;<a href="https://archive.org/details/Computer_and_Video_Games_Issue_184_1997-03_EMAP_Images_GB/page/n77/mode/2up" target="_blank" rel="noreferrer noopener">"Review:&nbsp;<em>Sonic 3D</em>"</a>.&nbsp;<em>[yadawiki link="Computer and Video Games"]</em>. No.&nbsp;184. pp.&nbsp;78–79.[/ref]</td></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="Electronic Gaming Monthly"]</em></td><td class="has-text-align-center" data-align="center">SAT: 6/10, 7.5/10, 7/10, 6/10[ref name="EGMSat"]Smith, Shawn; Hsu, Dan; Boyer, Crispin; Sushi-X (January 1997).&nbsp;<a href="https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20090%20%28January%201997%29/page/n59/mode/2up" target="_blank" rel="noreferrer noopener">"Review Crew:&nbsp;<em>Sonic 3D Blast</em>"</a>.&nbsp;<em>[yadawiki link="Electronic Gaming Monthly"]</em>. No.&nbsp;90.&nbsp;[yadawiki link="Ziff Davis"]. p.&nbsp;60.[/ref]<br>GEN: 7/10, 7.5/10, 7.5/10, 7/10[ref name="EGMGen"]Smith, Shawn; Hsu, Dan; Boyer, Crispin; Sushi-X (November 1996).&nbsp;<a href="https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20088%20%28November%201996%29/page/n91/mode/2up" target="_blank" rel="noreferrer noopener">"Review Crew:&nbsp;<em>Sonic 3D Blast</em>"</a>.&nbsp;<em>[yadawiki link="Electronic Gaming Monthly"]</em>. No.&nbsp;88.&nbsp;[yadawiki link="Ziff Davis"]. p.&nbsp;90.[/ref]</td></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="GameSpot"]</em></td><td class="has-text-align-center" data-align="center">SAT: 7/10[ref name="GSpot"]Gerstmann, Jeff (December 12, 1996).&nbsp;<a href="https://web.archive.org/web/20031222015304/http://www.gamespot.com/saturn/action/sonic3dblast/review.html" target="_blank" rel="noreferrer noopener">"<em>Sonic 3D Blast</em>&nbsp;Review for Saturn"</a>.&nbsp;<em>[yadawiki link="GameSpot"]</em>.&nbsp;[yadawiki link="CNET Networks"]. Archived from&nbsp;<a href="http://www.gamespot.com/saturn/action/sonic3dblast/review.html" target="_blank" rel="noreferrer noopener">the original</a>&nbsp;on December 22, 2003. Retrieved&nbsp;February 25,&nbsp;2022.[/ref]<br>PC: 5.6/10[ref name="gspotpc" /]</td></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="Mean Machines Sega"]</em></td><td class="has-text-align-center" data-align="center">GEN: 92% [ref name="MMSRev"]Jevons, Dan; Swan, Angus (November 1996).&nbsp;<a href="https://archive.org/details/mean-machines-sega-magazine-49/page/n54/mode/2up" target="_blank" rel="noreferrer noopener">"Megadrive Review:&nbsp;<em>Sonic 3D Blast</em>"</a>.&nbsp;[yadawiki link="<em>Mean Machines Sega"]</em>. No.&nbsp;49.&nbsp;[yadawiki link="Ascential" show="EMAP"]. pp.&nbsp;54–56.[/ref]</td></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="Entertainment Weekly"]</em></td><td class="has-text-align-center" data-align="center">GEN: B[ref name="Ent"]Walk, Gary Eng (December 13, 1996).&nbsp;<a href="https://ew.com/article/1996/12/13/sonic-3d-blast/" target="_blank" rel="noreferrer noopener">"<em>Sonic 3D Blast</em>&nbsp;Review"</a>.&nbsp;<em>[yadawiki link="Entertainment Weekly"]</em>.&nbsp;<a href="https://web.archive.org/web/20090425115529/http://www.ew.com/ew/article/0,,295392,00.html" target="_blank" rel="noreferrer noopener">Archived</a>&nbsp;from the original on April 25, 2009. Retrieved&nbsp;July 19,&nbsp;2013.[/ref]<br>SAT: C[ref name="Ent"]Walk, Gary Eng (December 13, 1996).&nbsp;<a href="https://ew.com/article/1996/12/13/sonic-3d-blast/" target="_blank" rel="noreferrer noopener">"<em>Sonic 3D Blast</em>&nbsp;Review"</a>.&nbsp;<em>[yadawiki link="Entertainment Weekly"]</em>.&nbsp;<a href="https://web.archive.org/web/20090425115529/http://www.ew.com/ew/article/0,,295392,00.html" target="_blank" rel="noreferrer noopener">Archived</a>&nbsp;from the original on April 25, 2009. Retrieved&nbsp;July 19,&nbsp;2013.[/ref]</td></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="Sega Saturn Magazine&lt;/em&gt;"]</em></td><td class="has-text-align-center" data-align="center">SAT: 82%[ref name="SSM22" /]</td></tr></tbody></table></figure>
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Unchanged: <p>At release, critics generally viewed the Mega Drive version of <strong><em>Sonic 3D Blast</em></strong> positively. Dan Jevons and Angus Swan of <em>[yadawiki link="Mean Machines Sega"]</em> praised it as a legitimate and substantial addition to the series, welcoming the new isometric gameplay for adding depth while still feeling like <em>Sonic</em> and commending the controls, music and sense of inertia.[ref name="MMSRev" /] Ed Lomas of [yadawiki link="Computer and Video Games"] called it "the first essential Mega Drive game in years", arguing that the revised structure would appeal both to existing fans and to players tired of simply running right.[ref name="CVGGenRev" /]</p>Unchanged: <p>At release, critics generally viewed the Mega Drive version of <strong><em>Sonic 3D Blast</em></strong> positively. Dan Jevons and Angus Swan of <em>[yadawiki link="Mean Machines Sega"]</em> praised it as a legitimate and substantial addition to the series, welcoming the new isometric gameplay for adding depth while still feeling like <em>Sonic</em> and commending the controls, music and sense of inertia.[ref name="MMSRev" /] Ed Lomas of [yadawiki link="Computer and Video Games"] called it "the first essential Mega Drive game in years", arguing that the revised structure would appeal both to existing fans and to players tired of simply running right.[ref name="CVGGenRev" /]</p>
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Deleted: <p>Several reviewers, including Lomas and staff at <em>[yadawiki link="Electronic Gaming Monthly"]</em>, noted that mastering the perspective and controls took an adjustment period, but felt the game became enjoyable once players adapted.[ref name="CVGGenRev"/][ref name="EGMGen" /] Art Angel of <em>[yadawiki link="GamePro"]</em> likewise found the isometric angle initially frustrating but ultimately praised the clever level layouts and varied soundtrack.[ref name="GPro99"]Art Angel (December 1996). <a href="https://archive.org/details/GamePro_Issue_099_Volume_09_Number_12_1996-12_IDG_Publishing_US/page/n159/mode/2up" target="_blank" rel="noreferrer noopener">"Genesis ProReview: <em>Sonic 3D Blast</em>"</a>. <em>[yadawiki link="GamePro"]</em>. No. 99. [yadawiki link="International Data Group" show="IDG"]. p. 156.[/ref]</p> Added: <p>Several reviewers, including Lomas and staff at <em>[yadawiki link="Electronic Gaming Monthly"]</em>, noted that mastering the perspective and controls took an adjustment period, but felt the game became enjoyable once players adapted.[ref name="CVGGenRev"/][ref name="EGMGen" /] Art Angel of <em>[yadawiki link="GamePro"]</em> likewise found the isometric angle initially frustrating but ultimately praised the clever level layouts and varied soundtrack.[ref name="GPro99"]Art Angel (December 1996).&nbsp;<a href="https://archive.org/details/GamePro_Issue_099_Volume_09_Number_12_1996-12_IDG_Publishing_US/page/n159/mode/2up" target="_blank" rel="noreferrer noopener">"Genesis ProReview:&nbsp;<em>Sonic 3D Blast</em>"</a>.&nbsp;<em>[yadawiki link="GamePro"]</em>. No.&nbsp;99.&nbsp;[yadawiki link="International Data Group" show="IDG"]. p.&nbsp;156.[/ref]</p>
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Unchanged: <p>The graphics were widely considered a technical showcase for the Mega Drive. Reviewers singled out the fluid pre-rendered sprites, colourful environments and FMV intro as impressive for the hardware, with <em>Electronic Gaming Monthly</em> staff describing it as one of the system’s best looking games.[ref name="EGMGen" /][ref name="CVGGenRev"/][ref name="MMSRev"/][ref name="GPro99" /] Critics did, however, point out that the checkerboard floors could appear repetitive, even if they helped judge jumps and angles.[ref name="CVGGenRev"/][ref name="MMSRev"/]</p>Unchanged: <p>The graphics were widely considered a technical showcase for the Mega Drive. Reviewers singled out the fluid pre-rendered sprites, colourful environments and FMV intro as impressive for the hardware, with <em>Electronic Gaming Monthly</em> staff describing it as one of the system’s best looking games.[ref name="EGMGen" /][ref name="CVGGenRev"/][ref name="MMSRev"/][ref name="GPro99" /] Critics did, however, point out that the checkerboard floors could appear repetitive, even if they helped judge jumps and angles.[ref name="CVGGenRev"/][ref name="MMSRev"/]</p>
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Unchanged: <p>Difficulty and pacing drew more mixed comments. Some critics, such as Jevons and Swan, found the game comparatively easy once the controls were mastered,[ref name="MMSRev"/] while Lomas and Lee Nutter of <em>Sega Saturn Magazine</em> argued that it was tougher and longer than most earlier <em>Sonic</em> titles.[ref name="CVGGenRev"/][ref name="SSM22"/] The relative scarcity of hidden areas compared to earlier games was also noted as reducing replay value.[ref name="CVGGenRev"/][ref name="EGMGen" /]</p>Unchanged: <p>Difficulty and pacing drew more mixed comments. Some critics, such as Jevons and Swan, found the game comparatively easy once the controls were mastered,[ref name="MMSRev"/] while Lomas and Lee Nutter of <em>Sega Saturn Magazine</em> argued that it was tougher and longer than most earlier <em>Sonic</em> titles.[ref name="CVGGenRev"/][ref name="SSM22"/] The relative scarcity of hidden areas compared to earlier games was also noted as reducing replay value.[ref name="CVGGenRev"/][ref name="EGMGen" /]</p>
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Unchanged: <p>The Saturn version, released shortly afterwards, received more moderate praise. While reviewers appreciated the higher resolution graphics, weather effects, enhanced animation and revamped 3D Special Stages, several outlets criticised how similar it remained to the 16 bit original.[ref name="EGMSat"/][ref name="SSM22"/][ref name="CVGSatRev"/] <em>Entertainment Weekly</em> remarked that although <strong><em>Sonic 3D Blast</em></strong> was "super by 16 bit standards", it felt less impressive on Saturn where more advanced 3D titles were common.[ref name="Ent"/] Jeff Gerstmann of <em>GameSpot</em> was more positive, highlighting the graphical upgrades, soundtrack and challenging boss fights, though he echoed concerns that searching each level for the last remaining enemy could become tedious.[ref name="GSpot"/]</p>Unchanged: <p>The Saturn version, released shortly afterwards, received more moderate praise. While reviewers appreciated the higher resolution graphics, weather effects, enhanced animation and revamped 3D Special Stages, several outlets criticised how similar it remained to the 16 bit original.[ref name="EGMSat"/][ref name="SSM22"/][ref name="CVGSatRev"/] <em>Entertainment Weekly</em> remarked that although <strong><em>Sonic 3D Blast</em></strong> was "super by 16 bit standards", it felt less impressive on Saturn where more advanced 3D titles were common.[ref name="Ent"/] Jeff Gerstmann of <em>GameSpot</em> was more positive, highlighting the graphical upgrades, soundtrack and challenging boss fights, though he echoed concerns that searching each level for the last remaining enemy could become tedious.[ref name="GSpot"/]</p>
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Unchanged: <p>The original PC port drew the harshest contemporary response. While based on the Saturn version, GameSpot’s staff criticised its inconsistent performance and camera scrolling, and concluded that the game did little to justify Sonic’s debut on Windows.[ref name="gspotpc"/]</p>Unchanged: <p>The original PC port drew the harshest contemporary response. While based on the Saturn version, GameSpot’s staff criticised its inconsistent performance and camera scrolling, and concluded that the game did little to justify Sonic’s debut on Windows.[ref name="gspotpc"/]</p>
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Deleted: <p>Beyond the outlets listed above, <em>[yadawiki link="Sega Power"]</em> also awarded the game a high score of 92 percent, praising its presentation and regarding it as a strong late Mega Drive release.[ref]Ellis, Les (December 1996). "<a href="https://sonic-city.net/wp-content/uploads/2025/11/SegaPower_UK_86.pdf#page=54">Review Saturn: Sonic 3D</a>". <em>[yadawiki link="Sega Power"]</em> (86): 54,55. Archived from <a href="https://retrocdn.net/images/d/de/SegaPower_UK_86.pdf#page=54" target="_blank" rel="noreferrer noopener">the original</a>. Retrieved on 24 February 2022.[/ref] <em>Electronic Gaming Monthly</em> named <strong><em>Sonic 3D Blast</em></strong> a runner up for its Genesis Game of the Year award, behind <em>Vectorman 2</em>.[ref]<a href="https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20092%20%28March%201997%29/page/n87/mode/2up" target="_blank" rel="noreferrer noopener">"The Best of '96"</a>. <em>[yadawiki link="Electronic Gaming Monthly"]</em>. No. 92. [yadawiki link="Ziff Davis"]. March 1997. p. 86.[/ref]</p> Added: <p>Beyond the outlets listed above, <em>[yadawiki link="Sega Power"]</em> also awarded the game a high score of 92 percent, praising its presentation and regarding it as a strong late Mega Drive release.[ref]Ellis, Les (December 1996). "<a href="https://sonic-city.net/wp-content/uploads/2025/11/SegaPower_UK_86.pdf#page=54">Review Saturn: Sonic 3D</a>".&nbsp;<em>[yadawiki link="Sega Power"]</em>&nbsp;(86): 54,55. Archived from&nbsp;<a href="https://retrocdn.net/images/d/de/SegaPower_UK_86.pdf#page=54" target="_blank" rel="noreferrer noopener">the original</a>. Retrieved on 24 February 2022.[/ref] <em>Electronic Gaming Monthly</em> named <strong><em>Sonic 3D Blast</em></strong> a runner up for its Genesis Game of the Year award, behind <em>Vectorman 2</em>.[ref]<a href="https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20092%20%28March%201997%29/page/n87/mode/2up" target="_blank" rel="noreferrer noopener">"The Best of '96"</a>.&nbsp;<em>[yadawiki link="Electronic Gaming Monthly"]</em>. No.&nbsp;92.&nbsp;[yadawiki link="Ziff Davis"]. March 1997. p.&nbsp;86.[/ref]</p>
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Unchanged: <h3 class="wp-block-heading" id="32-retrospective">Retrospective</h3>Unchanged: <h3 class="wp-block-heading" id="32-retrospective">Retrospective</h3>
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Deleted: <figure class="wp-block-table alignright"><table><tbody><tr><td class="has-text-align-center" data-align="center"><strong>Aggregator</strong></td><td class="has-text-align-center" data-align="center"><strong>Score</strong></td></tr><tr><td class="has-text-align-center" data-align="center">[yadawiki link="GameRankings"]</td><td class="has-text-align-center" data-align="center">SAT: 67%[ref name="GRSAT"]<a href="https://web.archive.org/web/20191205230134/http://www.gamerankings.com/saturn/198693-sonic-3d-blast/index.html" target="_blank" rel="noreferrer noopener">"<em>Sonic 3D Blast</em> for Saturn"</a>. [yadawiki link="GameRankings"]. Archived from <a href="https://www.gamerankings.com/saturn/198693-sonic-3d-blast/index.html" target="_blank" rel="noreferrer noopener">the original</a> on December 5, 2019. Retrieved July 19, 2013.[/ref]<br>GEN: 59%[ref name="GRGEN"]<a href="https://web.archive.org/web/20190706074027/https://www.gamerankings.com/genesis/586469-sonic-3d-blast/index.html">"<em>Sonic 3D Blast</em> for Genesis"</a>. <a href="https://en.wikipedia.org/wiki/GameRankings">GameRankings</a>. Archived from <a href="https://www.gamerankings.com/genesis/586469-sonic-3d-blast/index.html">the original</a> on July 6, 2019. Retrieved July 19, 2013.[/ref]</td></tr><tr><th class="has-text-align-center" data-align="center"><strong>Publication</strong></th><th class="has-text-align-center" data-align="center"><strong>Score</strong></th></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="AllGame"]</em></td><td class="has-text-align-center" data-align="center">GEN: 3.5/5[ref name="allgame"]Weiss, Brett Alan. <a href="https://web.archive.org/web/20141114183439/http://www.allgame.com/game.php?id=1707&tab=review" target="_blank" rel="noreferrer noopener">"<em>Sonic 3D Blast</em> - Review"</a>. <em>AllGame</em>. Archived from <a href="http://www.allgame.com/game.php?id=1707&tab=review" target="_blank" rel="noreferrer noopener">the original</a> on November 14, 2014. Retrieved February 2, 2018.[/ref]</td></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="Eurogamer"]</em></td><td class="has-text-align-center" data-align="center">GEN: 6/10[ref name="EuroGRev"]Whitehead, Dan (November 3, 2007). <a href="https://web.archive.org/web/20140916203333/http://www.eurogamer.net/articles/r_vcround_wii" target="_blank" rel="noreferrer noopener">"Virtual Console Roundup: <em>Sonic 3D: Flickies Island</em>"</a>. <em>[yadawiki link="Eurogamer"]</em>. Archived from <a href="http://www.eurogamer.net/articles/r_vcround_wii" target="_blank" rel="noreferrer noopener">the original</a> on September 16, 2014. Retrieved February 25, 2022.[/ref]</td></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="GameRevolution"]</em></td><td class="has-text-align-center" data-align="center">SAT: C+[ref name="GR gameplay" /]</td></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="GameSpot"]</em></td><td class="has-text-align-center" data-align="center">GEN: 4/10[ref name="gspotgen"]Shau, Austin (December 12, 2007). <a href="https://web.archive.org/web/20081205153311/http://www.gamespot.com:80/wii/action/sonic3dblast/review.html" target="_blank" rel="noreferrer noopener">"<em>Sonic 3D Blast</em> for Wii Review"</a>. <em>[yadawiki link="GameSpot"]</em>. [yadawiki link="CBS Interactive"]. Archived from <a href="http://www.gamespot.com/wii/action/sonic3dblast/review.html" target="_blank" rel="noreferrer noopener">the original</a> on December 5, 2008. Retrieved February 25, 2022.[/ref]</td></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="IGN"]</em></td><td class="has-text-align-center" data-align="center">GEN: 6/10[ref name="IGN"/]</td></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="Nintendo Life"]</em></td><td class="has-text-align-center" data-align="center">GEN: 6/10[ref name="nl"]McFerran, Damien (November 2, 2007). <a href="https://www.nintendolife.com/reviews/2007/11/sonic_3d_blast_virtual_console" target="_blank" rel="noreferrer noopener">"<em>Sonic 3D Blast</em> (Wii Virtual Console / Mega Drive) Review"</a>. <em>[yadawiki link="Nintendo Life"]</em>. <a href="https://web.archive.org/web/20111222204133/http://vc.nintendolife.com/reviews/2007/11/sonic_3d_blast_virtual_console" target="_blank" rel="noreferrer noopener">Archived</a> from the original on December 22, 2011. Retrieved March 1, 2015.[/ref]</td></tr></tbody></table></figure> Added: <figure class="wp-block-table alignright"><table><tbody><tr><td class="has-text-align-center" data-align="center"><strong>Aggregator</strong></td><td class="has-text-align-center" data-align="center"><strong>Score</strong></td></tr><tr><td class="has-text-align-center" data-align="center">[yadawiki link="GameRankings"]</td><td class="has-text-align-center" data-align="center">SAT: 67%[ref name="GRSAT"]<a href="https://web.archive.org/web/20191205230134/http://www.gamerankings.com/saturn/198693-sonic-3d-blast/index.html" target="_blank" rel="noreferrer noopener">"<em>Sonic 3D Blast</em>&nbsp;for Saturn"</a>.&nbsp;[yadawiki link="GameRankings"]. Archived from&nbsp;<a href="https://www.gamerankings.com/saturn/198693-sonic-3d-blast/index.html" target="_blank" rel="noreferrer noopener">the original</a>&nbsp;on December 5, 2019. Retrieved&nbsp;July 19,&nbsp;2013.[/ref]<br>GEN: 59%[ref name="GRGEN"]<a href="https://web.archive.org/web/20190706074027/https://www.gamerankings.com/genesis/586469-sonic-3d-blast/index.html">"<em>Sonic 3D Blast</em>&nbsp;for Genesis"</a>.&nbsp;<a href="https://en.wikipedia.org/wiki/GameRankings">GameRankings</a>. Archived from&nbsp;<a href="https://www.gamerankings.com/genesis/586469-sonic-3d-blast/index.html">the original</a>&nbsp;on July 6, 2019. Retrieved&nbsp;July 19,&nbsp;2013.[/ref]</td></tr><tr><th class="has-text-align-center" data-align="center"><strong>Publication</strong></th><th class="has-text-align-center" data-align="center"><strong>Score</strong></th></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="AllGame"]</em></td><td class="has-text-align-center" data-align="center">GEN: 3.5/5[ref name="allgame"]Weiss, Brett Alan.&nbsp;<a href="https://web.archive.org/web/20141114183439/http://www.allgame.com/game.php?id=1707&amp;tab=review" target="_blank" rel="noreferrer noopener">"<em>Sonic 3D Blast</em>&nbsp;- Review"</a>.&nbsp;<em>AllGame</em>. Archived from&nbsp;<a href="http://www.allgame.com/game.php?id=1707&amp;tab=review" target="_blank" rel="noreferrer noopener">the original</a>&nbsp;on November 14, 2014. Retrieved&nbsp;February 2,&nbsp;2018.[/ref]</td></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="Eurogamer"]</em></td><td class="has-text-align-center" data-align="center">GEN: 6/10[ref name="EuroGRev"]Whitehead, Dan (November 3, 2007).&nbsp;<a href="https://web.archive.org/web/20140916203333/http://www.eurogamer.net/articles/r_vcround_wii" target="_blank" rel="noreferrer noopener">"Virtual Console Roundup:&nbsp;<em>Sonic 3D: Flickies Island</em>"</a>.&nbsp;<em>[yadawiki link="Eurogamer"]</em>. Archived from&nbsp;<a href="http://www.eurogamer.net/articles/r_vcround_wii" target="_blank" rel="noreferrer noopener">the original</a>&nbsp;on September 16, 2014. Retrieved&nbsp;February 25,&nbsp;2022.[/ref]</td></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="GameRevolution"]</em></td><td class="has-text-align-center" data-align="center">SAT: C+[ref name="GR gameplay" /]</td></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="GameSpot"]</em></td><td class="has-text-align-center" data-align="center">GEN: 4/10[ref name="gspotgen"]Shau, Austin (December 12, 2007).&nbsp;<a href="https://web.archive.org/web/20081205153311/http://www.gamespot.com:80/wii/action/sonic3dblast/review.html" target="_blank" rel="noreferrer noopener">"<em>Sonic 3D Blast</em>&nbsp;for Wii Review"</a>.&nbsp;<em>[yadawiki link="GameSpot"]</em>.&nbsp;[yadawiki link="CBS Interactive"]. Archived from&nbsp;<a href="http://www.gamespot.com/wii/action/sonic3dblast/review.html" target="_blank" rel="noreferrer noopener">the original</a>&nbsp;on December 5, 2008. Retrieved&nbsp;February 25,&nbsp;2022.[/ref]</td></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="IGN"]</em></td><td class="has-text-align-center" data-align="center">GEN: 6/10[ref name="IGN"/]</td></tr><tr><td class="has-text-align-center" data-align="center"><em>[yadawiki link="Nintendo Life"]</em></td><td class="has-text-align-center" data-align="center">GEN: 6/10[ref name="nl"]McFerran, Damien (November 2, 2007).&nbsp;<a href="https://www.nintendolife.com/reviews/2007/11/sonic_3d_blast_virtual_console" target="_blank" rel="noreferrer noopener">"<em>Sonic 3D Blast</em>&nbsp;(Wii Virtual Console / Mega Drive) Review"</a>.&nbsp;<em>[yadawiki link="Nintendo Life"]</em>.&nbsp;<a href="https://web.archive.org/web/20111222204133/http://vc.nintendolife.com/reviews/2007/11/sonic_3d_blast_virtual_console" target="_blank" rel="noreferrer noopener">Archived</a>&nbsp;from the original on December 22, 2011. Retrieved&nbsp;March 1,&nbsp;2015.[/ref]</td></tr></tbody></table></figure>
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Unchanged: <p>Retrospective commentary on <strong><em>Sonic 3D Blast</em></strong> has tended to be more mixed or negative than its initial reception. Many later reviewers focused on the isometric structure and slower pace as major flaws compared to side scrolling <em>Sonic</em> games. Lucas M. Thomas of IGN felt that the game lacked the trademark sense of speed and intense action, describing the core design as a repetitive, laid back fetch quest with only occasional bursts of excitement.[ref name="IGN"/] Austin Shau of GameSpot similarly called the gameplay "an exercise in tedium", criticising Sonic’s relatively sluggish movement and slippery deceleration.[ref name="gspotgen" /]</p>Unchanged: <p>Retrospective commentary on <strong><em>Sonic 3D Blast</em></strong> has tended to be more mixed or negative than its initial reception. Many later reviewers focused on the isometric structure and slower pace as major flaws compared to side scrolling <em>Sonic</em> games. Lucas M. Thomas of IGN felt that the game lacked the trademark sense of speed and intense action, describing the core design as a repetitive, laid back fetch quest with only occasional bursts of excitement.[ref name="IGN"/] Austin Shau of GameSpot similarly called the gameplay "an exercise in tedium", criticising Sonic’s relatively sluggish movement and slippery deceleration.[ref name="gspotgen" /]</p>
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Unchanged: <p>Damien McFerran of Nintendo Life considered the fundamental loop of hunting down the last few enemies to free their Flickies inherently repetitive, arguing that only the boss encounters and Special Stages broke up the formula in a satisfying way.[ref name="nl" /] Some writers, such as Game Revolution’s Z Roc, nonetheless praised the underlying idea and noted that the Flicky collection mechanic and larger maps offered more exploration than traditional stages, even if the execution did not fully realise that potential.[ref name="GR gameplay" /]</p>Unchanged: <p>Damien McFerran of Nintendo Life considered the fundamental loop of hunting down the last few enemies to free their Flickies inherently repetitive, arguing that only the boss encounters and Special Stages broke up the formula in a satisfying way.[ref name="nl" /] Some writers, such as Game Revolution’s Z Roc, nonetheless praised the underlying idea and noted that the Flicky collection mechanic and larger maps offered more exploration than traditional stages, even if the execution did not fully realise that potential.[ref name="GR gameplay" /]</p>
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Unchanged: <p>Despite reservations about the gameplay, later critiques continued to praise the visual and audio presentation. Reviewers highlighted the pre rendered graphics, colourful environments and smooth animation as impressive for a 16 bit system and still appealing in hindsight, with McFerran calling the visuals "stunning considering the hardware".[ref name="nl" /] The sound design, including the reused ring scatter effect and many of the music tracks, was also singled out as a strong point, with Thomas giving the soundtrack one of the highest subscores among the game’s elements and remarking that several pieces remained memorable.[ref name=IGN/][ref name="gspotgen" /]</p>Unchanged: <p>Despite reservations about the gameplay, later critiques continued to praise the visual and audio presentation. Reviewers highlighted the pre rendered graphics, colourful environments and smooth animation as impressive for a 16 bit system and still appealing in hindsight, with McFerran calling the visuals "stunning considering the hardware".[ref name="nl" /] The sound design, including the reused ring scatter effect and many of the music tracks, was also singled out as a strong point, with Thomas giving the soundtrack one of the highest subscores among the game’s elements and remarking that several pieces remained memorable.[ref name=IGN/][ref name="gspotgen" /]</p>
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Deleted: <p>Some outlets went as far as ranking <strong><em>Sonic 3D Blast</em></strong> among the weaker entries in the series. USgamer and Complex both argued that it did not feel like a "true" <em>Sonic</em> game, with Complex objecting to the use of "3D" in the title for a game that still relied on sprites and an isometric view.[ref name="complex"]USgamer Team (August 18, 2017). <a href="https://web.archive.org/web/20170825025119/http://www.usgamer.net/articles/gotta-go-fast-ranking-all-of-the-sonic-the-hedgehog-games" target="_blank" rel="noreferrer noopener">"Gotta Go Fast: Ranking All of The <em>Sonic The Hedgehog</em> Games"</a>. <em>USgamer</em>. Archived from <a href="https://www.usgamer.net/articles/gotta-go-fast-ranking-all-of-the-sonic-the-hedgehog-games" target="_blank" rel="noreferrer noopener">the original</a> on August 25, 2017. Retrieved February 5, 2018.[/ref][ref]Knight, Rich. <a href="http://www.complex.com/pop-culture/2013/07/every-sonic-hedgehog-platformer-from-worst-best/26" target="_blank" rel="noreferrer noopener">"Ranking Every "<em>Sonic the Hedgehog</em>" Platformer"</a>. <em>Complex</em>. Retrieved February 5, 2018.[/ref] PC Gamer described it as an early sign of the difficulties the franchise would face transitioning fully into 3D.[ref name="pcgamer"]<a href="https://www.pcgamer.com/the-sonic-games-ranked-from-best-to-worst-for-some-reason-knuckles/2/" target="_blank" rel="noreferrer noopener">"The Sonic games ranked from best to worst for some reason & Knuckles"</a>. <em>PC Gamer</em>. September 1, 2017. Retrieved February 5, 2018.[/ref] The game is often referred to as a black sheep of the series.[ref]Armstrong, Jason (October 14, 2006). <a href="https://www.nintendolife.com/reviews/2006/10/sonic_mega_collection_gamecube" target="_blank" rel="noreferrer noopener">"<em>Sonic Mega Collection</em> Review (GCN)"</a>. <em>[yadawiki link="Nintendo Life"]</em>. Retrieved July 27, 2018.[/ref]</p> Added: <p>Some outlets went as far as ranking <strong><em>Sonic 3D Blast</em></strong> among the weaker entries in the series. USgamer and Complex both argued that it did not feel like a "true" <em>Sonic</em> game, with Complex objecting to the use of "3D" in the title for a game that still relied on sprites and an isometric view.[ref name="complex"]USgamer Team (August 18, 2017).&nbsp;<a href="https://web.archive.org/web/20170825025119/http://www.usgamer.net/articles/gotta-go-fast-ranking-all-of-the-sonic-the-hedgehog-games" target="_blank" rel="noreferrer noopener">"Gotta Go Fast: Ranking All of The&nbsp;<em>Sonic The Hedgehog</em>&nbsp;Games"</a>.&nbsp;<em>USgamer</em>. Archived from&nbsp;<a href="https://www.usgamer.net/articles/gotta-go-fast-ranking-all-of-the-sonic-the-hedgehog-games" target="_blank" rel="noreferrer noopener">the original</a>&nbsp;on August 25, 2017. Retrieved&nbsp;February 5,&nbsp;2018.[/ref][ref]Knight, Rich.&nbsp;<a href="http://www.complex.com/pop-culture/2013/07/every-sonic-hedgehog-platformer-from-worst-best/26" target="_blank" rel="noreferrer noopener">"Ranking Every "<em>Sonic the Hedgehog</em>" Platformer"</a>.&nbsp;<em>Complex</em>. Retrieved&nbsp;February 5,&nbsp;2018.[/ref] PC Gamer described it as an early sign of the difficulties the franchise would face transitioning fully into 3D.[ref name="pcgamer"]<a href="https://www.pcgamer.com/the-sonic-games-ranked-from-best-to-worst-for-some-reason-knuckles/2/" target="_blank" rel="noreferrer noopener">"The Sonic games ranked from best to worst for some reason &amp; Knuckles"</a>.&nbsp;<em>PC Gamer</em>. September 1, 2017. Retrieved&nbsp;February 5,&nbsp;2018.[/ref] The game is often referred to as a black sheep of the series.[ref]Armstrong, Jason (October 14, 2006).&nbsp;<a href="https://www.nintendolife.com/reviews/2006/10/sonic_mega_collection_gamecube" target="_blank" rel="noreferrer noopener">"<em>Sonic Mega Collection</em>&nbsp;Review (GCN)"</a>.&nbsp;<em>[yadawiki link="Nintendo Life"]</em>. Retrieved&nbsp;July 27,&nbsp;2018.[/ref]</p>
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Deleted: <p>Other retrospective writers have been more forgiving. Brett Alan Weiss of AllGame described <strong><em>Sonic 3D Bla</em>st</strong> as a "nice departure" from the usual formula and appreciated the attempt to experiment while the series was still popular.[ref name="allgame" /] Jeremy Parish of 1UP.com, reassessing the game in the context of <em>Sonic Mega Collection Plus</em>, concluded that it was "much better than you might be led to believe by the negative reviews it garnered back in the day".[ref]Parish, Jeremy (November 29, 2004). <a href="https://web.archive.org/web/20121003193625/http://www.1up.com/reviews/sonic-mega-collection_3" target="_blank" rel="noreferrer noopener">"<em>Sonic Mega Collection Plus</em> Review for PS2 from"</a>. <em>[yadawiki link="1UP.com"]</em>. Archived from <a href="http://www.1up.com/reviews/sonic-mega-collection_3" target="_blank" rel="noreferrer noopener">the original</a> on October 3, 2012. Retrieved February 9, 2015.[/ref]</p> Added: <p>Other retrospective writers have been more forgiving. Brett Alan Weiss of AllGame described <strong><em>Sonic 3D Bla</em>st</strong> as a "nice departure" from the usual formula and appreciated the attempt to experiment while the series was still popular.[ref name="allgame" /] Jeremy Parish of 1UP.com, reassessing the game in the context of <em>Sonic Mega Collection Plus</em>, concluded that it was "much better than you might be led to believe by the negative reviews it garnered back in the day".[ref]Parish, Jeremy (November 29, 2004).&nbsp;<a href="https://web.archive.org/web/20121003193625/http://www.1up.com/reviews/sonic-mega-collection_3" target="_blank" rel="noreferrer noopener">"<em>Sonic Mega Collection Plus</em>&nbsp;Review for PS2 from"</a>.&nbsp;<em>[yadawiki link="1UP.com"]</em>. Archived from&nbsp;<a href="http://www.1up.com/reviews/sonic-mega-collection_3" target="_blank" rel="noreferrer noopener">the original</a>&nbsp;on October 3, 2012. Retrieved&nbsp;February 9,&nbsp;2015.[/ref]</p>
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Deleted: <p><strong><em>Sonic 3D Blast</em></strong> occupies a distinctive place in the series as the final [yadawiki link="Sega Mega Drive" show="Mega Drive"] [yadawiki link="Sonic the Hedgehog"] title and the first original <em>Sonic</em> game released for the [yadawiki link="Sega Saturn"], conceived as a sort of farewell for the 16-bit console and an early attempt to bring Sonic into a three dimensional styled environment.[ref name="HoStH" /][ref name="IGN" /] Despite the system having already been discontinued, the Mega Drive version was commercially successful, with producer Mike Wallis recalling sales of over seven hundred thousand copies and later stating that it ultimately exceeded one million units sold.[ref name="wallis" /] The Saturn release was also one of that system’s better selling titles worldwide, second only to <em>[yadawiki link="NiGHTS into Dreams..."]</em> among Sega published games.[ref name="wallis" /][ref]<a href="https://archive.org/details/NEXT_Generation_28/page/n17/mode/2up" target="_blank" rel="noreferrer noopener">"Who Won the Videogame Wars of 1996?"</a>. <em>[yadawiki link="Next Generation"]</em>. No. 28. [yadawiki link="Imagine Media"]. April 1997. p. 17.[/ref]</p> Added: <p><strong><em>Sonic 3D Blast</em></strong> occupies a distinctive place in the series as the final [yadawiki link="Sega Mega Drive" show="Mega Drive"] [yadawiki link="Sonic the Hedgehog"] title and the first original <em>Sonic</em> game released for the [yadawiki link="Sega Saturn"], conceived as a sort of farewell for the 16-bit console and an early attempt to bring Sonic into a three dimensional styled environment.[ref name="HoStH" /][ref name="IGN" /] Despite the system having already been discontinued, the Mega Drive version was commercially successful, with producer Mike Wallis recalling sales of over seven hundred thousand copies and later stating that it ultimately exceeded one million units sold.[ref name="wallis" /] The Saturn release was also one of that system’s better selling titles worldwide, second only to <em>[yadawiki link="NiGHTS into Dreams..."]</em> among Sega published games.[ref name="wallis" /][ref]<a href="https://archive.org/details/NEXT_Generation_28/page/n17/mode/2up" target="_blank" rel="noreferrer noopener">"Who Won the Videogame Wars of 1996?"</a>.&nbsp;<em>[yadawiki link="Next Generation"]</em>. No.&nbsp;28.&nbsp;[yadawiki link="Imagine Media"]. April 1997. p.&nbsp;17.[/ref]</p>
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Deleted: <p>Certain musical pieces from both the Mega Drive and Saturn or PC soundtracks were later re arranged for other [yadawiki link="Sonic the Hedgehog series" show="&lt;em&gt;Sonic&lt;/em&gt; games"], including <em>[yadawiki link="Sonic Adventure"]</em>, <em>[yadawiki link="Shadow the Hedgehog (game)" show="Shadow the Hedgehog"]</em>, <em>[yadawiki link="Sonic Chronicles: The Dark Brotherhood"]</em> and <em>[yadawiki link="Sonic Generations"]</em>.[ref name="comparison" /] For <em>Sonic Adventure</em>, composer [yadawiki link="Jun Senoue"] has said he reused some of his <strong><em>Sonic 3D Blast</em></strong> tracks because he personally liked them and felt that, since the Mega Drive version had never been released in Japan, those pieces had not been widely heard there.[ref name="comparison" /][ref]<em>Summer of Sonic 2011 Retrospect</em> (Interview with Jun Sunoue). London. July 2011.[/ref] An unused beta track from the Mega Drive version was later repurposed by Senoue as the boss theme in <em>[yadawiki link="Sonic the Hedgehog 4: Episode I"]</em>.[ref name="comparison" /][ref]Sterling, Jim (April 6, 2010). <a href="https://web.archive.org/web/20150924050100/https://www.destructoid.com/sonic-4-s-eggman-theme-is-from-sonic-3d-blast--170039.phtml" target="_blank" rel="noreferrer noopener">"Sonic 4's Eggman theme is from Sonic 3D Blast?"</a>. <em>Destructoid</em>. Archived from <a href="https://www.destructoid.com/sonic-4-s-eggman-theme-is-from-sonic-3d-blast--170039.phtml" target="_blank" rel="noreferrer noopener">the original</a> on September 24, 2015. Retrieved February 3, 2018.[/ref]</p> Added: <p>Certain musical pieces from both the Mega Drive and Saturn or PC soundtracks were later re arranged for other [yadawiki link="Sonic the Hedgehog series" show="&lt;em&gt;Sonic&lt;/em&gt; games"], including <em>[yadawiki link="Sonic Adventure"]</em>, <em>[yadawiki link="Shadow the Hedgehog (game)" show="Shadow the Hedgehog"]</em>, <em>[yadawiki link="Sonic Chronicles: The Dark Brotherhood"]</em> and <em>[yadawiki link="Sonic Generations"]</em>.[ref name="comparison" /] For <em>Sonic Adventure</em>, composer [yadawiki link="Jun Senoue"] has said he reused some of his <strong><em>Sonic 3D Blast</em></strong> tracks because he personally liked them and felt that, since the Mega Drive version had never been released in Japan, those pieces had not been widely heard there.[ref name="comparison" /][ref]<em>Summer of Sonic 2011 Retrospect</em>&nbsp;(Interview with Jun Sunoue). London. July 2011.[/ref] An unused beta track from the Mega Drive version was later repurposed by Senoue as the boss theme in <em>[yadawiki link="Sonic the Hedgehog 4: Episode I"]</em>.[ref name="comparison" /][ref]Sterling, Jim (April 6, 2010).&nbsp;<a href="https://web.archive.org/web/20150924050100/https://www.destructoid.com/sonic-4-s-eggman-theme-is-from-sonic-3d-blast--170039.phtml" target="_blank" rel="noreferrer noopener">"Sonic 4's Eggman theme is from Sonic 3D Blast?"</a>.&nbsp;<em>Destructoid</em>. Archived from&nbsp;<a href="https://www.destructoid.com/sonic-4-s-eggman-theme-is-from-sonic-3d-blast--170039.phtml" target="_blank" rel="noreferrer noopener">the original</a>&nbsp;on September 24, 2015. Retrieved&nbsp;February 3,&nbsp;2018.[/ref]</p>
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Unchanged: <figure class="wp-block-image size-large"><a href="https://sonic-city.net/wp-content/uploads/2025/11/Tails30thCoverRI-scaled.png"><img src="https://sonic-city.net/wp-content/uploads/2025/11/Tails30thCoverRI-675x1024.png" alt="" class="wp-image-45362"/></a></figure>Unchanged: <figure class="wp-block-image size-large"><a href="https://sonic-city.net/wp-content/uploads/2025/11/Tails30thCoverRI-scaled.png"><img src="https://sonic-city.net/wp-content/uploads/2025/11/Tails30thCoverRI-675x1024.png" alt="" class="wp-image-45362"/></a></figure>
Deleted: <!-- /wp:image --><figcaption class="blocks-gallery-caption wp-element-caption">From left to right: <em>[yadawiki link="Archie Sonic Blast"]</em>, <em>[yadawiki link="Sonic the Comic Issue 104"]</em>, and <em><em>[yadawiki link="Sonic the Hedgehog: Tails&#039; 30th Anniversary Special"]</em></em></figcaption></figure> Added: <!-- /wp:image --><figcaption class="blocks-gallery-caption wp-element-caption">From left to right: <em>[yadawiki link="Archie Sonic Blast"]</em>, <em>[yadawiki link="Sonic the Comic Issue 104"]</em>, and <em><em>[yadawiki link="Sonic the Hedgehog: Tails' 30th Anniversary Special"]</em></em></figcaption></figure>
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Deleted: <p>Beyond music, the game has been revisited in print and later media. Archie Comics produced a forty eight page special, <em>[yadawiki link="Sonic Blast (Archie)" show="Sonic Blast"]</em>, which directly adapts the basic premise of <strong><em>Sonic 3D Blast</em></strong> with Sonic and the Knothole Freedom Fighters confronting Robotnik on Flicky Island.[ref]Gallagher, Mike; DeCesare, Angelo (December 1996). "Sonic Blast". <em>Archie Sonic Blast</em> (1). Archie Comics.[/ref] A loose adaptation also appeared in issues [yadawiki link="Sonic the Comic Issue 104" show="104"] through [yadawiki link="Sonic the Comic Issue 106" show="106"] of <em>[yadawiki link="Sonic the Comic"]</em>, integrating the Flicky Island setting into that series ongoing narrative.[ref]<em>[yadawiki link="Sonic the Comic"]</em>, no. 104 (May 1997). [yadawiki link="Fleetway Publications"].[/ref] Many years later, the [yadawiki link="IDW Publishing"] one shot <em>[yadawiki link="Sonic the Hedgehog: Tails&#039; 30th Anniversary Special"]</em> presented a story positioned as a spiritual successor to <strong><em>Sonic 3D Blast</em></strong> and <em>[yadawiki link="Tails&#039; Skypatrol"]</em>, with [yadawiki link="Witchcart"] and her minions taking over Flicky Island and capturing Sonic, leaving [yadawiki link="Miles &#039;&#039;Tails&#039;&#039; Prower"] to save both him and the Flickies.</p> Added: <p>Beyond music, the game has been revisited in print and later media. Archie Comics produced a forty eight page special, <em>[yadawiki link="Sonic Blast (Archie)" show="Sonic Blast"]</em>, which directly adapts the basic premise of <strong><em>Sonic 3D Blast</em></strong> with Sonic and the Knothole Freedom Fighters confronting Robotnik on Flicky Island.[ref]Gallagher, Mike; DeCesare, Angelo (December 1996). "Sonic Blast".&nbsp;<em>Archie Sonic Blast</em>&nbsp;(1). Archie Comics.[/ref] A loose adaptation also appeared in issues [yadawiki link="Sonic the Comic Issue 104" show="104"] through [yadawiki link="Sonic the Comic Issue 106" show="106"] of <em>[yadawiki link="Sonic the Comic"]</em>, integrating the Flicky Island setting into that series ongoing narrative.[ref]<em>[yadawiki link="Sonic the Comic"]</em>, no.&nbsp;104 (May 1997).&nbsp;[yadawiki link="Fleetway Publications"].[/ref] Many years later, the [yadawiki link="IDW Publishing"] one shot <em>[yadawiki link="Sonic the Hedgehog: Tails' 30th Anniversary Special"]</em> presented a story positioned as a spiritual successor to <strong><em>Sonic 3D Blast</em></strong> and <em>[yadawiki link="Tails' Skypatrol"]</em>, with [yadawiki link="Witchcart"] and her minions taking over Flicky Island and capturing Sonic, leaving [yadawiki link="Miles ''Tails'' Prower"] to save both him and the Flickies.</p>
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Unchanged: <figure class="wp-block-image alignleft size-medium"><img src="https://sonic-city.net/wp-content/uploads/2025/11/image-32-300x169.png" alt="" class="wp-image-45363"/><figcaption class="wp-element-caption"><em>[yadawiki link="Lego Dimensions"]</em> Sonic the Hedgehog Level Pack intro cutscene.</figcaption></figure>Unchanged: <figure class="wp-block-image alignleft size-medium"><img src="https://sonic-city.net/wp-content/uploads/2025/11/image-32-300x169.png" alt="" class="wp-image-45363"/><figcaption class="wp-element-caption"><em>[yadawiki link="Lego Dimensions"]</em> Sonic the Hedgehog Level Pack intro cutscene.</figcaption></figure>
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Deleted: <p>For developer [yadawiki link="Traveller&#039;s Tales"], <strong><em>Sonic 3D Blast</em></strong> was one of the studio’s earliest high profile projects and the beginning of a longer association with Sega properties. The company collaborated with [yadawiki link="Sonic Team"] again on the Saturn racing title <em>[yadawiki link="Sonic R"]</em> in 1997,[ref name=":1"]Pétronille, Marc; Audureau, William (2014). <em>The History of Sonic the Hedgehog</em>. Pix'n Love. ISBN 978-1-926778-96-9.[/ref] and in later years became best known for licensed games based on the [yadawiki link="Lego"] toy line. Through that work they would eventually revisit the <em>Sonic</em> franchise in the 2015 crossover game <em>[yadawiki link="Lego Dimensions"]</em>, where Sonic appears as a playable character and themed level pack.[ref name="Director's Cut" /][ref]Fahey, Mike (July 23, 2016). <a href="https://kotaku.com/sonic-the-hedgehog-and-fantastic-beasts-headline-lego-d-1784168183" target="_blank" rel="noreferrer noopener">"Sonic The Hedgehog And Fantastic Beasts Headline Lego Dimensions' Wave Seven"</a>. <em>[yadawiki link="Kotaku"]</em>. Retrieved October 1, 2019.[/ref]</p> Added: <p>For developer [yadawiki link="Traveller's Tales"], <strong><em>Sonic 3D Blast</em></strong> was one of the studio’s earliest high profile projects and the beginning of a longer association with Sega properties. The company collaborated with [yadawiki link="Sonic Team"] again on the Saturn racing title <em>[yadawiki link="Sonic R"]</em> in 1997,[ref name=":1"]Pétronille, Marc; Audureau, William (2014).&nbsp;<em>The History of Sonic the Hedgehog</em>. Pix'n Love.&nbsp;ISBN&nbsp;978-1-926778-96-9.[/ref] and in later years became best known for licensed games based on the [yadawiki link="Lego"] toy line. Through that work they would eventually revisit the <em>Sonic</em> franchise in the 2015 crossover game <em>[yadawiki link="Lego Dimensions"]</em>, where Sonic appears as a playable character and themed level pack.[ref name="Director's Cut" /][ref]Fahey, Mike (July 23, 2016).&nbsp;<a href="https://kotaku.com/sonic-the-hedgehog-and-fantastic-beasts-headline-lego-d-1784168183" target="_blank" rel="noreferrer noopener">"Sonic The Hedgehog And Fantastic Beasts Headline Lego Dimensions' Wave Seven"</a>.&nbsp;<em>[yadawiki link="Kotaku"]</em>. Retrieved&nbsp;October 1,&nbsp;2019.[/ref]</p>
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Deleted: <figure class="wp-block-image alignright size-medium"><img src="https://sonic-city.net/wp-content/uploads/2025/11/image-33-300x224.png" alt="" class="wp-image-45364"/><figcaption class="wp-element-caption">The title screen for <em>[yadawiki link="Sonic 3D Blast: Director&#039;s Cut"]</em>.</figcaption></figure> Added: <figure class="wp-block-image alignright size-medium"><img src="https://sonic-city.net/wp-content/uploads/2025/11/image-33-300x224.png" alt="" class="wp-image-45364"/><figcaption class="wp-element-caption">The title screen for <em>[yadawiki link="Sonic 3D Blast: Director's Cut"]</em>.</figcaption></figure>
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Deleted: <p>The game’s mixed critical reputation led to it often being regarded as a black sheep within the franchise, particularly in retrospective rankings that criticized its isometric viewpoint and slower pace but continued to praise its visuals and music.[ref name="EuroGRev" /][ref name="gspotgen" /][ref name="nl" /][ref name="pcgamer" /][ref name="complex" /] Interest in the title was renewed in 2017 when lead programmer Jon Burton released an unofficial [yadawiki link="director&#039;s cut"] patch for the Mega Drive version, <em>[yadawiki link="Sonic 3D Blast: Director&#039;s Cut"]</em>, featuring refined controls, a password save system, Time Attack challenges, a level editor style Debug Mode and the ability to transform into [yadawiki link="Super Sonic"].[ref name="Director's Cut" /][ref]Wales, Matt (October 13, 2017). <a href="https://www.eurogamer.net/articles/2017-10-14-sonic-3ds-original-developer-is-creating-an-unofficial-directors-cut" target="_blank" rel="noreferrer noopener">"Sonic 3D's original developer is creating an unofficial Director's Cut"</a>. <em>Eurogamer</em>. Retrieved October 14, 2017.[/ref] This fan facing update has helped reframe the game for some players as an interesting experimental step in Sonic’s history, rather than only a misstep in the move toward three dimensional gameplay.</p> Added: <p>The game’s mixed critical reputation led to it often being regarded as a black sheep within the franchise, particularly in retrospective rankings that criticized its isometric viewpoint and slower pace but continued to praise its visuals and music.[ref name="EuroGRev" /][ref name="gspotgen" /][ref name="nl" /][ref name="pcgamer" /][ref name="complex" /] Interest in the title was renewed in 2017 when lead programmer Jon Burton released an unofficial [yadawiki link="director's cut"] patch for the Mega Drive version, <em>[yadawiki link="Sonic 3D Blast: Director's Cut"]</em>, featuring refined controls, a password save system, Time Attack challenges, a level editor style Debug Mode and the ability to transform into [yadawiki link="Super Sonic"].[ref name="Director's Cut" /][ref]Wales, Matt (October 13, 2017).&nbsp;<a href="https://www.eurogamer.net/articles/2017-10-14-sonic-3ds-original-developer-is-creating-an-unofficial-directors-cut" target="_blank" rel="noreferrer noopener">"Sonic 3D's original developer is creating an unofficial Director's Cut"</a>.&nbsp;<em>Eurogamer</em>. Retrieved&nbsp;October 14,&nbsp;2017.[/ref] This fan facing update has helped reframe the game for some players as an interesting experimental step in Sonic’s history, rather than only a misstep in the move toward three dimensional gameplay.</p>
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Unchanged: <h2 class="wp-block-heading" id="34-cheats">Cheats</h2>Unchanged: <h2 class="wp-block-heading" id="34-cheats">Cheats</h2>
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Unchanged: <h3 class="wp-block-heading" id="35-mega-drive-genesis-version">Mega Drive / Genesis version</h3>Unchanged: <h3 class="wp-block-heading" id="35-mega-drive-genesis-version">Mega Drive / Genesis version</h3>
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Unchanged: <h4 class="wp-block-heading" id="36-level-select">Level Select</h4>Unchanged: <h4 class="wp-block-heading" id="36-level-select">Level Select</h4>
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Unchanged: <li>On the title screen, press <img class="wp-image-26215" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-188.png" alt="">, <img class="wp-image-26214" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-187.png" alt="">, Right, <img class="wp-image-26214" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-187.png" alt="">, <img class="wp-image-26216" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-189.png" alt="">, Up, Down, <img class="wp-image-26214" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-187.png" alt="">.<br>If entered correctly, a chime will play and you will be taken to the menu screen. From there, choosing the Start option will bring up the Level Select screen.</li>Unchanged: <li>On the title screen, press <img class="wp-image-26215" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-188.png" alt="">, <img class="wp-image-26214" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-187.png" alt="">, Right, <img class="wp-image-26214" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-187.png" alt="">, <img class="wp-image-26216" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-189.png" alt="">, Up, Down, <img class="wp-image-26214" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-187.png" alt="">.<br>If entered correctly, a chime will play and you will be taken to the menu screen. From there, choosing the Start option will bring up the Level Select screen.</li>
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Deleted: <li>In the Genesis version, there is also a peculiar glitch based method of accessing the Level Select. By physically tilting or striking the cartridge so that the game momentarily “crashes,” an internal exception handler can trigger and drop the player into the hidden Stage Select, according to Traveller’s Tales founder Jon Burton.[ref name="Polygon"]Kuchera, Ben (3 October 2017). <a href="https://www.polygon.com/2017/10/3/16409052/sonic-3d-cheat-genesis" target="_blank" rel="noreferrer noopener">Why physically hitting Sonic 3D Blast unlocks a secret menu</a>. Polygon.[/ref]</li> Added: <li>In the Genesis version, there is also a peculiar glitch based method of accessing the Level Select. By physically tilting or striking the cartridge so that the game momentarily “crashes,” an internal exception handler can trigger and drop the player into the hidden Stage Select, according to Traveller’s Tales founder Jon Burton.[ref name="Polygon"]Kuchera, Ben (3 October 2017).&nbsp;<a href="https://www.polygon.com/2017/10/3/16409052/sonic-3d-cheat-genesis" target="_blank" rel="noreferrer noopener">Why physically hitting Sonic 3D Blast unlocks a secret menu</a>. Polygon.[/ref]</li>
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Unchanged: <h4 class="wp-block-heading" id="37-level-skip">Level Skip</h4>Unchanged: <h4 class="wp-block-heading" id="37-level-skip">Level Skip</h4>
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Unchanged: <li>After activating the Level Select and entering a Zone, pause the game and press <img class="wp-image-26214" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-187.png" alt=""> to immediately skip to the next level.</li>Unchanged: <li>After activating the Level Select and entering a Zone, pause the game and press <img class="wp-image-26214" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-187.png" alt=""> to immediately skip to the next level.</li>
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Unchanged: <li>If this is done during a Special Stage, the game will award the corresponding [yadawiki link="Chaos Emerald"] as if the stage had been cleared.</li>Unchanged: <li>If this is done during a Special Stage, the game will award the corresponding [yadawiki link="Chaos Emerald"] as if the stage had been cleared.</li>
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Unchanged: <h3 class="wp-block-heading" id="38-sega-saturn-version">Sega Saturn version</h3>Unchanged: <h3 class="wp-block-heading" id="38-sega-saturn-version">Sega Saturn version</h3>
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Unchanged: <h4 class="wp-block-heading" id="39-level-select-japanese-saturn-version">Level Select (Japanese Saturn version)</h4>Unchanged: <h4 class="wp-block-heading" id="39-level-select-japanese-saturn-version">Level Select (Japanese Saturn version)</h4>
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Unchanged: <li>On the title screen of the Japanese Sega Saturn version, press Down on the D-Pad three times, then press any of the six face buttons (A through Z) to jump to a Zone; a Ring sound will confirm the input.</li>Unchanged: <li>On the title screen of the Japanese Sega Saturn version, press Down on the D-Pad three times, then press any of the six face buttons (A through Z) to jump to a Zone; a Ring sound will confirm the input.</li>
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Unchanged: <li>Press START afterwards to enter the main menu and then begin the game from the chosen stage.</li>Unchanged: <li>Press START afterwards to enter the main menu and then begin the game from the chosen stage.</li>
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Unchanged: <h4 class="wp-block-heading" id="40-level-skip">Level Skip</h4>Unchanged: <h4 class="wp-block-heading" id="40-level-skip">Level Skip</h4>
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Unchanged: <li>On most Saturn releases, Level Skip is enabled by default.<!-- wp:list -->Unchanged: <li>On most Saturn releases, Level Skip is enabled by default.<!-- wp:list -->
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Unchanged: <li>At the title screen, hold <img class="wp-image-44955" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_C_Button.png" alt=""> and press START.</li>Unchanged: <li>At the title screen, hold <img class="wp-image-44955" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_C_Button.png" alt=""> and press START.</li>
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Unchanged: <li>Once in the main game, press START to pause, then press <img class="wp-image-44954" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_A_Button.png" alt="">, <img class="wp-image-44957" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_B_Button.webp" alt=""> or <img class="wp-image-44955" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_C_Button.png" alt=""> to advance to the next level.</li>Unchanged: <li>Once in the main game, press START to pause, then press <img class="wp-image-44954" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_A_Button.png" alt="">, <img class="wp-image-44957" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_B_Button.webp" alt=""> or <img class="wp-image-44955" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_C_Button.png" alt=""> to advance to the next level.</li>
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Unchanged: <h4 class="wp-block-heading" id="41-easy-emeralds-quick-emerald-gain-saturn">Easy Emeralds / Quick Emerald Gain (Saturn)</h4>Unchanged: <h4 class="wp-block-heading" id="41-easy-emeralds-quick-emerald-gain-saturn">Easy Emeralds / Quick Emerald Gain (Saturn)</h4>
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Unchanged: <li>Also enabled by default in Saturn versions:<!-- wp:list -->Unchanged: <li>Also enabled by default in Saturn versions:<!-- wp:list -->
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Unchanged: <li>At the title screen, hold <img class="wp-image-44955" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_C_Button.png" alt=""> and press START.</li>Unchanged: <li>At the title screen, hold <img class="wp-image-44955" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_C_Button.png" alt=""> and press START.</li>
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Unchanged: <li>During gameplay, pause the game and press <img class="wp-image-45126" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_Z_Button.png" alt=""> to trigger the Easy Emeralds function, allowing very rapid collection of Chaos Emeralds.</li>Unchanged: <li>During gameplay, pause the game and press <img class="wp-image-45126" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2025/11/Sega_Saturn_Z_Button.png" alt=""> to trigger the Easy Emeralds function, allowing very rapid collection of Chaos Emeralds.</li>
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Unchanged: <h2 class="wp-block-heading" id="42-trivia">Trivia</h2>Unchanged: <h2 class="wp-block-heading" id="42-trivia">Trivia</h2>
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Unchanged: <li>Director [yadawiki link="Jon Burton"] revealed on his GameHut YouTube channel that the Sega Saturn port of the game runs on essentially the exact same gameplay code as the Mega Drive / Genesis version. To streamline development, he wrote his own compiler so that the original hex assembly code could be ported directly, with the updated Saturn graphics overlaid on top of the original assets rather than interacting with the gameplay code.</li>Unchanged: <li>Director [yadawiki link="Jon Burton"] revealed on his GameHut YouTube channel that the Sega Saturn port of the game runs on essentially the exact same gameplay code as the Mega Drive / Genesis version. To streamline development, he wrote his own compiler so that the original hex assembly code could be ported directly, with the updated Saturn graphics overlaid on top of the original assets rather than interacting with the gameplay code.</li>
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Unchanged: <li>In the Mega Drive / Genesis version, there is a peculiar glitch that can be triggered in the Sound Test menu. By playing track 14 (the boot up cutscene music) and then quickly switching to track 19 (the 1-Up jingle) at the last moment, the game begins to play a series of random notes and sound effects. Letting this run long enough will eventually cause the glitchy audio to override the standard music and sound effects for the rest of the session.</li>Unchanged: <li>In the Mega Drive / Genesis version, there is a peculiar glitch that can be triggered in the Sound Test menu. By playing track 14 (the boot up cutscene music) and then quickly switching to track 19 (the 1-Up jingle) at the last moment, the game begins to play a series of random notes and sound effects. Letting this run long enough will eventually cause the glitchy audio to override the standard music and sound effects for the rest of the session.</li>
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Deleted: <li>The European box artwork for <strong><em>Sonic 3D Blast</em></strong> was created by design studio Me Company, using a clay model of [yadawiki link="Sonic the Hedgehog"]’s head as the basis for the illustration.[ref]<a href="https://twitter.com/y2k_aesthetic/status/1185707174384685056" target="_blank" rel="noreferrer noopener">Y2K Aesthetic Institute on Twitter</a>. <em>Twitter</em> (20 October 2019). Retrieved on 20 October 2019.[/ref]</li> Added: <li>The European box artwork for <strong><em>Sonic 3D Blast</em></strong> was created by design studio Me Company, using a clay model of [yadawiki link="Sonic the Hedgehog"]’s head as the basis for the illustration.[ref]<a href="https://twitter.com/y2k_aesthetic/status/1185707174384685056" target="_blank" rel="noreferrer noopener">Y2K Aesthetic Institute on Twitter</a>.&nbsp;<em>Twitter</em>&nbsp;(20 October 2019). Retrieved on 20 October 2019.[/ref]</li>
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Unchanged: <li>This is the second game to feature [yadawiki link="Knuckles the Echidna"]’s socks in the wrong color. They are blue instead of green; the first instance of incorrect sock color was in <em>[yadawiki link="Sonic 3 &amp; Knuckles"]</em>, where they appeared yellow when not playing as Knuckles.</li>Unchanged: <li>This is the second game to feature [yadawiki link="Knuckles the Echidna"]’s socks in the wrong color. They are blue instead of green; the first instance of incorrect sock color was in <em>[yadawiki link="Sonic 3 &amp; Knuckles"]</em>, where they appeared yellow when not playing as Knuckles.</li>
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Unchanged: <li>In the Mega Drive / Genesis version, the Level Select input <img class="wp-image-26215" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-188.png" alt=""> <img class="wp-image-26214" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-187.png" alt=""> → <img class="wp-image-26214" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-187.png" alt=""> <img class="wp-image-26216" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-189.png" alt=""> ↑ ↓ <img class="wp-image-26214" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-187.png" alt=""> is notable for spelling out “Baracuda” on the controller.<!-- wp:list -->Unchanged: <li>In the Mega Drive / Genesis version, the Level Select input <img class="wp-image-26215" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-188.png" alt=""> <img class="wp-image-26214" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-187.png" alt=""> → <img class="wp-image-26214" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-187.png" alt=""> <img class="wp-image-26216" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-189.png" alt=""> ↑ ↓ <img class="wp-image-26214" style="width: 19px;" src="https://sonic-city.net/wp-content/uploads/2023/07/image-187.png" alt=""> is notable for spelling out “Baracuda” on the controller.<!-- wp:list -->
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Unchanged: <li>The Mega Drive / Genesis Level Select can also be triggered by intentionally making the game crash, as described in the Cheats section, due to an internal exception handler that falls back to the hidden Stage Select menu.</li>Unchanged: <li>The Mega Drive / Genesis Level Select can also be triggered by intentionally making the game crash, as described in the Cheats section, due to an internal exception handler that falls back to the hidden Stage Select menu.</li>
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Unchanged: <li>At Jack in the Box fast food restaurants in the United States, copies of the PC version of <em><strong>Sonic 3D Blast</strong></em> were given away with kids’ meals up until the release of <em>[yadawiki link="Sonic Adventure"]</em>.</li>Unchanged: <li>At Jack in the Box fast food restaurants in the United States, copies of the PC version of <em><strong>Sonic 3D Blast</strong></em> were given away with kids’ meals up until the release of <em>[yadawiki link="Sonic Adventure"]</em>.</li>
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Unchanged: <li>All of the game’s [yadawiki link="Zone"] names are alliterations, similar to those in <em>[yadawiki link="Sonic the Hedgehog CD"]</em> (for example, Green Grove, Rusty Ruin, Diamond Dust).</li>Unchanged: <li>All of the game’s [yadawiki link="Zone"] names are alliterations, similar to those in <em>[yadawiki link="Sonic the Hedgehog CD"]</em> (for example, Green Grove, Rusty Ruin, Diamond Dust).</li>
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Unchanged: <li>[yadawiki link="Richard Jacques"], composer of the Saturn / PC soundtrack, later remixed the [yadawiki link="Green Grove Zone"] music for the Sega racing game ''Metropolis Street Racer'' as the track “It Doesn't Really Matter,” sung by [yadawiki link="Teresa Jane Davis" show="T. J. Davis"], who had previously worked with Jacques on <em>[yadawiki link="Sonic R"]</em>.</li>Unchanged: <li>[yadawiki link="Richard Jacques"], composer of the Saturn / PC soundtrack, later remixed the [yadawiki link="Green Grove Zone"] music for the Sega racing game ''Metropolis Street Racer'' as the track “It Doesn't Really Matter,” sung by [yadawiki link="Teresa Jane Davis" show="T. J. Davis"], who had previously worked with Jacques on <em>[yadawiki link="Sonic R"]</em>.</li>
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Unchanged: <li>The Sega Saturn port uses an arrangement of the 1-Up jingle from <em>[yadawiki link="Sonic the Hedgehog (16-bit)" show="Sonic the Hedgehog"]</em> and <em>[yadawiki link="Sonic the Hedgehog 2 (16-bit)" show="Sonic the Hedgehog 2"]</em> instead of the <em>[yadawiki link="Sonic 3 &amp; Knuckles"]</em> 1-Up jingle by [yadawiki link="Jun Senoue"] that was reused for the Mega Drive / Genesis version. Both versions use the same [yadawiki link="Chaos Emerald"] jingle. Despite this, original composer [yadawiki link="Yukifumi Makino"] is not credited in the Saturn release.</li>Unchanged: <li>The Sega Saturn port uses an arrangement of the 1-Up jingle from <em>[yadawiki link="Sonic the Hedgehog (16-bit)" show="Sonic the Hedgehog"]</em> and <em>[yadawiki link="Sonic the Hedgehog 2 (16-bit)" show="Sonic the Hedgehog 2"]</em> instead of the <em>[yadawiki link="Sonic 3 &amp; Knuckles"]</em> 1-Up jingle by [yadawiki link="Jun Senoue"] that was reused for the Mega Drive / Genesis version. Both versions use the same [yadawiki link="Chaos Emerald"] jingle. Despite this, original composer [yadawiki link="Yukifumi Makino"] is not credited in the Saturn release.</li>
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Unchanged: <li>This is the second <em>Sonic</em> game where collecting all seven Chaos Emeralds does not unlock [yadawiki link="Super Sonic"]. The Emeralds are instead required to access [yadawiki link="The Final Fight"] and obtain the good ending.</li>Unchanged: <li>This is the second <em>Sonic</em> game where collecting all seven Chaos Emeralds does not unlock [yadawiki link="Super Sonic"]. The Emeralds are instead required to access [yadawiki link="The Final Fight"] and obtain the good ending.</li>
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Unchanged: <li><strong><em>Sonic 3D Blast</em></strong> was the last <em>Sonic</em> game released for the Sega Mega Drive / Genesis.</li>Unchanged: <li><strong><em>Sonic 3D Blast</em></strong> was the last <em>Sonic</em> game released for the Sega Mega Drive / Genesis.</li>
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Unchanged: <li>This is the first <em>Sonic</em> title to be released on the [yadawiki link="Sega Saturn"], although [yadawiki link="Sonic the Hedgehog"] and [yadawiki link="Doctor Eggman" show="Dr. Eggman"] had already appeared as unlockable characters in <em>[yadawiki link="Christmas NiGHTS into Dreams..."]</em>.</li>Unchanged: <li>This is the first <em>Sonic</em> title to be released on the [yadawiki link="Sega Saturn"], although [yadawiki link="Sonic the Hedgehog"] and [yadawiki link="Doctor Eggman" show="Dr. Eggman"] had already appeared as unlockable characters in <em>[yadawiki link="Christmas NiGHTS into Dreams..."]</em>.</li>
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Unchanged: <li>It is the only <em>Sonic</em> game where the European version features a different title from the North American version, using <strong><em>Sonic 3D: Flickies’ Island</em></strong> outside North America.</li>Unchanged: <li>It is the only <em>Sonic</em> game where the European version features a different title from the North American version, using <strong><em>Sonic 3D: Flickies’ Island</em></strong> outside North America.</li>
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Unchanged: <li>One of Sonic’s idle or waiting animations from this game was later reused in <em>[yadawiki link="Sonic Generations"]</em> as one of [yadawiki link="Sonic the Hedgehog" show="Classic Sonic"]’s animations.</li>Unchanged: <li>One of Sonic’s idle or waiting animations from this game was later reused in <em>[yadawiki link="Sonic Generations"]</em> as one of [yadawiki link="Sonic the Hedgehog" show="Classic Sonic"]’s animations.</li>
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Unchanged: <li>The Japanese Sega Saturn version features slightly faster loading times but has the Level Skip code removed or altered compared to other Saturn versions.</li>Unchanged: <li>The Japanese Sega Saturn version features slightly faster loading times but has the Level Skip code removed or altered compared to other Saturn versions.</li>
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Unchanged: <li>Matthew Felix holds a documented world record high score of 1,746,900 points in the Mega Drive / Genesis version, achieved on 19 December 2013.[ref]<a href="https://recordsetter.com/world-record/highest-score-sonic-3d-blast-sega-genesis/34199" target="_blank" rel="noreferrer noopener">Highest score Sonic 3D Blast Sega Genesis</a>. RecordSetter.[/ref]</li>Unchanged: <li>Matthew Felix holds a documented world record high score of 1,746,900 points in the Mega Drive / Genesis version, achieved on 19 December 2013.[ref]<a href="https://recordsetter.com/world-record/highest-score-sonic-3d-blast-sega-genesis/34199" target="_blank" rel="noreferrer noopener">Highest score Sonic 3D Blast Sega Genesis</a>. RecordSetter.[/ref]</li>
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Unchanged: <li>In Japan, <strong><em>Sonic 3D Blast</em></strong> was the third to last first party Saturn title to be released and remained a Saturn exclusive there until <em>[yadawiki link="Sonic Mega Collection"]</em> finally brought the Mega Drive version to the region.</li>Unchanged: <li>In Japan, <strong><em>Sonic 3D Blast</em></strong> was the third to last first party Saturn title to be released and remained a Saturn exclusive there until <em>[yadawiki link="Sonic Mega Collection"]</em> finally brought the Mega Drive version to the region.</li>
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Unchanged: <li><strong><em>Sonic 3D Blast</em></strong> shares several core mechanics with the earlier Sega arcade game <em>[yadawiki link="Flicky (game)" show="Flicky"]</em>, which introduced the Flickies. Both games revolve around rescuing small birds that form a chain behind the player, scattering when hit by an enemy, and clearing stages by safely escorting all birds to a goal point.</li>Unchanged: <li><strong><em>Sonic 3D Blast</em></strong> shares several core mechanics with the earlier Sega arcade game <em>[yadawiki link="Flicky (game)" show="Flicky"]</em>, which introduced the Flickies. Both games revolve around rescuing small birds that form a chain behind the player, scattering when hit by an enemy, and clearing stages by safely escorting all birds to a goal point.</li>
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Unchanged: <li><strong><em>Sonic 3D Blast</em></strong> is one of the two <em>Sonic</em> titles included in the <em>[yadawiki link="Arcade Collection"]</em> for PC, the other being <em>[yadawiki link="Sonic R"]</em>.</li>Unchanged: <li><strong><em>Sonic 3D Blast</em></strong> is one of the two <em>Sonic</em> titles included in the <em>[yadawiki link="Arcade Collection"]</em> for PC, the other being <em>[yadawiki link="Sonic R"]</em>.</li>
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Deleted: <li>Multiple musical cues, such as the [yadawiki link="1-Up"] jingle and [yadawiki link="Continue"] music, were reused from <em>Sonic 3 & Knuckles</em>. The game also reuses several sound samples from earlier <em>Sonic</em> titles, while the Saturn / PC version enhances many of the sound effects.</li> Added: <li>Multiple musical cues, such as the [yadawiki link="1-Up"] jingle and [yadawiki link="Continue"] music, were reused from <em>Sonic 3 &amp; Knuckles</em>. The game also reuses several sound samples from earlier <em>Sonic</em> titles, while the Saturn / PC version enhances many of the sound effects.</li>
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Unchanged: <li>Like <em>[yadawiki link="Sonic the Hedgehog CD"]</em>, <em>[yadawiki link="Sonic &amp; Knuckles Collection"]</em> and <em>[yadawiki link="Sonic R"]</em>, the original PC port of <strong><em>Sonic 3D Blast</em></strong> was released under the “Sega PC” brand.</li>Unchanged: <li>Like <em>[yadawiki link="Sonic the Hedgehog CD"]</em>, <em>[yadawiki link="Sonic &amp; Knuckles Collection"]</em> and <em>[yadawiki link="Sonic R"]</em>, the original PC port of <strong><em>Sonic 3D Blast</em></strong> was released under the “Sega PC” brand.</li>
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Unchanged: <li>A promotional screenshot for <em>[yadawiki link="Sonic Jam (Game.com)" show="Sonic Jam"]</em> on the Tiger [yadawiki link="Game.com" show="Game.com"] handheld showed <strong><em>Sonic 3D Blast</em></strong> as a planned title for that system, but this version was later cancelled for unknown reasons.</li>Unchanged: <li>A promotional screenshot for <em>[yadawiki link="Sonic Jam (Game.com)" show="Sonic Jam"]</em> on the Tiger [yadawiki link="Game.com" show="Game.com"] handheld showed <strong><em>Sonic 3D Blast</em></strong> as a planned title for that system, but this version was later cancelled for unknown reasons.</li>
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Unchanged: <li>Unlike many earlier <em>Sonic</em> releases, the Mega Drive / Genesis version uses a single ROM worldwide. The regional differences are limited to the title screen, which displays <strong><em>Sonic 3D Blast</em></strong> on North American hardware and <strong><em>Sonic 3D: Flickies’ Island</em></strong> on European and Japanese systems.</li>Unchanged: <li>Unlike many earlier <em>Sonic</em> releases, the Mega Drive / Genesis version uses a single ROM worldwide. The regional differences are limited to the title screen, which displays <strong><em>Sonic 3D Blast</em></strong> on North American hardware and <strong><em>Sonic 3D: Flickies’ Island</em></strong> on European and Japanese systems.</li>
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Unchanged: <li>In issue 54 of the Spanish magazine <em>Superjuegos</em>, a feature on <strong><em>Sonic 3D Blast</em></strong> refers to most of the game’s Zones using alternate names derived from previous <em>Sonic</em> titles:<!-- wp:list -->Unchanged: <li>In issue 54 of the Spanish magazine <em>Superjuegos</em>, a feature on <strong><em>Sonic 3D Blast</em></strong> refers to most of the game’s Zones using alternate names derived from previous <em>Sonic</em> titles:<!-- wp:list -->
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Unchanged: <li>[yadawiki link="Green Grove Zone"] is called "[yadawiki link="Green Hill"]".</li>Unchanged: <li>[yadawiki link="Green Grove Zone"] is called "[yadawiki link="Green Hill"]".</li>
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Unchanged: <li>[yadawiki link="Rusty Ruin Zone"] is called "[yadawiki link="Marble Zone"]".</li>Unchanged: <li>[yadawiki link="Rusty Ruin Zone"] is called "[yadawiki link="Marble Zone"]".</li>
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Unchanged: <li>[yadawiki link="Spring Stadium Zone"] is called "[yadawiki link="Casino Night"]" (matching the name used for the original uncompressed Spring Stadium theme).</li>Unchanged: <li>[yadawiki link="Spring Stadium Zone"] is called "[yadawiki link="Casino Night"]" (matching the name used for the original uncompressed Spring Stadium theme).</li>
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Unchanged: <li>[yadawiki link="Diamond Dust Zone"] is called "Snow Mountain Zone", a name later reused for [yadawiki link="Snow Mountain Zone"] in <em>[yadawiki link="Sonic Dash"]</em>, which also uses a remix of <strong><em>Sonic 3D Blast</em></strong>’s Diamond Dust music.</li>Unchanged: <li>[yadawiki link="Diamond Dust Zone"] is called "Snow Mountain Zone", a name later reused for [yadawiki link="Snow Mountain Zone"] in <em>[yadawiki link="Sonic Dash"]</em>, which also uses a remix of <strong><em>Sonic 3D Blast</em></strong>’s Diamond Dust music.</li>
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Unchanged: <li>[yadawiki link="Volcano Valley Zone"] is called "Volcano Zone".</li>Unchanged: <li>[yadawiki link="Volcano Valley Zone"] is called "Volcano Zone".</li>
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Unchanged: <li>[yadawiki link="Gene Gadget Zone"] is referred to as "[yadawiki link="Chemical Plant"]".</li>Unchanged: <li>[yadawiki link="Gene Gadget Zone"] is referred to as "[yadawiki link="Chemical Plant"]".</li>
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Unchanged: <li>[yadawiki link="Panic Puppet Zone"] is referred to as "[yadawiki link="Scrap Brain Zone" show="Scrap Brain"]".</li>Unchanged: <li>[yadawiki link="Panic Puppet Zone"] is referred to as "[yadawiki link="Scrap Brain Zone" show="Scrap Brain"]".</li>
Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
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Unchanged: <!-- /wp:list-item --></ul>Unchanged: <!-- /wp:list-item --></ul>
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Unchanged: <h2 class="wp-block-heading" id="43-notes">Notes</h2>Unchanged: <h2 class="wp-block-heading" id="43-notes">Notes</h2>
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Unchanged: <p>[notelist]</p>Unchanged: <p>[notelist]</p>
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Unchanged: <h2 class="wp-block-heading" id="44-references">References</h2>Unchanged: <h2 class="wp-block-heading" id="44-references">References</h2>
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Unchanged: <!-- wp:paragraph -->Unchanged: <!-- wp:paragraph -->
Unchanged: <p>[reflist]</p>Unchanged: <p>[reflist]</p>
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Unchanged: <h2 class="wp-block-heading" id="45-external-links-"><strong>External Links</strong></h2>Unchanged: <h2 class="wp-block-heading" id="45-external-links-"><strong>External Links</strong></h2>
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Unchanged: <!-- wp:list -->Unchanged: <!-- wp:list -->
Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->Unchanged: <ul class="wp-block-list"><!-- wp:list-item -->
Deleted: <li>Sega of America webpage: <a href="https://web.archive.org/web/19980223133514/http://www.sega.com:80/products/games/00360.html" target="_blank" rel="noreferrer noopener">Saturn</a></li> Added: <li>Sega of America webpage:&nbsp;<a href="https://web.archive.org/web/19980223133514/http://www.sega.com:80/products/games/00360.html" target="_blank" rel="noreferrer noopener">Saturn</a></li>
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Deleted: <li><a href="http://web.archive.org/web/19961219232932/http://www.sega.com/features/sonic3d/" target="_blank" rel="noreferrer noopener">Official website on Sega.com</a> (archive)</li> Added: <li><a href="http://web.archive.org/web/19961219232932/http://www.sega.com/features/sonic3d/" target="_blank" rel="noreferrer noopener">Official website on Sega.com</a>&nbsp;(archive)</li>
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Unchanged: <li><a href="http://vc.sega.jp/vc_3dblast/" target="_blank" rel="noreferrer noopener">Sega of Japan Virtual Console page (Japanese)</a></li>Unchanged: <li><a href="http://vc.sega.jp/vc_3dblast/" target="_blank" rel="noreferrer noopener">Sega of Japan Virtual Console page (Japanese)</a></li>
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Deleted: <li>Nintendo catalogue pages: <a href="https://www.nintendo.com/games/detail/YtjKgcTFe0Kb9dXI8CnoCJ1pXmSVNI9e" target="_blank" rel="noreferrer noopener">US</a>, <a href="https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Sonic-3D-Flickies-Island-279063.html" target="_blank" rel="noreferrer noopener">UK</a>, <a href="http://web.archive.org/web/20120403022944/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19769&pageID=4" target="_blank" rel="noreferrer noopener">AU</a></li> Added: <li>Nintendo catalogue pages:&nbsp;<a href="https://www.nintendo.com/games/detail/YtjKgcTFe0Kb9dXI8CnoCJ1pXmSVNI9e" target="_blank" rel="noreferrer noopener">US</a>,&nbsp;<a href="https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Sonic-3D-Flickies-Island-279063.html" target="_blank" rel="noreferrer noopener">UK</a>,&nbsp;<a href="http://web.archive.org/web/20120403022944/http://www.nintendo.com.au/index.php?action=catalogue&amp;prodcat_id=41&amp;prod_id=19769&amp;pageID=4" target="_blank" rel="noreferrer noopener">AU</a></li>
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Deleted: <li><a href="http://store.steampowered.com/app/34278/" target="_blank" rel="noreferrer noopener"><em>Sonic 3D: Flickies' Island</em> on Steam</a></li> Added: <li><a href="http://store.steampowered.com/app/34278/" target="_blank" rel="noreferrer noopener"><em>Sonic 3D: Flickies' Island</em>&nbsp;on Steam</a></li>
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Deleted: <li><a href="https://sonic.sega.jp/sonic3d/">Official Saturn website</a> (in Japanese)</li> Added: <li><a href="https://sonic.sega.jp/sonic3d/">Official Saturn website</a>&nbsp;(in Japanese)</li>
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Deleted: <li><a href="https://www.mobygames.com/game/3494/sonic-3d-blast/" target="_blank" rel="noreferrer noopener"><em>Sonic 3D Blast</em></a> at MobyGames</li> Added: <li><a href="https://www.mobygames.com/game/3494/sonic-3d-blast/" target="_blank" rel="noreferrer noopener"><em>Sonic 3D Blast</em></a>&nbsp;at MobyGames</li>
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Deleted: <li><a href="https://gamefaqs.gamespot.com/genesis/586469-sonic-3d-blast" target="_blank" rel="noreferrer noopener"><em>Sonic 3D Blast</em></a> at GameFAQs</li> Added: <li><a href="https://gamefaqs.gamespot.com/genesis/586469-sonic-3d-blast" target="_blank" rel="noreferrer noopener"><em>Sonic 3D Blast</em></a>&nbsp;at GameFAQs</li>
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Deleted: <li><a href="http://www.hardcoregaming101.net/sonic-3d-blast/" target="_blank" rel="noreferrer noopener"><em>Sonic 3D Blast</em></a> at Hardcore Gaming 101</li> Added: <li><a href="http://www.hardcoregaming101.net/sonic-3d-blast/" target="_blank" rel="noreferrer noopener"><em>Sonic 3D Blast</em></a>&nbsp;at Hardcore Gaming 101</li>
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Deleted: <li><a href="https://tcrf.net/Sonic_3D_Blast" target="_blank" rel="noreferrer noopener"><em>Sonic 3D Blast</em></a> at The Cutting Room Floor</li> Added: <li><a href="https://tcrf.net/Sonic_3D_Blast" target="_blank" rel="noreferrer noopener"><em>Sonic 3D Blast</em></a>&nbsp;at The Cutting Room Floor</li>
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Unchanged: <li><a href="https://www.sega-16.com/2004/12/sonic-3d-blast/" target="_blank" rel="noreferrer noopener"><em>Sonic 3D Blast</em></a></li>Unchanged: <li><a href="https://www.sega-16.com/2004/12/sonic-3d-blast/" target="_blank" rel="noreferrer noopener"><em>Sonic 3D Blast</em></a></li>
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Deleted: <li><a href="https://www.sega-16.com/2011/09/side-by-side-sonic-3d-blast-genesis-vs-saturn/" target="_blank" rel="noreferrer noopener">"Side by SIde: <em>Sonic 3D Blast</em> (Genesis vs. Saturn)</a></li> Added: <li><a href="https://www.sega-16.com/2011/09/side-by-side-sonic-3d-blast-genesis-vs-saturn/" target="_blank" rel="noreferrer noopener">"Side by SIde:&nbsp;<em>Sonic 3D Blast</em>&nbsp;(Genesis vs. Saturn)</a></li>
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Unchanged: <li><a href="https://www.sega-16.com/2023/03/classic-interview-katsuhisa-sato-sonic-3d-blast/" target="_blank" rel="noreferrer noopener">Classic Interview: Katsuhisa Sato (<em>Sonic 3D Blast</em>)</a></li>Unchanged: <li><a href="https://www.sega-16.com/2023/03/classic-interview-katsuhisa-sato-sonic-3d-blast/" target="_blank" rel="noreferrer noopener">Classic Interview: Katsuhisa Sato (<em>Sonic 3D Blast</em>)</a></li>
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Unchanged: <h2 class="wp-block-heading" id="46-related-sonic-news-articles">Related Sonic News Articles</h2>Unchanged: <h2 class="wp-block-heading" id="46-related-sonic-news-articles">Related Sonic News Articles</h2>
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