New Mario & Sonic at the Olympic Games Unlikely as SEGA’s IOC Deal Focuses on Merchandise
New Mario & Sonic at the Olympic Games Unlikely as SEGA’s IOC Deal Focuses on Merchandise

New Mario & Sonic at the Olympic Games Unlikely as SEGA’s IOC Deal Focuses on Merchandise

Producer Lee Cocker says SEGA’s new partnership with the International Olympic Committee centers on merchandise, not a new Mario & Sonic at the Olympic Games entry.

Continue ReadingNew Mario & Sonic at the Olympic Games Unlikely as SEGA’s IOC Deal Focuses on Merchandise
Sonic Racing: CrossWorlds Built on SEGA’s “Secret Sauce” from SEGA Rally and OutRun
Sonic Racing: CrossWorlds Built on SEGA’s “Secret Sauce” from SEGA Rally and OutRun

Sonic Racing: CrossWorlds Built on SEGA’s “Secret Sauce” from SEGA Rally and OutRun

Developers behind Sonic Racing: CrossWorlds say the game draws on SEGA’s racing legacy, mixing the DNA of SEGA Rally and OutRun with the precision of Initial D.

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Sonic Racing: CrossWorlds Minecraft Festival Brings Chaos-Fueled Challenges and New Rewards
Sonic Racing: CrossWorlds Minecraft Festival Brings Chaos-Fueled Challenges and New Rewards

Sonic Racing: CrossWorlds Minecraft Festival Brings Chaos-Fueled Challenges and New Rewards

The next online Festival in Sonic Racing: CrossWorlds celebrates the Minecraft crossover, featuring chaos-filled challenges that reward players for blasting rivals with items.

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SEGA Says Sonic Racing: CrossWorlds Rewards Skill Over Luck, Aiming Beyond the “Party Game” Formula
SEGA Says Sonic Racing: CrossWorlds Rewards Skill Over Luck, Aiming Beyond the “Party Game” Formula

SEGA Says Sonic Racing: CrossWorlds Rewards Skill Over Luck, Aiming Beyond the “Party Game” Formula

CrossWorlds creative director Masaru Kohayakawa says SEGA designed the game to reward strategy and skill over luck, drawing clear contrast to the Mario Kart formula.

Continue ReadingSEGA Says Sonic Racing: CrossWorlds Rewards Skill Over Luck, Aiming Beyond the “Party Game” Formula
Takashi Iizuka Says Full Cross-Play Was the Toughest Challenge in Sonic Racing: CrossWorlds Development
Takashi Iizuka Says Full Cross-Play Was the Toughest Challenge in Sonic Racing: CrossWorlds Development

Takashi Iizuka Says Full Cross-Play Was the Toughest Challenge in Sonic Racing: CrossWorlds Development

Sonic producer Takashi Iizuka says achieving full cross-play across all platforms was the hardest part of Sonic Racing: CrossWorlds, requiring close collaboration with SEGA’s arcade division.

Continue ReadingTakashi Iizuka Says Full Cross-Play Was the Toughest Challenge in Sonic Racing: CrossWorlds Development