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Super Smash Bros. Brawl

From The Sonic the Hedgehog Wiki

Sonic's the name, speed's my game.


Sonic the Hedgehog victory quote

Super Smash Bros. Brawl (Template:RubyスマッシュブラザーズTemplate:Ruby Dairantō Smash Brothers X?, lit. "Great Melee Smash Brothers X") is a 2008 crossover fighting video game developed by Sora Ltd. and published by Nintendo for the Wii. It is the third installment in the Super Smash Bros. series. It was released in North America on 9 March 2008. It is commonly known by some people as SSBB and/or Brawl.

Brawl is notable for being the first game in the Super Smash Bros. series to feature third-party franchises, including Sonic the Hedgehog. Sonic the Hedgehog appears in the game as an unlockable playable character. Sonic is the fastest character in the game, even beating out prior fastest Smash Bros. character, Captain Falcon. He is one of the two third-party characters that were added to the game, the other character being Solid Snake.

Gameplay[edit | edit source]

Controls[edit | edit source]

Button formation[3] Movement
Wii Remote
& Nunchuck
Wii Remote
(sideways)
Classic
Controller
GameCube
Controller
Template:Analog Stick left/right Template:Directional Pad Left & Right Template:Left Analog Stick left/right Template:Analog Stick left/right Walk/run (if flicked)
Template:1 Button (Wii)/Template:2 Button (Wii) Template:A Button (Wii/DS) Directional buttons Taunt
Template:Analog Stick up/Template:C Button (Wii) Template:Directional Pad Up Template:Left Analog Stick up/Template:X Button (Wii Classic)/Template:Y Button (Wii Classic) Template:Analog Stick up/Template:X Button (GameCube)/Template:Y Button (GameCube) Jump
Template:Analog Stick up/Template:C Button (Wii) (midair) Template:Directional Pad Up (midair) Template:Left Analog Stick up/Template:X Button (Wii Classic)/Template:Y Button (Wii Classic) (midair) Template:Analog Stick up/Template:X Button (GameCube)/Template:Y Button (GameCube) (midair) Midair Jump
Template:Z Button (Wii) Template:B Button (Wii) Template:L Button (Wii Classic)/Template:R Button (Wii Classic) Template:L Button (GameCube)/Template:R Button (GameCube) Shield
Shield + flick Template:Analog Stick down, left or right Shield + Template:Directional Pad Down/Template:Directional Pad Left & Right down, left or right Shield + flick Template:Left Analog Stick down, left or right Shield + flick Template:Analog Stick down, left or right Dodge
Template:Z Button (Wii) (midair) Template:B Button (Wii) (midair) Template:L Button (Wii Classic)/Template:R Button (Wii Classic) (midair) Template:L Button (GameCube)/Template:R Button (GameCube) (midair) Air Dodge
Template:Analog Stick down Template:Directional Pad Down Template:Left Analog Stick down Template:Analog Stick down Crouch
Template:A Button (Wii/DS) + Template:B Button (Wii) Template:A Button (Wii/DS) + Template:B Button (Wii)/Template:Minus Button (Wii) Template:ZL Button (Wii Classic)/Template:ZR Button (Wii Classic) Template:L Button (GameCube)/Template:R Button (GameCube) + Template:A Button (GameCube)
Template:Z Button (GameCube)
Grab/release item
Grab + Template:Analog Stick forward Grab + Template:Directional Pad Left & Right (forward) Grab + Template:Left Analog Stick forward Grab + Template:Analog Stick forward Forward Throw
Grab + Template:Analog Stick backwards Grab + Template:Directional Pad Left & Right (backward) Grab + Template:Left Analog Stick backwards Grab + Template:Analog Stick backwards Backward Throw
Grab + Template:Analog Stick upwards Grab + Template:Directional Pad Up Grab + Template:Left Analog Stick upwards Grab + Template:Analog Stick upwards Up Throw
Grab + Template:Analog Stick downwards Grab + Template:Directional Pad Down Grab + Template:Left Analog Stick downwards Grab + Template:Analog Stick downwards Down Throw
Template:A Button (Wii/DS) Template:2 Button (Wii) Template:B Button (Wii Classic) Template:A Button (GameCube) Neutral Attack/Grab, Use or Throw item/eat food
Tilt Template:Analog Stick sideways + Template:A Button (Wii/DS) Tilt Template:Directional Pad Left & Right + Template:2 Button (Wii) Tilt Template:Left Analog Stick sideways + Template:B Button (Wii Classic) Tilt Template:Analog Stick sideways + Template:A Button (GameCube) Side Tilt
Tilt Template:Analog Stick upwards + Template:A Button (Wii/DS) Tilt Template:Directional Pad Up + Template:2 Button (Wii) Tilt Template:Left Analog Stick upwards + Template:B Button (Wii Classic) Tilt Template:Analog Stick upwards + Template:A Button (GameCube) Up Tilt
Crouch + Template:A Button (Wii/DS) Crouch + Template:2 Button (Wii) Crouch + Template:B Button (Wii Classic) Crouch + Template:A Button (GameCube) Down Tilt
Template:A Button (Wii/DS) (running) Template:2 Button (Wii) (running) Template:B Button (Wii Classic) (running) Template:A Button (GameCube) (running) Dash Attack
Template:A Button (Wii/DS) (midair) Template:2 Button (Wii) (midair) Template:B Button (Wii Classic) (midair) Template:A Button (GameCube) (midair) Neutral Air Attack
Template:Analog Stick forwards + Template:A Button (Wii/DS) (midair) Template:Directional Pad Left & Right (forward) + Template:2 Button (Wii) (midair) Template:Left Analog Stick forwards + Template:B Button (Wii Classic) (midair) Template:Analog Stick forwards + Template:A Button (GameCube) (midair) Forward Air Attack
Template:Analog Stick backwards + Template:A Button (Wii/DS) (midair) Template:Directional Pad Left & Right (backward) + Template:2 Button (Wii) (midair) Template:Left Analog Stick backwards + Template:B Button (Wii Classic) (midair) Template:Analog Stick backwards + Template:A Button (GameCube) (midair) Back Air Attack
Template:Analog Stick upwards + Template:A Button (Wii/DS) (midair) Template:Directional Pad Up + Template:2 Button (Wii) (midair) Template:Left Analog Stick upwards + Template:B Button (Wii Classic) (midair) Template:Analog Stick upwards + Template:A Button (GameCube) (midair) Up Air Attack
Template:Analog Stick downwards + Template:A Button (Wii/DS) (midair) Template:Directional Pad Down + Template:2 Button (Wii) (midair) Template:Left Analog Stick downwards + Template:B Button (Wii Classic) (midair) Template:Analog Stick downwards + Template:A Button (GameCube) (midair) Down Air Attack
Template:B Button (Wii) Template:1 Button (Wii) Template:A Button (Wii Classic) Template:B Button (GameCube) Neutral Special
Flick Template:Analog Stick sideways + Template:B Button (Wii) Template:Directional Pad Left & Right + Template:1 Button (Wii) Flick Template:Left Analog Stick sideways + Template:A Button (Wii Classic) Template:Analog Stick sideways + Template:B Button (GameCube) Side Special
Flick Template:Analog Stick upwards + Template:B Button (Wii) Template:Directional Pad Up + Template:1 Button (Wii) Flick Template:Left Analog Stick upwards + Template:A Button (Wii Classic) Template:Analog Stick + Template:B Button (GameCube) Up Special
Crouch + Template:B Button (Wii) Crouch + Template:1 Button (Wii) Crouch + Template:A Button (Wii Classic) Crouch + Template:B Button (GameCube) Down Special
Flick Template:Analog Stick sideways + Template:A Button (Wii/DS) Template:1 Button (Wii) + Template:2 Button (Wii)/Template:Directional Pad Left & Right + Template:2 Button (Wii) Flick Template:Left Analog Stick sideways + Template:B Button (Wii Classic) Flick Template:Analog Stick sideways + Template:A Button (GameCube) Side Smash Attack
Flick Template:Analog Stick upwards + Template:A Button (Wii/DS) Template:Directional Pad Up + Template:2 Button (Wii) Flick Template:Left Analog Stick upwards + Template:B Button (Wii Classic) Flick Template:Analog Stick upwards + Template:A Button (GameCube) Up Smash Attack
Flick Template:Analog Stick downwards + Template:A Button (Wii/DS) Template:Directional Pad Down + Template:2 Button (Wii) Flick Template:Left Analog Stick downwards + Template:B Button (Wii Classic) Flick Template:Analog Stick downwards + Template:A Button (GameCube) Down Smash Attack
Template:B Button (Wii) (if Smash Ball is successfully broken) Template:1 Button (Wii) (if Smash Ball is successfully broken) Template:A Button (Wii Classic) (if Smash Ball is successfully broken) Template:B Button (GameCube) (if Smash Ball is successfully broken) Final Smash
Template:Plus Button (Wii) START Pause

Inclusion of Sonic the Hedgehog[edit | edit source]

On 10 October 2007, it was announced on the Super Smash Bros. Brawl official website (Smash Bros. DOJO!!) that Sonic the Hedgehog would be a playable character in the game. Even though he was announced on the Dojo before the game was released in any countries, a player must first unlock Sonic to play as him. There are four methods of doing so:

  • Complete the Subspace Emissary on any difficulty (Sonic will be automatically unlocked).
  • Play 300 Matches of Brawl (after doing so, the player must defeat Sonic in a 1 stock battle. If the player fails the first time, he/she would just have to play another match to try again).
  • Complete Classic Mode with ten different characters on any difficulty (after doing so, they must defeat Sonic in a 1 stock battle. If the player fails the first time, he/she would have to go through Classic again or play another match).
  • Play a total of ten hours in Brawls (after doing so, the player must defeat Sonic in a 1 stock battle. If the player fails the first time, he/she would just have to play another match to try again, not including online matches).

Attributes[edit | edit source]

File:Sonic pose 74.png
Sonic, from Super Smash Bros. Brawl

Sonic the Hedgehog is the fastest character in Super Smash Bros. Brawl, and this allows him to use his dash attack repeatedly and quickly. This attribute, and many other moves, allows him to quickly rack up damage and then use one of his killing moves to finish the opponent. However, these attacks are difficult to land and are relatively weak. His aerials can be used to juggle opponents with the right timing and skill, allowing for many attack possibilities. His down aerial is a Stall-Then-Fall, which means that if he misses, he will have a long landing lag or will self-destruct (SD); this, however, will not occur if used at a certain height. His standard special, Homing Attack, locks on to opponents within a set radius, can be used to hinder opponents' recoveries, and can be used infinitely under some stages to stall. His side special, Spin Dash, can give some horizontal movement if up is hit during the beginning of the move. His down special, Spin Charge, causes him to rev in one place (not in the air though). This move can be charged by rapidly hitting the special attack button and will be activated when down is released. His up special, Spring Jump, behaves differently depending on whether it is used in the air or on the ground. If used on the ground, the spring will remain for a few seconds, allowing anyone to use it, including the Sonic that spawned it. This means that he can use two Spring Jumps to cover a large amount of vertical distance. If used in the air, however, the spring will simply fall and act like a projectile. Using the Homing Attack and Spin Dash for horizontal recovery and the Spring Jump for vertical recovery, Sonic has very good recovery options. His Final Smash, Super Sonic, causes him to harness the power of the Chaos Emeralds to transform into Super Sonic, granting him invulnerability and flight, damaging anything in his path.

However, Sonic does have his weaknesses. He has low priority on most attacks, high start-up and/or cooldown lag on his smash attacks, small hitboxes (range), and minimal means to KO. Projectiles hamper his approach, making him a somewhat easy character to defend against and to predict. He also lacks his own true projectile. Plus, if an opponent grabs and releases Sonic during his Spring Jump, he won't be able to use any specials and simply falls.

Sonic's many pros and cons cause him to currently be middle tier on the current SBR tier list, placing 22nd out of a total 38, right in the middle of the D-tier.

Event Matches[edit | edit source]

Solo[edit | edit source]

Sonic Boom[edit | edit source]

File:Brawl Event 30.webp
Sonic Boom

Sonic Boom is the thirtieth event match in Super Smash Bros. Brawl. In this event match, the player fights off 15 CPU Sonics who get launched more easily as Sonic. The player is given two stocks while the CPUs only have one. The event is won when Sonic defeats all CPU Sonics without losing both stocks.

Blurb[edit | edit source]
  • English: Hey, guys! Is this some kind of joke?
    Isn't one Sonic enough?
  • Japanese: Hey Guys! こいつはいったいTemplate:RubyTemplate:Rubyだ?
    ソニックはひとりいればTemplate:Rubyだろ? (?)
  • French: Hé, vous plaisantez, là?
    Un seul Sonic, ça suffit, non?
  • Spanish: Debo de estar soñando…
    ¡Veo Sonics por todos los lados!
  • German: Das ist ein schlechter Scherz, nicht wahr?
    Als ob ein einzelner Sonic nicht reichen würde!
  • Italian: Ehi! Che scherzo è questo?
    Non bastava un solo Sonic?
Names in other languages
Language Name
Japanese ソニック・ブーム
French Explosion Sonic
Spanish Sonic Boom
German Schneller als der Schall
Italian Sonic all’ennesima potenza

All-Star Battle x2[edit | edit source]

File:Brawl allstarX2.png
All-Star Battle x2

All-Star Battle x2 is the thirty-ninth event match in Super Smash Bros. Brawl. In this event match, the player is up against the remaining Super Smash Bros. Brawl newcomers that have not been fought yet: King Dedede, Ike, Lucario, Snake, Toon Link, Wolf, R.O.B., and Sonic; the player can choose any character for the event. The event is won by defeating all eight of the opponents.

Blurb[edit | edit source]
Names in other languages
Language Name
Japanese オールスターTemplate:RubyX2 (?)
French Combat All-Star x 2
Spanish Combate All-Star Brawl 2
German Neue Herausforderungen
Italian Incontro All-Star 2

The FINAL, Final Battle[edit | edit source]

File:Brawl final.png
The FINAL, Final Battle

The FINAL, Final Battle is the forty-first and final event match in Super Smash Bros. Brawl. In this final event match, The player is pitted against Snake, Sonic, and a supersized Mario, taking place on Final Destination. The player can choose any character for the event, and each character has two lives. Its name is a joke because the event before it is called "The Final Battle". The event is won by defeating all three opponents.

Blurb[edit | edit source]
  • English: It's the REAL final battle!
  • Japanese: これがTemplate:RubyTemplate:Rubyだ! (?)
  • French: Cette fois-ci, c’est la VRAIE bataille finale!
  • Spanish: A la cuadragésima primera va la vencida.
    ¡Esta sí que es la batalla final!
  • German: Dies ist WIRKLICH der letzte Kampf!
  • Italian: Non c'è niente da aggiungere!
Names in other languages
Language Name
Japanese ホントのTemplate:RubyTemplate:Ruby (?)
French La VRAIE bataille finale
Spanish La batalla definitiva
German Die LETZTE letzte Schlacht
Italian La VERA battaglia finale

Co-Op[edit | edit source]

Sonic and Mario[edit | edit source]

Blurb[edit | edit source]
  • Japanese: No Problem! どうってことないぜ!
    ホンモノはどちらか、Template:Rubyってみればわかるだろ? (?)
Names in other languages
Language Name
Japanese ソニックとマリオ

The True All-Star Battle[edit | edit source]

Blurb[edit | edit source]
Names in other languages
Language Name
Japanese ホントのオールスターTemplate:Ruby (?)

Specials[edit | edit source]

Standard special[edit | edit source]

File:Sonic 071011b.jpg
Sonic Spin Dashes, then jumps to attack Mario.

The Homing Attack is Sonic's most basic move. It originates from Sonic Adventure and became a staple technique move in later Sonic games.

In Super Smash Bros. Brawl, the Homing Attack appears as Sonic's standard special move. When used, he curls up, rising into the air, then homes in on the opponent closest to him. This move can also be used an unlimited amount of times in the air, thus allowing him to recover if opponents try to edge-guard him. If the Homing Attack is used when no opponent is nearby, Sonic dashes forward at a downward diagonal angle. If Sonic does not hit anybody with it and hits the ground instead, he will stall for a second, leaving him open for attacks in that time. Jumping again while Sonic is rising into the air sets the move off early. It also possesses an unusual quality that it tries to hit the opponent's side facing away from Sonic by traveling over them. This property means that it only hits effectively when the opponent is moving away from him on the ground, or traveling towards them in the air, making it effective at recovery gimping, and, combined with his naturally good recovery, gives Sonic a large edge-guarding potential, allowing him to be prepared for an opponent's attempt to recover.

It should be noted that the homing attack can be used to stall indefinitely and/or travel underneath stages by jumping into the ceiling of an impenetrable platform, then using this ability to ricochet off of it at will. When the player is about to use Homing Attack, he must tap the control stick left or right, depending on the way he wants to go, and then press neutral Template:B Button (Wii)/Template:1 Button (Wii)/Template:A Button (Wii Classic)/Template:B Button (GameCube). Sonic will change his direction, and attempt to home onto an enemy in that direction, or, if there is no enemy in range, dash downwards at a diagonal angle.

Side special[edit | edit source]

Spin Dash is Sonic's side special move in Super Smash Bros. Brawl. A chargeable move similar to Rollout, it also makes Sonic hop when it initiates. This move can give more horizontal recovery than Spin Charge. Both attacks move approximately the same once on the ground, and the direction can be changed once moving. Spin Dash is slightly stronger than Yoshi's Egg Roll, as Yoshi's Egg Roll breaks upon impact with projectiles that cause flinching, or well timed attacks. Spin Dash simply stops in function, and cancels out any damage. If the Spin Dash collides with the Egg Roll, both attacks are negated. Spin Dash can also destroy medium projectiles during the hop.

This Spin Dash is based on the Spin Dash that originated in Sonic the Hedgehog CD, where the player can build up speed for the Spin Dash just by holding the buttons, instead of rapidly tapping them. However, Sonic doesn't automatically jump when he dashes off nor can he change his direction at will.

Up special[edit | edit source]

Spring Jump is Sonic's up special move in Super Smash Bros. Brawl, which acts as a personalized spring, causing a spring from the Sonic series to immediately appear underneath him, shooting Sonic up a great vertical distance. When used on the ground, the spring remains in place for a while, allowing other characters to use it too. If this move is used in the air, the spring falls downwards, acting similar to a projectile, dealing minimal damage and knockback, making it effective for edge-guarding. After using this move, Sonic still retains the ability to use normal aerial attacks and air dodges, but will be unable to use special moves until he touches the ground. Additionally, this move does not allow Sonic "snap" to any ledges onstage until he is finished gaining vertical distance, making it dangerous for recovery if Sonic goes above a ledge and exposed to an edge-guarder. Barring any outside influence, the spring will remain on the ground long enough for Sonic to do three jumps off of, disappearing just as he makes his third jump. This move also has invincibility frames when beginning vertical ascent.

If Sonic bounces off a previously set spring, it doesn't count as his up special as long as he doesn't land on it immediately from his up special, so he can use Spring Jump immediately afterward, gaining a great deal of height, essentially two back-to-back up.

Down special[edit | edit source]

Spin Charge is Sonic's down special move in Super Smash Bros. Brawl. It is similar to Spin Dash in both appearance and function, but it has the potential to move quite a bit faster. Charging the move is different than charging Spin Dash, as the player has to hold down on Directional buttons/Control Stick and rapidly press Template:B Button (Wii)/Template:1 Button (Wii)/Template:A Button (Wii Classic)/Template:B Button (GameCube). Unlike the Spin Dash, Sonic does not hop on initiation of this move (done by releasing down). However, Sonic still retains the ability to change directions or jump. If the player releases the special button but continues to hold down, Sonic will stop spinning in place instead of unleashing the move, allowing for feint attacks. This move can also be used in the air, but only moves forward a small amount until it hits the ground, making it somewhat similar to Yoshi's Egg Roll. Spin Charge is slightly stronger than Yoshi's Egg Roll, as when Yoshi's Egg Roll comes into contact with projectiles which create impact, or well timed hits, it breaks. Spin Charge simply stops in function, and negates all damage.

The Spin Dash is a standard Sonic technique originating from Sonic the Hedgehog 2. It's controls, behavior and execution are almost exactly the same in Brawl as they were in said game, save the fact that it can change the direction of its roll much easier.

Both the Spin Dash (not the hop) and Spin Charge, when used in the air, can be cancelled into a shield or grab when landing, allowing for feints.

Final Smash[edit | edit source]

Final Smashes are the ultimate, most powerful special attacks in Super Smash Bros. Brawl. To use a Final Smash, the player must first break open a Smash Ball, a colorful item with the Smash Bros. insignia on it. If shattered, the player's eyes would become gold and multi-colored highlights would surround the player. Super Sonic, the Super State Sonic takes on after obtaining all seven Chaos Emeralds, appears in Brawl as Sonic's Final Smash.

File:Sonic 071225b-l.jpg
Sonic activating his Final Smash.
File:Sonic 071225a-l.jpg
Sonic breaking open a Smash Ball.

After activating the Final Smash, Sonic transforms into Super Sonic and gains the ability to fly around the stage at an incredible speed. The transformation lasts for about fifteen seconds, and while Sonic is transformed, he is completely invincible. He can't KO himself if he touches the edge of the screen, regardless of how far he's going, but if he turns back to normal while he's too far away to recover, he will be penalized with a self-destruct. Sonic can attack in this form just by ramming into opponents; the faster he's going, the more damage is dealt. Simply touching him while he is in his Super State even deals damage to the attacker. It is similar in function to Pikachu's Final Smash, Volt Tackle, except that it has better knock-back and control but cannot go through fall-through platforms like Volt Tackle can. If the move is being used under the Bridge of Eldin stage while the destructible section of the bridge is re-materializing, the move will end instantly. The move is also useful when Sonic is sent flying and is about to fall down a bottomless pit, as this prevents him from being KO'd and can break his fall. He will, however, still be in free fall if used after using Spring Jump.

Quotes[edit | edit source]

  • English: "Now I'll show you! Haaaaaaaaahhhhh!"[4]
  • Japanese: "キメてやる!! はぁぁぁぁぁぁっ!!" (Kimete yaru!!?)[5]

Moveset[edit | edit source]

Ground attacks[edit | edit source]

Normal[edit | edit source]
  • Neutral attack: A left-handed punch, then a right-handed punch, then finally a side kick with the left leg. 7% damage (2% + 2% +3%).
  • Dash attack: Rolls into a ball to hit anyone in his way, similar to the Spin Attack that appears in most Sonic games. 6% damage.
  • Side Tilt: Horse Kick. Stick out both of his feet, with both of his hands planted on the ground (appearance and knockback comparable to Pikachu's forward tilt in Melee). 11% damage, in two hits (4% + 7%).
  • Up Tilt: Double Air Kick. Kicks upwards, which hits three times (appearance comparable to Captain Falcon's up smash in Melee). Very minimal knockback. 14 damage if all three hits connect (3% + 4% + 7%).
  • Down Tilt: Leg Hitter. (appearance and knockback comparable to Sheik's down tilt in Melee). 6% damage. Moves him forward.
Smash[edit | edit source]
  • Side smash: Wind-Up Punch. Winds up his arm during the charge and attacks with a short-ranged punch and yells "GO!". It has a good knockback, has a fast start-up speed, little lag after, but the range isn't too impressive. 14-19% damage. Can be angled.
  • Up smash: Short Spin Attack. Sonic does a short jump and hangs at its apex for a bit, doing a spin. Enemies that get hit are caught into this attack, and gets hit multiple times until the final hit, which does decent knockback (low knockback in relative to a smash attack's standard). The attack has a lot of priority. In addition, it can be performed almost instantaneously after running making it a very good combo starter. 8 consecutive hits, 14-19% damage (7% + 1%x6 + 4%). This attack can also Spike
  • Down smash: Spiral Spin. Spin Dashes back and forth over a short distance around him. It has good knockback, and very good range. 9-16% damage. Very similar to the Dizzy Spin in Sonic the Fighters. In this case, however, he circles around his original location instead of his opponent. Like a smash attack, it was his strongest move.
Other[edit | edit source]
  • Ledge attack: Spins in front. 8% damage.
  • 100% ledge attack: Stick's out one foot then the other while on his back, two consecutive hits. 13% damage.
  • Floor attack: Quick foot sweep, hits both sides. 6% damage.

Aerial attacks[edit | edit source]

  • Neutral aerial: Air Spin. Spins in place. Properties are similar to that of the Sex Kick. 11% damage.
  • Forward aerial: Sonic Turn. Drills at the enemy head first rotating his body. Similar to Pikachu's forward air. 14% damage.
  • Back Aerial: Back Spin Kick. Kicks behind him (appearance and knockback comparable to Samus Aran's back air in Melee). One of Sonic's best killing moves. 13% damage.
  • Up Aerial: Air Scissors. A scissor kick. First he splits his legs apart and out (capable of hitting enemies a bit to his sides) doing no significant knockback. Then he kicks up, knocking his opponents up with significant knockback. 9% damage.
  • Down Aerial: Shooting Star Kick. A Stall-Then-Fall aerial. Sonic stalls for a brief moment, then shoots downwards foot first. Appearance is comparable to Ganondorf's Wizard's Foot. This attack does not continue downwards until landing (although it does go down very far before stopping). It has a good amount of lag when hitting the ground. When hitting a grounded opponent, the angle of knockback is similar to Captain Falcon's Falcon Kick. 8% damage.

Grabs and throws[edit | edit source]

  • Pummel: Grab Kneebutt. Knees the opponent. 3% damage.
  • Forward throw: Close Kick. Kicks the opponents upwards using a high kick. Can follow with up air juggles, but it can be heavily DI'd backwards. 2 consecutive hits, 9% damage (3% + 6%).
  • Back throw: Spin Throw. Does spinning back flips while (and while holding the opponent) and slams them on the ground, sending them backwards with very little knockback. Appearance is similar to Pikachu's back throw in Melee. 8% damage.
  • Up throw: Hedgehog Needle. Tosses the opponent over him and then lands on his hands as if to do a push-up. His quills harden just before they make contact and the foe is pricked upwards and at an angle. 2 consecutive hits, 12% damage (3% + 9%).
  • Down throw: Spinning Gear. Throws them down and spins on them (similar to Jigglypuff's down throw but not quite the same), then knocks them a bit forward. Does a good amount of damage and has decent horizontal knockback. 4 hits, 8% damage (1%x3 + 5%).

Taunts[edit | edit source]

  • Up: Does a front flip, then crosses his arms with his index finger pointing out while making a teasing clicking sound, landing into one of his signature poses.
  • Side: Runs in place, forming a figure-eight with his legs, while saying "You're too slow!" ("遅すぎだぜ!" (Oso sugida ze!?) in the Japanese version) in a teasing manner. His complexion becomes more serious near the end.
  • Down: Says "C'mon, step it up!" ("Come on!" in the Japanese version) while breakdancing.

Victory poses/quotes[edit | edit source]

  • Collects the blue Chaos Emerald and poses with it.
    • English: "Too easy! Piece of cake!"
    • Japanese: "A piece of cake! 楽勝だぜ!" (A piece of cake! Rakushō daze!?)
  • Sprints off-screen then sprints back on-screen before giving a thumbs-up.
    • English: "Sonic's the name, speed's my game!"
    • Japanese: "モタモタしてると置いてくぜ!" (Motamota shiteru to oite ku ze!?)
  • He breakdances and then does a pose with his fist.
    • English: "Hey, we should do this again sometime!".
    • Japanese: "Hey guys! また遊んでやるぜ!" (Hey guys! Mata asonde yaru ze!?)

Palette swaps[edit | edit source]

File:SSBB Sprite Alt Sonic1.png File:SSBB Sprite Alt Sonic2.png File:SSBB Sprite Alt Sonic3.png File:SSBB Sprite Alt Sonic4.png File:SSBB Sprite Alt Sonic5.png
File:Sonic's SSBB icon.png File:Sonic's SSBB icon2.png File:Sonic's SSBB icon3.png File:Sonic's SSBB icon4.png File:Sonic's SSBB icon5.png

Stages[edit | edit source]

File:Stage27 080214e-l.jpg
Tails, Knuckles and Silver running through the shuttle loop in Green Hill Zone.

Super Smash Bros. Brawl has forty-one stages from twenty various game franchises, with ten stages returning from the game's predecessor, Super Smash Bros. Melee. There are twenty-nine stages that are playable after turning on the game for the first time, while the other twelve stages can be accessed after unlocking certain characters. For the first time in the Super Smash Bros. series, the game also offers a Stage Builder, which allows the player to make their own stage with various parts, themes, and others.

One of the stages included in the game from the Sonic series is Green Hill Zone, which is Sonic's home stage and can be unlocked simply by unlocking Sonic. By default, the music is the Green Hill Zone theme from the original Sonic the Hedgehog. Other music from the Sonic can be unlocked and used in this level and custom stages. The level has a number of exclusive features such as hill sides that will collapse from under players and Star Posts which can be knocked around to inflict damage on opponents. Tails, Knuckles and Silver run around in the background, making their cameo appearances.

The Subspace Emissary[edit | edit source]

Each character in the game is playable in the game's story mode, the Subspace Emissary. The main universe of Super Smash Bros. Brawl, the World of Trophies, is where trophies are either pit to fight each other or destroyed if they destroy their "true nature". In the "Sonic Joins The Brawl" trailer, Sonic can be seen fighting the Subspace Army with Mario. Oddly, this never happens in the actual storyline; it is only possible to play as Sonic and Mario if one replays a level with Sonic and Mario. Sonic only appears in the Subspace Emissary once, when he attacks Tabuu, the leader of the Subspace Army and weakens him. This is most likely due to Sonic's late inclusion in the game and most of the Subspace Emissary being completed at that time.

File:Super Smash Bros. Brawl - Character Intro - Sonic.png
Sonic's appearance in the Subspace Emissary.

His exact role is like this: after completing a large level called The Great Maze, whoever the player was controlling, sees Tabuu in the sky. He tries to turn the player's characters into trophies just like before by using his Off Waves. Before he can do so, a blue blur streaks through his wings twice. This breaks the wings and removing his ability to turn characters into Trophies. Then the blue light stops at the top of a small subspace mountain, and it is revealed to be Sonic. He then wags his finger, smiles and makes a clicking sound, similar to his up taunt. After this, Tabuu gets angry and then the boss battle starts. Sonic is, if added to the group to fight Tabuu, at this point playable.

The player can go back and play as Sonic on any stage once they have beaten this mode.

Music[edit | edit source]

Collectables[edit | edit source]

Trophies[edit | edit source]

A total of 544 collectable trophies exist in the game, with just twelve of these being from the Sonic the Hedgehog series. The other type of these statues are "Assist Trophies", items that appear within stages that, when interacted with, provide an advantage to the player who picked it up. Usually this advantage is in the form of the character the assist trophy is of appearing and attacking the opponents. Shadow the Hedgehog is the only Assist Trophy representation of the Sonic series found in the game. When summoned, he uses Chaos Control when summoned, which slows down everyone except for the player who summoned him.

As for regular trophies, they are collected through various game modes and milestones in the game. They can be viewed in the Trophy Hoard or the regular gallery. The collectable trophies from the Sonic the Hedgehog series are as follows:

ID Image Name Description Acquisition
NTSC PAL
46 533 File:Sonic Trophy.jpg Sonic the Hedgehog The world's fastest hedgehog, who can run at supersonic speeds. Generally speaking, he loves being able to do what he wants and loathes being constrained. Holding still is something he would never consider. He's got a bit of an attitude but can't pass by someone in trouble. When he collects the seven Chaos Emeralds, he transforms into the mighty, gold Super Sonic. Clear Classic Mode with Sonic.
241 536 File:Tails Trophy.jpg Tails A friendly fox with two tails whose true name is Miles Prower. He can fly for a limited time by spinning his tails rapidly. Originally impressed by the sight of the speedy Sonic, Tails became his sidekick, rarely leaving his side. To assist Sonic in staying one up on Dr. Eggman, Tails utilizes his knowledge of electrical engineering to create mechanical devices. Get a combined total of 30,000 ft. in walking distance with every character.
242 537 File:Eggman Trophy.png Dr. Eggman A self-proclaimed scientific genius. Dr. Eggman sports an IQ of 300 and wants to conquer the world and build his evil empire of Eggmanland. An expert in his field, Dr. Eggman places robotics over all else in life—a reflection of his selfish personality. He doesn't know when to quit and always comes back for more no matter how many times he is defeated by Sonic. Collect 500 Stickers.
243 538 File:Knuckles Trophy.jpg Knuckles A powerful red echidna also known by his full name, Knuckles the Echidna. Knuckles resides on Angel Island, where he guards the Master Emerald. Both friend and rival of Sonic, Knuckles is a martial-arts expert who can break through rocks with his spiked fists. In addition, he can climb walls and use the wind to glide through the air. Random
244 539 File:Amy Trophy.jpg Amy A Sonic-obsessed pink hedgehog whose full name is Amy Rose. Amy is Sonic's self-appointed girlfriend. She is almost always optimistic and cheerful, and while she motivates her friends, she also shows aggressive tendencies, like when she uses her massive Piko Piko Hammer. Speaking of which, her hammer's hiding spot remains unknown to this day. Random
245 540 File:Blaze - SSBB Trophy.png Blaze A princess from another dimension and guardian of the Sol Emeralds, also known as Blaze the Cat. Blaze is calm but often seems to be dealing with some inner turmoil. She's also extremely hard on herself, and as a result, she comes across as somewhat shy. She learns to open up after meeting Sonic and his crew and can use the Sol Emeralds to become Burning Blaze. Random
246 541 File:Chao Trophy cropped.png Chao A type of creature that can absorb and learn skills and traits from other life-forms, adapting its shape as it does. This results in vast variations in appearance, behavior and personality, Chao are generally very cute, and their mannerisms are pleasant and relaxing. Chao gardens are a good place to find them, but they also inhabit areas with fresh water. Random
247 542 File:Cream Trophy.jpg Cream A young rabbit who is always accompanied by her Chao friend, Cheese. Once a member of Team Rose, she's a spirited go-getter who always gives it her all. Her polite and courteous manner is thought to be a result of her mother's strict discipline. Cream can use her large ears to fly, and her Chao Attack, where she launches Cheese like a missile, is a powerful weapon. Random
248 543 File:Jet - SSBB Trophy.png Jet A hawk who is the leader of the Babylon Rogues and also goes by the moniker "The Legendary Wind Rider." When it comes to Extreme Gear racing, there is no one better. Jet's extremely competitive and takes tremendous pride in winning, so you know things are going to be exciting when he takes on the speedy Sonic in an Extreme Gear battle. Random
249 544 File:Silver Trophy.jpg Silver A hedgehog who traveled back in time to defeat the Iblis Trigger and therefore alter the future. Silver has a positive attitude and a strong sense of justice. He has telekinetic powers that allow him to control physical objects, including abilities to freeze or shock enemies, which he uses to fight for peace and justice. Clear Target Smash Level 3 with all characters.
286 534 File:Super Sonic Trophy.jpg Super Sonic Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and Sonic's gathered all seven of them, then used their power to transform into Super Sonic. His abilities in this form far surpass his normal ones, and he's even able to fly. He uses a lot of energy in this form, so he can only remain in it for a short time. Clear All-Star Mode with Sonic.
366 535 File:Shadow Trophy.jpg Shadow Shadow the Hedgehog is a black hedgehog who resembles Sonic. He was created by Dr. Eggman's grandfather, Gerald Robotnik, to be the ultimate life-form. Not only does he look like Sonic, but he has equal abilities. He has great skill with the space-time warping technique called Chaos Control. To reach his goals, he'll use any means necessary. Random

Stickers[edit | edit source]

Super Smash Bros. Brawl also contains a sticker collecting feature, providing hundreds of samples of artwork from the different games made by Nintendo. Each sticker has unique properties that can improve the stats of your character while in the Subspace Emissary. 29 of these stickers are from the Sonic the Hedgehog series. Unlike the other games featured in Brawl, the Sonic stickers are separated by which game the character first appeared in rather than what game the art itself is from. Most of the artwork is from Sonic Channel.

Note: Big, Chao, Tikal, and Gamma first appeared in Sonic Adventure, but are labeled as Sonic Adventure DX: Director's Cut in Brawl. Similarly, Shadow and Rouge first appeared in Sonic Adventure 2 but are labeled as Sonic Adventure 2: Battle in Brawl. These labels were most likely to note their appearances on Nintendo systems.

Image Name Page ID Area of Effect Effect User
NTSC PAL
File:Brawl Sticker Classic Sonic (Sonic The Hedgehog JP Ver.).png
Classic Sonic (Sonic The Hedgehog JP Ver.) 267 672 Arm Attack +21 Sonic
File:Sonic-the-Hedgehog-2-Art-X.png
Classic Sonic (Sonic The Hedgehog US Ver.) 267 673 Throwing Attack +20
File:Sonicchannel sonic02 nocircle.png
Sonic The Hedgehog (Sonic The Hedgehog) Sonic the Hedgehog (Sonic The Hedgehog) 268 674 Body, Spin Attack +32
File:Brawl Sticker Dr. Eggman (Sonic The Hedgehog).png
Dr. Eggman (Sonic The Hedgehog) 269 675 N/A Launch Resistance +39
File:Sonicchannel supersonic nocircle.png
Super Sonic (Sonic The Hedgehog 2) 270 676 Electric Resistance +27
File:Brawl Sticker Miles Tails Prower (Sonic The Hedgehog 2).png
Miles "Tails" Prower (Sonic The Hedgehog 2) 271 677 N/A Flinch Resistance +140 Everyone
File:Brawl Sticker Amy Rose (Sonic CD).png
Amy Rose (Sonic CD) 272 678 Leg Attack +14 Sonic
File:Brawl Sticker Metal Sonic (Sonic CD).png
Metal Sonic (Sonic CD) 272 679 N/A Launch Power +16 Everyone
File:Brawl Sticker Knuckles The Echidna (Sonic The Hedgehog 3).png
Knuckles The Echidna (Sonic the Hedgehog 3) Knuckles the Echidna (Sonic the Hedgehog 3) 273 680 Electric Resistance +23 Sonic
File:Brawl Sticker Espio The Chameleon (Knuckles' Chaotix).png
Espio The Chameleon (Knuckles' Chaotix) Espio the Chameleon (Knuckles' Chaotix) 273 681 Body, Spin Attack +12
File:Brawl Sticker Charmy Bee (Knuckles' Chaotix).png
Charmy Bee (Knuckles' Chaotix) 273 682 Slash Attack +7 Everyone
File:Brawl Sticker Vector The Crocodile (Knuckles' Chaotix).png
Vector The Crocodile (Knuckles' Chaotix) Vector the Crocodile (Knuckles' Chaotix) 273 683 Specials: Direct Attack +10
File:Brawl Sticker Rouge The Bat (Sonic Adventure 2 Battle).png
Rouge The Bat (Sonic Adventure 2: Battle) Rouge the Bat (Sonic Adventure 2: Battle) 274 684 Tail Attack +10 Yoshi, Pikachu, Diddy Kong, Pokémon Trainer
File:Brawl Sticker Shadow The Hedgehog (Sonic Adventure 2 Battle).png
Shadow The Hedgehog (Sonic Adventure 2: Battle) Shadow the Hedgehog (Sonic Adventure 2: Battle) 274 685 Specials: Direct Attack +20 Sonic
File:Brawl Sticker Cream The Rabbit & Cheese (Sonic Advance 2).png
Cream The Rabbit & Cheese (Sonic Advance 2) Cream the Rabbit & Cheese (Sonic Advance 2) 274 686 Electric Resistance +9 Everyone
File:Brawl Sticker E-102 Gamma (Sonic Adventure Director's Cut).png
E-102 Gamma (Sonic Adventure Director's Cut) 275 687 Flame Attack +11
File:Brawl Sticker Tikal (Sonic Adventure Director's Cut).png
Tikal (Sonic Adventure Director's Cut) 275 688 Flame Attack +9 Sonic
File:Brawl Sticker Big The Cat (Sonic Adventure Director's Cut).png
Big The Cat (Sonic Adventure Director's Cut) Big the Cat (Sonic Adventure Director's Cut) 275 689 Battering Resistance +14 Everyone
File:Brawl Sticker Chao (Sonic Adventure Director's Cut).png
Chao (Sonic Adventure Director's Cut) 276 690 N/A Flinch Resistance +49
File:Brawl Sticker Chaos (Sonic Adventure Director's Cut).png
Chaos (Sonic Adventure Director's Cut) 276 691 N/A Foot Effect +4
File:Brawl Sticker Emerl (Sonic Battle).png
Emerl (Sonic Battle) 276 692 Arm Attack +6
File:Brawl Sticker E-123 Omega (Sonic Heroes).png
E-123 Omega (Sonic Heroes) 276 693 Flame Resistance +17
File:Brawl Sticker Blaze The Cat (Sonic Rush).png
Blaze The Cat (Sonic Rush) Blaze the Cat (Sonic Rush) 277 694 Shield Recovery +7
File:Brawl Sticker Wave The Swallow (Sonic Riders).png
Wave The Swallow (Sonic Riders) Wave the Swallow (Sonic Riders) 277 695 Arm Attack +19 Sonic
File:Brawl Sticker Jet The Hawk (Sonic Riders).png
Jet The Hawk (Sonic Riders) Jet the Hawk (Sonic Riders) 278 696 Leg Attack +17 Everyone
File:Brawl Sticker Storm The Albatross (Sonic Riders).png
Storm The Albatross (Sonic Riders) Storm the Albatross (Sonic Riders) 278 697 Specials: Indirect Attack +12
File:Brawl Sticker Silver The Hedgehog (Sonic The Hedgehog).png
Silver The Hedgehog (Sonic The Hedgehog) Silver the Hedgehog (Sonic The Hedgehog) 279 698 N/A Launch Power +49 Sonic
File:Brawl Sticker Shahra (Sonic & the Secret Rings).png
Shahra (Sonic & the Secret Rings) 279 699 Leg Attack +7 Peach, Zelda
File:Brawl Sticker Erazor Djinn (Sonic & the Secret Rings).png
Erazor Djinn (Sonic & the Secret Rings) 280 700 Flame Attack +28 Everyone

Sonic cast[edit | edit source]

Role English voice actor Japanese voice actor
Sonic the Hedgehog Jason Griffith Jun'ichi Kanemaru
Shadow the Hedgehog Kōji Yusa

Reception[edit | edit source]

Super Smash Bros. Brawl was met with widespread acclaim. Many people were pleased with the game and its gameplay. It has gotten a perfect score on almost every site that rated it, along with being the seventh game to get a 40 out of 40 from Famitsu. The game was declared "Fighting Game of the Year"/"Le Jeu de Combat de L'Année" of 2008 by the Academy of Interactive Arts & Sciences and received a re-release with the award placed on the game's boxart in 2009.

Trivia[edit | edit source]

  • Yuji Naka once considered Sonic appearing in Super Smash Bros. Melee but was unable to do so due to time constraints.[6] Nonetheless, Electronic Gaming Monthly, as part of their April Fools' Day issue, had claimed that Sonic, alongside Tails, were unlockable in Melee.
  • The Chao trophy notes something that originated in Sonic X episode 22, Summer Vacation! Chao Observation Diary: Chao can not only be found in Chao Gardens, but also freshwater establishments.
  • The four music tracks appearing in this game, (Scrap Brain Zone, Emerald Hill Zone, Green Hill Zone and Angel Island Zone) spell "Sega".
  • Though not official to the series of Sonic games, this is the first time Sonic is seen using weapons such as Beam Swords, Ray Guns, Super Scopes and other weapons in Brawl, despite the fact in Shadow's game Sonic states he is against the use of weapons by saying, "Personally, I wouldn't be caught dead using one of those things." However, Sonic and the Black Knight would release after Brawl and feature Sonic properly wielding a sword.
  • Many of Sonic's attacks use the same spinning animation, and his statistics are not as refined as most other characters'.
    • Because of this, Sonic is hated throughout the Smash Bros. community, with many people calling him "campy".
    • According to Masahiro Sakurai, Sonic's moveset is based on his classic games and Sonic the Fighters, which may explain his multiple spin attacks.
  • Early in the game's production, Sakurai asked Sega to include Sonic in Brawl but Sega refused. However, during the game's development, they reconsidered.
  • Sonic's victory jingle is taken from Sonic the Hedgehog (2006), entitled "Mission Clear", making this one of the only series with a victory jingle that was ripped straight from another game. It would later apply to Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate.
    • However, in Super Smash Bros. Ultimate, his victory jingle was shortened in the final build instead of the full version from the E3 build.
  • This is the second time that Sonic and Super Sonic can appear on-screen together, the first time was in Sonic Shuffle.
  • This is the second time Sonic's shoes change color, the first time being in Sonic the Hedgehog (2006).
  • All Sonic Stickers (Except Shahra, Erazor Djinn, and the Classic Sonics) are Sonic Channel artwork.
  • Jet's trophy does not reference Sonic Riders: Zero Gravity, despite appearing in the game, which was released before Brawl. However, according to the Chronicle, nothing after December 2007 was referenced in the trophies. In fact, the release date of Brawl was actually intended to be before Sonic Riders: Zero Gravity came out.
  • Though Sonic the Hedgehog-related Trophies and Stickers appear in Brawl, these are not recorded in the Chronicle. This is also applied to Metal Gear-related trophies and stickers. This is due to the games not originating from Nintendo (Some other third-party games exclusively for Nintendo consoles are also recorded in the Chronicle that aren't part of Nintendo franchises, such as NBA Courtside 2002 for the Nintendo GameCube and Rareware's games like Perfect Dark and GoldenEye 007 for the Nintendo 64).
    • Mario & Sonic at the Olympic Games may have Mario in it, but it is not recorded in the Chronicle outside of the Japanese version, due to Sega handling international releases, whereas Nintendo published the game in Japan.
    • On the Trophies, some characters' game appearances do not have the Sega Mega Drive or Dreamcast logos labeled; this also applies to multi-platformer games such as Sonic Heroes. This is due to Brawl being a Nintendo game, thus even though they appeared in those games, the game only labels the Nintendo appearances (if any).
  • Sonic's side taunt quote, "You're too slow!", has become an Internet meme some time after the game's release.
  • Solid Snake's codec call when battling Sonic is an inside joke for the Japanese. Snake comments on how there's something he doesn't like about Sonic, giving no specific reason. This is because Snake's Japanese voice, Akio Ōtsuka, is the son of the Japanese voice of Sonic's arch-enemy, Dr. Eggman, the late Chikao Ōtsuka.
    • However, Americans can find this joke funny, but in a different way: hedgehogs are known to actually eat snakes.
  • Sonic's inclusion in Brawl has made him the fastest character in the game, taking the title from Captain Falcon. His pace is so fast that when he's wearing the Bunny Hood item, he can outrace the F-Zero machines in the stage Big Blue (Although it's possible to run for a few seconds without it), and the waterfall on the Pikmin stage, Distant Planet. In addition to the Bunny Hood item, if the player sets the game to a Mega Brawl and Sonic gets Superspicy Curry and a Super Mushroom, he can outrun the avalanche in the Summit stage from the Ice Climbers series.
  • Sonic is capable of swimming in Brawl, like the game's other characters, despite not being able to swim in his own games. However, he is one of the slowest swimmers in the game. In addition, when he is swimming, he flops in the water.
  • Sonic's artwork for Super Smash Bros. Brawl is reused three times in the Sonic the Hedgehog series:
  • Sonic is one of the only characters in the Subspace Emissary to not be seen as a trophy alongside Zero Suit Samus, Sheik and Squirtle, possibly because of his late appearance. However, Sonic is the only of these four to never be defeated. Coincidentally, all these characters are blue and have names starting with "S".
  • Super Smash Bros. Brawl was the first known game to use the name "Classic Sonic" to refer to Sonic's appearance in the original titles, predating Sonic Generations by three years.
  • Super Smash Bros. Brawl marks the first time since Sonic & Knuckles where, under certain circumstances, Sonic can transform into Super Sonic at any time.
  • In early versions of the game (such as ones that were pre-ordered), Sonic's trophy says "When he collects the seven Chaos Emeralds, he transforms into the mighty god Super Sonic" instead of "the mighty gold Super Sonic" However, this was fixed later on, but the Prima guide for the game still says "god".
  • Interestingly, Sonic, Kirby, Captain Falcon and Pikachu all had television shows dubbed by 4Kids: Sonic X, Kirby: Right Back at Ya!, F-Zero: GP Legends and Pokémon.
    • Aside from a few Pokémon creatures reusing voice samples from previous Smash Bros. titles provided by 4Kids, the Sonic the Hedgehog series is the only one in Brawl to have any connection to 4Kids, as the Pokémon anime had switched its dubbing to The Pokémon Company International prior to Brawl's release and therefore uses its cast from there, both Captain Falcon and Samurai Goroh from F-Zero are voiced by Japanese voice actors, and Meta Knight and Knuckle Joe do not keep their English voice actors from Kirby: Right Back at Ya!.
  • In the game, Sonic transforms into Super Sonic before the Chaos Emeralds enter his body. This quirk of having Sonic transform into Super Sonic before the Chaos Emeralds entered his body would later be featured in Sonic games up until Sonic Frontiers.
  • The Isle of the Ancients bears an uncanny resemblance to Angel Island.
  • This is the first game since Sonic the Hedgehog CD to feature the Super Peel Out.
  • This game emphasizes the offensive use of Sonic's quills, using them as spikes in his up throw and in his spinball form in most of his attacks.
  • The Shadow the Hedgehog trophy has nearly the same pose that he used in his artwork for the game Sonic the Hedgehog (2006).
  • This is one of the few times Sonic has a different color (besides turning into Super Sonic).
  • Sonic's appearance at the end of the Subspace Emissary is similar to Super Sonic's appearance in some of the Sonic games, as both appear near the end to take on the final boss.
  • Sonic and Lucario are the only characters who remain their normal color when put on Team Blue.
  • Though characters like Mario, Sonic, Lucario, and Samus were the most popular in the game, Kirby, Meta Knight, and King Dedede from the Kirby series are the most important characters in the story mode, though few notice this.
  • On Sonic's yellow palette swap, his gold cuffs look very similar to Silver's gloves without the blue design on them.
  • Two stickers that feature Sonic's classic appearances from Sonic the Hedgehog (1991) are referred to as "Classic Sonic". This marks the first time the term is used to identify Sonic's classic incarnation. It wouldn't be until Sonic Generations that the term was introduced to the series.

Behind the scenes[edit | edit source]

Allusions to the Sonic series[edit | edit source]

Similar to several cross-series/cross-game fighting games, there were several allusions to the Sonic series.

  • The final chapter of the Subspace Emissary bore some resemblance to the last story of Sonic the Hedgehog (2006). In both instances, the main antagonist, who has god-like abilities, managed to nearly wreck the entire fabric of existence from behind the scenes (in the Subspace Emissary, Tabuu managed to render virtually the entire Trophy World into Subspace. In Sonic the Hedgehog (2006), Mephiles the Dark managed to wreck the time/space plane of existence by merging with Iblis to reform Solaris). Both villains also managed to wipe out at least one important character, only for unanticipated circumstances to bring them back (In the Subspace Emissary, Tabuu manages to wipe out all of the heroes and revert them into trophies, the only thing reversing it being the badges that King Dedede gave some of the trophies (and in the case of Kirby, that Kirby ate after discovering it). In Sonic the Hedgehog (2006), Sonic ends up killed by Mephiles, and the other characters were also implied to have been nearly killed by Solaris' damage to the time/space plane, only managing to undo Sonic's death via the Chaos Emeralds). Both instances also have them revisit various copies of their world in order to track down the means to defeating the villain/the villain itself (in the Subspace Emissary, after discovering the door to Tabuu's realm, they enter an area that featured several copies of the worlds and even resurrected bosses later on. In Sonic the Hedgehog (2006), the heroes have to go to various copies of all but two of the worlds in the game in order to retrieve the Chaos Emeralds and thus revive him for him, Shadow, and Silver to fight off Solaris and defeat him once and for all.) Also, several variations of the Super Smash Bros. Brawl main theme are in the soundtrack just like how "His World" has several variations in Sonic the Hedgehog (2006).
  • Sonic's fighting style was mostly modeled after his fighting style in Sonic the Fighters.
  • Erazor Djinn's sticker increases the characters' fire-based attacks, referring to the events of Sonic and the Secret Rings, where Erazor fires a burning arrow at Shahra and Sonic intercepts it, forcing him to collect the seven World Rings in order to put it out and be spared of death.

References[edit | edit source]

  1. Casamassina, Matt (14 January 2008). Breaking: Smash Bros. Delayed. IGN.
  2. Nintendo announces Q2 release schedule. Nintendo (UK) (23 April 2008).
  3. Super Smash Bros. Brawl (Wii) English instruction booklet, pgs. 5-6.
  4. Sonic: Final Smash. Smash Bros. DOJO!! (25 December 2007). Retrieved on 9 December 2023.
  5. ソニック:最後の切りふだ. スマブラ拳!! (25 December 2007). Retrieved on 9 December 2023.
  6. YUji Naka on the Road (JPG). Archived from the original on 9 December 2012.

External links[edit | edit source]

Sonic the Hedgehog spin-off games

de:Super Smash Bros. Brawl es:Super Smash Bros. Brawl fr:Super Smash Bros. Brawl nl:Super Smash Bros. Brawl pl:Super Smash Bros. Brawl ru:Super Smash Bros. Brawl uk:Super Smash Bros. Brawl