Sonic the Hedgehog 2
- This article is about the 16-bit video game. For other uses, see Sonic the Hedgehog 2 (disambiguation).
Sonic the Hedgehog 2 (ソニック・ザ・ヘッジホッグ2 Sonikku za Hejjihoggu Tsū?) is a platform video game in the Sonic the Hedgehog series and a sequel to the original Sonic the Hedgehog. Developed by the Sega Technical Institute (STI) in collaboration with Sonic Team members who relocated from Japan, the game was published by Sega for the Mega Drive in November 1992. The story takes place on West Side Island, where Sonic the Hedgehog, now joined by a two-tailed fox named Miles "Tails" Prower, must stop Doctor Eggman from collecting the seven Chaos Emeralds to power his new space station, the Death Egg. The game is also a part of the larger Death Egg saga.
Sonic 2's development was marked by several challenges, including cultural differences between the Japanese and American members of the STI, which led to frequent conflicts. Originally envisioned as a time-travel adventure—a concept later realized in Sonic CD—the game underwent significant changes during its development. Memory limitations forced the team to cut content, including entire levels and enemies, resulting in a shorter final product than initially planned. Despite these complications, the game introduced several key features that would become staples of the series, such as the character Tails, the Spin Dash move, and the ability to transform into Super Sonic.
Sonic 2 was highly anticipated and first released in Japan on 21 November 1992, followed by a worldwide release on 24 November, a date marketed as "Sonic 2sday". The game received critical acclaim, with praise directed towards its improved gameplay, visuals, characters, and soundtrack, and it is widely regarded as one of the greatest video games of all time. It has sold over 6 million copies and become the second best-selling game on the Mega Drive. It was followed by Sonic 3 & Knuckles in 1994, and has been re-released multiple times, most notably in 2013 as a mobile remake co-developed by Christian Whitehead and Headcannon.
Plot[edit | edit source]
This story is set on West Side Island. According to legend, an ancient civilization here achieved prosperity using mysterious stones, whose misuse led to their downfall. These stones, believed to be the seven Chaos Emeralds, are said to have been sealed by the gods within the island's depths. During his travels, Sonic the Hedgehog discovers West Side Island and sets up camp there while unknowingly being followed by Doctor Eggman. He eventually meets a shy, two-tailed fox named Miles "Tails" Prower, who idolizes him and follows him around the island.[5]
One day, Tails stumbles upon Sonic's plane, the Tornado, just as a massive explosion occurs in the forest nearby. As it turns out, Eggman settled on the island to find the Chaos Emeralds to power his ultimate weapon, a space fortress known as the Death Egg. Sonic immediately rushes to thwart his plans, with Tails following him.[5]
Sonic and Tails journey through the island, freeing various Zones from Eggman's control and defeating the doctor on numerous occasions.[6] They eventually use the Tornado to storm Eggman's flying Wing Fortress. However, it strikes the Tornado's wings, forcing Sonic board the battleship alone. Thanks to Tails' repaired Tornado, he boards Eggman's space rocket, leading him to the Death Egg. There, Sonic confronts and defeats a robotic doppelganger called Mecha Sonic before facing Eggman in his Death Egg Robot. After a heated battle, Sonic's victory triggers a chain-reaction that causes the entire Death Egg to explode.[6]
The Death Egg's explosion causes a flash of pure white on Earth. Tails pilots the Tornado to search for Sonic, who barely escapes the space station, which falls into the atmosphere.[7] The ending of the game will depend on the player's progress:
- If the player has not collected all seven Chaos Emeralds, Tails rescues Sonic in the Tornado and they are accompanied by a flock of Flickies.
- If the player has collected all seven Chaos Emeralds, Sonic transforms into Super Sonic, safely returning to Earth with Tails flying alongside him.
- Playing as Tails skips most of the ending sequence and has Sonic rescue Tails in the Tornado. The ending does not change regardless of whether the Emeralds have been collected.
Characters[edit | edit source]
Image | Character | Biography |
---|---|---|
Sonic | Sonic the Hedgehog | While on an island during his usual carefree adventure, Sonic meets Tails, a small fox with two tails.
When Sonic learns that Dr. Eggman has begun an invasion of the mythical island known as West Side Island, he kicks up sand and heads toward the forest.[8] |
Tails | Miles "Tails" Prower | Because of his two tails, he was bullied by everyone when he was little and was timid, but meeting Sonic and striving to be like him made Miles's personality bright, energetic and positive.[9]
Sonic doesn't seem to be paying attention to Miles, but he's actually looking at him sideways.[9] |
Eggman | Doctor Eggman | Evil genius scientist. He wants the Chaos Emeralds. His life's work is world domination. His rival is Sonic.[8] |
Tornado | Tornado | Sonic's beloved plane, the Tornado. At normal speed, the Tornado can only reach 450km/h, but by installing a custom booster engine tuned by Miles, it can fly past the speed of sound despite being a propeller-driven aircraft.[8] |
Egg Mobile | Eggman's Mobile | An all-purpose capsule mecha created by Doctor Eggman. By changing its attachments, it can travel across water, land, air, and even dive underground. He believes that Sonic won't be a threat to him with this piece of scientific power, but...[8] |
Gameplay[edit | edit source]
Sonic the Hedgehog 2 is a side-scroller 2D platformer video game, which plays identical as the first Sonic the Hedgehog game. The player can play as either Sonic or Tails or both. They can also play as Sonic while Tails is controlled by a second player or an AI. Both characters share the same abilities. The game has eleven Zones, most of which are divided into two Acts, with the exception of the ninth one which has three Acts. At the end of every second Act is a boss fight against Eggman in one of his mechs.
The main objective of Sonic the Hedgehog 2 is to finish its Acts in less than ten minutes. In these Acts, the player can find many Rings, which serve as their playable character's main method of protection. If a character is hit while having at least one Ring, they will survive with the cost of losing all their Rings. However, if the playable character is hit without having Rings, they will lose a life and will have to try the current Act again from either the beginning or at the last Star Post. The player can also lose a life if they do not complete the Act in ten minutes, get crushed, drown underwater or fall into a bottomless pit. If all lives are lost, the game is over, but the player can use Continues to keep playing.
From the options menu, players can select to either play as Sonic alone, Tails alone or Sonic and Tails. By default, players control Sonic while Tails tags along unhindered. However, a second player may control Tails separately. Should Tails move off-screen, fall off a platform, or die after getting hit from above, he will eventually return. There is minimal difference when playing as Tails instead of Sonic. Tails cannot fly when played as in this game, though he is slightly shorter than Sonic.
Obtaining all seven Chaos Emeralds by clearing all of the Special Stages will unlock a new feature: Sonic's ability to change into Super Sonic. When Sonic has collected at least fifty Rings and jumps into the air, he will transform into Super Sonic. In this state, Sonic is virtually invincible, although he can still die by drowning, getting crushed, falling into bottomless pits, or running out of time. His speed, acceleration and jump height are all increased as well. However, his Spin Dash is decreased in effectiveness as the initial velocity is decreased rapidly. Super Sonic consumes one Ring per second, and when he has no Rings left or he reaches the end of an Act, he reverts back to his normal state. Also, gathering all of the Emeralds will trigger the good ending.
Scoring system[edit | edit source]
Controls[edit | edit source]
Button formation | File:Sonic-Icon-Sonic-2.png File:Miles-Tails-Icon-Sonic-2.png Movement[10] |
---|---|
Directional buttons left/right | Run |
Directional buttons up | Look up |
Directional buttons down | Crouch |
A/File:Sega Genesis B Button.png/C | Spin Jump |
Move + Directional buttons down | Spin Attack |
Crouch + A/File:Sega Genesis B Button.png/C | Spin Dash |
START | Pause |
Objects[edit | edit source]
Items[edit | edit source]
- Air bubble
- Chaos Emerald
- Item Box
- 1-Up
- Eggman Mark (first appearance)
- Invincible
- Player Swap (first appearance)
- Power Sneakers
- Random
- Shield
- Super Ring
- Ring
- Star Circle (first appearance)
Gimmicks and obstacles[edit | edit source]
- Arrow column (first appearance)
- Blue blob (first appearance)
- Bomb
- Breakaway column (first appearance)
- Bumper
- Bumper wall (first appearance)
- Cannon (first appearance)
- Capsule
- Conveyor Belt
- Crusher
- Dash Panel (first appearance)
- Drop Target (first appearance)
- Elevator
- Fan
- Flipper
- Giant spear
- Goal Plate
- Gondola (first appearance)
- High-speed warp tube (first appearance)
- Hexagonal bumper
- Iron ball
- Jump Panel (first appearance)
- Mega Mack (first appearance)
- Metal nut (first appearance)
- Seesaw
- Sinking pool (first appearance)
- Slot machine (first appearance)
- Spikes
- Spring
- Spring Catapult (first appearance)
- Star Post
- Switch
- Triangle Bumper (first appearance)
Characters[edit | edit source]
Playable characters[edit | edit source]
- Miles "Tails" Prower
- Sonic the Hedgehog
- Super Sonic (first appearance)
Non-playable characters[edit | edit source]
Enemies[edit | edit source]
- Asteron (first appearance)
- Aquis (first appearance)
- Balkiry (first appearance)
- Buzzer (first appearance)
- Chop Chop (first appearance)
- Clucker (first appearance)
- Coconuts (first appearance)
- Crawl (first appearance)
- Crawlton (first appearance)
- Flasher (first appearance)
- Gohla (first appearance)
- Grabber (first appearance)
- Grounder (first appearance)
- Masher (first appearance)
- Nebula (first appearance)
- Octus (first appearance)
- Rexon (first appearance)
- Shellcracker (first appearance)
- Slicer (first appearance)
- Spiker (first appearance)
- Spiny (first appearance)
- Turtloids (first appearance)
- Whisp (first appearance)
Zones[edit | edit source]
Special Stages[edit | edit source]
In Sonic the Hedgehog 2, there are seven Special Stages. When the player has collected at least fifty Rings and hits a Star Post, a red halo of stars will briefly float above it, which they can then jump into to get to a Special Stage.
Special Stages track the player from behind while they run through a three-dimensional half-pipe course filled with Rings and Bombs. A set number of Rings must be collected to pass through three checkpoints and eventually obtain a Chaos Emerald. Playing co-operatively with Tails raises some of the Ring targets in the early Special Stages. The order of stages is fixed in rising difficulty, and the player cannot enter the next stage without passing the previous. Whether the player is able to obtain the Emerald or not, Sonic is transported back to the last Star Post he hit in the Zone when the Special Stage is over.
Once returned from a Special Stage, the entire Zone is reset (except the game timer) - the player is without Rings but all the collected Item Boxes, Rings, and Badniks reappear. Also, if Sonic activates a Star Post, all the Star Posts before that one will be activated as well, whether or not with fifty Rings in hand. This creates a tactical element to getting the most out of each Zone in terms of opportunities to grab Emeralds. It is possible to collect all seven within Emerald Hill Zone.
Bosses[edit | edit source]
- Egg Drillster (Emerald Hill Zone) (first appearance)
- Egg Poison (Chemical Plant Zone) (first appearance)
- Egg Hammer (Aquatic Ruin Zone) (first appearance)
- Egg Claw (Casino Night Zone) (first appearance)
- Egg Scorcher Mk. II (Hill Top Zone) (first appearance)
- Egg Digger (Mystic Cave Zone) (first appearance)
- Eggmarine (Oil Ocean Zone) (first appearance)
- Egg Bouncer (Metropolis Zone) (first appearance)
- Laser Prison (Wing Fortress Zone) (first appearance)
- Mecha Sonic (Death Egg Zone) (first appearance)
- Death Egg Robot (Death Egg Zone) (first appearance)
Other modes[edit | edit source]
2 Player VS[edit | edit source]
In 2 Player VS mode, two players compete against each other -either as Sonic or Tails - in a split-screen race through three regular zones and one Special Stage. Regular zones include Emerald Hill, Casino Night and Mystic Cave and have different music from their one player counterparts, while the Special Stage remains the same as in single player. In the regular levels, players are ranked in five areas (score, time, rings held at the end of the level, total rings collected, and number of item boxes broken), with the player scoring highest in the most levels winning the round, while in the Special Stage, players compete to obtain the most rings. Once one player finishes one of the regular levels, the other player must finish the zone within 60 seconds or lose a life.
In case of a tie, an additional Special Stage round must be completed. Also, to heighten the stakes, there are two unique items in versus-mode: a Teleporter item that instantly switches positions between players in a zone, and an Eggman item that damages the unlucky player. Furthermore, an optional setting allows that all item boxes in two-player mode are only Teleporters.
Development[edit | edit source]
Background[edit | edit source]
The original Sonic the Hedgehog was developed by Sonic Team in Japan and released in 1991 around the world. The title greatly increased the popularity of Sega and helped making the company a formidable rival for Nintendo, who before that controlled the video game market. However, before the game released, programmer Yuji Naka quit Sega of Japan due to dissatisfactions and financial issues with the company.[11][12]
While Sonic 1 was still under development, American game designer Mark Cerny, who had previously worked in Sega games like Galactic Protector, established the Sega Technical Institute (STI) in the United States, with the idea of hiring aspiring American game designers who would receive training by Sega of Japan's most experienced minds. The game designer of Sonic 1, Hirokazu Yasuhara, was one of the first people who were offered a position in the team; he accepted a year later when he made up his mind. While meeting up with his colleagues in Japan as usual, Cerny learned of Naka's situation, and thus paid him a visit and listened to the reasons why he had left. Naka was ultimately convinced to rejoin Sega at the STI, shielded from Sega of Japan's critique and with a higher salary. Various other members of Sonic Team joined him too.[13][11] Meanwhile, the rest of the development team stayed in Japan to develop Sonic the Hedgehog CD by the request of the president of Sega.[12]
In September 1991, Naka moved to California, where he reunited with Yasuhara. Around this time, with other original titles underway, Cerny pitched a sequel to Sonic the Hedgehog, but Sega managment believed that it was too soon for one.[11] With no new project assigned, the team would make some experiments for the eventual sequel. In November, however, Cerny got a frantic call from his superiors who had revered course and told him that they needed the game. The pressure was so much that the release date of the game was originally set to release in October 1992 (one month before the final release date), meaning that the team only had eleven months to complete the game.[13] With two months having been lost from the original schedule, Cerny had to scramble to get his team organized to complete it in time. Full-scale development of Sonic the Hedgehog 2 began in early 1992. At first, the developers were exclusively Americans, as the Japanese side of the team had not arrived yet due to visa complications.[11]
Design[edit | edit source]
Former Sega of America marketing director Al Nilsen said that the STI wanted to go "all out" with Sonic 2 and ensure that it was as successful as its prequel, since sequels are generally not very well regarded.[14] The team, which consisted of just ten people,[12] brainstormed for new ideas to make the formula work. One of them was to make Sonic faster by increasing his limit of speed compared to the first game.[14] A new move called the "Spin Dash" was added so that players could reach super speeds in an instant without feeling too exasperated.[15] Earlier versions of Sonic 2 also had a feature where Sonic would be hurt if he crashed into a wall at high speed, but it was removed in later builds.
-
A concept of what would become West Side Island, by Hirokazu Yasuhara, in the present. Only Metropolis Zone made it into the final game.
-
Another concept of the original island, by Hirokazu Yasuhara. This map depicted the island in an altered present following Dr. Eggman's time-travelling schemes. Only Oil Ocean Zone made it into the final game.
-
Another concept of the original island, by Hirokazu Yasuhara. This map depicted the island in the "past". Only Hill Top Zone made it into the final game.
-
Another concept of the original island, by Hirokazu Yasuhara. This map depicted the island in the futured ruled by Dr. Eggman, overrun with machinery and cities.
Meanwhile, Yasuhara had various plans for the game and was visualizing story and gameplay ideas for it. He conceived a story that was very different from the final one, being time travel-based; the premise was that Dr. Eggman had gone back in time to alter the Earth's history, prompting Sonic to travel to the past as well to prevent the creation of a Eggman Empire. At least four timelines were conceived: the present, the past, an alternate present modified by Eggman, and the ruined future under the doctor's reign. These ideas were ultimately scrapped since they were seen as too ambitious for the game's release schedule, and the team decided to lean towards the first game's streamlined design. Nevertheless, some of the Zones that were conceived also made it into the final product: Hill Top Zone was originally the past version of Green Hill Zone, while Oil Ocean Zone was from the modified present, and both Chemical Plant Zone and Casino Night Zone came from the future ruled by the villain. A similar concept was used by Sonic CD, released in 1993.[13]
A multiplayer mode was planned to be featured in Sonic 1 but could not make it into the final product. Naka managed to figure out a way to incorporate two-player split-screen gameplay, by making two entire game screens on top of each other and squashing them to fit with a television's 4:3 ratio.[13] He wanted to implement this feature in this title so that siblings could play together, believing that this made games more fun.[15] He wanted the second playable character to be cute and endearing, like Kitsune in Urusei Yatsura,[16] and hold a "deep admiration for Sonic".[17] A contest was held at STI to decide this character. The entry of Yasushi Yamaguchi, originally the main artist and level designer for Sonic Team, won. His character was named "Miles Power", a play on the term miles per hour, a unit of measurement for speed. However, "Power" was changed to "Prower" due to making the character sound too powerful.[16] Additionally. marketing director Al Nilsen and product manager Madeline Schroeder convinced the team to change the name from "Miles" to "Tails", in which Yamaguchi was upset.[18] Following a meeting, the team and Yamaguchi came to a compromise: the name "Miles Prower" would serve as the character's legal name, while "Tails" would be his nickname, resulting in the full name of Miles "Tails" Prower. Other proposed characters, such as "Boomer the Turtle", did not prevail in the end.
Conflicts[edit | edit source]
The development was complicated due to cultural differences between the Japanese and American developers. Despite the fact that both sides were on friendly terms, there were many contrasts in their working styles. The Japanese were among Sega's top developers, making it difficult for the relatively inexperienced Americans to keep up. Both parties also had an entirely different work ethic, and many worked throughout the night and even slept in their office cubicles. Former STI member Tim Skelly believed that Naka would have been happier working in an all-Japanese team.[11] In addition, due to the sheer scale of the project and the work environment in the United States, the small team was left to do all the work themselves.[12]
A lot of content ended up being scrapped from the game due to memory limitations. In retrospect, Nilsen said Sonic 2 "probably could have been three times the size" had the developers left in everything that was planned to be there.[14] Amongst much of the scrapped content was "Hidden Palace Zone", which appeared in many advertisements of the game. It was intended to be a Zone with two Acts where Sonic would transform into Super Sonic after collecting all seven Chaos Emeralds. However, it was then changed to one Act before the developers eventually abandoned the proposal and instead allowed the player to access Super Sonic regardless of the Zone.[19][20] Other famously scrapped Zones included "Wood Zone", "Sand Shower Zone", and "Cyber City Zone". Naka recalls that as many as five stages were scrapped, one of them being cut from the game a few days before release despite having been fully completed due to the lack of memory.[21] The stakes for this game were so high that it was polished up until the very last possible moment, and then flown to Japan for production by two people on two separate planes, just in case something went wrong with one plane.[14]
Promotional[edit | edit source]
Marketing for Sonic 2 was aggressive; promotion began in early 1992. At the time, the Nickelodeon show Nick Arcade was one of the most popular video game-centered shows. Seeing an opportunity to promote the then-upcoming game, Sega sent a very early copy of Sonic 2 to Nick Arcade to showcase it. This build was only shown a few times, one of which was during a special show where Clarissa Explains It All actors Melissa Joan Hart and Jason Zimbler were competing. However, it did not go well, and the two struggled to play since they did not know about the Spin Dash.[22]
As Sonic 2 was Sega's biggest 1992 game, its marketing team sought to make its release be "as much a celebration as it was a product launch", with the company confidently betting big that the game would be a massive success.[14] In Japan, a VHS titled "Sonic Panic" (ソニックパニック Sonikku Panikku?) was released to promote the title. It started with Mario and Luigi being humilliated by Sonic and Tails - a sign of the strong rivalry between Sega and Nintendo at the time - and featured content such as Yuji Naka revealing a few details about the development and new features of the game.[15] Tails was frequently featured in teasers of the game due to being a new playable character, and promotional posters bore the line "Are you up 2 it?". Sonic 2's international box art, featuring Sonic and Tails standing in front of a giant "2" with Dr. Eggman peering over it, was drawn by Greg Martin, who had previously drawn the Western key art for Sonic the Hedgehog (8-bit). The Japanese artwork was illustrated by Akira Watanabe, who also made the cover artworks for many of Sega's mainline games at the time.[23]
Release[edit | edit source]
Sonic 2 was first released on 21 November 1992 in Japan. In the West, Sega of America had planned at first to make a tour of shopping mails across the United States to release the game. At the last minute, however, they changed their minds and considered that this plan was not "Sega" enough. A high-profile, global release was conceived instead. This was an unusual practice at the time, since the games' release dates varied by region. The game thus released internationally on Tuesday, 24 November 1992, a date called "Sonic 2sday" by promotional material.[24][25]
Reception[edit | edit source]
Sales[edit | edit source]
Due to the popularity of its predecessor, Sonic 2 already had an established fanbase anticipating its release.[26] The game received critical acclaim upon release and was a best seller in the UK charts for two months,[27] and the highest selling game of 1992.[28] As of 2006, the game has sold over 6 million copies,[29] making it the second best-selling game for the Sega Mega Drive, after Sonic 1. Out of those 6 million worldwide sales, only 400,000 cartridges were sold in Japan.[30]
Critical reception[edit | edit source]
Reception | |
---|---|
Aggregate scores | |
Aggregator | Score |
GameRankings | 88.44%[31] |
Defunct Games | 93%[32] |
Review scores | |
Publication | Score |
Computer and Video Games | 94%[33] |
Electronic Games | 91%[34] |
Electronic Gaming Monthly | 35/40[35] |
Eurogamer | 9/10 (X360)[31] |
Famitsu | 30/40[36] |
GameFan | 197/200[37] |
Game Informer | 27.25/30[38] 9.5/10[39] |
GamePro | 5/5[32] |
GameSpot | 8/10 (X360)[40] |
IGN | 8.5/10 (Wii)[26] |
Mean Machines Sega | 96%[41] |
Mega | 94%[42] |
MegaTech | 95%[43] |
Mega Zone | 96%[44] |
Official Nintendo Magazine | 94% (Wii)[45] |
Official Xbox Magazine (US) | 9/10 (X360)[31] |
Sega Force | 97%[46] |
Sega Pro | 94%[47] |
Bad Influence! | 5/5 starsFile:Star full.svgFile:Star full.svgFile:Star full.svgFile:Star full.svg[48] |
Sega-16 | 10/10[49] |
Sega Force Mega | 95%[50] |
Svenska Hemdatornytt | 100%[51] |
Sonic the Hedgehog 2 received wide critical acclaim.[32] Based on magazine reviews from the early 1990s, the game holds an aggregate score of 93% at Defunct Games, with this being based on ten reviews.[32] Based mostly on retrospective online reviews from the 2000s, the game holds an aggregate score of 88.44% at GameRankings, based on eight reviews.[31]
Reviewers praised the game for its large levels,[40] colorful graphics and backgrounds,[40] increased cast of characters, enemies,[26] and music.[40] Upon release, Ed Simrad of Electronic Gaming Monthly stated that the "twice as long" play time offers "more enjoyment for the buck" and that as "a 2 player game, there is twice the fun." He praised the "larger and harder" levels and "quite innovative" new moves, concluding that it is "the best all-around game on the market." GamePro stated that it is "tough to follow up a classic, but Sonic the Hedgehog 2 earns top honors." They stated that "the best thing about Sonic the Hedgehog 2 is that it's just plain fun" and concluded that it gives "plenty of fabulous gaming to pass the time." Andy of Game Informer stated that it is "not as easy as the first and has more variation. The addition of the two-player split screen is great." Jaz of Mean Machines Sega described it as "faster, slicker, more colourful, louder, bigger and much, much tougher than the original," concluding that it is "packed with features, has loads of secrets, and rounds it all up with a superlative two-player mode that'll have your friends queuing round the block to play. Brilliant!"[32]
The game has also been well received in retrospective reviews. GameSpot stated that "time may have eroded Sega's prominence, but it hasn't done much to diminish how sweet Sonic the Hedgehog 2 is," and, along with other reviewers, commented on how it is still a fun game to play.[26][40] Critics also enjoyed the faster gameplay the game offered in comparison to its predecessor, as well as its new features. Lucas M. Thomas of IGN praised the new Spin Dash ability, which would prepare Sonic to launch at a faster speed.[54] Thomas also noted that the levels of Sonic 2 were designed to showcase the character's speed, and was less a "platform-jumping game" than a "platform-running" game, in slight contrast to its predecessor.[54]
The game's main criticisms concern the competitive, split-screen, two-player mode, and a new introduction to the series.[55] While the mode was generally well-received upon release,[32] several reviewers have criticized the mode's noticeable slowdown, prominent flickering, and squashed play area for each player. However, IGN praised the innovation of the new two player mode, quipping that "Mario and Luigi could never run competitively through the same levels, at the same time."[56] William Burrill of the Toronto Star described the two player racing mode as the "only part of the game that can be faulted," citing that the mode and its split screen view "squeezes the graphics, plumps up the characters and slows down the action."[57]
Awards[edit | edit source]
Electronic Gaming Monthly awarded Sonic the Hedgehog 2 as the Best Game of the Year for the Sega Mega Drive, describing it as "the best Genesis cart to come along in a long time!"[52] Game Informer gave the game the Best Action/Adventure Game award, praising it for keeping "the same look and feel of the original Sonic the Hedgehog, while adding a two-player mode, longer levels, new moves, and better animation. Wow!"[32] Electronic Games chose Sonic 2 as one of the three nominees for their Video Game of the Year award, along with Street Fighter II and NHLPA Hockey '93.[58]
Sonic the Hedgehog 2 has been listed among the greatest video games of all time. In 2000, Game Informer ranked it number 61 on its "Top 100 Games of All Time" list, calling it "the most challenging and finely polished Sonic the Hedgehog title."[59] They later ranked it the 97th best game of all time in 2009.[60] Mega placed the game at number 36 in their "Top Sega Mega Drive Games of All Time" list in 1994.[61] It has also been listed among the best games of all time by Electronic Gaming Monthly (in 1997[62] and 2001[63]), GameFAQs (in 2004,[64] 2005,[65] 2009[66] and 2014[67]), GamingBolt,[68] Guinness World Records (in 2009[69]), NowGamer (in 2010[70]), Retro Gamer (in 2004[71]), and Yahoo! (in 2006[72]). In 2022, IGN placed Sonic 2 as the eighth best Sonic game in their "10 Best Sonic Games" list.[73]
Re-releases[edit | edit source]
Cheat codes[edit | edit source]
- Display Tails' name as Miles: At the title screen press the following in order: Directional buttons Up, Up, Up, Down, Down, Down, Up. This can be done again to revert Miles' name back to Tails. In the Japanese release Miles is the default name and entering the code will change his name to Tails.
- Act select: - At the Options Sound Test, play the following tunes in order: 19, 65, 09, and 17, which makes the Ring sound play, then press Start to return to the intro/title screen. Once there press Start while holding A to enter the Act select. During any Act, by pausing the game, press A to return to the Act Select.
- 14 Continues: At the Options Sound Test, play the following tunes in order: 01, 01, 02 and 04, then the select Player Select to start the game with 14 continues. Oddly enough entering this code will cause all sound test options to be overwritten with the music for Oil Ocean Zone.
- Debug Mode: At the Act Select Sound Test, play the following tunes in order: 01, 09, 09, 02, 01, 01, 02, and 04, activating a Ring chime, and unlock Debug Mode. Then highlight any Act and press Start while holding A.
- All 7 Chaos Emeralds: At the Act select Sound Test, play the following tunes in order: 04, 01, 02, and 06, which plays Chaos Emerald music, and get all seven Chaos Emeralds.
Achievements[edit | edit source]
These are the achievements and trophies for the Xbox 360 and PlayStation 3 versions of Sonic the Hedgehog 2:
Icon | Name | Description | Trophy Class | Gamescore |
---|---|---|---|---|
File:All Multiplayer.png | All Multiplayer | Play all four multiplayer zones. | 5 | |
File:Clear Green.jpg | Emerald Hill | Clear the Emerald Hill Zone 1. | 5 | |
File:Casino.png | Casino | Get to the Casino Night Zone. | 10 | |
File:Fast Win.jpg | Conquering Time | Beat the game in under an hour. | 10 | |
File:Chaos Emerald.jpg | Chaos Emerald | Get one Chaos Emerald. | 10 | |
File:Xbox Live Racer.png | Xbox Live Racer (XBLA) Online Racer (PS3) |
Win 10 versus zones on Xbox Live/PlayStation Network | 10 | |
File:Fast Green.jpg | Fast Emerald | Beat Emerald Hill Zone 1 in under 35 seconds in single-player or co-op mode. | 15 | |
File:Super Sonic1.png | Super Sonic | Become Super Sonic. | 20 | |
File:Extended Super.png | Extended Super | Stay in Super Sonic mode for one minute. | 20 | |
File:Fast Chemical.png | Fast Chemical | Beat Chemical Plant Zone 1 in under 45 seconds. | 20 | |
File:Win.png | Win | Beat the game. | 35 | |
File:Chaos Master.jpg | Chaos Master | Get all the Chaos Emeralds. | 40 |
Adaptations[edit | edit source]
An adaptation of Sonic 2 was made by Shogakukan for the Sonic the Hedgehog manga, with few differences, such as the inclusion of the manga's original characters.
It has been stated that the events of Sonic 2 have taken place in the Sonic the Comic series published by Fleetway Editions. Though no direct adaptation was made, the game was referenced in Sonic the Comic #27, "A Tale of Tails". In fact, the entire comic series picks up after the events of Sonic 2.
Archie Comics made an adaptation of Sonic 2 as part of their "Genesis" storyline, in Sonic the Hedgehog #228-#229. It has also been stated that the events of the game have happen in the Post-Super Genesis Wave timeline. Eventually, an adaptation of the game in this timeline was made in Sonic the Hedgehog #289, as the second part of the "Genesis of a Hero" storyline.
Trivia[edit | edit source]
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Artwork by Yasushi Yamaguchi in conmmemoration of the 25th anniversary of Sonic 2.
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Artwork by Yasushi Yamaguchi in conmmemoration of the 30th anniversary of Sonic 2.
- To celebrate the 25th anniversary of Sonic 2, Yasushi Yamaguchi posted on Twitter a drawing of Tails. He also did the same in 2022 in conmmemoration of the same game's 30th anniversary.
- At one point, SoA considered having the soundtrack for Sonic 2 composed entirely in-house by STI instead of rehiring Masato Nakamura, and several demo tracks were composed. However, SoJ outright rejected these demo tracks upon listening, ostensibly due to their poor quality. To date, only one of these unused demo songs, "Night Club Scene" by composer David Javelosa, is known to have survived. It has since been uploaded to the internet on Javelosa's YouTube channel.[75]
- This was the last Sonic game in the 90's to use the original Sonic The Hedgehog theme by Masato Nakamura, due to him leaving the series and Sega having to pay royalties in order to use the song due to Nakamura owning the copyrights to the majority of the soundtracks for the first two Sonic games. The song was considered for use as the title theme for Sonic Spinball, but it was hastily replaced with a new song very late in production when the development team discovered that Sega didn't own the rights to the song and did not wish to pay the royalties for it. The theme would not appear in a Sonic game again until the Sonic Advance games (via the Invincibility Theme), and again in Sonic the Hedgehog 4 and Sonic Generations years later. However, an arrangement of the song was used for the opening of DiC's Adventures of Sonic the Hedgehog cartoon, and remained in use upon the series going into reruns.
- The original release of Sonic 2 is notable for being the only game in the mainline Sonic series where Tails is completely incapable of flight when playable. Every subsequent playable appearance of Tails in a mainline Sonic game would give him some form of flight (discounting spinoffs in other genres such as Sonic Drift). Both the 2013 remaster and Sonic Origins remaster of Sonic 2 would retroactively give Tails the ability to fly as he could in subsequent games. Tails is also unable to swim in the original game, an ability that he would acquire in Sonic 3, though this handicap was retained for his Game Gear appearances outside of power-ups or vehicles. Both the 2013 remaster and Origins remake would also likewise retroactively implement his ability to swim.
- Due to the way memory is stored in the Sonic Classics cartridge release of Sonic 2, none of the Game Genie codes for the initial cartridge releases of Sonic 2 will work for that specific version of the game. A distinct set of codes is required instead.
- Despite the Sega Master System/Game Gear version of Sonic 2 predating the release of the console version of the game, Sega insists on recognizing the 16-bit game as the official debut of Tails, despite him appearing in the 8-bit release first.
- Some believe that the famous "Hidden Palace" theme (which can be heard in the games sound test, and plays if the level data is accessed via a Game Genie code) was meant to be played during a cutscene at the end of the level (a major piece of evidence is that Masato Nakamura's demo tape of the song includes an ending that was not implemented into the in-game song, hinting towards its intended purpose). When the level was reimplemented into the game in both the 2013 mobile port and Origins remake, the 2-Player theme for Mystic Cave Zone was used instead, as the development team felt the scrapped Hidden Palace song did not match the tone of the level.
- This is the only 2D Sonic game where the player does not get a "Try Again" message after completing the game without collecting all Chaos Emeralds.
- In the second trailer for Sonic the Hedgehog 4: Episode I, during the Sonic 2 section, Sonic's running animation from the Nick Arcade and Simon Wai prototypes is seen instead of the final version.
- Unlike in the original Sonic the Hedgehog, Dr. Eggman's blue glasses are replaced with completely black eyes (can be mistaken for black glasses), in line with artwork of him in North America and Europe. This is probably the reason why the original Sonic the Hedgehog cartoons, and western Sonic media depicted him with black eyes. This is also seen in Sonic 3 & Knuckles, but was corrected in Sonic Origins and its expansion Sonic Origins Plus respectively, while this game remained the same. Additionally, in the international key art, he is also seen with a large beard, which is nowhere to be seen in the actual game.
- Dr. Eggman's appearance on the said art can suggest a loose basis for his Adventures of Sonic the Hedgehog design hence the similarities of having sinister looking black eyes and an orange moustache.
- The western key art would also later be recreated for the third advertised poster for the Sonic the Hedgehog 2 film produced by Paramount Pictures.
- This game was made the same year the Adventures of Sonic the Hedgehog pilot was made. However, the latter was produced before the former was released.
- This is the first main series game to have all seven Chaos Emeralds, therefore, debuting the super transformation.
- The app icon for the initial iPhone version of Sonic 2 uses recycled artwork from Sonic Advance 2.
- Like its predecessor, the original cartridge release of Sonic The Hedgehog 2 does not have an age rating, as it predates the creation of both Sega's short-lived VRC (Videogame Rating Council) and the ESRB rating system. Rereleases of the game would graft the ESRB's K-A (Kids To Adults) rating and it's successor (E for Everyone) onto it.
- On the back of the American Sonic 2 box, the screenshot of Sonic and Tails in the Oil Ocean Zone is actually a pre-release version of this Zone. A switch can also be seen on the right side of the screenshot. When pressed, it would release a large ball from the floor and roll right into the ocean (as seen in the Simon Wai prototype). The switch and the ball did not appear in the final version of this Zone but can still be accessed in the Debug Mode. The screenshot of Aquatic Ruin Zone is also from a prototype version.
- In the North American instruction manual of Sonic 2, page seven has a screenshot of the title screen from the Beta 4 prototype. On page 9, the screenshot of the Oil Ocean Zone is also in from a prototype. Its background is different from the final version (most notably, the silver silo in the background is on the right side in the screenshot, but it is located on the left side in the final version).
- Interestingly, the sprite of Super Sonic used for the Super and Extended Super achievements is in fact a fan-made Sonic Battle sprite from a sprite sheet made by JoeTE.
Videos[edit | edit source]
References[edit | edit source]
- ↑ Virtual Console, page 3. Nintendo. Archived from the original on 6 March 2013.
- ↑ Virtual Console Mondays: June 11, 2007. Nintendo World Report. Retrieved on 21 October 2007.
- ↑ Sonic the Hedgehog™ 2. Nintendo.
- ↑ Sonic the Hedgehog 2 on Xbox LIVE Arcade. Xbox. Microsoft. Retrieved on 21 October 2007.
- ↑ 5.0 5.1 Sonic the Hedgehog 2 (Sega Mega Drive) Japanese instruction booklet, pgs. 4-5.
- ↑ 6.0 6.1 Sonic the Hedgehog 4: Episode I. Story. Sega. Archived from the original on 12 May 2013. Retrieved on 27 October 2017.
- ↑ (in Japanese) ソニックジャム オフィシャルガイド. SoftBank. 2 October 1997. p. 53. ISBN 978-4797303377.
- ↑ 8.0 8.1 8.2 8.3 Sonic the Hedgehog 2 (Sega Mega Drive) Japanese instruction booklet, pgs. 44-45.
- ↑ 9.0 9.1 Sonic the Hedgehog 2 (Sega Mega Drive) Japanese instruction booklet, pg. 43.
- ↑ Sonic the Hedgehog 2 (Sega Mega Drive) United States instruction booklet, pgs. 5-6.
- ↑ 11.0 11.1 11.2 11.3 11.4 Horowitz, Ken . Developer's Den: Sega Technical Institute. Sega-16. Archived from the original on 16 August 2011. Retrieved on 27 March 2023.
- ↑ 12.0 12.1 12.2 12.3 Maba, Ray (24 June 2016). 『ソニック・ザ・ヘッジホッグ』誕生・ヒット・新生の真実をソニックチームのレジェンドクリエイターが、25周年のいま明かす 秘蔵資料満載の永久保存版! (Japanese). Famitsu. Retrieved on 27 March 2023.
- ↑ 13.0 13.1 13.2 13.3 strafefox (22 May 2018). The Making of Sonic the Hedgehog 2. YouTube. Retrieved on 20 April 2023.
- ↑ 14.0 14.1 14.2 14.3 14.4 Shea, Brian (21 November 2017). The Behind-The-Scenes Story Of How Sonic 2 Became Sega’s Ace In The Hole. Game Informer. Retrieved on 27 March 2023.
- ↑ 15.0 15.1 15.2 Video Archive (22 April 2022). Sonic Panic (Sonic 2 Promo Video) [ENGLISH CC] {Windii Reupload}. YouTube. Retrieved on 27 March 2023.
- ↑ 16.0 16.1 Judy Totoya on Twitter. Twitter (21 November 2022). Retrieved on 21 November 2022.
- ↑ Sonic's Creator - Yuji Naka. Archived from the original on 5 June 1997. Retrieved on 28 August 2008.
- ↑ Al Nilsen on Twitter. Twitter (29 December 2021). Archived from the original on 29 December 2021. Retrieved on 29 December 2021.
- ↑ Sega's Yuji Naka Talks!. GameSpy. Retrieved on 3 January 2015. "GameSpy: Was the Hidden Palace meant to be "hidden," then? / Yuji Naka: You'd encounter the stage through normal play by collecting the emeralds. The idea behind the stage was, 'Where do the Chaos Emeralds come from?' That's where Sonic was originally supposed to be granted his Super Sonic powers. We finally were able to use it in S&K, though it wound up being quite different from what we had planned in Sonic 2. But even from Sonic 1 we'd been throwing around those sorts of ideas. Still, when we were running out of time, we looked over things quickly trying to figure out what to dump ... and CHOP went the Hidden Palace. There's simply no way we could have thrown that in by the deadline at the rate we were going."
- ↑ Craig Stitt Interview. Sonic Research Zone (23 January 2001). Retrieved on 25 January 2015.
- ↑ "The People Making Sega's Future". Beep! Mega Drive (SoftBank): 46–48. January 1993. Archived from the original on 29 December 2021.. "Yuji Naka: There's still so much I want to add. For Sonic 2, we had to remove so much due to memory limitations. We actually made about five more zones, but in the end, we had to cut them all. We actually cut one zone at the absolute very last minute. Even though it was basically complete, we couldn't use it because of a lack of memory. There just wasn't enough space."
- ↑ Kemps, Heidi (15 July 2020). 7 Sonic The Hedgehog Prototypes You Were Never Meant To Play. Kotaku. Retrieved on 19 April 2023.
- ↑ Ayden_ (3 April 2022). L'histoire des boitiers et jaquettes du jeu vidéo : Artistes, mystères et anecdotes (French). Jeuxvideo.com. Retrieved on 19 April 2023.
- ↑ Bryant, Martin (25 July 2015). Sonic 2 and making a real impact with your marketing. The Next Web. Retrieved on 19 April 2023.
- ↑ Sonic the Hedgehog (24 November 2022). Sonic the Hedgehog on Twitter. Twitter. Retrieved on 19 April 2023. "It's been 30 years since Sonic 2sday and the release of Sonic the Hedgehog 2. Life wouldn't be the same without you, little buddy!"
- ↑ 26.0 26.1 26.2 26.3 Lucas M., Thomas (2007). IGN's Sonic the Hedgehog 2 Review. IGN. Ziff Davis. Retrieved on 21 October 2007.
- ↑ "Official Gallup UK Mega Drive Sales Chart". Mega (6). March 1993.
- ↑ Shea, Brian (20 July 2022). Sonic Frontiers Cover Story - Brave New World. Game Informer. Retrieved on 23 July 2022.
- ↑ Boutros, Daniel (4 August 2006). A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games. Gamasutra. Retrieved on 8 December 2006.
- ↑ Kai, Norton (April 1993). "Sonic CD Slips Up". Sega Force (16): 12. Archived from the original. Retrieved on 28 February 2022.
- ↑ 31.0 31.1 31.2 31.3 Sonic the Hedgehog 2. GameRankings. Archived from the original on 7 March 2014. Retrieved on 3 February 2012.
- ↑ 32.0 32.1 32.2 32.3 32.4 32.5 32.6 Sonic the Hedgehog 2: What Did the Critics Say in 1993?. Defunct Games.
- ↑ "Sonic the Hedgehog 2". Computer and Video Games (132). Archived from the original.
- ↑ Electronic Games (3): 72-74. December 1992. Archived from the original.
- ↑ "1998 Video Game Buyer's Guide". Electronic Gaming Monthly: 87.
- ↑ ソニック・ザ・ヘッジホッグ2 (Japanese). Famitsu. Retrieved on 29 December 2014.
- ↑ GameFan (2): 9, 14-17. December 1992.
- ↑ Game Informer (8): 56-57. January/February 1993.
- ↑ "Classic Reviews: Sonic the Hedgehog 2". Game Informer (109): 104. May 2002.
- ↑ 40.0 40.1 40.2 40.3 40.4 Provo, Frank (2007). Sonic the Hedgehog 2 Review. GameSpot. Retrieved on 21 October 2007.
- ↑ "Review: Sonic the Hedgehog 2". Mean Machines Sega (2): 60–63. November 1992. Archived from the original. Retrieved on 3 February 2012.
- ↑ "Game Review: Sonic the Hedgehog 2". Mega (Future Publishing) (2): 36–41. November 1992. Archived from the original. Retrieved on 3 February 2012.
- ↑ "Sonic 2". MegaTech (EMAP) (11): 3-15. Archived from the original.
- ↑ "Sonic the Hedgehog 2". Mega Zone (25): 31–33. January 1993. Archived from the original.
- ↑ East, Tom (11 January 2008). Sonic The Hedgehog 2: The blue hedgehog returns. Official Nintendo Magazine. Archived from the original on 31 October 2013. Retrieved on 3 February 2012.
- ↑ "Reviewed: Sonic the Hedgehog 2 (Mega Drive)". Sega Force (Impact Magazines) (12): 14–16. December 1992. Archived from the original. Retrieved on 3 February 2012.
- ↑ "Sonic the Hedgehog 2". Sega Pro (15): 52-59. December 1992. Archived from the original.
- ↑ Bad Influence! (2): 46-47. 1993. Archived from the original.
- ↑ Turner, Dyson (17 July 2004). Sonic The Hedgehog 2. Sega-16. Retrieved on 28 February 2022.
- ↑ "Sonic 2". Sega Force Mega (Impact Magazines) 2 (1): 91. August 1993.
- ↑ Svenska Hemdatornytt (1): 37. January 1993. Archived from the original.
- ↑ 52.0 52.1 "Buyer's Guide: Best Game of the Year (Genesis)". Electronic Gaming Monthly. 1993. "Sega's famous mascot -- Sonic the Hedgehog is back for his second visit to the Genesis, and this version is hot! With 8 megabits of memory good ol' Sonic has a lot more room to do cool tricks and this is what makes this version stand head and shoulders above all the other Genesis games that came out this year. All in all, Sonic 2 is the best Genesis cart to come along in a long time!"
- ↑ Game Informer (8): 34. January/February 1993.
- ↑ 54.0 54.1 Thomas, Lucas M. (26 January 2007). Sonic the Hedgehog VC Review. IGN. Retrieved on 18 November 2014.
- ↑ Dotson, Carter . Sonic the Hedgehog 2 Gets the Remastering Treatment, With the Long-Lost Hidden Palace Level Restored. 148Apps. Retrieved on 18 November 2014.
- ↑ Thomas, Lucas M. (11 June 2007). Sonic the Hedgehog 2 Review. IGN. Retrieved on 18 November 2014.
- ↑ Burrill, William (12 December 1992). "This Sonic is super, too". Toronto Star: F4.
- ↑ "Electronic Gaming Awards". Electronic Games (38): 26,27. January 1993. Archived from the original. Retrieved on 5 February 2012.
- ↑ "Top 100 Games of All Time". Game Informer (100): 28. August 2001.
- ↑ Game Informer's Top 200 Games of All Time. Game Informer (2009).
- ↑ Mega (Future Publishing) (26): 74. November 1994.
- ↑ EGM Top 100. Electronic Gaming Monthly (November 1997). Retrieved on 1 June 2011.
- ↑ Top 100 Games of All Time. Electronic Gaming Monthly (2001).
- ↑ Spring 2004: Best. Game. Ever.. Retrieved on 16 July 2008.
- ↑ Fall 2005: 10-Year Anniversary Contest—The 10 Best Games Ever. GameFAQs. Retrieved on 16 July 2008.
- ↑ Spring 2009: Best. Game. Ever.. GameFAQs. Retrieved on 10 June 2009.
- ↑ Top 100. GameFAQs (2014).
- ↑ Top 100 greatest video games ever made. GamingBolt (2013).
- ↑ Guinness World Records 2009 Gamer's Edition reveals the Top 50 console games of all time. Guinness World Records Gamer's Edition (2009).
- ↑ NowGamer (Imagine Publishing). 2010. part 1, part 2, part 3, part 4
- ↑ Retro Gamer (1): 30. January 2004.
- ↑ The 100 greatest computer games of all time. Yahoo! (2006).
- ↑ IGN Staff (15 July 2022). The 10 Best Sonic Games. IGN. Retrieved on 2 December 2022.
- ↑ Standalone Sonic titles to be delisted May 20th ahead of Sonic Origins release. Delisted Games (20 May 2022). Archived from the original on 2 August 2022. Retrieved on 2 August 2022.
- ↑ https://youtu.be/rJLkkOxRP8Y?si=prePIipCcIUqx09T
External links[edit | edit source]
- Sonic the Hedgehog 2 at Wikipedia, the free encyclopedia
1991–99 | Sonic the Hedgehog (1991) · Sonic the Hedgehog 2 (1992) · Sonic the Hedgehog CD (1993) · Sonic the Hedgehog 3 (1994) · Sonic & Knuckles (Sonic 3 & Knuckles; 1994) · Sonic Adventure (1998) | |
2000s | Sonic Adventure 2 (2001) · Sonic Heroes (2003) · Sonic the Hedgehog (2006) · Sonic Unleashed (2008) | |
2010s | Sonic the Hedgehog 4: Episode I (2010) · Sonic Colors (2010) · Sonic Generations (2011) · Sonic the Hedgehog 4: Episode II (2012) · Sonic Lost World (2013) · Sonic Mania (2017) · Sonic Forces (2017) | |
2020s | Sonic Frontiers (2022) · Sonic Superstars (2023) · Sonic X Shadow Generations (Shadow Generations; 2024) |
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