×
Create a new article
Write your page title here:
We currently have 169 articles on The Sonic the Hedgehog Wiki. Type your article name above or click on one of the titles below and start writing!



The Sonic the Hedgehog Wiki
169Articles
Created page with "{{FA}} {{Tab |title1 = Main page |tab2 = Script |tab3 = Staff |title3 = Credits |tab4 = Manuals |tab5 = Glitches |tab6 = Beta elements |tab7 = Gallery |bg = browntab }} {{Distinguish|Sonic-Man Heroes|Sega Heroes}} {{Infobox video game |image = <gallery> Sonic Heroes.jpg|NA SH JP.jpg|JP SHcover.png|EU </gallery> |caption = Regional box artwork, predominantly featuring Team Sonic. |developer = Sega Studio USA|Sonic T..."
 
No edit summary
 
Line 1: Line 1:
{{FA}}
{{FA}}<!-- Comment to avoid gap
{{Tab
-->{{Tab
|title1 = Main page
|title1 = Main page
|tab2   = Script
|tab2  = Staff         |title2 = Credits
|tab3   = Staff                 |title3 = Credits
|tab3   = Manuals
|tab4   = Manuals
|tab4   = Glitches
|tab5   = Glitches
|tab5   = Beta elements
|tab6   = Beta elements
|tab6   = Gallery
|tab7   = Gallery
|bg    = browntab
|bg    = browntab
}}
}}
{{Distinguish|Sonic-Man Heroes|Sega Heroes}}
{{Infobox video game
{{Infobox video game
|image        =  
|title                  = ''Sonic Mania''
<gallery>
|image                  = ManiaCoverArt.jpg
Sonic Heroes.jpg|NA
|caption                 = Key artwork. Clockwise from left: [[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]] and [[Knuckles the Echidna|Knuckles]].
SH JP.jpg|JP
|developer               =  
SHcover.png|EU
*[[Christian Whitehead]]
</gallery>
*[[Headcannon]]
|caption       = Regional box artwork, predominantly featuring [[Team Sonic]].
*PagodaWest Games
|developer     = [[Sega Studio USA|Sonic Team USA]]  
*[[Hyperkinetic Studios]] {{C|''Plus'' update}}
|publisher    = [[Sega]]
*Picony
|designer      =
*Lab42 {{C|''Plus'' update (PC/mobile)}}
*[[Takashi Iizuka]]
*[[Tantalus Media]] {{C|[[Nintendo Switch]]}}
*[[Eitaro Toyoda]]
|publisher              =
*[[Kazuyuki Hoshino]]
*[[Sega]]
|series        = ''[[Sonic the Hedgehog series|Sonic the Hedgehog]]''
*[[Netflix|Netflix Games]] {{C|''Plus'' update (mobile)}}
|engine        = [[Wikipedia:RenderWare|RenderWare]]<ref>{{Cite web|url=http://www.renderware.com/pr_sonic.asp|archiveurl=https://web.archive.org/web/20070128074714/http://www.renderware.com/pr_sonic.asp|archivedate=28 January 2007|title=SEGA CHOOSES RENDERWARE FOR THE CREATION OF SONIC HEROES|date=27 May 2003|publisher=[[Wikipedia:Criterion Software|Criterion Software]]|accessdate=18 December 2023}}</ref>
|producer                =  
|released      =  
*[[Lola Shiraishi]]<ref>{{Cite web|url=https://issuu.com/min-mag/docs/gamesmaster_-_october_2016|title=Games Master|date=October 2016|accessdate=29 October 2016}}</ref>
'''[[PlayStation 2]]/[[Xbox]]''':<br/>{{vgrelease|JP=30 December 2003<ref name="releaseJP"/>||NA=27 January 2004<ref name="XboxPS2releaseNA">{{Cite web|url=http://www.sega.com/corporate/corporate.php?item=pr_012704d|archiveurl=https://web.archive.org/web/20061018231910/http://www.sega.com/corporate/corporate.php?item=pr_012704d|title=SONIC HEROES SHIPS ON PLAYSTATION 2 AND XBOX; DUBBED "BREATHTAKINGLY GORGEOUS" BY ELECTRONIC GAMING MONTHLY|publisher=[[Sega]]|date=27 January 2004|archivedate=18 October 2006|accessdate=7 July 2023}}</ref>|EU=6 February 2004}}
*Miki Takahashi
'''[[Nintendo GameCube]]''':<br/>{{vgrelease|JP=30 December 2003<ref name="releaseJP">{{Cite web|last=Tochen|first=Dan|title=Sonic Heroes Japanese release delayed|url=https://www.gamespot.com/articles/sonic-heroes-japanese-release-delayed/1100-6078224/|work=[[Wikipedia:GameSpot|GameSpot]]|date=5 November 2003}}</ref>|NA=6 January 2004<ref name="GCreleaseNA">{{Cite web|url=http://www.sega.com/corporate/corporate.php?item=pr_010604|archiveurl=https://web.archive.org/web/20061018232050/http://www.sega.com/corporate/corporate.php?item=pr_010604|title=SONIC HEROES SHIPS; DEBUTS ON NINTENDO GAMECUBE|publisher=[[Sega]]|date=6 January 2004|archivedate=18 October 2006|accessdate=7 July 2023}}</ref>|EU=6 February 2004<ref>{{Cite web|title=Sonic Heroes|url=https://www.nintendo.co.uk/Games/Nintendo-GameCube/Sonic-Heroes-268742.html|publisher=[[Nintendo]] (UK)|archiveurl=https://archive.ph/cGjN0|archivedate=18 May 2019}}</ref>}}
*Terri Watanabe
'''[[PC]]''':<br/>{{Vgrelease|JP=9 December 2004<ref>{{cite web|url=http://sega.jp/pc/sonichr/|title= スーパーヒーローズ、夢の競演! Windowsに登場!|accessdate=9 January 2022|publisher=[[Sega]] (JP)|language=Japanese|archiveurl=https://web.archive.org/web/20041206173616/http://sega.jp/pc/sonichr/|archivedate=6 December 2004}}</ref>|NA=16 November 2004<ref>{{Cite web|url=http://www.sega.com/corporate/corporate.php?item=pr_20041116a|date=16 November 2004|title=SEGA SHIPS SONIC HEROES FOR PC|publisher=[[Sega]]|accessdate=9 January 2022|archiveurl=https://web.archive.org/web/20050216005047/http://www.sega.com/corporate/corporate.php?item=pr_20041116a|archivedate=16 February 2005}}</ref>|EU=26 November 2004}}
|designer                =  
'''[[PlayStation 3|PlayStation Network]]''':<br/>{{Vgrelease|JP=17 September 2014<ref>{{cite web|url=http://www.jp.playstation.com/software/title/jp0177npjd00060_000000000000000000.html|title=ソニック ヒーローズ|accessdate=23 February 2022|publisher=[[Sony Interactive Entertainment|Sony]]|language=Japanese|archiveurl=https://web.archive.org/web/20141125234307/http://www.jp.playstation.com/software/title/jp0177npjd00060_000000000000000000.html|archivedate=25 November 2014}}</ref>|EU=22 February 2012<ref>{{cite web|url=https://store.playstation.com/fr-fr/product/EP0177-NPED00034_00-GSONICHERO000001|title=Sonic Heroes|language=French|accessdate=12 February 2022|publisher=PlayStation Store (FR)|archiveurl=https://web.archive.org/web/20180403193113/https://store.playstation.com/fr-fr/product/EP0177-NPED00034_00-GSONICHERO000001|archivedate=3 April 2018}}</ref><ref>{{Cite web|url=http://blog.eu.playstation.com/2012/02/22/heads-up-game-store-update-22nd-february-2012/|title='Heads-Up' Game Store Update 22nd February 2012|publisher=PlayStation Blog|date=22 February 2012|accessdate=3 January 2015}}</ref>}}
*[[Jared Kasl]]
|genre         =  
*[[Brad Flick]]
*Platformer
*[[Taryn Costello]]
*Action-adventure
|programmer              =  
*Racing
*[[Christian Whitehead]]
|modes         = Single-player, multiplayer
*[[Simon Thomley]]
|ratings       = {{Vgrating|ESRB=E|CERO=All Ages|PEGI=3+}}
*[[Hunter Bridges]]
|platforms      =  
|artist                  =  
*[[PlayStation 2]]
*[[Tom Fry]]
*[[PlayStation 3]] {{C|backwards compatibility (CECH-A01 and CECH-E01 models only; EU/JP (digital)}}
*[[Paul Veer]]<ref name="ART">{{Cite web|url=https://twitter.com/TomFryPWG/status/875424591618953217|title=Tom Fry on Twitter|work=Twitter|date=15 June 2017|accessdate=21 June 2017|quote='''[[Tom Fry]]''': Been dying to do this, now I am. @pietepiet @TheGatestormer @midio are my brothers in art on #SonicMania. It's been the biggest pleasure ❤️😘}}</ref>
*[[Xbox]]
*[[Kieran Gates]]<ref name="ART"/>
*[[Xbox 360]] {{C|backwards compatibility}}
*[[Lucas Carvalho]]<ref name="ART"/>
*[[Nintendo GameCube]]
|composer                = [[Tee Lopes]]<ref name="Composer">{{Cite web|last=McDonell|first=Jeffrey|url=http://www.gamnesia.com/news/more-footage-of-sonic-mania-gives-a-closer-look-at-the-brand-new-studiopoli|title=More Footage of Sonic Mania Gives a Closer Look at the Brand-New Studiopolis Zone|publisher=Gamnesia|date=23 July 2016|accessdate=23 July 2016}}</ref>
*[[Wii]] {{C|backwards compatibility}}
|series                  = ''[[Sonic the Hedgehog series|Sonic the Hedgehog]]''
|engine                  = [[Retro Engine]]
|picture format          =  
*[[Wikipedia:1080p|1080p]]/60fps
*[[Wikipedia:4K resolution|4K]]/60fps {{C|[[PlayStation 4|PS4 Pro]]}}<ref name="DigitalFoundry">{{cite web|url=http://comicbook.com/gaming/2017/08/15/digital-foundry-sonic-mania-which-version-is-best/|title=Digital Foundry Analyzes Sonic Mania on All Platforms, Which Version Is Best?|first=Matthew|last=Hayes|date=15 August 2017|accessdate=24 August 2017}}</ref>
|version                =  
'''Console''':<br/>Version 1.04 {{C|17 July 2018}}
'''[[PC]]''':<br/>RC 1.06.0503 {{C|8 March 2019}}
|released                =  
'''Console''':<br/>{{vgrelease|INT=15 August 2017 (digital)<ref name="date">{{cite web|url=http://cdn.edgecast.steamstatic.com/steam/apps/256684882/movie480.webm|title=Leaked Steam trailer}}</ref>|JP=16 August 2017 (digital)<ref name="JPdate">{{Cite web|publisher=[[Sega]]|url=https://sega.jp/product/sonicmania/|archiveurl=https://web.archive.org/web/20180417220411/https://sega.jp/product/sonicmania/|accessdate=27 April 2018|archivedate=17 April 2018|title=PC・家庭用ゲーム}}</ref>|NA=5 November 2019 (physical)<ref name="PhysicalRelease">{{cite web|url=http://segabits.com/blog/2019/10/17/original-version-of-sonic-mania-to-receive-physical-release/|title=Original version of Sonic Mania to receive physical release|accessdate=18 October 2019|author=Barry|date=17 October 2019|publisher=SEGAbits|archiveurl=https://web.archive.org/web/20191018034119/http://segabits.com/blog/2019/10/17/original-version-of-sonic-mania-to-receive-physical-release/|archivedate=18 October 2019}}</ref>}}
'''[[PC]]''':<br/>{{vgrelease|INT=29 August 2017<ref name="DelayPC"/>|JP=30 August 2017}}
|genre                   = Platformer
|modes                   = Single-player, multiplayer
|ratings                 = {{Vgrating|ESRB=E<ref>{{Cite web|url=http://www.esrb.org/ratings/Synopsis.aspx?Certificate=34935&Title=Sonic+Mania|title=Sonic Mania|publisher=[[Entertainment Software Rating Board]]|accessdate=19 May 2016}}</ref>|CERO=A|PEGI=3|ACB=G|ClassInd=L}}
|platforms              =
*[[Nintendo Switch]]
*[[PC]]
*[[PC]]
|media         =  
*[[PlayStation 4]]
*CD-ROM (x2)
*[[Xbox One]]
*Digital download {{C|EU/JP}}
*[[iOS]]
*DVD-ROM (x1)
*[[Android]]
*GameCube Optical Disc
|media                   =  
|requirements   =  
*Blu-ray Disc
'''[[PC]]'''
*Nintendo Switch Game Card
*'''CPU''': Pentium III 866 MHz
*Digital download
*'''GPU''': 16 MB Direct3D-compatible
|requirements           =  
*'''OS''': Windows 98SE/ME/2000/XP/Vista
'''[[PC]]''':
*'''Sound''': DirectX 9.0b
*'''OS''': Windows 7
*'''Space''': 800 MB
*'''Processor''': Pentium 4 1.6GHz
*12x speed CD-ROM drive
*'''Memory''': 2 GB RAM
|input         =  
*'''Graphics''': DirectX 9.0c compliant video card 32MB
*DualShock
*'''Hard Drive''': 400 MB available space
*DualShock 2
*'''Sound''': DirectX 9.0c Compatible
*DualShock 3 {{C|EU/JP}}
'''Console''':
*Xbox controller
*At least 200MB of space
*GameCube controller
|input                   =  
*Keyboard and mouse
*Keyboard & mouse
|preceded      = ''[[Sonic Adventure 2]]''
*Nintendo Switch Joy-Con(s)
|followed      =  
*Game controller
*''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''
**Nintendo Switch Pro Controller
*''[[Sonic Riders]]''
**DualShock 4
**Xbox One Controller
**[[Nintendo GameCube]] Controller
|followed                = ''[[Sonic Mania Plus]]''
|executive              =  
*Haruki Satomi
*Kenji Matsubara
*Toshihiro Nagoshi
|translator/localization =
*Luis J. Paredes López
*Nicole Thomer
*Jesús Álvarez Sánchez
*Chiara Canu
*Gwladys Gaye
*Giulia Checchi
*Giuseppe Rosa
*Sebastián Pérez Salguero
*Martin Schmalz
*Alexia Trensch
*Sarah Breton
*Enrico Sette
}}
}}
{{Quote left|A tough team for a tough job.|Tagline}}
{{Quote left|By the Mania, for the Mania.|Tagline}}
{{Nihongo|'''''Sonic Heroes'''''|ソニック ヒーローズ|Sonikku Hīrōzu}} is a 3D platformer video game in the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]], released in late 2003 in Japan and Korea, and in 2004 in the rest of the world. It is noteworthy for being the first multi-console ''Sonic'' title, following [[Sega]]'s transition to a third-party developer after the [[Dreamcast]]'s discontinuation.
{{nihongo|'''''Sonic Mania'''''|ソニックマニア|Sonikku Mania}} is a side-scrolling platformer video game in the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' franchise]] which acts as a celebration of the series' [[Sonic the Hedgehog 25th Anniversary|25th anniversary]].<ref name="TSSZ 6">{{cite web|url=http://www.tssznews.com/2017/04/12/famitsu-has-released-new-information-on-sonic-mania-forces-iizuka-interview/|publisher=TSSZ News|author=SSF1991|title=Famitsu Has Released New Information On Sonic Mania & Forces, Iizuka Interview|date=12 April 2017|accessdate=12 April 2017}}</ref> The game is shortly set after the conclusion of the [[Death Egg saga]] and follows [[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]] and [[Knuckles the Echidna|Knuckles]] as they try to keep [[Doctor Eggman|Dr. Eggman]] and his [[Hard Boiled Heavies]] from harnessing a mysterious energy source known as the [[Phantom Ruby]]. The storyline of the game also ties into the events of ''[[Sonic Forces]]''.<ref name="Connection"/>


The game introduces a team-based gameplay mechanic where players control three characters from a team, each with unique abilities: [[Speed Type|Speed]] for high-speed platforming, [[Fly Type|Fly]] for aerial navigation, and [[Power Type|Power]] for combat. Four different teams are featured, each with distinct level styles: [[Team Sonic]] ([[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]], and [[Knuckles the Echidna|Knuckles]]) offers standard difficulty levels; [[Team Rose]] ([[Amy Rose|Amy]], [[Cream the Rabbit|Cream]], and [[Big the Cat|Big]]) provides beginner-friendly challenges; [[Team Dark]] ([[Shadow the Hedgehog|Shadow]], [[Rouge the Bat|Rouge]], and [[E-123 Omega]]) includes more challenging levels focused on combat; and [[Team Chaotix]] ([[Espio the Chameleon|Espio]], [[Charmy Bee|Charmy]], [[Vector the Crocodile|Vector]]) involves missions centered around finding specific objects. The narrative unfolds with [[Doctor Eggman]]'s plan to conquer the world with a secret weapon, with Team Sonic trying to thwart him, Team Rose searching for their missing friends, Team Dark uncovering Eggman's secrets, and Team Chaotix investigating various occurrences for a mysterious client.
''Sonic Mania'' was developed by [[Christian Whitehead]], who had previously worked on enhanced ports of early ''Sonic'' games, with the aid of [[Headcannon]] and PagodaWest Games, who were chosen for their work in the ''Sonic'' fangame community; and was published by [[Sega]]. The game emulates the gameplay and 2D sprite animation of the original [[Sega Mega Drive]] ''Sonic'' games.<ref name="IGN">{{Cite web|last=Goldfarb|first=Andrew|url=http://www.ign.com/articles/2016/07/23/comic-con-2016-sonic-mania-announced|title=Comic-Con 2016: Sonic Mania Announced|publisher=[[wikipedia:IGN|IGN]]|date=23 July 2016|accessdate=23 July 2016}}</ref> The game was announced on 22 July 2016 and released digitally on 15 August 2017 for [[Nintendo Switch]], [[Xbox One]] and [[PlayStation 4]],<ref name="date"/><ref name="polygon.com">{{Cite web|url=https://www.polygon.com/2017/3/16/14953558/sonic-mania-delayed-to-summer-sonic-forces-project-sonic-2017|title=Sonic Mania delayed to summer|publisher=Polygon}}</ref> and 29 August for [[PC]].<ref name="IGN"/> The game saw a physical release for Nintendo Switch, Xbox One and PlayStation 4 on 5 November 2019.<ref name="PhysicalRelease"/> With a port to iOS and Android via Netflix Games in 2024<ref name="SonicStadium">{{Cite web|url=https://www.sonicstadium.org/forums/topic/33961-netflix-brings-sonic-mania-to-mobile-devices-in-2024/|title=Subscription Services Netflix Brings Sonic Mania to Mobile Devices in 2024|publisher=Sonic Stadium}}</ref> A definitive version of the game, titled ''[[Sonic Mania Plus]]'', was released on 17 July 2018. Downloadable content to the base game, titled "Encore DLC", was released alongside the physical version. ''Sonic Mania Plus'' includes the return of [[Mighty the Armadillo]] and [[Ray the Flying Squirrel]] as playable characters, as well as a 4-player Competition Mode and "Encore Mode".<ref name="PlusAnnouncement">{{Cite web|url=https://twitter.com/sonic_hedgehog/status/974750532332957696?s=19|title=Sonic the Hedgehog on Twitter|work=Twitter|date=16 March 2018|accessdate=17 March 2018|quote=Sonic Mania goes packaged with Sonic Mania Plus! Mighty and Ray join as playable characters, new Encore mode, 4P Competition mode, Holographic packaging, 32-page art book, and more. Summer 2018}}</ref>
 
''Heroes'' began development in late 2002, led by [[Takashi Iizuka]] and [[Yuji Naka]]. The project was handled by Sonic Team USA (later [[Sega Studio USA]]), a San Francisco-based division of [[Sonic Team]]. The shift to multi-platform development presented numerous challenges, including adapting to different hardware and managing tight deadlines. The team utilized the [[Wikipedia:RenderWare|RenderWare]] engine to facilitate porting across platforms.
 
Despite polarizing critics, who praised the style and concept but criticized unsolved problems from prior games and voice acting, ''Sonic Heroes'' was a commercial success. It sold over five million copies and was a best-seller on all of the consoles it was released on. As part of the PlayStation 2 Classics program, the PlayStation 2 version was re-released digitally for the [[PlayStation 3]] via the [[PlayStation 3#PlayStation Network|PlayStation Network]] in September 2012 in Europe, and January 2014 in Asia.


==Plot==
==Plot==
{{Spoiler}}
{{Spoiler}}
===Storylines===
[[File:Sonic Mania title screen.png|thumb|left|225px|The title screen of ''Sonic Mania''.]]
====Team Sonic====
Some time after the [[Death Egg saga]],<ref name="Infobooklet">{{Cite book|title=Sonic Mania Introduction Manual|publisher=[[Sega]]|author=[[Sega]]|chapter=Story So Far|page=1|quote=Some time after saving Angel Island, Sonic the Hedgehog and his best friend, Miles "Tails" Prower, are relaxing when Tails picks up a strange energy reading far away. Though different from the Chaos Emeralds, the reading is remarkably powerful, and Tails convinces Sonic to join him to check it out. Sonic and Tails take off on the Tornado towards the source, but sure enough, the evil Dr. Eggman has detected it too! Now it's a race between Sonic and Eggman to get there first and figure out what mysteries it holds. However, Eggman has been busy: he's just unleashed a new team of elite Eggrobos to handle his most important tasks. They're called the "Hard-Boiled Heavies," and they're about to reach the source of the signal first! It's up to Sonic, Tails, & their newest ally, Knuckles the Echidna, to defeat the Hard-Boiled Heavies, unlock the secrets of the energy source, and stop Dr. Eggman!}}</ref> a sudden dimensional breach occurs in the [[Earth]]'s atmosphere, causing a unique energy wave signature to appear on [[Angel Island]].<ref name="EngManual">{{Cite manual|fullgame=Sonic Mania|system=PC|language=English|digital=[[:File:SMENG001.jpg|Prologue]]}}</ref> While he and [[Sonic the Hedgehog|Sonic]] are relaxing, [[Miles "Tails" Prower|Tails]] picks up this odd energy reading. Despite not being the [[Chaos Emerald]]s, this reading is remarkably powerful, and the fox convinces the hedgehog to investigate it with him. The two thus head to Angel Island in the [[Tornado]].<ref name="Infobooklet"/> However, [[Doctor Eggman|Dr. Eggman]], having discovered the dimensional breach, has detected this energy signature too. Realizing it could be a source of unspeakable power, the scientist immediately dispatches his elite robot minions, a group of five elite [[Eggrobo]]s known as the [[Hard Boiled Heavies]], to retrieve it.<ref name="Infobooklet"/><ref name="EngManual"/>
[[File:Sonic Heroes title screen.png|thumb|left|225px|The title screen of ''Sonic Heroes'' ([[Nintendo GameCube]]).]]
[[Sonic the Hedgehog|Sonic]], running around on his own in the desert, comes across [[Miles "Tails" Prower|Tails]] and [[Knuckles the Echidna|Knuckles]] in the [[Tornado 2]]. They reveal that they have received a letter from [[Doctor Eggman|Dr. Eggman]] telling them of a new ultimate weapon that will be ready within three days to help the doctor conquer the world, and that he challenges them to stop him. Sonic, competitive as ever, accepts the challenge. Tails is disturbed by the message and unsure of what will happen, while Knuckles is confident that there is nothing to worry about. The hedgehog, however, tells them that he would not miss this adventure and the three heroes band together once again to foil the doctor's plans.<ref name="USManual1"/>
 
After traveling through [[Seaside Hill]], [[Team Sonic]] comes across Eggman in the [[Egg Hawk]] and defeat him. However, the doctor manages to escape. After that, the heroes track him to [[Grand Metropolis]]. After liberating the city from his control and escaping the [[Power Plant]], the trio comes across [[Team Rose]], and [[Amy Rose|Amy]] has her team engage in a battle with them in an effort to make Sonic marry her. After eventually escaping Team Rose, the trio continue their hunt for Eggman. They eventually overcomes the scientist and his [[Robot Carnival|robot army]] in [[Casino Park]] with only a day left to spare, and they then follow him to [[Rail Canyon]]. Only having before dark to stop Eggman, the trio hurries to the center of [[Bullet Station]], where they destroy Eggman's base and defeat his [[Egg Albatross]]. However, they discover that the Eggman they have been chasing is a [[Neo Metal Sonic|fake]], and that their challenge letter was meant to distract them while Eggman launched his [[Egg Fleet]].
 
While chasing Eggman through the [[Frog Forest]], the trio encounters [[Team Dark]] and is amazed to see [[Shadow the Hedgehog|Shadow]] alive and well. After both teams fight to decide who goes after Eggman, Team Sonic pursues the doctor and Team Dark to a [[Hang Castle|spooky castle]]. After later escaping [[Mystic Mansion]], the trio overcome Eggman's next wave of [[Robot Storm|robot henchmen]], before going up to the Egg Fleet. They then infiltrate the [[Final Fortress]] and destroy its core. Soon after, Team Sonic finds Eggman in his [[Egg Emperor]]. After defeating the doctor, the team sets off a chain reaction that destroys most of the Egg Fleet. With their mission complete, Sonic thanks his teammates before running away when he sees Amy suddenly arriving and chases after him.
 
====Team Dark====
[[File:Chīmu.Dāku.png|thumb|225px|[[Team Dark]] is formed by [[Rouge the Bat|Rouge]].]]
[[Rouge the Bat]] sneaks into one of [[Doctor Eggman|Dr. Eggman]]'s bases after hearing that he has accumulated a valuable treasure collection. To her shock however, she instead finds [[Shadow the Hedgehog]], who was [[Sonic Adventure 2|thought to be dead after saving Earth]], encased in a stasis capsule. As Rouge awakens Shadow, she accidentally activates [[E-123 Omega]] who attacks the Ultimate Lifeform with gunfire, thinking him to be an Eggman robot. Upon awakening, Shadow saves Rouge, who in turn breaks up the fight. Afterward, Rouge learns that Omega wants revenge on his creator, Eggman, for sealing him in the base and to prove his superiority of the [[E-100 Series]] by destroying all Eggman robots and the doctor himself. Shadow, on the other hand, is suffering from amnesia, being unable to recall anything prior to his release by Rouge. Realizing that the trio's problems involve Eggman, Rouge has the three of them team up to find the doctor and she serves as their leader.<ref name="USManual3"/>
 
Shortly after starting to search, the trio find Eggman and his [[Egg Hawk]]. Although they easily defeat the Egg Hawk, Eggman gets away. Pursuing the doctor to [[Grand Metropolis]] with renewed resolve, the trio crush the opposition in the city and escape its [[Power Plant]]. Afterwards, they meet [[Team Chaotix]], whom both teams engage in battle over an assumption that Rouge makes about them. After the fight, the trio arrives in a casino city where they meet Eggman once again. Shadow asks about his past, but Eggman remarks that he has "no past to remember". Overcoming Eggman's [[Robot Carnival|robot hordes]], the trio continue their pursuit of the doctor to Eggman's base at [[Bullet Station]]. After destroying Eggman's base, the trio faces the doctor and his [[Egg Albatross]], defeating him. However, the trio sees that the Eggman they have been chasing is a fake, much to Omega's fury. Furthermore, they find nearby remains of a destroyed [[Shadow Android]], making Shadow and Rouge briefly question whether the former is the genuine being or merely a replica. Continuing the hunt, the trio eventually come across [[Team Sonic]], whom they fight to see which one of them can go after Eggman. Afterward, Team Dark continue their hunt through a spooky [[Hang Castle|castle]] [[Mystic Mansion|mansion]] before coming across Eggman again. After overcoming [[Robot Storm|Eggman's robot swarm]], the trio venture to his headquarters among the [[Egg Fleet]], where they defeat his [[Egg Emperor]]. With Eggman seemingly destroyed, Omega considers his mission complete, but Rouge goes looking for the "secret treasure", only to her shock, find a warehouse full of Shadow Androids in the same capsules Shadow himself was. As Omega prepares to destroy the warehouse, he reassures Rouge, who does not know if Shadow is real or not, that Eggman would need the original Shadow to make the Shadow Androids. She then leaves with Shadow, planning to steal the [[Master Emerald]] since her rival Knuckles is preoccupied.
 
====Team Rose====
[[File:TR.jpg|thumb|left|225px|[[Amy Rose|Amy]] encourages [[Team Rose|her team]] to head out to find their lost friends.]]
The story begins with [[Amy Rose|Amy]], [[Big the Cat|Big]], [[Cream the Rabbit|Cream]], and [[Cheese]] meeting each other by chance at the local news publisher. A quick exchange of stories reveal that all four of them are searching for someone; Amy is looking for her missing Sonic, Big is looking for his missing best friend [[Froggy]], and Cream is looking for Cheese's missing [[Chao]] twin brother, [[Chocola]]. Furthermore, the only clue they have to their friends' whereabouts is a picture of "[[Metal Sonic|Sonic]]" with Froggy and Chocola in the local newspaper.<ref name="USManual5"/> As they ponder about their only clue on the coastline, Amy nearly loses the newspaper to a gust of wind. Cream tries to catch the newspaper but misses and Cheese manage to succeed. But as the strong wind begins to blow again, the pair are blown away. Fortunately, Big manages to catch them in time with his fishing rod. Reconvening, Big and Cream look over the newspaper with longing until Amy encourages them to head out with her to find their lost companions, beginning their adventure.<ref name="USManual5"/>
 
Shortly after starting their search, the group has a run-in with [[Doctor Eggman|Dr. Eggman]] and his [[Egg Hawk]], which they manage to defeat. The group proceeds to follow Amy's hunch to [[Grand Metropolis]]. There, after escaping the local [[Power Plant]], they find [[Team Sonic]]. Amy, determined to make Sonic hers by force, has her team fight Sonic's, but the trio manages to escape during the fight. Arriving in a big casino city, the group changes tactics: since Team Sonic are hunting Eggman, all they have to do is find the doctor as well. After overcoming an [[Robot Carnival|attack]] from Eggman's robots, the group comes to [[Rail Canyon]]. With Big and Cheese sensing that their friends are close, the group head into Eggman's base where they defeat the doctor's [[Egg Albatross]]. After the fight however, the team discovers that the Eggman they just fought was a fake (much to Amy's fury), and that Froggy and Chocola are nowhere to be seen. With Amy suspecting that Eggman is behind Froggy and Chocola's disappearance, the group leaves to find the real Eggman. Eventually, they meet [[Team Chaotix]] after escaping the jungle. However, they end up fighting the detectives over a misunderstanding. Afterwards, the group enters and escapes a haunted [[Hang Castle|castle]] [[Mystic Mansion|mansion]] before finding Eggman, who once again attacks them with [[Robot Storm|his robots]]. Overcoming Eggman's robot hordes, the group proceeds to travel to the [[Egg Fleet]], where they find Eggman in his [[Egg Emperor]] and defeat him. While their opponent turns out to be another fake Eggman and liquefies, they find Chocola and Froggy rising from its remains and have a happy reunion. No sooner, Amy sees Sonic nearby and quickly chases after him.
 
====Team Chaotix====
[[File:Sonic Heroes Team Chaotix intro.png|thumb|255px|[[Team Chaotix|The Chaotix]] about to head out to do their client's assignment.]]
On a particularly dull day at the [[Chaotix Detective Agency]]'s office, [[Vector the Crocodile|Vector]] is sitting at his desk listening to music while [[Espio the Chameleon|Espio]] is solemnly standing by. Suddenly, [[Charmy Bee|Charmy]] comes crashing into the office with a mysterious package, claiming that they have gotten a job. Inside the package, the team finds a walkie-talkie, with a stranger who gives the team instructions through this device. The stranger claims that if the job he has for them is completed, [[Team Chaotix]] will be "rewarded handsomely". Espio is wary of their client, but Vector and Charmy (with dollar signs in their eyes) reminds him that they "never turn down work that pays".<ref name="USManual7"/>
 
During the Chaotix trio's client's tests of their skills, they run into [[Doctor Eggman|Dr. Eggman]] and his [[Egg Hawk]]. After making Eggman retreat, the Chaotix arrive in [[Grand Metropolis]], where they clear out the Eggman robots occupying it as their client requests. They then free the [[Power Plant]] from the control of [[Gold Cameron]]s as instructed by their client. After that, they run into [[Team Dark]], whom they fight after mistaking them for their client's adversaries. Afterwards, the client tests the trio's luck and have them look for [[casino chip]]s in the casino city. Eventually, they meet Eggman again and overcome his [[Robot Carnival|robot horde]]. The trio then follow their client's instructions and infiltrate Eggman's base in [[Bullet Station]] where they destroy some capsules, before running into Eggman and his [[Egg Albatross]], which their client tells them to destroy. After their victory though, the trio discover that the Eggman they just fought was a fake, although their client is already aware of this. As the trio are instructed to head to the jungle, they begin to wonder about their client's identity, which Vector is slowly able to piece it together. After making it through the jungle undetected and protecting some [[Chao]] from Eggman's forces, the trio meet [[Team Rose]], whom they end up fighting due to a miscommunication. Next the team is instructed to enter a [[Hang Castle|castle]] to retrieve some [[Castle Key|keys]]. Then after escaping a spooky [[Mystic Mansion|mansion]], the trio has another run-in with Eggman and [[Robot Storm|his robots]]. After defeating Eggman's robots, the trio reach the [[Egg Fleet]], where the client instructs them to infiltrate the flagship and find the [[Cell Key|keys]] that will free him from captivity. Along the way, the trio defeats a second fake Eggman, this one armed with the [[Egg Emperor]]. Having deduced that their client is in fact the real doctor, Vector busts him out of his prison so he and the trio can talk, and the doctor tells them that he will pay them only after he conquers the world. However, the team immediately discovers they have been scammed and Charmy attacks Eggman as punishment for making promises he will not be able to keep.


====Last Story====
[[File:HardBoiledHeaviesPreTransform.jpg|thumb|left|225px|[[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] witnessing the [[Hard Boiled Heavies]] extract the [[Phantom Ruby]].]]
Back with the [[Team Chaotix|Chaotix]] trio and the real [[Doctor Eggman|doctor]], [[Vector the Crocodile|Vector]] asks him about who locked him up for trying to conquer the world, something which Eggman is reluctant to say. Soon after, all four teams, along with Eggman, race outside to find [[Metal Sonic]], the true mastermind and deadly doppelganger robot specifically designed by Eggman to destroy Sonic, as [[Neo Metal Sonic]], declaring himself the ruler of all living things before initiating his final transformation, revealing that Metal Sonic had betrayed Eggman to do his own bidding. Having copied the lifeform data from each team during their adventures, Neo Metal Sonic combines them together with the data of [[Chaos]] that he got from [[Froggy]] and [[Chocola]] and uses the debris from the [[Egg Fleet]] to become [[Metal Madness]]. As Eggman declares Metal Sonic unstoppable without the [[Chaos Emerald]]s to help them, the teams reveal that they have collected all seven along their respective journeys. In spite of this, Eggman still tell the teams their chances of victory are slim even with the Emeralds and would take a miracle to defeat Metal Madness. Undeterred, [[Sonic the Hedgehog|Sonic]] confidently decides to go up against Metal Sonic alone, only for his teammates to join him. With the others agreeing to help as well by slowing down Metal Madness while [[Team Sonic]] gets ready to use their full power, the group of heroes all set out for the final battle.
Sonic and Tails arrive on Angel Island just as the Hard Boiled Heavies excavate the source of the signal, a mysterious gemstone known as the "[[Phantom Ruby]]", from the ground. As they do so, space-time suddenly warps around them,<ref name="EngManual"/> with the heroic duo, the robots, and [[Knuckles the Echidna]], who was relaxing nearby, getting caught in the warp. The group gets catapulted to [[Green Hill]], where it is revealed that the Phantom Ruby's power has transformed the Hard Boiled Heavies into more powerful Eggrobos and granted them free will. As the Heavies rush to get away from the three, Sonic, Tails and Knuckles join forces to stop them. However, they are too late to prevent Eggman from stealing the gemstone from his now-rebellious robots, which he promptly uses to send the heroes to [[Chemical Plant Zone (Sonic Mania)|Chemical Plant]]. Not set back by this, Sonic and his friends continue to pursue the doctor to keep him from using the gemstone's power for evil, clashing with him, the members of the Hard Boiled Heavies, and various other robots, along the way.


[[File:Team Sonic (Sonic Heroes ending).png|thumb|225px|[[Team Sonic]] heading out for a new adventure at the end of the game.]]
Sonic and his friends eventually discover that Eggman has seized and mechanized [[Little Planet]] once again. They board the villain's enormous robot, the [[Titanic Monarch Zone|Titanic Monarch]], and defeat him and the Hard Boiled Heavies, transformed into the [[Phantom Heavies]]. From there, the game's ending will depend on the player's actions:
Though the three teams manage to delay Neo Metal Sonic, he soon completes his transformation and becomes [[Metal Overlord]], becoming even more powerful. Team Sonic then uses the seven Chaos Emeralds to achieve their [[Super transformation|Super States]] and manage to ultimately defeat Metal Overlord after a fierce battle in the dark skies, returning Neo Metal Sonic to his regular form. As Metal is in disbelief about how he could possibly lose after achieving such power, Sonic reminds him that he and all his friends are Sonic Heroes. As [[Amy Rose|Amy]] and the others come running to them, Sonic tells his robot doppelganger that he will be ready for a rematch anytime before running off. [[Miles "Tails" Prower|Tails]] and Amy subsequently chase after Sonic while Metal Sonic shuts down and Big and Cream wave goodbye to Amy. Meanwhile, [[Knuckles the Echidna|Knuckles]] goes after [[Rouge the Bat|Rouge]] when she heads out to steal the [[Master Emerald]]. As for the Chaotix, they go after Eggman as he tries to get away from paying them. Lastly, Shadow and Omega hold up the defeated Metal and look at each other in confusion. Sometime later, as the other teams part ways, Team Sonic is seen running together, heading out in search for their next adventure, with Sonic declaring themselves "Sonic Heroes".
[[File:Sonic_Mania_True_Ending.jpg|thumb|225px|The good ending of [[Sonic the Hedgehog|Sonic]]'s story.]]
*If the player has not gathered all seven [[Chaos Emerald]]s by then, or is playing with a character that is not Sonic, Sonic's team will escape the crumbling Titanic Monarch and go back to their planet. After that, they watch Little Planet. After the credits, a laughing Eggman will then emerge from some scrap and juggle with the Phantom Ruby, with the Chaos Emeralds the player did not collect floating above him. The text "TRY AGAIN" will be shown as well.
*If all seven Chaos Emeralds are collected while playing as Sonic, he and Eggman will get pulled into a [[Egg Reverie Zone|mysterious dimension]] by the Phantom Ruby upon Eggman's defeat. There, the [[Phantom King]] (a modified version of the Hard Boiled Heavies' leader, the [[Heavy King]]), will claim the Phantom Ruby for himself, giving himself access to incredible power; Eggman will attack the Phantom King in his [[Klepto Mobile]] to reclaim it, however. Caught in the middle, Sonic uses the Chaos Emeralds to become [[Super Sonic]] and manages to defeat both Eggman and the Phantom King during their struggle for the Phantom Ruby. After dealing the final blow however, Sonic and the Chaos Emeralds separate from one another. The Phantom Ruby then pulls itself and Sonic into a spatial warp. Meanwhile, having made it outside, Tails and Knuckles watch with smiles as the mechanized Little Planet vanishes in a flash of light depicting a smiling Sonic winking at them. Meanwhile, Sonic is heading towards [[Sonic Forces|places unknown]].
{{Endspoiler}}


===Characters===
===Characters===
====Main====
{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!Image
!Image
Line 121: Line 130:
!Biography
!Biography
|-
|-
|[[File:Sonic heroes 32.png|100px]]
|[[File:ManiaSonic2.png|80px]]
|[[Sonic the Hedgehog]]
|[[Sonic the Hedgehog]]
|
|''The world's fastest hedgehog, running as fast as he can to stop the [[Hard Boiled Heavies]] (HBH) and thwart [[Doctor Eggman|Dr. Eggman]]'s diabolical plans.''<ref name="ManiaManual1">{{Cite manual|fullgame=Sonic Mania|system=PC|language=English|digital=[[:File:SMENG002.jpg|Characters]]}}</ref>
''The world's fastest supersonic hedgehog unrivalled in speed returns once more. Always the drifter, Sonic goes whenever the wind takes him, and lives life according to his own rules rather than the standards of those around him. He's basically easy-going, but when he gets fired up over an injustice, his anger explodes with surprising consequences. Always at the receiving end of this aggression is arch-enemy Dr. Eggman, whose fiendish ploys to take over the world are constantly being foiled by Sonic. Saving the world is a nice distraction, but Sonic is soon off to find his next adventure.''<ref name="USManual1"/>
 
''Watch out for the patented Light Dash maneuver whereby Sonic hurtles along a path of illuminated Rings, even through mid-air!''<ref name="USManual1">''Sonic Heroes'' ([[Nintendo GameCube]]) United States instruction booklet, [[Media:SHEN0008.jpg|pg. 6]].</ref>
|-
|[[File:Knuckles heroes 32.png|100px]]
|[[Knuckles the Echidna]]
|''An egotistical dreadlocked Echidna from the Angel Island, and appointed guardian of the Master Emerald. Sonic may be a drifter, but Knuckles' home is firmly fixed in the mountains. Wild, tough, stubborn and inflexible, Knuckles sees himself as Sonic's rival, perhaps because of his own dreams of a free lifestyle. He's also known as a treasure hunter, and possesses martial arts skills.''<ref name="USManual2">''Sonic Heroes'' ([[Nintendo GameCube]]) United States instruction booklet, [[Media:SHEN0009.jpg|pg. 7]].</ref>
|-
|-
|[[File:SonicTailsInHeroes.png|100px]]
|[[File:Main tails.png|100px]]
|[[Miles "Tails" Prower]]
|[[Miles "Tails" Prower]]
|
|''A young fox with two tails and loyal friend of [[Sonic the Hedgehog|Sonic]]. By spinning his tails, he can [[Propeller Flying|fly]] like a helicopter.''<ref name="ManiaManual1"/>
''Don't let his docile appearance deceive you. This cute twin-tailed fox is an absolute mecha-maniac with skills rivaling those of Dr. Eggman. Humble about his abilities, he always does his best to help out Sonic, who sees him as something as a cute kid brother.''<ref name="USManual2"/>
 
''"Tails" can spin his tails like a rotor blade enabling him to fly.''<ref name="USManual2"/>
|-
|-
|[[File:SHShadow.png|100px]]
|[[File:Main knuckles.png|80px]]
|[[Shadow the Hedgehog]]
|[[Knuckles the Echidna]]
|''Created by the renowned scientist Professor Gerald at the peak of his career, this black hedgehog is the dark incarnation of Sonic, matching him in both speed and abilities. Shadow never ages, and can use a technique known as "Chaos Control" to distort time and space using the Chaos Emeralds. Since his fall at Colony Arc''{{sic}}'' (Sonic Adventure 2 Battle) he was presumed dead, but has since been discovered by Rouge, alive and in suspended animation at Eggman's base. He now suffers from amnesia and has no memory of events prior to his release.''<ref name="USManual3">''Sonic Heroes'' ([[Nintendo GameCube]]) United States instruction booklet, [[Media:SHEN0010.jpg|pg. 8]].</ref>
|''Born and raised on [[Angel Island]], he is the guardian of the [[Master Emerald]]. He excels at mid-air [[glide|gliding]] and [[climb]]ing.''<ref name="ManiaManual1"/>
|-
|-
|[[File:Sonic Heroes E-123 Omega.png|150px]]
|[[File:Eggman Mania.png|100px]]
|[[E-123 Omega]]
|[[Doctor Eggman|Dr. Eggman]]
|
|''Self-proclaimed evil genius and megalomaniac. He's always trying to take over the world, but a certain [[Sonic the Hedgehog|blue hedgehog]] keeps getting in the way...''<ref name="ManiaManual2">{{Cite manual|fullgame=Sonic Mania|system=PC|language=English|digital=[[:File:HBH.jpeg|Characters]]}}</ref>
''The last and most powerful of Eggman's E-Series robots. Decommissioned and left imprisoned at the base, Omega was reactivated by mistake as Rouge released Shadow. From that point, Omega decided to destroy all of Eggman's machinery to take revenge for his imprisonment, and to prove once and for all that he is the strongest.''<ref name="USManual4"/>
|}


''His wide arms contain a manner of concealed weapons and machinery making him a powerful force to be reckoned with.''<ref name="USManual4">''Sonic Heroes'' ([[Nintendo GameCube]]) United States instruction booklet, [[Media:SHEN0011.jpg|pg. 9]].</ref>
====Hard Boiled Heavies====
''A powerful robot army built by [[Doctor Eggman|Dr. Eggman]]. Loyal to his orders, the [[Hard Boiled Heavies|Heavies]] successfully retrieved the [[Phantom Ruby|mysterious gemstone]], but its power seems to have loosened a few of their screws.''<ref name="ManiaManual2"/>
{|class="wikitable" style="text-align:center"
!Image
!Character
!Biography
|-
|-
|[[File:Rouge heroes 32.png|100px]]
|[[File:SM PC DIGITAL MANUAL UK KING.png|150px]]
|[[Rouge the Bat]]
|[[Heavy King]]
|
|''The leader of the [[Hard Boiled Heavies]]. Commands his elite troop with a watchful eye and a powerful scepter.''<ref name="ManiaManual2"/>
''Rouge is a professional treasure hunter, forever in search of the world's most precious stones, and part time government spy. Fearless, be witching, and overflowing with feminine charm, Rouge is dedicated to her work, and never leaves a task empty-handed. Her external appearance suggests a careless character, but she is actually calculating and manipulative, basing her actions on potential actions rather than abstract morality or manners.''<ref name="USManual4"/>
 
''Her powerful wings enable her to fly with ease.''<ref name="USManual4"/>
|-
|-
|[[File:Amy heroes.png|100px]]
|[[File:SM PC DIGITAL MANUAL UK GUNNER.png|150px]]
|[[Amy Rose]]
|[[Heavy Gunner]]
|''An overly cheerful and slightly erratic girl that poor Sonic just can't seem to shake off. Amy uses her natural initiative and positive attitude to pull the team together, and her weapon of choice, the Piko Piko Hammer, helps her to maintain authority. Despite her clearly defined goal to one day marry Sonic, he treats her as a little more than an annoyance. In his heart he probably doesn't dislike her that much.''<ref name="USManual5">''Sonic Heroes'' ([[Nintendo GameCube]]) United States instruction booklet, [[Media:SHEN0012.jpg|pg. 10]].</ref>
|''A loose cannon that packs serious firepower. He often flies by in a helicopter to terrorize from above.''<ref name="ManiaManual2"/>
|-
|-
|[[File:Big heroes.png|150px]]
|[[File:SM PC DIGITAL MANUAL UK SHINOBI.png|150px]]
|[[Big the Cat]]
|[[Heavy Shinobi]]
|''A huge feline that lives with his best friend Froggy, peacefully in the middle of the jungle. His hobby is fishing, and he always has his favourite rod handy. Big is strong, but gentle, and very easy-going as is reflected in his carefree speech manner. He also does his best to help his best friends. On this occasion, his best friend Froggy has gone missing, so Big sets off to try and rescue him.''<ref name="USManual6">''Sonic Heroes'' ([[Nintendo GameCube]]) United States instruction booklet, [[Media:SHEN0013.jpg|pg. 11]].</ref>
|''A robot ninja that uses [[Asteron]]s as shurikens. Watch out! One swing from his sword will freeze you in your tracks.''<ref name="ManiaManual2"/>
|-
|-
|[[File:CreamCheeseSH.png|100px]]
|[[File:SM PC DIGITAL MANUAL UK MAGICIAN.png|150px]]
|[[Cream the Rabbit]]
|[[Heavy Magician]]
|
|''A mystic performer with bewildering tricks up her sleeve. With her shape-shifting hat, she's getting the [[Fang the Sniper|band]] [[Bean the Dynamite|back]] [[Bark the Polar Bear|together]].''<ref name="ManiaManual2"/>
''A cute little rabbit that takes her tiny Chao "Cheese" with her whenever she goes, and at just 6 years old, is even younger than Tails. Brought up like a princess, she is a little naive and simple minded at times, often getting herself wrapped up into other people's problems. Cream never forgets her manners, and often offers a polite curtsey''{{sic}}'' before attacking Dr. Eggman, with extreme prejudice.''<ref name="USManual6"/>
 
''By flapping her huge ears, Cream can sustain flight. She also loves ice-cream cones.''<ref name="USManual6"/>
|-
|-
|[[File:Espio heroes..png|100px]]
|[[File:SM PC DIGITAL MANUAL UK RIDER.png|150px]]
|[[Espio the Chameleon]]
|[[Heavy Rider]]
|''Opinionated and self obsessed chameleon at the Chaotix Detective Agency. He has a militaristic discipline despite being quiet and laidback, and thanks to extensive ninja training, he can face trouble head-on unconcerned by danger. Is that intelligent ninja warrior. His characteristics include a protruding horn, coiled tail, and a stealth camouflage trick that renders him invisible to enemy eyes allowing him to pass by unnoticed.''<ref name="USManual7">''Sonic Heroes'' ([[Nintendo GameCube]]) United States instruction booklet, [[Media:SHEN0014.jpg|pg. 12]].</ref>
|''A thrill-seeking robot that pulls off daring stunts. Better watch out for her dangerous jumps and her trusted [[Motobug]], [[Jimmy]].''<ref name="ManiaManual2"/>
|-
|}
|[[File:Vector 2.png|150px]]
{{Endspoiler}}
|[[Vector the Crocodile]]
|
''Outlaw detective and head honcho of the Chaotix Detective Agency. He can always find peaceful solutions to problems, providing an aggressive method cannot be found. Despite this, he's the brains behind the detective operations. He'll do almost any kind of work providing the payment is right, but won't get involved with anything dirty. His charitable nature sometimes leads him to take unpaid work, such as finding lost toys for crying children.''<ref name="USManual8"/>


''Vector can effortlessly defeat enemies by crunching them between his powerful jaws, a formidable weapon with a dazzling smile. His trademark is a set of headphones.''<ref name="USManual8">''Sonic Heroes'' ([[Nintendo GameCube]]) United States instruction booklet, [[Media:SHEN0015.jpg|pg. 13]].</ref>
==Gameplay==
|-
[[File:MirageSaloonPromo1.png|thumb|225px|[[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] in the second Act of [[Mirage Saloon Zone]], the seventh [[Zone]] in the game.]]
|[[File:Charmy heroes.png|100px]]
Emulating the style of the original ''Sonic the Hedgehog'' games for the [[Sega Mega Drive]], ''Sonic Mania'' is a 2D sprite-based side-scrolling platform game with [[Sonic the Hedgehog]], [[Miles "Tails" Prower]] and [[Knuckles the Echidna]] as playable characters. The game uses an autosave feature that saves the player's progress at certain points.
|[[Charmy Bee]]
|
''The scatterbrained funny-kid likes nothing more than fooling around, and making the remaining Chaotix staff look professional. Seen by the others as more of a cute mascot, he's generally good-natured and light-hearted, but when he gets angry he often introduces the source of his anger to his stinging tail.''<ref name="USManual8"/>


''Charmy is neither clever nor powerful, but excels in following hunches and uncovering hidden objects. He is also able to mysteriously warp between flowers. His flying helmet is his trademark.''<ref name="USManual8"/>
The main playthrough of the game takes place in "Mania Mode", upon which a playable character is selected. The goal is to race to the end of each Act of in a series of [[Zone]]s (a level in the game) in [[Time Over|less than ten minutes]]. The game's levels consist of remixed Zones from past games, such as [[Green Hill Zone (Sonic Mania)|Green Hill Zone]] from the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]'', and new Zones as well.<ref name="IGN"/> The Zones have multiple routes to the goal and secret locations to be discovered by the player. There are also alternate routes that only certain playable characters can reach. Certain characters may also have certain unique aspects about their stories, such as the first Act of Green Hill Zone, which starts on a different path if the player is playing as Knuckles.
|-
|[[File:Sonic Heroes Eggman.png|100px]]
|[[Doctor Eggman|Dr. Eggman]]
|''As his name implies, Dr. Eggman is a Doctor that looks like an egg. As well as having an unfeasibly high IQ of 300, Eggman is a romanticist, a feminist, and a self-proclaimed gentleman. Sadly, his charms are often difficult to spot through the abominable laughter that accompanies his maniacal declaration of world domination. Sonic is always finding ways to stop his diabolical plots, but as with great arch-enemies Eggman now sees Sonic as more of a rival than a threat.''<ref name="USManual9">''Sonic Heroes'' ([[Nintendo GameCube]]) United States instruction booklet, [[Media:SHEN0016.jpg|pg. 14]].</ref>
|-
|[[File:Heroes Neo Metal Sonic.png|150px]]
|[[Neo Metal Sonic|Mystery Monster]]
|''A mysterious robot who holds the key to destroy the world.''<ref name="USManual9"/>
|}


==Gameplay==
In gameplay, the series' collectible [[Ring]]s can be found everywhere. Like in previous games, they act as health for the playable characters: as long as the player holds at least one, they will be protected from damage. Touching [[Badnik]]s or obstacles like [[Spikes (obstacle)|spikes]] inflicts damage. If the playable character gets damaged, they will drop all their Rings, though some can be recollected before they disappear. Taking damage without any Rings will cost the player a try. They will also lose a try if they spend too long underwater without replenishing their [[Air Bubble|air supply]], fail to finish the Act within the time limit, get crushed or fall into a [[bottomless pit]]. Losing a try makes the player start from the last [[Star Post]] they passed in an Act, or from the beginning of the Act if they have not passed any Star Posts. Running out of tries will result in a [[Game Over]], but the player can keep playing if they earn a [[Continue]].
''Sonic Heroes'' is a 3D platforming video game with similar gameplay elements to ''[[Sonic Adventure]]'' and ''[[Sonic Adventure 2]]''. The main story of the game takes place in Story Mode, which is divided into four main stories, along with a hidden fifth, final one.


The game introduces several new gameplay elements. Unlike most ''[[Sonic the Hedgehog series|Sonic]]'' games, where players control one character, three characters are available at any time to choose from, as the player may switch the party's leader freely, whilst the other two characters follow behind.<ref name="ignreview">{{Cite web|url=http://uk.cube.ign.com/articles/449/449162p1.html|title=Sonic Heroes Review|publisher=[[wikipedia:IGN|IGN]]|last=Casamassina|first=Matt|date=5 January 2004|accessdate=8 July 2008}}</ref> Each character has an individual ability: [[Speed Type|Speed]], for clearing stages fast; [[Power Type|Power]], for breaking objects and combat; or [[Fly Type|Flight]], for reaching higher platforms. Each ability is also represented in the interface by color, with blue for Speed, yellow for Flight, and red for Power. These also have elements associated with them, with Speed using wind, Fly using lightning, and Power using fire. These abilities can be used to solve various puzzles necessary to progress through stages, most notably in Team Chaotix's [[Mystic Mansion]]. The player must use these abilities to traverse the fourteen stages.<ref name="ignreview"/> In addition to controlling three characters, the player selects one of the four teams to play as at the beginning of the game. Each team also has a unique [[Team Blast]] skill that has major power and additional effect.<ref name="ignreview"/>  
All playable characters have the standard [[Spin Jump]], [[Spin Attack]] and [[Spin Dash]] moveset. There are also unique maneuvers for each character; Sonic is able to use the [[Drop Dash]], a new move introduced in this game, which allows the player to instantly dash into a Spin Dash upon landing from a jump;<ref name="IGN"/><ref>{{cite web|last=Jones|first=Elton|title=Sonic Mania: 5 Fast Facts You Need to Know|url=http://heavy.com/games/2017/07/sonic-mania-pc-switch-ps4-xbox-one-collectors-edition-gameplay-trailer-soundtrack/|publisher=Heavy|accessdate=24 July 2017}}</ref> Tails can [[Propeller Flying|fly]] and [[swim]];<ref>{{cite web|last=Makedonski|first=Brett|title=Sonic Mania is still great, Tails continues to suck|url=https://www.destructoid.com/sonic-mania-is-still-great-tails-continues-to-suck-423927.phtml|publisher=Destructoid|accessdate=24 July 2017}}</ref> and Knuckles can [[glide]] and [[Climb|climb walls]].<ref>{{cite web|title=Sonic Mania Footage Shows Knuckles In Flying Battery Zone|url=http://www.siliconera.com/2017/05/11/sonic-mania-footage-shows-knuckles-flying-battery-zone/|publish=Siliconera|accessdate=24 July 2017}}</ref> Like in ''[[Sonic the Hedgehog 2]]'', there is also a mode where the player can choose a second playable character to follow the lead character.<ref name="MSZ"/> One such mode for example allows Tails to follow Sonic and provide local cooperative play between two players, with Player 1 controlling Sonic and Player 2 controlling Tails. If Tails takes damage, he will not lose Rings. Tails can also fly while holding Sonic. With this, the player can reach areas that are hard for Sonic to reach on his own.<ref name="Tails lift">{{cite web|title=Tails Can Carry You When Playing Alone In Sonic Mania|url=http://www.siliconera.com/2017/06/26/tails-can-carry-playing-alone-sonic-mania/|publisher=Siliconera|accessdate=27 June 2017}}</ref><ref>{{Cite web|author=[[Sega]]|publisher=[[Sega]]|url=http://sonic.sega.jp/SonicMania/|archiveurl=https://web.archive.org/web/20170416195855/http://sonic.sega.jp/SonicMania/|accessdate=27 April 2018|archivedate=16 April 2017|title=Sonic Mania official website|language=Japanese}}</ref>


As with the tradition, [[Ring]]s appear throughout the stages, in which the player can collect one hundred of them for an [[Life|Extra Life]], as well as protect themselves from enemy attacks and other dangerous hazards. Should the playable characters take damage, they will lose all of their Rings. And if they are hit without any Rings, they'll lose a life and must try the current stage again from the beginning or at the last [[Star Post]]. Additionally, falling into a [[bottomless pit]] also results in a loss of a life. After all lives are lost, the player is taken back to the menu screen.
The game also features the return of classic [[Item Box]] power-ups like the [[Power Sneakers (power-up)|Power Sneakers]], [[Invincible]], [[Super Ring]] and a modified [[Combine Ring|Hyper Ring]]. The [[Shield]]s also returns, including the [[Aqua Shield|elemental]] [[Thunder Shield|shield]] [[Fire Shield|variants]] from ''[[Sonic the Hedgehog 3]]'' and ''[[Sonic & Knuckles]]''. In a feature new to ''Sonic Mania'', being equipped with an elemental shield can have effects in the traversal of the level (such as burning away the rotating spiked bridges in Green Hill Zone with the Flame Shield or being attracted to the magnetic ceilings with the Lightning Shield in [[Flying Battery Zone (Sonic Mania)|Flying Battery Zone]]).


Each stage has a different slightly layout for each team, providing different challenges for each story.<ref name="gsreview">{{Cite web|url=http://uk.gamespot.com/gamecube/adventure/sonicheroes/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews|publisher=GameSpot|date=6 February 2004|accessdate=8 July 2008|title=Sonic Heroes for GameCube Review}}</ref> The aspects of the stages for each team are as follows:
Beside the main storyline, the player can also collect the [[Chaos Emerald]]s: by entering one of the [[Giant Ring]]s hidden throughout the Acts, the player can enter a [[Special Stage (Sonic Mania)|Special Stage]] and obtain a Chaos Emerald by completing it. Collecting all seven Emeralds and completing the final Zone with Sonic will trigger the game's good cinematic ending. Also, after a character gets all seven Emeralds, he can enter a [[Super transformation|Super State]] in Mania Mode which grants him greater speed, higher jumps, and invulnerability. Using Super States however, burns through the player's Rings; once the Rings run out, the Super State ends. [[Bonus Stage (Sonic Mania)|Bonus Stages]] from early games also return, which are accessed by entering a [[Star Circle]] that appears when the player passes a Star Post while carrying a minimum of twenty-five Rings; completing Bonus Stages will award the player with [[Medal]]lions that unlock new features in [[#No Save|No Save]] mode and [[#Extras|Extras]].<ref name="Bonus stage/time attack">{{cite web|last=Gibson|first=Alex|title=Sonic Mania Special Stages, Bonus Stages, and Time Attack Gameplay Revealed|url=http://twinfinite.net/2017/08/sega-reveals-new-sonic-mania-special-stages-gameplay/|publisher=Twinfinite|date=3 August 2017|accessdate=3 August 2017}}</ref>
*'''[[Team Sonic]]''': This team and their associated stages are designed to be of medium difficulty, and contain some high-speed sections.<ref name="USManual1"/> This team's secondary missions involve reaching the goal within a time limit.
*'''[[Team Dark]]''': This team and their associated stages are designed to be similar to Team Sonic's but to be of a higher difficulty, requiring skill and concentration to endure some heavy battles.<ref name="USManual3"/> This team's secondary missions involve wiping out 100 enemies in the stage.
*'''[[Team Rose]]''': This team and their associated stages are designed for younger or less experienced players, with shorter, easier missions that allow them to bypass the more difficult sections of many stages.<ref name="USManual5"/> The secondary missions for this team involve the collection of 200 Rings.
*'''[[Team Chaotix]]''': This team and their associated stages provide an entirely different experience than the other three teams but is of medium difficulty, as most are mission-based and are only completed when the mission target is met.<ref name="USManual7"/> Because of this, their stages frequently loop back to the start so that players can scour the stage for anything that may have been overlooked. The missions mostly consist of collecting or destroying stage-specific items, with [[Chao]] often being the target for collection. The secondary missions usually add an extra challenge to the normal goal, such as collecting or destroying twice as many targets or completing the mission without being seen by the enemies.


===Scoring system===
===Scoring system===
{{main|Point#Sonic Heroes}}
{{main|Point#Sonic Mania}}
 
===Controls===
===Controls===
====General====
<tabber>
Console =  
{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!colspan="6"|Button formation
!colspan="5"|Button formation
!rowspan="3"|Movement
!colspan="3"|Movement
|-
|-
!rowspan="2"|[[PlayStation 2|PS2]]
!rowspan="2"|[[PlayStation 4]]
!rowspan="2"|[[Nintendo GameCube|GameCube]]
!rowspan="2"|[[Xbox One]]
!rowspan="2"|[[Xbox]]
!colspan="3"|[[Nintendo Switch]]
!colspan="3"|[[PC]]
!rowspan="2"|[[File:Sonic-Mania-Life-Hud-Icon-Sonic.png]]&nbsp;[[Sonic the Hedgehog|Sonic]]
!rowspan="2"|[[File:Sonic-Mania-Life-Hud-Icon-Tails.png]]&nbsp;[[Miles "Tails" Prower|Tails]]
!rowspan="2"|[[File:Sonic-Mania-Life-Hud-Icon-KTE.png]]&nbsp;[[Knuckles the Echidna|Knuckles]]
|-
|-
!Keyboard (P1)
!Pro Controller/<br>Joy-Con (Pair)
!Keyboard (P2)
!Joy-Con (Single)
!Mouse
!GameCube controller
|-
|-
|{{Left Analog Stick}}
|{{Left Analog Stick}}/{{Directional Buttons (PS)}} left/right
|{{Analog Stick}}
|{{Left Analog Stick}}/{{Directional Pad}} left/right
|{{Left Analog Stick}}
|{{Left Analog Stick}}/{{Directional Buttons (Switch)}} left/right
|['''T''']/['''F''']/['''G''']/['''H''']
|{{Analog Stick}} left/right
|[↑]/[←]/[↓]/[→]
|{{Analog Stick}}/{{Directional Pad}} left/right
|Hold left click
|colspan="3"|Move
|Move
|-
|-
|{{Cross Button (PS)}}
|{{Left Analog Stick}}/{{Directional Buttons (PS)}} up
|{{A Button (GameCube)}}
|{{Left Analog Stick}}/{{Directional Pad}} up
|{{A Button (Xbox)}}
|{{Left Analog Stick}}/{{Directional Buttons (Switch)}} up
|['''A''']/['''SPACE''']
|{{Analog Stick}} up
|['''END''']
|{{Analog Stick}}/{{Directional Pad}} up
|Left + right click
|colspan="3"|Look up
|colspan="4"|Jump
|-
|-
|{{L2 Button (PS)}}/{{R2 Button (PS)}}
|{{Left Analog Stick}}/{{Directional Buttons (PS)}} down
|{{L Button (GameCube)}}/{{R Button (GameCube)}}
|{{Left Analog Stick}}/{{Directional Pad}} down
|{{LT Button (Xbox)}}/{{RT Button (Xbox)}}
|{{Left Analog Stick}}/{{Directional Buttons (Switch)}} down
|colspan="2"|['''SHIFT''']/['''CTRL''']
|{{Analog Stick}} down
|Hold right click + scroll wheel
|{{Analog Stick}}/{{Directional Pad}} down
|Move camera left/right
|colspan="3"|Look down/[[Crouch]]
|-
|-
|{{Triangle Button (PS)}}/{{Circle Button (PS)}}
|{{Square Button (PS)}}/{{Cross Button (PS)}}/{{Circle Button (PS)}}
|{{Y Button (GameCube)}}/{{X Button (GameCube)}}
|{{X Button (Xbox One)}}/{{A Button (Xbox One)}}/{{B Button (Xbox One)}}
|{{Y Button (Xbox)}}/{{B Button (Xbox)}}
|{{Y Button (Switch)}}/{{A Button (Switch)}}/{{B Button (Switch)}}
|['''Y''']/['''S'''] // ['''B''']/['''D''']
|{{B Button (Switch)}}/{{X Button (Switch)}}/{{A Button (Switch)}}/{{Directional Buttons (Switch)}} left/right/down
|['''INSERT''']/['''HOME''']
|{{A Button (GameCube)}}/{{B Button (GameCube)}}/{{Y Button (GameCube)}}
|Scroll wheel
|colspan="3"|[[Spin Jump]]
|Change formation
|-
|-
|{{R1 Button (PS)}}
|Move + {{Left Analog Stick}}/{{Directional Buttons (PS)}} down
|{{Z Button (GameCube)}}
|Move + {{Left Analog Stick}}/{{Directional Pad}} down
|'''White Button'''
|Move + {{Left Analog Stick}}/{{Directional Buttons (Switch)}} down
|['''Z''']
|Move + {{Analog Stick}} down
|['''PAGE UP''']/['''PAGE DOWN''']
|Move + {{Analog Stick}}/{{Directional Pad}} down
|Scroll wheel click
|colspan="3"|[[Spin Attack]]
|[[Team Blast]]
|-
|-
|colspan="3"|'''START'''
|[[Crouch]] + {{Square Button (PS)}}/{{Cross Button (PS)}}/{{Circle Button (PS)}}
|['''TAB''']
|[[Crouch]] + {{X Button (Xbox One)}}/{{A Button (Xbox One)}}/{{B Button (Xbox One)}}
|['''ENTER''']
|[[Crouch]] + {{Y Button (Switch)}}/{{A Button (Switch)}}/{{B Button (Switch)}}
|Left + right + scroll wheel click
|[[Crouch]] + {{B Button (Switch)}}/{{X Button (Switch)}}/{{A Button (Switch)}}/{{Directional Buttons (Switch)}} left/right/down
|Pause
|[[Crouch]] + {{A Button (GameCube)}}/{{B Button (GameCube)}}/{{Y Button (GameCube)}}
|}
|colspan="3"|[[Spin Dash]]
 
====Formation specific====
Some types of skills were used in other games such as [[Sonic Advance 3]], [[Sonic Riders]], [[Sonic Riders: Zero Gravity]], [[Sonic Free Riders]], [[Mario & Sonic series|''Mario & Sonic'' series]], [[Sonic Runners]], [[Sonic Runners Adventure]] and [[Team Sonic Racing]].<tabber>
Speed Formation =
{|class="wikitable" style="text-align:center"
!colspan="6"|Button formation
!colspan="4"|Movement
|-
|-
!rowspan="2"|[[PlayStation 2|PS2]]
|[[Spin Jump]] > hold {{Square Button (PS)}}/{{Cross Button (PS)}}/{{Circle Button (PS)}}
!rowspan="2"|[[Nintendo GameCube|GameCube]]
|[[Spin Jump]] > hold {{X Button (Xbox One)}}/{{A Button (Xbox One)}}/{{B Button (Xbox One)}}
!rowspan="2"|[[Xbox]]
|[[Spin Jump]] > hold {{Y Button (Switch)}}/{{A Button (Switch)}}/{{B Button (Switch)}}
!colspan="3"|[[PC]]
|[[Spin Jump]] > hold {{B Button (Switch)}}/{{X Button (Switch)}}/{{A Button (Switch)}}/{{Directional Buttons (Switch)}} left/right/down
!rowspan="2"|[[file:Formchange pc 017nic.png]]<br/>[[Sonic the Hedgehog|Sonic]]
|[[Spin Jump]] > hold {{A Button (GameCube)}}/{{B Button (GameCube)}}/{{Y Button (GameCube)}}
!rowspan="2"|[[file:Formchange pc 017sh.png]]<br/>[[Shadow the Hedgehog|Shadow]]
|[[Drop Dash]]<br/>{{C|Mania settings}}
!rowspan="2"|[[file:Formchange pc 017.png]]<br/>[[Amy Rose|Amy]]
|N/A
!rowspan="2"|[[file:Formchange pc 017espi.png]]<br/>[[Espio the Chameleon|Espio]]
|[[Glide]]
|-
|-
!Keyboard (P1)
|[[Spin Jump]] > tapping {{Square Button (PS)}}/{{Cross Button (PS)}}/{{Circle Button (PS)}}
!Keyboard (P2)
|[[Spin Jump]] > tapping {{X Button (Xbox One)}}/{{A Button (Xbox One)}}/{{B Button (Xbox One)}}
!Mouse
|[[Spin Jump]] > tapping {{Y Button (Switch)}}/{{A Button (Switch)}}/{{B Button (Switch)}}
|[[Spin Jump]] > tapping {{B Button (Switch)}}/{{X Button (Switch)}}/{{A Button (Switch)}}/{{Directional Buttons (Switch)}} left/right/down
|[[Spin Jump]] > tapping {{A Button (GameCube)}}/{{B Button (GameCube)}}/{{Y Button (GameCube)}}
|N/A
|[[Propeller Flying|Fly]]/[[Swim]]
|N/A
|-
|-
|Hold {{Square Button (PS)}} while moving
|{{Left Analog Stick}}/{{Directional Buttons (PS)}} up/down (on wall)
|Hold {{B Button (GameCube)}} while moving
|{{Left Analog Stick}}/{{Directional Pad}} up/down (on wall)
|Hold {{X Button (Xbox)}} while moving
|{{Left Analog Stick}}/{{Directional Buttons (Switch)}} up/down (on wall)
|Hold ['''X''']/['''ESC'''] while moving
|{{Analog Stick}} up/down (on wall)
|Hold ['''DELETE'''] while moving
|{{Analog Stick}}/{{Directional Pad}} up/down (on wall)
|Hold right click while moving
|colspan="2"|N/A
|colspan="4"|[[Spin Attack|Spin]]
|[[Climb|Wall Climb]]
|-
|-
|Hold {{Square Button (PS)}} > Release {{Square Button (PS)}} when teammates gather
|{{Square Button (PS)}}/{{Cross Button (PS)}}/{{Circle Button (PS)}} x2
|Hold {{B Button (GameCube)}} > Release {{B Button (GameCube)}} when teammates gather
|{{X Button (Xbox One)}}/{{A Button (Xbox One)}}/{{B Button (Xbox One)}} x2
|Hold {{X Button (Xbox)}} > Release {{X Button (Xbox)}} when teammates gather
|{{Y Button (Switch)}}/{{A Button (Switch)}}/{{B Button (Switch)}} x2
|Hold ['''X''']/['''ESC'''] > Release ['''X''']/['''ESC'''] when teammates gather
|{{B Button (Switch)}}/{{X Button (Switch)}}/{{A Button (Switch)}}/{{Directional Buttons (Switch)}} left/right/down x2
|Hold ['''DELETE'''] > Release ['''DELETE'''] when teammates gather
|{{A Button (GameCube)}}/{{B Button (GameCube)}}/{{Y Button (GameCube)}} x2
|Hold right click > Release right click when teammates gather
|[[Insta-Shield]]<br/>{{C|3&K settings}}
|colspan="4"|[[Rocket Accel]]
|rowspan="2" colspan="2"|N/A
|-
|-
|Hold {{Square Button (PS)}} > Release {{Square Button (PS)}} before teammates gather
|Look up + {{Square Button (PS)}}/{{Cross Button (PS)}}/{{Circle Button (PS)}}
|Hold {{B Button (GameCube)}} > Release {{B Button (GameCube)}} before teammates gather
|Look up + {{X Button (Xbox One)}}/{{A Button (Xbox One)}}/{{B Button (Xbox One)}}
|Hold {{X Button (Xbox)}} > Release {{X Button (Xbox)}} before teammates gather
|Look up + {{Y Button (Switch)}}/{{A Button (Switch)}}/{{B Button (Switch)}}
|Hold ['''X''']/['''ESC'''] > Release ['''X''']/['''ESC'''] before teammates gather
|Look up + {{B Button (Switch)}}/{{X Button (Switch)}}/{{A Button (Switch)}}/{{Directional Buttons (Switch)}} left/right/down
|Hold ['''DELETE'''] > Release ['''DELETE'''] before teammates gather
|Look up + {{A Button (GameCube)}}/{{B Button (GameCube)}}/{{Y Button (GameCube)}}
|Hold right click > Release right click before teammates gather
|[[Super Peel Out|Super Peel-Out]]<br/>{{C|CD settings}}
|colspan="2"|[[Kick]]
|[[Swinging Hammer Attack]]
|[[Shuriken (move)|Shuriken]]
|-
|-
|{{Cross Button (PS)}} (mid-air)
|[[Spin Jump]] + {{Triangle Button (PS)}}
|{{A Button (GameCube)}} (mid-air)
|[[Spin Jump]] + {{Y Button (Xbox One)}}
|{{A Button (Xbox)}} (mid-air)
|[[Spin Jump]] + {{X Button (Switch)}}
|['''A''']/['''SPACE'''] (mid-air)
|[[Spin Jump]] + {{Y Button (Switch)}}/{{Directional Buttons (Switch)}} up
|['''END'''] (mid-air)
|[[Spin Jump]] + {{X Button (GameCube)}}
|Left click + right click (mid-air)
|colspan="3"|[[Super transformation]] (if 50 Rings + all Emeralds collected)
|colspan="4"|[[Homing Attack]]
|-
|Jump > {{Square Button (PS)}}
|Jump > {{B Button (GameCube)}}
|Jump > {{X Button (Xbox)}}
|Jump > ['''X''']/['''ESC''']
|Jump > ['''DELETE''']
|Jump > right click
|[[Blue Tornado]]
|[[Black Tornado]]
|[[Tornado Hammer]]
|[[Leaf Swirl]]
|-
|Hold {{Square Button (PS)}} near trail of [[Ring]]s
|Hold {{B Button (GameCube)}} near trail of [[Ring]]s
|Hold {{X Button (Xbox)}} near trail of [[Ring]]s
|Hold ['''X''']/['''ESC'''] near trail of [[Ring]]s
|Hold ['''DELETE'''] near trail of [[Ring]]s
|Hold right click near trail of [[Ring]]s
|colspan="4"|[[Light Speed Dash|Light Dash]]
|-
|Hold {{Cross Button (PS)}} (mid-air)
|Hold {{A Button (GameCube)}} (mid-air)
|Hold {{A Button (Xbox)}} (mid-air)
|Hold ['''A''']/['''SPACE'''] (mid-air)
|Hold ['''END'''] (mid-air)
|Hold left click + right click (mid-air)
|colspan="2"|N/A
|[[Propeller Hammer]]
|N/A
|-
|-
|colspan="6"|[[Homing Attack]] towards wall > Jump while on the wall
|'''OPTIONS'''
|colspan="4"|[[Triangle Jump]]
|{{Menu Button (Xbox One)}}
|{{Plus Button (Switch)}}
|{{Plus Button (Switch)}}/{{Minus Button (Switch)}}
|'''START'''
|colspan="3"|Pause
|}
|}
|-|
|-|
Fly Formation =
PC =  
{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!colspan="6"|Button formation
!colspan="2"|Button formation
!colspan="4"|Movement
!colspan="3"|Movement
|-
!rowspan="2"|[[PlayStation 2|PS2]]
!rowspan="2"|[[Nintendo GameCube|GameCube]]
!rowspan="2"|[[Xbox]]
!colspan="3"|[[PC]]
!rowspan="2"|[[file:Formchange pc 015tail.png]]<br/>[[Miles "Tails" Prower|Tails]]
!rowspan="2"|[[file:Formchange pc 015rouge.png]]<br/>[[Rouge the Bat|Rouge]]
!rowspan="2"|[[file:Formchange pc 0er.png]]<br/>[[Cream the Rabbit|Cream]]
!rowspan="2"|[[file:Formchange pc 015.png]]<br/>[[Charmy Bee|Charmy]]
|-
!Keyboard (P1)
!Keyboard (P2)
!Mouse
|-
|-
|Jump > Hold {{Cross Button (PS)}}
!Player 1
|Jump > Hold {{A Button (GameCube)}}
!Player 2
|Jump > Hold {{A Button (Xbox)}}
![[File:Sonic-Mania-Life-Hud-Icon-Sonic.png]]&nbsp;[[Sonic the Hedgehog|Sonic]]
|Jump > Hold ['''A''']/['''SPACE''']
![[File:Sonic-Mania-Life-Hud-Icon-Tails.png]]&nbsp;[[Miles "Tails" Prower|Tails]]
|Jump > Hold ['''END''']
![[File:Sonic-Mania-Life-Hud-Icon-KTE.png]]&nbsp;[[Knuckles the Echidna|Knuckles]]
|Jump > Hold left + right click
|colspan="4"|[[Ascending Flight]]
|-
|-
|[[Ascending Flight]] + {{Cross Button (PS)}}
|[]/[]
|[[Ascending Flight]] + {{A Button (GameCube)}}
|['''6''']/['''4'''] on numpad
|[[Ascending Flight]] + {{A Button (Xbox)}}
|colspan="3"|Move
|[[Ascending Flight]] + ['''A''']/['''SPACE''']
|[[Ascending Flight]] + ['''END''']
|[[Ascending Flight]] + Left + right click
|colspan="4"|[[Quick Ascent]]
|-
|-
|{{Square Button (PS)}} with teammates gathered
|[]
|{{B Button (GameCube)}} with teammates gathered
|['''8'''] on numpad
|{{X Button (Xbox)}} with teammates gathered
|colspan="3"|Look up
|['''X''']/['''ESC'''] with teammates gathered
|['''DELETE'''] with teammates gathered
|Right click with teammates gathered
|colspan="4"|[[Thunder Shoot]]
|-
|-
|{{Square Button (PS)}} without teammates gathered
|[]
|{{B Button (GameCube)}} without teammates gathered
|['''6'''] on numpad
|{{X Button (Xbox)}} without teammates gathered
|colspan="3"|Look down/[[Crouch]]
|['''X''']/['''ESC'''] without teammates gathered
|['''DELETE'''] without teammates gathered
|Right click without teammates gathered
|colspan="2"|[[Dummy Ring Bomb]]
|[[Chao Attack|Cheese Attack]]
|[[Sting Attack]]
|}
|-|
Power Formation =
{|class="wikitable" style="text-align:center"
!colspan="6"|Button formation
!colspan="4"|Movement
|-
|-
!rowspan="2"|[[PlayStation 2|PS2]]
|['''A''']/['''Q''']/['''S''']
!rowspan="2"|[[Nintendo GameCube|GameCube]]
|['''J''']/['''U''']/['''K''']
!rowspan="2"|[[Xbox]]
|colspan="3"|[[Spin Jump]]
!colspan="3"|[[PC]]
!rowspan="2"|[[file:Formchange pc 013knuc.png]]<br/>[[Knuckles the Echidna|Knuckles]]
!rowspan="2"|[[file:Omega Icon.png]]<br/>[[E-123 Omega|Omega]]
!rowspan="2"|[[file:Formchange pc 013.png]]<br/>[[Big the Cat|Big]]
!rowspan="2"|[[file:Formchange pc 013vec.png]]<br/>[[Vector the Crocodile|Vector]]
|-
|-
!Keyboard (P1)
|Move + [↓]
!Keyboard (P2)
|Move + ['''6'''] on numpad
!Mouse
|colspan="3"|[[Spin Attack]]
|-
|-
|colspan="6"|Moving nearby enemies
|[[Crouch]] + ['''A''']/['''Q''']/['''S''']
|colspan="4"|[[Auto Homing]]
|[[Crouch]] + ['''J''']/['''U''']/['''K''']
|colspan="3"|[[Spin Dash]]
|-
|-
|{{Square Button (PS)}}
|[[Spin Jump]] > hold ['''A''']/['''Q''']/['''S''']
|{{B Button (GameCube)}}
|[[Spin Jump]] > hold ['''J''']/['''U''']/['''K''']
|{{X Button (Xbox)}}
|[[Drop Dash]]<br/>{{C|Mania settings}}
|['''X''']/['''ESC''']
|N/A
|['''DELETE''']
|[[Glide]]
|Right click
|colspan="4"|[[Forward Power Attack]]
|-
|-
|[[Forward Power Attack]] > {{Square Button (PS)}}
|[[Spin Jump]] > tapping ['''A''']/['''Q''']/['''S''']
|[[Forward Power Attack]] > {{B Button (GameCube)}}
|[[Spin Jump]] > tapping ['''J''']/['''U''']/['''K''']
|[[Forward Power Attack]] > {{X Button (Xbox)}}
|[[Insta-Shield]]<br/>{{C|3&K settings}}
|[[Forward Power Attack]] > ['''X''']/['''ESC''']
|[[Propeller Flying|Fly]]/[[Swim]]
|[[Forward Power Attack]] > ['''DELETE''']
|N/A
|[[Forward Power Attack]] > right click
|colspan="4"|[[Remote Power Attack]]
|-
|-
|[[Remote Power Attack]] > {{Square Button (PS)}}
|[[Spin Jump]] > tapping ['''W''']
|[[Remote Power Attack]] > {{B Button (GameCube)}}
|N/A<sup>?</sup>
|[[Remote Power Attack]] > {{X Button (Xbox)}}
|colspan="3"|[[Super Transformation]] (if 50 Rings + all Emeralds collected)
|[[Remote Power Attack]] > ['''X''']/['''ESC''']
|[[Remote Power Attack]] > ['''DELETE''']
|[[Remote Power Attack]] > right click
|[[Volcanic Dunk]]
|[[Omega Arm]]
|[[Big Fishing]]
|[[Vector Breath]]
|-
|-
|Hold {{Square Button (PS)}}
|[]/[] (on wall)
|Hold {{B Button (GameCube)}}
|['''8''']/['''6'''] on numpad (on wall)
|Hold {{X Button (Xbox)}}
|Hold ['''X''']/['''ESC''']
|Hold ['''DELETE''']
|Hold right click
|colspan="4"|[[Fire Combination]]
|-
|[[Fire Combination]] > Hold {{Cross Button (PS)}}
|[[Fire Combination]] > Hold {{A Button (GameCube)}}
|[[Fire Combination]] > Hold {{A Button (Xbox)}}
|[[Fire Combination]] > Hold ['''A''']/['''SPACE''']
|[[Fire Combination]] > Hold ['''END''']
|[[Fire Combination]] > Hold left + right click
|colspan="2"|[[Fireball Jump]]
|colspan="2"|N/A
|colspan="2"|N/A
|[[Climb|Wall Climb]]
|-
|-
|[[Fire Combination]] > Jump > {{Square Button (PS)}}
|Look up + ['''A''']/['''Q''']/['''S''']
|[[Fire Combination]] > Jump > {{B Button (GameCube)}}
|Look up + ['''J''']/['''U''']/['''K''']
|[[Fire Combination]] > Jump > {{X Button (Xbox)}}
|[[Super Peel Out|Super Peel-Out]]<br/>{{C|CD settings}}
|[[Fire Combination]] > Jump > ['''X''']/['''ESC''']
|[[Fire Combination]] > Jump > ['''DELETE''']
|[[Fire Combination]] > Jump > Right click
|[[Fire Dunk]]
|[[Fire Launcher]]
|[[Jump Fire Knock]]
|[[Jump Fireball]]
|-
|Jump > {{Square Button (PS)}}
|Jump > {{B Button (GameCube)}}
|Jump > {{X Button (Xbox)}}
|Jump > ['''X''']/['''ESC''']
|Jump > ['''DELETE''']
|Jump > Right click
|colspan="2"|N/A
|colspan="2"|N/A
|[[Body Press]]
|[[Hammer Down]]
|-
|-
|Hold {{Cross Button (PS)}} (mid-air)
|['''ENTER''']
|Hold {{A Button (GameCube)}} (mid-air)
|[&nbsp;'''['''&nbsp;]
|Hold {{A Button (Xbox)}} (mid-air)
|colspan="3"|Pause
|Hold ['''A''']/['''SPACE'''] (mid-air)
|Hold ['''END'''] (mid-air)
|Hold left + right click (mid-air)
|colspan="2"|[[Triangle Dive]]
|[[Umbrella Descent]]
|[[Bubblegum Descent]]
|}
|}
</tabber>
</tabber>
Line 515: Line 378:
===Objects===
===Objects===
====Items====
====Items====
{|
{{Div col |colwidth=20em |content=
|style="vertical-align: top"|
*[[Air Bubble]]
*[[Capsule]]
*[[Car]]
*[[Casino chip]] {{only}}
*[[Castle Key]] {{only}}
*[[Cell key]] {{only}}
*[[Chaos Emerald]]
*[[Chaos Emerald]]
*[[Container]]
*[[Giant Ring]]
**[[Cage (metal bar container)|Cage]]
**[[Case]] {{1st}}
**[[Steel Container]]
**[[Unbreakable Container]]
**[[Wooden Container]]
*[[Emblem]]
*[[Engine Core]] {{only}}
*[[Floating Item Box]]
*[[Goal Ring]]
|style="vertical-align: top"|
*[[Hermit crab]] {{only}}
*[[Item Box]]
*[[Item Box]]
**[[1-Up|1 UP]]
**[[1-Up]]
**[[Shield|Barrier]]
**[[Aqua Shield|Bubble Shield]]
**[[Fly Charge]] {{only}}
**[[Eggman Mark]]
**[[Power Sneakers (power-up)|High Speed]]
**[[Flame Shield|Fire Shield]]
**[[Combine Ring|Hyper Ring]]
**[[Invincible]]
**[[Invincible]]
**[[Rings (power-up)|Rings]] {{1st}}
**[[Thunder Shield|Lightning Shield]]
**[[Power Core (power-up)|Power Core]] {{only}}
**[[Player Swap]] {{C|Competition}}
**[[Team Blast Ring]] {{only}}
**[[Power Sneakers (power-up)|Power Sneakers]]
*[[Light spider marking]] {{only}}
**[[Random]] {{C|Competition}}
*[[Power Core]] {{1st}}
**[[Shield]]
**[[Super Ring]]
*[[Little Planet flowers]]
*[[Metal Sonic hologram]]
*[[Ring]]
*[[Ring]]
*[[Special Stage Key]] {{1st}}
*[[Robot transporter]]
*[[Sphere]]
*[[Sphere]]
*[[Torch (item)|Torch]] {{1st}}
*[[Star Circle]]
|}
*[[UFO]]
}}


====Gimmicks and obstacles====
====Gimmicks and obstacles====
{|
{{Div col |colwidth=15em |content=
|style="vertical-align: top"|
*[[Arrow column]]
*[[Switch|Ball Switch]]
*[[Beanstalk]] {{1st}}
*[[Bingo]]
*[[Blue blob]]
*[[Bobsled (Sonic Heroes)|Bobsled]] {{only}}
*[[Bouncy Checkpoint]] {{1st}}
*[[Bomb (obstacle)|Bomb]]
*[[Bumper]]
*[[Bumper]]
*[[Bungee Rope]]
*[[Bumper wall]]
*[[Bumper wall]]
*[[Cannon]]
*[[Capsule]]
*[[Star Post|Check Point]]
*[[Conveyor Belt]]
*[[Conveyor Belt]]
*[[Dash Panel]]
*[[Dash Panel]]
*[[Dash Rail]] {{1st}}
*[[Dropping platform]]
*[[Dash Ring]]
*[[Detonator Switch]] {{only}}
*[[Drop Target]]
|style="vertical-align: top"|
*[[Fan]]
*[[Fan]]
*[[Fireball (obstacle)|Fireball]]
*[[Fireball (obstacle)|Fireball]]
*[[Flipper]]
*[[Flipper]]
*[[Flower]] {{only}}
*[[Flywheel]]
*[[Formation Change Gate]] {{only}}
*[[Goal Plate]]
*[[Giant Frog]] {{only}}
*[[Giant spear]]
*[[Giant Switch]] {{only}}
*[[High-speed spiral tube]]
*[[Grind Rail]]
*[[High-speed warp tube]]
*[[Hint Ring]] {{1st}}
*[[Ice Spring]] {{1st}}
*[[Iron ball]]
*[[Iron ball]]
*[[Jump Panel (ramp)|Jump Panel]]
*[[Jump Panel (ramp)|Jump Panel]]
*[[Kao]] {{1st}}
*[[Lighting switch]]
*[[Laser field]]
*[[Magnetic sphere]]
*[[Mushroom]]
*[[Platform-raising Wheel]]
|style="vertical-align: top"|
*[[Orb switch]] {{only}}
*[[Pole]]
*[[Power Gong]] {{only}}
*[[Propeller]] {{only}}
*[[Pulley]]
*[[Pulley]]
*[[Rainbow Ring]] {{1st}}
*[[Ruby Mist]] {{1st}}
*[[Slot machine]]
*[[Saw]]
*[[Seesaw]]
*[[Shrink ray]]
*[[Snowblower]]
*[[Spring]]
*[[Spring]]
*[[Target Switch]] {{only}}
*[[Sphere (obstacle)|Sphere]]
*[[Trolley]] {{only}}
*[[Spikes (obstacle)|Spikes]]
*[[Vine]]
*[[Star Post]]
*[[Warp Flower]] {{only}}
*[[Transport]]
*[[Weight]]
*[[Zip Line]]
*[[Wide spring]]
}}
|}


==Characters==
==Characters==
[[File:Mania Trio.png|thumb|225px|[[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]] and [[Knuckles the Echidna|Knuckles]].]]
===Playable characters===
===Playable characters===
{|
*[[Knuckles the Echidna]]
|style="vertical-align: top"|
**[[Super Knuckles]]
*[[Team Chaotix]]
*[[Miles "Tails" Prower]]
**[[Charmy Bee]]
**[[Super Tails]]
**[[Espio the Chameleon]]
*[[Sonic the Hedgehog]]
**[[Vector the Crocodile]]
**[[Super Sonic]]
*[[Team Dark]] {{1st}}
**[[E-123 Omega]] {{1st}}
**[[Rouge the Bat]]
**[[Shadow the Hedgehog]]
*[[Team Rose]] {{1st}}
**[[Amy Rose]]
**[[Big the Cat]]
**[[Cheese]]
**[[Cream the Rabbit]]
|style="vertical-align: top"|
*[[Team Sonic]] {{1st}}
**[[Knuckles the Echidna]]
***[[Super Knuckles]]
**[[Miles "Tails" Prower]]
***[[Super Tails]] {{1st}}
**[[Sonic the Hedgehog]]
***[[Super Sonic]]
|}


===Non-playable characters===
===Non-playable characters===
*[[Chao]]
{{Div col |colwidth=15em |content=
**[[Chocola]] {{1st}}
*[[Anton]] {{Cameo}}
**[[Dark Chao]]
*[[Bark the Polar Bear]] {{Cameo}}
**[[Hero Chao]]
*[[Bean the Dynamite]] {{Cameo}}
*[[Burrobot]] {{Cameo}}
*[[Cluckoid]]
*[[Doctor Eggman|Dr. Eggman]]
*[[Doctor Eggman|Dr. Eggman]]
*[[Froggy]]
*[[Eggrobo]]
*[[Metal Sonic]]
*[[Fang the Sniper]] {{Cameo}}
**[[Neo Metal Sonic]] {{1st}}
*[[Hard Boiled Heavies]] {{1st}}
***[[Metal Madness]] {{1st}}
**[[Heavy Gunner]] {{1st}}
***[[Metal Overlord]] {{1st}}
**[[Heavy King]] {{1st}}
*[[Omochao]]
**[[Heavy Magician]] {{1st}}
*[[Shadow Android]] {{1st}}
**[[Heavy Rider]] {{1st}}
**[[Heavy Shinobi]] {{1st}}
**[[Jimmy]] {{1st}}
**[[Metal Sonic]]
**[[Phantom Heavies]] {{1st}}
***[[Phantom Gunner]] {{1st}}
***[[Phantom King]] {{1st}}
***[[Phantom Magician]] {{1st}}
***[[Phantom Rider]] {{1st}}
***[[Phantom Shinobi]] {{1st}}
*[[Animals]]
**[[Becky]]
**[[Cucky]]
**[[Flicky]]
**[[Locky]]
**[[Micky]]
**[[Pecky]]
**[[Picky]]
**[[Pocky]]
**[[Ricky]]
**[[Rocky]]
**[[Tocky]]
**[[Wocky]]
}}


===Enemies===
===Enemies===
{{Div col |colwidth=15em |content=
{{Div col |colwidth=10em |content=
*[[Bomb Flapper]] {{1st}}
*[[Amy Doll]] {{1st}}
*[[Cameron]] {{1st}}
*[[Aquis]]
*[[Cannon Flapper]] {{1st}}
*[[Armadiloid]] {{1st}}
*[[E-2000]] {{1st}}
*[[Asteron]]
*[[E-2000R]] {{1st}}
*[[Ball Hog]]
*[[Egg Bishop]] {{1st}}
*[[Batbrain]]
*[[Egg Hammer]] {{1st}}
*[[Blaster]]
*[[Egg Knight]] {{1st}}
*[[Blastoid]]
*[[Egg Magician]] {{1st}}
*[[Bugernaut|Bugernator]]
*[[Egg Pawn]] {{1st}}
*[[Bumpalo]] {{1st}}
*[[Egg Pawn (Casino version)]] {{1st}}
*[[Buzz Bomber]]
*[[Falco]] {{1st}}
*[[Cactula]] {{1st}}
*[[Flapper]] {{1st}}
*[[Canister (Badnik)|Canister]] {{1st}}
*[[Gold Cameron]] {{1st}}
*[[Caterkiller Jr.]]
*[[Gold Klagen]] {{1st}}
*[[Chopper]]
*[[Gun Flapper]] {{1st}}
*[[Clucker]]
*[[Heavy-Egg Hammer]] {{1st}}
*[[Crabmeat]]
*[[Klagen]] {{1st}}
*[[Dango]]
*[[Laser Flapper]] {{1st}}
*[[Dragonfly]]
*[[Needle Flapper]] {{1st}}
*[[Fireworm]]
*[[Pumpkin Ghost]] {{1st}}
*[[Flasher Mark II|Flasher Mk. II]] {{1st}}
*[[Rhinoliner]] {{1st}}
*[[Gohla]]
*[[Search Flapper]] {{1st}}
*[[Grabber]]
*[[Solid Flapper]] {{1st}}
*[[Hotaru]]
*[[Solid Pawn]] {{1st}}
*[[IceBomba]] {{1st}}
*[[Iwamodoki]]
*[[Jawz]]
*[[Jellygnite]]
*[[Juggle Saw]] {{1st}}
*[[Kabasira]]
*[[Kanabun]]
*[[Matryoshka-Bom]] {{1st}}
*[[Mecha-Bu]]
*[[Mega Chopper]]
*[[Mic Drop]] {{1st}}
*[[Motobug]]
*[[Newtron]]
*[[Octus]]
*[[Poh-Bee]]
*[[Pointdexter]]
*[[Rattlekiller]] {{1st}}
*[[Rexon]]
*[[Roller Mark II|Roller Mk. II]] {{1st}}
*[[Scarab]]
*[[Sentry Bug]] {{1st}}
*[[Shutterbug]] {{1st}}
*[[Silver Sonic]]
*[[Spiny]]
*[[Splats]]
*[[Technosqueek]]
*[[Toxomister]]
*[[Tubinaut]] {{1st}}
*[[Turbo Spiker]]
*[[Turbo Turtle]] {{1st}}
*[[Vultron]] {{1st}}
*[[Woodrow]]
}}
}}


==Stages==
==Zones==
===1P Play===
[[File:StudiopolisPromo1.png|thumb|225px|[[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] in [[Studiopolis Zone]], one of five original [[Zone]]s in the game.]]
''Sonic Mania'' consists of thirteen [[Zone]]s (eight remastered, five original), each one divided into two parts that are referred to as "Acts". At the end of each Act, the player takes part in a boss battle;<ref name="Note 1"/><ref>{{cite web|last1=Makedonski|first1=Brett|title=Some rushed first impressions after a fast Sonic Mania demo|url=https://www.destructoid.com/some-rushed-first-impressions-after-a-fast-sonic-mania-demo-385061.phtml|publisher=Destructoid|accessdate=3 August 2017|date=9 July 2017}}</ref> "mini-bosses" are fought at the end of Act 1 and the main bosses are fought at the end of Act 2, much like in ''[[Sonic 3 & Knuckles]]''. To enter the [[Egg Reverie Zone|final Zone]], the player must have gathered the seven [[Chaos Emerald]]s and then clear the Titanic Monarch Zone as [[Sonic the Hedgehog|Sonic]]. The Zones in their order are:
{{Div col |colwidth=20em |content=
{{Div col |colwidth=20em |content=
#[[Seaside Hill (Sonic Heroes)|Seaside Hill]]
#[[Green Hill Zone (Sonic Mania)|Green Hill Zone]]
#[[Ocean Palace]]
#[[Chemical Plant Zone (Sonic Mania)|Chemical Plant Zone]]
#[[Grand Metropolis]]
#[[Studiopolis Zone]]
#[[Power Plant]]
#[[Flying Battery Zone (Sonic Mania)|Flying Battery Zone]]
#[[Casino Park]]
#[[Press Garden Zone]]<ref name="SXSW">{{Cite web|url=https://www.youtube.com/watch?v=6xM_MK8yRA4|title=Sonic SXSW Panel 2017! (Sonic Forces & Sonic Mania!)|work=YouTube|author=Tails' Channel|date=16 March 2017|accessdate=17 March 2017}}</ref>
#[[BINGO Highway]]
#[[Stardust Speedway Zone]]
#[[Rail Canyon]]
#[[Hydrocity Zone (Sonic Mania)|Hydrocity Zone]]<ref name="IGNReview">{{Cite web|url=https://youtu.be/IozGdNK2Po8|title=Sonic Mania Review|date=14 August 2017|work=YouTube|author=[[wikipedia:IGN|IGN]]|accessdate=14 August 2017}}</ref>
#[[Bullet Station]]
#[[Mirage Saloon Zone]]<ref name="MSZ">{{Cite web|url=https://www.youtube.com/watch?v=al0GFfRfq9w&feature=youtu.be|title=Playing as Tails and Knuckles in Sonic Mania - Kinda Funny Plays|date=26 October 2016|publisher=YouTube|accessdate=26 October 2016}}</ref>
#[[Frog Forest]]
#[[Oil Ocean Zone (Sonic Mania)|Oil Ocean Zone]]<ref name="IGNReview"/>
#[[Lost Jungle]]
#[[Lava Reef Zone (Sonic Mania)|Lava Reef Zone]]
#[[Hang Castle]]
#[[Metallic Madness Zone]]
#[[Mystic Mansion]]
#[[Titanic Monarch Zone]]
#[[Egg Fleet (stage)|Egg Fleet]]
#[[Egg Reverie Zone]]
#[[Final Fortress (stage)|Final Fortress]]
}}
}}


===2P Play===
===Special Stages===
{|
{{Main|Special Stage (Sonic Mania)}}
| style="vertical-align: top" |
[[File:DFhTC-ZXUAAcvmF.jpg|thumb|225px|right|The [[Special Stage (Sonic Mania)|Special Stage]].]]
====Action Race====
'''Special Stages''' are seven extra levels where the players can collect the [[Chaos Emerald]]s. These Stages can be accessed through hidden [[Giant Ring]]s in the Acts. In each Special Stage, the playable character enters a three-dimensional open course akin to the [[Special Stage (Sonic the Hedgehog CD)|Special Stages]] in ''[[Sonic the Hedgehog CD]]''. The objective is to catch up to the sole [[UFO]] in this level, all while avoiding hazards and staying within the course's borders, and obtain the Chaos Emerald the UFO has within the time limit. If the timer runs out or if the player falls off the track, the stage will end but can be retried infinitely. Spread out across the stages are [[Sphere]]s that make the playable character run faster and [[Ring]]s that increase the game's timer.<ref name="Bonus stage/time attack"/>
#[[Seaside Hill (Sonic Heroes)|Seaside Hill]]
#[[Grand Metropolis]]
#[[BINGO Highway]]


====Battle====
===Bonus Stages===
#[[City Top]]
{{Main|Bonus Stage (Sonic Mania)}}
#[[Casino Ring]]
[[File:DGUIRF2UAAAmaqz.jpg|thumb|225px|right|[[Knuckles the Echidna|Knuckles]] in the Bonus Stage.]]
#[[Turtle Shell]]
'''Bonus Stages''' are thirty-two special areas. They can be accessed by jumping into the [[Star Circle]] that appears over [[Star Post]]s when said gimmicks are passed while carrying at least twenty-five [[Ring]]s. Bonus Stages in ''Sonic Mania'' play like the [[Special Stage (Sonic 3 & Knuckles)|Special Stages]] from ''[[Sonic the Hedgehog 3]]'' and ''[[Sonic & Knuckles]]'', as well as the secret "[[Blue Sphere]]" bonus game that could be played by connecting a ''Sonic the Hedgehog'' cartridge to ''Sonic & Knuckles''. Here, the player must run across a spherical planet. To succeed, the player must collect blue spheres (and Rings as a bonus) whilst avoiding the red spheres (with the blue spheres turning into red spheres when collected; boxing a group of blue spheres inside a perimeter of red spheres will turn all the spheres in the box into Rings). Collecting all Rings on the board will result in a "[[Perfect Bonus|Perfect]]" score and the stage will end either when the player hits a red sphere or collects every blue sphere. The longer the player stays in the stage, the more it will speed up, thus increasing the difficulty and putting the player at risk of touching a red sphere.
| style="vertical-align: top" |
====Bobsled Race====
#[[Seaside Course]]
#[[City Course]]
#[[Casino Course]]


====Expert Race====
Two types of [[Medal]]lions are awarded upon the completion of a Bonus Stage. Silver Medallions are awarded to those who only collects all the Blue Spheres, while Gold Medallions are awarded to those who collects all the blue spheres and Rings.<ref name="Bonus stage/time attack"/>
#[[Frog Forest]]
#[[Rail Canyon]]
#[[Egg Fleet (stage)|Egg Fleet]]
| style="vertical-align: top" |
====Quick Race====
#[[Road Rock]]
#[[Mad Express]]
#[[Terror Hall]]


====Ring Race====
==Bosses==
#[[Egg Treat]]
===Mini-bosses===
#[[Pinball Match]]
{{Div col |colwidth=20em |content=
#[[Hot Elevator]]
#[[DD Wrecker]] ([[Green Hill Zone (Sonic Mania)|Green Hill Zone]])
|}
#[[Amoeba Droid]] ([[Chemical Plant Zone (Sonic Mania)|Chemical Plant Zone]])
====Special Stage Race====
#[[Heavy Gunner#Battle|Heavy Gunner]] ([[Studiopolis Zone]])
#[[Special Stage 1]]
#[[Big Squeeze]] ([[Flying Battery Zone (Sonic Mania)|Flying Battery Zone]])
#[[Special Stage 2]]
#[[Shiversaw]] ([[Press Garden Zone]])
#[[Special Stage 3]]
#[[Hotaru Hi-Watt]] ([[Stardust Speedway Zone]])
#[[Dive Eggman]] ([[Hydrocity Zone (Sonic Mania)|Hydrocity Zone]])
#[[Uber Caterkiller]] ([[Mirage Saloon Zone]])
#[[Meter Droid]] ([[Oil Ocean Zone (Sonic Mania)|Oil Ocean Zone]])
#[[Drillerdroid]] ([[Lava Reef Zone (Sonic Mania)|Lava Reef Zone]])
#[[Egg Pistons mk.II]] ([[Metallic Madness Zone]])
#[[Crimson Eye]] ([[Titanic Monarch Zone]])
}}


===Other===
====Zone bosses====
*[[Sea Gate]]
{{Div col |colwidth=20em |content=
#[[Death Egg Robot (Sonic Mania)|Death Egg Robot]] ([[Green Hill Zone (Sonic Mania)|Green Hill Zone]])
#[[Mean Bean Machine]] ([[Chemical Plant Zone (Sonic Mania)|Chemical Plant Zone]])
#[[Weather Globe]] ([[Studiopolis Zone]])
#[[Spider Mobile]] ([[Flying Battery Zone (Sonic Mania)|Flying Battery Zone]])
#[[Heavy Shinobi#Battle|Heavy Shinobi]] ([[Press Garden Zone]])
#[[Metal Sonic (Sonic Mania)|Metal Sonic]] ([[Stardust Speedway Zone]])
#[[Laundro-Mobile]] ([[Hydrocity Zone (Sonic Mania)|Hydrocity Zone]])
#[[Heavy Magician#Battle|Heavy Magician]] ([[Mirage Saloon Zone]])
#[[Mega Octus]] ([[Oil Ocean Zone (Sonic Mania)|Oil Ocean Zone]])
#[[Heavy Rider#Battle|Heavy Rider]]/[[Heavy King#Battle|Heavy King]] ([[Lava Reef Zone (Sonic Mania)|Lava Reef Zone]])
#[[Gachapandora]] ([[Metallic Madness Zone]])
#[[Phantom Egg]] ([[Titanic Monarch Zone]])
#[[Phantom King and Klepto Mobile]] ([[Egg Reverie Zone]])
}}


===Special Stages===
==Other modes==
{{Main|Special Stage (Sonic Heroes)}}
===Game Options===
<gallery type="slideshow" position="right" widths="225">
[[File:SecretMenu.png|thumb|225px|The "Game Options" menu in Mania Mode.]]
Heroes Special Stage C Challenge.png|[[Team Chaotix]] in a "Bonus Challenge" Special Stage.
In Mania Mode, there is an additional menu named '''Game Options''' (formerly the '''Secrets''' menu) where players can set additional bonus features while playing in Mania Mode. These features are unlocked by collecting [[Medal]]lions in the Bonus Stages and include the following:
Heroes Special Stage E Challenge.png|[[Team Rose]] in an "Emerald Challenge" Special Stage.
*'''Time Limit''': Toggles the 10 minute time limit to complete an Act on or off. If turned off, the timer will count beyond 10 minutes without the player losing a life.
</gallery>
*'''Debug Mode''': Toggles [[Debug Mode]] during gameplay. While Debug Mode is active, two lines of hex code appear in the screen's top-right corner: the top line designates camera coordinates, and the bottom line designate player coordinates. This feature is unlocked after the player collects sixteen Medallions and follows the commands below:
'''Special Stages''' in ''Sonic Heroes'' are a series of optional levels that take place inside of circular tubes with the playable character running forward. To enter them, the player has to find a [[Special Stage Key]] and finish the Mission without having lost it. The Special Stages themselves are divided into two types: "Bonus Challenges", which allow the player to get more points; and "Emerald Challenges", in which the player can get a [[Chaos Emerald]]. There are seven Special Stages for both types, which makes a total of fourteen Special Stages overall.


In Bonus Challenges, the player has to gather the most amount of points before they [[Time Over|run out of time]], this is done by collecting [[sphere]]s that will add to their score tally. They can also get Power Spheres to fill the Power Dash Meter, with which the player can Dash to gain more speed at the cost of draining the meter. Emerald Challenges play similarly, except that the player has to reach the Chaos Emerald before the gem itself reaches the end of the tube. Obtaining all seven Chaos Emeralds with any team and completing all four stories will unlock the last story of the game.
{|class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
 
!Button formation
==Bosses==
!Reaction
''Sonic Heroes'' features seven main bosses in the four main stories, which are fought after beating the even-numbered stages. Most of these bosses are Eggman's mechs, which vary in difficulty depending on the team the player is controlling. There are also two battles against other playable teams.
{| class="wikitable" style="text-align:center"
! No. !! [[Team Sonic]] !! [[Team Dark]] !! [[Team Rose]] !! [[Team Chaotix]] !! Stage before
|-
| 1 || colspan="4" | [[Egg Hawk]] || [[Ocean Palace]]
|-
|-
|2
|{{Square Button (PS)}}/{{Y Button (Switch)}}/{{X Button (Xbox One)}}/['''Q''']
|[[Team Rose (boss)#Team Sonic|Team Rose]]
|Enter/exit object placement mode
|[[Team Chaotix (boss)#Team Dark|Team Chaotix]]
|[[Team Sonic (boss)#Team Rose|Team Sonic]]
|[[Team Dark (boss)#Team Chaotix|Team Dark]]
|[[Power Plant]]
|-
|-
| 3 || colspan="4" | [[Robot Carnival]] || [[BINGO Highway]]
|{{Left Analog Stick}}/{{Directional Pad}}/Arrow Keys (in object placement mode)
|Move around
|-
|-
| 4 || colspan="4" | [[Egg Albatross]] || [[Bullet Station]]
|{{Cross Button (PS)}}/{{B Button (Switch)}}/{{A Button (Xbox One)}}/['''A'''] (in object placement mode)
|Cycle forward through the available objects
|-
|-
|5
|Hold {{Cross Button (PS)}}/{{B Button (Switch)}}/{{A Button (Xbox One)}}/['''A'''] > {{Triangle Button (PS)}}/{{X Button (Switch)}}/{{Y Button (Xbox One)}}/['''W'''] (in object placement mode)
|[[Team Dark (boss)#Team Chaotix|Team Dark]]
|Cycle backward through the available objects
|[[Team Sonic (boss)#Team Rose|Team Sonic]]
|[[Team Chaotix (boss)#Team Dark|Team Chaotix]]
|[[Team Rose (boss)#Team Sonic|Team Rose]]
|[[Lost Jungle]]
|-
|-
| 6 || colspan="4" | [[Robot Storm]] || [[Hang Castle]]
|{{Circle Button (PS)}}/{{A Button (Switch)}}/{{B Button (Xbox One)}}/['''S'''] when selecting [[Item Box]]
|Change contents of [[Item Box]]
|-
|-
| 7 || colspan="4" | [[Egg Emperor (Sonic Heroes)|Egg Emperor]] || [[Final Fortress (stage)|Final Fortress]]
|{{Triangle Button (PS)}}/{{X Button (Switch)}}/{{Y Button (Xbox One)}}/['''W'''] while holding object
|Place object
|}
|}


The final story consists entirely of two bosses, fought one after another in the same level: [[Metal Madness]] and [[Metal Overlord]]. Overlord is encountered with [[Super transformation|Super transformed]] versions of Team Sonic, while Madness is fought by the other teams.
*'''Sonic Ability''': Allows the player to customize [[Sonic the Hedgehog|Sonic]]'s moveset for the gameplay.
**'''Mania''': Allows Sonic to use the [[Drop Dash]]. This is the default setting and is unlocked from the beginning of the game.
**'''CD''': Replaces Sonic's Drop Dash maneuver with the [[Super Peel Out]], a move from ''[[Sonic the Hedgehog CD]]''. It also replaces one of Sonic's fast running animations with his "figure-eight" running animation. This feature is unlocked after the player collects one Medallion.
**'''3&K''': Replaces Sonic's Drop Dash maneuver with the [[Insta-Shield]], a move from ''[[Sonic 3 & Knuckles]]''. This feature is unlocked after the player collects six Medallions.
*'''& Knuckles''': Allows a computer-controlled [[Knuckles the Echidna|Knuckles]] to follow the player's character around in gameplay as a partner (like [[Miles "Tails" Prower|Tails]] in Mania Mode), even if the player is playing as Knuckles. This feature is unlocked after the player collects eleven Medallions.
 
===Competition===
[[File:SMRACE4.png|thumb|225px|right|Competition mode, featuring [[Sonic the Hedgehog|Sonic]] and [[Knuckles the Echidna|Knuckles]] in [[Green Hill Zone (Sonic Mania)|Green Hill Zone]] Act 1.]]
'''Competition''' is the multiplayer component of ''Sonic Mania''. This mode features a split-screen where two players can race each other to the end of a shared Act from Mania Mode, similar to those of ''[[Sonic the Hedgehog 2]]''.<ref>{{cite web|last=Lozada|first=David|title=Sonic Mania's Competition Mode Revealed Inviting Fans to Relive Their Sonic 2 Days|url=http://twinfinite.net/2017/08/sonic-mania-competitive-mode/|website=Twinfinite|accessdate=8 August 2017|date=8 August 2017}}</ref>
 
In Competition, the player who selects this mode becomes Player 1, leaving the other player to be Player 2. The players select one of the three playable characters before setting the game rules, which include:
*'''Items''': Decides the item release patterns for [[Item Box]]es during the Act. This setting includes the options "Fixed" (the chosen Act retains its original power-ups), "Teleporters Only" (every Item Box in the Act is replaced with the [[Player Swap]] power-up), and "Random" (every Item Box in the Act is replaced with the [[Random]] power-up).
*'''Match Length''': Decides the number of rounds the players go through.
*'''Screen Layout''' (V1.04 only): Decides whether the game screens appear stretched or pixel perfect.
Before a race, the players choose which [[Zone]] and Act to race through; the Zones available depend on the player's progress in Mania Mode. After each round, the players select a new Act. When initiated, the race will begin with Player 1 at the top of the screen and Player 2 at the bottom, and will follow two rules:
#Once a player reaches the [[Goal Plate]], the other player has sixty seconds to complete the Act, or forfeit to a [[Time Over]].
#If both players get a Time Over, the round will become a draw.
At the end of an Act, the players will be graded out from five criteria: Time, [[Ring]] count at the end, their Total Ring count which includes Rings lost, and the amount of Item Boxes broken. The player that wins the most of out these five criteria takes the round, and the player who wins the most out of everything is the winner. In the event that the final score ends in a draw, the game is decided via a game of ''[[Wikipedia:Puyo Puyo (video game)|Mean Bean Machine]]''.
 
===Time Attack===
'''[[Time Attack]]''' allows players to replay previously cleared Acts with the goal of getting the fastest record possible. Acts in Time Attack feature unique [[Goal Plate]]s that are used for starting and ending the Acts. They also feature no bosses or [[Star Post]]s, and the "Time Elapsed" counter serves as a timer. As a new feature for the Time Attack in the [[Sonic the Hedgehog series|''Sonic'' series]], players can restart an Act seamlessly at any point with the "Quick Restart" function.<ref name="Bonus stage/time attack"/>
 
When using Time Attack, the players select a character and then the [[Zone]] and Act to race through; the Zones available depend on how far the player has gotten in Mania Mode. The challenge starts when the player passes the Start Marker and ends when passing the Goal Plate. Upon completing an Act, the player is graded based on their time, and their score; an additional "Cool Bonus" is added if the player clears an Act without sustaining damage. Once the Acts are completed, the game saves and records the player's time, which can be compared to those on a personal list of best time logs. If ''Sonic Mania'' is connected to the internet, the game also automatically uploads the players' time record to an online leaderboard after they pass the Goal Plate.
 
===Options===
[[File:OptionsMania.png|thumb|225px|The Options menu.]]
'''Options''' is the settings menu for ''Sonic Mania'', which holds the following options:
*'''Video''': Various video settings can be changed here:
**'''PC''':
***'''Screen filter''': Choose a screen filter, includes CRT-Sharp, CRT-Soft, and Clean.
***'''Window Size''': Choose a Window Size in non-full screen mode.
***'''Window Border''': Display or hide the window border.
***'''Full Screen''': Choose a resolution size.
***'''VSync''': Turn VSync ON/OFF.
***'''Triple Buffering'''': Turn triple buffering ON/OFF.
**'''Console''':
***'''Clean''': Displays a soft game screen.
***'''CRT-Sharp''': Displays sharp on a cathode ray tube TV.
***'''CRT-Soft''': Display soft on a cathode ray tube TV.
***'''None''': No screen filter.
*'''Sound''': Set the volumes separately for "Music" and "SFX".
*'''Controls''': Shows the controller diagram and basic commands. On the [[PC]] version, the player can change the key assignments here. Conversely, the player can restore the key assignments to default here with the "Default" function.
*'''Language''': Change the language of the messages to be displayed between English, Français (French), Italiano (Italian), Deutsch (German), Español (Spanish), and 日本語 (Japanese).
 
===Extras===
[[File:ExtrasMenuMania.png|thumb|225px|The Extras menu.]]
'''Extras''' is a menu containing various bonus game modes which are unlocked as the player progresses through the game. It also holds an overview of the different [[Medal]]lions that have been collected by completing [[Bonus Stage (Sonic Mania)|Bonus Stages]]. Modes here include:
*'''Blue Spheres''': A bonus game where one can play through a randomly-generated Bonus Stage akin to the stages from ''[[Blue Sphere]]'' in either "Original" style or "Mania" style. "Original" stages are the same as those in ''Blue Sphere'' while "Mania" stages include new gameplay elements. This feature is unlocked after the player collects all thirty-two Medallion.
*'''Mean Bean''': A bonus game where one can choose to play a game of ''[[Wikipedia:Puyo Puyo (video game)|Puyo Puyo]]'' against the computer or another player. When playing alone, the player can set the difficulty to one of five levels, with level one being the easiest and level five being the hardest. This feature is unlocked after the player collects twenty-one Medallions.
*'''D.A. Garden''': The [[Sound Test]] of ''Sonic Mania''. Here, one can listen to the various music tracks and sound effects used in the game. This feature is unlocked after the player collects twenty-six Medallions.
*'''Staff Credits''': Rolls the [[Sonic Mania/Staff|credits]] for the game when selected.


==Development==
==Development==
===Background===
===History===
During the early 1990s with the [[Sega Mega Drive]] console, [[Sega]] was one of the largest companies in the video game industry, largely thanks to the success of the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]], which became one of the most popular franchises of the decade, despite having intense competition in North America with Nintendo's [[wikipedia:Super_Nintendo_Entertainment_System|Super NES]] console, specifically challenging against the ''Super Mario'' series. However, in the 32-bit era, the company suffered from significant losses due to the failure of its [[Sega Saturn|Saturn]] console against its competitors by its heated rival and the newly risen Sony, the [[wikipedia:Nintendo_64|Nintendo 64]] and [[wikipedia:PlayStation_(console)|PlayStation]], respectively, prompting them to release the [[Dreamcast]] in 1998 as a last-ditch effort to stay on the hardware market. Despite critical acclaim, the new console was a commercial failure like its predecessor, and in just January 2001, Sega announced that they would be retiring from the console business and becoming a third-party game developer instead. Despite its short lifespan, the Dreamcast helped revitalize the ''Sonic'' brand's image, which had suffered for years from a lack of major games after ''[[Sonic 3 & Knuckles]]'' (1994) until the release of ''[[Sonic Adventure]]'' (1998) and ''[[Sonic Adventure 2]]'' (2001), both of which received positive reviews from critics.<ref name="HoStH">{{Cite book |date = 6 September 2013 |title = [[The History of Sonic the Hedgehog]] |publisher = Les Editions Pix'n Love |chapter = History |isbn = 978-1-926778-96-9}}</ref><ref>{{Cite book |first1 = Steven L. |last1 = Kent |date = 2001 |title = The Ultimate History of Video Games |isbn = 0-7615-3643-4}}</ref>
Development of ''Sonic Mania'' began in 2015, with [[Sonic Team]] desiring to make a new 2D ''Sonic'' game that was not a remake,<ref name="TSSZ 6"/> led by Australian programmer [[Christian Whitehead|Christian "Taxman" Whitehead]] and [[Headcannon|Simon Thomley]].<ref>{{Cite web|last=Paget|first=Mat|url=http://www.gamespot.com/articles/two-new-sonic-games-announced-seek-to-recapture-th/1100-6442097/|title=Two New Sonic Games Announced, Seek to Recapture the Glory Days|publisher=[[wikipedia:GameSpot|GameSpot]]|date=23 July 2016|accessdate=23 July 2016}}</ref> Whitehead was a prominent member of the [[Wikipedia:List of unofficial Sonic media#Video games|''Sonic'' fangame community]], and had previously been contracted by [[Sega]] to develop remastered ports of ''[[Sonic the Hedgehog (2013)|Sonic the Hedgehog]]'', ''[[Sonic the Hedgehog 2 (2013)|Sonic the Hedgehog 2]]'', and ''[[Sonic the Hedgehog CD (2011)|Sonic the Hedgehog CD]]'' for mobile phones.<ref name="fam">{{Cite journal|title=Interview with Takashi Iizuka|journal=[[wikipedia:Famitsu|Famitsu]]|date=April 2017|accessdate=16 August 2017|quote=グラフィックの基準としては ”メガドライブ以上、サターン未満” くらいです。|language=Japanese}}</ref><ref name="SDCC">{{cite web|author=Casey|title=Watch The Full Sonic Mania Panel From San Diego Comic-Con|url=http://www.siliconera.com/2017/07/31/watch-full-sonic-mania-panel-san-diego-comic-con/|publisher=Siliconera|accessdate=31 July 2017|archiveurl=https://web.archive.org/web/20170801000350/http://www.siliconera.com/2017/07/31/watch-full-sonic-mania-panel-san-diego-comic-con/|archivedate=1 August 2017}}</ref> PagodaWest Games members [[Jared Kasl]] and [[Tom Fry]], who had also worked on a fan-made HD remake of ''[[Sonic the Hedgehog 2]]'', both worked on the game's level design and visuals.<ref name="ABC"/> When developing the art for the game, the general rule was to be above the level of the [[Sega Mega Drive]], but under the level of the [[Sega Saturn]].<ref name="TSSZ 6"/>
 
After developing the game for a few months, Whitehead presented a prototype, which he called ''Sonic Discovery'', to series producer [[Takashi Iizuka]].<ref name="SDCC"/> Iizuka was receptive, and suggested that it should include old levels from the early ''Sonic'' games it was inspired by, "remixed" in a way that felt new.<ref name="fam"/> Iizuka conceptualized the title of the game after first seeing the demo of the game with a fully functioning [[Studiopolis Zone]].<ref>{{Cite web|url=https://twitter.com/sonicstadium/status/888953881882787840|title=Sonic Stadium on Twitter|publisher=Twitter|date=22 July 2017|accessdate=23 July 2017}}</ref> He gave it the [[Wikipedia:working title|working title]] of ''Sonic Mania'', which stuck after no one suggested a better one during development.<ref name="fam"/> The title referenced the development team's "maniacal" fandom for the series; Iizuka described the project as being made "by the mania, for the mania", and as a "passion product" driven by the fans' love for the early ''Sonic'' games.<ref name="fam"/><ref name="SDCC"/><ref name="ign_announce">{{Cite web|url=http://www.ign.com/articles/2016/07/23/comic-con-2016-sonic-mania-announced|title=Comic-Con 2016: Sonic Mania Announced|last=Goldfarb|first=Andrew|publisher=[[wikipedia:IGN|IGN]]|accessdate=24 July 2016|archiveurl=https://web.archive.org/web/20160724153420/http://www.ign.com/articles/2016/07/23/comic-con-2016-sonic-mania-announced|archivedate=24 July 2016}}</ref><ref name="VG24/7 preview2">{{Cite web|url=https://www.vg247.com/2016/09/28/sonic-mania-hands-on-after-20-years-this-is-the-sequel-ive-always-wanted/|title=Sonic Mania hands-on: after 20 years, this is the sequel I've always wanted|publisher=VG24/7|last=Donaldson|first=Alex|accessdate=30 September 2016|archiveurl=https://web.archive.org/web/20160929145007/http://www.vg247.com/2016/09/28/sonic-mania-hands-on-after-20-years-this-is-the-sequel-ive-always-wanted/|archivedate=29 September 2016}}</ref> He added, "This type of collaboration is a first for [[Sega]] and we hope everyone will be both surprised and delighted by this title."<ref name="IGN"/>
 
The developers modeled the gameplay on ''Sonic the Hedgehog 3'', with each zone consisting of two Acts and boss fights at the end of each. For returning stages, the designers made the first Act feel familiar, and introduced new elements in the second Act.<ref name="Iizukadengeki">{{Cite web|title=『ソニックマニア』は昔のファンが喜ぶ作品に! 『ソニックフォース』やシリーズ展開を飯塚さんが語る|url=http://dengekionline.com/elem/000/001/506/1506487/|publisher=Dengeki Online|accessdate=8 November 2017|archiveurl=https://web.archive.org/web/20170623210646/http://dengekionline.com/elem/000/001/506/1506487/|archivedate=23 June 2017}}</ref> The team cited ''Sonic the Hedgehog CD'' and ''Sonic the Hedgehog 3'' as major influences on the level design for their "big, wide open" and "streamlined" designs, respectively.<ref name="polygoninter">{{Cite web|author=[[Wikipedia:Polygon (website)|Polygon]]|title=SONIC MANIA Developer Interview! Working with Sonic Team, Stardust Speedway and More — E3 2017|url=https://www.youtube.com/watch?v=04nBdQU9rbc|work=YouTube|accessdate=16 March 2018|date=17 June 2017|archiveurl=https://web.archive.org/web/20180316224808/https://www.youtube.com/watch?v=04nBdQU9rbc|archivedate=16 March 2018}}</ref> According to Thomley, the team typically decided what elements to include in the returning stages prior to designing them, but sometimes came up with new ideas or change them based on how the development progressed.<ref name="polygoninter"/> The first original level designed was the Hollywood-themed [[Studiopolis Zone]].<ref>{{Cite web|last1=Thomley|first1=Simon|title=(Unofficial) Live Sonic Mania Developer Playthrough|url=https://www.youtube.com/watch?v=m36BVlGFb20&feature=youtu.be|work=YouTube|author=Alphabet|accessdate=8 November 2017|archiveurl=https://web.archive.org/web/20180304221115/https://www.youtube.com/watch?v=m36BVlGFb20&feature=youtu.be|archivedate=4 March 2018}}</ref> The desert-themed [[Mirage Saloon Zone]] was inspired by the unfinished ''Sonic the Hedgehog 2'' level [[Sand Shower Zone]] and the [[Wikipedia:Monument Valley|Monument Valley]] region of the United States.<ref name="Iizukadengeki"/><ref name="hackers">{{Cite web|last=Al-Aaser|first=Amr|title=The Hackers And Modders Behind The Next Official Sonic Game|url=https://kotaku.com/the-hackers-and-modders-behind-the-next-official-sonic-1797537901|publisher=Kotaku|accessdate=4 August 2017|archiveurl=https://web.archive.org/web/20170804214754/http://kotaku.com/the-hackers-and-modders-behind-the-next-official-sonic-1797537901|archivedate=4 August 2017}}</ref> The Special Stages were inspired by more recent games such as ''[[Sonic Rush]]'' and ''[[Sonic Colors]]''.<ref name="rollinginterview">{{Cite web|last=Wright|first=Steven|title=How Sonic the Hedgehog's Biggest Fan Helped Save the Franchise|url=https://www.rollingstone.com/glixel/features/a-chat-with-fan-turned-creator-of-sonic-mania-w501581|publisher=Rolling Stone|accessdate=7 September 2017|date=7 September 2017|archiveurl=https://web.archive.org/web/20170907160759/http://www.rollingstone.com/glixel/features/a-chat-with-fan-turned-creator-of-sonic-mania-w501581|archivedate=7 September 2017}}</ref> The team felt proud of their recreation of classic ''Sonic'' gameplay.<ref name="polygoninter"/>


The decision from Sega to go third-party surprised many developers, Sonic Team included, many of whom fought to make the company's executives change their minds, to no avail. After the Dreamcast's production was discontinued in 2001, Sega mostly released ports of its games to its former rivals' consoles. ''[[Sonic Adventure 2: Battle]]'', a port of ''Sonic Adventure 2'', was released for the Nintendo GameCube and attracted new fans to the series. Around the same time, ''[[Sonic Advance]]'', a 2D side-scroller developed by [[Dimps]], was released for Nintendo's [[Game Boy Advance]]. This marks the start of a new era where Nintendo and Sega end their once fierce company rivalry.<ref name="HoStH" />
The game features animated opening and ending sequences led by [[Tyson Hesse]], one of the artists of the ''[[Sonic the Hedgehog (Archie comic series)|Sonic the Hedgehog]]'' comic series published by [[Archie Comics]].<ref name="SDCC"/><ref name="opening">{{Cite web|last=Donnelly|first=Joe|title=Watch Sonic Mania's nostalgia-loaded opening animation [Updated]|url=http://www.pcgamer.com/watch-sonic-manias-nostalgia-loaded-opening-animation/|publisher=PC Gamer|accessdate=13 August 2017|archiveurl=https://web.archive.org/web/20170813055113/http://www.pcgamer.com/watch-sonic-manias-nostalgia-loaded-opening-animation/|archivedate=13 August 2017}}</ref> It also supports the enhanced features of the [[PlayStation 4|PlayStation 4 Pro]], outputting at a native [[Wikipedia:4K resolution|4K resolution]].<ref>{{Cite web| url=http://www.eurogamer.net/articles/digitalfoundry-2017-sonic-mania-is-the-sequel-weve-waited-23-years-for|title=Sonic Mania is the sequel we've waited 23 years for|last=Linneman |first=John |date=15 August 2017|publisher=[[wikipedia:Eurogamer|Eurogamer]]|archiveurl=https://web.archive.org/web/20170815223125/http://www.eurogamer.net/articles/digitalfoundry-2017-sonic-mania-is-the-sequel-weve-waited-23-years-for|archivedate=15 August 2017|accessdate=17 August 2017}}</ref><ref>{{Cite web|url=http://comicbook.com/gaming/2017/08/15/digital-foundry-sonic-mania-which-version-is-best/|title=Digital Foundry Analyzes Sonic Mania on All Platforms, Which Version Is Best?|publisher=WWG|archiveurl=https://web.archive.org/web/20170818005025/http://comicbook.com/gaming/2017/08/15/digital-foundry-sonic-mania-which-version-is-best/|archivedate=18 August 2017|accessdate=17 August 2017}}</ref> The musical score was composed by Tee Lopes of PagodaWest Games, consisting of rearranged pieces from previous ''Sonic'' games alongside new material.<ref name="ABC">{{Cite web|url=https://twitter.com/PagodaWestGames/status/759174613146345472|title=PagodaWest Games on Twitter|publisher=Twitter|date=29 July 2016|accessdate=6 September 2016|quote='''Noah Copeland''': Question: is everyone from PagodaWest involved in the development of Sonic Mania, or just one/two team members? / '''PagodaWest Games''': Jared and Tom, formerly a part of S2HD are in charge of level design/art and @teelopesmusic is doing the music}}</ref><ref name="music">{{Cite web|last=Macgregor|first=Jody|title=Manic melodies: Sonic Mania's composer breaks down its best song|url=http://www.pcgamer.com/manic-melodies-sonic-manias-composer-breaks-down-its-best-song/|publisher=PCGamer|accessdate=7 November 2017|archiveurl=https://web.archive.org/web/20170924001623/http://www.pcgamer.com/manic-melodies-sonic-manias-composer-breaks-down-its-best-song/|archivedate=24 September 2017}}</ref> Lopes was chosen due to his popularity on [[Wikipedia:YouTube|YouTube]] for producing arrangements of various ''Sonic'' tracks, and for his work on the ''Sonic 2 HD'' fan project.<ref name="VergeMusic">{{cite web|last1=Webster|first=Andrew|title=Creating the old-school soundtrack of Sonic Mania|url=https://www.theverge.com/2017/8/10/16124862/sonic-mania-soundtrack-tee-lopes-interview|publisher=The Verge|accessdate=7 November 2017|archiveurl=https://web.archive.org/web/20171108035655/https://www.theverge.com/2017/8/10/16124862/sonic-mania-soundtrack-tee-lopes-interview|archivedate=8 November 2017}}</ref> Lopes initially wanted his score to resemble the ''Sonic the Hedgehog CD'' soundtrack, trying to imagine what a sequel to it might have sounded like.<ref name="music"/> As development progressed, he took inspiration from several other older ''Sonic'' and Sega games, such as ''[[Wikipedia:The Revenge of Shinobi|The Revenge of Shinobi]]'' (1989) and the ''[[Wikipedia:Sega Rally|Sega Rally]]'' games.<ref name="music"/><ref name="VergeMusic"/> Lopes also took inspiration from popular music from the 1990s, such as the work of [[Michael Jackson]].<ref name="music"/><ref name="VergeMusic"/> The opening theme, "Friends", was composed by the electronic music group [[Hyper Potions]].<ref name="SDCC"/><ref name="opening"/><ref>{{Cite web|author=Hyper Potions|title=Hyper Potions - Friends (Sonic Mania Opening Animation Song)|url=https://www.youtube.com/watch?v=OEboG4LnUBI|work=YouTube|accessdate=1 December 2017|archiveurl=https://web.archive.org/web/20170813074131/https://www.youtube.com/watch?v=OEboG4LnUBI|archivedate=13 August 2017}}</ref>


===Conception===
==Promotional==
In late 2002, Sega decided to make a new ''Sonic'' game for all major platforms. [[Takashi Iizuka]] and series co-creator [[Yuji Naka]] decided to make all versions have the overall same content, with no exclusive features, so that players could have the same experience regardless of the console.<ref name="HoStH" /> The developers then began brainstorming for ideas for the new title, seeking to innovate with a new gameplay style. What would become ''Sonic Heroes'' was the first multi-platform game in the series. The new hardware that was available allowed multiple playable characters to be controlled at the same time, so the team became interested in making a gameplay based on that idea.<ref name="Dengeki">{{Cite web |date = May 2003 |title = インタビュー『ソニックヒーローズ』 |url = https://dengekionline.com/soft/recommend/sonic-heroes/index.html |work = Dengeki Online |language = Japanese |accessdate = 11 August 2023}}</ref>
The game was first announced during the presentation held by [[Sega]] at [[Wikipedia:San Diego Comic-Con International|San Diego Comic-Con]] 2016 with a debut trailer.<ref>{{Cite web|last=Whitaker|first=Jed|url=https://www.destructoid.com/sonic-the-hedgehog-is-heading-back-to-his-retro-roots-in-sonic-mania-376578.phtml?utm_source=dlvr.it&utm_medium=twitter|title=Sonic the Hedgehog is heading back to his retro roots in Sonic Mania|publisher=Destructoid|date=23 July 2016|accessdate=23 July 2016}}</ref> [[Christian Whitehead]] eventually added that the game would be longer than ''[[Sonic Generations]]''.<ref name="Note 1">{{Cite web|first=Jeffrey SSF1991|url=http://www.tssznews.com/2016/07/23/sonic-mania-is-longer-than-generations-will-have-boss-after-every-act/|title=Sonic Mania Is "Longer Than Generations, Will Have Boss After Every Act"|publisher=Gamnesia|date=23 July 2016|accessdate=23 July 2016}}</ref> Later, on the official Sonic Twitch stream, Iizuka stated that ''Sonic Mania'' would have more classic levels than new levels. The day after that, Christian Whitehead explained to fans on Twitter that it was [[Sonic Team]]'s wish to celebrate the classic titles in ''Sonic Mania'', but this time in a "new and exciting way".<ref>{{Cite web|url=http://www.tssznews.com/2016/09/20/iizuka-on-sonic-twitch-stream-sonic-mania-will-have-more-classic-levels-than-new-ones/|title=Iizuka On Sonic Twitch Stream: "Sonic Mania Will Have More Classic Levels Than New Ones"|publisher=TSSZ News|date=20 September 2016|accessdate=21 September 2016}}</ref><ref>{{Cite web|url=http://www.tssznews.com/2016/09/22/christian-whitehead-on-mania-level-ratio-for-sonics-25th-sonic-team-wanted-to-celebrate-classic-games-in-new-exciting-way/|title=Christian Whitehead On Mania Level Ratio: "For Sonic's 25th Sonic Team Wanted To Celebrate Classic Games In New & Exciting Way"|publisher=TSSZ News|date=22 September 2016|accessdate=23 September 2016}}</ref>


Naka wanted ''Sonic Heroes'' to be developed by Sonic Team USA (later [[Sega Studio USA]]), a now-defunct subdivision of [[Sonic Team]] based in San Francisco, California which had previously made ''Sonic Adventure 2''. This allowed them to interact more closely with the Western market and run tests with American players.<ref name="HoStH" /> Naka and Iizuka served as producer and director respectively of the new installment.<ref name="staff">{{Cite game |dev1 = [[Sega Studio USA|Sonic Team USA]] |date = 6 January 2004 |fullgame = Sonic Heroes |system = Nintendo GameCube |pub = [[Sega]] |area = [[Sonic Heroes/Staff|Credits sequence]]}}</ref> Rather than making a "''Sonic Adventure 3''", the development team conceived ''Sonic Heroes'' as a standalone game that is not part of the ''Sonic Adventure'' series, one of the reasons for that being they were feeling unimpressed by the amount of numbered sequels that were on display at [[Wikipedia:E3 2003|E3 2003]]. Additionally, Iizuka felt that such a game would only appeal to core gamers rather than casual audiences and children.<ref name="Dengeki" /><ref>{{Cite web|url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=8490&Itemid=2|title=INTERVIEW: Nights Watchman : Next Generation - Interactive Entertainment Today, Video Game and Industry News - Home of Edge Online|publisher=Next Generation Magazine|accessdate=17 April 2008}}</ref> The development team was composed of nineteen members and it took twenty months to complete the game.<ref name="HoStH" />
Briefly after the game's announcement, the game developer company [[Wikipedia:Renegade Kid|Renegade Kid]] offered to port the game over to the [[Nintendo 3DS]].<ref>{{Cite web|url=https://www.nintendoenthusiast.com/renegade-kid-offers-to-port-sonic-mania-to-nintendo-3ds/|title=Renegade Kid Offers to Port Sonic Mania to Nintendo 3DS|publisher=Nintendo Enthusiast|date=23 July 2016|accessdate=7 January 2022|archiveurl=https://web.archive.org/web/20211021234348/https://www.nintendoenthusiast.com/renegade-kid-offers-to-port-sonic-mania-to-nintendo-3ds/|archivedate=21 October 2021}}</ref> However, on 29 August 2016, Renegade Kid announced that the studio would be closed and split to two separate companies, Atooi and Infitizmo,<ref>{{Cite web|url=http://www.renegadekid.com/|title=Renegade Kid|publisher=Renegade Kid|date=29 August 2016|accessdate=7 January 2022|archiveurl=https://web.archive.org/web/20160903054920/http://www.renegadekid.com/|archivedate=3 September 2016}}</ref> thus a Nintendo 3DS port became seemingly unlikely.


===Gameplay===
On 12 January 2017, it was announced the game would also be released for the [[Nintendo Switch]], with Tantalus Media helping to port it.<ref name="NSwitchConfirmed">{{Cite web|url=http://nichegamer.com/2017/01/13/sonic-mania-comes-nintendo-switch/|title=Sonic Mania Hits All Platforms This Spring|first=James|last=Chen|publsiher=PVPLive|accessdate=13 January 2017}}</ref> SXSW 2017 would also announce that they would be hosting a second Sonic panel for the year's event, set to reveal news about the upcoming ''Sonic Mania'' and ''[[Sonic Forces]]''.<ref name="SXSW 2017">{{Cite web|url=https://www.sonicstadium.org/2017/02/sonic-mania-project-2017-reveals-coming-to-sxsw-2017/|title=SONIC MANIA, PROJECT 2017 REVEALS COMING TO SXSW 2017|publisher=Sonic Stadium|date=13 February 2017}}</ref>
The ''Sonic'' series has been mainly associated with the concept of speed. For ''Sonic Heroes'', Iizuka thought of combining [[Sonic the Hedgehog|Sonic]]'s trademark speed with [[Miles "Tails" Prower|Tails]]' flying abilities and [[Knuckles the Echidna|Knuckles]]' strength and make a unique game combining all of these mechanics at once. Multiple teams, each with three characters, were introduced with similar base gameplay; each team was given their own scenario and gameplay style for more variety.<ref name="Dengeki" />


The ''Sonic Adventure'' games were more story-driven and had more variety in gameplay; for ''Sonic Heroes'' the developers opted to stick to the team-based gameplay. The [[Chao]] features from the previous games, such as the [[Chao Garden]], were not featured to avoid breaking the pace. Neither were the [[Animals]], as the team felt that they would make the player think that a Chao Garden was featured. Conversely, the [[Special Stage (Sonic Heroes)|Special Stages]] were brought back for the first time since ''Sonic 3 & Knuckles'' to refresh the player's mind after the levels.<ref name="LotR">{{Cite web |title = Sonic Heroes Interview from EGM |url = http://www.egmmag.com/article2/0,2053,1507899,00.asp |work = Electronic Gaming Monthly |accessdate = 12 August 2023 |archivedate = 30 March 2004 |archiveurl = https://web.archive.org/web/20040330042803/http://www.egmmag.com/article2/0,2053,1507899,00.asp}}</ref>
''Nintendo Dream'', a gaming magazine from Japan, featured ''Sonic Mania'', but the information included was revealed months prior and also confirmed that ''Sonic Mania'' would feature multiplayer.<ref name="Nintendo Dream Magazine">{{Cite web|url=http://segabits.com/blog/2017/02/14/new-project-sonic-2017-information-confirms-villain-multiplayer-status-and-genre/|title=New Project Sonic 2017 information confirms villain, multiplayer status and genre|publisher=Sega Bits|date=14 February 2017}}</ref> During the week before 10 March 2017, Sega held a demo at their San Francisco's office to reveal more information about the game. Although the demo went well, Tails was noted to be glitchy to play.<ref name="TSSNEWS1">{{Cite web|url=http://www.tssznews.com/2017/03/10/sonic-manias-1-5-player-co-op-mode-explained/|title=Sonic Mania's "1.5 Player" Co-Op Mode Explained|author=SSF1991|publisher=TSSZ News|date=10 March 2017|accessdate=16 March 2017}}</ref> On the Sonic panel of SXSW, the game was delayed to later in the year.<ref name="polygon.com"/>


===Characters===
During the E3 interview that Dengeki Online set with Takashi Iizuka, he confirmed that ''Sonic Mania'' was going to have more stages than any Classic Sonic game before it.<ref name="TSSNEWS237">{{Cite web|url=http://www.tssznews.com/2017/06/22/iizuka-sonic-mania-will-feature-more-stages-than-any-classic-sonic-game/|title=Iizuka: "Sonic Mania Will Feature More Stages Than Any Classic Sonic Game"|author=SSF1991|publisher=TSSZ News|date=22 June 2017|accessdate=23 June 2017}}</ref> On 23 June 2017, the official Sonic Twitter account announced the ''[[Sonic Mania (vinyl album)|Sonic Mania]]'' vinyl album that would be released in cooperation with [[Data Discs]]. The pre-orders for the album were stated to be available on July 18.<ref>{{Cite web|url=https://twitter.com/sonic_hedgehog/status/878297582383976449|title=Sonic the Hedgehog on Twitter|publisher=Twitter|date=23 June 2017|accessdate=23 June 2017}}</ref><ref name="SAT">{{Cite web|url=https://twitter.com/datadiscs/status/887407712107200517|title=Data Discs on Twitter|work=Twitter|date=18 July 2017|accessdate=18 July 2017}}</ref>
With 2003 marking the twelfth anniversary of the release of the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]'', it was eventually decided to feature twelve playable characters from the previous games in the franchise.<ref name="Dengeki" /> One of these was [[Shadow the Hedgehog]], who, though had seemingly died in the ending of ''Sonic Adventure 2'', was brought back after developer meetings due to his popularity among fans.<ref name="mizuhanoDIEorNOT">{{Cite web|url=https://twitter.com/mizuhano/status/989671387055902720|title=Shiro Maekawa on Twitter|date=26 April 2018|work=Twitter|accessdate=5 May 2018|language=Japanese}}</ref> [[Team Chaotix]], whose members had by then only appeared in ''[[Knuckles' Chaotix]]'' (1995), was featured due to their dynamic and uniqueness as a group compared to the other teams.<ref name="Dengeki" /> However, these characters were re-imagined since the fast action they had in ''Knuckles' Chaotix'' made them "somewhat similar to Sonic". Characters like [[Mighty the Armadillo]] were not brought to this game for this reason.<ref name="LotR" /> A new character, [[Cream the Rabbit]], was originally created for this game as a member of [[Team Rose]], but instead made her debut in ''[[Sonic Advance 2]]'' to make that game feel more unique in comparison to ''[[Sonic Advance]]'', its prequel.{{citation needed}}
 
During the ''Sonic the Hedgehog'' panel at San Diego Comic Con 2017, it was confirmed that ''Sonic Mania''{{'}}s code name while in development in early 2016 was "Sonic Discovery".<ref>{{Cite web|url=https://twitter.com/sonicstadium/status/888952682840375297|title=Sonic Stadium on Twitter|work=Twitter|date=22 July 2017|accessdate=23 July 2017}}</ref> During the event, it was also confirmed that the length of ''Sonic Mania'' was comparable to that of ''[[Sonic 3 & Knuckles]]''.<ref>{{Cite web|url=https://twitter.com/sonicstadium/status/888955856150159362|title=Sonic Stadium on Twitter|work=Twitter|date=22 July 2017|accessdate=23 July 2017}}</ref> Christian Whitehead also revealed that he came up with the [[Hard Boiled Heavies]] after imagining Dr. Eggman entering a state of depression after ''Sonic 3 & Knuckles'' and instead of going after Sonic, he would merely lounge at home in his pajamas, and that the abandoned [[Eggrobo]]s would go "a little mad". After thinking about this concept, the term came into being.<ref>{{Cite web|url=https://twitter.com/servbot_42/status/888954606264344583|title=Servebot42 on Twitter|work=Twitter|date=22 July 2017|accessdate=23 July 2017}}</ref>


According to [[Shiro Maekawa]], who served as designer and writer of the game, six teams were planned during the early stages of development, with a total of eighteen playable characters;<ref name="mizuhanoTWT">{{Cite web|url=https://twitter.com/mizuhano/status/989669646730067968|title=Shiro Maekawa on Twitter|work=Twitter|date=26 April 2018|accessdate=5 May 2018|language=Japanese}}</ref> time constraints and a desire to keep the gameplay balanced caused many of these teams to be modified or removed.<ref name="LotR" /> Originally, four out of six teams were planned to be:<ref name="mizuhanoTWT" />
The [[Special Stage (Sonic Mania)|Special Stages]] for ''Sonic Mania'' were also revealed.<ref>{{Cite web|url=https://twitter.com/sonicstadium/status/888959131821854721|title=Sonic Stadium on Twitter|publisher=Twitter|date=22 July 2017|accessdate=23 July 2017}}</ref> ''Sonic Mania'' was later confirmed to have an opening animation similar to that of ''Sonic the Hedgehog CD'', which would be revealed on 14 August 2017, a day before the game released.<ref>{{Cite web|url=https://twitter.com/sonicstadium/status/888961078566178816|title=Sonic Stadium on Twitter|work=Twitter|date=22 July 2017|accessdate=23 July 2017}}</ref> However, the opening animation ended up being released on 10 August, possibly in response to the early leaks of the game on the internet.
*[[Amy Rose|Amy]], Cream, and [[Rouge the Bat|Rouge]]
*[[Chaos|Chaos 0]], [[E-102 Gamma|Gamma]], and [[Big the Cat|Big]]
*[[Fang the Hunter|Fang]], [[Bean the Dynamite|Bean]], and [[Bark the Polar Bear|Bark]]
*[[Metal Sonic|Metal]], [[Ray the Flying Squirrel|Ray]], and Mighty


===Conflicts===
The PC version of ''Sonic Mania'' was delayed to 29 August 2017 for optimization. Those who pre-ordered the game on [[Steam]] were compensated with a copy of the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]'', including those who ordered the Collector's Edition.<ref name="DelayPC">{{Cite web|url=https://www.youtube.com/watch?v=MbqPX15G9_0|title=Sega|work=YouTube|date=11 August 2017|accessdate=11 August 2017}}</ref> Should the buyer already have a copy of the game, they would receive a giftable version.<ref>{{Cite web|url=https://twitter.com/sonic_hedgehog/status/896047869773217797|title=Aaron Webber on Twitter|work=Twitter|date=11 August 2017|accessdate=11 August 2017}}</ref> The game supports the PlayStation 4 Pro's enhanced features, outputting at native [[Wikipedia:4K resolution|4K resolution]].<ref name="DigitalFoundry"/>
As the first multi-platform title in the series, Sonic Team USA faced several challenges in development. Until then, the developers had been able to work closely with Sega's hardware teams to make the games they desired, such as the conception of [[lock-on technology]] for ''[[Sonic 3 & Knuckles]]'' and the Dreamcast's capabilities being made specifically for ''[[Sonic Adventure]]''. With Sega going third-party, however, they no longer enjoyed such luxuries.<ref name="Wrong">{{Cite web |first = Brian |last = Shea |date = 14 November 2016 |title = Where Sonic Went Wrong |url = https://www.gameinformer.com/b/features/archive/2016/11/14/where-sonic-went-wrong.aspx?PostPageIndex=3 |work = Game Informer  |accessdate = 11 August 2023}}</ref> Sonic Team partnered with [[Wikipedia:Criterion Games|Criterion Games]] to make use of the [[Wikipedia:RenderWare|RenderWare]] engine, which allowed for easy programming and porting for each of the platforms ''Sonic Heroes'' was released on.<ref name="ginfwire">{{Cite web|url=http://www.gameinfowire.com/news.asp?nid=2361|title=Sega Chooses RenderWare For The Creation Of Sonic Heroes|date=29 May 2003|accessdate=8 July 2008}}</ref>


Iizuka remembers the development of ''Sonic Heroes'' as the most stressful period of his career, partly due to strict deadlines and mismanagement coming from much of the original Sonic Team still being based in Japan.<ref name="Wrong" /> According to him, some of the developers were reportedly unhappy with the new multi-platform approach.<ref name="Dengeki" /> Level design was solely handled by him and [[Eitaro Toyoda]];<ref name="staff" /> at the later stages of development, Toyoda became ill, leaving Iizuka to make all of the later stages on his own. He recalls having overworked so much that he lost around 22 pounds (roughly 10 kg) and suffered from insomnia.<ref name="Wrong" />
On 15 August 2017, Christian Whitehead confirmed on his Twitter account that there are some bugs on the game that are addressed and are going to be fixed.<ref>{{Cite web|url=https://twitter.com/CFWhitehead/status/897417286260187137/photo/1|title=Christian Whitehead on Twitter|work=Twitter|date=15 August 2017|accessdate=17 August 2017}}</ref> With the PC version's release, patches that would later be implemented into the console versions of the game were included. One of the changes was the inclusion of the option to turn into [[Super Sonic]] with the push of a button. Also, at the [[Wikipedia:Tokyo Game Show|Tokyo Game Show]] 2017, it was revealed by Takashi Iizuka that the storyline of ''Sonic Mania'' ties into ''Sonic Forces''.<ref name="Connection">{{Cite web|url=https://www.youtube.com/watch?v=213YuG7gqLQ|title=Sonic Forces - TGS 2017 Otakumode Interview (52:37)|date23 =September 2017|work=YouTube|accessdate=24 December 2017|quote='''[[Takashi Iizuka]]''' (as translated by board's translator): So... last month, uh, in August was the release of a game called ''Sonic Mania'', and uh, it got a really warm, uhm... welcome from everyone in the community, from all the fans, specially abroad a lot of people are enjoying playing it. And, uhm... I really hope that if you play ''Sonic Mania'', you get to play ''Sonic Forces'' too... you may think those titles are unrelated, but actually, they may not be, and there might be a... (laughs). Definitely, I want you to check both titles because there is something going on between the two}}</ref>


==Soundtrack==
==Soundtrack==
{{Main|Complete Trinity: Sonic Heroes Original Soundtrax}}
A [[Sonic Mania (vinyl album)|vinyl LP]] featuring tracks from the soundtrack was published by the music label Data Discs.<ref>{{Cite web|last=Romano|first=Sal|title=Sonic Mania vinyl album announced|url=http://gematsu.com/2017/06/sonic-mania-vinyl-album-announced|publisher=Gematsu|accessdate=25 June 2017}}</ref> The album was a single LP packaged in a heavyweight gatefold sleeve with UV spot varnish, featuring new artwork exclusive to its release, along with a printed inner sleeve featuring an array of characters from the game. The release also includes a download code of the album in both lossy and lossless formats. The album was available in three formats: 180g Classic Black, 180g Classic Blue and a 180g Limited Edition that is exclusive to Data Discs' official website.<ref name="DD">{{Cite web|url=https://data-discs.com/products/sonic-mania|title=Data Discs|date=23 June 2017|accessdate=28 June 2017}}</ref> The albums were shipped in September 2017.<ref name="DD"/>
[[File:Complete Trinity Sonic Heroes Original Soundtrax.jpg|thumb|273x273px|The cover of ''[[Complete Trinity: Sonic Heroes Original Soundtrax]]''.]]
''[[Complete Trinity: Sonic Heroes Original Soundtrax]]'' is the soundtrack of ''Sonic Heroes''. It features in-game music on two discs and was released on March 2004. ''[[Triple Threat: Sonic Heroes Vocal Trax]]'' is the vocal soundtrack of the game, which contains the themes of the game and characters and was released in February 2004. Another album featuring the music of ''Sonic Heroes'' titled ''[[Sonic Heroes Original Soundtrack 20th Anniversary Edition]]'' was released in August 2011 to commemorate the twentieth anniversary of the ''[[Sonic the Hedgehog series|Sonic]]'' franchise.


The in-game music was composed by [[Jun Senoue]].
The [[Sonic Mania Original Soundtrack (Selected Edition)|digital soundtrack]] for ''Sonic Mania'' was released on 17 January 2018 for download on iTunes, Google Play and Amazon. The soundtrack includes most of the game's tracks, save for those of Green Hill Zone, Chemical Plant Zone and Oil Ocean Zone.<ref>{{Cite web|url=https://twitter.com/sonic20th/status/953460864165724160|title=Sega on Twitter|work=Twitter|date=17 January 2018|accessdate=17 January 2018|language=Japanese}}</ref><ref>{{Cite web|url=https://twitter.com/sonic_hedgehog/status/953687945281720320|title=Sega on Twitter|work=Twitter|date=17 January 2018|accessdate=17 January 2018}}</ref>


==Cast==
==Achievements==
{| class="wikitable"
These are the achievements and trophies for the [[Xbox One]], [[PlayStation 4]] and [[Steam]] versions of ''Sonic Mania''.
!Role
{|class="wikitable"
!English voice actor
!Image
!Japanese voice actor
!Name
!Description
!Requirement
!Trophy Class
!Xbox Live Gamescore
|-
|-
|[[Sonic the Hedgehog]]
|[[File:SMTROPH1.png|center]]
| rowspan="2" |[[Ryan Drummond]]
|No Way? No Way
| rowspan="2" |[[Jun'ichi Kanemaru]]
|Collect gold medallions in Blue Spheres Bonus stage
|Collect all 32 gold [[medal]]lions
|{{PSN Trophy Silver}}
|100
|-
|[[File:SMTROPH2.png|center]]
|Full Medal Jacket
|Collect silver medallions in Blue Spheres Bonus stage
|Collect all 32 silver [[medal]]lions
|{{PSN Trophy Silver}}
|75
|-
|[[File:SMTROPH3.png|center]]
|Magnificent Seven
|Collect all seven Chaos Emeralds
|Complete all seven [[Special Stage (Sonic Mania)|Special Stages]].
|{{PSN Trophy Silver}}
|75
|-
|-
|[[Metal Sonic]]
|[[File:SMTROPH4.png|center]]
|See You Next Game
|Achieve any ending
|Defeat the [[Phantom Egg]] and also the [[Phantom King and Klepto Mobile]] if you have all [[Chaos Emerald]]s.
|{{PSN Trophy Bronze}}
|50
|-
|-
|[[Doctor Eggman|Dr. Eggman]]
|[[File:SMTROPH5.png|center]]
|[[Deem Bristow]]
|Superstar
|[[Chikao Ōtsuka]]
|Spin the Star Post!
|Reach the [[Star Post]] ten times.
|{{PSN Trophy Bronze}}
|50
|-
|-
|[[Miles "Tails" Prower]]
|[[File:SMTROPH6.png|center]]
|[[William Corkery]]
|That's a Two-fer
|[[Ryo Hirohashi]]
|Find the hidden item boxes at the end of the Zone
|Reveal two hidden Item Boxes using the Goal Post at the end of the first Act of any Zone.
|{{PSN Trophy Bronze}}
|50
|-
|-
|[[Knuckles the Echidna]]
|[[File:SMTROPH7.png|center]]
|[[Scott Drier]]
|Now It Can't Hurt You Anymore
|[[Nobutoshi Canna]]
|What would happen if you cross a bridge with a fire shield?
|Walk on a spiky bridge in [[Green Hill Zone (Sonic Mania)|Green Hill Zone]] with a [[Fire Shield]].
|{{PSN Trophy Bronze}}
|50
|-
|-
|[[Shadow the Hedgehog]]
|[[File:SMTROPH8.png|center]]
|[[David Humphrey]]
|Triple Trouble
|[[Kōji Yusa]]
|Try for a 3 chain combo!
|Get a Puyo chain of three or more groups in the [[Mean Bean Machine]] boss fight or in Mean Bean mode.
|{{PSN Trophy Bronze}}
|50
|-
|-
|[[Rouge the Bat]]
|[[File:SMTROPH9.png|center]]
|[[Lani Minella]]
|The Most Famous Hedgehog in the World
|[[Rumi Ochiai]]
|Have your photos taken in Studiopolis Zone
|Let the [[Shutterbug]]s take your photograph ten times.
|{{PSN Trophy Bronze}}
|50
|-
|-
|[[E-123 Omega]]
|[[File:SMTROPH16.png|center]]
|[[Jon St. John]]
|Window Shopping
|[[Taiten Kusunoki]]
|Let the wind take you through
|In [[Flying Battery Zone (Sonic Mania)|Flying Battery Zone]] Act 2, there are two windows with Rings going through them. Jump through the window on the right.
|{{PSN Trophy Bronze}}
|50
|-
|-
|[[Amy Rose]]
|[[File:SMTROPH10.png|center]]
|[[Jennifer Douillard]]
|Crate Expectations
|[[Taeko Kawata]]
|Wreak havoc at the propaganda factory
|Find the crate room in [[Press Garden Zone]] Act 1 and destroy all the crates using the [[Flame Shield|Fire Shield]] provided in the room.
|{{PSN Trophy Bronze}}
|50
|-
|-
|[[Cream the Rabbit]]
|[[File:SMTROPH11.png|center]]
|[[Sarah Wulfeck]]
|King of Speed
|[[Sayaka Aoki]]
|Get through Stardust Speedway Zone as quickly as possible
|Reach the boss area of [[Stardust Speedway Zone]] Act 2 in less than one minute.
|{{PSN Trophy Bronze}}
|50
|-
|-
|[[Cheese]]
|[[File:SMTROPH12.png|center]]
| colspan="2" style="text-align:center;" |[[Ryō Hirohashi]]
|Boat Enthusiast
|We really like boats
|Ride on all the boats in [[Hydrocity Zone (Sonic Mania)|Hydrocity Zone]] Act 1.
|{{PSN Trophy Bronze}}
|50
|-
|-
|[[Big the Cat]]
|[[File:SMTROPH13.png|center]]
|[[Jon St. John]]
|The Password is "Special Stage"
|[[Takashi Nagasako]]
|Try pushing a barrel to see how far it goes
|Push the [[barrel]] that leads to a [[Giant Ring]] in [[Mirage Saloon Zone]] Act 2.
|{{PSN Trophy Bronze}}
|50
|-
|-
|[[Espio the Chameleon]]
|[[File:SMTROPH14.png|center]]
|[[Bill Corkery]]
|Secret Sub
|[[Yūki Masuda]]
|You might have to submerge to find it
|Find the secret sub in [[Oil Ocean Zone (Sonic Mania)|Oil Ocean Zone]] Act 2.
|{{PSN Trophy Bronze}}
|50
|-
|-
|[[Vector the Crocodile]]
|[[File:SMTROPH15.png|center]]
|[[Marc Biagi]]
|Without a Trace
|[[Kenta Miyake]]
|Barrel through the lava, don't let anything stop you
|Destroy a [[Rexon]] using a walking platform mech in [[Lava Reef Zone (Sonic Mania)|Lava Reef Zone]].
|{{PSN Trophy Bronze}}
|50
|-
|-
|[[Charmy Bee]]
|[[File:SMTROPH17.png|center]]
|[[Emily Corkery]]
|Collect 'Em All
|[[Yōko Teppōzuka]]
|Gotta gacha 'em all
|Release all eight of the [[Gachapandora]]'s capsules without destroying any of the robots inside.
|{{PSN Trophy Bronze}}
|50
|-
|-
|[[Omochao]]
|[[File:SMTROPH18.png|center]]
|[[Lani Minella]]
|Professional Hedgehog
|[[Etsuko Kozakura]]
|That elusive perfect run, only a professional can achieve
|Clear [[Titanic Monarch Zone]] Act 1 without getting hurt.
|{{PSN Trophy Bronze}}
|50
|}
|}
==Promotion==
[[File:Sonic mania ce glam shot 1489649766.jpg|thumb|225px|''Sonic Mania: Collector's Edition''.]]
When the game was set to be released in Summer 2017, the official Sonic the Hedgehog Twitter account posted a poll on 8 September 2016, relating to the release of the ''Collector's Edition'' of the game.<ref>{{Cite web|url=https://twitter.com/sonic_hedgehog/status/773936650434990080|title=Sonic the Hedgehog on Twitter|work=Twitter|date=8 September 2016|accessdate=13 September 2016|quote='''Sonic the Hedgehog''': Real Talk: If we made a Sonic Mania Collector's Edition, would you buy it?}}</ref> On September 13, Amazon leaked a pre-order offer of the ''Sonic Mania: Collector's Edition'' for the [[PC]].<ref>{{Cite web|url=http://www.videogamer.com/ps4/sonic_mania/news/sonic_manias_collectors_edition_could_be_the_best_collectors_edition_ive_ever_seen.html|title=Sonic Mania's Collector's Edition could be the best Collector's Edition I've ever seen|publisher=VideoGamer.com|first=David|last=Scammell |date=13 September 2016 |accessdate=13 September 2016}}</ref> The ''Collector's Edition'' consists of a [[Sega Mega Drive]]-styled package, a 12" Classic Sonic Statue standing on a Sega Mega Drive that plays the "[[Sega]]" chant when turned on, a metallic collector's card and a Mega Drive cartridge-like cast with a golden [[Ring]]. The ''Collector's Edition'' was later announced for the [[PlayStation 4]] and [[Xbox One]] (and eventually, the [[Nintendo Switch]]<ref>{{Cite web|url=https://www.amazon.com/Sonic-Mania-Collectors-Switch/dp/B01MY7SFWM|title=Amazon.com: Sonic Mania Collector's Edition - Switch|work=Amazon|date=13 January 2017|accessdate=14 January 2017}}</ref>) as well, albeit exclusively for North America.<ref>{{Cite web|url=https://twitter.com/sonic_hedgehog/status/775697390154100741/photo/1?ref_src=twsrc%5Etfw|title=Sonic the Hedgehog on Twitter|work=Twitter|date=8 September 2016|accessdate=13 September 2016}}</ref> The ''Collector's Edition'' was also available to be pre-ordered in European countries from 17 October 2016.<ref>{{Cite web|url=https://blog.eu.playstation.com/2016/10/17/sonic-mania-collectors-edition-races-into-europe/|title=Sonic Mania Collector's Edition races into Europe|publisher=PlayStation Blog|date=17 October 2016 |accessdate=18 October 2016}}</ref> To promote the ''Collector's Edition'', [[Sega]] released a retro-styled infomercial based on an American infomercial of ''Sonic the Hedgehog 2'' featuring former ''Sonic'' series art director [[Kazuyuki Hoshino]] and social media manager [[Aaron Webber]].<ref>{{cite web|last=Pereira|first=Chris|title=90s-Style Trailer for Sonic Mania Collector's Edition Is Perfect|url=http://www.gamespot.com/articles/90s-style-trailer-for-sonic-mania-collectors-editi/1100-6443768/|publisher=[[wikipedia:GameSpot|GameSpot]]|accessdate=28 September 2016}}</ref>
In September 2016, [[Sega]] began selling official t-shirts through Amazon US until 30 September. These included Studiopolis Zone-based shirts and "Triple Threat" t-shirts with icons of the game's three playable characters. Originally, the Studiopolis and Triple Threat shirts with the ''Sonic Mania'' logo printed on them were available on Amazon UK before their listings were removed.<ref>{{Cite web|url=https://www.sonicstadium.org/2016/09/three-weeks-remain-for-limited-edition-sonic-mania-t-shirts-on-amazon/|title=Three Weeks Remain for Limited Edition Sonic Mania T-Shirts on Amazon|publisher=Sonic Stadium|date=10 September 2016|accessdate=13 September 2016}}</ref> It was announced that 26 boxes of the ''Collector's Edition'' were signed by [[Sonic Team]] personally.<ref name="DelayPC"/>
Attendees of the ''Sonic Mania'' panel at the 2017 San Diego Comic-Con received a promotional instruction manual for the game.<ref name="SDCC"/>


==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
|MC = 72%&nbsp;{{C|[[Nintendo GameCube|GCN]]}}<ref name="metacritic"/><br/>64%&nbsp;{{C|[[PlayStation 2|PS2]]}}<ref name="metacritic"/><ref name="mcPS2"/><br/>73%&nbsp;{{C|[[Xbox]]}}<ref name="metacritic"/><br/>66%&nbsp;{{C|[[PC]]}}<ref name="metacritic"/>
|GR = 85.73%&nbsp;{{C|[[Nintendo Switch|Switch]]}}<ref name="GR3">{{Cite web|url=http://www.gamerankings.com/switch/204239-sonic-mania/index.html|title=Sonic Mania for Nintendo Switch|publisher=[[wikipedia:GameRankings|GameRankings]]|archiveurl=https://web.archive.org/web/20191205215750/https://www.gamerankings.com/switch/204239-sonic-mania/index.html|archivedate=6 December 2019|accessdate=14 June 2022}}</ref><br/>87.02%&nbsp;{{C|[[PlayStation 4|PS4]]}}<ref name="GR4">{{Cite web|url=http://www.gamerankings.com/ps4/193353-sonic-mania/index.html|title=Sonic Mania for PlayStation 4|publisher=[[wikipedia:GameRankings|GameRankings]]|archiveurl=https://web.archive.org/web/20191206000758/http://www.gamerankings.com/ps4/193353-sonic-mania/index.html|archivedate=6 December 2019|accessdate=14 June 2022}}</ref><br/>83.30%&nbsp;{{C|[[Xbox One|XONE]]}}<ref name="GR1">{{Cite web|url=http://www.gamerankings.com/xboxone/193354-sonic-mania/index.html|title=Sonic Mania for Xbox One|publisher=[[wikipedia:GameRankings|GameRankings]]|archiveurl=https://web.archive.org/web/20191206000808/https://www.gamerankings.com/xboxone/193354-sonic-mania/index.html|archivedate=6 December 2019|accessdate=14 June 2022}}</ref><br/>86.00%&nbsp;{{C|[[PC]]}}<ref name="GR5">{{Cite web|url=http://www.gamerankings.com/pc/193355-sonic-mania/index.html|title=Sonic Mania for PC|publisher=[[wikipedia:GameRankings|GameRankings]]|archiveurl=https://web.archive.org/web/20191205220811/https://www.gamerankings.com/pc/193355-sonic-mania/index.html|archivedate=6 December 2019|accessdate=14 June 2022}}</ref>
|GR = 74.5%&nbsp;{{C|[[Nintendo GameCube|GCN]]}}<ref name="gr"/><br/>60%&nbsp;{{C|[[PC]]}}<ref name="gr"/>
|MC = 86%&nbsp;{{C|[[Nintendo Switch|Switch]]}}<ref name="MCReviewSwitch">{{Cite web|url=http://www.metacritic.com/game/switch/sonic-mania|title=Sonic Mania for Switch Reviews|publisher=[[wikipedia:Metacritic|Metacritic]]|archiveurl=https://web.archive.org/web/20220216192338/http://www.metacritic.com/game/switch/sonic-mania|archivedate=16 February 2022|accessdate=14 June 2022}}</ref><br/>86%&nbsp;{{C|[[PlayStation 4|PS4]]}}<ref name="MCReviewPS4">{{Cite web|url=http://www.metacritic.com/game/playstation-4/sonic-mania|title=Sonic Mania for PlayStation 4 Reviews|publisher=[[wikipedia:Metacritic|Metacritic]]|archiveurl=https://web.archive.org/web/20220113020556/https://www.metacritic.com/game/playstation-4/sonic-mania|archivedate=13 January 2022|accessdate=14 June 2022}}</ref><br/>83%&nbsp;{{C|[[Xbox One|XONE]]}}<ref name="MCReviewXB1">{{Cite web|url=http://www.metacritic.com/game/xbox-one/sonic-mania|title=Sonic Mania for Xbox One Reviews|publisher=[[wikipedia:Metacritic|Metacritic]]|archiveurl=https://web.archive.org/web/20220113020550/https://www.metacritic.com/game/xbox-one/sonic-mania|archivedate=13 January 2022|accessdate=14 June 2022}}</ref><br/>84%&nbsp;{{C|[[PC]]}}<ref name="MCReviewPC">{{Cite web|url=http://www.metacritic.com/game/pc/sonic-mania|title=Sonic Mania for PC|publisher=[[wikipedia:Metacritic|Metacritic]]|archiveurl=https://web.archive.org/web/20220113020552/https://www.metacritic.com/game/pc/sonic-mania|archivedate=13 January 2022|accessdate=14 June 2022}}</ref>
|GSpot = 7.5/10<ref name="gs">{{Cite web|title=Sonic Heroes|url=https://www.gamespot.com/games/sonic-heroes/|publisher=[[wikipedia:GameSpot|GameSpot]]|accessdate=22 February 2022}}</ref>
|EGM = 9/10<ref name="EGM">{{Cite web|last=Patterson|first=Mollie L.|date=15 August 2017|url=http://www.egmnow.com/articles/reviews/sonic-mania-review/|title=Sonic Mania review|publisher=[[wikipedia:Electronic Gaming Monthly|Electronic Gaming Monthly]]|accessdate=15 August 2017|archiveurl=https://web.archive.org/web/20170816020931/http://www.egmnow.com/articles/reviews/sonic-mania-review/|archivedate=16 August 2017}}</ref>
|IGN = 8/10&nbsp;{{C|[[PS2]]}}<ref name="ign"/>
|EuroG = "Essential"<ref name="EuroG">{{cite web|url=http://www.eurogamer.net/articles/2017-08-14-sonic-mania-review|title=Sonic Mania review|last=Evans-Thirlwell|first=Edwin|publisher=[[Wikipedia:Eurogamer|Eurogamer]]|date=14 August 2017|accessdate=23 August 2017|archiveurl=https://web.archive.org/web/20170823021345/http://www.eurogamer.net/articles/2017-08-14-sonic-mania-review|archivedate=23 August 2017}}</ref>
|GamePro = 4.0/5&nbsp;{{C|[[Nintendo GameCube|GCN]]/[[Xbox]]}}<ref name="gamepro">{{Cite journal|last=Dingo|first=Star|title=ProReviews: Sonic Heroes|url=https://retrocdn.net/images/2/22/GamePro_US_185.pdf#page=70|journal=[[Wikipedia:GamePro|Gamepro]]|pages=70|issue=185|date=February 2004|accessdate=19 February 2022}}</ref>
|Fam = 32/40<ref>{{Cite journal|title=ソニックマニア|url=https://pbs.twimg.com/media/DH7w2MyXcAEdlR_.jpg:large|journal=[[Wikipedia:Famitsu|Famitsu]]|date=22 August 2017|issue=1499}}</ref>
|NLife = 6.8/10<ref name=nlife>{{Cite web|title=Sonic Heroes (GCN)|url=https://www.nintendolife.com/games/gamecube/sonic_heroes|publisher=[[wikipedia:Gamer Network#Partnered websites|Nintendo Life]]|accessdate=19 February 2022}}</ref>
|GI = 8.5/10&nbsp;{{C|[[Xbox One|XONE]]}}<ref name="GIreview">{{Cite web|url=http://www.gameinformer.com/games/sonic_mania/b/xboxone/archive/2017/08/14/sonic-mania-game-informer-review.aspx|title=A Joyous Leap Back In Time - Sonic Mania - Xbox One|publisher=[[wikipedia:Game Informer|Game Informer]]|date=14 August 2017|accessdate=15 August 2017}}</ref>
|EGM = 8/10<ref name="egm">{{Cite journal|last=Bettenhausen|first=Shane|title=Review Crew: Sonic Heroes|url=https://retrocdn.net/images/2/2f/EGM_US_175.pdf#page=108|journal=[[wikipedia:Electronic Gaming Monthly|Electronic Gaming Monthly]]|pages=108,109|issue=175|date=February 2004|accessdate=19 February 2022}}</ref>
|GSpot = 9/10<ref>{{Cite web|url=https://www.gamespot.com/reviews/sonic-mania-review/1900-6416729/?ftag=GSS-05-10aaa0b|title=Take me back in time to another world|first=Matt|last=Espineli|publisher=[[wikipedia:GameSpot|GameSpot]]|date=14 August 2017|accessdate=15 August 2017}}</ref>
|OPMUK = 8/10&nbsp;{{C|[[PlayStation 2|PS2]]}}<ref name="ps2mag">{{Cite journal|last=Stuart|first=Keith|title=Review: Sonic Heroes|url=https://retrocdn.net/images/d/d5/OPS2_UK_044.pdf#page=82|journal=[[wikipedia:PlayStation Official Magazine – UK|PlayStation 2 Official Magazine (UK)]]|pages=82,83|issue=44|date=March 2004|accessdate=19 February 2022}}</ref>
|IGN = 8.7/10<ref name="IGNReview"/>
|Hyper = 67%<ref name="hyper">{{Cite journal|last=Dewhurst|first=John|title=Sonic Heroes|url=https://retrocdn.net/images/b/b7/Hyper_AU_124.pdf#page=71|journal=[[wikipedia:Hyper (magazine)|Hyper]]|pages=71|issue=124|date=February 2004|accessdate=19 February 2022}}</ref>
|NWR = 9/10<ref name="NLife">{{cite web|last=Whitehead|first=Thomas|date=16 August 2017|url=http://www.nintendolife.com/reviews/switch-eshop/sonic_mania|title=Sonic Mania Review - Switch eShop|publisher=NintendoLife|accessdate=16 August 2017|archiveurl=https://web.archive.org/web/20170818090519/http://www.nintendolife.com/reviews/switch-eshop/sonic_mania|archivedate=18 August 2017}}</ref>
|OXMUK = 7.7/10&nbsp;{{C|[[Xbox]]}}<ref name="xboxmag">{{Cite journal|last=Talbot|first=Ben|title=Sonic Heroes|url=https://retrocdn.net/images/0/07/OXM_UK_027.pdf#page=82|journal=[[wikipedia:Official Xbox Magazine|Official Xbox Magazine]]|pages=82,83|issue=27|date=March 2004|accessdate=19 February 2022}}</ref>
|VG = 7/10<ref name="VG">{{cite web|last=Ahern|first=Colm|date=14 August 2017|url=https://www.videogamer.com/reviews/sonic-mania-review|title=Sonic Mania review|publisher=VideoGamer|accessdate=14 August 2017|archiveurl=https://web.archive.org/web/20170815060803/https://www.videogamer.com/reviews/sonic-mania-review|archivedate=15 August 2017}}</ref>
|1UP = C-<ref name="1UP"/>
|GameRev = 4/5<ref>{{cite web|last=Utley|first=Matthew|date=14 August 2017|url=http://www.gamerevolution.com/review/344907-sonic-mania-review-a-faster-masterful-remaster|title=Sonic Mania Review – A Faster, Masterful Remaster|publisher=[[Wikipedia:Game Revolution|Game Revolution]]|accessdate=14 August 2017}}</ref>
|NP = 4.2/5<ref name="npower">{{Cite journal|title=Now Playing: Sonic Heroes |url=https://retrocdn.net/images/5/5f/NintendoPower_US_177.pdf#page=117|journal=[[wikipedia:Nintendo Power|Nintendo Power]]|pages=117|issue=177|date=March 2004|accessdate=22 February 2022}}</ref>
|Destruct = 8/10<ref>{{cite web|last=Carter|first=Chris|date=14 August 2017|url=https://www.destructoid.com/review-sonic-mania-453928.phtml|title=Review: Sonic Mania|publisher=[[Wikipedia:Destructoid|Destructoid]]|accessdate=14 August 2017}}</ref>
|rev1 = ''SURGE''
|Poly = 7/10<ref name="Polygon">{{cite web|last=Gies|first=Arthur|date=14 August 2017|url=https://www.polygon.com/2017/8/14/16142230/sonic-mania-review-ps4-xbox-one-switch-pc|title=Sonic Mania review|publisher=[[Wikipedia:Polygon (website)|Polygon]]|accessdate=14 August 2017}}</ref>
|rev1Score = 7/10<ref name="surge">{{Cite journal|last=Eddy|first=Andy|title=Reviews: Sonic Heroes|url=https://retrocdn.net/images/1/12/Surge_US_02.pdf#page=127|journal=SURGE|pages=125|issue=2|date=Spring 2004|accessdate=22 February 2022}}</ref>
}}
}}
Reviews of ''Sonic Heroes'' were mostly mixed to positive, though this is dependent on the platform; [[wikipedia:Metacritic|Metacritic]] averages range from 64% for the [[PlayStation 2]] version (based on 29 reviews) to 73% for the [[Xbox]] version (based on 28 reviews).<ref name="metacritic">{{Cite web|url=http://www.metacritic.com/search/process?sort=relevance&termType=all&ts=sonic+heroes|title=Sonic Heroes|publisher=[[wikipedia:Metacritic|Metacritic]]|accessdate=8 July 2008}}</ref> [[wikipedia:GameRankings|GameRankings]] averages ranged from 60% for the [[PC]] version (based on 18 reviews) to 74.5% for the [[Nintendo GameCube|GameCube]] version (based on 96 reviews).<ref name="gr">{{Cite web|url=http://www.gamerankings.com/itemrankings/itemsearch.asp|title=Sonic Heroes|accessdate=8 July 2008|publisher=[[wikipedia:GameRankings|GameRankings]]}}</ref>
===Pre-release===
''Sonic Mania''{{'}}s announcement was met with praise, with Andrew Goldfarb of [[wikipedia:IGN|IGN]] saying that ''Sonic Mania'' had him excited for the series again in a way that did not happen with ''[[Sonic the Hedgehog 4]]''.<ref>{{Cite web|last=Goldfarb|first=Andrew|title=PAX 2016: Sonic Mania Has Me Excited For Sonic Again|url=http://www.ign.com/articles/2016/09/04/pax-2016-sonic-mania-has-me-excited-for-sonic-again|publisher=[[wikipedia:IGN|IGN]] |accessdate=30 September 2016}}</ref> Alex Donaldson of ''VG24/7'' agreed, saying that ''Sonic Mania'' was the sequel he had wanted for over 20 years.<ref name="VG24/7 preview">{{Cite web|last=Donaldson|first=Alex|title=Sonic Mania hands-on: after 20 years, this is the sequel I've always wanted |url=https://www.vg247.com/2016/09/28/sonic-mania-hands-on-after-20-years-this-is-the-sequel-ive-always-wanted/ |publisher=VG24/7 |accessdate=30 September 2016}}</ref> Donaldson also appreciated [[Sega]]'s choice of development team, calling them "the right guys for the job", and praised the game's visuals, music, and the inclusion of obscure ''[[Sonic the Hedgehog series|Sonic]]'' and [[Sega]] lore.<ref name="VG24/7 preview"/> Jack Hamnett of ''Twinfinite'' praised the game's attention to detail and how faithful it felt to the original games, saying that it had the potential to return the series to its "former glory".<ref>{{Cite web|last=Hamnett|first=Jack|title=Sonic Mania Brings the Blue Blur Back to His Former Glory|url=http://twinfinite.net/2016/09/sonic-mania-brings-the-blue-blur-back-to-his-former-glory/|publisher=Twinfinite|accessdate=30 September 2016}}</ref>
 
Despite having initial doubts due to the normally mediocre reception of the series in recent years, Nick Robinson of ''[[Wikipedia:Polygon (website)|Polygon]]'' called ''Sonic Mania'' a "revelatory moment" for him after playing a preview of the game, saying it was his most anticipated game of 2017.<ref name="Polygon preview">{{cite web|last=Robinson|first=Nick|title=Why Sonic Mania is my most anticipated game this year|url=http://www.polygon.com/2017/2/21/14688822/opinion-why-sonic-mania-is-my-most-anticipated-game-this-year-nick-robinson/|publisher=[[Wikipedia:Polygon (website)|Polygon]]|accessdate=25 February 2017}}</ref> Robinson also praised Sega's choice to hand the game's development off to fans of the series, stating that Sega's own previous attempts to make a classic style side-scrolling ''Sonic'' games, such as with ''[[Sonic Advance]]'' and ''Sonic the Hedgehog 4'', never felt "quite right" to him.<ref name="Polygon preview"/>
 
''Sonic Mania''{{'}}s booth at E3 received multiple nominations and awards: "Best of E3 2017" from ''Twinfinite'' and from ''IGN'', "Approved" by ''Kinda Funny'', the "Most Likely to Inspire a Completion Run" award from ''Curse Network'', a "Best in Show" nomination from ''GameInformer ''and from ''UOL Jogos'' and an "E3 Choice" game award nomination from ''Momocon''.<ref name="nom1">{{Cite web|url=https://twitter.com/bradflick55/status/874758519236435968|title=Brad Flick on Twitter|work=Twitter|date=13 June 2017|accessdate=16 June 2017}}</ref><ref name="nom2">{{Cite web|url=https://twitter.com/bradflick55/status/875075466293424128|title=Brad Flick on Twitter|work=Twitter|date=14 June 2017|accessdate=16 June 2017}}</ref><ref name="nom3">{{Cite web|url=https://twitter.com/bradflick55/status/875152787071352832|title=Brad Flick on Twitter|work=Twitter|date=14 June 2017|accessdate=16 June 2017}}</ref><ref name="nom4">{{Cite web|url=https://twitter.com/bradflick55/status/875486271740592128|title=Brad Flick on Twitter|work=Twitter|date=15 June 2017|accessdate=16 June 2017}}</ref><ref name="nom5">{{Cite web|url=https://twitter.com/bradflick55/status/875508628882563072|title=Brad Flick on Twitter|publisher=Twitter|date=15 June 2017|accessdate=16 June 2017}}</ref><ref name="nom6">{{Cite web|url=https://twitter.com/bradflick55/status/875510257853714433|title=Brad Flick on Twitter|work=Twitter|date=15 June 2017|accessdate=16 June 2017}}</ref>
 
===Post-release===
Following its release on consoles, ''Sonic Mania'' received "generally favorable" reviews, according to review aggregator Metacritic.<ref name="MCReviewPS4"/><ref name="MCReviewXB1"/><ref name="MCReviewSwitch"/> It quickly became the highest-rated ''[[Sonic the Hedgehog series|Sonic]]'' game in fifteen years,<ref name="rs">{{Cite web|url=http://www.rollingstone.com/glixel/news/sonic-mania-is-the-highest-rated-sonic-game-in-15-years-w498303|title=Sonic Mania is the Highest-Rated Sonic game in 15 Years|last=Helster|first=Blake|date=17 August 2017|accessdate=21 August 2017|publisher=Rolling Stone}}</ref> and was declared by several reviewers as among the best ''Sonic'' games and one of best 2D platformers in the genre.<ref name="GS">{{Cite web|last=Espineli|first=Matt|date=14 August 2017|url=https://www.gamespot.com/reviews/sonic-mania-review/1900-6416729/|title=Sonic Mania Review|publisher=[[wikipedia:GameSpot|GameSpot]]|accessdate=14 August 2017|archiveurl=https://web.archive.org/web/20170814223712/https://www.gamespot.com/reviews/sonic-mania-review/1900-6416729/|archivedate=14 August 2017}}</ref><ref>{{Cite web|url=http://www.cgmagonline.com/reviews/sonic-mania-sega-gameplay-playstation-4-review/|title=Sonic Mania (PlayStation 4) Review: A Classic Sonic Fan's Paradise|last=Joseph|first=Remington|date=14 August 2017|publisher=CG Magazine Online}}</ref><ref>{{Cite web|url=http://www.gaming-age.com/2017/08/sonic-mania-review-ps4-xbox-one-nintendo-switch-pc/|title=Sonic Mania review for PS4, Xbox One, Switch, PC|last=Chadwell|first=Dustin|date=14 August 2017|publisher=Gaming Age}}</ref><ref>{{Cite web|url=http://twinfinite.net/2017/08/sonic-mania-review/|title=Sonic Mania Review|last=Irwin|first=Dave|date=14 August 2017|publisher=The Sixth Axis}}</ref><ref>{{Cite web|url=http://www.thesixthaxis.com/2017/08/14/sonic-mania-review/|title=Sonic Mania Review|last=McGlone|first=Ed|date=16 August 2017|publisher=Twinfinite}}</ref> ''[[wikipedia:Electronic Gaming Monthly|Electronic Gaming Monthly]]'' commended it as "one of the purest and most enjoyable ''Sonic'' games" and expressed excitement for the future: "The question isn't if this experiment in reviving classic ''Sonic'' was successful or not—the question is what happens next."<ref name="EGM"/> [[wikipedia:IGN|IGN]] wrote that ''Sonic Mania'' "truly is the classic throwback longtime series fans have been clamoring for," but also recommended it for people new to the franchise."<ref name="IGN"/> ''Nintendo World Report'' agreed, saying that "fans of classic ''Sonic'' must buy this game, but the excellent level design, music, and graphics will please all people who enjoy a well-thought-out sidescroller."<ref name="NWR">{{Cite web|last=Rosenberg|first=Jared|date=14 August 2017|url=http://www.nintendoworldreport.com/review/44628/sonic-mania-switch|title=Sonic Mania Review|publisher=Nintendo World Report|accessdate=14 August 2017|archiveurl=https://web.archive.org/web/20170816015931/http://www.nintendoworldreport.com/review/44628/sonic-mania-switch|archivedate=16 August 2017}}</ref> ''Waypoint'' compared the game favorably to ''[[Wikipedia:Donkey Kong Country Returns|Donkey Kong Country Returns]]'', describing it as "a game that knows what was fun about its 90s inspirations, and brings that to the table alongside strong platforming fundamentals."<ref>{{Cite web|url=https://waypoint.vice.com/en_us/article/ywwdpj/no-joke-sonic-mania-is-really-great|title=No Joke, 'Sonic Mania' Is Really Great|last=Riendeau|first=Danielle|date=14 August 2017|publisher=Waypoint}}</ref> ''Nintendo Life'' felt that ''Mania'' represented "a true return to form" for the series, and that it was a contender as the best ''Sonic'' game.<ref name="NLife"/>
 
Reviewers praised the game's attention to detail to its source material. ''[[wikipedia:Game Informer|Game Informer]]'' wrote that its gameplay was "nearly indistinguishable from its [[Sega Mega Drive|Genesis]] predecessors, but with added moves and extra polish."<ref name="GIreview"/> ''Easy Allies'' wrote that the game emulated the original games "exceptionally", commenting that "running, jumping, and spin dashing all work exactly as well as you would hope."<ref>{{Cite web|url=https://easyallies.com/#!/review/sonic-mania|title=Review: Sonic Mania|last=Moore|first=Ben|date=15 August 2017|accessdate=21 August 2017|publisher=Easy Allies}}</ref> ''Twinfinite'' commending the developers for filling "every crevice of ''Sonic Mania'' with nostalgic references and [accomplishing] this without beating fans over the head with it."<ref>{{Cite web|url=http://twinfinite.net/2017/08/sonic-mania-review/|title=Sonic Mania Review|last=McGlone|first=Ed|date=16 August 2017|accessdate=21 August 2017|publisher=Twinfinite}}</ref> British newspaper ''Metro'' wrote that the game was "filled with fanservice" and summarized it as "sort of school project gone wild, something enthusiastic kids have made while the teacher was away and which far surpasses anything they were actually supposed to be doing." <ref>{{Cite web|url=http://metro.co.uk/2017/08/14/sonic-mania-review-by-the-fans-for-the-fans-6851515/|title=Games Review: Sonic Mania is the best Sonic game since the Mega Drive days|date=14 August 2017|accessdate=21 August 2017|publisher=Metro}}</ref>
 
Reviewers also praised to the level design. ''Hardcore Gamer'' wrote that the remixed versions of older stages felt fresh while staying true to the originals.<ref>{{Cite web|url=http://www.hardcoregamer.com/2017/08/14/review-sonic-mania/267913/|title=Sonic Mania Review|last=Leclair|first=Kyle|date=14 August 2017|accessdate=21 August 2017|publisher=Hardcore Gamer}}</ref> ''Game Informer'' praised the new stages as they matched the quality of the stages form early ''Sonic'' games, writing that they "successfully capture the spirit of what made the original games so great.<ref name="GIreview"/> ''The A.V. Club'' praised the levels as the game's high point: "''There's so much going on in each level, so many secrets and one-off novelties, that I didn't mind getting game overs and having to start again.''"<ref name="avc">{{Cite web|url=http://www.avclub.com/review/90s-are-alive-and-better-ever-sonic-mania-259467|title=The '90s Are Alive and Better Than Ever in Sonic Mania|last=Gerardi|first=Matt|date=15 August 2017|publisher=The A.V. Club|archiveurl=https://web.archive.org/web/20170815224854/http://www.avclub.com/review/90s-are-alive-and-better-ever-sonic-mania-259467|archivedate=15 August 2017}}</ref> ''Venture Beat'' praised the replayability of the levels: "branching paths make multiple playthroughs feel fresh, since you can still discover new areas of a stage even after beating it several times."<ref>{{Cite web|url=https://venturebeat.com/2017/08/14/sonic-mania-review-sonics-best-game-in-over-two-decades/|title=Sonic Mania review -- Sonic's best game in over two decades|last=Minotti|first=Mike|date=14 August 2017|accessdate=21 August 2017|publisher=VentureBeat}}</ref>
 
The graphics and soundtrack attracted wide acclaim. ''USGamer'' described the graphics as the "pinnacle of the perpetually running hedgehog's pixel-embellished career,"<ref>{{Cite web|url=http://www.usgamer.net/articles/sonic-mania-review|title=Sonic Mania Review: Rolling around at the Speed of Schmaltz|last=McCarthy|first=Caty|date=14 August 2017|accessdate=21 August 2017|publisher=US Gamer}}</ref> while ''COG Connected'' wrote that, "although pixelated 2D graphics are inherently nostalgic, I'm not convinced that the older ''Sonic'' games ever looked quite this good."<ref>{{Cite web|url=http://cogconnected.com/review/sonic-mania-review-just-remember/|title=Sonic Mania Review: Everything You Loved and Hated is Back in Glorious Fashion|last=Paley|first=James|date=14 August 2017|accessdate=21 August 2017|publisher=COG Connected}}</ref> ''Cubed3'' described the levels as stylish and vibrant: "There is actual lore to the entire game if you stop and look, and that is owed to the brilliant visuals that have a story to tell."<ref>{{Cite web|url=http://www.cubed3.com/review/4127/1/sonic-mania-nintendo-switch.html|title=Sonic Mania (Nintendo Switch) Review|last=Elias|first=Az|date=20 August 2017|accessdate=21 August 2017|publisher=Cubed3}}</ref> ''GameSpot'' praised the animations and detail as superior to the original games, writing that they "add an extra layer of personality to the iconic characters that's a joy to see in motion".<ref name="GS"/> ''PlayStation Country'' wrote that composer [[Tee Lopes]] "absolutely nails" the music, comparing it positively to the soundtracks from ''[[Sonic the Hedgehog CD]]'' and the [[Sega Saturn]] version of ''[[Sonic 3D Blast]]''.<ref>{{Cite web|url=http://www.playstationcountry.com/sonic-mania-ps4-review/|title=Sonic Mania - PS4 Review - PlayStation Country|last=Grizz|date=19 August 2017|accessdate=21 August 2017|publisher=PlayStation Country}}</ref> ''Electronic Gaming Monthly'' wrote that the soundtrack was "completely fantastic and fitting—and somehow feeling nostalgic and totally fresh both at the same time."<ref name="EGM"/>
 
''Polygon'' cited frustrations with the controls and enemy placement as examples of ''Sonic Mania''{{'}}s dedication to the original games to a fault.<ref name="Polygon"/> ''AppTrigger'' wrote that "''Sonic Mania'' brings Sonic and friends back to the series' 2D roots successfully but also reminds us of many of the issues with early 90s 2D platformers." <ref>{{Cite web|url=https://apptrigger.com/2017/08/14/sonic-mania-review-tao-sonic/|title=Sonic Mania Review: The Tao of Sonic|last=Chrisman|first=Eric|date=14 August 2017|accessdate=21 August 2017|publisher=AppTrigger}}</ref> ''VideoGamer'' felt the game relied too much on nostalgia, and wrote of the small number of original stages and minimal innovation. It concluded that the game was "a really, really, good proof of concept" that the development team could expand in the future.<ref name="VG"/>


Reviewers noted several positive aspects to the game. These included the gameplay style; whilst the transition to 3D has been noted as rough for the [[Sonic the Hedgehog series|''Sonic'' series]],<ref name="gs" /> ''Sonic Heroes'' came close to the series' 2D roots.<ref name="gs" /> Sound design was also praised, described as "inexorably linked" to the experience <ref name="gs" /> and "at least very pristine" with "perfectly implemented" sound effects, running in [[wikipedia:Dolby Pro Logic#Dolby Pro Logic II|Dolby Pro Logic II]].<ref name="ign" /> Graphics design and environments were also highlighted, described as colorful, vibrant and cheery,<ref name="gs" /> with consistent art design and an exceptionally vibrant color palette.<ref name="ign" /> Framerate was also noted for being consistent for the GameCube and PC versions, although a drop in framerate in the multiplayer component was noted.<ref name="ign" /><ref name="gs" />
Just one day after its release, the [[Nintendo Switch]] version of the game topped the best seller charts in most regions, specifically in the United Kingdom and the United States, and was placed as the platform's sixth best seller in Japan.<ref>{{Cite web|author=SF1991|url=http://www.tssznews.com/2017/08/16/sonic-mania-1-switch-best-seller-in-most-regions-6-in-japan/|title=Sonic Mania #1 Switch Best Seller In Most Regions, #6 In Japan|publisher=TSSZ News|date=16 August 2017|archiveurl=https://web.archive.org/web/20190927084606/http://www.tssznews.com/2017/08/16/sonic-mania-1-switch-best-seller-in-most-regions-6-in-japan/|archivedate=27 September 2017|accessdate=14 June 2022}}</ref>


It also attracted several negative criticisms. Often cited were the game's camera control system, described as "uncooperative"<ref name="gs" /> and "terrible".<ref name="1UP">{{Cite web|url=http://www.1up.com/do/reviewPage?cId=3115716&p=5&sec=REVIEWS|archiveurl=https://web.archive.org/web/20110629065524/http://www.1up.com/reviews/sonic-heroes-cj|title=Sonic Heroes Review from 1UP.com|archivedate=29 June 2011|accessdate=8 July 2008|author=1UP Staff|publisher=[[wikipedia:1Up.com|1UP.com]]}}</ref> Camera control compounded an additional problem regarding the controls relative to the camera's position, such that pushing forward may or may not move the character in the same direction the camera is facing.<ref name="gs" /> Falling from the level's platforms into the deep pits below was also criticized.<ref name="gs" /><ref name="1UP" /> The game's voice acting also came in for criticism, described as "horrendous" <ref name="ign" /> and "the biggest misstep in the sound design" such as the infamous line, "''What are we gonna do [[Sonic the Hedgehog|Sonic]]?''" and [[Miles "Tails" Prower|Tails]]' "helpless" personality.<ref name="gs" /> Also, the third [[Chaos Emerald]] (yellow) has proved extremely difficult to get compared to the others. Some reviewers found the controls a negative feature, and the combat heavy sections were also cited as a negative point.
The [[PC]] version received criticism for its implementation of [[Wikipedia:Denuvo|Denuvo]] [[Wikipedia:digital rights management|DRM]], which some thought to be the real reason behind the two week launch delay.<ref>{{Cite web|last=Williams|first=Mike|title=Sonic Mania Reviews On Steam Turn Negative and Nasty Over Denuvo DRM|url=http://www.usgamer.net/articles/sonic-mania-steam-reviews-negative-denuvo-drm|publisher=US Gamer|date=31 August 2017|accessdate=30 August 2017}}</ref><ref>{{Cite web|last1=Yin-Poole|first1=Wesley|title=Steam users review-bomb Sonic Mania over unexpected DRM|url=http://www.eurogamer.net/articles/2017-08-30-steam-users-review-bomb-sonic-mania-over-unexpected-drm|publisher=[[Wikipedia:Eurogamer|Eurogamer]]|date=31 August 2017|accessdate=30 August 2017}}</ref> In addition, the game was unable to be played if not connected to the internet on launch day, which Sega stated was a bug unrelated to Denuvo, releasing a patch the following day that fixed it.<ref>{{Cite web|last=Alexandra|first=Heather|title=Sega Lets Sonic Mania PC Fans Play Offline After DRM Backlash|url=http://kotaku.com/sonic-mania-launches-on-pc-with-drm-preventing-offline-1798624789|publisher=Kotaku|date=30 August 2017|accessdate=30 August 2017}}</ref><ref>{{Cite web|last1=Prescott|first1=Shaun|title=Sega: The Sonic Mania offline play bug has now been patched [Updated<nowiki>]</nowiki>|url=http://www.pcgamer.com/sonic-mania-on-steam-requires-an-internet-connection-to-play/|publisher=PC Gamer|date=30 August 2017|accessdate=31 August 2017}}</ref>


In addition, the PlayStation 2 version received lower average scores.<ref name="mcPS2">{{Cite web|url=http://www.metacritic.com/games/platforms/ps2/sonicheroes?q=sonic%20heroes|title=Sonic Heroes (ps2: 2004): Reviews|accessdate=8 July 2008|publisher=[[wikipedia:Metacritic|Metacritic]]}}</ref><ref name="grPS2">{{Cite web|url=http://www.gamerankings.com/htmlpages2/914712.asp?q=sonic%20heroes|title=Sonic Heroes - PS2|accessdate=8 July 2008|publisher=[[wikipedia:Game Rankings|Game Rankings]]}}</ref> Clipping and graphic faults were cited, whilst the framerate was also lower than the other versions.<ref name="ign">{{Cite web|url=http://uk.ps2.ign.com/articles/474/474990p3.html|last1=Lewis|first1=Ed|last2=Casamassina|first2=Matt|date=23 January 2004|title=IGN: Sonic Heroes Review (PS2)|accessdate=8 July 2008|publisher=[[wikipedia:IGN|IGN]]}}</ref>
Almost five years after the release of ''Sonic Mania'', in July 2022, ''IGN'' placed the game as the second greatest ''Sonic'' game of all time in their "10 Best Sonic Games" list.<ref>{{Cite web |author=IGN staff |date=13 July 2022 |title=The 10 Best Sonic Games |url=https://www.ign.com/articles/the-10-best-sonic-games |work=IGN |accessdate=2 December 2022}}</ref> WatchMojo placed ''Sonic Mania'' in the fifth spot in their "Top 20 Sonic the Hedgehog Games" list.<ref>{{Cite web |first=Johnny |last=Reynolds |year=2022 |title=Top 20 Best Sonic The Hedgehog Games |url=https://www.watchmojo.com/video/id/48699 |work=WatchMojo |accessdate=19 December 2022}}</ref>


In 2004, ''Sonic Heroes'' was the sixth best-selling game in the United Kingdom overall, and a full year after its release, was still at number eight in the all-price chart.<ref>{{Cite web|url=http://www.edgeonline.co.uk/archives/2005/02/an_unlikely_her.php|title=An Unlikely Hero|publisher=[[Wikipedia:Edge (magazine)|Edge]]|date=February 2005|quote=Sonic Heroes was the sixth bestselling game in the United Kingdom overall...a full year after its release, it is still at number eight in this week's all-price chart}}</ref> The game ultimately sold well enough to enter all three consoles' "best-sellers" lists: Greatest Hits/Platinum for the PlayStation 2, Platinum Family Hits for the Xbox, and Player's Choice for the GameCube.<ref name="bestsellers">{{Cite web|url=http://www.gameinformer.com/News/Story/200503/N05.0328.1011.30552.htm|author=Cook, Chris|date=28 March 2005|accessdate=8 July 2008|publisher=[[wikipedia:Game Informer|Game Informer]]|title=Sonic Heroes Goes "Greatest Hits" On Home Consoles}}</ref> The game was also released in a package with ''Super Monkey Ball Deluxe'' on Xbox.<ref name="package">{{Cite web|url=http://www.gamerankings.com/itemrankings/searchresult.asp?term=sonic+heroes&itemid=931256|accessdate=8 July 2008|title=Sonic Heroes/Monkey Ball - XBOX|publisher=[[wikipedia:Game Rankings|Game Rankings]]}}</ref> The game has sold 5.46 million copies worldwide.<ref>{{Cite book|last=Hazeldine|first=Julian|title=Speedrun: The Unauthorised History of Sonic The Hedgehog|url=https://books.google.iq/books?id=R3OwBgAAQBAJ&pg=PA3&source=gbs_selected_pages&cad=2#v=onepage&q&f=false|page=78|format=E-book|date=2014|isbn=978-1-291-83234-1}}</ref>
===Sales===
''Sonic Mania'' topped the best-seller's list on the [[Nintendo Switch]], selling more than the previous holders: ''[[Wikipedia:Minecraft|Minecraft]]'' and ''[[Wikipedia:Overcooked: Special Edition|Overcooked: Special Edition]]''.<ref>{{Cite web|last=Calvert|first=Darren|title=Sonic Mania Dashes Straight To The Top Of The Switch Best Sellers Chart|url=http://www.nintendolife.com/news/2017/08/sonic_mania_dashes_straight_to_the_top_of_the_switch_best_sellers_chart|publisher=Nintendo Life|date=16 August 2017|accessdate=8 November 2017}}</ref> The game heavily increased the profit of [[Sega]]'s third quarter for 2017, with ''Sonic Mania'' credited for Sega selling nearly double the amount of packaged games the company sold in their third quarter from the previous year.<ref>{{Cite web|author=Comicbook.com staff|title=Sonic Mania Helps Boost Sega Sales For The Season|url=http://comicbook.com/gaming/2017/11/06/sonic-mania-sega-sales-sonic-forces/|publisher=Comicbook.com|date=5 November 2017|accessdate=8 November 2017}}</ref>


==Trivia==
===Accolades===
===Characters===
At E3 2017, ''Sonic Mania'' was nominated for the "Best Platformer" and "Best Nintendo Switch Game" awards by [[Wikipedia:IGN|IGN]], though it lost both to ''[[Wikipedia:Super Mario Odyssey|Super Mario Odyssey]]''.<ref name="IGN E3">{{cite web|url=http://www.ign.com/articles/2017/06/13/best-of-e3-2017-awards|title=Best of E3 2017 Awards|publisher=[[Wikipedia:IGN|IGN]]|date=13 June 2017|accessdate=17 June 2017|archiveurl=https://web.archive.org/web/20170613215614/http://www.ign.com/articles/2017/06/13/best-of-e3-2017-awards|archivedate=13 June 2017}}</ref> The game was also nominated at [[Wikipedia:The Game Awards 2017|The Game Awards 2017]] for the "Best Family Game" award,<ref name="nominees">{{Cite web|url=http://www.rollingstone.com/glixel/news/horizon-zelda-mario-tie-for-most-game-award-noms-w511742|title='Horizon Zero Dawn,' 'Zelda,' 'Mario' Top List of Game Award Nominees|first=Blake|last=Hester|date=14 November 2017|accessdate=14 November 2017|publisher=[[Wikipedia:Rolling Stone|Rolling Stone]]|archiveurl=https://web.archive.org/web/20171114185939/http://www.rollingstone.com/glixel/news/horizon-zelda-mario-tie-for-most-game-award-noms-w511742|archivedate=14 November 2017}}</ref> at ''[[Wikipedia:PC Gamer|PC Gamer]]''{{'}}s Game of the Year 2017 Awards for "Best Platformer",<ref>{{Cite web|url=http://www.pcgamer.com/nominees-pc-gamer-goty-2017/|title=Games of the Year 2017: The nominees|author=PC Gamer|date=8 December 2017|accessdate=2 January 2018|publisher=[[Wikipedia:PC Gamer|PC Gamer]]}}</ref> and at ''[[Wikipedia:Destructoid|Destructoid]]''{{'}}s Game of the Year Awards 2017 for "Best PC Game".<ref>{{Cite web|url=https://www.destructoid.com/nominees-for-destructoid-s-best-pc-game-of-2017-476291.phtml|title=Nominees for [[Wikipedia:Destructoid|Destructoid]]'s Best PC Game of 2017|first=Chris|last=Carter|date=12 December 2017|accessdate=3 January 2018|publisher=Destructoid}}</ref> The game was also nominated for "Best Platformer" at IGN's Best of 2017 Awards,<ref>{{Cite web|url=http://www.ign.com/wikis/best-of-2017-awards/Best_Platformer|title=Best of 2017 Awards: Best Platformer|publisher=[[Wikipedia:IGN|IGN]]|date=20 December 2017|accessdate=5 January 2018}}</ref> and it did manage to win the People's Choice award for "Best Original Music".<ref>{{Cite web|url=http://www.ign.com/wikis/best-of-2017-awards/Best_Original_Music|title=Best of 2017 Awards: Best Original Music|publisher=[[Wikipedia:IGN|IGN]]|date=20 December 2017|accessdate=5 January 2018}}</ref> ''[[Wikipedia:Giant Bomb|Giant Bomb]]'' classified the game as a runner-up for "Best Surprise" at the Game of the Year 2017 Awards.<ref>{{Cite web|url=https://www.giantbomb.com/articles/game-of-the-year-2017-day-two-music-surprise-multi/1100-5705/|title=Game of the Year 2017 Day Two: Music, Surprise, Multiplayer, and Mess|author=Giant Bomb staff|date=26 December 2017|accessdate=27 December 2017|publisher=[[Wikipedia:Giant Bomb|Giant Bomb]]}}</ref> ''[[Wikipedia:Entertainment Weekly|Entertainment Weekly]]'' ranked the game ninth on their list of the "Best Games of 2017",<ref>{{Cite web|last1=Morales|first1=Aaron|last2=Abrams|first2=Natalie|date=7 December 2017|url=http://ew.com/gaming/best-video-games-2017/9-sonic-mania-multiplatform|title=The 10 best (and 3 worst) games of 2017|publisher=[[Wikipedia:Entertainment Weekly|Entertainment Weekly]]|page=3|accessdate=14 June 2022|archiveurl=https://web.archive.org/web/20171210034254/http://ew.com/gaming/best-video-games-2017/9-sonic-mania-multiplatform|archivedate=10 December 2017}}</ref> while ''[[Wikipedia:Eurogamer|Eurogamer]]'' ranked it 27th on their list of the "Top 50 Games of 2017".<ref>{{Cite web|author=Eurogamer staff|date=28 December 2017|url=http://www.eurogamer.net/articles/2017-12-28-eurogamers-top-50-games-of-2017-30-21|title=Eurogamer's Top 50 Games of 2017|publisher=[[Wikipedia:Eurogamer|Eurogamer]]|accessdate=31 December 2017}}</ref>
*All the characters speak one at a time by team formation during the stages or bosses, for example: first [[Sonic the Hedgehog|Sonic]] talks, then [[Miles "Tails" Prower|Tails]], and finally [[Knuckles the Echidna|Knuckles]].
*Knuckles is the only [[Power Type|Power]] character who uses two hands to operate a pull [[switch]], while the others only use one hand.
[[File:Rouge winks (Sonic Heroes).png|296x296px|right|thumb|[[Rouge the Bat|Rouge]] winking at the player.]]
*While selecting [[Shadow the Hedgehog|Shadow]] or Omega to be the leader in [[Team Dark]], if the player stops and uses the first-person camera to look at [[Rouge the Bat|Rouge]], she will occasionally turn her head towards the player and wink at them, breaking the [[fourth wall]].
*In the English version of Team Dark's final cutscene, Rouge tells Omega that Shadow is a robot. In the Japanese version, she tells him that she believes Shadow is an [[Shadow Android|android]].
**The Team Dark ending leaves it ambiguous as to whether Shadow himself was the real Shadow or an android, although Neo Metal Sonic's statement of copying the data of the Ultimate Life Form after the [[Egg Albatross]] boss fight was defeated strongly implied the former.
*In the opening scene of [[Team Rose]]'s story, [[Amy Rose|Amy]] is seen with a newspaper clipping showing a photograph of Sonic carrying [[Chocola]] and [[Froggy]]. The article on the newspaper appears to be an ad for a [[Wikipedia:Palm OS|Palm OS]] port of the 8-bit version of ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]''.
*In this game, Sonic's arms are not outstretched behind him while he runs, as he is always swinging his arms.
*''Sonic Heroes'' is the first time Metal Sonic has used a voice actor for dialogue, which is actually Sonic's under many filters. Metal Sonic also spoke in ''[[Sonic Pinball Party]]'' and ''[[Sonic Generations]]'', but both games contained no audio.
**Metal Sonic speaks again in ''[[Shadow Generations]]'' as [[Metal Overlord]], having his own individual voice actor for the first time.
*This is the only main series ''Sonic'' game released on consoles in which Shadow is playable but does not transform into his [[Super State]], besides the Episode Shadow DLC in ''[[Sonic Forces]]''.
*The pose of Team Sonic at the ending of the final cutscene of the game as Sonic declares them as Sonic Heroes is the same as shown in the game box art.
*[[Cream the Rabbit]] was originally planned to debut in this game, but ''[[Sonic Advance 2]]''{{'}}s development team decided to introduce her in the [[Game Boy Advance]] title as a way to make herself become familiar with players, make its story feel fresh, and specifically serve as a character for beginners, similar to how Team Rose is intended.
*Team Chaotix is the only team without a hedgehog, or any other anthropomorphic mammal for that matter, on the team, seeing as [[Vector the Crocodile|Vector]] and Espio are reptiles and [[Charmy Bee|Charmy]] is an insect.
*In the opening cutscene of Team Chaotix's story, there are papers pinned on a notice board behind Vector that show concept drawings of the [[Badnik]]s used in the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]''.
*Although the player with any team can obtain any of the seven [[Chaos Emerald]]s during gameplay, the Last Story's opening cutscene shows said teams separately have only a few each; Team Sonic got the blue emerald (1), Team Rose got the yellow and purple emeralds (2), Team Dark got the green and white emeralds (2), and Team Chaotix got the red and cyan emeralds (2).
*Amy will sometimes exclaim, "''Oh my God!''" upon entering a certain section of [[Bullet Station]] and [[Final Fortress (stage)|Final Fortress]] or when Team Rose discovers a hidden power-up.
*''Sonic Heroes'' marks where Tails and Knuckles' respective [[Super Tails|Super]] [[Super Knuckles|States]] were completely changed to have simple golden invincibility [[shield]]s rather than their original [[super transformation]]s seen in ''[[Sonic 3 & Knuckles]]'', due to [[Takashi Iizuka]]'s now established rule of having only male hedgehogs able to transform. This has been met with significant backlash among fans who were familiar with the older [[Sega Mega Drive]] games, believing only Sonic was actually transformed during the Last Story's climax. Their classic transformations would return in ''[[Sonic Mania]]'' and ''[[Sonic Origins]]'', however.
*The final boss battle with [[Metal Overlord]] in ''Sonic Heroes'' is one of the only two times so far in the ''Sonic'' series where three Super States are required to defeat the powerful foe, under Team Sonic. The other game with this rare feat is [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]], with [[Super Sonic]], [[Super Shadow]], and [[Super Silver]] teaming up against [[Solaris]].


===Differences between platforms===
==Re-releases==
*There are few technical differences between each version (as well as bugs) of ''Sonic Heroes'':
{|class="wikitable"
**The [[PlayStation 2]] version does not support progressive scan video and runs at 30 frames per second with some minor instances of slowdown. This version is the only one to contain freely selectable languages in-game, and the player is able to switch the voice and text languages separately (however Japanese voice and text support is absent in PAL releases). The USA version also has the Select and Cancel button reversed. This version supports "Dolby Digital Pro Logic II", with Dolby Digital for FMV cutscenes only, and Dolby Pro Logic II everywhere else. This version also has the most balanced audio mixing, though a small handful of sound effects are either too quiet or absent. The PAL release has an exclusive "TEST" screen for 60hz support. This is also the only console version to receive a Korean release.
!Image
**The [[Xbox]] version (and "Originals" release) supports 60 frames per second, but has a few drops throughout, it also has the fastest loading times, contains dual languages dependent on the Xbox system settings, and has a higher video resolution (480p, mistakenly noted as 720p on the cover). This version uses Dolby Digital 5.1 for both gameplay and FMV cutscenes.
!Platform
**The [[Nintendo GameCube]] version suffers from control issues, having reduced camera rotation to half the speed of the other versions, and analog movement snapping to 8 directions due to the controller’s design, making smooth turning unnecessarily harder. However, this port is able to maintain a decent framerate of 60 frames per second, and has a unique Anti Flicker option, but only has one voiced language available, this being Japanese in the Japanese release and English everywhere else, due to disc size constraints. This version only features Dolby Pro Logic II for the sound. The "NOW LOADING" text during loading screens is also missing in this version. For some reason, characters' eyes also glow in the dark.
!Description
**The [[PC]] port that was released months later contains some tweaks to the gameplay. There are only a few differences of its own, such as a new feature that allows the player to switch camera modes between Auto Camera and Free Camera, though this option is not always available. For the most part, it has a higher video resolution than the other versions and features slightly enhanced shading. The downside is that it has problems with certain gamepads, similar to the PC version of ''[[Sonic Adventure DX: Director's Cut]]''. This version only contains one voiced language due to size concerns at the time. This port also suffers from audio mixing issues, but is somewhat remedied with the ability to adjust the music and sound volume, but the sound and voices share the same slider so it doesn’t do much to fix it.
|-
*[[Big the Cat|Big]]'s character model in the PC version is missing its stripes in-game due to a graphical error.
|[[File:UltSonicBundleSquare.jpg|70px]]
*[[Metal Madness]]/[[Metal Overlord]] is shiny blue on the Xbox and PC versions, while on other versions he is just blue.
|[[Xbox One]]
*The [[Speed Type]] characters lack the falling animation in the PC version and only lose [[Ring]]s, making it harder to defeat them in Team Battles.
|''[[The Ultimate Sonic Bundle]]'', a digital bundle for the Xbox One which includes ''[[Sonic Forces]]'', ''Sonic Mania'', and ''[[Team Sonic Racing]]''. It released 21 November 2019.
*Some glitches are only possible for the consoles versions, like the Team Blast glitch.
|-
*In the PC version, [[Cream the Rabbit|Cream]]'s A-[[Rank]] line and four of Amy's voice clip files for are empty.<ref>{{Cite web|title=Sonic Heroes|url=https://tcrf.net/Sonic_Heroes#Miscellaneous|work=The Cutting Room Floor}}</ref>
|[[File:Mania+TSR double pack Switch.jpg|70px]]
*The PC version's "formation" screens are clear, while in the other versions they are disarrayed.
|[[Nintendo Switch]]
*In the PC version of the game, the "All" selection in Multiplayer was supposed to play all the courses listed on each type of Multiplayer game mode, but instead it only plays two of them.
|Released in a bundle for the Switch with ''[[Team Sonic Racing]]'' as ''Sonic Mania + Team Sonic Racing Double Pack''. It released on 26 October 2020.
*When playing the Xbox version on the Xbox 360, during the Credits, the FMV cutscene audio will play back. This makes the credits roll slower due to the game's frame cap during FMV cutscenes. However, FMV cutscenes may stutter.
|}


===Gameplay===
==Update history==
*While battling another team, if the player looks at them with the first-person camera, the characters will be doing random things like spinning around in circles or star-jumping. However, they have to be on the platforms to do this, as by flying and looking down, they will only see the character on their foot, and not those on the ground. This can be worked around though if the characters aren't directly under them.
===Console===
*In [[Final Fortress (stage)|Final Fortress]] with [[Team Chaotix]], the player's mission is to collect five keys to free the client. However, in the last cutscene, [[Vector the Crocodile|Vector]] opens the door by simply breaking it.
'''Version 1.03''' {{C|25 September 2017}}<ref name="PS Lifestyle 1.03">{{Cite web|url=http://www.playstationlifestyle.net/2017/09/25/sonic-mania-update-1-03-brings-subtle-changes-to-the-game/|title=Sonic Mania Update 1.03 Brings Subtle Changes to the Game|last=Nash|first=Anthony|publisher=PlayStation LifeStyle|date=25 September 2017|accessdate=26 September 2017}}</ref>
*Strangely, during the [[Special Stage (Sonic Heroes)|Special Stages]], there's a slight chance that the player will clip outside the tube and move in an uncontrolled state.
*The player now activates their character's [[Super transformation|Super State]] (while having all [[Chaos Emerald]]s and fifty [[Ring]]s) by pressing {{Y Button (Xbox One)}}/{{Triangle Button (PS)}}/{{X Button (Switch)}} instead of pressing the jump button while in the middle of a jump.
*Getting an A-[[rank]] on every level in the game unlocks [[Super Hard Mode]], a mechanic that would be used again in the form of ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''{{'}}s [[Expert Mode]].
*The game no longer saves the player's score after finishing a game file. Starting on any level from a finished game file resets the score to 0.
*While other ''[[Sonic the Hedgehog series|Sonic]]'' games usually perform slower in 50hz mode, ''Sonic Heroes'' was sped up to compensate for it. A 60hz option was added as well. However, while 60hz mode runs like normal on PlayStation 2 and Xbox, the GameCube's 60hz mode just takes the 50hz mode and speeds up the game by 20%.
*Various gameplay bugs and glitches have been fixed.
*This is the first main series ''Sonic'' game where the [[Spin Dash]] cannot be performed since its introduction in ''[[Sonic the Hedgehog 2]]''.
*Removed the "Dunkey" Easter egg in [[Hydrocity Zone (Sonic Mania)|Hydrocity Zone]] (aside from the [[Nintendo Switch|Switch]] version).
*[[Debug Mode]] controls have slightly changed.
*It is no longer possible to access Level Select via the title screen.
'''Version 1.04''' {{C|17 July 2018}} - ''[[Sonic Mania Plus]]'' update:
*Credits for [[Hyperkinetic Studios]] have been added.
*The main menu has been completely overhauled. Every menu selection is now displayed on a list at the right of the screen, with animations on the left.
*If the player does not have ''Sonic Mania Plus'', a DLC option appears on the main menu, which allows the player to purchase the Encore DLC and upgrade to ''Sonic Mania Plus''.
*The Secrets menu in Mania Mode has been changed to "Game Options", and most of its options can now be used on save files (as opposed to just "No Save Mode"). An option to disable the time limit has also been added.
*New cheats have been added to the secret level select in Mania Mode.
*[[Continue]]s have been enabled on save files, allowing players to earn them in the [[Special Stage (Sonic Mania)|Special Stage]].
*Quitting the game now takes the player to the respective mode's menu instead of the main menu.
*Time Attack's menu interface has been altered, and a new results screen is displayed when reaching the goal.
*The Time Attack leaderboards have been reset.
*It is no longer possible to select the same character another player has already chosen in Competition Mode.
*Screen layout settings have been added to Competition Mode, allowing players to play without stretched screens.
*The countdown jingle now plays when one or more players have only twelve seconds left to reach the goal in Competition Mode.
*There is a new data option in the settings which allows the player to delete all saves in Mania Mode (and Encore if they have ''Sonic Mania Plus''), medallions, replays (if they have ''Sonic Mania Plus''), all save data and Time Attack scores.
*New Zone transition scenes have been added to the Zones that lacked them (e.g. [[Flying Battery Zone (Sonic Mania)|Flying Battery Zone]]).
*Super Sonic now has a complete set of sprite animations.
*Tails now has an animation at the beginning of [[Chemical Plant Zone (Sonic Mania)|Chemical Plant Zone]]. It is different from the unused one found in previous versions.
*The unused frozen sprites for Sonic, Tails and Knuckles have been implemented.
*Various bosses have been adjusted.
*The [[Metal Sonic (Sonic Mania)|Metal Sonic]] boss fight has been altered a bit in the first phase and completely with the final phase.
*Various palettes on certain Badniks have been tweaked slightly to cooperate with their new Encore Palettes.
*Waterfalls in [[Green Hill Zone (Sonic Mania)|Green Hill Zone]] now play an ambient sound effect when nearby the player.
*The original unique sound effect will play when the player dies to [[Spikes (obstacle)|Spikes]] instead of the regular death sound.
*A bug involving the Insta-Shield not extending its hitbox on use has been fixed.
*Characters now slide down the water slides in [[Hydrocity Zone (Sonic Mania)|Hydrocity Zone]] instead of sliding on them.
*The "Dunkey" Easter egg, which was removed from other console versions in v1.03, has been removed from the Switch version.
*Characters other than Knuckles will no longer turn into Knuckles should they fight the [[Heavy King]].
*The "Try Again" screen now plays the sample heard at the end of ''[[Sonic the Hedgehog CD]]''<nowiki>'</nowiki>s Japanese bad ending. Leaving the screen makes the screen flash while playing a Phantom Ruby sound effect.
*Video capture support has been added to the Switch version, allowing players to record 30-second clips by holding the '''Capture''' button at any time.
*A screen burn-in reduction feature has been implemented. If there is no player activity for 5 minutes, the screen will dim.


===Errors===
===PC===
*Tails incorrectly states, "''Look at all those '''Eggman's''' robots!''", along with [[E-123 Omega]] who says "''Must eradicate all '''Eggman's''' robots!''".
'''RC 1.03.0829''' {{C|28 August 2017}}<ref>{{Cite web|url=http://forums.sonicretro.org/index.php?showtopic=37127&st=15&p=906755&#entry906755|title=Sonic Mania: Hacking Diccussion|publisher=Sonic Retro Forums|date=29 August 2017|accessdate=7 October 2017}}</ref>
*In the cutscene before playing [[Robot Carnival]] as [[Team Chaotix]], when [[Doctor Eggman|Dr. Eggman]] says "''You've made quite of a mess here''," the subtitles read "''You've made '''quit '''of a mess here''".
*The player now activates their character's Super State (while having all Chaos Emeralds and 50 Rings) with a separate button instead of pressing the jump button while in mid-air.
*In the cutscene that plays before the fight between Team Rose and Team Chaotix, Big says, "''It's not nice to tease my friends!''", but in the French version of the game, the subtitles are mistranslated as, "''J'adore taquiner mes amis!''" which humorously translates to, "''I love to tease my friends!''"
*Other fixes that will be ported to the console versions at a later date.
*No matter which team the player is playing as, specifically Team Dark and Rose (as they have female members), after [[Robot Carnival]] and the [[Robot Storm]], Eggman will say, "''Don't get too excited, '''boys'''! Those were the easy ones!''"
*The initial release contains Denuvo DRM and does not allow offline play.
*When entering [[Final Fortress (stage)|Final Fortress]] as [[Team Sonic]], Sonic will say "''This must be Eggman's headquarters!''" while the subtitles read "''This '''must''' Eggman's headquarters!''"
'''N/A''' {{C|30 August 2017}}<ref>{{Cite web|url=https://www.facebook.com/SEGA/posts/10155636608246796|title=SEGA on Facebook|work=Facebook|date=30 August 2017|accessdate=7 October 2017}}</ref>
* A misprint of certain English manuals state that Sonic is only 8 years old rather than 15.
*The game can now run offline after it has been run online at least once.
*In [[Seaside Hill (Sonic Heroes)|Seaside Hill]] and [[Grand Metropolis]] as Team Chaotix, at one point when encountering Eggman's robots, [[Espio the Chameleon|Espio]] will say, "''Are those Eggman's robots?''" while the subtitles read, "''Are these Eggman's assassins?''" or "''Are they Eggman's robots?''"
'''RC 1.03.0831''' {{C|6 September 2017}}<ref>{{Cite web|url=https://steamcommunity.com/app/584400/discussions/0/1474222499228689253/|title=Patch Release (RC 1.03.0831)|date=6 September 2017|accessdate=7 October 2017}}</ref>
*In Grand Metropolis, once at the cannon that leads to a [[Grind Rail|rail]] section as Team Chaotix, Espio will say, "''I'll handle it.''" while subtitles incorrectly read, "''Leave this to me!''"
*Fixed some bugs, including a soft lock issue in No Save mode that occurs for some players after defeating the [[Phantom Egg]] if they have collected all the [[Chaos Emerald]]s.
**This also happens in [[Frog Forest]] when the player reaches the section with three [[Giant Frog]]s, a bunch of [[Egg Pawn]]s, and an [[Egg Knight]].
'''RC 1.03.0919''' {{C|25 September 2017}}<ref>{{Cite web|url=https://steamcommunity.com/app/584400/discussions/0/1496741765142167744/|title=Patch Release (RC 1.03.0919)|date=25 September 2017|accessdate=7 October 2017}}</ref>
*Added Simplified Chinese, Traditional Chinese and Korean localization support.
*Removed the "Dunkey" Easter egg in [[Hydrocity Zone (Sonic Mania)|Hydrocity Zone]].
'''RC 1.05.0713''' {{C|17 July 2018}}
*Brings most of the changes from Version 1.04 for consoles
'''RC 1.06.0503''' {{C|8 March 2019}}<ref>{{Cite web|url=https://steamcommunity.com/app/584400/discussions/0/1836811737977650742/|title=Patch Release (RC 1.06.0503)|publisher=Steam|date=8 March 2019|accessdate=25 October 2019}}</ref>
*Fixed an issue where a controller didn't always get detected
*Increased the amount of storage size a user could access for the replay data.
*Fixed an issue where the check for compatible shaders was not performed when the game starts.
*While not officially stated, a free beta patch has been uploaded which removes the Denuvo DRM.<ref name="TSSZNoDenuvo">{{Cite web|url=http://www.tssznews.com/2019/03/08/sonic-mania-to-remove-denuvo-drm-on-pc/|title=Sonic Mania to remove Denuvo DRM on PC|last=Bloom|first=Ryan|date=8 March 2019|publisher=TSSZ News|accessdate=25 October 2019|archiveurl=https://web.archive.org/web/20200531194614/http://www.tssznews.com/2019/03/08/sonic-mania-to-remove-denuvo-drm-on-pc/|archivedate=31 May 2020}}</ref>
 
==Cheat codes==
===Level Select===
{{main|Level Select}}
Enter Mania Mode, go to the "Game Options" menu and turn Debug Mode on. Then the player must highlight "No Save" on the save select menu and execute the following commands to enter Level Select:
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!PlayStation 4
!Xbox One
!Switch
!PC
|-
|Hold {{Square Button (PS)}} + '''OPTIONS'''
|Hold {{X Button (Xbox One)}} + '''Menu'''
|Hold {{Y Button (Switch)}} + '''+'''
|Hold ['''Q'''] + ['''A''']
|}
 
===Sound Test===
As of Version 1.04/RC 1.06.0713, some new cheat codes have been added which can be entered in the [[Sound Test]] on the [[Level Select]]:<ref>{{Cite web|url=https://www.reddit.com/r/SonicTheHedgehog/comments/90mj41/sonic_mania_plus_level_select_cheat_codes_wip_list/|title=CodeNameGamma on Reddit|publisher=Reddit|date=21 July 2018|accessdate=24 July 2018}}</ref>
*'''All Chaos Emeralds''': Play sounds 04, 01, 02, 06. This gives the player all of the [[Chaos Emerald]]s, enabling [[super transformation]].
*'''14 Continues''': Play sounds 01, 09, 09, 02, 01, 01, 02, 04.
*'''Encore Mode''': Play sounds 02, 00, 01, 08, 00, 06, 02, 03. This sets the game to Encore Mode, allowing the player to play Encore Mode Zones (except [[Angel Island Zone (Sonic Mania)|Angel Island Zone]]) and use Debug Mode in Encore Mode. If the player tries to enter [[Egg Reverie Zone]] after activating this code, it will send them to the first Special Stage in Mania Mode instead. This only works in ''Sonic Mania Plus'' or in ''Sonic Mania'' after the Encore DLC is purchased.
*'''Egg Reverie Super State gameplay in any level''': Play sounds 02, 00, 01, 07, 00, 08, 01, 05. This allows every character in their Super State to fly in any zone and use the dash attack (which costs five rings) like Super Sonic normally would in [[Egg Reverie Zone]].
*'''All Sonic Abilities''': Play sounds 09, 00, 00, 01. This gives Sonic access to the [[Insta-Shield]], [[Drop Dash]] and [[Super Peel Out]] at the same time.
*'''Disable Super Music''': Play sounds 06, 02, 01, 04.
*'''Ricky Mania''': Play sounds 01, 09, 07, 09, 00, 08, 01, 01. All animals will be replaced with [[Ricky]].
*'''32 Gold Medallions''': First, while on the title screen, input the ''[[Sonic the Hedgehog 3]]'' level select code (Up, Up, Down, Down, Up, Up, Up, Up) in the time between Sonic appearing and the press start option appears. After that, go into level select and put in the [[Ricky]] Mania code. Once the player has done that, they can now play sounds "01, 09, 08, 09, 00, 05, 00, 01" and get thirty-two gold [[Medal]]lions. This effect is lost upon closing the game. This means, for example, that if the player originally had six silver medallions and then obtains all thirty-two gold medallion through the cheat code, then the player will go back to having six silver medallions after exiting and re-entering the game. It also does not unlock the "Full Medal Jacket" or the "No Way? No Way" achievements on the Xbox One, PlayStation 4 and Steam versions of the game.


===Miscellaneous===
===Miscellaneous===
*In the 2008 edition of ''[[Guinness World Records Gamer's Edition]]'', ''Sonic Heroes'' is awarded for most playable characters in a platform game.
*'''Dunkey Easter Egg''': Grab onto one of the hooks in [[Hydrocity Zone (Sonic Mania)|Hydrocity Zone]] and press left, left, left, right, right, right, up, up, and up with the directional controls. This will cause a ring chime to be played. Now, upon using a Booster, a {{Plain link|https://www.youtube.com/channel/UCsvn_Po0SmunchJYOWpOxMg|videogamedunkey}}-related sound effect will be played. Curiously, this button combination was previously used in ''[[Sonic 3 & Knuckles]]'' as a [[Level Select]] cheat code.
*In the [[PlayStation 2]] version, the menu actions of {{Cross Button (PS)}} and {{Circle Button (PS)}} are switched; typically {{Cross Button (PS)}} is select and {{Circle Button (PS)}} is back. This is due to the Japanese versions of games doing this, and the American ''Sonic Heroes'' simply did not swap the buttons while localizing.
**This Easter egg has been removed as of Version 1.03/RC 1.03.0919 (15 September 2017).
*This is the first ''[[Sonic the Hedgehog series|Sonic]]'' game to have a simultaneous first-run release on more than one console.
*'''Vape Mode''': A mode called "Vaporware Mode" was found in the code of the game and can be accessed in the [[Level Select]], but the code to unlock it is unknown.
*The game's sound test classes some of the levels as "zones".
* A remix of the "Battle: City Area" music can be heard in the [[Special Stage]]s for the [[Nintendo DS]] [[Sonic Colors (Nintendo DS)|version]] of ''[[Sonic Colors]]''.
*Demo versions of the game are featured in PlayStation 2 Official Magazine discs #46 & #55, Xbox Demo Disc #31, and a bonus disc included with ''[[wikipedia:Mario Kart: Double Dash!!|Mario Kart: Double Dash!!]]''.
*''Sonic Heroes'' was the first ''Sonic'' game to support High Definition display along with 5.1 Surround Sound, as these are in the [[Xbox]] and [[PC]] versions.
*This is the only ''Sonic'' game to have its theme song named after the game's title.
* A remix of the [[Quick Race]] music can be heard during [[Cream: Chao Hunt]] mission in the console/PC version of ''[[Sonic Generations]]''.
*The 9/28/03 prototype of the PS2 version showcases a lot of changes that occurred before the final release, such as different graphical effects and unfinished level layouts. Certain features were also cut like the ability to copy data in-game or Korean text being removed from non-Korean releases.. The later 10/08/03 build of the GameCube version adds additional work-in-progress tracks that have missing instruments in some background themes, such as [[Casino Park]]'s.
*When using the Metal Heroes cheat, the hems at the bottom of [[Amy Rose|Amy]] and [[Cream the Rabbit|Cream]]'s dresses, along with the buckles on [[Big the Cat|Big]]'s belt, become spiked.
*After clearing the Final story and as the credits begin to roll, the background of the image that displays "Get all A-ranks!" is actually the title screen of the game's beta version.
*''Prima's Official Strategy Guide''{{'}}s recommended order for playing the teams is: [[Team Rose]], [[Team Sonic]], [[Team Dark]], then [[Team Chaotix]].
*''Sonic Heroes'' marked the first time that [[Crush 40]] recorded more than one song for a single game.
*In the Japanese version, the characters' lip syncing noticeably does not match the spoken language. This is because the pre-rendered cutscenes were designed with American English in mind, and it would be cheaper to have uniform visuals than to render two separate renditions of the same storyline. This is in contrast with the ''Sonic Adventure'' games, where their cutscenes were designed with Japanese in mind, and English would become the standard for the rest of the series.
*An F-[[Rank]] was supposed to be in the game, but was scrapped for unknown reasons, therefore, the final game uses "E" as the lowest rank, similar to ''Sonic Adventure 2''.
*The teams and ability formations featured in ''Sonic Heroes'' would return in future installments of the series, although the ability to control three characters at once in normal gameplay would not.
**An exception to this is made in the [[Death Egg Robot (Sonic Forces)|final boss]] of ''[[Sonic Forces]]'', where the player is able to control three characters all at once, possibly in reference to this game. The "tag" gameplay that is also present in ''Sonic Forces'' shares similarities to the three-character team gameplay as well.
*Two different classic Hanna-Barbera sound effects are used in Team Chaotix's intro. When [[Charmy Bee|Charmy]] comes rushing in and collides with [[Vector the Crocodile|Vector]], the sound effects "Broken Skid" and "Boom Crash", according to the Hanna-Barbera Cartoon Sound FX soundtrack by Rhino Records, are paired and used in that order. The sound effect library is [https://soundeffects.fandom.com/wiki/Hanna-Barbera_Sound_Effects_Library available].
*Most of the textures come from the Japanese stock image library, this includes the sky background used for the title screen.


===Metal Heroes===
==Trivia==
<gallery type="slideshow" widths="225">
*This is the first ''[[Sonic the Hedgehog series|Sonic]]'' game to be released for the [[PlayStation 4]], [[Xbox One]] and [[Nintendo Switch]].
TeamSonicMetal.png|[[Team Sonic]] with their metal skins.
*It is the first ''Sonic'' game in the series to output at 4K resolution.
TeamDarkMetal.png|[[Team Dark]] with their metal skins.
*The color palette of the cover art, including the logo primarily consists of mainly shades of blues, orange and reds, in correspondence to [[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]] and [[Knuckles the Echidna|Knuckles]], respectively.
TeamRoseMetal.png|[[Team Rose]] with their metal skins.
*The trailer music in the first part of the debut trailer is a remix of the ending credits music from the Genesis version of ''[[Sonic 3D Blast]]''.
TeamChaotixMetal.png|[[Team Chaotix]] with their metal skins.
*The trailer music featured in the second part of the debut trailer is called "Checkpoint", composed and arranged by [[Gustavo Rangel|Nitro Fun]] and [[Hyper Potions]].<ref name=":0">{{Cite web|url=https://youtu.be/q3frIBMKHBo|title=Nitro Fun & Hyper Potions - Checkpoint|work=YouTube|accessdate=11 November 2017}}</ref>
</gallery>
*The Pre-order Trailer and Opening Animation themes were also composed by Hyper Potions,<ref name=":0"/> their titles being "Time Trials" and "Friends" respectively.
*Using these codes allows the player to become metal versions of their selected team in 2-Player Mode:  
*This is the third ''Sonic'' game to feature the playable character spinning horizontally when jumping on a [[Spring]]. The first two are ''[[Sonic the Hedgehog CD]]'' and [[Sonic Unleashed (mobile)|''Sonic Unleashed'' (mobile)]].
**'''[[PlayStation 2]]''': Hold {{Cross Button (PS)}} + {{Triangle Button (PS)}} after selecting a level.
*After completing an Act, Sonic will perform a short hop before doing the traditional index finger waving pose. The hopping animation originated from an [[:File:Victorypose.png|early victory pose]] seen in pre-release screenshots of the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]'', but was later unused in the final release. Tails' final pose is based on existing [[:File:Tails 4.png|artwork]] of himself, while Knuckles' seems to be based either on his pose from the pose he displays on the title menu for ''[[Sonic & Knuckles]]'' or an [[:File:Knuckles 12.png|official artwork]] from ''[[Knuckles' Chaotix]]'', while the jump appears to be based on his attack pose from ''[[Sonic Advance]]''.
**'''[[Xbox]]''': Hold {{A Button (Xbox)}} + {{Y Button (Xbox)}} after selecting a level.
*If the playable character moves fast enough, he can outrun the screen, similar to how this was possible in the original games, except the original ''Sonic the Hedgehog''.
**'''[[Nintendo GameCube]]''': Hold {{A Button (GameCube)}} + {{Y Button (GameCube)}} after selecting a level.
**However, unlike in previous games, this behavior in ''Sonic Mania'' is clearly intentional, as there is a lower speed requirement.
**'''[[PC]]''': Hold [A] + [Y] after selecting a level.
*In the PC version, the "Exit" option depicts an animation of Sonic jumping which resembles the [[Game Over]] event in ''Sonic the Hedgehog CD'' if the player idles for three minutes.
*[[Ian Flynn]], the former head writer of the [[IDW Publishing]]'s ''[[Sonic the Hedgehog (IDW comic series)|Sonic the Hedgehog]]'' comic series, stated that the metal skins served as inspirations for the [[Zombot]]s.
*Many of the achievement names are either a reference to other works or a play on words:
**"No Way? No Way!" is the text that scrolls if the original ''Sonic the Hedgehog'' is locked on to ''Sonic & Knuckles'' to play the ''[[Blue Sphere]]'' game.
**"Full Medal Jacket" is a pun on the 1987 film ''[[Wikipedia:Full Metal Jacket|Full Metal Jacket]]''.
**"Triple Trouble" is the name of an earlier game for the [[Sega Game Gear]], ''[[Sonic the Hedgehog Triple Trouble]]''.
**The text "The Most Famous Hedgehog in the World" was shown on the Japanese box art for the original ''Sonic the Hedgehog'' and ''Sonic the Hedgehog 3''.
**"Crate Expectations" is a reference to ''[[Wikipedia:Great Expectations|Great Expectations]]'', a famous novel by [[Wikipedia:Charles Dickens|Charles Dickens]].
**"The King of Speed" is a reference to the ''Daytona USA'' song "The King of Speed".
**"Gotta Catch em' All" is the slogan for the ''[[Wikipedia:Pokémon|Pokémon]]'' series.
*The mock infomercial video of the ''Sonic Mania's Collector's Edition'' is a reference to the humorous television infomercial for a ''[[Sonic the Hedgehog 2]]'' console bundle that debuted back in 1993. The fake "suggested price" of $6,231,991 seen in the infomercial is a reference to the North American release date for the original ''Sonic the Hedgehog'' (6-23-1991, or 23 June 1991).
*This marks the third time a ''Sonic'' game featured an animated opening cutscene, the other two being in ''Sonic the Hedgehog CD'' and ''[[Sonic Riders]]''.
*The art style for the pre-order trailer and the opening animation is very similar to the opening and ending animated scenes of ''Sonic the Hedgehog CD''.
**The idea for the animated scenes in the trailer was by [[Aaron Webber]].<ref name="AI">{{Cite web|url=https://twitter.com/tyson_hesse/status/869612913027194881|title=Tyson Hesse on Twitter|work=Twitter|date=1 June 2017|accessdate=30 May 2017|quote='''[[Tyson Hesse]]''': And also @RubyEclipse at Sega of course, because it was his idea to do the thing in the first place!}}</ref>
**Additionally, the animation was done by [[Tyson Hesse]] in co-operation with animators [[Anthony Holden]] and [[Mariel Cartwright]] to help him meet the deadline.<ref name="Tag Team">{{Cite web|url=https://twitter.com/tyson_hesse/status/869600426508693504|title=Tyson Hesse on Twitter|work=Twitter|date=1 June 2017|accessdate=30 May 2017|quote='''[[Tyson Hesse]]''': Here's a little trailer we did to announce the release date of Sonic Mania! Animation by me, w/ assistance by @kinucakes & @nthonyholden}}</ref>
**At the beginning of the trailer as Sonic is being drawn to life, he was given bunny ears but they were quickly erased. This is in reference as to how one of Sonic's original designs was a rabbit.
**The buttons shown in the elevator that Sonic, Tails and Knuckles stand in are "1", "2", "3", "K" and "M", standing for ''Sonic the Hedgehog'', ''Sonic the Hedgehog 2'', ''Sonic the Hedgehog 3'', ''Sonic & Knuckles'' and ''Sonic Mania'' itself, respectively.
**The pre-order trailer was made during the production of the opening animation for ''Sonic Mania''.<ref name="THonSTH">{{Cite web|url=https://www.youtube.com/watch?v=ULI_6HHuV0M|date=28 September 2017|title=Sonic Official - 23 - Hidden Things|work=YouTube|accessdate=28 September 2017}}</ref>
*If the player lets the opening animation play twice, the second time it will have different music (composed by Tee Lopes instead of Hyper Potions) and sound effects.
*The title music for ''Sonic Mania'' has the exact same notes as the main melody of the music for [[Panic Puppet Zone]] Act 1 from the [[Sega Mega Drive]] version of ''Sonic 3D Blast''. It also has an uncanny resemblance to "New Moon", the music used for [[Amazing Arena]] in ''Knuckles' Chaotix'' for the [[Sega 32X]].
*The cool bonus counted at the end of the level is in reference to the [[Sega Saturn]]'s "This is COOL" slogan that was printed on its Skeleton and Derby models. It is also in reference to the Saturn's Cool Pad controller.
*The original main menu has features similar to ''[[Sonic R]]'' in terms of showcasing graphics whenever an option is toggled over.
**Toggling the "Options" will showcase a sprite of the [[Sega Saturn]] gamepad.
*The "& Knuckles" mode is a reference to a popular internet meme based around ''[[Sonic 3 & Knuckles|Sonic the Hedgehog 3 '''& Knuckles''']]''. People add the "& Knuckles" found on the title screen of the game to other images, often adding many other bizarre images in the process. The meme is widely popular among fans of the series.
**When the player unlocks the mode, a quote on the title screen will read "''Knock Knock! & Knuckles mode has been unlocked!''" This references another Knuckles-based meme, "Knock knock it's Knuckles", which is part of the lyrics to his theme song in ''[[Sonic Adventure]]'', "[[Unknown from M.E.]]".
**The music played during the secret ending of a "Knuckles & Knuckles" playthrough is a remix of "This Horizon" from ''Knuckles' Chaotix''.
*During the credits, someone is credited Alex "The Kidd" Solverston. This is a reference to the nickname he was given by fans on the official ''Sonic'' livestream and Sega's original mascot, [[Alex Kidd]].
*The bad ending features [[Doctor Eggman|Dr. Eggman]] juggling the [[Phantom Ruby]] under the [[Chaos Emerald]]s that were not collected. This is a reference to the bad ending of the original ''Sonic the Hedgehog''.
*When piloting the [[Tornado]], Tails can be seen wearing a flight helmet that heavily resembles the one that appeared in ''[[Sonic the Hedgehog: The Movie]]''.
**If Sonic is piloting the Tornado, he can be seen wearing the goggles from an [[Sonic the Hedgehog (1991)/Beta elements|unused power-up]] from the original ''Sonic the Hedgehog''.
*The collector's card in the Collector's Edition contains a faint writing at the bottom that reads "Fun Is Infinite". This is a reference to an infamous message in ''Sonic the Hedgehog CD'' when inputting a certain code in the Sound Test.
*An orchestral version of the main theme of ''Sonic Mania'' can be heard in the cutscene before [[Ghost Town]] (where Classic Sonic appears to save [[Miles "Tails" Prower|Tails]]) in ''[[Sonic Forces]]''.
**Another version of the theme can be heard at the end of the ending movie of ''[[Sonic Origins]]''.
*Many of the sound effects in ''Sonic Mania'' are higher-quality versions from the ones used in classic ''Sonic'' games, mostly the Sega Mega Drive titles, but sound effects from the Sega CD, 32X, Saturn, and even the 8-bit ''Sonic'' entries are also present.
*Footage from ''Sonic Mania'' is used for the display on the arcade machine furniture item in the game ''[[wikipedia:Two Point Hospital|Two Point Hospital]]'', which is also published by Sega. The footage is a short clip of Sonic traversing Flying Battery Zone, while the arcade machine itself is simply decorated with the Sega logo.
*After a [[Giant Ring]] is collected, it is replaced with a transparent wireframe version of it to signify that it has already been collected. This is possibly a reference to the wireframe versions of the [[Special Stage (Knuckles' Chaotix)|Special Stages]] from ''[[Knuckles' Chaotix]]''.
*[[Takashi Iizuka]] personally ranks ''Sonic Mania'' as one of the best classic ''Sonic'' titles.<ref name="123Q&A">{{cite web |url=https://www.youtube.com/watch?v=V4Rkjyqq5XI |title=Sonic Frontiers: 123 Rapid-Fire Questions With Takashi Iizuka |author=[[Wikipedia:Game Informer|Game Informer]] |work=YouTube |date=12 July 2022 |accessdate=13 July 2022}}</ref>


==Videos==
==Videos==
<tabber>
<tabber>
Trailer #1 = [[File:Sonic Heroes Trailer-1|left|350px]]
Debut trailer = [[File:Sonic Mania - 25th Anniversary Debut|350px|left]]
|-|
|-|
US Commercial #1 = [[File:Sonic Heroes 'League of Superheroes' Nintendo Gamecube Video Game TV Commercial|left|350px]]
Japanese trailer = [[File:Sonic Mania - Official Japanese Trailer|350px|left]]
|-|
|-|
US Commercial #2 = [[File:Sonic Heroes short commercial 2|left|350px]]
Nintendo Switch trailer = [[File:Sonic Mania - Official Nintendo Switch Trailer|350px|left]]
|-|
|-|
Japanese Commercial #1 = [[File:Sonic Heroes Japanese Commercial 2|left|350px]]
Pre-Order trailer = [[File:Sonic Mania Pre-Order Trailer|350px|left]]
|-|
|-|
Japanese Commercial #2 = [[File:Japanese Sonic Heroes Commercial 1|left|350px]]
Japanese Pre-Order trailer = [[File:『ソニックマニア』配信日アナウンスPV|350px|left]]
|-|
|-|
UK Commercial = [[File:Sonic Heroes Commercial|left|350px]]
Launch trailer = [[File:Sonic Mania - Launch Trailer|350px|left]]
|-|
|-|
French Commercial = [[File:Sonic Heroes (Playstation 2) - Retro Video Game Commercial|left|350px]]
Collector's Edition infomercial = [[File:RARE Sonic Mania Collector's Edition Infomercial - 1996|350px|left]]
|-|
Behind the Scenes of infomercial = [[File:Behind the Scenes Sonic Mania Infomercial|350px|left]]
|-|
Accolades trailer = [[File:Sonic Mania - Accolades Trailer|350px|left]]
</tabber>
</tabber>
{{-}}
{{-}}
==See also==
*''[[Sonic Heroes Puzzle]]''
*[[Sonic Heroes (song)|"Sonic Heroes" (song)]]
==Notes==
{{Notelist}}


==References==
==References==
Line 1,026: Line 1,107:


==External links==
==External links==
*{{Plain link|http://sonic.sega.jp/sonic_heroes/index.html|Official Japanese website}}
*{{Plain link|http://www.sonicthehedgehog.com/en/game-info/sonicmania/collectors/|Official website}} '''(English)'''
*{{Plain link|https://web.archive.org/web/20040228002043/http://www.ybmgame.co.kr/sonic/|Official Korean website}} {{archived}}
*{{Plain link|http://sonic.sega.jp/SonicMania|Official website}} '''(Japanese)'''
*[https://web.archive.org/web/20050404002825/http://www.wave-master.com/sonicheroes/ Sonic Heroes Music Website] <small>(archived)</small>
*{{WP link|Sonic Mania|''Sonic Mania''}}
{{Heroes info}}
{{Mania info}}
{{Sonic games}}
{{Sonic games}}
{{Sonic games (handheld)}}
{{Italic title}}
{{Italic title}}
[[de:Sonic Heroes]]
[[de:Sonic Mania]]
[[es:Sonic Heroes]]
[[es:Sonic Mania]]
[[fr:Sonic Heroes]]
[[fr:Sonic Mania]]
[[it:Sonic Heroes]]
[[it:Sonic Mania]]
[[lt:Sonic Heroes]]
[[lt:Sonic Mania]]
[[nl:Sonic Heroes]]
[[pl:Sonic Mania]]
[[pl:Sonic Heroes]]
[[pt:Sonic Mania]]
[[pt:Sonic Heroes]]
[[pt-br:Sonic Mania]]
[[pt-br:Sonic Heroes]]
[[ru:Sonic Mania]]
[[ru:Sonic Heroes]]
[[uk:Sonic Mania]]
[[uk:Sonic Heroes]]
[[zh:索尼克狂欢]]


[[Category:Sonic Heroes| ]]
[[Category:Sonic Mania| ]]
[[Category:2003]]
[[Category:2017]]
[[Category:2004]]
[[Category:2D platformers]]
[[Category:3D platformers]]
[[Category:Games developed by Headcannon]]
[[Category:Games developed by Sega Studio USA]]
[[Category:Nintendo Switch games]]
[[Category:Games written by Shiro Maekawa]]
[[Category:PlayStation 4 games]]
[[Category:Nintendo GameCube games]]
[[Category:PC games]]
[[Category:PlayStation 2 games]]
[[Category:PlayStation Network games]]
[[Category:Rated E games]]
[[Category:Rated E games]]
[[Category:Xbox games]]
[[Category:Steam games]]
[[Category:Xbox One games]]

Latest revision as of 08:03, 26 December 2024

By the Mania, for the Mania.


— Tagline

Sonic Mania (ソニックマニア Sonikku Mania?) is a side-scrolling platformer video game in the Sonic the Hedgehog franchise which acts as a celebration of the series' 25th anniversary.[10] The game is shortly set after the conclusion of the Death Egg saga and follows Sonic, Tails and Knuckles as they try to keep Dr. Eggman and his Hard Boiled Heavies from harnessing a mysterious energy source known as the Phantom Ruby. The storyline of the game also ties into the events of Sonic Forces.[11]

Sonic Mania was developed by Christian Whitehead, who had previously worked on enhanced ports of early Sonic games, with the aid of Headcannon and PagodaWest Games, who were chosen for their work in the Sonic fangame community; and was published by Sega. The game emulates the gameplay and 2D sprite animation of the original Sega Mega Drive Sonic games.[12] The game was announced on 22 July 2016 and released digitally on 15 August 2017 for Nintendo Switch, Xbox One and PlayStation 4,[7][13] and 29 August for PC.[12] The game saw a physical release for Nintendo Switch, Xbox One and PlayStation 4 on 5 November 2019.[6] With a port to iOS and Android via Netflix Games in 2024[14] A definitive version of the game, titled Sonic Mania Plus, was released on 17 July 2018. Downloadable content to the base game, titled "Encore DLC", was released alongside the physical version. Sonic Mania Plus includes the return of Mighty the Armadillo and Ray the Flying Squirrel as playable characters, as well as a 4-player Competition Mode and "Encore Mode".[15]

Plot[edit | edit source]

Spoiler warning: Plot, ending details or any kind of information follow.
File:Sonic Mania title screen.png
The title screen of Sonic Mania.

Some time after the Death Egg saga,[16] a sudden dimensional breach occurs in the Earth's atmosphere, causing a unique energy wave signature to appear on Angel Island.[17] While he and Sonic are relaxing, Tails picks up this odd energy reading. Despite not being the Chaos Emeralds, this reading is remarkably powerful, and the fox convinces the hedgehog to investigate it with him. The two thus head to Angel Island in the Tornado.[16] However, Dr. Eggman, having discovered the dimensional breach, has detected this energy signature too. Realizing it could be a source of unspeakable power, the scientist immediately dispatches his elite robot minions, a group of five elite Eggrobos known as the Hard Boiled Heavies, to retrieve it.[16][17]

File:HardBoiledHeaviesPreTransform.jpg
Sonic and Tails witnessing the Hard Boiled Heavies extract the Phantom Ruby.

Sonic and Tails arrive on Angel Island just as the Hard Boiled Heavies excavate the source of the signal, a mysterious gemstone known as the "Phantom Ruby", from the ground. As they do so, space-time suddenly warps around them,[17] with the heroic duo, the robots, and Knuckles the Echidna, who was relaxing nearby, getting caught in the warp. The group gets catapulted to Green Hill, where it is revealed that the Phantom Ruby's power has transformed the Hard Boiled Heavies into more powerful Eggrobos and granted them free will. As the Heavies rush to get away from the three, Sonic, Tails and Knuckles join forces to stop them. However, they are too late to prevent Eggman from stealing the gemstone from his now-rebellious robots, which he promptly uses to send the heroes to Chemical Plant. Not set back by this, Sonic and his friends continue to pursue the doctor to keep him from using the gemstone's power for evil, clashing with him, the members of the Hard Boiled Heavies, and various other robots, along the way.

Sonic and his friends eventually discover that Eggman has seized and mechanized Little Planet once again. They board the villain's enormous robot, the Titanic Monarch, and defeat him and the Hard Boiled Heavies, transformed into the Phantom Heavies. From there, the game's ending will depend on the player's actions:

File:Sonic Mania True Ending.jpg
The good ending of Sonic's story.
  • If the player has not gathered all seven Chaos Emeralds by then, or is playing with a character that is not Sonic, Sonic's team will escape the crumbling Titanic Monarch and go back to their planet. After that, they watch Little Planet. After the credits, a laughing Eggman will then emerge from some scrap and juggle with the Phantom Ruby, with the Chaos Emeralds the player did not collect floating above him. The text "TRY AGAIN" will be shown as well.
  • If all seven Chaos Emeralds are collected while playing as Sonic, he and Eggman will get pulled into a mysterious dimension by the Phantom Ruby upon Eggman's defeat. There, the Phantom King (a modified version of the Hard Boiled Heavies' leader, the Heavy King), will claim the Phantom Ruby for himself, giving himself access to incredible power; Eggman will attack the Phantom King in his Klepto Mobile to reclaim it, however. Caught in the middle, Sonic uses the Chaos Emeralds to become Super Sonic and manages to defeat both Eggman and the Phantom King during their struggle for the Phantom Ruby. After dealing the final blow however, Sonic and the Chaos Emeralds separate from one another. The Phantom Ruby then pulls itself and Sonic into a spatial warp. Meanwhile, having made it outside, Tails and Knuckles watch with smiles as the mechanized Little Planet vanishes in a flash of light depicting a smiling Sonic winking at them. Meanwhile, Sonic is heading towards places unknown.

Characters[edit | edit source]

Main[edit | edit source]

Image Character Biography
File:ManiaSonic2.png Sonic the Hedgehog The world's fastest hedgehog, running as fast as he can to stop the Hard Boiled Heavies (HBH) and thwart Dr. Eggman's diabolical plans.[18]
File:Main tails.png Miles "Tails" Prower A young fox with two tails and loyal friend of Sonic. By spinning his tails, he can fly like a helicopter.[18]
File:Main knuckles.png Knuckles the Echidna Born and raised on Angel Island, he is the guardian of the Master Emerald. He excels at mid-air gliding and climbing.[18]
File:Eggman Mania.png Dr. Eggman Self-proclaimed evil genius and megalomaniac. He's always trying to take over the world, but a certain blue hedgehog keeps getting in the way...[19]

Hard Boiled Heavies[edit | edit source]

A powerful robot army built by Dr. Eggman. Loyal to his orders, the Heavies successfully retrieved the mysterious gemstone, but its power seems to have loosened a few of their screws.[19]

Image Character Biography
File:SM PC DIGITAL MANUAL UK KING.png Heavy King The leader of the Hard Boiled Heavies. Commands his elite troop with a watchful eye and a powerful scepter.[19]
File:SM PC DIGITAL MANUAL UK GUNNER.png Heavy Gunner A loose cannon that packs serious firepower. He often flies by in a helicopter to terrorize from above.[19]
File:SM PC DIGITAL MANUAL UK SHINOBI.png Heavy Shinobi A robot ninja that uses Asterons as shurikens. Watch out! One swing from his sword will freeze you in your tracks.[19]
File:SM PC DIGITAL MANUAL UK MAGICIAN.png Heavy Magician A mystic performer with bewildering tricks up her sleeve. With her shape-shifting hat, she's getting the band back together.[19]
File:SM PC DIGITAL MANUAL UK RIDER.png Heavy Rider A thrill-seeking robot that pulls off daring stunts. Better watch out for her dangerous jumps and her trusted Motobug, Jimmy.[19]

Gameplay[edit | edit source]

File:MirageSaloonPromo1.png
Sonic and Tails in the second Act of Mirage Saloon Zone, the seventh Zone in the game.

Emulating the style of the original Sonic the Hedgehog games for the Sega Mega Drive, Sonic Mania is a 2D sprite-based side-scrolling platform game with Sonic the Hedgehog, Miles "Tails" Prower and Knuckles the Echidna as playable characters. The game uses an autosave feature that saves the player's progress at certain points.

The main playthrough of the game takes place in "Mania Mode", upon which a playable character is selected. The goal is to race to the end of each Act of in a series of Zones (a level in the game) in less than ten minutes. The game's levels consist of remixed Zones from past games, such as Green Hill Zone from the original Sonic the Hedgehog, and new Zones as well.[12] The Zones have multiple routes to the goal and secret locations to be discovered by the player. There are also alternate routes that only certain playable characters can reach. Certain characters may also have certain unique aspects about their stories, such as the first Act of Green Hill Zone, which starts on a different path if the player is playing as Knuckles.

In gameplay, the series' collectible Rings can be found everywhere. Like in previous games, they act as health for the playable characters: as long as the player holds at least one, they will be protected from damage. Touching Badniks or obstacles like spikes inflicts damage. If the playable character gets damaged, they will drop all their Rings, though some can be recollected before they disappear. Taking damage without any Rings will cost the player a try. They will also lose a try if they spend too long underwater without replenishing their air supply, fail to finish the Act within the time limit, get crushed or fall into a bottomless pit. Losing a try makes the player start from the last Star Post they passed in an Act, or from the beginning of the Act if they have not passed any Star Posts. Running out of tries will result in a Game Over, but the player can keep playing if they earn a Continue.

All playable characters have the standard Spin Jump, Spin Attack and Spin Dash moveset. There are also unique maneuvers for each character; Sonic is able to use the Drop Dash, a new move introduced in this game, which allows the player to instantly dash into a Spin Dash upon landing from a jump;[12][20] Tails can fly and swim;[21] and Knuckles can glide and climb walls.[22] Like in Sonic the Hedgehog 2, there is also a mode where the player can choose a second playable character to follow the lead character.[23] One such mode for example allows Tails to follow Sonic and provide local cooperative play between two players, with Player 1 controlling Sonic and Player 2 controlling Tails. If Tails takes damage, he will not lose Rings. Tails can also fly while holding Sonic. With this, the player can reach areas that are hard for Sonic to reach on his own.[24][25]

The game also features the return of classic Item Box power-ups like the Power Sneakers, Invincible, Super Ring and a modified Hyper Ring. The Shields also returns, including the elemental shield variants from Sonic the Hedgehog 3 and Sonic & Knuckles. In a feature new to Sonic Mania, being equipped with an elemental shield can have effects in the traversal of the level (such as burning away the rotating spiked bridges in Green Hill Zone with the Flame Shield or being attracted to the magnetic ceilings with the Lightning Shield in Flying Battery Zone).

Beside the main storyline, the player can also collect the Chaos Emeralds: by entering one of the Giant Rings hidden throughout the Acts, the player can enter a Special Stage and obtain a Chaos Emerald by completing it. Collecting all seven Emeralds and completing the final Zone with Sonic will trigger the game's good cinematic ending. Also, after a character gets all seven Emeralds, he can enter a Super State in Mania Mode which grants him greater speed, higher jumps, and invulnerability. Using Super States however, burns through the player's Rings; once the Rings run out, the Super State ends. Bonus Stages from early games also return, which are accessed by entering a Star Circle that appears when the player passes a Star Post while carrying a minimum of twenty-five Rings; completing Bonus Stages will award the player with Medallions that unlock new features in No Save mode and Extras.[26]

Scoring system[edit | edit source]

Main article: Point#Sonic Mania

Controls[edit | edit source]

Button formation Movement
PlayStation 4 Xbox One Nintendo Switch File:Sonic-Mania-Life-Hud-Icon-Sonic.png Sonic File:Sonic-Mania-Life-Hud-Icon-Tails.png Tails File:Sonic-Mania-Life-Hud-Icon-KTE.png Knuckles
Pro Controller/
Joy-Con (Pair)
Joy-Con (Single) GameCube controller
Template:Left Analog Stick/Template:Directional Buttons (PS) left/right Template:Left Analog Stick/Directional buttons left/right Template:Left Analog Stick/Template:Directional Buttons (Switch) left/right Template:Analog Stick left/right Template:Analog Stick/Directional buttons left/right Move
Template:Left Analog Stick/Template:Directional Buttons (PS) up Template:Left Analog Stick/Directional buttons up Template:Left Analog Stick/Template:Directional Buttons (Switch) up Template:Analog Stick up Template:Analog Stick/Directional buttons up Look up
Template:Left Analog Stick/Template:Directional Buttons (PS) down Template:Left Analog Stick/Directional buttons down Template:Left Analog Stick/Template:Directional Buttons (Switch) down Template:Analog Stick down Template:Analog Stick/Directional buttons down Look down/Crouch
Square/Cross/Circle Template:X Button (Xbox One)/Template:A Button (Xbox One)/Template:B Button (Xbox One) Template:Y Button (Switch)/Template:A Button (Switch)/Template:B Button (Switch) Template:B Button (Switch)/Template:X Button (Switch)/Template:A Button (Switch)/Template:Directional Buttons (Switch) left/right/down Template:A Button (GameCube)/Template:B Button (GameCube)/Template:Y Button (GameCube) Spin Jump
Move + Template:Left Analog Stick/Template:Directional Buttons (PS) down Move + Template:Left Analog Stick/Directional buttons down Move + Template:Left Analog Stick/Template:Directional Buttons (Switch) down Move + Template:Analog Stick down Move + Template:Analog Stick/Directional buttons down Spin Attack
Crouch + Square/Cross/Circle Crouch + Template:X Button (Xbox One)/Template:A Button (Xbox One)/Template:B Button (Xbox One) Crouch + Template:Y Button (Switch)/Template:A Button (Switch)/Template:B Button (Switch) Crouch + Template:B Button (Switch)/Template:X Button (Switch)/Template:A Button (Switch)/Template:Directional Buttons (Switch) left/right/down Crouch + Template:A Button (GameCube)/Template:B Button (GameCube)/Template:Y Button (GameCube) Spin Dash
Spin Jump > hold Square/Cross/Circle Spin Jump > hold Template:X Button (Xbox One)/Template:A Button (Xbox One)/Template:B Button (Xbox One) Spin Jump > hold Template:Y Button (Switch)/Template:A Button (Switch)/Template:B Button (Switch) Spin Jump > hold Template:B Button (Switch)/Template:X Button (Switch)/Template:A Button (Switch)/Template:Directional Buttons (Switch) left/right/down Spin Jump > hold Template:A Button (GameCube)/Template:B Button (GameCube)/Template:Y Button (GameCube) Drop Dash
(Mania settings)
N/A Glide
Spin Jump > tapping Square/Cross/Circle Spin Jump > tapping Template:X Button (Xbox One)/Template:A Button (Xbox One)/Template:B Button (Xbox One) Spin Jump > tapping Template:Y Button (Switch)/Template:A Button (Switch)/Template:B Button (Switch) Spin Jump > tapping Template:B Button (Switch)/Template:X Button (Switch)/Template:A Button (Switch)/Template:Directional Buttons (Switch) left/right/down Spin Jump > tapping Template:A Button (GameCube)/Template:B Button (GameCube)/Template:Y Button (GameCube) N/A Fly/Swim N/A
Template:Left Analog Stick/Template:Directional Buttons (PS) up/down (on wall) Template:Left Analog Stick/Directional buttons up/down (on wall) Template:Left Analog Stick/Template:Directional Buttons (Switch) up/down (on wall) Template:Analog Stick up/down (on wall) Template:Analog Stick/Directional buttons up/down (on wall) N/A Wall Climb
Square/Cross/Circle x2 Template:X Button (Xbox One)/Template:A Button (Xbox One)/Template:B Button (Xbox One) x2 Template:Y Button (Switch)/Template:A Button (Switch)/Template:B Button (Switch) x2 Template:B Button (Switch)/Template:X Button (Switch)/Template:A Button (Switch)/Template:Directional Buttons (Switch) left/right/down x2 Template:A Button (GameCube)/Template:B Button (GameCube)/Template:Y Button (GameCube) x2 Insta-Shield
(3&K settings)
N/A
Look up + Square/Cross/Circle Look up + Template:X Button (Xbox One)/Template:A Button (Xbox One)/Template:B Button (Xbox One) Look up + Template:Y Button (Switch)/Template:A Button (Switch)/Template:B Button (Switch) Look up + Template:B Button (Switch)/Template:X Button (Switch)/Template:A Button (Switch)/Template:Directional Buttons (Switch) left/right/down Look up + Template:A Button (GameCube)/Template:B Button (GameCube)/Template:Y Button (GameCube) Super Peel-Out
(CD settings)
Spin Jump + File:PSTriangleButton.png Spin Jump + Template:Y Button (Xbox One) Spin Jump + Template:X Button (Switch) Spin Jump + Template:Y Button (Switch)/Template:Directional Buttons (Switch) up Spin Jump + Template:X Button (GameCube) Super transformation (if 50 Rings + all Emeralds collected)
OPTIONS Template:Menu Button (Xbox One) Template:Plus Button (Switch) Template:Plus Button (Switch)/Template:Minus Button (Switch) START Pause

Button formation Movement
Player 1 Player 2 File:Sonic-Mania-Life-Hud-Icon-Sonic.png Sonic File:Sonic-Mania-Life-Hud-Icon-Tails.png Tails File:Sonic-Mania-Life-Hud-Icon-KTE.png Knuckles
[←]/[→] [6]/[4] on numpad Move
[↑] [8] on numpad Look up
[↓] [6] on numpad Look down/Crouch
[A]/[Q]/[S] [J]/[U]/[K] Spin Jump
Move + [↓] Move + [6] on numpad Spin Attack
Crouch + [A]/[Q]/[S] Crouch + [J]/[U]/[K] Spin Dash
Spin Jump > hold [A]/[Q]/[S] Spin Jump > hold [J]/[U]/[K] Drop Dash
(Mania settings)
N/A Glide
Spin Jump > tapping [A]/[Q]/[S] Spin Jump > tapping [J]/[U]/[K] Insta-Shield
(3&K settings)
Fly/Swim N/A
Spin Jump > tapping [W] N/A? Super Transformation (if 50 Rings + all Emeralds collected)
[↑]/[↓] (on wall) [8]/[6] on numpad (on wall) N/A Wall Climb
Look up + [A]/[Q]/[S] Look up + [J]/[U]/[K] Super Peel-Out
(CD settings)
N/A
[ENTER] [ ] Pause

Objects[edit | edit source]

Items[edit | edit source]

Gimmicks and obstacles[edit | edit source]

Characters[edit | edit source]

File:Mania Trio.png
Sonic, Tails and Knuckles.

Playable characters[edit | edit source]

Non-playable characters[edit | edit source]

Enemies[edit | edit source]

Zones[edit | edit source]

File:StudiopolisPromo1.png
Sonic and Tails in Studiopolis Zone, one of five original Zones in the game.

Sonic Mania consists of thirteen Zones (eight remastered, five original), each one divided into two parts that are referred to as "Acts". At the end of each Act, the player takes part in a boss battle;[27][28] "mini-bosses" are fought at the end of Act 1 and the main bosses are fought at the end of Act 2, much like in Sonic 3 & Knuckles. To enter the final Zone, the player must have gathered the seven Chaos Emeralds and then clear the Titanic Monarch Zone as Sonic. The Zones in their order are:

Special Stages[edit | edit source]

File:DFhTC-ZXUAAcvmF.jpg
The Special Stage.

Special Stages are seven extra levels where the players can collect the Chaos Emeralds. These Stages can be accessed through hidden Giant Rings in the Acts. In each Special Stage, the playable character enters a three-dimensional open course akin to the Special Stages in Sonic the Hedgehog CD. The objective is to catch up to the sole UFO in this level, all while avoiding hazards and staying within the course's borders, and obtain the Chaos Emerald the UFO has within the time limit. If the timer runs out or if the player falls off the track, the stage will end but can be retried infinitely. Spread out across the stages are Spheres that make the playable character run faster and Rings that increase the game's timer.[26]

Bonus Stages[edit | edit source]

File:DGUIRF2UAAAmaqz.jpg
Knuckles in the Bonus Stage.

Bonus Stages are thirty-two special areas. They can be accessed by jumping into the Star Circle that appears over Star Posts when said gimmicks are passed while carrying at least twenty-five Rings. Bonus Stages in Sonic Mania play like the Special Stages from Sonic the Hedgehog 3 and Sonic & Knuckles, as well as the secret "Blue Sphere" bonus game that could be played by connecting a Sonic the Hedgehog cartridge to Sonic & Knuckles. Here, the player must run across a spherical planet. To succeed, the player must collect blue spheres (and Rings as a bonus) whilst avoiding the red spheres (with the blue spheres turning into red spheres when collected; boxing a group of blue spheres inside a perimeter of red spheres will turn all the spheres in the box into Rings). Collecting all Rings on the board will result in a "Perfect" score and the stage will end either when the player hits a red sphere or collects every blue sphere. The longer the player stays in the stage, the more it will speed up, thus increasing the difficulty and putting the player at risk of touching a red sphere.

Two types of Medallions are awarded upon the completion of a Bonus Stage. Silver Medallions are awarded to those who only collects all the Blue Spheres, while Gold Medallions are awarded to those who collects all the blue spheres and Rings.[26]

Bosses[edit | edit source]

Mini-bosses[edit | edit source]

Zone bosses[edit | edit source]

Other modes[edit | edit source]

Game Options[edit | edit source]

File:SecretMenu.png
The "Game Options" menu in Mania Mode.

In Mania Mode, there is an additional menu named Game Options (formerly the Secrets menu) where players can set additional bonus features while playing in Mania Mode. These features are unlocked by collecting Medallions in the Bonus Stages and include the following:

  • Time Limit: Toggles the 10 minute time limit to complete an Act on or off. If turned off, the timer will count beyond 10 minutes without the player losing a life.
  • Debug Mode: Toggles Debug Mode during gameplay. While Debug Mode is active, two lines of hex code appear in the screen's top-right corner: the top line designates camera coordinates, and the bottom line designate player coordinates. This feature is unlocked after the player collects sixteen Medallions and follows the commands below:
Button formation Reaction
Square/Template:Y Button (Switch)/Template:X Button (Xbox One)/[Q] Enter/exit object placement mode
Template:Left Analog Stick/Directional buttons/Arrow Keys (in object placement mode) Move around
Cross/Template:B Button (Switch)/Template:A Button (Xbox One)/[A] (in object placement mode) Cycle forward through the available objects
Hold Cross/Template:B Button (Switch)/Template:A Button (Xbox One)/[A] > File:PSTriangleButton.png/Template:X Button (Switch)/Template:Y Button (Xbox One)/[W] (in object placement mode) Cycle backward through the available objects
Circle/Template:A Button (Switch)/Template:B Button (Xbox One)/[S] when selecting Item Box Change contents of Item Box
File:PSTriangleButton.png/Template:X Button (Switch)/Template:Y Button (Xbox One)/[W] while holding object Place object
  • Sonic Ability: Allows the player to customize Sonic's moveset for the gameplay.
    • Mania: Allows Sonic to use the Drop Dash. This is the default setting and is unlocked from the beginning of the game.
    • CD: Replaces Sonic's Drop Dash maneuver with the Super Peel Out, a move from Sonic the Hedgehog CD. It also replaces one of Sonic's fast running animations with his "figure-eight" running animation. This feature is unlocked after the player collects one Medallion.
    • 3&K: Replaces Sonic's Drop Dash maneuver with the Insta-Shield, a move from Sonic 3 & Knuckles. This feature is unlocked after the player collects six Medallions.
  • & Knuckles: Allows a computer-controlled Knuckles to follow the player's character around in gameplay as a partner (like Tails in Mania Mode), even if the player is playing as Knuckles. This feature is unlocked after the player collects eleven Medallions.

Competition[edit | edit source]

File:SMRACE4.png
Competition mode, featuring Sonic and Knuckles in Green Hill Zone Act 1.

Competition is the multiplayer component of Sonic Mania. This mode features a split-screen where two players can race each other to the end of a shared Act from Mania Mode, similar to those of Sonic the Hedgehog 2.[31]

In Competition, the player who selects this mode becomes Player 1, leaving the other player to be Player 2. The players select one of the three playable characters before setting the game rules, which include:

  • Items: Decides the item release patterns for Item Boxes during the Act. This setting includes the options "Fixed" (the chosen Act retains its original power-ups), "Teleporters Only" (every Item Box in the Act is replaced with the Player Swap power-up), and "Random" (every Item Box in the Act is replaced with the Random power-up).
  • Match Length: Decides the number of rounds the players go through.
  • Screen Layout (V1.04 only): Decides whether the game screens appear stretched or pixel perfect.

Before a race, the players choose which Zone and Act to race through; the Zones available depend on the player's progress in Mania Mode. After each round, the players select a new Act. When initiated, the race will begin with Player 1 at the top of the screen and Player 2 at the bottom, and will follow two rules:

  1. Once a player reaches the Goal Plate, the other player has sixty seconds to complete the Act, or forfeit to a Time Over.
  2. If both players get a Time Over, the round will become a draw.

At the end of an Act, the players will be graded out from five criteria: Time, Ring count at the end, their Total Ring count which includes Rings lost, and the amount of Item Boxes broken. The player that wins the most of out these five criteria takes the round, and the player who wins the most out of everything is the winner. In the event that the final score ends in a draw, the game is decided via a game of Mean Bean Machine.

Time Attack[edit | edit source]

Time Attack allows players to replay previously cleared Acts with the goal of getting the fastest record possible. Acts in Time Attack feature unique Goal Plates that are used for starting and ending the Acts. They also feature no bosses or Star Posts, and the "Time Elapsed" counter serves as a timer. As a new feature for the Time Attack in the Sonic series, players can restart an Act seamlessly at any point with the "Quick Restart" function.[26]

When using Time Attack, the players select a character and then the Zone and Act to race through; the Zones available depend on how far the player has gotten in Mania Mode. The challenge starts when the player passes the Start Marker and ends when passing the Goal Plate. Upon completing an Act, the player is graded based on their time, and their score; an additional "Cool Bonus" is added if the player clears an Act without sustaining damage. Once the Acts are completed, the game saves and records the player's time, which can be compared to those on a personal list of best time logs. If Sonic Mania is connected to the internet, the game also automatically uploads the players' time record to an online leaderboard after they pass the Goal Plate.

Options[edit | edit source]

File:OptionsMania.png
The Options menu.

Options is the settings menu for Sonic Mania, which holds the following options:

  • Video: Various video settings can be changed here:
    • PC:
      • Screen filter: Choose a screen filter, includes CRT-Sharp, CRT-Soft, and Clean.
      • Window Size: Choose a Window Size in non-full screen mode.
      • Window Border: Display or hide the window border.
      • Full Screen: Choose a resolution size.
      • VSync: Turn VSync ON/OFF.
      • Triple Buffering': Turn triple buffering ON/OFF.
    • Console:
      • Clean: Displays a soft game screen.
      • CRT-Sharp: Displays sharp on a cathode ray tube TV.
      • CRT-Soft: Display soft on a cathode ray tube TV.
      • None: No screen filter.
  • Sound: Set the volumes separately for "Music" and "SFX".
  • Controls: Shows the controller diagram and basic commands. On the PC version, the player can change the key assignments here. Conversely, the player can restore the key assignments to default here with the "Default" function.
  • Language: Change the language of the messages to be displayed between English, Français (French), Italiano (Italian), Deutsch (German), Español (Spanish), and 日本語 (Japanese).

Extras[edit | edit source]

File:ExtrasMenuMania.png
The Extras menu.

Extras is a menu containing various bonus game modes which are unlocked as the player progresses through the game. It also holds an overview of the different Medallions that have been collected by completing Bonus Stages. Modes here include:

  • Blue Spheres: A bonus game where one can play through a randomly-generated Bonus Stage akin to the stages from Blue Sphere in either "Original" style or "Mania" style. "Original" stages are the same as those in Blue Sphere while "Mania" stages include new gameplay elements. This feature is unlocked after the player collects all thirty-two Medallion.
  • Mean Bean: A bonus game where one can choose to play a game of Puyo Puyo against the computer or another player. When playing alone, the player can set the difficulty to one of five levels, with level one being the easiest and level five being the hardest. This feature is unlocked after the player collects twenty-one Medallions.
  • D.A. Garden: The Sound Test of Sonic Mania. Here, one can listen to the various music tracks and sound effects used in the game. This feature is unlocked after the player collects twenty-six Medallions.
  • Staff Credits: Rolls the credits for the game when selected.

Development[edit | edit source]

History[edit | edit source]

Development of Sonic Mania began in 2015, with Sonic Team desiring to make a new 2D Sonic game that was not a remake,[10] led by Australian programmer Christian "Taxman" Whitehead and Simon Thomley.[32] Whitehead was a prominent member of the Sonic fangame community, and had previously been contracted by Sega to develop remastered ports of Sonic the Hedgehog, Sonic the Hedgehog 2, and Sonic the Hedgehog CD for mobile phones.[33][34] PagodaWest Games members Jared Kasl and Tom Fry, who had also worked on a fan-made HD remake of Sonic the Hedgehog 2, both worked on the game's level design and visuals.[35] When developing the art for the game, the general rule was to be above the level of the Sega Mega Drive, but under the level of the Sega Saturn.[10]

After developing the game for a few months, Whitehead presented a prototype, which he called Sonic Discovery, to series producer Takashi Iizuka.[34] Iizuka was receptive, and suggested that it should include old levels from the early Sonic games it was inspired by, "remixed" in a way that felt new.[33] Iizuka conceptualized the title of the game after first seeing the demo of the game with a fully functioning Studiopolis Zone.[36] He gave it the working title of Sonic Mania, which stuck after no one suggested a better one during development.[33] The title referenced the development team's "maniacal" fandom for the series; Iizuka described the project as being made "by the mania, for the mania", and as a "passion product" driven by the fans' love for the early Sonic games.[33][34][37][38] He added, "This type of collaboration is a first for Sega and we hope everyone will be both surprised and delighted by this title."[12]

The developers modeled the gameplay on Sonic the Hedgehog 3, with each zone consisting of two Acts and boss fights at the end of each. For returning stages, the designers made the first Act feel familiar, and introduced new elements in the second Act.[39] The team cited Sonic the Hedgehog CD and Sonic the Hedgehog 3 as major influences on the level design for their "big, wide open" and "streamlined" designs, respectively.[40] According to Thomley, the team typically decided what elements to include in the returning stages prior to designing them, but sometimes came up with new ideas or change them based on how the development progressed.[40] The first original level designed was the Hollywood-themed Studiopolis Zone.[41] The desert-themed Mirage Saloon Zone was inspired by the unfinished Sonic the Hedgehog 2 level Sand Shower Zone and the Monument Valley region of the United States.[39][42] The Special Stages were inspired by more recent games such as Sonic Rush and Sonic Colors.[43] The team felt proud of their recreation of classic Sonic gameplay.[40]

The game features animated opening and ending sequences led by Tyson Hesse, one of the artists of the Sonic the Hedgehog comic series published by Archie Comics.[34][44] It also supports the enhanced features of the PlayStation 4 Pro, outputting at a native 4K resolution.[45][46] The musical score was composed by Tee Lopes of PagodaWest Games, consisting of rearranged pieces from previous Sonic games alongside new material.[35][47] Lopes was chosen due to his popularity on YouTube for producing arrangements of various Sonic tracks, and for his work on the Sonic 2 HD fan project.[48] Lopes initially wanted his score to resemble the Sonic the Hedgehog CD soundtrack, trying to imagine what a sequel to it might have sounded like.[47] As development progressed, he took inspiration from several other older Sonic and Sega games, such as The Revenge of Shinobi (1989) and the Sega Rally games.[47][48] Lopes also took inspiration from popular music from the 1990s, such as the work of Michael Jackson.[47][48] The opening theme, "Friends", was composed by the electronic music group Hyper Potions.[34][44][49]

Promotional[edit | edit source]

The game was first announced during the presentation held by Sega at San Diego Comic-Con 2016 with a debut trailer.[50] Christian Whitehead eventually added that the game would be longer than Sonic Generations.[27] Later, on the official Sonic Twitch stream, Iizuka stated that Sonic Mania would have more classic levels than new levels. The day after that, Christian Whitehead explained to fans on Twitter that it was Sonic Team's wish to celebrate the classic titles in Sonic Mania, but this time in a "new and exciting way".[51][52]

Briefly after the game's announcement, the game developer company Renegade Kid offered to port the game over to the Nintendo 3DS.[53] However, on 29 August 2016, Renegade Kid announced that the studio would be closed and split to two separate companies, Atooi and Infitizmo,[54] thus a Nintendo 3DS port became seemingly unlikely.

On 12 January 2017, it was announced the game would also be released for the Nintendo Switch, with Tantalus Media helping to port it.[55] SXSW 2017 would also announce that they would be hosting a second Sonic panel for the year's event, set to reveal news about the upcoming Sonic Mania and Sonic Forces.[56]

Nintendo Dream, a gaming magazine from Japan, featured Sonic Mania, but the information included was revealed months prior and also confirmed that Sonic Mania would feature multiplayer.[57] During the week before 10 March 2017, Sega held a demo at their San Francisco's office to reveal more information about the game. Although the demo went well, Tails was noted to be glitchy to play.[58] On the Sonic panel of SXSW, the game was delayed to later in the year.[13]

During the E3 interview that Dengeki Online set with Takashi Iizuka, he confirmed that Sonic Mania was going to have more stages than any Classic Sonic game before it.[59] On 23 June 2017, the official Sonic Twitter account announced the Sonic Mania vinyl album that would be released in cooperation with Data Discs. The pre-orders for the album were stated to be available on July 18.[60][61]

During the Sonic the Hedgehog panel at San Diego Comic Con 2017, it was confirmed that Sonic Mania's code name while in development in early 2016 was "Sonic Discovery".[62] During the event, it was also confirmed that the length of Sonic Mania was comparable to that of Sonic 3 & Knuckles.[63] Christian Whitehead also revealed that he came up with the Hard Boiled Heavies after imagining Dr. Eggman entering a state of depression after Sonic 3 & Knuckles and instead of going after Sonic, he would merely lounge at home in his pajamas, and that the abandoned Eggrobos would go "a little mad". After thinking about this concept, the term came into being.[64]

The Special Stages for Sonic Mania were also revealed.[65] Sonic Mania was later confirmed to have an opening animation similar to that of Sonic the Hedgehog CD, which would be revealed on 14 August 2017, a day before the game released.[66] However, the opening animation ended up being released on 10 August, possibly in response to the early leaks of the game on the internet.

The PC version of Sonic Mania was delayed to 29 August 2017 for optimization. Those who pre-ordered the game on Steam were compensated with a copy of the original Sonic the Hedgehog, including those who ordered the Collector's Edition.[8] Should the buyer already have a copy of the game, they would receive a giftable version.[67] The game supports the PlayStation 4 Pro's enhanced features, outputting at native 4K resolution.[4]

On 15 August 2017, Christian Whitehead confirmed on his Twitter account that there are some bugs on the game that are addressed and are going to be fixed.[68] With the PC version's release, patches that would later be implemented into the console versions of the game were included. One of the changes was the inclusion of the option to turn into Super Sonic with the push of a button. Also, at the Tokyo Game Show 2017, it was revealed by Takashi Iizuka that the storyline of Sonic Mania ties into Sonic Forces.[11]

Soundtrack[edit | edit source]

A vinyl LP featuring tracks from the soundtrack was published by the music label Data Discs.[69] The album was a single LP packaged in a heavyweight gatefold sleeve with UV spot varnish, featuring new artwork exclusive to its release, along with a printed inner sleeve featuring an array of characters from the game. The release also includes a download code of the album in both lossy and lossless formats. The album was available in three formats: 180g Classic Black, 180g Classic Blue and a 180g Limited Edition that is exclusive to Data Discs' official website.[70] The albums were shipped in September 2017.[70]

The digital soundtrack for Sonic Mania was released on 17 January 2018 for download on iTunes, Google Play and Amazon. The soundtrack includes most of the game's tracks, save for those of Green Hill Zone, Chemical Plant Zone and Oil Ocean Zone.[71][72]

Achievements[edit | edit source]

These are the achievements and trophies for the Xbox One, PlayStation 4 and Steam versions of Sonic Mania.

Image Name Description Requirement Trophy Class Xbox Live Gamescore
File:SMTROPH1.png
No Way? No Way Collect gold medallions in Blue Spheres Bonus stage Collect all 32 gold medallions
File:PSN Trophy Silver.png
100
File:SMTROPH2.png
Full Medal Jacket Collect silver medallions in Blue Spheres Bonus stage Collect all 32 silver medallions
File:PSN Trophy Silver.png
75
File:SMTROPH3.png
Magnificent Seven Collect all seven Chaos Emeralds Complete all seven Special Stages.
File:PSN Trophy Silver.png
75
File:SMTROPH4.png
See You Next Game Achieve any ending Defeat the Phantom Egg and also the Phantom King and Klepto Mobile if you have all Chaos Emeralds.
File:PSN Trophy Bronze.png
50
File:SMTROPH5.png
Superstar Spin the Star Post! Reach the Star Post ten times.
File:PSN Trophy Bronze.png
50
File:SMTROPH6.png
That's a Two-fer Find the hidden item boxes at the end of the Zone Reveal two hidden Item Boxes using the Goal Post at the end of the first Act of any Zone.
File:PSN Trophy Bronze.png
50
File:SMTROPH7.png
Now It Can't Hurt You Anymore What would happen if you cross a bridge with a fire shield? Walk on a spiky bridge in Green Hill Zone with a Fire Shield.
File:PSN Trophy Bronze.png
50
File:SMTROPH8.png
Triple Trouble Try for a 3 chain combo! Get a Puyo chain of three or more groups in the Mean Bean Machine boss fight or in Mean Bean mode.
File:PSN Trophy Bronze.png
50
File:SMTROPH9.png
The Most Famous Hedgehog in the World Have your photos taken in Studiopolis Zone Let the Shutterbugs take your photograph ten times.
File:PSN Trophy Bronze.png
50
File:SMTROPH16.png
Window Shopping Let the wind take you through In Flying Battery Zone Act 2, there are two windows with Rings going through them. Jump through the window on the right.
File:PSN Trophy Bronze.png
50
File:SMTROPH10.png
Crate Expectations Wreak havoc at the propaganda factory Find the crate room in Press Garden Zone Act 1 and destroy all the crates using the Fire Shield provided in the room.
File:PSN Trophy Bronze.png
50
File:SMTROPH11.png
King of Speed Get through Stardust Speedway Zone as quickly as possible Reach the boss area of Stardust Speedway Zone Act 2 in less than one minute.
File:PSN Trophy Bronze.png
50
File:SMTROPH12.png
Boat Enthusiast We really like boats Ride on all the boats in Hydrocity Zone Act 1.
File:PSN Trophy Bronze.png
50
File:SMTROPH13.png
The Password is "Special Stage" Try pushing a barrel to see how far it goes Push the barrel that leads to a Giant Ring in Mirage Saloon Zone Act 2.
File:PSN Trophy Bronze.png
50
File:SMTROPH14.png
Secret Sub You might have to submerge to find it Find the secret sub in Oil Ocean Zone Act 2.
File:PSN Trophy Bronze.png
50
File:SMTROPH15.png
Without a Trace Barrel through the lava, don't let anything stop you Destroy a Rexon using a walking platform mech in Lava Reef Zone.
File:PSN Trophy Bronze.png
50
File:SMTROPH17.png
Collect 'Em All Gotta gacha 'em all Release all eight of the Gachapandora's capsules without destroying any of the robots inside.
File:PSN Trophy Bronze.png
50
File:SMTROPH18.png
Professional Hedgehog That elusive perfect run, only a professional can achieve Clear Titanic Monarch Zone Act 1 without getting hurt.
File:PSN Trophy Bronze.png
50

Promotion[edit | edit source]

File:Sonic mania ce glam shot 1489649766.jpg
Sonic Mania: Collector's Edition.

When the game was set to be released in Summer 2017, the official Sonic the Hedgehog Twitter account posted a poll on 8 September 2016, relating to the release of the Collector's Edition of the game.[73] On September 13, Amazon leaked a pre-order offer of the Sonic Mania: Collector's Edition for the PC.[74] The Collector's Edition consists of a Sega Mega Drive-styled package, a 12" Classic Sonic Statue standing on a Sega Mega Drive that plays the "Sega" chant when turned on, a metallic collector's card and a Mega Drive cartridge-like cast with a golden Ring. The Collector's Edition was later announced for the PlayStation 4 and Xbox One (and eventually, the Nintendo Switch[75]) as well, albeit exclusively for North America.[76] The Collector's Edition was also available to be pre-ordered in European countries from 17 October 2016.[77] To promote the Collector's Edition, Sega released a retro-styled infomercial based on an American infomercial of Sonic the Hedgehog 2 featuring former Sonic series art director Kazuyuki Hoshino and social media manager Aaron Webber.[78]

In September 2016, Sega began selling official t-shirts through Amazon US until 30 September. These included Studiopolis Zone-based shirts and "Triple Threat" t-shirts with icons of the game's three playable characters. Originally, the Studiopolis and Triple Threat shirts with the Sonic Mania logo printed on them were available on Amazon UK before their listings were removed.[79] It was announced that 26 boxes of the Collector's Edition were signed by Sonic Team personally.[8]

Attendees of the Sonic Mania panel at the 2017 San Diego Comic-Con received a promotional instruction manual for the game.[34]

Reception[edit | edit source]

 Reception
Aggregate scores
Aggregator Score
GameRankings 85.73% (Switch)[80]
87.02% (PS4)[81]
83.30% (XONE)[82]
86.00% (PC)[83]
Metacritic 86% (Switch)[84]
86% (PS4)[85]
83% (XONE)[86]
84% (PC)[87]
Review scores
Publication Score
Destructoid 8/10[88]
Electronic Gaming Monthly 9/10[89]
Eurogamer "Essential"[90]
Famitsu 32/40[91]
Game Informer 8.5/10 (XONE)[92]
GameRevolution 4/5[93]
GameSpot 9/10[94]
IGN 8.7/10[30]
Nintendo World Report 9/10[95]
Polygon 7/10[96]
VideoGamer 7/10[97]

Pre-release[edit | edit source]

Sonic Mania's announcement was met with praise, with Andrew Goldfarb of IGN saying that Sonic Mania had him excited for the series again in a way that did not happen with Sonic the Hedgehog 4.[98] Alex Donaldson of VG24/7 agreed, saying that Sonic Mania was the sequel he had wanted for over 20 years.[99] Donaldson also appreciated Sega's choice of development team, calling them "the right guys for the job", and praised the game's visuals, music, and the inclusion of obscure Sonic and Sega lore.[99] Jack Hamnett of Twinfinite praised the game's attention to detail and how faithful it felt to the original games, saying that it had the potential to return the series to its "former glory".[100]

Despite having initial doubts due to the normally mediocre reception of the series in recent years, Nick Robinson of Polygon called Sonic Mania a "revelatory moment" for him after playing a preview of the game, saying it was his most anticipated game of 2017.[101] Robinson also praised Sega's choice to hand the game's development off to fans of the series, stating that Sega's own previous attempts to make a classic style side-scrolling Sonic games, such as with Sonic Advance and Sonic the Hedgehog 4, never felt "quite right" to him.[101]

Sonic Mania's booth at E3 received multiple nominations and awards: "Best of E3 2017" from Twinfinite and from IGN, "Approved" by Kinda Funny, the "Most Likely to Inspire a Completion Run" award from Curse Network, a "Best in Show" nomination from GameInformer and from UOL Jogos and an "E3 Choice" game award nomination from Momocon.[102][103][104][105][106][107]

Post-release[edit | edit source]

Following its release on consoles, Sonic Mania received "generally favorable" reviews, according to review aggregator Metacritic.[85][86][84] It quickly became the highest-rated Sonic game in fifteen years,[108] and was declared by several reviewers as among the best Sonic games and one of best 2D platformers in the genre.[109][110][111][112][113] Electronic Gaming Monthly commended it as "one of the purest and most enjoyable Sonic games" and expressed excitement for the future: "The question isn't if this experiment in reviving classic Sonic was successful or not—the question is what happens next."[89] IGN wrote that Sonic Mania "truly is the classic throwback longtime series fans have been clamoring for," but also recommended it for people new to the franchise."[12] Nintendo World Report agreed, saying that "fans of classic Sonic must buy this game, but the excellent level design, music, and graphics will please all people who enjoy a well-thought-out sidescroller."[114] Waypoint compared the game favorably to Donkey Kong Country Returns, describing it as "a game that knows what was fun about its 90s inspirations, and brings that to the table alongside strong platforming fundamentals."[115] Nintendo Life felt that Mania represented "a true return to form" for the series, and that it was a contender as the best Sonic game.[95]

Reviewers praised the game's attention to detail to its source material. Game Informer wrote that its gameplay was "nearly indistinguishable from its Genesis predecessors, but with added moves and extra polish."[92] Easy Allies wrote that the game emulated the original games "exceptionally", commenting that "running, jumping, and spin dashing all work exactly as well as you would hope."[116] Twinfinite commending the developers for filling "every crevice of Sonic Mania with nostalgic references and [accomplishing] this without beating fans over the head with it."[117] British newspaper Metro wrote that the game was "filled with fanservice" and summarized it as "sort of school project gone wild, something enthusiastic kids have made while the teacher was away and which far surpasses anything they were actually supposed to be doing." [118]

Reviewers also praised to the level design. Hardcore Gamer wrote that the remixed versions of older stages felt fresh while staying true to the originals.[119] Game Informer praised the new stages as they matched the quality of the stages form early Sonic games, writing that they "successfully capture the spirit of what made the original games so great.[92] The A.V. Club praised the levels as the game's high point: "There's so much going on in each level, so many secrets and one-off novelties, that I didn't mind getting game overs and having to start again."[120] Venture Beat praised the replayability of the levels: "branching paths make multiple playthroughs feel fresh, since you can still discover new areas of a stage even after beating it several times."[121]

The graphics and soundtrack attracted wide acclaim. USGamer described the graphics as the "pinnacle of the perpetually running hedgehog's pixel-embellished career,"[122] while COG Connected wrote that, "although pixelated 2D graphics are inherently nostalgic, I'm not convinced that the older Sonic games ever looked quite this good."[123] Cubed3 described the levels as stylish and vibrant: "There is actual lore to the entire game if you stop and look, and that is owed to the brilliant visuals that have a story to tell."[124] GameSpot praised the animations and detail as superior to the original games, writing that they "add an extra layer of personality to the iconic characters that's a joy to see in motion".[109] PlayStation Country wrote that composer Tee Lopes "absolutely nails" the music, comparing it positively to the soundtracks from Sonic the Hedgehog CD and the Sega Saturn version of Sonic 3D Blast.[125] Electronic Gaming Monthly wrote that the soundtrack was "completely fantastic and fitting—and somehow feeling nostalgic and totally fresh both at the same time."[89]

Polygon cited frustrations with the controls and enemy placement as examples of Sonic Mania's dedication to the original games to a fault.[96] AppTrigger wrote that "Sonic Mania brings Sonic and friends back to the series' 2D roots successfully but also reminds us of many of the issues with early 90s 2D platformers." [126] VideoGamer felt the game relied too much on nostalgia, and wrote of the small number of original stages and minimal innovation. It concluded that the game was "a really, really, good proof of concept" that the development team could expand in the future.[97]

Just one day after its release, the Nintendo Switch version of the game topped the best seller charts in most regions, specifically in the United Kingdom and the United States, and was placed as the platform's sixth best seller in Japan.[127]

The PC version received criticism for its implementation of Denuvo DRM, which some thought to be the real reason behind the two week launch delay.[128][129] In addition, the game was unable to be played if not connected to the internet on launch day, which Sega stated was a bug unrelated to Denuvo, releasing a patch the following day that fixed it.[130][131]

Almost five years after the release of Sonic Mania, in July 2022, IGN placed the game as the second greatest Sonic game of all time in their "10 Best Sonic Games" list.[132] WatchMojo placed Sonic Mania in the fifth spot in their "Top 20 Sonic the Hedgehog Games" list.[133]

Sales[edit | edit source]

Sonic Mania topped the best-seller's list on the Nintendo Switch, selling more than the previous holders: Minecraft and Overcooked: Special Edition.[134] The game heavily increased the profit of Sega's third quarter for 2017, with Sonic Mania credited for Sega selling nearly double the amount of packaged games the company sold in their third quarter from the previous year.[135]

Accolades[edit | edit source]

At E3 2017, Sonic Mania was nominated for the "Best Platformer" and "Best Nintendo Switch Game" awards by IGN, though it lost both to Super Mario Odyssey.[136] The game was also nominated at The Game Awards 2017 for the "Best Family Game" award,[137] at PC Gamer's Game of the Year 2017 Awards for "Best Platformer",[138] and at Destructoid's Game of the Year Awards 2017 for "Best PC Game".[139] The game was also nominated for "Best Platformer" at IGN's Best of 2017 Awards,[140] and it did manage to win the People's Choice award for "Best Original Music".[141] Giant Bomb classified the game as a runner-up for "Best Surprise" at the Game of the Year 2017 Awards.[142] Entertainment Weekly ranked the game ninth on their list of the "Best Games of 2017",[143] while Eurogamer ranked it 27th on their list of the "Top 50 Games of 2017".[144]

Re-releases[edit | edit source]

Image Platform Description
File:UltSonicBundleSquare.jpg Xbox One The Ultimate Sonic Bundle, a digital bundle for the Xbox One which includes Sonic Forces, Sonic Mania, and Team Sonic Racing. It released 21 November 2019.
File:Mania+TSR double pack Switch.jpg Nintendo Switch Released in a bundle for the Switch with Team Sonic Racing as Sonic Mania + Team Sonic Racing Double Pack. It released on 26 October 2020.

Update history[edit | edit source]

Console[edit | edit source]

Version 1.03 (25 September 2017)[145]

Version 1.04 (17 July 2018) - Sonic Mania Plus update:

  • Credits for Hyperkinetic Studios have been added.
  • The main menu has been completely overhauled. Every menu selection is now displayed on a list at the right of the screen, with animations on the left.
  • If the player does not have Sonic Mania Plus, a DLC option appears on the main menu, which allows the player to purchase the Encore DLC and upgrade to Sonic Mania Plus.
  • The Secrets menu in Mania Mode has been changed to "Game Options", and most of its options can now be used on save files (as opposed to just "No Save Mode"). An option to disable the time limit has also been added.
  • New cheats have been added to the secret level select in Mania Mode.
  • Continues have been enabled on save files, allowing players to earn them in the Special Stage.
  • Quitting the game now takes the player to the respective mode's menu instead of the main menu.
  • Time Attack's menu interface has been altered, and a new results screen is displayed when reaching the goal.
  • The Time Attack leaderboards have been reset.
  • It is no longer possible to select the same character another player has already chosen in Competition Mode.
  • Screen layout settings have been added to Competition Mode, allowing players to play without stretched screens.
  • The countdown jingle now plays when one or more players have only twelve seconds left to reach the goal in Competition Mode.
  • There is a new data option in the settings which allows the player to delete all saves in Mania Mode (and Encore if they have Sonic Mania Plus), medallions, replays (if they have Sonic Mania Plus), all save data and Time Attack scores.
  • New Zone transition scenes have been added to the Zones that lacked them (e.g. Flying Battery Zone).
  • Super Sonic now has a complete set of sprite animations.
  • Tails now has an animation at the beginning of Chemical Plant Zone. It is different from the unused one found in previous versions.
  • The unused frozen sprites for Sonic, Tails and Knuckles have been implemented.
  • Various bosses have been adjusted.
  • The Metal Sonic boss fight has been altered a bit in the first phase and completely with the final phase.
  • Various palettes on certain Badniks have been tweaked slightly to cooperate with their new Encore Palettes.
  • Waterfalls in Green Hill Zone now play an ambient sound effect when nearby the player.
  • The original unique sound effect will play when the player dies to Spikes instead of the regular death sound.
  • A bug involving the Insta-Shield not extending its hitbox on use has been fixed.
  • Characters now slide down the water slides in Hydrocity Zone instead of sliding on them.
  • The "Dunkey" Easter egg, which was removed from other console versions in v1.03, has been removed from the Switch version.
  • Characters other than Knuckles will no longer turn into Knuckles should they fight the Heavy King.
  • The "Try Again" screen now plays the sample heard at the end of Sonic the Hedgehog CD's Japanese bad ending. Leaving the screen makes the screen flash while playing a Phantom Ruby sound effect.
  • Video capture support has been added to the Switch version, allowing players to record 30-second clips by holding the Capture button at any time.
  • A screen burn-in reduction feature has been implemented. If there is no player activity for 5 minutes, the screen will dim.

PC[edit | edit source]

RC 1.03.0829 (28 August 2017)[146]

  • The player now activates their character's Super State (while having all Chaos Emeralds and 50 Rings) with a separate button instead of pressing the jump button while in mid-air.
  • Other fixes that will be ported to the console versions at a later date.
  • The initial release contains Denuvo DRM and does not allow offline play.

N/A (30 August 2017)[147]

  • The game can now run offline after it has been run online at least once.

RC 1.03.0831 (6 September 2017)[148]

  • Fixed some bugs, including a soft lock issue in No Save mode that occurs for some players after defeating the Phantom Egg if they have collected all the Chaos Emeralds.

RC 1.03.0919 (25 September 2017)[149]

  • Added Simplified Chinese, Traditional Chinese and Korean localization support.
  • Removed the "Dunkey" Easter egg in Hydrocity Zone.

RC 1.05.0713 (17 July 2018)

  • Brings most of the changes from Version 1.04 for consoles

RC 1.06.0503 (8 March 2019)[150]

  • Fixed an issue where a controller didn't always get detected
  • Increased the amount of storage size a user could access for the replay data.
  • Fixed an issue where the check for compatible shaders was not performed when the game starts.
  • While not officially stated, a free beta patch has been uploaded which removes the Denuvo DRM.[151]

Cheat codes[edit | edit source]

Level Select[edit | edit source]

Main article: Level Select

Enter Mania Mode, go to the "Game Options" menu and turn Debug Mode on. Then the player must highlight "No Save" on the save select menu and execute the following commands to enter Level Select:

PlayStation 4 Xbox One Switch PC
Hold Square + OPTIONS Hold Template:X Button (Xbox One) + Menu Hold Template:Y Button (Switch) + + Hold [Q] + [A]

Sound Test[edit | edit source]

As of Version 1.04/RC 1.06.0713, some new cheat codes have been added which can be entered in the Sound Test on the Level Select:[152]

  • All Chaos Emeralds: Play sounds 04, 01, 02, 06. This gives the player all of the Chaos Emeralds, enabling super transformation.
  • 14 Continues: Play sounds 01, 09, 09, 02, 01, 01, 02, 04.
  • Encore Mode: Play sounds 02, 00, 01, 08, 00, 06, 02, 03. This sets the game to Encore Mode, allowing the player to play Encore Mode Zones (except Angel Island Zone) and use Debug Mode in Encore Mode. If the player tries to enter Egg Reverie Zone after activating this code, it will send them to the first Special Stage in Mania Mode instead. This only works in Sonic Mania Plus or in Sonic Mania after the Encore DLC is purchased.
  • Egg Reverie Super State gameplay in any level: Play sounds 02, 00, 01, 07, 00, 08, 01, 05. This allows every character in their Super State to fly in any zone and use the dash attack (which costs five rings) like Super Sonic normally would in Egg Reverie Zone.
  • All Sonic Abilities: Play sounds 09, 00, 00, 01. This gives Sonic access to the Insta-Shield, Drop Dash and Super Peel Out at the same time.
  • Disable Super Music: Play sounds 06, 02, 01, 04.
  • Ricky Mania: Play sounds 01, 09, 07, 09, 00, 08, 01, 01. All animals will be replaced with Ricky.
  • 32 Gold Medallions: First, while on the title screen, input the Sonic the Hedgehog 3 level select code (Up, Up, Down, Down, Up, Up, Up, Up) in the time between Sonic appearing and the press start option appears. After that, go into level select and put in the Ricky Mania code. Once the player has done that, they can now play sounds "01, 09, 08, 09, 00, 05, 00, 01" and get thirty-two gold Medallions. This effect is lost upon closing the game. This means, for example, that if the player originally had six silver medallions and then obtains all thirty-two gold medallion through the cheat code, then the player will go back to having six silver medallions after exiting and re-entering the game. It also does not unlock the "Full Medal Jacket" or the "No Way? No Way" achievements on the Xbox One, PlayStation 4 and Steam versions of the game.

Miscellaneous[edit | edit source]

  • Dunkey Easter Egg: Grab onto one of the hooks in Hydrocity Zone and press left, left, left, right, right, right, up, up, and up with the directional controls. This will cause a ring chime to be played. Now, upon using a Booster, a videogamedunkey-related sound effect will be played. Curiously, this button combination was previously used in Sonic 3 & Knuckles as a Level Select cheat code.
    • This Easter egg has been removed as of Version 1.03/RC 1.03.0919 (15 September 2017).
  • Vape Mode: A mode called "Vaporware Mode" was found in the code of the game and can be accessed in the Level Select, but the code to unlock it is unknown.

Trivia[edit | edit source]

  • This is the first Sonic game to be released for the PlayStation 4, Xbox One and Nintendo Switch.
  • It is the first Sonic game in the series to output at 4K resolution.
  • The color palette of the cover art, including the logo primarily consists of mainly shades of blues, orange and reds, in correspondence to Sonic, Tails and Knuckles, respectively.
  • The trailer music in the first part of the debut trailer is a remix of the ending credits music from the Genesis version of Sonic 3D Blast.
  • The trailer music featured in the second part of the debut trailer is called "Checkpoint", composed and arranged by Nitro Fun and Hyper Potions.[153]
  • The Pre-order Trailer and Opening Animation themes were also composed by Hyper Potions,[153] their titles being "Time Trials" and "Friends" respectively.
  • This is the third Sonic game to feature the playable character spinning horizontally when jumping on a Spring. The first two are Sonic the Hedgehog CD and Sonic Unleashed (mobile).
  • After completing an Act, Sonic will perform a short hop before doing the traditional index finger waving pose. The hopping animation originated from an early victory pose seen in pre-release screenshots of the original Sonic the Hedgehog, but was later unused in the final release. Tails' final pose is based on existing artwork of himself, while Knuckles' seems to be based either on his pose from the pose he displays on the title menu for Sonic & Knuckles or an official artwork from Knuckles' Chaotix, while the jump appears to be based on his attack pose from Sonic Advance.
  • If the playable character moves fast enough, he can outrun the screen, similar to how this was possible in the original games, except the original Sonic the Hedgehog.
    • However, unlike in previous games, this behavior in Sonic Mania is clearly intentional, as there is a lower speed requirement.
  • In the PC version, the "Exit" option depicts an animation of Sonic jumping which resembles the Game Over event in Sonic the Hedgehog CD if the player idles for three minutes.
  • Many of the achievement names are either a reference to other works or a play on words:
    • "No Way? No Way!" is the text that scrolls if the original Sonic the Hedgehog is locked on to Sonic & Knuckles to play the Blue Sphere game.
    • "Full Medal Jacket" is a pun on the 1987 film Full Metal Jacket.
    • "Triple Trouble" is the name of an earlier game for the Sega Game Gear, Sonic the Hedgehog Triple Trouble.
    • The text "The Most Famous Hedgehog in the World" was shown on the Japanese box art for the original Sonic the Hedgehog and Sonic the Hedgehog 3.
    • "Crate Expectations" is a reference to Great Expectations, a famous novel by Charles Dickens.
    • "The King of Speed" is a reference to the Daytona USA song "The King of Speed".
    • "Gotta Catch em' All" is the slogan for the Pokémon series.
  • The mock infomercial video of the Sonic Mania's Collector's Edition is a reference to the humorous television infomercial for a Sonic the Hedgehog 2 console bundle that debuted back in 1993. The fake "suggested price" of $6,231,991 seen in the infomercial is a reference to the North American release date for the original Sonic the Hedgehog (6-23-1991, or 23 June 1991).
  • This marks the third time a Sonic game featured an animated opening cutscene, the other two being in Sonic the Hedgehog CD and Sonic Riders.
  • The art style for the pre-order trailer and the opening animation is very similar to the opening and ending animated scenes of Sonic the Hedgehog CD.
    • The idea for the animated scenes in the trailer was by Aaron Webber.[154]
    • Additionally, the animation was done by Tyson Hesse in co-operation with animators Anthony Holden and Mariel Cartwright to help him meet the deadline.[155]
    • At the beginning of the trailer as Sonic is being drawn to life, he was given bunny ears but they were quickly erased. This is in reference as to how one of Sonic's original designs was a rabbit.
    • The buttons shown in the elevator that Sonic, Tails and Knuckles stand in are "1", "2", "3", "K" and "M", standing for Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, Sonic & Knuckles and Sonic Mania itself, respectively.
    • The pre-order trailer was made during the production of the opening animation for Sonic Mania.[156]
  • If the player lets the opening animation play twice, the second time it will have different music (composed by Tee Lopes instead of Hyper Potions) and sound effects.
  • The title music for Sonic Mania has the exact same notes as the main melody of the music for Panic Puppet Zone Act 1 from the Sega Mega Drive version of Sonic 3D Blast. It also has an uncanny resemblance to "New Moon", the music used for Amazing Arena in Knuckles' Chaotix for the Sega 32X.
  • The cool bonus counted at the end of the level is in reference to the Sega Saturn's "This is COOL" slogan that was printed on its Skeleton and Derby models. It is also in reference to the Saturn's Cool Pad controller.
  • The original main menu has features similar to Sonic R in terms of showcasing graphics whenever an option is toggled over.
    • Toggling the "Options" will showcase a sprite of the Sega Saturn gamepad.
  • The "& Knuckles" mode is a reference to a popular internet meme based around Sonic the Hedgehog 3 & Knuckles. People add the "& Knuckles" found on the title screen of the game to other images, often adding many other bizarre images in the process. The meme is widely popular among fans of the series.
    • When the player unlocks the mode, a quote on the title screen will read "Knock Knock! & Knuckles mode has been unlocked!" This references another Knuckles-based meme, "Knock knock it's Knuckles", which is part of the lyrics to his theme song in Sonic Adventure, "Unknown from M.E.".
    • The music played during the secret ending of a "Knuckles & Knuckles" playthrough is a remix of "This Horizon" from Knuckles' Chaotix.
  • During the credits, someone is credited Alex "The Kidd" Solverston. This is a reference to the nickname he was given by fans on the official Sonic livestream and Sega's original mascot, Alex Kidd.
  • The bad ending features Dr. Eggman juggling the Phantom Ruby under the Chaos Emeralds that were not collected. This is a reference to the bad ending of the original Sonic the Hedgehog.
  • When piloting the Tornado, Tails can be seen wearing a flight helmet that heavily resembles the one that appeared in Sonic the Hedgehog: The Movie.
    • If Sonic is piloting the Tornado, he can be seen wearing the goggles from an unused power-up from the original Sonic the Hedgehog.
  • The collector's card in the Collector's Edition contains a faint writing at the bottom that reads "Fun Is Infinite". This is a reference to an infamous message in Sonic the Hedgehog CD when inputting a certain code in the Sound Test.
  • An orchestral version of the main theme of Sonic Mania can be heard in the cutscene before Ghost Town (where Classic Sonic appears to save Tails) in Sonic Forces.
    • Another version of the theme can be heard at the end of the ending movie of Sonic Origins.
  • Many of the sound effects in Sonic Mania are higher-quality versions from the ones used in classic Sonic games, mostly the Sega Mega Drive titles, but sound effects from the Sega CD, 32X, Saturn, and even the 8-bit Sonic entries are also present.
  • Footage from Sonic Mania is used for the display on the arcade machine furniture item in the game Two Point Hospital, which is also published by Sega. The footage is a short clip of Sonic traversing Flying Battery Zone, while the arcade machine itself is simply decorated with the Sega logo.
  • After a Giant Ring is collected, it is replaced with a transparent wireframe version of it to signify that it has already been collected. This is possibly a reference to the wireframe versions of the Special Stages from Knuckles' Chaotix.
  • Takashi Iizuka personally ranks Sonic Mania as one of the best classic Sonic titles.[157]

Videos[edit | edit source]

References[edit | edit source]

  1. Games Master (October 2016). Retrieved on 29 October 2016.
  2. 2.0 2.1 2.2 Tom Fry on Twitter. Twitter (15 June 2017). Retrieved on 21 June 2017. "Tom Fry: Been dying to do this, now I am. @pietepiet @TheGatestormer @midio are my brothers in art on #SonicMania. It's been the biggest pleasure ❤️😘"
  3. McDonell, Jeffrey (23 July 2016). More Footage of Sonic Mania Gives a Closer Look at the Brand-New Studiopolis Zone. Gamnesia. Retrieved on 23 July 2016.
  4. 4.0 4.1 Hayes, Matthew (15 August 2017). Digital Foundry Analyzes Sonic Mania on All Platforms, Which Version Is Best?. Retrieved on 24 August 2017.
  5. PC・家庭用ゲーム. Sega. Archived from the original on 17 April 2018. Retrieved on 27 April 2018.
  6. 6.0 6.1 Barry (17 October 2019). Original version of Sonic Mania to receive physical release. SEGAbits. Archived from the original on 18 October 2019. Retrieved on 18 October 2019.
  7. 7.0 7.1 Leaked Steam trailer.
  8. 8.0 8.1 8.2 Sega. YouTube (11 August 2017). Retrieved on 11 August 2017.
  9. Sonic Mania. Entertainment Software Rating Board. Retrieved on 19 May 2016.
  10. 10.0 10.1 10.2 SSF1991 (12 April 2017). Famitsu Has Released New Information On Sonic Mania & Forces, Iizuka Interview. TSSZ News. Retrieved on 12 April 2017.
  11. 11.0 11.1 Sonic Forces - TGS 2017 Otakumode Interview (52:37). YouTube. Retrieved on 24 December 2017. "Takashi Iizuka (as translated by board's translator): So... last month, uh, in August was the release of a game called Sonic Mania, and uh, it got a really warm, uhm... welcome from everyone in the community, from all the fans, specially abroad a lot of people are enjoying playing it. And, uhm... I really hope that if you play Sonic Mania, you get to play Sonic Forces too... you may think those titles are unrelated, but actually, they may not be, and there might be a... (laughs). Definitely, I want you to check both titles because there is something going on between the two"
  12. 12.0 12.1 12.2 12.3 12.4 12.5 Goldfarb, Andrew (23 July 2016). Comic-Con 2016: Sonic Mania Announced. IGN. Retrieved on 23 July 2016.
  13. 13.0 13.1 Sonic Mania delayed to summer. Polygon.
  14. Subscription Services Netflix Brings Sonic Mania to Mobile Devices in 2024. Sonic Stadium.
  15. Sonic the Hedgehog on Twitter. Twitter (16 March 2018). Retrieved on 17 March 2018. "Sonic Mania goes packaged with Sonic Mania Plus! Mighty and Ray join as playable characters, new Encore mode, 4P Competition mode, Holographic packaging, 32-page art book, and more. Summer 2018"
  16. 16.0 16.1 16.2 Sega. "Story So Far". Sonic Mania Introduction Manual. Sega. p. 1. "Some time after saving Angel Island, Sonic the Hedgehog and his best friend, Miles "Tails" Prower, are relaxing when Tails picks up a strange energy reading far away. Though different from the Chaos Emeralds, the reading is remarkably powerful, and Tails convinces Sonic to join him to check it out. Sonic and Tails take off on the Tornado towards the source, but sure enough, the evil Dr. Eggman has detected it too! Now it's a race between Sonic and Eggman to get there first and figure out what mysteries it holds. However, Eggman has been busy: he's just unleashed a new team of elite Eggrobos to handle his most important tasks. They're called the "Hard-Boiled Heavies," and they're about to reach the source of the signal first! It's up to Sonic, Tails, & their newest ally, Knuckles the Echidna, to defeat the Hard-Boiled Heavies, unlock the secrets of the energy source, and stop Dr. Eggman!"
  17. 17.0 17.1 17.2 Sonic Mania (PC) English instruction booklet, "Prologue".
  18. 18.0 18.1 18.2 Sonic Mania (PC) English instruction booklet, "Characters".
  19. 19.0 19.1 19.2 19.3 19.4 19.5 19.6 Sonic Mania (PC) English instruction booklet, "Characters".
  20. Jones, Elton . Sonic Mania: 5 Fast Facts You Need to Know. Heavy. Retrieved on 24 July 2017.
  21. Makedonski, Brett . Sonic Mania is still great, Tails continues to suck. Destructoid. Retrieved on 24 July 2017.
  22. Sonic Mania Footage Shows Knuckles In Flying Battery Zone. Retrieved on 24 July 2017.
  23. 23.0 23.1 Playing as Tails and Knuckles in Sonic Mania - Kinda Funny Plays. YouTube (26 October 2016). Retrieved on 26 October 2016.
  24. Tails Can Carry You When Playing Alone In Sonic Mania. Siliconera. Retrieved on 27 June 2017.
  25. Sega . Sonic Mania official website (Japanese). Sega. Archived from the original on 16 April 2017. Retrieved on 27 April 2018.
  26. 26.0 26.1 26.2 26.3 Gibson, Alex (3 August 2017). Sonic Mania Special Stages, Bonus Stages, and Time Attack Gameplay Revealed. Twinfinite. Retrieved on 3 August 2017.
  27. 27.0 27.1 Sonic Mania Is "Longer Than Generations, Will Have Boss After Every Act". Gamnesia (23 July 2016). Retrieved on 23 July 2016.
  28. Some rushed first impressions after a fast Sonic Mania demo. Destructoid (9 July 2017). Retrieved on 3 August 2017.
  29. Tails' Channel (16 March 2017). Sonic SXSW Panel 2017! (Sonic Forces & Sonic Mania!). YouTube. Retrieved on 17 March 2017.
  30. 30.0 30.1 30.2 IGN (14 August 2017). Sonic Mania Review. YouTube. Retrieved on 14 August 2017.
  31. Lozada, David (8 August 2017). Sonic Mania's Competition Mode Revealed Inviting Fans to Relive Their Sonic 2 Days. Retrieved on 8 August 2017.
  32. Paget, Mat (23 July 2016). Two New Sonic Games Announced, Seek to Recapture the Glory Days. GameSpot. Retrieved on 23 July 2016.
  33. 33.0 33.1 33.2 33.3 "Interview with Takashi Iizuka" (in Japanese). Famitsu. April 2017. "グラフィックの基準としては ”メガドライブ以上、サターン未満” くらいです。"
  34. 34.0 34.1 34.2 34.3 34.4 34.5 Casey . Watch The Full Sonic Mania Panel From San Diego Comic-Con. Siliconera. Archived from the original on 1 August 2017. Retrieved on 31 July 2017.
  35. 35.0 35.1 PagodaWest Games on Twitter. Twitter (29 July 2016). Retrieved on 6 September 2016. "Noah Copeland: Question: is everyone from PagodaWest involved in the development of Sonic Mania, or just one/two team members? / PagodaWest Games: Jared and Tom, formerly a part of S2HD are in charge of level design/art and @teelopesmusic is doing the music"
  36. Sonic Stadium on Twitter. Twitter (22 July 2017). Retrieved on 23 July 2017.
  37. Goldfarb, Andrew . Comic-Con 2016: Sonic Mania Announced. IGN. Archived from the original on 24 July 2016. Retrieved on 24 July 2016.
  38. Donaldson, Alex . Sonic Mania hands-on: after 20 years, this is the sequel I've always wanted. VG24/7. Archived from the original on 29 September 2016. Retrieved on 30 September 2016.
  39. 39.0 39.1 『ソニックマニア』は昔のファンが喜ぶ作品に! 『ソニックフォース』やシリーズ展開を飯塚さんが語る. Dengeki Online. Archived from the original on 23 June 2017. Retrieved on 8 November 2017.
  40. 40.0 40.1 40.2 Polygon (17 June 2017). SONIC MANIA Developer Interview! Working with Sonic Team, Stardust Speedway and More — E3 2017. YouTube. Archived from the original on 16 March 2018. Retrieved on 16 March 2018.
  41. Alphabet . (Unofficial) Live Sonic Mania Developer Playthrough. YouTube. Archived from the original on 4 March 2018. Retrieved on 8 November 2017.
  42. Al-Aaser, Amr . The Hackers And Modders Behind The Next Official Sonic Game. Kotaku. Archived from the original on 4 August 2017. Retrieved on 4 August 2017.
  43. Wright, Steven (7 September 2017). How Sonic the Hedgehog's Biggest Fan Helped Save the Franchise. Rolling Stone. Archived from the original on 7 September 2017. Retrieved on 7 September 2017.
  44. 44.0 44.1 Donnelly, Joe . Watch Sonic Mania's nostalgia-loaded opening animation [Updated]. PC Gamer. Archived from the original on 13 August 2017. Retrieved on 13 August 2017.
  45. Linneman, John (15 August 2017). Sonic Mania is the sequel we've waited 23 years for. Eurogamer. Archived from the original on 15 August 2017. Retrieved on 17 August 2017.
  46. Digital Foundry Analyzes Sonic Mania on All Platforms, Which Version Is Best?. WWG. Archived from the original on 18 August 2017. Retrieved on 17 August 2017.
  47. 47.0 47.1 47.2 47.3 Macgregor, Jody . Manic melodies: Sonic Mania's composer breaks down its best song. PCGamer. Archived from the original on 24 September 2017. Retrieved on 7 November 2017.
  48. 48.0 48.1 48.2 Creating the old-school soundtrack of Sonic Mania. The Verge. Archived from the original on 8 November 2017. Retrieved on 7 November 2017.
  49. Hyper Potions . Hyper Potions - Friends (Sonic Mania Opening Animation Song). YouTube. Archived from the original on 13 August 2017. Retrieved on 1 December 2017.
  50. Whitaker, Jed (23 July 2016). Sonic the Hedgehog is heading back to his retro roots in Sonic Mania. Destructoid. Retrieved on 23 July 2016.
  51. Iizuka On Sonic Twitch Stream: "Sonic Mania Will Have More Classic Levels Than New Ones". TSSZ News (20 September 2016). Retrieved on 21 September 2016.
  52. Christian Whitehead On Mania Level Ratio: "For Sonic's 25th Sonic Team Wanted To Celebrate Classic Games In New & Exciting Way". TSSZ News (22 September 2016). Retrieved on 23 September 2016.
  53. Renegade Kid Offers to Port Sonic Mania to Nintendo 3DS. Nintendo Enthusiast (23 July 2016). Archived from the original on 21 October 2021. Retrieved on 7 January 2022.
  54. Renegade Kid. Renegade Kid (29 August 2016). Archived from the original on 3 September 2016. Retrieved on 7 January 2022.
  55. Chen, James . Sonic Mania Hits All Platforms This Spring. Retrieved on 13 January 2017.
  56. SONIC MANIA, PROJECT 2017 REVEALS COMING TO SXSW 2017. Sonic Stadium (13 February 2017).
  57. New Project Sonic 2017 information confirms villain, multiplayer status and genre. Sega Bits (14 February 2017).
  58. SSF1991 (10 March 2017). Sonic Mania's "1.5 Player" Co-Op Mode Explained. TSSZ News. Retrieved on 16 March 2017.
  59. SSF1991 (22 June 2017). Iizuka: "Sonic Mania Will Feature More Stages Than Any Classic Sonic Game". TSSZ News. Retrieved on 23 June 2017.
  60. Sonic the Hedgehog on Twitter. Twitter (23 June 2017). Retrieved on 23 June 2017.
  61. Data Discs on Twitter. Twitter (18 July 2017). Retrieved on 18 July 2017.
  62. Sonic Stadium on Twitter. Twitter (22 July 2017). Retrieved on 23 July 2017.
  63. Sonic Stadium on Twitter. Twitter (22 July 2017). Retrieved on 23 July 2017.
  64. Servebot42 on Twitter. Twitter (22 July 2017). Retrieved on 23 July 2017.
  65. Sonic Stadium on Twitter. Twitter (22 July 2017). Retrieved on 23 July 2017.
  66. Sonic Stadium on Twitter. Twitter (22 July 2017). Retrieved on 23 July 2017.
  67. Aaron Webber on Twitter. Twitter (11 August 2017). Retrieved on 11 August 2017.
  68. Christian Whitehead on Twitter. Twitter (15 August 2017). Retrieved on 17 August 2017.
  69. Romano, Sal . Sonic Mania vinyl album announced. Gematsu. Retrieved on 25 June 2017.
  70. 70.0 70.1 Data Discs (23 June 2017). Retrieved on 28 June 2017.
  71. Sega on Twitter (Japanese). Twitter (17 January 2018). Retrieved on 17 January 2018.
  72. Sega on Twitter. Twitter (17 January 2018). Retrieved on 17 January 2018.
  73. Sonic the Hedgehog on Twitter. Twitter (8 September 2016). Retrieved on 13 September 2016. "Sonic the Hedgehog: Real Talk: If we made a Sonic Mania Collector's Edition, would you buy it?"
  74. Scammell, David (13 September 2016). Sonic Mania's Collector's Edition could be the best Collector's Edition I've ever seen. VideoGamer.com. Retrieved on 13 September 2016.
  75. Amazon.com: Sonic Mania Collector's Edition - Switch. Amazon (13 January 2017). Retrieved on 14 January 2017.
  76. Sonic the Hedgehog on Twitter. Twitter (8 September 2016). Retrieved on 13 September 2016.
  77. Sonic Mania Collector's Edition races into Europe. PlayStation Blog (17 October 2016). Retrieved on 18 October 2016.
  78. Pereira, Chris . 90s-Style Trailer for Sonic Mania Collector's Edition Is Perfect. GameSpot. Retrieved on 28 September 2016.
  79. Three Weeks Remain for Limited Edition Sonic Mania T-Shirts on Amazon. Sonic Stadium (10 September 2016). Retrieved on 13 September 2016.
  80. Sonic Mania for Nintendo Switch. GameRankings. Archived from the original on 6 December 2019. Retrieved on 14 June 2022.
  81. Sonic Mania for PlayStation 4. GameRankings. Archived from the original on 6 December 2019. Retrieved on 14 June 2022.
  82. Sonic Mania for Xbox One. GameRankings. Archived from the original on 6 December 2019. Retrieved on 14 June 2022.
  83. Sonic Mania for PC. GameRankings. Archived from the original on 6 December 2019. Retrieved on 14 June 2022.
  84. 84.0 84.1 Sonic Mania for Switch Reviews. Metacritic. Archived from the original on 16 February 2022. Retrieved on 14 June 2022.
  85. 85.0 85.1 Sonic Mania for PlayStation 4 Reviews. Metacritic. Archived from the original on 13 January 2022. Retrieved on 14 June 2022.
  86. 86.0 86.1 Sonic Mania for Xbox One Reviews. Metacritic. Archived from the original on 13 January 2022. Retrieved on 14 June 2022.
  87. Sonic Mania for PC. Metacritic. Archived from the original on 13 January 2022. Retrieved on 14 June 2022.
  88. Carter, Chris (14 August 2017). Review: Sonic Mania. Destructoid. Retrieved on 14 August 2017.
  89. 89.0 89.1 89.2 Patterson, Mollie L. (15 August 2017). Sonic Mania review. Electronic Gaming Monthly. Archived from the original on 16 August 2017. Retrieved on 15 August 2017.
  90. Evans-Thirlwell, Edwin (14 August 2017). Sonic Mania review. Eurogamer. Archived from the original on 23 August 2017. Retrieved on 23 August 2017.
  91. "ソニックマニア". Famitsu (1499). 22 August 2017. Archived from the original.
  92. 92.0 92.1 92.2 A Joyous Leap Back In Time - Sonic Mania - Xbox One. Game Informer (14 August 2017). Retrieved on 15 August 2017.
  93. Utley, Matthew (14 August 2017). Sonic Mania Review – A Faster, Masterful Remaster. Game Revolution. Retrieved on 14 August 2017.
  94. Espineli, Matt (14 August 2017). Take me back in time to another world. GameSpot. Retrieved on 15 August 2017.
  95. 95.0 95.1 Whitehead, Thomas (16 August 2017). Sonic Mania Review - Switch eShop. NintendoLife. Archived from the original on 18 August 2017. Retrieved on 16 August 2017.
  96. 96.0 96.1 Gies, Arthur (14 August 2017). Sonic Mania review. Polygon. Retrieved on 14 August 2017.
  97. 97.0 97.1 Ahern, Colm (14 August 2017). Sonic Mania review. VideoGamer. Archived from the original on 15 August 2017. Retrieved on 14 August 2017.
  98. Goldfarb, Andrew . PAX 2016: Sonic Mania Has Me Excited For Sonic Again. IGN. Retrieved on 30 September 2016.
  99. 99.0 99.1 Donaldson, Alex . Sonic Mania hands-on: after 20 years, this is the sequel I've always wanted. VG24/7. Retrieved on 30 September 2016.
  100. Hamnett, Jack . Sonic Mania Brings the Blue Blur Back to His Former Glory. Twinfinite. Retrieved on 30 September 2016.
  101. 101.0 101.1 Robinson, Nick . Why Sonic Mania is my most anticipated game this year. Polygon. Retrieved on 25 February 2017.
  102. Brad Flick on Twitter. Twitter (13 June 2017). Retrieved on 16 June 2017.
  103. Brad Flick on Twitter. Twitter (14 June 2017). Retrieved on 16 June 2017.
  104. Brad Flick on Twitter. Twitter (14 June 2017). Retrieved on 16 June 2017.
  105. Brad Flick on Twitter. Twitter (15 June 2017). Retrieved on 16 June 2017.
  106. Brad Flick on Twitter. Twitter (15 June 2017). Retrieved on 16 June 2017.
  107. Brad Flick on Twitter. Twitter (15 June 2017). Retrieved on 16 June 2017.
  108. Helster, Blake (17 August 2017). Sonic Mania is the Highest-Rated Sonic game in 15 Years. Rolling Stone. Retrieved on 21 August 2017.
  109. 109.0 109.1 Espineli, Matt (14 August 2017). Sonic Mania Review. GameSpot. Archived from the original on 14 August 2017. Retrieved on 14 August 2017.
  110. Joseph, Remington (14 August 2017). Sonic Mania (PlayStation 4) Review: A Classic Sonic Fan's Paradise. CG Magazine Online.
  111. Chadwell, Dustin (14 August 2017). Sonic Mania review for PS4, Xbox One, Switch, PC. Gaming Age.
  112. Irwin, Dave (14 August 2017). Sonic Mania Review. The Sixth Axis.
  113. McGlone, Ed (16 August 2017). Sonic Mania Review. Twinfinite.
  114. Rosenberg, Jared (14 August 2017). Sonic Mania Review. Nintendo World Report. Archived from the original on 16 August 2017. Retrieved on 14 August 2017.
  115. Riendeau, Danielle (14 August 2017). No Joke, 'Sonic Mania' Is Really Great. Waypoint.
  116. Moore, Ben (15 August 2017). Review: Sonic Mania. Easy Allies. Retrieved on 21 August 2017.
  117. McGlone, Ed (16 August 2017). Sonic Mania Review. Twinfinite. Retrieved on 21 August 2017.
  118. Games Review: Sonic Mania is the best Sonic game since the Mega Drive days. Metro (14 August 2017). Retrieved on 21 August 2017.
  119. Leclair, Kyle (14 August 2017). Sonic Mania Review. Hardcore Gamer. Retrieved on 21 August 2017.
  120. Gerardi, Matt (15 August 2017). The '90s Are Alive and Better Than Ever in Sonic Mania. The A.V. Club. Archived from the original on 15 August 2017.
  121. Minotti, Mike (14 August 2017). Sonic Mania review -- Sonic's best game in over two decades. VentureBeat. Retrieved on 21 August 2017.
  122. McCarthy, Caty (14 August 2017). Sonic Mania Review: Rolling around at the Speed of Schmaltz. US Gamer. Retrieved on 21 August 2017.
  123. Paley, James (14 August 2017). Sonic Mania Review: Everything You Loved and Hated is Back in Glorious Fashion. COG Connected. Retrieved on 21 August 2017.
  124. Elias, Az (20 August 2017). Sonic Mania (Nintendo Switch) Review. Cubed3. Retrieved on 21 August 2017.
  125. Grizz (19 August 2017). Sonic Mania - PS4 Review - PlayStation Country. PlayStation Country. Retrieved on 21 August 2017.
  126. Chrisman, Eric (14 August 2017). Sonic Mania Review: The Tao of Sonic. AppTrigger. Retrieved on 21 August 2017.
  127. SF1991 (16 August 2017). Sonic Mania #1 Switch Best Seller In Most Regions, #6 In Japan. TSSZ News. Archived from the original on 27 September 2017. Retrieved on 14 June 2022.
  128. Williams, Mike (31 August 2017). Sonic Mania Reviews On Steam Turn Negative and Nasty Over Denuvo DRM. US Gamer. Retrieved on 30 August 2017.
  129. Steam users review-bomb Sonic Mania over unexpected DRM. Eurogamer (31 August 2017). Retrieved on 30 August 2017.
  130. Alexandra, Heather (30 August 2017). Sega Lets Sonic Mania PC Fans Play Offline After DRM Backlash. Kotaku. Retrieved on 30 August 2017.
  131. Sega: The Sonic Mania offline play bug has now been patched [Updated]. PC Gamer (30 August 2017). Retrieved on 31 August 2017.
  132. IGN staff (13 July 2022). The 10 Best Sonic Games. IGN. Retrieved on 2 December 2022.
  133. Reynolds, Johnny (2022). Top 20 Best Sonic The Hedgehog Games. WatchMojo. Retrieved on 19 December 2022.
  134. Calvert, Darren (16 August 2017). Sonic Mania Dashes Straight To The Top Of The Switch Best Sellers Chart. Nintendo Life. Retrieved on 8 November 2017.
  135. Comicbook.com staff (5 November 2017). Sonic Mania Helps Boost Sega Sales For The Season. Comicbook.com. Retrieved on 8 November 2017.
  136. Best of E3 2017 Awards. IGN (13 June 2017). Archived from the original on 13 June 2017. Retrieved on 17 June 2017.
  137. Hester, Blake (14 November 2017). 'Horizon Zero Dawn,' 'Zelda,' 'Mario' Top List of Game Award Nominees. Rolling Stone. Archived from the original on 14 November 2017. Retrieved on 14 November 2017.
  138. PC Gamer (8 December 2017). Games of the Year 2017: The nominees. PC Gamer. Retrieved on 2 January 2018.
  139. Carter, Chris (12 December 2017). Nominees for Destructoid's Best PC Game of 2017. Destructoid. Retrieved on 3 January 2018.
  140. Best of 2017 Awards: Best Platformer. IGN (20 December 2017). Retrieved on 5 January 2018.
  141. Best of 2017 Awards: Best Original Music. IGN (20 December 2017). Retrieved on 5 January 2018.
  142. Giant Bomb staff (26 December 2017). Game of the Year 2017 Day Two: Music, Surprise, Multiplayer, and Mess. Giant Bomb. Retrieved on 27 December 2017.
  143. ; Abrams, Natalie The 10 best (and 3 worst) games of 2017. Entertainment Weekly (7 December 2017). Archived from the original on 10 December 2017. Retrieved on 14 June 2022.
  144. Eurogamer staff (28 December 2017). Eurogamer's Top 50 Games of 2017. Eurogamer. Retrieved on 31 December 2017.
  145. Nash, Anthony (25 September 2017). Sonic Mania Update 1.03 Brings Subtle Changes to the Game. PlayStation LifeStyle. Retrieved on 26 September 2017.
  146. Sonic Mania: Hacking Diccussion. Sonic Retro Forums (29 August 2017). Retrieved on 7 October 2017.
  147. SEGA on Facebook. Facebook (30 August 2017). Retrieved on 7 October 2017.
  148. Patch Release (RC 1.03.0831) (6 September 2017). Retrieved on 7 October 2017.
  149. Patch Release (RC 1.03.0919) (25 September 2017). Retrieved on 7 October 2017.
  150. Patch Release (RC 1.06.0503). Steam (8 March 2019). Retrieved on 25 October 2019.
  151. Bloom, Ryan (8 March 2019). Sonic Mania to remove Denuvo DRM on PC. TSSZ News. Archived from the original on 31 May 2020. Retrieved on 25 October 2019.
  152. CodeNameGamma on Reddit. Reddit (21 July 2018). Retrieved on 24 July 2018.
  153. 153.0 153.1 Nitro Fun & Hyper Potions - Checkpoint. YouTube. Retrieved on 11 November 2017.
  154. Tyson Hesse on Twitter. Twitter (1 June 2017). Retrieved on 30 May 2017. "Tyson Hesse: And also @RubyEclipse at Sega of course, because it was his idea to do the thing in the first place!"
  155. Tyson Hesse on Twitter. Twitter (1 June 2017). Retrieved on 30 May 2017. "Tyson Hesse: Here's a little trailer we did to announce the release date of Sonic Mania! Animation by me, w/ assistance by @kinucakes & @nthonyholden"
  156. Sonic Official - 23 - Hidden Things. YouTube (28 September 2017). Retrieved on 28 September 2017.
  157. Game Informer (12 July 2022). Sonic Frontiers: 123 Rapid-Fire Questions With Takashi Iizuka. YouTube. Retrieved on 13 July 2022.

External links[edit | edit source]

Template:Mania info

Sonic the Hedgehog console mainline games
Sonic the Hedgehog handheld games

de:Sonic Mania es:Sonic Mania fr:Sonic Mania it:Sonic Mania lt:Sonic Mania pl:Sonic Mania pt:Sonic Mania pt-br:Sonic Mania ru:Sonic Mania uk:Sonic Mania zh:索尼克狂欢