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  • *4 February 1994 {{C|cover date}} *22 January 1994 {{c|release date}} ...
    9 KB (1,338 words) - 04:13, 22 January 2025
  • *Super RTL (1994-2003) *Klaskolishka Television (1994-2013) ...
    29 KB (4,194 words) - 04:03, 27 December 2024
  • ...n North America as the '''JVC X'Eye''' without S-video Output in September 1994. ...s indeed compatible with the Sega CDX, although some sources claim voltage issues make this a risky combination. JVC's WonderMega is also compatible, althoug ...
    11 KB (1,644 words) - 10:03, 22 December 2024
  • ...(except for one issue which began with Tails instead) and in the earliest issues, the remaining three would involve a different [[Sega]] game character (see ...earances of Super Sonic were few and far between in the first eighty or so issues of the comic, making the character's eventual showings all the more impress ...
    32 KB (5,029 words) - 04:32, 22 January 2025
  • ...e [[Dreamcast]]. The console was later succeeded by the [[Sega Saturn]] in 1994. ...plex graphical tasks. The 32X was released in North America on November 12 1994,<ref name="ulthistory">{{Cite book|last=Kent|first=Steven L.|year=2001|chap ...
    30 KB (4,428 words) - 09:16, 22 December 2024
  • ...ectrical currents,<ref name="S&K">[[Sega Technical Institute]] (18 October 1994). ''[[Sonic & Knuckles]]''. [[Sega Mega Drive]]. [[Sega]]. Area/Level: [[De ...slow down the heroes.<ref name="S&K Lava Reef">[[Sonic Team]] (18 October 1994). ''[[Sonic & Knuckles]]''. [[Sega Mega Drive]]. [[Sega]]. Area/Level: [[La ...
    39 KB (6,385 words) - 08:21, 26 December 2024
  • ...だわね。|language=Japanese}}</ref> Higashi himself worked for [[Sega]] between 1994-2002 and later became known as popular freelance figure artist in Japan.<re ...ages/5/53/S%26T2FamicomTsushin1994.jpg|journal=Shūkan Famicom Tsūshin|year=1994|archivedate=February 13, 2018 |accessdate=February 13, 2018|language=Japane ...
    37 KB (5,742 words) - 07:09, 26 December 2024
  • *Transparency issues for the Tails, Knuckles, Amy and Big life box icons were fixed in the GameC ...gh praise".<ref name="ign"/> GameSpot, who gave a 5.7/10, also noted those issues and summarized their review that ''Sonic'' fans are "better off sticking wi ...
    69 KB (9,580 words) - 08:36, 26 December 2024
  • ...="sega illustrations">{{Cite book|title=Sega Video Game Illustrations|year=1994|publisher=Nippon Shuppan Hanbai (Deutschland) GmbH|isbn=3-910052-50-9}}</re ''[[Sonic the Hedgehog 3]]'', released in 1994, continued where ''Sonic the Hedgehog 2'' left, and saw Sonic and Tails ven ...
    106 KB (16,540 words) - 09:33, 7 January 2025
  • ...g game on the Mega Drive. It was followed by ''[[Sonic 3 & Knuckles]]'' in 1994, and has been re-released multiple times, most notably [[Sonic the Hedgehog ...mer [[Yuji Naka]] quit Sega of Japan due to dissatisfactions and financial issues with the company.<ref name="Sega16">{{Cite web |first=Ken |last=Horowitz |t ...
    77 KB (11,668 words) - 10:12, 22 December 2024
  • ...e seen with 3D graphics and other innovations in the industry. In November 1994, Sega released their new console, the [[Sega Saturn|Saturn]], which was suc After the release of ''[[Sonic & Knuckles]]'' in October 1994, series co-creator and producer [[Yuji Naka]] was getting tired of developi ...
    115 KB (17,560 words) - 03:58, 27 December 2024
  • ...red for years from a lack of major games after ''[[Sonic 3 & Knuckles]]'' (1994) until the release of ''[[Sonic Adventure]]'' (1998) and ''[[Sonic Adventur **The [[Nintendo GameCube]] version suffers from control issues, having reduced camera rotation to half the speed of the other versions, an ...
    92 KB (13,860 words) - 08:02, 26 December 2024