in: Games, Main Series
Sonic Mania
Sonic Mania (ソニックマニア Sonikku Mania) is a side-scrolling platformer video game that serves as a celebratory homage to the Sonic the Hedgehog franchise’s 25th anniversary.[1]SSF1991 (April 12, 2017). Famitsu Has Released New Information On Sonic Mania & Forces, Iizuka Interview. TSSZ News. Retrieved on April 12, 2017. The game’s storyline is set shortly after the conclusion of the Death Egg saga and follows the adventures of Sonic, Tails, and Knuckles. Together, they strive to prevent Dr. Eggman and his Hard Boiled Heavies from exploiting an enigmatic energy source called the Phantom Ruby. This narrative also interconnects with the events depicted in Sonic Forces.[2]Sonic Forces – TGS 2017 Otakumode Interview (52:37). YouTube (September 23, 2017). Retrieved on December 24, 2017. “Takashi Iizuka (as translated by board’s translator): So… last month, uh, in August was the release of a game called Sonic Mania, and uh, it got a really warm, uhm… welcome from everyone in the community, from all the fans, specially abroad a lot of people are enjoying playing it. And, uhm… I really hope that if you play Sonic Mania, you get to play Sonic Forces too… you may think those titles are unrelated, but actually, they may not be, and there might be a… (laughs). Definitely, I want you to check both titles because there is something going on between the two”
Christian Whitehead, renowned for his work on enhanced ports of early Sonic titles, led the development of Sonic Mania. Collaborating with him were Headcannon and PagodaWest Games, selected for their contributions to the Sonic fangame community. Sega served as the game’s publisher. Sonic Mania meticulously recreates the gameplay and 2D sprite animation that characterized the original Sonic games on the Sega Mega Drive.[3]Goldfarb, Andrew (July 23, 2016). Comic-Con 2016: Sonic Mania Announced. IGN. Retrieved on July 23, 2016.
The game’s announcement took place on July 22, 2016, with its digital release occurring on August 15, 2017, for Nintendo Switch, Xbox One, and PlayStation 4. The PC version followed on August 29, 2017. Sonic Mania was later physically released on November 5, 2019, for Nintendo Switch, Xbox One, and PlayStation 4.[4]Sonic Mania delayed to summer. Polygon.
A definitive iteration of the game, titled Sonic Mania Plus, launched on July 17, 2018. This enhanced edition introduced additional content, including the return of playable characters Mighty the Armadillo and Ray the Flying Squirrel, a 4-player Competition Mode, and the inclusion of “Encore Mode.” Alongside the physical release of Sonic Mania Plus, downloadable content known as the “Encore DLC” was released for the base game, enhancing the overall experience.[5]Sonic the Hedgehog on Twitter. Twitter (March 16, 2018). Retrieved on March 17, 2018. “Sonic Mania goes packaged with Sonic Mania Plus! Mighty and Ray join as playable characters, new Encore mode, 4P Competition mode, Holographic packaging, 32-page art book, and more. Summer 2018”
Plot
Following the events of the Death Egg saga,[6]Sega. “Story So Far”. Sonic Mania Introduction Manual. Sega. p. 1. “Some time after saving Angel Island, Sonic the Hedgehog and his best friend, Miles “Tails” Prower, are relaxing when Tails picks up a strange energy reading far away. Though different from the Chaos Emeralds, the reading is remarkably powerful, and Tails convinces Sonic to join him to check it out. Sonic and Tails take off on the Tornado towards the source, but sure enough, the evil Dr. Eggman has detected it too! Now it’s a race between Sonic and Eggman to get there first and figure out what mysteries it holds. However, Eggman has been busy: he’s just unleashed a new team of elite Egg-Robos to handle his most important tasks. They’re called the “Hard-Boiled Heavies,” and they’re about to reach the source of the signal first! It’s up to Sonic, Tails, & their newest ally, Knuckles the Echidna, to defeat the Hard-Boiled Heavies, unlock the secrets of the energy source, and stop Dr. Eggman!” an abrupt rupture in the fabric of dimensions occurs within Earth’s atmosphere, giving rise to a distinct energy wave pattern above Angel Island.[7]Sonic Mania (PC) English instruction booklet, “Prologue“. While enjoying a moment of relaxation, Tails detects this unusual energy signature, distinct from the Chaos Emeralds, yet possessing remarkable potency. Intrigued by the discovery, Tails persuades Sonic to join him in investigating its source. Together, they board the Tornado and set course for Angel Island.
Unbeknownst to them, Dr. Eggman becomes aware of the dimensional breach and the extraordinary energy emanating from it. Recognizing its potential for immense power, Eggman promptly dispatches his elite cadre of robotic enforcers, the Hard Boiled Heavies—comprising five advanced Egg-Robos—to retrieve the energy source without delay.
Upon their arrival at Angel Island, Sonic and Tails bear witness to the Hard Boiled Heavies unearthing a mysterious gemstone named the “Phantom Ruby.” An unforeseen twist of space-time engulfs them all,[16] drawing Sonic, Tails, the robots, and the nearby Knuckles the Echidna into its vortex. This chaotic phenomenon propels the group to the familiar locale of Green Hill Zone, where they find that the Phantom Ruby’s influence has endowed the Hard Boiled Heavies with heightened strength and newfound autonomy. Determinedly, Sonic, Tails, and Knuckles unite to thwart the rampaging robots.
Their efforts, however, prove insufficient to prevent Eggman from seizing the gemstone from his rebellious creations, thereby enabling him to transport the trio to Chemical Plant Zone. Undeterred, Sonic and his companions persist in their pursuit of the mad scientist, resolute in preventing the malicious exploitation of the Phantom Ruby’s power. Throughout their journey, they engage in confrontations with Eggman, the transformed Hard Boiled Heavies now known as the Phantom Heavies, as well as an assortment of other mechanized adversaries.
As the narrative unfolds, Sonic and his allies uncover Eggman’s machinations to mechanize Little Planet once more. Boarding the colossal robotic entity known as the Titanic Monarch, they engage Eggman and the Phantom Heavies in a climactic showdown. The outcome of their battle and the ensuing events are determined by the choices made by the player.
In scenarios where the player has not amassed all seven Chaos Emeralds or is controlling a character other than Sonic, Sonic’s team successfully escapes the crumbling Titanic Monarch and returns to their home planet. They observe Little Planet from a distance, followed by an amusing display where Eggman emerges from debris, engaging in a playful juggling act with the Phantom Ruby and the uncollected Chaos Emeralds. The phrase “TRY AGAIN” is then displayed.
However, in the event that all seven Chaos Emeralds are collected while playing as Sonic, a different outcome transpires. After defeating Eggman, both Sonic and Eggman are drawn into a enigmatic dimension by the power of the Phantom Ruby. Here, the Phantom King, an evolved form of the Heavy King who leads the Hard Boiled Heavies, seizes control of the Phantom Ruby, bestowing upon himself immense power. Eggman launches an assault on the Phantom King using his Klepto Mobile to regain control of the gemstone. Caught in the midst of this struggle, Sonic harnesses the power of the Chaos Emeralds to transform into Super Sonic. He successfully overcomes both Eggman and the Phantom King, ultimately severing their grip on the Phantom Ruby.
However, as the final blow is delivered, Sonic and the Chaos Emeralds become detached. Subsequently, the Phantom Ruby and Sonic become ensnared in a spatial vortex. Meanwhile, outside the chaos, Tails and Knuckles watch with contented expressions as the mechanized Little Planet vanishes in a luminous burst, depicting a cheerful Sonic winking at them. Simultaneously, Sonic embarks on an unknown journey, his destination shrouded in mystery.
Characters
Main
Image | Character | Biography |
---|---|---|
Sonic the Hedgehog | The world’s fastest hedgehog, running as fast as he can to stop the Hard Boiled Heavies (HBH) and thwart Dr. Eggman’s diabolical plans.[8]Sonic Mania (PC) English instruction booklet, “Characters“. | |
Miles “Tails” Prower | A young fox with two tails and loyal friend of Sonic. By spinning his tails, he can fly like a helicopter. | |
Knuckles the Echidna | Born and raised on Angel Island, he is the guardian of the Master Emerald. He excels at mid-air gliding and climbing. | |
Dr. Eggman | Self-proclaimed evil genius and megalomaniac. He’s always trying to take over the world, but a certain blue hedgehog keeps getting in the way…[9]Sonic Mania (PC) English instruction booklet, “Characters“. |
Hard Boiled Heavies
A powerful robot army built by Dr. Eggman. Loyal to his orders, the Heavies successfully retrieved the mysterious gemstone, but its power seems to have loosened a few of their screws.
Gameplay
Sonic Mania pays homage to the classic Sonic the Hedgehog games for the Sega Mega Drive, employing a 2D sprite-based side-scrolling platform design featuring Sonic the Hedgehog, Miles “Tails” Prower, and Knuckles the Echidna as playable characters. The game employs an autosave mechanism that records progress at specific junctures.
The primary gameplay mode is “Mania Mode,” wherein the player selects a character and endeavors to complete Acts within various Zones (levels) within a ten-minute timeframe. These Zones encompass a combination of revamped stages from past games, such as the iconic Green Hill Zone from the original Sonic the Hedgehog, as well as original Zones. Each Zone offers multiple paths and concealed areas to explore, with specific characters capable of accessing distinct routes. Notably, the narrative and progression might differ based on the chosen character. For instance, if Knuckles is selected, the first Act of Green Hill Zone commences on a divergent path.
Throughout the game, players amass Rings, serving both as health indicators and shields against harm. A character with at least one Ring remains impervious to damage, but contact with adversaries or hazards like spikes results in loss of Rings. Sustaining damage without Rings necessitates a retry, with players respawning at the last passed Star Post. Perishing without remaining retries leads to a Game Over, though players can continue if a Continue is earned.
All playable characters share the basic Spin Jump, Spin Attack, and Spin Dash moves. Unique abilities distinguish each character: Sonic introduces the Drop Dash move, enabling an instant Spin Dash upon landing;[10]Jones, Elton . Sonic Mania: 5 Fast Facts You Need to Know. Heavy. Retrieved on July 24, 2017. Tails offers flight and swimming;[11]Makedonski, Brett . Sonic Mania is still great, Tails continues to suck. Destructoid. Retrieved on July 24, 2017. Knuckles delivers gliding and wall-climbing capabilities.[12]Sonic Mania Footage Shows Knuckles In Flying Battery Zone. Retrieved on July 24, 2017. Moreover, a mode reminiscent of Sonic the Hedgehog 2 permits a second character to trail behind the primary character, a concept often employed for cooperative play.[13]Playing as Tails and Knuckles in Sonic Mania – Kinda Funny Plays. YouTube (October 26, 2016). Retrieved on October 26, 2016. For instance, Tails can accompany Sonic, providing local two-player cooperative gameplay. Tails’ distinct abilities include flight, and he remains immune to Ring loss. Notably, he can lift Sonic and traverse challenging areas.[14]Tails Can Carry You When Playing Alone In Sonic Mania. Siliconera. Retrieved on June 27, 2017.[15]Sega . Sonic Mania official website (Japanese). Sega. Archived from the original on April 16, 2017. Retrieved on April 27, 2018.
Classic power-ups like Power Sneakers, Invincibility, Super Rings, and modified Hyper Rings reappear as Item Box rewards. Shields, including variants from Sonic the Hedgehog 3 and Sonic & Knuckles, are also reintegrated. Notably, elemental shields such as the Flame Shield and Lightning Shield from Sonic the Hedgehog 3 yield additional traversal effects within levels, like eradicating obstacles or magnetic attraction.
Aside from the primary narrative, players can pursue Chaos Emeralds by accessing Giant Rings hidden within Acts. Completion of the ensuing Special Stages secures a Chaos Emerald, and obtaining all seven, then finishing the final Zone with Sonic, unlocks the game’s positive cinematic ending. Acquiring all seven Emeralds bestows Super State abilities on the character, conferring augmented speed, elevated jumps, and invincibility. Super States consume Rings, deactivating once Ring reserves are depleted. Additionally, Bonus Stages from earlier games reappear; triggered by passing a Star Post with at least twenty-five Rings, these stages grant Medallions to unlock features in No Save mode and Extras.[16]Gibson, Alex (August 3, 2017). Sonic Mania Special Stages, Bonus Stages, and Time Attack Gameplay Revealed. Twinfinite. Retrieved on August 3, 2017.
Scoring System
Main article: Point
- Every 50,000 points: 1-Up.
- Hitting Badniks/breakable blocks
- First hit: 100 points.
- Second hit: 200 points.
- Third hit: 500 points.
- Fourth – fifteenth hit: 1,000 points each.
- Sixteenth+ hit: 10,000 points each.
- Bumpers: 10 points constantly until the fifth hit.
- Glass funnel of Studiopolis Zone Act 2: 10 points times up to six based on how long the player rolls on the funnel.
- Defeating miniboss/main boss: 1,000 points.
- Hitting Goal Post: 100 points.
Pinball Stage
- Rings: 10 points.
- Bumpers: 250 points.
- Drop Targets: 1,000 points.
- Entering the Combi Catcher: 1,000 points.
- Every total 10,000 points grants a Continue.
Special Stages
- Ring Bonus: 100 points per Ring.
- Mach Bonus: Based on how many times the Gauge is filled up with Spheres.
- Mach 1: 0 points.
- Mach 2: 1,000 points.
- Mach 3: 2,000 points.
- Over Mach 3: 4,000 – 9,000 points.
- Total score of at least 10,000 points: Continue.
End-of-Zone tally
- Ring Bonus: 100 points per Ring.
- Time Bonus
- < 0:44: 10,000 points.
- 0:45 – 0:59: 5,000 points.
- 1:00 – 1:29: 4,000 points.
- 1:30 – 1:59: 3,000 points.
- 2:00 – 2:29: 2,000 points.
- 2:30 – 2:59: 2,000 points.
- 3:00 – 3:59: 1,000 points.
- 4:00 – 4:59: 500 points.
- 5:00 – 5:59: 100 points.
- 6:00 – 9:58: 0 points.
- 9:59 exactly: 100,000 points.
- Cool Bonus: The amount of points that are earned for this bonus depends on number of times the player took damage.
- 0 hits: 10,000 points.
- 1 hit: 9,000 points.
- 2 hits: 8,000 points.
- 3 hits: 7,000 points.
- 4 hits: 6,000 points.
- 5 hits: 5,000 points.
- 6 hits: 4,000 points.
- 7 hits: 3,000 points.
- 8 hits: 2,000 points.
- 9 hits: 1,000 points.
- 10+ hits: 0 points.
Controls
Objects
Items
- Air Bubble
- Chaos Emerald
- Giant Ring
- Item Box
- 1-Up
- Bubble Shield
- Eggman Mark
- Fire Shield
- Hyper Ring
- Invincible
- Lightning Shield
- Player Swap (Competition)
- Power Sneakers
- Random (Competition)
- Shield
- Super Ring
- Little Planet Flowers
- Metal Sonic Hologram
- Ring
- Robot Transporter
- Sphere
- Star Circle
- UFO
Gimmicks and Obstacles
- Arrow Column
- Beanstalk (first appearance)
- Blue Blob
- Bouncy Checkpoint (first appearance)
- Bumper
- Bungee Rope
- Bumper Wall
- Capsule
- Conveyor Belt
- Dash Panel
- Dropping Platform
- Fan
- Fireball
- Flipper
- Flywheel
- Goal Plate
- Giant Spear
- High-Speed Spiral Tube
- High-Speed Warp Tube
- Ice Spring (first appearance)
- Iron Ball
- Jump Panel
- Lighting Switch
- Magnetic Sphere
- Platform-Raising Wheel
- Pulley
- Ruby Mist (first appearance)
- Saw
- Seesaw
- Shrink ray
- Snowblower
- Spring
- Sphere
- Spikes
- Star Post
- Transport
- Zip Line
Characters
Playable Characters
- Knuckles the Echidna
- Super Knuckles
- Miles “Tails” Prower
- Super Tails
- Sonic the Hedgehog
- Super Sonic
Non-Playable Characters
- Anton (cameo)
- Bark the Polar Bear (cameo)
- Bean the Dynamite (cameo)
- Burrobot (cameo)
- Cluckoid
- Dr. Eggman
- Eggrobo
- Fang the Sniper (cameo)
- Hard Boiled Heavies(first appearance)
- Heavy Gunner (first appearance)
- Heavy King (first appearance)
- Heavy Magician (first appearance)
- Heavy Rider (first appearance)
- Heavy Shinobi (first appearance)
- Jimmy (first appearance)
- Phantom Heavies(first appearance)
- Phantom Gunner (first appearance)
- Phantom King (first appearance)
- Phantom Magician (first appearance)
- Phantom Shinobi (first appearance)
- Phantom Rider (first appearance)
- Animals
- Becky
- Cucky
- Flicky
- Locky
- Micky
- Pecky
- Picky
- Pocky
- Ricky
- Rocky
- Tocky
- Wocky
Enemies
- Amy Doll (first appearance)
- Aquis
- Armadiloid (first appearance)
- Asteron
- Ball Hog
- Batbrain
- Blaster
- Blastoid
- Bugernator
- Bumpalo (first appearance)
- Buzz Bomber
- Cactula (first appearance)
- Canister (first appearance)
- Caterkiller Jr.
- Chopper
- Clucker
- Crabmeat
- Dango
- Dragonfly
- Fireworm
- Flasher Mk. II (first appearance)
- Gohla
- Grabber
- Hotaru
- IceBomba (first appearance)
- Iwamodoki
- Jawz
- Jellygnite
- Juggle Saw (first appearance)
- Kabasira
- Kanabun
- Matryoshka-Bom (first appearance)
- Mecha-Bu
- Mega Chopper
- Mic Drop (first appearance)
- Motobug
- Newtron
- Octus
- Poh-Bee
- Pointdexter
- Rattlekiller (first appearance)
- Rexon
- Roller Mk. II (first appearance)
- Scarab
- Sentry Bug (first appearance)
- Shutterbug (first appearance)
- Silver Sonic
- Spiny
- Splats
- Technosqueek
- Toxomister
- Tubinaut (first appearance)
- Turbo Spiker
- Turbo Turtle (first appearance)
- Vultron (first appearance)
- Woodrow
Zones
Sonic Mania is comprised of thirteen Zones, with eight being revamped classics and five being original creations. Each Zone is divided into two sections known as “Acts.” At the conclusion of every Act, players engage in a boss encounter.[17]Sonic Mania Is “Longer Than Generations, Will Have Boss After Every Act”. Gamnesia (July 23, 2016). Retrieved on July 23, 2016.[18]Some rushed first impressions after a fast Sonic Mania demo. Destructoid (July 9, 2017). Retrieved on August 3, 2017. Act 1 concludes with a “mini-boss,” while Act 2 culminates in a showdown with the primary bosses. To access the ultimate Zone, players need to collect the seven Chaos Emeralds and successfully complete the Titanic Monarch Zone while playing as Sonic. The sequence of Zones is as follows:
- Green Hill Zone
- Chemical Plant Zone
- Studiopolis Zone
- Flying Battery Zone
- Press Garden Zone[19]Tails’ Channel (March 16, 2017). Sonic SXSW Panel 2017! (Sonic Forces & Sonic Mania!). YouTube. Retrieved on March 17, 2017.
- Stardust Speedway Zone
- Hydrocity Zone[20]IGN (August 14, 2017). Sonic Mania Review. YouTube. Retrieved on August 14, 2017.
- Mirage Saloon Zone
- Oil Ocean Zone
- Lava Reef Zone
- Metallic Madness Zone
- Titanic Monarch Zone
- Egg Reverie Zone
Special Stages
Main article: Special Stage (Sonic Mania)
Special Stages offer players the chance to gather the Chaos Emeralds, encompassing a total of seven additional levels. These stages are accessible by locating concealed Giant Rings within the Acts. Upon entering a Special Stage, the player is immersed in a three-dimensional open environment reminiscent of the Special Stages from Sonic the Hedgehog CD. The objective involves chasing down a lone UFO within the course, all while evading obstacles and staying within the course’s boundaries, in order to acquire the Chaos Emerald contained by the UFO before the time limit expires. In cases where the timer reaches zero or if the player falls off the track, the stage concludes, though it can be retried indefinitely. Throughout these stages, Spheres are scattered, which enhance the playable character’s speed, along with Rings that extend the game’s time limit.
Bonus Stages
Main article: Bonus Stage (Sonic Mania)
Bonus Stages encompass a total of thirty-two unique areas that can be accessed by leaping into the Star Circle, which materializes above Star Posts after traversing these specific points while carrying a minimum of twenty-five Rings. These Bonus Stages in Sonic Mania adopt gameplay akin to the Special Stages found in Sonic the Hedgehog 3, Sonic & Knuckles, and the concealed “Blue Sphere” bonus game obtainable by connecting Sonic the Hedgehog cartridges to Sonic & Knuckles.
In these stages, players are tasked with navigating a spherical planet. The objective is to gather blue spheres (alongside Rings as an added reward) while evading red spheres (note that collected blue spheres will transform into red spheres; encircling a cluster of blue spheres with red spheres will change the enclosed blue spheres into Rings). Achieving a complete Ring collection on the board leads to a “Perfect” score, and the stage concludes either upon contact with a red sphere or the collection of all blue spheres. Notably, the stage’s speed escalates with the duration of the player’s presence, heightening the level of challenge.
Completion of a Bonus Stage results in the bestowal of two distinct Medallions. Silver Medallions are granted to those who exclusively gather all the Blue Spheres, whereas Gold Medallions are conferred upon those who successfully collect all the blue spheres and Rings.
Bosses
Mini-Bosses
- DD Wrecker (Green Hill Zone)
- Amoeba Droid (Chemical Plant Zone)
- Heavy Gunner (Studiopolis Zone)
- Big Squeeze (Flying Battery Zone)
- Shiversaw (Press Garden Zone)
- Hotaru Hi-Watt (Stardust Speedway Zone)
- Dive Eggman (Hydrocity Zone)
- Uber Caterkiller (Mirage Saloon Zone)
- Meter Droid (Oil Ocean Zone)
- Drillerdroid (Lava Reef Zone)
- Egg Pistons mk.II (Metallic Madness Zone)
- Crimson Eye (Titanic Monarch Zone)
Zone Bosses
- Death Egg Robot (Green Hill Zone)
- Mean Bean Machine (Chemical Plant Zone)
- Weather Globe (Studiopolis Zone)
- Spider Mobile (Flying Battery Zone)
- Heavy Shinobi (Press Garden Zone)
- Metal Sonic (Stardust Speedway Zone)
- Laundro-Mobile (Hydrocity Zone)
- Heavy Magician (Mirage Saloon Zone)
- Mega Octus (Oil Ocean Zone)
- Heavy Rider/Heavy King (Lava Reef Zone)
- Gachapandora (Metallic Madness Zone)
- Phantom Egg (Titanic Monarch Zone)
- Phantom King and Klepto Mobile (Egg Reverie Zone)
Other Modes
Game Options
Within Mania Mode, an extra submenu referred to as “Game Options” (previously known as the Secrets menu) is available, enabling players to configure supplementary bonus features while engaged in Mania Mode gameplay. The activation of these features is contingent upon the acquisition of Medallions in the Bonus Stages, and the selection includes the subsequent options:
- Time Limit: This toggle permits players to activate or deactivate the 10-minute time restriction for completing an Act. If this feature is deactivated, the timer will continue beyond the 10-minute threshold without resulting in the loss of a life.
- Debug Mode: Activation of Debug Mode is achieved by toggling this option. While Debug Mode is operational, the upper portion of the screen’s top-right corner will display two lines of hexadecimal code: the upper line indicates camera coordinates, while the lower line denotes player coordinates. This feature is unlocked after the player collects sixteen Medallions and follows the commands below:
Button Formation | Reaction |
---|---|
///[Q] | Enter/exit object placement mode |
//Arrow Keys (in object placement mode) | Move around |
///[A] (in object placement mode) | Cycle forward through the available objects |
Hold ///[A] > ///[W] (in object placement mode) | Cycle backward through the available objects |
///[S] when selecting Item Box | Change contents of Item Box |
///[W] while holding object | Place object |
- Sonic Ability: Provides players with the option to personalize Sonic’s repertoire of moves for their gameplay experience.
- Mania: Grants Sonic the ability to perform the Drop Dash move. This configuration is the default setting accessible from the start of the game.
- CD: Substitutes Sonic’s Drop Dash maneuver with the Super Peel Out move, originally from Sonic the Hedgehog CD. Additionally, it replaces one of Sonic’s swift running animations with his “figure-eight” running animation. This option becomes available after obtaining a single Medallion.
- 3&K: Substitutes Sonic’s Drop Dash maneuver with the Insta-Shield move, featured in Sonic 3 & Knuckles. This alternative becomes accessible after the player has collected six Medallions.
- & Knuckles: Introduces a computer-controlled Knuckles as a companion that accompanies the player’s character during gameplay, analogous to Tails’ role in Mania Mode. This even applies when the player selects Knuckles as their character. This feature becomes unlocked upon acquiring eleven Medallions.
Competition
Competition mode in Sonic Mania constitutes the multiplayer facet of the game, enabling two players to engage in split-screen races through shared Acts from the Mania Mode, reminiscent of the approach seen in Sonic the Hedgehog 2.[21]Lozada, David (August 8, 2017). Sonic Mania’s Competition Mode Revealed Inviting Fans to Relive Their Sonic 2 Days. Retrieved on August 8, 2017.
Within the Competition mode, the player initiating the mode assumes the role of Player 1, leaving the other participant as Player 2. Before delving into the race, the players select from the trio of playable characters, followed by configuring the game parameters, encompassing:
- Items: Determines the pattern of item distribution from Item Boxes during the Act. The available choices are “Fixed” (preserving the original power-ups of the chosen Act), “Teleporters Only” (substituting every Item Box with the Player Swap power-up), and “Random” (replacing every Item Box with the Random power-up).
- Match Length: Dictates the number of rounds undertaken by the players.
- Screen Layout (V1.04 only): Determines whether the game screen’s appearance is stretched or maintains a pixel-perfect display.
Before embarking on a race, the participants designate the Zone and Act to race through; the selection of available Zones is contingent on the player’s progress in Mania Mode. When commencing a race, Player 1 occupies the upper screen position, while Player 2 appears on the lower screen, and both adhere to two guiding principles:
- Upon a player crossing the Goal Plate, the opposing player has a time limit of sixty seconds to conclude the Act or concede to a Time Over.
- If both participants experience a Time Over, the round culminates in a draw.
At the conclusion of an Act, the players’ performance is assessed based on five criteria: Time taken, the tally of Rings at the Act’s conclusion, the aggregate count of collected Rings (inclusive of those lost), and the number of shattered Item Boxes. The participant securing the majority among these five categories attains victory in the round, while the overall winner emerges based on the broader results. In instances where the final score remains equal, a game of Mean Bean Machine is utilized as the tiebreaker.
Time Attack
Time Attack mode in Sonic Mania offers players the opportunity to revisit previously conquered Acts with the primary objective of achieving the quickest possible completion time. Unique Goal Plates are featured in Time Attack Acts, serving as both starting and concluding points. Unlike regular Acts, Time Attack versions omit bosses and Star Posts, utilizing the “Time Elapsed” counter as the designated timer. An innovative addition to the Sonic series’ Time Attack is the “Quick Restart” function, enabling players to seamlessly restart an Act from any point.
When engaging in Time Attack, players opt for a character and then select the desired Zone and Act to race through, with accessible Zones being contingent on the player’s progression in Mania Mode. The time trial commences upon crossing the Start Marker and concludes upon passing the Goal Plate. Subsequent to Act completion, the player’s performance is assessed based on their elapsed time and accompanying score; an extra “Cool Bonus” is granted for completing an Act unscathed. Post-Act completion, the game registers and stores the player’s time, subsequently allowing comparison with their personal best time records. For players connected to the internet, Sonic Mania facilitates automatic upload of time records to an online leaderboard upon Goal Plate passage.
Options
The Options menu in Sonic Mania provides access to a range of settings, including:
- Video: Offers various video customization choices:
- PC:
- Screen filter: Select from options like CRT-Sharp, CRT-Soft, and Clean.
- Window Size: Choose a window size in non-full screen mode.
- Window Border: Opt to display or hide the window border.
- Full Screen: Decide on a resolution size for full screen mode.
- VSync: Toggle VSync ON/OFF.
- Triple Buffering: Activate or deactivate triple buffering.
- Console:
- Clean: Displays a softly rendered game screen.
- CRT-Sharp: Presents a sharp display resembling a cathode ray tube TV.
- CRT-Soft: Provides a softer display akin to a cathode ray tube TV.
- None: No screen filter applied.
- PC:
- Sound: Allows separate volume adjustments for “Music” and “SFX” (sound effects).
- Controls: Displays the controller layout and fundamental commands. In the PC version, users have the option to modify key assignments. Alternatively, the “Default” function restores key assignments to their original settings.
- Language: Enables language selection for displayed messages, offering options such as English, Français (French), Italiano (Italian), Deutsch (German), Español (Spanish), and 日本語 (Japanese).
Extras
The Extras menu in Sonic Mania offers a collection of bonus game modes that become accessible as players advance through the game. It also provides an overview of the Medallions obtained by completing Bonus Stages. The included modes are as follows:
- Blue Spheres: This bonus game presents players with randomly-generated Bonus Stages resembling those from Blue Sphere. It can be played in either “Original” style or “Mania” style, with the latter introducing new gameplay elements. Unlocking this mode requires collecting all thirty-two Medallions.
- Mean Bean: In this bonus game, players have the option to engage in a game of Puyo Puyo against the computer or another player. When playing alone, the difficulty can be set to five levels, ranging from easiest (level one) to most challenging (level five). This mode becomes accessible after collecting twenty-one Medallions.
- D.A. Garden: Serving as the Sound Test feature of Sonic Mania, this section enables players to listen to the game’s various music tracks and sound effects. It becomes available after acquiring twenty-six Medallions.
- Staff Credits: This option rolls the in-game credits when selected, providing recognition to the development team behind the game.
Development
History
The development of Sonic Mania commenced in 2015 under the leadership of Australian programmer Christian “Taxman” Whitehead and Simon Thomley[22]Paget, Mat (July 23, 2016). Two New Sonic Games Announced, Seek to Recapture the Glory Days. GameSpot. Retrieved on July 23, 2016.. Seeking to create a fresh 2D Sonic game that wasn’t a mere remake, the project was also joined by PagodaWest Games members Jared Kasl and Tom Fry, both known for their involvement in a fan-made HD remake of Sonic the Hedgehog 2.[23]PagodaWest Games on Twitter. Twitter (July 29, 2016). Retrieved on September 6, 2016. “Noah Copeland: Question: is everyone from PagodaWest involved in the development of Sonic Mania, or just one/two team members? / PagodaWest Games: Jared and Tom, formerly a part of S2HD are in charge of level design/art and @teelopesmusic is doing the music” Whitehead, renowned within the Sonic fangame community, had previously worked on remastered ports of classic Sonic titles for mobile platforms.[24]“Interview with Takashi Iizuka” (in Japanese). Famitsu. April 2017. “グラフィックの基準としては ”メガドライブ以上、サターン未満” くらいです。”[25]Casey . Watch The Full Sonic Mania Panel From San Diego Comic-Con. Siliconera. Archived from the original on August 1, 2017. Retrieved on July 31, 2017.
The concept for the game began with Whitehead presenting a prototype, called Sonic Discovery, to series producer Takashi Iizuka. Iizuka embraced the idea of incorporating revamped versions of old levels from early Sonic games, introducing a sense of novelty while retaining nostalgia. Inspired by the fully functional Studiopolis Zone demo, Iizuka coined the title “Sonic Mania,” reflecting the team’s intense passion for the series. The name captured the collaborative and fan-driven essence of the project.[26]Sonic Stadium on Twitter. Twitter (July 22, 2017). Retrieved on July 23, 2017.[27]Goldfarb, Andrew . Comic-Con 2016: Sonic Mania Announced. IGN. Archived from the original on July 24, 2016.[28]Donaldson, Alex . Sonic Mania hands-on: after 20 years, this is the sequel I’ve always wanted. VG24/7. Archived from the original on September 29, 2016. Retrieved on September 30, 2016.
Gameplay mechanics harkened back to Sonic the Hedgehog 3, with zones containing two Acts and boss encounters concluding each. Returning stages balanced familiarity in the first Act with fresh elements in the second.[29]『ソニックマニア』は昔のファンが喜ぶ作品に! 『ソニックフォース』やシリーズ展開を飯塚さんが語る. Dengeki Online. Archived from the original on June 23, 2017. Retrieved on November 8, 2017. The game’s level design drew influence from Sonic CD and Sonic the Hedgehog 3, blending “big, wide open” environments with streamlined aesthetics.[30]Polygon (June 17, 2017). SONIC MANIA Developer Interview! Working with Sonic Team, Stardust Speedway and More — E3 2017. YouTube. Archived from the original on March 16, 2018. Retrieved on March 16, 2018. Studiopolis Zone, a Hollywood-inspired level, was the first original design.[31]Alphabet . (Unofficial) Live Sonic Mania Developer Playthrough. YouTube. Archived from the original on March 4, 2018. Retrieved on November 8, 2017. Mirage Saloon Zone, reminiscent of Sonic the Hedgehog 2’s unfinished Sand Shower Zone and Monument Valley landscapes, followed suit.[32]Al-Aaser, Amr . The Hackers And Modders Behind The Next Official Sonic Game. Kotaku. Archived from the original on August 4, 2017. Retrieved on August 4, 2017.
Animated sequences, crafted by Tyson Hesse from the Sonic the Hedgehog comic series, adorned the opening and ending of the game. Sonic Mania supported enhanced features of PlayStation 4 Pro, achieving a native 4K resolution.[33]Linneman, John (August 15, 2017). Sonic Mania is the sequel we’ve waited 23 years for. Eurogamer. Archived from the original on August 15, 2017.[34]Digital Foundry Analyzes Sonic Mania on All Platforms, Which Version Is Best?. WWG. Archived from the original on August 18, 2017. The music, composed by Tee Lopes of PagodaWest Games, combined reimagined tracks from previous Sonic games with new compositions.[35]Macgregor, Jody . Manic melodies: Sonic Mania’s composer breaks down its best song. PCGamer. Archived from the original on September 24, 2017. Retrieved on November 7, 2017. Lopes’ experience as a popular YouTube arranger of Sonic music and his work on Sonic 2 HD fan project earned him the role.[36]Creating the old-school soundtrack of Sonic Mania. The Verge. Archived from the original on November 8, 2017. Retrieved on 7 November 2017. Lopes initially aimed for a Sonic the Hedgehog CD-like score, eventually drawing inspiration from other classic Sonic titles, Sega games, and even 1990s pop music, notably Michael Jackson’s work. The opening theme, “Friends,” was contributed by electronic music group Hyper Potions.[37]Donnelly, Joe . Watch Sonic Mania’s nostalgia-loaded opening animation [Updated]. PC Gamer. Archived from the original on August 13, 2017. Retrieved on August 13, 2017.[38]Hyper Potions . Hyper Potions – Friends (Sonic Mania Opening Animation Song). YouTube. Archived from the original on August 13, 2017. Retrieved on December 1, 2017.
Promotional
Sonic Mania’s journey began with its announcement at the San Diego Comic-Con 2016, marked by a debut trailer presented by Sega.[39]Whitaker, Jed (July 23, 2016). Sonic the Hedgehog is heading back to his retro roots in Sonic Mania. Destructoid. Retrieved on July 23, 2016. Christian Whitehead, a pivotal figure in the Sonic fan game community, later revealed that Sonic Mania would surpass the length of Sonic Generations, indicating its substantial content.[26] During an official Sonic Twitch stream, Takashi Iizuka, a series producer, disclosed that Sonic Mania would feature more classic levels than new ones, aligning with Sonic Team’s aim to celebrate the classic titles in a fresh and exhilarating manner.[40]Iizuka On Sonic Twitch Stream: “Sonic Mania Will Have More Classic Levels Than New Ones”. TSSZ News (September 20, 2016). Retrieved on September 21, 2016.[41]Christian Whitehead On Mania Level Ratio: “For Sonic’s 25th Sonic Team Wanted To Celebrate Classic Games In New & Exciting Way”. TSSZ News (September 22, 2016). Retrieved on September 23, 2016.
Not long after the announcement, Renegade Kid, a game development company, expressed interest in porting Sonic Mania to the Nintendo 3DS.[42]Renegade Kid Offers to Port Sonic Mania to Nintendo 3DS. Nintendo Enthusiast (July 23, 2016). Archived from the original on October 21, 2021. Retrieved on January 7, 2022. However, the landscape shifted as Renegade Kid split into two distinct entities, Atooi and Infitizmo, rendering a Nintendo 3DS port unlikely.[43]Renegade Kid. Renegade Kid (August 29, 2016). Archived from the original on September 3, 2016. Retrieved on January 7, 2022.
Subsequently, on January 12, 2017, a Nintendo Switch version was confirmed, with Tantalus Media assisting in the porting process.[44]Chen, James . Sonic Mania Hits All Platforms This Spring. Retrieved on January 13, 2017. SXSW 2017 brought further revelations as it was announced that the event would host a Sonic panel to unveil additional details about both Sonic Mania and Sonic Forces.[45]SONIC MANIA, PROJECT 2017 REVEALS COMING TO SXSW 2017. Sonic Stadium (February 13, 2017).
Nintendo Dream, a Japanese gaming magazine, featured Sonic Mania, reiterating previously unveiled information and confirming the inclusion of multiplayer capabilities.[46]New Project Sonic 2017 information confirms villain, multiplayer status and genre. Sega Bits (February 14, 2017). Just before March 10, 2017, Sega organized a demo at its San Francisco office to divulge more about the game. While the demo progressed well, there were noted glitches in Tails’ gameplay.[47]SSF1991 (March 10, 2017). Sonic Mania’s “1.5 Player” Co-Op Mode Explained. TSSZ News. Retrieved on March 16, 2017. During the SXSW Sonic panel, a delay was announced, pushing the release to a later date in the year.[13]
In an E3 interview with Dengeki Online, Takashi Iizuka divulged that Sonic Mania would boast more stages than any preceding Classic Sonic game.[48]SSF1991 (June 22, 2017). Iizuka: “Sonic Mania Will Feature More Stages Than Any Classic Sonic Game”. TSSZ News. Retrieved on June 23, 2017. On June 23, 2017, the official Sonic Twitter account disclosed a Sonic Mania vinyl album partnership with Data Discs, revealing pre-orders would be accessible on July 18.[49]Sonic the Hedgehog on Twitter. Twitter (June 23, 2017). Retrieved on June 23, 2017.[50]Data Discs on Twitter. Twitter (July 18, 2017). Retrieved on 18, July 2017.
San Diego Comic-Con 2017’s Sonic the Hedgehog panel unveiled that Sonic Mania’s development code name in early 2016 was “Sonic Discovery.”[51]Sonic Stadium on Twitter. Twitter (July 22, 2017). Retrieved on July 23, 2017. Furthermore, the game’s length was confirmed to be on par with Sonic 3 & Knuckles.[52]Sonic Stadium on Twitter. Twitter (July 22, 2017). Retrieved on July 23, 2017. Christian Whitehead shared his creative process, explaining that the Hard Boiled Heavies concept stemmed from imagining Dr. Eggman in a state of despondency, leading to a shift in focus from Sonic to the abandoned Eggrobos, resulting in their unique traits.[53]Servebot42 on Twitter. Twitter (July 22, 2017). Retrieved on July 23, 2017.
The curtain was lifted on Sonic Mania’s Special Stages.[54]Sonic Stadium on Twitter. Twitter (July 22, 2017). Retrieved on July 23, 2017. Notably, an opening animation reminiscent of Sonic the Hedgehog CD was teased, with its release date set for August 14, 2017, one day prior to the game’s launch.[55]Sonic Stadium on Twitter. Twitter (July 22, 2017). Retrieved on July 23, 2017. Interestingly, the opening animation surfaced on August 10, potentially in response to early online leaks of the game.
The PC version of Sonic Mania was postponed to August 29, 2017, for optimization. Steam pre-order customers received a compensatory copy of the original Sonic the Hedgehog, while those who already possessed the game were granted a giftable version.[56]Aaron Webber on Twitter. Twitter (August 11, 2017). Retrieved on August 11, 2017. The game harnessed the PlayStation 4 Pro’s capabilities, delivering a native 4K resolution.
On August 15, 2017, Christian Whitehead acknowledged certain game bugs on his Twitter account, assuring they would be addressed and rectified.[57]Christian Whitehead on Twitter. Twitter (August 15, 2017). Retrieved on August 17, 2017. With the PC release, patches that would later be applied to the console versions were introduced. Notably, the ability to transform into Super Sonic with a button press was integrated. At the Tokyo Game Show 2017, Takashi Iizuka disclosed that Sonic Mania’s storyline intertwined with Sonic Forces.[11]
Soundtrack
Data Discs, a music label, released a vinyl LP containing selected tracks from the game’s soundtrack.[58]Romano, Sal . Sonic Mania vinyl album announced. Gematsu. Retrieved on June 25, 2017. This LP was presented as a single record encased in a sturdy gatefold sleeve with a special UV spot varnish, showcasing exclusive new artwork related to the game. The inner sleeve was adorned with illustrations of various in-game characters. Moreover, the release encompassed a downloadable album code, accessible in both lossy and lossless formats. This vinyl edition came in three variants: 180g Classic Black, 180g Classic Blue, and a 180g Limited Edition exclusively available through Data Discs’ official website.[59]Data Discs (June 23, 2017). Retrieved on June 28, 2017. The shipment of these albums commenced in September 2017.
Subsequently, on January 17, 2018, the digital version of the Sonic Mania soundtrack was made available for download on platforms such as iTunes, Google Play, and Amazon. While encompassing most of the game’s musical compositions, it excluded tracks associated with Green Hill Zone, Chemical Plant Zone, and Oil Ocean Zone.[60]Sega on Twitter (Japanese). Twitter (January 17, 2018). Retrieved on January 17, 2018.[61]Sega on Twitter. Twitter (January 17, 2018). Retrieved on January 17, 2018.
Achievements
These are the achievements and trophies for the Xbox One, PlayStation 4 and Steam versions of Sonic Mania.
Promotion
When the game’s anticipated release was set for Summer 2017, the official Sonic the Hedgehog Twitter account conducted a poll on September 8, 2016, regarding the availability of the Collector’s Edition of the game.[62]Sonic the Hedgehog on Twitter. Twitter (September 8, 2016). Retrieved on September 13, 2016. “Sonic the Hedgehog: Real Talk: If we made a Sonic Mania Collector’s Edition, would you buy it?” Subsequently, on September 13, Amazon accidentally revealed a pre-order offer for the Sonic Mania: Collector’s Edition for PC.[63]Scammell, David (September 13, 2016). Sonic Mania’s Collector’s Edition could be the best Collector’s Edition I’ve ever seen. VideoGamer.com. Retrieved on September 13, 2016. This Collector’s Edition is composed of a Sega Mega Drive-themed package, a 12″ Classic Sonic Statue positioned on a Sega Mega Drive that plays the iconic “Sega” chant upon activation, a metallic collector’s card, and a Mega Drive cartridge-like cast adorned with a golden Ring. Following its initial introduction for PC, the Collector’s Edition was later confirmed for PlayStation 4 and Xbox One platforms, and eventually, for the Nintendo Switch as well,[64]Amazon.com: Sonic Mania Collector’s Edition – Switch. Amazon (January 13, 2017). Retrieved on January 14, 2017. although its availability remained exclusive to North America.[65]Sonic the Hedgehog on Twitter. Twitter (September 8, 2016). Retrieved on September 13, 2016. Notably, pre-orders for the Collector’s Edition became accessible for European countries starting from October 17, 2016.[66]Sonic Mania Collector’s Edition races into Europe. PlayStation Blog (October 17, 2016). Retrieved on October 18, 2016. In order to promote the Collector’s Edition, Sega produced a retro-style infomercial that drew inspiration from a vintage American infomercial for Sonic the Hedgehog 2. The infomercial featured appearances by former Sonic series art director Kazuyuki Hoshino and social media manager Aaron Webber.[67]Pereira, Chris . 90s-Style Trailer for Sonic Mania Collector’s Edition Is Perfect. GameSpot. Retrieved on September 28, 2016.
During September 2016, Sega commenced the sale of official t-shirts through Amazon US, a campaign that lasted until September 30. These offerings encompassed shirts themed around Studiopolis Zone and “Triple Threat” t-shirts showcasing icons of the game’s three playable characters. Notably, the Studiopolis and Triple Threat shirts featuring the Sonic Mania logo were initially listed on Amazon UK, although these listings were eventually removed.[68]Three Weeks Remain for Limited Edition Sonic Mania T-Shirts on Amazon. Sonic Stadium (September 10, 2016). Retrieved on September 13, 2016. Additionally, it was disclosed that a total of 26 Collector’s Edition boxes were personally signed by members of Sonic Team.
As an extra treat, attendees of the Sonic Mania panel at the 2017 San Diego Comic-Con were presented with a promotional instruction manual for the game.
Reception
Pre-Release
The announcement of Sonic Mania garnered widespread acclaim, with Andrew Goldfarb of IGN expressing that Sonic Mania rekindled his excitement for the series in a way that Sonic the Hedgehog 4 had not achieved.[69]Goldfarb, Andrew . PAX 2016: Sonic Mania Has Me Excited For Sonic Again. IGN. Retrieved on September 30, 2016. Alex Donaldson of VG24/7 shared this sentiment, describing Sonic Mania as the sequel he had yearned for over two decades.[70]Donaldson, Alex . Sonic Mania hands-on: after 20 years, this is the sequel I’ve always wanted. VG24/7. Retrieved on September 30, 2016. Donaldson commended Sega’s selection of the development team, regarding them as the ideal candidates for the task, and praised the game’s visuals, music, and its incorporation of obscure Sonic and Sega lore. Jack Hamnett of Twinfinite lauded the game’s meticulous attention to detail and its faithful adherence to the original games, suggesting that it had the potential to restore the series to its “former glory.”[71]Hamnett, Jack . Sonic Mania Brings the Blue Blur Back to His Former Glory. Twinfinite. Retrieved on September 30, 2016.
Despite harboring reservations initially, owing to the series’ lukewarm reception in recent years, Nick Robinson of Polygon underwent a “revelatory moment” upon previewing Sonic Mania, asserting that it became his most eagerly anticipated game of 2017.[72]Robinson, Nick . Why Sonic Mania is my most anticipated game this year. Polygon. Retrieved on February 25, 2017. Robinson commended Sega’s decision to entrust the game’s development to dedicated fans of the series, emphasizing that previous attempts by Sega itself to create classic-style side-scrolling Sonic games, as seen in Sonic Advance and Sonic the Hedgehog 4, had not felt entirely satisfactory to him.
Sonic Mania’s presence at E3 garnered numerous nominations and awards. It received “Best of E3 2017” accolades from both Twinfinite and IGN, received an “Approved” status from Kinda Funny, was bestowed with the “Most Likely to Inspire a Completion Run” award by the Curse Network, earned a “Best in Show” nomination from GameInformer and UOL Jogos, and secured a coveted “E3 Choice” game award nomination from Momocon.[73]Brad Flick on Twitter. Twitter (June 13, 2017). Retrieved on June 16, 2017.[74]Brad Flick on Twitter. Twitter (June 14, 2017). Retrieved on June 16, 2017.[75]Brad Flick on Twitter. Twitter (June 14, 2017). Retrieved on June 16, 2017.[76]Brad Flick on Twitter. Twitter (June 15, 2017). Retrieved on June 16, 2017.[77]Brad Flick on Twitter. Twitter (June 15, 2017). Retrieved on June 16, 2017.[78]Brad Flick on Twitter. Twitter (June 15, 2017). Retrieved on June 16, 2017.
Post-Release
Upon its release on consoles, Sonic Mania garnered “generally favorable” reviews, as indicated by review aggregator Metacritic. The game swiftly earned the distinction of being the highest-rated Sonic title in fifteen years,[79]Helster, Blake (August 17, 2017). Sonic Mania is the Highest-Rated Sonic game in 15 Years. Rolling Stone. Retrieved on August 21, 2017. and multiple reviewers hailed it as one of the finest Sonic games ever created and a standout example of the 2D platformer genre.[80]Espineli, Matt (August 14, 2017). Sonic Mania Review. GameSpot. Archived from the original on August 14, 2017. Retrieved on August 14, 2017.[81]Joseph, Remington (August 14, 2017). Sonic Mania (PlayStation 4) Review: A Classic Sonic Fan’s Paradise. CG Magazine Online.[82]Chadwell, Dustin (August 14, 2017). Sonic Mania review for PS4, Xbox One, Switch, PC. Gaming Age.[83]Irwin, Dave (August 14, 2017). Sonic Mania Review. The Sixth Axis.[84]McGlone, Ed (August 16, 2017). Sonic Mania Review. Twinfinite. Electronic Gaming Monthly praised it as a pure and enjoyable Sonic experience, expressing anticipation for what lies ahead. IGN characterized Sonic Mania as a true throwback for dedicated series fans while still accessible to newcomers. Nintendo World Report echoed this sentiment, asserting that fans of classic Sonic should not miss the game and that its impeccable level design, music, and graphics would delight any aficionado of well-crafted sidescrollers.[85]Rosenberg, Jared (August 14, 2017). Sonic Mania Review. Nintendo World Report. Archived from the original on August 16, 2017. Retrieved on August 14, 2017. Waypoint likened the game’s appeal to that of Donkey Kong Country Returns, applauding its ability to capture the essence of 90s inspirations.[86]Riendeau, Danielle (August 14, 2017). No Joke, ‘Sonic Mania’ Is Really Great. Waypoint.
Reviewers commended Sonic Mania’s meticulous attention to its source material. Game Informer noted its near-indistinguishable gameplay from the original Genesis titles, complemented by added moves and enhanced polish. Twinfinite commended the game’s inclusion of nostalgic references without overwhelming fans.[87]McGlone, Ed (August 16, 2017). Sonic Mania Review. Twinfinite. Retrieved on August 21, 2017. Sonic Mania’s graphics and soundtrack received widespread acclaim, with descriptions of its pixel art as the pinnacle of Sonic’s visual evolution. The animations, detail, and music were all lauded for their quality and contribution to the overall experience.
Some reviewers, such as Polygon, highlighted certain aspects, like controls and enemy placement, as examples of the game’s dedication to the original titles, occasionally to its detriment. AppTrigger noted both the successful return to Sonic’s 2D roots and the game’s reminder of issues inherent to early 90s 2D platformers.[88]Chrisman, Eric (August 14, 2017). Sonic Mania Review: The Tao of Sonic. AppTrigger. Retrieved on August 21, 2017. VideoGamer raised concerns about nostalgia reliance, the limited number of original stages, and minimal innovation, though still considered the game a strong proof of concept for future expansion.
Shortly after its launch, the Nintendo Switch version of Sonic Mania dominated bestseller charts in various regions, including the United Kingdom, the United States, and Japan.[89]SF1991 (August 16, 2017). Sonic Mania #1 Switch Best Seller In Most Regions, #6 In Japan. TSSZ News. Archived from the original on September 27, 2017. Retrieved on June 14, 2022.
The PC version faced criticism for its Denuvo DRM implementation, and an initial bug that required an internet connection to play. However, Sega promptly addressed the issue with a patch.[90]Williams, Mike (August 31, 2017). Sonic Mania Reviews On Steam Turn Negative and Nasty Over Denuvo DRM. US Gamer. Retrieved on August 30, 2017.[91]Steam users review-bomb Sonic Mania over unexpected DRM. Eurogamer (August 31, 2017). Retrieved on August 30, 2017.[92]Alexandra, Heather (August 30, 2017). Sega Lets Sonic Mania PC Fans Play Offline After DRM Backlash. Kotaku. Retrieved on August 30, 2017.[93]Sega: The Sonic Mania offline play bug has now been patched [Updated]. PC Gamer (August 30, 2017). Retrieved on August 31, 2017.
In a retrospective assessment, IGN placed Sonic Mania as the second greatest Sonic game of all time in a 2022 list[94]IGN staff (July 13, 2022). The 10 Best Sonic Games. IGN. Retrieved on December 2, 2022., while WatchMojo ranked it fifth among the “Top 20 Sonic the Hedgehog Games.”[95]Reynolds, Johnny (2022). Top 20 Best Sonic The Hedgehog Games. WatchMojo. Retrieved on December 19, 2022.
Sales
Sonic Mania achieved the top position on the best-seller list for the Nintendo Switch, surpassing the sales of previous leaders such as Minecraft and Overcooked: Special Edition.[96]Calvert, Darren (August 16, 2017). Sonic Mania Dashes Straight To The Top Of The Switch Best Sellers Chart. Nintendo Life. Retrieved on November 8, 2017. The game’s remarkable success significantly bolstered Sega’s financial performance in the third quarter of 2017. Sonic Mania played a pivotal role in driving Sega’s packaged game sales to nearly double the figures recorded in the same quarter of the previous year.[97]Comicbook.com staff (November 5, 2017). Sonic Mania Helps Boost Sega Sales For The Season. Comicbook.com. Retrieved on November 8, 2017.
Accolades
During E3 2017, Sonic Mania received nominations for the “Best Platformer” and “Best Nintendo Switch Game” awards from IGN, although it did not secure a win in either category, as Super Mario Odyssey emerged victorious.[98]Best of E3 2017 Awards. IGN (June 13, 2017). Archived from the original on June 13, 2017. Retrieved on June 17, 2017. The game was also a contender for the “Best Family Game” award at The Game Awards 2017,[99]Hester, Blake (November 14, 2017). ‘Horizon Zero Dawn,’ ‘Zelda,’ ‘Mario’ Top List of Game Award Nominees. Rolling Stone. Archived from the original on November 14, 2017. Retrieved on November 14, 2017. was nominated for “Best Platformer” at PC Gamer’s Game of the Year 2017 Awards,[100]PC Gamer (December 8, 2017). Games of the Year 2017: The nominees. PC Gamer. Retrieved on January 2, 2018. and was in the running for “Best PC Game” at Destructoid’s Game of the Year Awards 2017.[101]Carter, Chris (December 12, 2017). Nominees for Destructoid‘s Best PC Game of 2017. Destructoid. Retrieved on January 3, 2018. Among its nominations, Sonic Mania triumphed in IGN’s People’s Choice category for “Best Original Music,”[102]Best of 2017 Awards: Best Platformer. IGN (December 20, 2017). Retrieved on January 5, 2018.[103]Best of 2017 Awards: Best Original Music. IGN (December 20, 2017). Retrieved on January 5, 2018. and it was recognized as a runner-up for “Best Surprise” by Giant Bomb in their Game of the Year 2017 Awards.[104]Giant Bomb staff (December 26, 2017). Game of the Year 2017 Day Two: Music, Surprise, Multiplayer, and Mess. Giant Bomb. Retrieved on December 27, 2017. Entertainment Weekly placed the game ninth on its list of the “Best Games of 2017,”[105]; Abrams, Natalie The 10 best (and 3 worst) games of 2017. Entertainment Weekly (7 December 2017). Archived from the original on December 10, 2017. Retrieved on June 14, 2022. while Eurogamer ranked it as the 27th best game in their “Top 50 Games of 2017” list.[106]Eurogamer staff (December 28, 2017). Eurogamer’s Top 50 Games of 2017. Eurogamer. Retrieved on December 31, 2017.
Re-Releases
Update History
Console
Version 1.03 (September 25, 2017)[107]Nash, Anthony (September 25, 2017). Sonic Mania Update 1.03 Brings Subtle Changes to the Game. PlayStation LifeStyle. Retrieved on September 26, 2017.
- Now, to trigger their character’s Super State with all Chaos Emeralds and fifty Rings, the player employs the Y button on Xbox, PSTriangleButton on PlayStation, or Switch x button, rather than activating it by jumping in mid-air.
- Scores are no longer retained upon completing a game file. When commencing a level from a completed game file, the score resets to zero.
- Numerous gameplay bugs and glitches have been rectified.
- The “Dunkey” Easter egg in Hydrocity Zone has been removed, except in the Switch version.
- Modifications have been made to the controls for Debug Mode.
- Accessing Level Select via the title screen is no longer feasible.
Version 1.04 (July 17, 2018) – Sonic Mania Plus update:
- Credits have been attributed to Hyperkinetic Studios.
- The main menu has undergone a comprehensive redesign. Choices are now presented in a list on the right side of the screen, accompanied by animations on the left.
- For players without Sonic Mania Plus, an option for DLC appears on the main menu, enabling the purchase of the Encore DLC and an upgrade to Sonic Mania Plus.
- The “Secrets” menu in Mania Mode has been rebranded as “Game Options,” and many of its choices are now applicable to save files beyond just “No Save Mode.” Additionally, an option to deactivate the time limit has been included.
- Fresh cheats have been introduced to the secret level select within Mania Mode.
- Continues are now accessible in save files, permitting players to earn them within the Special Stage.
- Exiting the game redirects the player to the respective mode’s menu instead of the main menu.
- Alterations have been made to the Time Attack menu interface, and a new results screen is displayed upon reaching the goal.
- The Time Attack leaderboards have been reset.
- In Competition Mode, selecting the same character another player has chosen is no longer possible.
- Competition Mode now features screen layout settings, granting players the option to play without stretched screens.
- A countdown jingle plays when players have just twelve seconds left to reach the goal in Competition Mode.
- A new data option within settings enables the player to erase all saves, medallions, replays, save data, and Time Attack scores in Mania Mode (and Encore if Sonic Mania Plus is owned).
- Previously absent Zone transition scenes, such as in Flying Battery Zone, have been introduced.
- Super Sonic boasts a comprehensive set of sprite animations.
- Tails now showcases an animation at the onset of Chemical Plant Zone, distinct from the unused version in prior releases.
- Unused frozen sprites for Sonic, Tails, and Knuckles have been incorporated.
- Numerous bosses have been fine-tuned.
- The Metal Sonic boss fight has undergone adjustments, both in the initial and final phases.
- Minor alterations to certain Badniks’ palettes ensure compatibility with their new Encore Palettes.
- Proximity to waterfalls in Green Hill Zone triggers an ambient sound effect.
- Upon death from Spikes, the original unique sound effect plays instead of the regular death sound.
- A resolved bug ensures the Insta-Shield extends its hitbox upon use.
- Characters now slide down water slides in Hydrocity Zone, deviating from sliding on them.
- The “Dunkey” Easter egg, previously removed from other console versions in v1.03, has been eradicated from the Switch version.
- Characters other than Knuckles no longer transform into Knuckles when confronting the Heavy King.
- The “Try Again” screen now plays the sample heard at the end of Sonic the Hedgehog CD’s Japanese bad ending. Exiting the screen causes a flash with a Phantom Ruby sound effect.
- The Switch version now supports video capture, enabling players to record 30-second clips by holding the Capture button anytime.
- A screen burn-in reduction feature has been introduced, dimming the screen after 5 minutes of inactivity.
PC
RC 1.03.0829 (August 28, 2017)[108]Sonic Mania: Hacking Diccussion. Sonic Retro Forums (August 29, 2017). Retrieved on October 7, 2017.
- Players can now trigger their character’s Super State (when in possession of all Chaos Emeralds and 50 Rings) using a distinct button, eliminating the need to press the jump button while airborne.
- Additional fixes, originally present in the PC version, are planned for future implementation in the console versions.
- The initial release incorporates Denuvo DRM and does not facilitate offline play.
N/A (August 30, 2017)[109]SEGA on Facebook. Facebook (August 30, 2017). Retrieved on October 7, 2017.
- After the game has been launched online at least once, it is now capable of running in offline mode.
RC 1.03.0831 (September 6, 2017)[110]Patch Release (RC 1.03.0831) (September 6, 2017). Retrieved on October 7, 2017.
- Addressed several bugs, including a soft lock problem in No Save mode that could occur for certain players after defeating the Phantom Egg when all Chaos Emeralds have been collected.
RC 1.03.0919 (September 25, 2017)[111]Patch Release (RC 1.03.0919) (September 25, 2017). Retrieved on October 7, 2017.
- Included support for Simplified Chinese, Traditional Chinese, and Korean localizations.
- Removed the “Dunkey” Easter egg found in Hydrocity Zone.
RC 1.05.0713 (July 17, 2018)
- Incorporates the majority of modifications introduced in Version 1.04 for console versions.
RC 1.06.0503 (March 8, 2019)[112]Patch Release (RC 1.06.0503). Steam (March 8, 2019). Retrieved on October 25, 2019.
- Addressed a problem where controller detection was occasionally inconsistent.
- Expanded the storage capacity available for user replay data.
- Rectified an occurrence where the check for compatible shaders was omitted during game startup.
- Furthermore, an unannounced free beta patch has been released, eliminating the Denuvo DRM from the game.[113]Bloom, Ryan (March 8, 2019). Sonic Mania to remove Denuvo DRM on PC. TSSZ News. Archived from the original on May 31, 2020. Retrieved on October 25, 2019.
Cheat Codes
Level Select
Main article: Level Select
Access Mania Mode, navigate to the “Game Options” submenu, and activate Debug Mode. Subsequently, proceed to highlight the “No Save” option within the save selection menu, and then execute the specified commands to enter the Level Select feature:
PlayStation 4 | Xbox One | Switch | PC |
---|---|---|---|
Hold + OPTIONS | Hold + Menu | Hold + + | Hold [Q] + [A] |
Sound Test
In Version 1.04/RC 1.06.0713 of the game, new cheat codes have been introduced, and these codes can be entered in the Sound Test from the Level Select menu:[114]CodeNameGamma on Reddit. Reddit (July 21, 2018). Retrieved on July 24, 2018.
- All Chaos Emeralds: Input sounds 04, 01, 02, 06. This grants the player all of the Chaos Emeralds, enabling super transformation.
- 14 Continues: Input sounds 01, 09, 09, 02, 01, 01, 02, 04.
- Encore Mode: Input sounds 02, 00, 01, 08, 00, 06, 02, 03. This activates Encore Mode, allowing the player to access Encore Mode Zones (excluding Angel Island Zone) and utilize Debug Mode in Encore Mode. Attempting to access Egg Reverie Zone after activating this cheat will redirect the player to the first Special Stage in Mania Mode instead. This feature is available in Sonic Mania Plus or in Sonic Mania after obtaining the Encore DLC.
- Egg Reverie Super State gameplay in any level: Input sounds 02, 00, 01, 07, 00, 08, 01, 05. This enables all characters to utilize their Super State, allowing flight and the use of the dash attack (requiring five rings) in any zone, similar to Super Sonic’s abilities in Egg Reverie Zone.
- All Sonic Abilities: Input sounds 09, 00, 00, 01. This provides Sonic with access to the Insta-Shield, Drop Dash, and Super Peel Out simultaneously.
- Disable Super Music: Input sounds 06, 02, 01, 04.
- Ricky Mania: Input sounds 01, 09, 07, 09, 00, 08, 01, 01. This replaces all animals with Ricky.
- 32 Gold Medallions: First, on the title screen, enter the Sonic the Hedgehog 3 level select code (Up, Up, Down, Down, Up, Up, Up, Up) during the time between Sonic’s appearance and the “press start” option. Then, access level select and use the Ricky Mania code. After this, input sounds “01, 09, 08, 09, 00, 05, 00, 01” to obtain thirty-two gold Medallions. This effect is lost upon exiting the game. As a result, if the player initially had six silver medallions and then uses the cheat code to obtain all thirty-two gold medallions, the player’s medallions will revert to six silver ones after leaving and re-entering the game. Additionally, this cheat does not unlock the “Full Medal Jacket” or “No Way? No Way” achievements in the Xbox One, PlayStation 4, and Steam versions of the game.
Miscellaneous
- Dunkey Easter Egg: To activate the Dunkey Easter Egg, hang onto one of the hooks in Hydrocity Zone and input the following sequence on the directional controls: left, left, left, right, right, right, up, up, up. This triggers a ring chime sound. Subsequently, when using a Booster, a sound effect associated with videogamedunkey will be played. Interestingly, this button combination was previously utilized in Sonic 3 & Knuckles as a Level Select cheat code. However, it’s important to note that this Easter egg was removed in Version 1.03/RC 1.03.0919 (September 25, 2017).
- Vape Mode: Within the game’s code, a mode named “Vaporware Mode” was discovered, accessible from the Level Select menu. Unfortunately, the specific code to activate this mode remains unknown.
Trivia
- This marks Sonic’s debut on the PlayStation 4, Xbox One, and Nintendo Switch platforms.
- It stands as the first installment in the Sonic series to support 4K resolution.
- The cover art adopts a color palette primarily composed of shades of blue, orange, and red, symbolizing Sonic, Tails, and Knuckles respectively.
- The opening section of the debut trailer showcases a remixed version of the ending credits music from the Genesis release of Sonic 3D Blast.
- The latter part of the trailer features a track named “Checkpoint,” composed and arranged by Nitro Fun and Hyper Potions.
- Hyper Potions also composed the themes for the Pre-order Trailer and Opening Animation, titled “Time Trials” and “Friends” respectively.[115]Nitro Fun & Hyper Potions – Checkpoint. YouTube. Retrieved on November 11, 2017.
- This release introduces an interesting mechanic wherein the playable character can sprint faster than the screen, similar to the original games, yet with a deliberate design.
- A unique victory pose for Sonic, inspired by earlier concepts, is employed after completing an Act.
- Visual references and homages are present throughout, like the “1,” “2,” “3,” “K,” and “M” buttons in the elevator, corresponding to Sonic games.
- The original main menu layout exhibits similarities to Sonic R in its graphical presentation.
- The “& Knuckles” mode pays tribute to an internet meme related to Sonic 3 & Knuckles.
- The orchestral version of the main theme from Sonic Mania is featured in Sonic Forces.
- Sound effects from various classic Sonic titles, including Mega Drive, Sega CD, 32X, Saturn, and the 8-bit entries, enrich the auditory experience.
- Takashi Iizuka, a key figure in the Sonic franchise, personally ranks Sonic Mania among the finest classic Sonic titles.[116]Game Informer (July 12, 2022). Sonic Frontiers: 123 Rapid-Fire Questions With Takashi Iizuka. YouTube. Retrieved on July 13, 2022.
Archive Links
References
- ↑ SSF1991 (April 12, 2017). Famitsu Has Released New Information On Sonic Mania & Forces, Iizuka Interview. TSSZ News. Retrieved on April 12, 2017.
- ↑ Sonic Forces – TGS 2017 Otakumode Interview (52:37). YouTube (September 23, 2017). Retrieved on December 24, 2017. “Takashi Iizuka (as translated by board’s translator): So… last month, uh, in August was the release of a game called Sonic Mania, and uh, it got a really warm, uhm… welcome from everyone in the community, from all the fans, specially abroad a lot of people are enjoying playing it. And, uhm… I really hope that if you play Sonic Mania, you get to play Sonic Forces too… you may think those titles are unrelated, but actually, they may not be, and there might be a… (laughs). Definitely, I want you to check both titles because there is something going on between the two”
- ↑ Goldfarb, Andrew (July 23, 2016). Comic-Con 2016: Sonic Mania Announced. IGN. Retrieved on July 23, 2016.
- ↑ Sonic Mania delayed to summer. Polygon.
- ↑ Sonic the Hedgehog on Twitter. Twitter (March 16, 2018). Retrieved on March 17, 2018. “Sonic Mania goes packaged with Sonic Mania Plus! Mighty and Ray join as playable characters, new Encore mode, 4P Competition mode, Holographic packaging, 32-page art book, and more. Summer 2018”
- ↑ Sega. “Story So Far”. Sonic Mania Introduction Manual. Sega. p. 1. “Some time after saving Angel Island, Sonic the Hedgehog and his best friend, Miles “Tails” Prower, are relaxing when Tails picks up a strange energy reading far away. Though different from the Chaos Emeralds, the reading is remarkably powerful, and Tails convinces Sonic to join him to check it out. Sonic and Tails take off on the Tornado towards the source, but sure enough, the evil Dr. Eggman has detected it too! Now it’s a race between Sonic and Eggman to get there first and figure out what mysteries it holds. However, Eggman has been busy: he’s just unleashed a new team of elite Egg-Robos to handle his most important tasks. They’re called the “Hard-Boiled Heavies,” and they’re about to reach the source of the signal first! It’s up to Sonic, Tails, & their newest ally, Knuckles the Echidna, to defeat the Hard-Boiled Heavies, unlock the secrets of the energy source, and stop Dr. Eggman!”
- ↑ Sonic Mania (PC) English instruction booklet, “Prologue“.
- ↑ Sonic Mania (PC) English instruction booklet, “Characters“.
- ↑ Sonic Mania (PC) English instruction booklet, “Characters“.
- ↑ Jones, Elton . Sonic Mania: 5 Fast Facts You Need to Know. Heavy. Retrieved on July 24, 2017.
- ↑ Makedonski, Brett . Sonic Mania is still great, Tails continues to suck. Destructoid. Retrieved on July 24, 2017.
- ↑ Sonic Mania Footage Shows Knuckles In Flying Battery Zone. Retrieved on July 24, 2017.
- ↑ Playing as Tails and Knuckles in Sonic Mania – Kinda Funny Plays. YouTube (October 26, 2016). Retrieved on October 26, 2016.
- ↑ Tails Can Carry You When Playing Alone In Sonic Mania. Siliconera. Retrieved on June 27, 2017.
- ↑ Sega . Sonic Mania official website (Japanese). Sega. Archived from the original on April 16, 2017. Retrieved on April 27, 2018.
- ↑ Gibson, Alex (August 3, 2017). Sonic Mania Special Stages, Bonus Stages, and Time Attack Gameplay Revealed. Twinfinite. Retrieved on August 3, 2017.
- ↑ Sonic Mania Is “Longer Than Generations, Will Have Boss After Every Act”. Gamnesia (July 23, 2016). Retrieved on July 23, 2016.
- ↑ Some rushed first impressions after a fast Sonic Mania demo. Destructoid (July 9, 2017). Retrieved on August 3, 2017.
- ↑ Tails’ Channel (March 16, 2017). Sonic SXSW Panel 2017! (Sonic Forces & Sonic Mania!). YouTube. Retrieved on March 17, 2017.
- ↑ IGN (August 14, 2017). Sonic Mania Review. YouTube. Retrieved on August 14, 2017.
- ↑ Lozada, David (August 8, 2017). Sonic Mania’s Competition Mode Revealed Inviting Fans to Relive Their Sonic 2 Days. Retrieved on August 8, 2017.
- ↑ Paget, Mat (July 23, 2016). Two New Sonic Games Announced, Seek to Recapture the Glory Days. GameSpot. Retrieved on July 23, 2016.
- ↑ PagodaWest Games on Twitter. Twitter (July 29, 2016). Retrieved on September 6, 2016. “Noah Copeland: Question: is everyone from PagodaWest involved in the development of Sonic Mania, or just one/two team members? / PagodaWest Games: Jared and Tom, formerly a part of S2HD are in charge of level design/art and @teelopesmusic is doing the music”
- ↑ “Interview with Takashi Iizuka” (in Japanese). Famitsu. April 2017. “グラフィックの基準としては ”メガドライブ以上、サターン未満” くらいです。”
- ↑ Casey . Watch The Full Sonic Mania Panel From San Diego Comic-Con. Siliconera. Archived from the original on August 1, 2017. Retrieved on July 31, 2017.
- ↑ Sonic Stadium on Twitter. Twitter (July 22, 2017). Retrieved on July 23, 2017.
- ↑ Goldfarb, Andrew . Comic-Con 2016: Sonic Mania Announced. IGN. Archived from the original on July 24, 2016.
- ↑ Donaldson, Alex . Sonic Mania hands-on: after 20 years, this is the sequel I’ve always wanted. VG24/7. Archived from the original on September 29, 2016. Retrieved on September 30, 2016.
- ↑ 『ソニックマニア』は昔のファンが喜ぶ作品に! 『ソニックフォース』やシリーズ展開を飯塚さんが語る. Dengeki Online. Archived from the original on June 23, 2017. Retrieved on November 8, 2017.
- ↑ Polygon (June 17, 2017). SONIC MANIA Developer Interview! Working with Sonic Team, Stardust Speedway and More — E3 2017. YouTube. Archived from the original on March 16, 2018. Retrieved on March 16, 2018.
- ↑ Alphabet . (Unofficial) Live Sonic Mania Developer Playthrough. YouTube. Archived from the original on March 4, 2018. Retrieved on November 8, 2017.
- ↑ Al-Aaser, Amr . The Hackers And Modders Behind The Next Official Sonic Game. Kotaku. Archived from the original on August 4, 2017. Retrieved on August 4, 2017.
- ↑ Linneman, John (August 15, 2017). Sonic Mania is the sequel we’ve waited 23 years for. Eurogamer. Archived from the original on August 15, 2017.
- ↑ Digital Foundry Analyzes Sonic Mania on All Platforms, Which Version Is Best?. WWG. Archived from the original on August 18, 2017.
- ↑ Macgregor, Jody . Manic melodies: Sonic Mania’s composer breaks down its best song. PCGamer. Archived from the original on September 24, 2017. Retrieved on November 7, 2017.
- ↑ Creating the old-school soundtrack of Sonic Mania. The Verge. Archived from the original on November 8, 2017. Retrieved on 7 November 2017.
- ↑ Donnelly, Joe . Watch Sonic Mania’s nostalgia-loaded opening animation [Updated]. PC Gamer. Archived from the original on August 13, 2017. Retrieved on August 13, 2017.
- ↑ Hyper Potions . Hyper Potions – Friends (Sonic Mania Opening Animation Song). YouTube. Archived from the original on August 13, 2017. Retrieved on December 1, 2017.
- ↑ Whitaker, Jed (July 23, 2016). Sonic the Hedgehog is heading back to his retro roots in Sonic Mania. Destructoid. Retrieved on July 23, 2016.
- ↑ Iizuka On Sonic Twitch Stream: “Sonic Mania Will Have More Classic Levels Than New Ones”. TSSZ News (September 20, 2016). Retrieved on September 21, 2016.
- ↑ Christian Whitehead On Mania Level Ratio: “For Sonic’s 25th Sonic Team Wanted To Celebrate Classic Games In New & Exciting Way”. TSSZ News (September 22, 2016). Retrieved on September 23, 2016.
- ↑ Renegade Kid Offers to Port Sonic Mania to Nintendo 3DS. Nintendo Enthusiast (July 23, 2016). Archived from the original on October 21, 2021. Retrieved on January 7, 2022.
- ↑ Renegade Kid. Renegade Kid (August 29, 2016). Archived from the original on September 3, 2016. Retrieved on January 7, 2022.
- ↑ Chen, James . Sonic Mania Hits All Platforms This Spring. Retrieved on January 13, 2017.
- ↑ SONIC MANIA, PROJECT 2017 REVEALS COMING TO SXSW 2017. Sonic Stadium (February 13, 2017).
- ↑ New Project Sonic 2017 information confirms villain, multiplayer status and genre. Sega Bits (February 14, 2017).
- ↑ SSF1991 (March 10, 2017). Sonic Mania’s “1.5 Player” Co-Op Mode Explained. TSSZ News. Retrieved on March 16, 2017.
- ↑ SSF1991 (June 22, 2017). Iizuka: “Sonic Mania Will Feature More Stages Than Any Classic Sonic Game”. TSSZ News. Retrieved on June 23, 2017.
- ↑ Sonic the Hedgehog on Twitter. Twitter (June 23, 2017). Retrieved on June 23, 2017.
- ↑ Data Discs on Twitter. Twitter (July 18, 2017). Retrieved on 18, July 2017.
- ↑ Sonic Stadium on Twitter. Twitter (July 22, 2017). Retrieved on July 23, 2017.
- ↑ Sonic Stadium on Twitter. Twitter (July 22, 2017). Retrieved on July 23, 2017.
- ↑ Servebot42 on Twitter. Twitter (July 22, 2017). Retrieved on July 23, 2017.
- ↑ Sonic Stadium on Twitter. Twitter (July 22, 2017). Retrieved on July 23, 2017.
- ↑ Sonic Stadium on Twitter. Twitter (July 22, 2017). Retrieved on July 23, 2017.
- ↑ Aaron Webber on Twitter. Twitter (August 11, 2017). Retrieved on August 11, 2017.
- ↑ Christian Whitehead on Twitter. Twitter (August 15, 2017). Retrieved on August 17, 2017.
- ↑ Romano, Sal . Sonic Mania vinyl album announced. Gematsu. Retrieved on June 25, 2017.
- ↑ Data Discs (June 23, 2017). Retrieved on June 28, 2017.
- ↑ Sega on Twitter (Japanese). Twitter (January 17, 2018). Retrieved on January 17, 2018.
- ↑ Sega on Twitter. Twitter (January 17, 2018). Retrieved on January 17, 2018.
- ↑ Sonic the Hedgehog on Twitter. Twitter (September 8, 2016). Retrieved on September 13, 2016. “Sonic the Hedgehog: Real Talk: If we made a Sonic Mania Collector’s Edition, would you buy it?”
- ↑ Scammell, David (September 13, 2016). Sonic Mania’s Collector’s Edition could be the best Collector’s Edition I’ve ever seen. VideoGamer.com. Retrieved on September 13, 2016.
- ↑ Amazon.com: Sonic Mania Collector’s Edition – Switch. Amazon (January 13, 2017). Retrieved on January 14, 2017.
- ↑ Sonic the Hedgehog on Twitter. Twitter (September 8, 2016). Retrieved on September 13, 2016.
- ↑ Sonic Mania Collector’s Edition races into Europe. PlayStation Blog (October 17, 2016). Retrieved on October 18, 2016.
- ↑ Pereira, Chris . 90s-Style Trailer for Sonic Mania Collector’s Edition Is Perfect. GameSpot. Retrieved on September 28, 2016.
- ↑ Three Weeks Remain for Limited Edition Sonic Mania T-Shirts on Amazon. Sonic Stadium (September 10, 2016). Retrieved on September 13, 2016.
- ↑ Goldfarb, Andrew . PAX 2016: Sonic Mania Has Me Excited For Sonic Again. IGN. Retrieved on September 30, 2016.
- ↑ Donaldson, Alex . Sonic Mania hands-on: after 20 years, this is the sequel I’ve always wanted. VG24/7. Retrieved on September 30, 2016.
- ↑ Hamnett, Jack . Sonic Mania Brings the Blue Blur Back to His Former Glory. Twinfinite. Retrieved on September 30, 2016.
- ↑ Robinson, Nick . Why Sonic Mania is my most anticipated game this year. Polygon. Retrieved on February 25, 2017.
- ↑ Brad Flick on Twitter. Twitter (June 13, 2017). Retrieved on June 16, 2017.
- ↑ Brad Flick on Twitter. Twitter (June 14, 2017). Retrieved on June 16, 2017.
- ↑ Brad Flick on Twitter. Twitter (June 14, 2017). Retrieved on June 16, 2017.
- ↑ Brad Flick on Twitter. Twitter (June 15, 2017). Retrieved on June 16, 2017.
- ↑ Brad Flick on Twitter. Twitter (June 15, 2017). Retrieved on June 16, 2017.
- ↑ Brad Flick on Twitter. Twitter (June 15, 2017). Retrieved on June 16, 2017.
- ↑ Helster, Blake (August 17, 2017). Sonic Mania is the Highest-Rated Sonic game in 15 Years. Rolling Stone. Retrieved on August 21, 2017.
- ↑ Espineli, Matt (August 14, 2017). Sonic Mania Review. GameSpot. Archived from the original on August 14, 2017. Retrieved on August 14, 2017.
- ↑ Joseph, Remington (August 14, 2017). Sonic Mania (PlayStation 4) Review: A Classic Sonic Fan’s Paradise. CG Magazine Online.
- ↑ Chadwell, Dustin (August 14, 2017). Sonic Mania review for PS4, Xbox One, Switch, PC. Gaming Age.
- ↑ Irwin, Dave (August 14, 2017). Sonic Mania Review. The Sixth Axis.
- ↑ McGlone, Ed (August 16, 2017). Sonic Mania Review. Twinfinite.
- ↑ Rosenberg, Jared (August 14, 2017). Sonic Mania Review. Nintendo World Report. Archived from the original on August 16, 2017. Retrieved on August 14, 2017.
- ↑ Riendeau, Danielle (August 14, 2017). No Joke, ‘Sonic Mania’ Is Really Great. Waypoint.
- ↑ McGlone, Ed (August 16, 2017). Sonic Mania Review. Twinfinite. Retrieved on August 21, 2017.
- ↑ Chrisman, Eric (August 14, 2017). Sonic Mania Review: The Tao of Sonic. AppTrigger. Retrieved on August 21, 2017.
- ↑ SF1991 (August 16, 2017). Sonic Mania #1 Switch Best Seller In Most Regions, #6 In Japan. TSSZ News. Archived from the original on September 27, 2017. Retrieved on June 14, 2022.
- ↑ Williams, Mike (August 31, 2017). Sonic Mania Reviews On Steam Turn Negative and Nasty Over Denuvo DRM. US Gamer. Retrieved on August 30, 2017.
- ↑ Steam users review-bomb Sonic Mania over unexpected DRM. Eurogamer (August 31, 2017). Retrieved on August 30, 2017.
- ↑ Alexandra, Heather (August 30, 2017). Sega Lets Sonic Mania PC Fans Play Offline After DRM Backlash. Kotaku. Retrieved on August 30, 2017.
- ↑ Sega: The Sonic Mania offline play bug has now been patched [Updated]. PC Gamer (August 30, 2017). Retrieved on August 31, 2017.
- ↑ IGN staff (July 13, 2022). The 10 Best Sonic Games. IGN. Retrieved on December 2, 2022.
- ↑ Reynolds, Johnny (2022). Top 20 Best Sonic The Hedgehog Games. WatchMojo. Retrieved on December 19, 2022.
- ↑ Calvert, Darren (August 16, 2017). Sonic Mania Dashes Straight To The Top Of The Switch Best Sellers Chart. Nintendo Life. Retrieved on November 8, 2017.
- ↑ Comicbook.com staff (November 5, 2017). Sonic Mania Helps Boost Sega Sales For The Season. Comicbook.com. Retrieved on November 8, 2017.
- ↑ Best of E3 2017 Awards. IGN (June 13, 2017). Archived from the original on June 13, 2017. Retrieved on June 17, 2017.
- ↑ Hester, Blake (November 14, 2017). ‘Horizon Zero Dawn,’ ‘Zelda,’ ‘Mario’ Top List of Game Award Nominees. Rolling Stone. Archived from the original on November 14, 2017. Retrieved on November 14, 2017.
- ↑ PC Gamer (December 8, 2017). Games of the Year 2017: The nominees. PC Gamer. Retrieved on January 2, 2018.
- ↑ Carter, Chris (December 12, 2017). Nominees for Destructoid‘s Best PC Game of 2017. Destructoid. Retrieved on January 3, 2018.
- ↑ Best of 2017 Awards: Best Platformer. IGN (December 20, 2017). Retrieved on January 5, 2018.
- ↑ Best of 2017 Awards: Best Original Music. IGN (December 20, 2017). Retrieved on January 5, 2018.
- ↑ Giant Bomb staff (December 26, 2017). Game of the Year 2017 Day Two: Music, Surprise, Multiplayer, and Mess. Giant Bomb. Retrieved on December 27, 2017.
- ↑ ; Abrams, Natalie The 10 best (and 3 worst) games of 2017. Entertainment Weekly (7 December 2017). Archived from the original on December 10, 2017. Retrieved on June 14, 2022.
- ↑ Eurogamer staff (December 28, 2017). Eurogamer’s Top 50 Games of 2017. Eurogamer. Retrieved on December 31, 2017.
- ↑ Nash, Anthony (September 25, 2017). Sonic Mania Update 1.03 Brings Subtle Changes to the Game. PlayStation LifeStyle. Retrieved on September 26, 2017.
- ↑ Sonic Mania: Hacking Diccussion. Sonic Retro Forums (August 29, 2017). Retrieved on October 7, 2017.
- ↑ SEGA on Facebook. Facebook (August 30, 2017). Retrieved on October 7, 2017.
- ↑ Patch Release (RC 1.03.0831) (September 6, 2017). Retrieved on October 7, 2017.
- ↑ Patch Release (RC 1.03.0919) (September 25, 2017). Retrieved on October 7, 2017.
- ↑ Patch Release (RC 1.06.0503). Steam (March 8, 2019). Retrieved on October 25, 2019.
- ↑ Bloom, Ryan (March 8, 2019). Sonic Mania to remove Denuvo DRM on PC. TSSZ News. Archived from the original on May 31, 2020. Retrieved on October 25, 2019.
- ↑ CodeNameGamma on Reddit. Reddit (July 21, 2018). Retrieved on July 24, 2018.
- ↑ Nitro Fun & Hyper Potions – Checkpoint. YouTube. Retrieved on November 11, 2017.
- ↑ Game Informer (July 12, 2022). Sonic Frontiers: 123 Rapid-Fire Questions With Takashi Iizuka. YouTube. Retrieved on July 13, 2022.
External Links
- Official website (English)
- Official website (Japanese)
- Sonic Mania at Wikipedia, the free encyclopedia