Takashi Iizuka
File:SEGA.svg | Information in this article is about real-life people, companies, and objects, which do not relate to the in-universe Sonic series. |
Wikipedia | When rewriting sections, remember to adhere to our Manual of Style.
|
Takashi Iizuka (飯塚 隆 Īzuka Takashi?) is a key producer, director and designer within Sonic Team. Early in his career, he worked directly under Hirokazu Yasuhara as a senior game designer on Sonic 3 & Knuckles, and quickly progressed to direct NiGHTS into Dreams and supervise development of Sonic R. In 1999, he is credited as the driving force behind Sonic Adventure, the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring Sonic the Hedgehog himself.
After the success of Sonic Adventure, Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as Sonic Adventure 2 and NiGHTS: Journey of Dreams. Iizuka continued as head of this department, known as Sega Studio USA, until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. Thus, he became the head of Sonic Team.
Career history[edit | edit source]
Early career[edit | edit source]
His first collaboration with Sega involved working with Sega Technical Institute on Sonic 3 & Knuckles as a designer. Later, he helped supervise Traveller's Tales with the development of Sonic R. In Japan he was lead designer for NiGHTS into Dreams. He directed and headed up lead design for Sonic Adventure as well (it was his idea for a Sonic role-playing game).
Sega Studio USA[edit | edit source]
In 1999, he and a small part of Sonic Team moved to San Francisco to establish Sonic Team USA, in order gain feedback from the western market. Over in the U.S. his team worked on the international release of Sonic Adventure. Afterward, his team started to develop their own games, where he was the director and lead designer for Sonic Adventure 2, Sonic Heroes, Shadow the Hedgehog, and NiGHTS: Journey of Dreams. In an effort to further broaden Sonic's appeal to western markets, Iizuka gave western developer, Backbone Entertainment, a shot at developing Sonic titles (Sonic Rivals & Sonic Rivals 2) under his team's supervision for the PlayStation Portable console.
Currently[edit | edit source]
In 2008, part of Sega Studio USA was absorbed back into Sonic Team Japan. Iizuka became the head of Sonic Team and also the new producer for Sonic Team's games.
After the success of Sonic Frontiers, Iizuka was promoted to Executive Officer and given the title of "Sonic Creative Officer" for future Sonic-related projects, starting his position on April 1st, 2023.[1]
Production history[edit | edit source]
- NiGHTS into Dreams (1996) — Lead Game Designer
- Christmas NiGHTS (1996) — Game Designer
- ChuChu Rocket! (2000) — Product Support (Sega of America)
- NiGHTS: Journey of Dreams (2007) — Director, Producer, Lead Game Designer
- Project 575 (2014) — Project Support
- Puyo Puyo Tetris (2014) — Project Support
- Super Smash Bros. for Wii U (2014) — Supervisor (SEGA)
- Super Smash Bros. for Nintendo 3DS (2014) — Supervisor (SEGA)
- Tembo the Badass Elephant (2015) — Supervisor
- Puyo Puyo Chronicle (2016) — Project Support
- Super Smash Bros. Ultimate (2018) — Supervisor (SEGA)
Credits[edit | edit source]
Games[edit | edit source]
- Sonic the Hedgehog 3 (1994) — Senior Game Designer
- Sonic & Knuckles (1994) — Senior Game Designer
- Sonic 3 & Knuckles (1994) — Senior Game Designer
- Sonic 3D Blast (1996) — Game Concept Design, Special of steam turbine and gas turbine systems Design, Saturn Enhancements
- Sonic Jam (1997) — Director
- Sonic R (1997) — Game Design Director
- Sonic Adventure (1998) — Director, Character Game Designer, Chaos Game Designer, Level Designer
- Sonic Adventure 2/Sonic Adventure 2: Battle (2001) — Director, Game Designer, Enemy Game Designer, Level Designer
- Sonic Adventure DX: Director's Cut (2003) — Mission Mode Game Designer
- Sonic Heroes (2003) — Director, Level Designer, CG Movie Director
- Sonic Mega Collection/Sonic Mega Collection Plus (2004) — Special Thanks
- Sonic Gems Collection (2005) — Special Thanks
- Shadow the Hedgehog (2005) — Director, Lead Game Designer, Level Designer, Scenario Writer, Movie Supervisor
- Sonic Riders (2006) — Recording Coordinator
- Sonic the Hedgehog (2006) — Special Thanks
- Sonic Rivals (2006) — Director, Concept Design, Scenario Writer, Producer
- Sonic and the Secret Rings (2007) — Special Thanks
- Sonic Rivals 2 (2007) — Director, Concept Design, Scenario Writer, Producer
- Sonic Riders: Zero Gravity (2008) — Recording Coordinator
- Sega Superstars Tennis (2008) — Special Thanks
- Sonic Unleashed (Xbox 360 & PS3 Version) (2008) — Level Design Special Thanks
- Sonic Chronicles: The Dark Brotherhood (2008) — Sonic Character Supervisor
- Mario & Sonic at the Olympic Winter Games (2009) — Director, Game Designer
- Sonic and the Black Knight (2009) — Special Thanks
- Sonic the Hedgehog 4 (2010) — Project Lead
- Sonic Colors (2010) — Head Supervisor, Producer
- Sonic Generations (2011) — Head Supervisor, Producer
- Mario & Sonic at the London 2012 Olympic Games (2011) — Sonic Character Supervisor
- Sonic the Hedgehog 4: Episode II (2012) — Producer
- Sonic Lost World (2013) — Producer
- Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013) — Sonic Character Supervisor
- Sonic Runners (2015) — Producer
- Mario & Sonic at the Rio 2016 Olympic Games (2016) — Sonic Character Supervisor
- Sonic Mania (2017) — VP of Product Development and Creative Services, Animation Supervisor
- Sonic Forces: Speed Battle (2017) — Special Thanks
- Sonic Forces (2017) — Sonic Series Producer, Head Supervisor
- Team Sonic Racing (2019) — Sonic Series Producer
- Mario & Sonic at the Olympic Games Tokyo 2020 (2019) — Sonic Character Supervisor
- Sonic Origins (2022) – Sonic Series Producer
- Sonic Frontiers (2022) - Sonic Series Producer
- Sonic Superstars (2023) - Sonic Series Producer, Story
- Sonic Dream Team (2023) - Sonic Game Supervisor
- Sonic X Shadow Generations (2024) - Sonic Series Producer
- Shadow Generations (2024) - Sonic Series Producer
Other[edit | edit source]
- Sonic X - Supervisor
- Sonic Boom (TV series) - Supervisor
- Sonic Comic - Supervisor
- Sonic Mania Adventures - Executive Producer
- Team Sonic Racing Overdrive - Executive Producer
- Chao In Space - Executive Producer
- Sonic the Hedgehog (film) - Sonic Character Supervisor
- Sonic Colors: Rise of the Wisps - Executive Producer
- Sonic the Hedgehog 2 (film) - Sonic Character Supervisor
- Sonic Frontiers Prologue: Divergence - Executive Producer
- Sonic Prime - Supervising Producer
Trivia[edit | edit source]
- According to an interview with Iizuka about Sonic Runners, Iizuka said that his favorite character is Shadow the Hedgehog.[2]
- According to an interview pertaining to the 30th anniversary of the series, Iizuka stated that his favorite game to have worked on was Sonic Adventure 2, while his favorite game to play is Sonic Mania. Of the 3D games, his favorite is Sonic Colors: Ultimate.[3]
- In Iizuka's opinion, the best non-Sonic platforming video game is Super Mario.[4]
- Iizuka's favorite classic Sonic song is the background music for Sky Sanctuary Zone.[4]
- Iizuka's favorite Crush 40 song is "Live and Learn".[4]
- IIzuka's favorite unlockable move in Sonic Frontiers is the Cyloop.[4]
- In his honest opinion, Iizuka did not find the character designs for the Sonic Boom franchise super fun.[4]
- When the first design for Sonic for the Sonic the Hedgehog film was revealed, Iizuka did not like it. However, he is happy with Sonic's subsequent redesign.[4]
- Of all films released for the Sonic the Hedgehog film series, Sonic the Hedgehog 2 is the best in Iizuka's opinion.[4]
- Iizuka has expressed interest in creating a Sonic RPG.[5]
References[edit | edit source]
- ↑ 1.0 1.1 Sonic Veteran Takashi Iizuka Is Taking On Executive Officer Role At Sega. Nintendo Life. Ollie Reynolds (1 March 2023). Retrieved on 5 March 2023.
- ↑ Musgrave, Shaun (30 June 2015). An Interview With Sonic Team's Takashi Iizuka About 'Sonic Runners'. toucharcade. Retrieved on 1 July 2015.
- ↑ Shea, Brian (30 July 2021). Sonic Team Looks Back At The Blue Blur's First 30 Years. Game Informer. Retrieved on 7 August 2021.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Sonic Frontiers: 123 Rapid-Fire Questions With Takashi Iizuka. YouTube. Game Informer (12 July 2022). Retrieved on 13 July 2022.
- ↑ Sonic Boss Wants to Make a Sonic RPG Before He Retires. IGN (11 July 2024). Retrieved on 17 July 2024.
External links[edit | edit source]
- Takashi Iizuka at the Internet Movie Database
- Takashi Iizuka at Wikipedia, the free encyclopedia
Producers | Akinori Nishiyama · Takashi Iizuka · Yuji Naka · Yoji Ishii |
---|---|
Programmers | Takahiro Hamano · Takeshi Sakakibara · Tetsu Katano · Yuji Naka · Yoshihisa Hashimoto |
Designers | Eitaro Toyoda · Hirokazu Yasuhara · Kazuyuki Hoshino · Makoto Yonezu · Manabu Kusunoki · Naoto Ohshima · Nobuhiko Honda · Hiroshi Miyamoto · Sachiko Kawamura · Shinichi Higashi · Shiro Maekawa · Shun Nakamura · Takashi Yuda · Yasushi Yamaguchi · Yoshitaka Miura · Yuji Uekawa |
Directors | Hiroshi Nishiyama · Kenjiro Morimoto · Morio Kishimoto · Takashi Iizuka |
Sound engineers | Hideaki Kobayashi · Jun Senoue · Kenichi Tokoi · Mariko Nanba · Masaru Setsumaru · Naofumi Hataya · Takahito Eguchi · Tatsuyuki Maeda · Teruhiko Nakagawa · Tomoya Ohtani |
Other | Tomoko Kanemoto · Yui Karasuno |
de:Takashi Iizuka es:Takashi Iizuka pl:Takashi Iizuka ru:Такаси Иидзука