Sonic the Fighters (ソニック・ザ・ファイターズ Sonikku za Faitāzu?), also known as Sonic Championship on Western cabinet releases, is a fighting video game in the Sonic the Hedgehog series, developed by Sega AM2 and published by Sega. It was released in 1996 for arcades in Japan and saw limited releases in North America and Europe later that same year. The storyline revolves around Sonic and his friends as they compete in a fighting tournament to see who will save the world from Dr. Eggman's wrath.
In November 2012, a digital high-definition port of the game was released for the Xbox 360 and PlayStation 3, simply titled Sonic the Fighters.
Plot[edit | edit source]
The story begins with a large quantity of destructive robots suddenly appearing in places where peace has reigned supreme thanks to Sonic's frequent actions. Tails suspects that Dr. Eggman is behind this, but cannot figure out where all the robots are coming from. It is then that he receives an emergency message from Espio. In this message is a video showing that Eggman is dispatching his robots from a giant orbital space fortress: the Death Egg II.[3]
Sonic decides to travel to Death Egg II alone using the Lunar Fox, a single-seat space rocket that Tails invented. However, in order for the Lunar Fox to fly, eight Chaos Emeralds must be inserted to act as the ship's power supply. Meanwhile, Sonic's friends, who are spread throughout the world, are guarding the Chaos Emeralds separately so that they are not misused by Eggman, although one of them ended up being stolen by Fang.[3]
For their first stop on their journey to get the Chaos Emeralds, Sonic and Tails head over to Knuckles. However, after hearing about what is going on, Knuckles begins provoking Sonic by stating that if the Lunar Fox is a single-seater, then only the toughest among them should go. When Sonic, who believes that he is the strongest, accepts Knuckles' challenge and gets ready to fight him, Tails forces his way in-between the two. Tails then proposes fighting fair and square in the ring, and the one who is victorious against all of those holding the Chaos Emeralds will ride the Lunar Fox to the Death Egg II.[3]
One of the fighters, the player's choice, eventually makes it to the end of the tournament. Here, Eggman appears and creates a clone of the fighter to defeat them with. However, the fighter is able to defeat their clone and head to the Death Egg II in the Lunar Fox.
After arriving at the Death Egg II, the fighter gets a surprise visit from Metal Sonic, who challenges them to a battle. After defeating him, the Death Egg II begins to fall apart as Dr. Eggman, in his E-Mech suit, challenges the victor. Using the Chaos Emeralds' power, the fighter defeats the doctor, and subsequently escapes the Death Egg II in the Lunar Fox before it explodes. However, the post credits scene shows that Eggman and Metal Sonic also escaped the explosion and head back to the planet.
Gameplay[edit | edit source]
Sonic the Fighters is a pseudo-3D fighting game with gameplay similar to Sega AM2's Fighting Vipers and Virtua Fighter 2, as the game was built on the engine of the former. Two characters brawl from a dynamically-shifting 2D view in a 3D arena, each using a variety of attacks and maneuvers to gain the better of the opponent. The first player to drain the other's health bar to zero wins the current round, and the first to win two (sometimes three) rounds wins the entire match. The rounds are timed, and if both characters are still standing when the timer reaches zero, the player with the most health is chosen as the winner.
Sonic the Fighters is controlled with the joystick and three buttons; punch, kick, and barrier.
Controls[edit | edit source]
General[edit | edit source]
Button formation | Movement |
---|---|
Joystick | Jump |
Joystick | Squat (except Bark) |
Joystick / | Move forward/backward |
/ | Quick move |
Tap / > hold / | Run |
Barrier | |
+ + (close range) | Slip-Around |
+ + (mid-air) | Safe Landing |
/ (on ground) | Get up |
/ (on ground) | Roll up |
> + (with at least one Barrier) | Activate Hyper Mode |
Hold > + (with at least one Barrier) | Activate Hyper Mode while midair |
Character specific[edit | edit source]
Button formation | Movement[4] |
---|---|
Punch | |
Punch-Kick | |
Double Punch | |
Triple Punch | |
Punch Rush | |
Super Rush | |
Rush Spin | |
(close range) + + | Punch-Spin |
(close range) + + | Twin Punch-Spin |
Scissor Punch | |
Volley Toss | |
Toss & Attack | |
Windup Punch | |
Spin Attack | |
Spiral Spin | |
Spiral Feint | |
Double Feint | |
Kick | |
Double Kick | |
Triple Kick | |
Side Kick | |
Double Side Kick | |
Triple Side Kick | |
Leg Throw | |
Horse Kick | |
+ | Smackback Kick |
+ | Turnaround |
(back to wall) | Spin Rocket |
+ (close range) | Head Spin |
+ (close range) | Weapon Grab |
+ | Foot Crush |
+ (close range) | Dizzy Spin |
+ + | Dodge Spin |
+ + | Dodge High Kick |
+ + | Dodge Spin Dive |
(running) | Dash Spin |
(running) | Drop Kick |
(from behind) | Back Punch |
(from behind) | Back High Kick |
(opponent downed) | Stomp |
Hold (opponent downed) | Double Spin |
Hop Punch | |
High Kick | |
Double Jump Kick | |
Skip Kick | |
(midair) | Hop Kick |
Hold | Spin Dive |
Hold | Stomp Dive |
Hold (midair) | Air Spin |
Hold (midair) | Air Kick |
(on wall) | Wall Spin |
(on wall) | Wall Stamp |
+ (Hyper Mode) | Emerald Dive |
(squashed) | Wimpy Punch |
Button formation | File:Tails pose 47.gif Movement[5] |
---|---|
Punch | |
Punch-Kick | |
Double Punch | |
Pummel Combo | |
(close range) + + | Punch-Spin |
(close range) + + | Twin Punch-Spin |
Scissor Punch | |
Windup Punch | |
Pummel Punch | |
Spin Attack | |
Kick | |
Double Kick | |
Triple Kick | |
Spin Kick | |
Spin Double Kick | |
Windup Kick | |
Horse Kick | |
+ | Propeller Dash |
+ | Propeller Dash-L |
+ | Propeller Dash-R |
+ + | Propeller Dash-F |
+ | Smackback Kick |
+ | Turnaround |
(back to wall) | Rocket Missile |
+ (close range) | Airplane Drop |
+ (close range) | Weapon Grab |
+ (close range) | Airplane Throw |
+ (close range) | Foot Crush |
+ + (close range) | Turnaround |
+ + | Dodge Punch |
+ + | Dodge High Kick |
+ + | Dodge Spin Dive |
(opponent downed) | Stomp |
(running) | Push Away |
(running) | Horse Kick |
(from behind) | Back Punch |
(from behind) | Back High Kick |
Hop Punch | |
High Kick | |
Double Jump Kick | |
Skip Kick | |
(midair) | Hop Kick |
Hold | Spin Dive |
Hold (midair) | Air Spin |
Hold (midair) | Air Kick |
(on wall) | Wall Spin |
(on wall) | Wall Stamp |
(squashed) | Wimpy Punch |
Button formation | File:STF-Knuckles.gif Movement[6] |
---|---|
Jab | |
Punch-Kick | |
Jab, Straight | |
One-Two-Uppercut | |
(close range) + + | Jab-Reversal |
(close range) + + | One-Two Reversal |
Scissor Punch | |
Headbutt | |
Uppercut | |
Rising Uppercut | |
Spin Attack | |
Windup Punch | |
Kick | |
Double Kick | |
Triple Kick | |
Side Kick | |
Double Side Kick | |
Triple Side Kick | |
Horse Kick | |
+ | Knuckle Glider |
+ | Smackback Kick |
(back to wall) | Rocket Missile |
+ (close range) | Shadow Punch |
+ (close range) | Shadow Followup |
+ (close range) | Knuckle Special |
+ (close range) | Weapon Grab |
+ (close range) | Foot Crush |
+ + | Dodge Punch |
+ + | Dodge High Kick |
+ + | Dodge Body Dive |
(opponent downed) | Stomp |
(running) | Push Away |
(running) | Drop Kick |
(from behind) | Back Punch |
(from behind) | Back High Kick |
Hop Punch | |
High Kick | |
Double Jump Kick | |
Skip Kick | |
(midair) | Hop Kick |
Hold | Body Dive |
Hold | Stomp Dive |
Hold (midair) | Air Spin |
Hold (midair) | Air Kick |
(on wall) | Wall Spin |
(on wall) | Wall Stamp |
(Hyper Mode) | Hyper Uppercut |
(Hyper Mode) | Dual Hyper Upper |
(squashed) | Wimpy Punch |
Button formation | File:STF-Amy.gif Movement[7] |
---|---|
Hammer Attack | |
Double Hammer | |
Triple Hammer | |
Hammer Dive | |
Spin Hammer | |
Head Slide | |
Hammer Uppercut | |
Hammer Spin | |
Magical Hammer | |
Hammer Throw | |
Head's Up! | |
Kick | |
Double Kick | |
Triple Kick | |
Spin Kick | |
Spin Double Kick | |
Roundhouse Kick | |
Hip Attack | |
+ | Horse Kick |
(back to wall) | Rocket Missile |
+ (close range) | Vaulting Horse |
+ (close range) | Weapon Grab |
+ (close range) | Foot Crush |
+ + | Dodge Hammer |
+ + | Dodge High Kick |
+ + | Dodge Dive |
(opponent downed) | Stomp |
(running) | Head Slide |
(running) | Hip Attack |
(from behind) | Back Hammer |
(from behind) | Hip Attack |
Hop Hammer | |
High Kick | |
Double Jump Kick | |
Skip Kick | |
(midair) | Hop Kick |
Hold | Hammer Dive |
Hold | Stomp Dive |
Hold (midair) | Air Punch |
Hold (before landing) | Air Hammer |
Hold (midair) | Air Kick |
(on wall) | Wall Hammer |
(on wall) | Wall Stamp |
(Hyper Mode) | 16t |
(squashed) | Girly Punch |
Button formation | File:STF-Epsio.gif Movement[8] |
---|---|
Slap Attack | |
Slap Kick | |
Double Slap | |
Double Upperslap | |
Tongue Punch | |
Headbutt | |
Espio Chop | |
Backhand Chop | |
Espio Spin | |
Long-Tongue | |
Kick | |
Double Kick | |
Triple Kick | |
Side Kick | |
Double Side Kick | |
Triple Side Kick | |
Horse Kick | |
+ | Smackback Kick |
(back to wall) | Rocket Missile |
+ (close range) | Tabletop Flip |
+ (close range) | Weapon Grab |
+ (close range) | Tongue Throw |
+ + | Tongue Throw + |
+ (close range) | Foot Crush |
+ + | Dodge Tongue |
+ + | Dodge High Kick |
+ + | Dodge Body Dive |
(opponent downed) | Tongue-Down |
(opponent downed) | Stomp |
(running) | Dash Tongue |
(running) | Drop Kick |
(from behind) | Back Punch |
(from behind) | Back High Kick |
Hop Punch | |
High Kick | |
Double Jump Kick | |
Skip Kick | |
(midair) | Hop Kick |
Hold | Body Dive |
Hold | Stomp Dive |
Hold (midair) | Air Espio Spin |
Hold (midair) | Air Kick |
(on wall) | Wall Dive |
(on wall) | Wall Stamp |
+ + (Hyper Mode) | Espio Warp |
(squashed) | Wimpy Punch |
Button formation | File:STF-Bean.gif Movement[9] |
---|---|
Beak Attack | |
Double Beak | |
Triple Beak | |
Beak Rush | |
Rapid Straight | |
(close range) + + | Beak Slip |
(close range) + + | Double Beak Slip |
Spin Punch | |
Spin Punch Bomb Throw Combo | |
Three-Bomb Toss | |
Swing Uppercut | |
Spinning Uppercut Bomb Throw Combo | |
Bomb Toss | |
Kick | |
Double Kick | |
Triple Kick | |
Side Kick | |
Double Side Kick | |
Triple Side Kick | |
Bomb Shoot | |
Horse Kick | |
+ | Smackback Kick |
(back to wall) | Rocket Missile |
+ (close range) | Beak Shot |
+ (close range) | Weapon Grab |
+ (close range) | Fierce Attack |
+ (close range) | Foot Crush |
+ + | Dodge Beak |
+ + | Dodge High Kick |
+ + | Dodge Beak Dive |
(opponent downed) | Stomp |
(running) | Dash Peck |
(running) | Horse Kick |
(from behind) | Back Low Punch |
+ + (from behind) | Back Punch |
(from behind) | Back High Kick |
Hop Punch | |
High Kick | |
Double Jump Kick | |
Skip Kick | |
(midair) | Hop Kick |
Hold | Beak Dive |
Hold | Stomp Dive |
Hold (midair) | Aerial Bomb |
Hold (midair) | Air Kick |
(on wall) | Wall Beak Dive |
(on wall) | Wall Stamp |
+ + (Hyper Mode) | Bean Warp |
(squashed) | Wimpy Punch |
Button formation | Movement[10] |
---|---|
Bark Punch | |
One-Two Punch | |
(close range) | One-Two-Throw |
One-Two Wham! | |
Scissor Punch | |
Double Scissor | |
Triple Scissor | |
Hold | Low Punch |
Hold | Low Hook |
Guard & Attack | |
Crush Punch | |
Crush And Wham! | |
Bark Uppercut | |
Sit Punch | |
Bark Elbow | |
Bark Elbow Combo | |
Bonk Kick | |
+ | Wheel Kick |
(guarding) + + | Barrier Walk |
+ (close range) | Strike |
+ (close range) | Biff-Baff |
+ (close range) | Bark Strike |
+ (close range) | Head Throw |
+ (close range) | Holding Punch |
+ (close range) | Giant Swing |
+ + | Dodge Punch |
+ + | Dodge Bonk Kick |
+ + | Dodge Lunge |
(opponent downed) | Stomp |
(running) | Push Away |
(running) | Drop Kick |
(from behind) | Back Punch |
(from behind) | Back High Kick |
Hop Punch | |
Hop Kick | |
(midair) | Hop Kick |
Hold | Twin Hammer Dive |
Hold | Hip Dive |
Hold (midair) | Air Hammer |
Hold (before landing) | Fist Drop |
Hold (midair) | Air Kick |
(on wall) | Wall Twin Hammer |
(om wall) | Wall Stamp |
+ (Hyper Mode) | Wheel Dash |
(squashed) | Wimpy Punch |
Button formation | File:STF-Fang.gif Movement[11] |
---|---|
Cork Shoot | |
Double Cork | |
Triple Cork | |
Blind Fire Dash | |
Sniper Set! | |
Snipe 1 | |
Snipe 2 | |
Snipe 3 | |
Snipe 4 | |
Rapid Shoot | |
Submarine Sniper | |
Volley Toss | |
Fire 'Em Up! | |
Super Cork | |
Blind Fire | |
Kick | |
Double Kick | |
Triple Kick | |
Tail Kick | |
Double Tail Kick | |
Triple Tail Kick | |
Tail Spring Kick | |
+ | Tail Attack |
+ | Double Tail Whap |
+ | Tail Combo |
(back to wall) | Rocket Missile |
+ (close range) | Tabletop Flip |
+ (close range) | Weapon Grab |
+ (close range) | Tail Throw |
+ (close range) | Foot Crush |
+ + | Dodge Snipe |
+ + + + | Twin-Dodge Snipe |
+ + | Dodge High Kick |
+ + | Dodge Body Dive |
(opponent downed) | Tail Down Attack |
(running) | Push Away |
(running) | Horse Kick |
(from behind) | Back Low Punch |
+ + (from behind) | Back Punch |
(from behind) | Back High Kick |
Hop Punch | |
High Kick | |
Double Jump Kick | |
Skip Kick | |
(midair) | Hop Kick |
Hold | Body Dive |
Hold | Stomp Dive |
Hold (midair) | Air Snipe |
Hold (midair) | Air Kick |
(on wall) | Wall Dive |
(on wall) | Wall Stamp |
+ + (Hyper Mode) | Cannon Barrage |
(squashed) | Wimpy Punch |
Characters[edit | edit source]
Playable characters[edit | edit source]
- Amy Rose
- Bark the Polar Bear (first appearance)
- Bean the Dynamite (first appearance)
- Espio the Chameleon
- Fang the Sniper
- Knuckles the Echidna
- Miles "Tails" Prower
- Sonic the Hedgehog
Sonic is able to become Super Sonic in story mode if the player reaches the second Round against Metal Sonic without losing any prior Rounds.
Hackable characters[edit | edit source]
- Dr. Eggman
- Dr. Eggman (in E-Mech)
- Dr. Eggman (in UFO)
- Honey the Cat (arcade version only)
- Metal Sonic
- RoboEgg
- Rocket Metal
Arenas[edit | edit source]
- South Island
- Flying Carpet
- Aurora Icefield
- Mushroom Hill
- Canyon Cruise
- Casino Night
- Dynamite Plant
- Giant Wing
- Death Egg's Eye
- Death Egg's Hangar
Development[edit | edit source]
Masahiro Sugiyama,[12] a character designer at AM2, added Sonic and Tails into the fighting game Fighting Vipers as a way to cure his boredom.[13] Yu Suzuki saw this and decided to present the idea of a 3D Sonic fighting game to the head producer at Sega AM2, Hiroshi Kataoka. Suzuki then presented the idea to Yuji Naka.[12] At first, Kataoka was worried because of the concept of child-friendly Sonic characters beating each other up, and feared that Yuji Naka would not approve. However, Naka was actually very receptive to the concept, commenting that "I couldn't think of Sonic as a fighting game and was worried whether he could really fight with his short hands and big head. But Mr. Yu encouraged me... We were delighted."[14] At that point nobody had yet attempted to present Sonic in 3D, so Sonic the Fighters was Sonic's 3D debut and had Naka's full support. Developers were worried about rendering Sonic in 3D at first, so Naka gave the team a Sonic figure to work off of. The game was released in Japanese arcades in May 1996, running on Sega Model 2 hardware.[15]
Cancelled Sega Saturn version[edit | edit source]
There was a planned Sega Saturn version to the game advertised in various gaming magazines, but was quietly cancelled. No explanation has ever been offered for the port's cancellation.
Merchandise[edit | edit source]
A set of plushies were made to promote the game, but they were only available in Japan and had to be won out of UFO captures. There was a plush toy of all eight main playable characters, as well as Dr. Eggman, Metal Sonic and Super Sonic. This set contained the first ever plush toys of Metal Sonic, Espio, Bean, Bark, Fang and Super Sonic, making them very sought after.
Other merchandise for the game included a CD release of the soundtrack, a T-shirt, a 12-inch plaque, a phonecard and mini doll keychains.
Re-releases[edit | edit source]
Sonic the Fighters was included in Sonic Gems Collection for the Nintendo GameCube and PlayStation 2 under its original title.
It was also released for the Xbox 360 and Playstation 3, with a free demo available on the Playstation store and Xbox 360 marketplace.
For a limited time, PS Now subscribers could stream the PS3 version of the game on PS4. However, it was removed later on, along with all the other sonic games that were removed.
Adaptations[edit | edit source]
While an adaptation of Sonic the Fighters was not made for this, Bark and Bean were introduced into the Sonic the Hedgehog comic series published by Archie Comics starting with Sonic the Hedgehog #160 and were later revealed to have participated in underground fighting tournaments. However, an official Sonic the Fighters adaptation was eventually made, covering Sonic the Hedgehog #268-#271 as a part of the "Champions" story arc. This adaption introduced Honey the Cat into the comics, along with Breezie the Hedgehog, who in the comics was one of Sonic's oldest friends, despite them rarely keeping in touch. However, this story only involved one Chaos Emerald.
Staff[edit | edit source]
- Director: Hiroshi Kataoka
- Game Coordinator: Daichi Katagiri
- Programmers: Daichi Katagiri, Susumu Morii, Eiji Ikuta, Hiroshi Masui
- Character Designer: Masahiro Sugiyama
- Stage Designers: Yasuko Suzuki, Wataru Kawashima
- 2D Graphic & Model Design: Takako Kawaguchi
- Graphic & Model Design: Kazunori Oh
- Motion Designers: Daichi Katagiri, Hiroki Iwasaki
- Sound Designer: Maki Morrow
- Special Thanks: Original Sonic Team, Katsunori Itai, Goho Ogura, Syuji Takahashi, Takenobu Mitsuyoshi, Susumu Takatsuka
- Producer: Yu Suzuki
- Presented by: Sega
Trivia[edit | edit source]
- A special theme plays when Sonic and Knuckles fight each other in Versus mode.
- Although the game received a western arcade cabinet release, it had very minimal distribution across the United States, leaving very few arcades to actually receive the game. The Palisades Center Ice Rink at the Palisades Center in West Nyack, New York was known to have the game since its opening in 1998 until it was replaced with Area 51 in late 2013.
- In the English version of the game's intro, Dr. Robotnik's name was misspelled as "Robotonic". However, in the final battle the character is named Dr. Eggman, and his Vs. Card reads "Dr. Eggman" with "Robotnik" written underneath.
- In Sonic Gems Collection, the lighting was broken and there was a considerable amount of input lag added in the game. The HD release corrected both of these issues.
- Honey the Cat was a character who was going to be in the final game, but was scrapped for unknown reasons. Before the 2012 re-release of Sonic the Fighters, she was only playable through hacking in the original arcade version.
- The mirror fighter version of Honey appears in the intro of the Sega Saturn port of Fighting Vipers, along with the Lunar Fox, Mecha Sonic Model No.29 and Bark the Polar Bear.
- There is an otherwise unused song in the game's sound test called "Sunset Town". There is no stage with this name in the game as released.
- Eight Chaos Emeralds appear in this game, whereas the majority of other games in the series include only seven.
- The VS. art of of Sonic features a gold buckle on his shoe, but the promotional art of him in the same pose does not This is due to it being an unfinished version of the art.
- The character select icons of Sonic, Knuckles, Amy, and Fang are all taken from their Sonic Drift 2 artwork.
- In the Dreamcast game Shenmue, characters from Sonic the Fighters appear as collectible capsule figurines that Ryo Hazuki can buy from a dispenser. Also, figurines of Super Sonic and Metal Sonic can be won in a lottery.
- The Fang figurine erroneously has five fingers on its right hand, while the left hand has the correct four digits.
- A Sonic Championship arcade machine appears in the beginning of the Disney film, Wreck-It Ralph.
References[edit | edit source]
- ↑ Sega Arcade Game History. Sega.
- ↑ 2.0 2.1 Flynn, Ian; Sega (8 December 2021). "Sonic Arcade Classics". Sonic the Hedgehog Encyclo-speed-ia. Dark Horse Books. p. 20. ISBN 978-1506719276.
- ↑ 3.0 3.1 3.2 "Sonic the Fighters" (in Japanese) (PDF). Gamest (173): 40-43. June 1996. Archived from the original. Retrieved on 15 July 2018.
- ↑ Sonic Team (16 August 2005). Sonic Gems Collection. Nintendo GameCube. Sega. Content: Sonic the Fighters. Area/Level: Pause menu, "Commands for SONIC."
- ↑ Sonic Team (16 August 2005). Sonic Gems Collection. Nintendo GameCube. Sega. Content: Sonic the Fighters. Area/Level: Pause menu, "Commands for TAILS."
- ↑ Sonic Team (16 August 2005). Sonic Gems Collection. Nintendo GameCube. Sega. Content: Sonic the Fighters. Area/Level: Pause menu, "Commands for KNUCKLES."
- ↑ Sonic Team (16 August 2005). Sonic Gems Collection. Nintendo GameCube. Sega. Content: Sonic the Fighters. Area/Level: Pause menu, "Commands for AMY."
- ↑ Sonic Team (16 August 2005). Sonic Gems Collection. Nintendo GameCube. Sega. Content: Sonic the Fighters. Area/Level: Pause menu, "Commands for ESPIO."
- ↑ Sonic Team (16 August 2005). Sonic Gems Collection. Nintendo GameCube. Sega. Content: Sonic the Fighters. Area/Level: Pause menu, "Commands for BEAN."
- ↑ Sonic Team (16 August 2005). Sonic Gems Collection. Nintendo GameCube. Sega. Content: Sonic the Fighters. Area/Level: Pause menu, "Commands for BARK."
- ↑ Sonic Team (16 August 2005). Sonic Gems Collection. Nintendo GameCube. Sega. Content: Sonic the Fighters. Area/Level: Pause menu, "Commands for FANG."
- ↑ 12.0 12.1 ; Kemps, Heidi The Last Arcade Crusaders Sega-AM2 Interview. 1UP (31 March 2006). Archived from the original on 4 June 2011. Retrieved on 12 February 2022. "I think Honey's character designer probably slipped her in there. He's actually the one responsible for the whole concept"
- ↑ https://tcrf.net/Fighting_Vipers_(Arcade)#Sonic_and_Tails
- ↑ Hickman, Sam (February 1996). "Sonic Revival". Sega Saturn Magazine (EMAP) (4): 6,16. Archived from the original. Retrieved on 27 February 2022.
- ↑ SEGA MODEL 2B CRX HARDWARE. System 16.
External links[edit | edit source]
- Sonic the Fighters at the Sega website (Japanese)
- Sonic the Fighters at the Sonic Gems Collection mini-site (Japanese)
- Sonic the Fighters at the Sega Arcade Game History mini-site (Japanese)
de:Sonic the Fighters es:Sonic the Fighters fr:Sonic the Fighters it:Sonic the Fighters nl:Sonic the Fighters pl:Sonic the Fighters pt-br:Sonic the Fighters ru:Sonic the Fighters uk:Sonic the Fighters