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The Sonic the Hedgehog Wiki

Run, Jump and Aim for the Top!


— Tagline

Sonic Runners (ソニックランナーズ Sonikku Ran'nāzu?) is a discontinued side-scrolling platform video game in the Sonic the Hedgehog series, developed by Sonic Team for the Android and iOS mobile platforms.[3] It was first announced by publisher Sega on 28 December 2014,[4] It was later released in Japan and Canada on 25 February 2015[1] before coming out worldwide on 25 June 2015.[2] As of 7 December 2015, Sonic Runners had received over six million downloads worldwide,[5] with more than five million downloads from Google Play.[6] On 27 July 2016, Sega closed the game's servers and pulled the game out of its respective store apps. A sequel to the game, Sonic Runners Adventure, was later released by Gameloft in 2017.

Plot[edit | edit source]

Spoiler warning: Plot, ending details or any kind of information follow.

The story follows Sonic, Tails, and Knuckles while they follow Dr. Eggman through different areas as the doctor hatches various plans in succession, with the core goal of retrying his mind control cannon. Team Sonic usually runs into these situations unintentionally, finding Animals or Wisps in trouble, Orbot or Cubot carrying out orders, or robots walking around where they should not be. Along the way, the team have several side-adventures where they help Animals, Wisps and Chao with issues, or just travel to new places. Another subplot involves Team Sonic going on the hunt for Master Emerald fragments after Knuckles was forced to shatter the Master Emerald to stop Eggman from stealing it.

The last story arc revolves around Dr. Eggman who has stolen the Chaos Emeralds and drained them of their power to provide the last fuel needed for his mind control cannon. Team Sonic thus set out to reclaim the drained Emeralds before facing Eggman in a final showdown. Amidst this, Sonic reabsorbs the Chaos Emeralds' energy back into the Emeralds as Eggman uses his mind control cannon on him and becomes Super Sonic. Using his newfound power, Sonic destroys the mind control cannon and peace reigns over the world once more, though Eggman still gave the heroes the slip.

Event Episodes[edit | edit source]

Windy Hill in Spring[edit | edit source]

At Omochao's wish, Team Sonic enter a Easter competition prepared by the Animals and Chao. While hunting for Easter eggs, they come across Orbot and Cubot laying traps between the eggs. As the heroes confront Eggman's lackeys, Metal Sonic appears and saves the duo, but not before Cubot reveals their boss' whereabouts. At the foretold factory, Sonic, Tails and Knuckles find animals being forced to build fake Easter Eggs for Eggman and save them after fending off Metal Sonic together, heading to the factory's base afterwards. As they confront Eggman, the unprepared Doctor commands Orbot and Cubot to eliminate the intruders, but when both are unable and unwilling to, Eggman is easily defeated by the trio, who then decide to continue with the tournament.

Puyo Puyo's Falling Sky Road[edit | edit source]

Team Sonic find Puyo Puyos raining down on earth and run into Amitie and Accord who have no clue to how they got there. With the world being filled with Puyo Puyos, Sonic accepts Accord's request to find their other friends to stop the crisis. Along the way, it is revealed that Dr. Eggman has used the magic of a Puyo Coin to join the two worlds together so he could harness the power of magic users for a new weapon. As Team Sonic proceeds with their search, Eggman gets in over his head with the magic users and is forced to escape when his prisoner Satan retaliates. Thanking Team Sonic for their help, the Puyo Puyo return home with all the objects from their world.

Birthday on Windy Hill[edit | edit source]

As Sonic, Tails and Knuckles head to Sonic's birthday party, they find the party trashed and their friends kidnapped by Dr. Eggman. To make matters worse, Eggman has begun a new scheme for world domination, having created Death Egg drones as his military force. Thanks to teamwork and help from their allies, Team Sonic rescued their friends and foiled Eggman's plans. They then returned to the party to celebrate Sonic's birthday.

Desert Ruins[edit | edit source]

Team Sonic discovers a fragment of the world of the Arabian Nights above their world and decide to go there to hunt treasures. Along the way, they discover that the Erazor Djinn has been freed but got split into a thousand weaker pieces which Eggman, who has taken King Shahryar's place, is gathering one hundred of to form a super-djinn to take over the world with. Using Eggman's own strategy against him however, Team Sonic stopped Eggman and restored Shahryar to the throne.

Tropical Coast in Summer[edit | edit source]

Team Sonic are on vacation at a beach resort when they find Eggman stealing the beach's many pearls to finance his bases. As they head out to stop Eggman, Team Sonic meet some Wisps and learn that Eggman has kidnapped Mother Wisp while she was visiting her children. With Team Rose's aid, Team Sonic track down Eggman, but are too late to stop Eggman from turning Mother Wisp into Dark Mother Wisp. When Dark Mother Wisp proves too powerful for Eggman to control though, she goes on a rampage until her Wisp children calms her down, reverting her back to normal. Team Sonic and Team Rose thus focus on getting back every pearl Eggman stole.

Zazz Attacks![edit | edit source]

While on their own, Team Sonic learns from some White Wisps that Zazz has returned and has been stealing Power Rings, a special type of Rings that makes their wielder extremely powerful. The heroes track down Zazz and learn that he is accumulation Power Rings so he can get revenge at Sonic after he lost in their last encounter. Despite the Zeti's new power though, Team Sonic continuously defeats Zazz. Between his battles, Zazz talks with the Deadly Six, who confront Zazz about his attempts to either advise him, tease him or further their own agendas.

Halloween[edit | edit source]

Coming to a Halloween party, Team Sonic are attacked by the dressed-up Animals. Deciding to investigate, they discover that the Animals have been brainwashed by candy from Dr. Eggman which Orbot and Cubot have been handing out. Tracking the brainwashed Animals, Team Sonic find Rouge who has been investigating this herself with E-123 Omega. Needing someone to check a lakeside castle, Rouge gives Team Sonic a Boo to guide them.

At the castle where Team Sonic meets brainwashed Boos, they find Eggman as he releases King Boom Boo and brainwashes him into serving him. It is then revealed that Eggman is using the Animals to build a Halloween theme park and have King Boom Boo guard it. Unable to defeat King Boom Boo, Team Sonic gets Rouge and Omega, who have discovered that Eggman's candy wears off in strong light. Using Omega's searchlights, the heroes free the Animals and King Boom Boo, with the latter starting to chase Eggman in vengeance. The heroes then decide to return to the Halloween party.

Gameplay[edit | edit source]

Sonic Runners is a 2D side-scrolling endless runner with stages that can be played in a minute or two.[7] The player can tap to perform jumps and move the characters. Using Chao, Buddies, items and radio controlled toys, the player's objective is to get the highest score for a level. By doing so, the player can also collect Crystals, which increase the score as long as the player is keeping the combo going.

At the end of a majority of chapters (Unless the plot doesn't involve him like "Ring Hill", or they simply don't run into him, which usually hails an item of some kind instead), the player also has to engage in boss battles with Dr. Eggman, who has variations on his Egg Mobile. These variations have differing weapons, but commonly involve dodging weapons centered around iron balls and jumping into the Yellow Ball contained in others, which will fly back into his machine and damage him.

Progressing the game's episode as Sonic will eventually unlock more playable Sonic series characters, such as Miles "Tails" Prower and Knuckles the Echidna. Additionally, the game was updated to include more characters as well. Each character has their own different action, and their levels can be raised using Rings collected in the stages. When collecting Rings in stages, the player can bank them when passing Star Posts.

Each character has an Ability Type (Speed, Fly, Power) and a Personality Type and can be leveled up to Level 100 by spending or earning Rings from playing. Leveling up characters increases the duration of Equipable Items, enhances Distance Bonus, Ring Bonus and Animal Bonus up to 20% per character. Easy Type characters cost less Rings to level up than other characters. By reobtaining characters, their "Limit Break" levels up to Level 10, giving them additional time for Timed Mode by five seconds each level and increasing their Score Bonus by 10% each level.

The characters are best used in "Specialist Areas". While the levels are playable as any character, specific character types are more suited to these levels, with more accessible areas using their abilities. The regions themselves carry specific aesthetics (Windy Hill = Speed, Sky Road = Flight, Lava Mountain = Power, etc.). An emblem next to the chapter title on the menu screen notes which type is recommended.

Scoring system[edit | edit source]

Main article: Point#Sonic Runners

Characters[edit | edit source]

Playable characters[edit | edit source]

Icon Character Type Controls Profile Unlock requirement
File:Sonic Runners Sonic Icon.png
Sonic
File:Sonic Runners Speed Hero.png
Triple jump
50% Distance Bonus
The fastest hedgehog in the world! Sonic is a free spirit with a strong sense of right and wrong. He will always rush to the aid of those in need.
  • Available from the beginning
  • Available on Premium Roulette
    (Limit Break)
File:Sonic Runners Tails Icon.png
Tails
File:Sonic Runners Fly Hero.png
Float
50% Distance Bonus
Tails - real name Miles Prower - is one of Sonic's best pals. He's a super-friendly fox cub with two fluffy tails that he can spin at high speed to fly through the air.
  • Clear Episode 10
  • Available on Premium Roulette
File:Sonic Runners Knuckles Icon.png
Knuckles
File:Sonic Runners Power Hero.png
Dash attack
50% Distance Bonus
Knuckles is a super-strong echidna, and one of Sonic's greatest rivals and best friends. A martial arts master, his punches can turn massive boulders into dust.
  • Clear Episode 16
  • Available on Premium Roulette
File:Sonic Runners Classic Sonic Icon.png
Classic Sonic
File:Sonic Runners Speed Hero.png
Triple jump
75% Distance Bonus
The Genesis-era Sonic, who collaborates with the modern Sonic in Sonic Generations.
  • Available on Premium Roulette
File:Sonic Runners Christmas Sonic Icon.png
Christmas Sonic
File:Sonic Runners Speed Hero.png
Triple jump
75% Distance Bonus
Sonic has dressed up as Santa Claus for Christmas!
  • Available on Premium Roulette (Christmas Event)
File:Sonic Runners Christmas Tails Icon.png
Christmas Tails
File:Sonic Runners Fly Hero.png
Float
75% Distance Bonus
Tails has dressed up as an elf for Christmas!
  • Available on Premium Roulette
    (Christmas Event)
File:Sonic Runners Christmas Knuckles Icon.png
Christmas Knuckles
File:Sonic Runners Power Hero.png
Dash attack
75% Distance Bonus
Knuckles has dressed up as a reindeer for Christmas!
  • Available on Premium Roulette (Christmas Event)
File:Sonic Runners Shadow Icon.png
Shadow
File:Sonic Runners Speed Dark.png
Triple jump
50% Score Bonus
A black hedgehog who looks just like Sonic. Shadow was created by Dr. Eggman's grandfather, and has a burning desire to achieve his aims - by fair means or foul.
  • Spend 200 Red Star Rings
  • Spend 2000000 Rings
File:Sonic Runners Rouge Icon.png
Rouge
File:Sonic Runners Fly Dark.png
Float
50% Score Bonus
Rouge is a beautiful bat who loves jewels. She may seem ditzy, but she has a head for figures. Unlike the others, she's mainly driven by an urge to make megabucks!
  • Spend 200 Red Star Rings
  • Spend 2000000 Rings
File:Sonic Runners Halloween Shadow.png
Halloween Shadow
File:Sonic Runners Speed Dark.png
Triple jump
75% Score Bonus
Shadow's gotten all dressed up to take part in the Animals' Halloween event!
  • Available on Premium Roulette (Halloween Event)
File:Sonic Runners Hal Rouge Icon.png
Halloween Rouge
File:Sonic Runners Fly Dark.png
Float
75% Score Bonus
Rouge's gotten all dressed up to take part in the Animals' Halloween event!
  • Available on Premium Roulette (Halloween Event)
File:Sonic Runners Espio Icon.png
Espio
File:Sonic Runners Speed Chaotix.png
Triple jump
50% Ring Bonus
Espio the Chameleon is cool-headed and quiet, and is used to calming down the Chaotix Detective Agency's other members. His horn and tail make him easy to spot.
  • Spend 200 Red Star Rings
  • Spend 2000000 Rings
File:Sonic Runners Charmy Icon.png
Charmy
File:Sonic Runners Fly Chaotix.png
Float
50% Ring Bonus
Charmy is often too laid-back to notice when something is wrong. He lifts the mood at the Chaotix Detective Agency, where he is known for his helmet and flying suit.
  • Spend 200 Red Star Rings
  • Spend 2000000 Rings
File:Sonic Runners Vector Icon.png
Vector
File:Sonic Runners Power Chaotix.png
Dash attack
50% Ring Bonus
Vector is a kind and reliable detective, and the head of the Chaotix Detective Agency. Though he loves money, he'll never refuse to help someone in need.
  • Spend 200 Red Star Rings
  • Spend 2000000 Rings
File:Sonic Runners Amy Icon.png
Amy
File:Sonic Runners Speed Rose.png
Triple jump
50% Animal Bonus
Amy loves Sonic, and would follow him to the ends of the Earth. Her will to win is overwhelming, and her relentless passion never fails to make Sonic run a mile...
  • Spend 200 Red Star Rings
  • Spend 2000000 Rings
File:Sonic Runners Blaze Icon.png
Blaze
File:Sonic Runners Power Rose.png
Dash attack
50% Animal Bonus
Blaze was once the guardian of the Sol Emeralds. These duties made her rather shy - but then she met Sonic! Blaze travels freely between her dimension and Sonic's.
  • Available on Premium Roulette.
File:Sonic Runners Amitie Style Amy Icon.png
Amitie-Style Amy
File:Sonic Runners Speed Rose.png
Triple jump
75% Animal Bonus
Amy has dressed up in Amitie's outfit! What do you think? Does that red Puyo hat suit her?
  • Available on Premium Roulette (Puyo Puyo!! Quest Collaboration Event)
File:Sonic Runners Gothic Amy Icon.png
Gothic Amy
File:Sonic Runners Speed Rose.png
Triple Jump
75% Animal Bonus
Amy's decided to try out the goth look! What do you think of her makeover!?
  • Successfully invite ten Facebook friends
File:Sonic Runners Omega Icon.png
Omega
File:Sonic Runners Power Mech.png
Dash attack
100% Enemy Bonus
As the last of the E-series robots, Omega spent a long time sealed away in a base. He resents this, and wants to get his revenge on his maker once and for all.
  • Spend 200 Red Star Rings
  • Spend 2000000 Rings
File:Sonic Runners Metal Sonic Icon.png
Metal Sonic
File:Sonic Runners Speed Mech.png
Triple jump
100% Enemy Bonus
A powerful robot designed to defeat Sonic. The two are very similar in appearance, speed, and power. Once rebellious, he is now back under Dr. Eggman's control.
  • Available on Premium Roulette
File:Sonic Runners Halloween Omega Icon.png
Halloween Omega
File:Sonic Runners Power Mech.png
Dash attack
150% Enemy Bonus
Omega's gotten all dressed up to take part in the Animals' Halloween event!
  • Available on Premium Roulette (Halloween Event)
File:Sonic Runners Big Icon.png
Big
File:Sonic Runners Power Easy.png
Dash attack
Game speed cut by 10%
Total Score cut by 20%
Big loves eating, sleeping and fishing. He leads a peaceful life with his best friend Froggy, but is always ready to leap into action to help his pals!
  • Spend 150 Red Star Rings
  • Spend 1500000 Rings
File:Sonic Runners Cream Icon.png
Cream
File:Sonic Runners Fly Easy.png
Float
Game speed cut by 10%
Total Score cut by 20%
Cream is always accompanied by her Chao friend Cheese. She is curious, but also polite, possibly because her mother was so strict. She can use her big ears to fly.
  • Spend 150 Red Star Rings
  • Spend 1500000 Rings
File:Sonic Runners Silver Icon.png
Silver
File:Sonic Runners Speed Easy.png
Triple jump
Game speed cut by 10%
Total Score cut by 20%
Silver is a time-traveling hedgehog with a number of superpowers. Though he can be rather reckless, he intends to continue fighting for a peaceful world.
  • Spend 150 Red Star Rings
  • Spend 1500000 Rings
  • Day 5 Debut Dash login bonus
    (v2.0.0)
File:Sonic Runners Tikal Icon.png
Tikal
File:Sonic Runners Fly Wild.png
Float
37% Distance Bonus
37% Animal Bonus
A former member of the Knuckles clan, Tikal is a kind and fair-minded echidna spirit who has a special bond with Chaos.
  • Available on Premium Roulette
File:Sonic Runners Werehog Icon.png
Werehog
File:Sonic Runners Power Wild.png
Dash attack
37% Distance bonus
37% Animal bonus
As a result of Dr. Eggman's trap, Sonic turns into the Werehog after dark! He is incredibly strong, and has extendable arms.
  • Available on Premium Roulette
File:Sonic Runners Sticks Icon.png
Sticks
File:Sonic Runners Speed Wild.png
Triple jump
37% Distance bonus
37% Animal bonus
Sticks is an eccentric badger who lives way out in the woods by herself. She is close friends with Amy.
  • Available on Premium Roulette
File:Sonic Runners Mephiles Icon.png
Mephiles
File:Sonic Runners Speed Future.png
Triple jump
37% Score Bonus
Game speed cut by 5%
Mephiles is an evil being, born from a fragment of the Solaris, which was sealed inside the Scepter of Darkness. He closely resembles Shadow.
  • Available on Premium Roulette
File:Sonic Runners ESP Silver Icon.png
ESP Silver
File:Sonic Runners Fly Future.png
Float
37% Score Bonus
Game speed cut by 5%
Following his split with Blaze, Silver has grown stronger and has discovered his true power.
  • Available on Premium Roulette

Non-playable characters[edit | edit source]

Puyo Puyo characters[edit | edit source]

Stages[edit | edit source]

Regular Stages[edit | edit source]

The game has three main zones, all of which are from Sonic Lost World. Each stage has its own Type to show which character Type is best suited to use on the stage. Before reaching Episode 40, every Episode has a fixed stage, but afterwards, the stages will be randomly chosen, a small icon at the bottom right end of the screen showing which stage will appear next.

Image Stage Icon Type Enemies Unlock requirement
File:Sonic Runners Sonic Gameplay.jpg
Windy Hill
File:Windy Hill - Day.png
Speed Available from the beginning
File:Sonic Runners Tails Gameplay.jpg
Sky Road
File:Sky Road - Day.png
Fly Clear Episode 10
File:Sonic Runners Knuckles Gameplay.jpg
Lava Mountain
File:Lava Mountain 1 (Sonic Runners).png
Power Clear Episode 16

Special Stages[edit | edit source]

For various in-game events, Sonic Runners offered Special stages only available for a limited time. Throughout these stages, certain collectibles were scattered, which had to be collected in order to proceed in the event's story, unlock rewards and climb up the event leaderboards. The event stages were not suited for a specific character type, as the layout and obstacles constantly change between those of Windy Hill, Sky Road and Lava Mountain, meaning every character can be used without having a disadvantage. While featuring all enemies from Regular Stages, Desert Ruins also had Boo as an enemy.

As of version 2.0.0, Special Stages took place on Timed Mode, removing any Story content, event leaderboards and rewards that were available in earlier versions of the game, with the competition instead taking place on the regular Timed Mode leaderboards.

Image Stage Icon Event Collectibles
File:Sonic Runners Vector Gameplay (3).png
Windy Hill in Spring
File:Windy Hill in Spring.png
Windy Hill in Spring Event
  • Easter egg (50 points)
  • Easter basket (500 points)
File:Sonic Runners Amitie Style Amy Gameplay.png
Puyo Puyo's Falling Sky Road N/A Puyopuyo!! Quest Collaboration Event
  • Small Puyo coin (1 point)
  • Large Puyo coin (10 points)
File:Sonic Runners Classic Sonic Gameplay.png
Birthday at Windy Hill
File:Sonic Runners Birthday at Windy Hill Icon.png
Happy Birthday Sonic!
  • Slice of birthday cake (1 point)
  • Cake (10 points)
File:Sonic Runners Rouge Gameplay.jpg
Desert Ruins
File:Sonic Runners Desert Ruins unused Icon.png
Desert Ruins Event
  • Treasure coin (50 points)
  • Treasure chest (500 points)
File:Sonic Runners Shadow Gameplay.png
Tropical Coast in Summer
File:Sonic Runners Tropical Coast icon.png
Tropical Coast Event
  • Small pearl (1 point)
  • Pearl shell (10 points)
File:Sonic Runners Halloween.png
Halloween N/A Halloween Event
  • Small candy (1 point)
  • Candy pumpkin (10 points)
File:Frozen Factory (Sonic Runners).png
Frozen Factory
File:Christmas Stage (Sonic Runners).png
Christmas Event
  • Present (50 points)
  • Christmas Stocking (500 points)
File:Frozen Factory Day (Sonic Runners).png
File:Sonic runners Frozen Factory icon.png
Frozen Factory Event
  • Small snowflake (50 points)
  • Large snowflake (500 points)

Boss Battles[edit | edit source]

There were three different types of bosses in Sonic Runners, each of them being controlled by Dr. Eggman. A Showdown usually awaited at the end of each Episode, though a few Episodes were without one at the end. The boss must be defeated in order to progress to the next Episode, and the player can also gain a Special Egg by completing the Showdown on the first try. Whereas Eggman only needs three hits to defeat in the first Episode, his Health Points increase up to 20 until Episode 50. Boss Battles also would get faster and more difficult as the player progressed through the Episodes. Showdowns always take place in one of the regular stages of the game, though the setting does not influence the nature of the Boss Battle.

Image Boss Description
File:Sonic Runners Iron Ball Eggmobile.png Iron Ball Eggmobile Use Dr. Eggman's attacks against him.
File:Sonic runners Missile Eggmobile.png Missile Eggmobile Dodge the incoming attacks, and try to take down the Eggman!
File:Sonic Runners Saw Arm Eggmobile.png Saw Arm Eggmobile Use Dr. Eggman's attacks against him.

Raid Bosses[edit | edit source]

Image Boss Description Weapons
File:Sonic Runners Zazz Tutorial.png Zazz (Normal) Avoid Zazz's attacks, and grab the White Wisps to help you take him down!
File:Sonic Runners vs Rare Zazz.png Zazz (Rare) Avoid Zazz's attacks, and grab the White Wisps to help you take him down!
  • Moon Mech (Silver)
  • Star-Shaped Missiles
  • Bumpers
File:Sonic Runners Zazz Super Rare Tutorial.png Zazz (Super-Rare) Avoid Zazz's attacks, and grab the White Wisps to help you take him down!
  • Moon Mech (Gold)
  • Star-Shaped Saw Arms
  • Bumpers

Buddies[edit | edit source]

Main article: Buddy

Buddies, formerly called "Companions", are companions which the player's characters can take along during a level. Some help raise the player's score while others can enhance item effects. Just like the playable characters, the Buddies have a certain attribute, meaning that their effects will be amplified when paired up with the "right" player character. At first there was only twenty different types of them, but more have been added over time. Like the playable character, the Buddies can be leveled up to Level 10.

Normal Buddies[edit | edit source]

Normal Buddies are only available on the BIG and SUPER roulette wheel within the Item Roulette.

Icon Buddy Type Effect Unlock requirement
File:Hero Chao SR-0.png
Hero Chao Speed Boosts all score elements Available on Item Roulette
File:Gold Chao SR.png
Gold Chao Fly Boosts Rings acquired. Available on Item Roulette
File:Dark Chao SR.png
Dark Chao Power Boosts score for destroying enemies. Available on Item Roulette
File:Sapphire Chao SR.png
Jewel Chao Speed Boosts distance run. Available on Item Roulette
File:Sonic Runners Normal Chao.png
Normal Chao Fly Boosts score. Available on Item Roulette
File:Omochao SR.png
Omochao Power Boosts the number of Animals saved. Available on Item Roulette
File:Cymbal Monkey SR.png
RC Monkey Speed Combo bonuses last longer. Available on Item Roulette
File:Springs SR.png
RC Spring Fly Springs last longer. Available on Item Roulette
File:Magnet SR.png
RC Electromagnet Power Magnets last longer. Available on Item Roulette
File:Baby Cyan Wisp SR.png
Baby Cyan Wisp Speed The Laser effect lasts longer. Available on Item Roulette
File:Baby Indigo Wisp SR.png
Baby Indigo Wisp Fly The Asteroid effect lasts longer. Available on Item Roulette
File:Baby Yellow Wisp SR.png
Baby Yellow Wisp Power The Drill effect lasts longer. Available on Item Roulette
File:Pinwheel SR.png
RC Pinwheel Speed Has a chance of producing the magnet effect during spin dashes Available on Item Roulette
File:RC Flying Pig.png
RC Piggy Bank Fly Restores Rings when damaged. Available on Item Roulette
File:RC Balloon SR.png
RC Balloon Power Has a chance of automatically performing a big jump when using jump panels. Available on Item Roulette
File:Easter Egg Chao SR.png
Easter Chao Speed Has a chance of producing the magnet effect when passing through Dash Rings and Rainbow Rings. Available on Item Roulette
File:Sonic Runners Purple Papurisu.png
Purple Papurisu Fly Every X combo destroys all iron balls. Puyopuyo!! Quest Collaboration
File:Mag.png
MAG Power Every X combo destroys all spikes. Phantasy Star Online 2 Collaboration

Rare Buddies[edit | edit source]

Rare Buddies are available in the Premium Roulette and the Special Roulette, unlocked when the spinner lands on a segment with a gray, Rare Egg.

Icon Buddy Type Effect Unlock requirement
File:Egg Chao.png
Egg Chao Speed Boosts distance run. Available on Premium Roulette
File:Pumpking Chao.png
Pumpkin Chao Fly Boosts score. Available on Premium Roulette
File:Skull Chao SR.png
Skull Chao Power Boosts the number of Animals saved. Available on Premium Roulette
File:Sonic Runners Yacker.png
Yacker Speed All Color Power items last longer. Available on Premium Roulette
File:Sonic Runners Golden Piggy Bank.png
RC Golden Piggy Bank Fly Restores Rings when damaged. Available on Premium Roulette
File:Wizard Chao.png
Wizard Chao Power All items (except Color Power items and shields) last longer. Available on Premium Roulette
File:SR Cameron.png
RC Turtle Speed Every X combo turns Rings into Super Rings. Available on Premium Roulette
File:RC UFO SR.png
RC UFO Fly Every X combo saves all on-screen Animals. Available on Premium Roulette
File:RC Stealth Jet SR.png
RC Bomber Power Every X combo destroys all enemies on ordinary stages. Available on Premium Roulette
File:Easter Pocky SR.png
Easter Bunny Power Adds 25 to every X combo. Available on Premium Roulette
File:Genie Lamp SR.png
Magic Lamp Fly Chance of producing a Gold Flicky. Available on Premium Roulette
File:Stars SR.png
Star-Shaped Missile Speed Increases the area of the magnet effect. Available on Premium Roulette
File:Sonic Runners Suketudoura.png
Suketoudara Power Chance of springs appearing when taking damage. Limited to Puyopuyo!! Quest Collaboration.
File:Rappy.png
Rappy Speed Chance of a Rappy appearing. Limited to Phantasy Star Online 2 Collaboration.
File:Sonic Runners Blowfish Transporter.png
Blowfish Transporter Fly Every X combo provides an equippable item. Available on Premium Roulette
File:Sonic Runners Genesis.png
Genesis Fly A chain of combos lasts longer before resetting. Available on Premium Roulette
File:Sonic Runners Cartridge.png
Cartridge Speed Start each stage with a combo. Available on Premium Roulette
File:RC Fighter Jet SR.png
RC Fighter Speed Boosts score in Laser form. Available on Premium Roulette
File:RC Hovercraft SR.png
RC Hovercraft Fly Boosts score in Asteroid form. Available on Premium Roulette
File:Helicopter SR.png
RC Helicopter Power Boosts score in Drill form. Available on Premium Roulette
File:Sonic Runners Green Crystal Monster (S).png
Green Crystal Monster (S) Speed Every X combo turns all small crystals green. Available on Premium Roulette
File:Sonic Runners Green Crystal Monster L).png
Green Crystal Monster (L) Fly Every X combo turns all large crystals green. Available on Premium Roulette
File:Blimp SR.png
RC Airship Power Boosts combos at Star Posts. Available on Premium Roulette
File:Genie Chao SR.png
Desert Chao Power Has a chance of producing the magnet effect when using a cannon. Available on Premium Roulette
File:Satellite SR.png
RC Satellite Fly Has a chance of producing the magnet effect when using a jump panel. Available on Premium Roulette
File:Sonic Runners Marine Chao.png
Marine Chao Power Chance of auto-tricks at jump panels. Available on Premium Roulette
File:Sonic Runners Nightopian.png
Nightopian Power Chance of destroying iron balls, spikes and enemies when damaged. NiGHTS into Sonic Runners... Event
File:Sonic Runners Orca.png
Orca Speed Every X combo destroys platforms and increases ring appearances. Available on Premium Roulette
File:SonicOmochao.png
Sonic Omochao Speed Chance of a magnet effect with the Speed-type action. Available on Premium Roulette
File:TailsOmochao.png
Tails Omochao Fly Chance of a magnet effect with the Fly-type action. Available on Premium Roulette
File:KnucklesOmochao.png
Knuckles Omochao Power Chance of a magnet effect with the Power-type action. Available on Premium Roulette
File:Boo-Sonic-Runners.png
Boo Power Boosts score for destroying super enemies, and every X combo turns enemies into super enemies. Available on Premium Roulette
File:Sonic Runners Halloween Chao.png
Halloween Chao Speed Chance of keeping Rings when damaged. Available on Premium Roulette
File:Sonic Runners Heavy Bomb.png
Heavy Bomb Fly Defeating X enemies destroys all enemies on-screen. Sometimes produces a Gold Flicky. Fantasy Zone Collaboration Event
File:Sonic Runners Block Bomb.png
Block Bomb Speed Chance of destroying all enemies on screen when performing special actions. Available on Premium Roulette
File:Sonic Runners Hunk of Meat.png
Hunk of Meat Power Extra Rings for every Super Rings you collect. Available on Premium Roulette
File:Sonic Runners Yeti.png
Yeti Speed Every X combo triggers the Cyan Laser effect. Christmas Event
File:Sonic Runners Arctic Chao.png
Snow Chao Fly Every X combo triggers the Indigo Asteroid effect. Christmas Event
File:Sonic Runners Ideya.png
Ideya Fly Every X combo switches an equipped item for another item. Christmas NiGHTS Collaboration Event
File:ChristmasNightopian.png
Christmas Nightopian Power Every X combo triggers the Yellow Drill effect. Christmas NiGHTS Collaboration Event
File:Sonic Runners Orbot.png
Orbot Speed Every X combo causes you to lose Rings but triggers an item effect. Available on Premium Roulette
File:Sonic Runners Cubot.png
Cubot Power Every X combo occasionally triggers an item effect. Available on Premium Roulette

S Rare Buddies[edit | edit source]

S Rare Buddies are available in the Premium Roulette and the Special Roulette, unlocked when the spinner lands on a segment with a golden, Super-Rare Egg.

Icon Buddy Type Effect Unlock requirement
File:Light Chaos.png
Light Chaos Speed Boosts all score elements. Available on Premium Roulette
File:Hero Chao SR.png
Hero Chaos Fly Boosts Rings acquired. Available on Premium Roulette
File:Devil Chao SR.png
Dark Chaos Power Boosts score for destroying enemies. Available on Premium Roulette
File:Sonic Runners Chip.png
Chip Speed Produces one last dash. Available on Premium Roulette
File:SR Shahra.png
Shahra Fly Every X combo activates a non-color power item at random. Get promoted in Story Mode's Runners' League
File:Sonic Runners Caliburn.png
Caliburn Power Performs auto-attacks during boss battles. Available on Premium Roulette
File:SR KingArthur.png
King Arthur's Ghost Speed Boss battles extended/damage against bosses. Available on Premium Roulette
File:Tornado SR-0.png
RC Tornado Fly Restores Rings when damaged. Available on Premium Roulette
File:Battleship SR.png
RC Battle Cruiser Power More Red Star Rings appear during boss battles. Available on Premium Roulette
File:SR Merlina.png
Merlina Fly Every X combo activates a Color Power effect. Windy Hill in Spring Event
File:SR ErazorDjinn.png
Erazor Djinn Speed Every X combo produces a shield. Desert Ruins Event
File:SR MoonMech.png
RC Moon Mech Power Chance of an additional attack on bosses. Available on Raid Boss Roulette
File:Sonic Runners Carbuncle.png
Carbuncle Speed Every X combo grabs certain on-screen objects. Puyopuyo!! Quest Collaboration
File:Quana.png
Kuna Fly Chance of an item effect at Star Posts. Phantasy Star Online 2 Collaboration
File:Sonic Runners Chaos.png
Chaos Power Chance of using an item without losing it. Available on Premium Roulette
File:Sonic Runners Death Egg.png
Death Egg Power Chance of continuing after being defeated. Available on Premium Roulette
File:Red Fright SR.png
Red Crystal Monster (S) Speed X combos turn all small crystals red. Available on Premium Roulette
File:Dark Bat Sniper SR.png
Red Crystal Monster (L) Fly Every X combo turns all large crystals red. Available on Premium Roulette
File:Golden Bird SR.png
Golden Goose Power X combos turn all enemies into golden enemies. Available on Premium Roulette
File:Sonic Runners Mother Wisp.png
Mother Wisp Speed Boosts score when using Color Powers. Tropical Coast Event
File:Gold Airship SR.png
RC Pirate Spaceship Fly More Super Rings appear during boss battles. Available on Premium Roulette
File:Gold Angel SR.png
Golden Angel Power More golden enemies appear. Available on Premium Roulette
File:Sonic Runners Nights.png
NiGHTS Speed Big combo bonus after a loop. NiGHTS into Sonic Runners... Event
File:Sonic Runners Reala.png
Reala Fly Magnet effect after a loop. NiGHTS into Sonic Runners... Event
File:Sonic Runners RC Tornado 2.png
RC Tornado 2 Fly Extra Rings when Rings are banked. Available on Premium Roulette
File:Sonic Runners Chao Walker.png
Chao Walker Speed Every 200 combo allows Buddies to absorb Rings for X seconds. Awarded for every 10 Daily Battle win streaks
File:Sonic Runners Dark Queen.png
Dark Queen Power Every X combo provides an item. Get promoted in Timed Mode's Runners' League
File:Sonic Runners King Boom Boo.png
King Boom Boo Fly Chance of a score boost when defeating enemies. Halloween Event
File:Sonic Runners O-Papa.png
O-Papa Power Every X combo destroys everything except terrain and produces a magnet effect. Fantasy Zone Collaboration Event
File:Sonic Runners Opa-Opa.png
Opa-Opa Speed Every X combo banks a certain number of Rings. Fantasy Zone Collaboration Event
File:Sonic Runners RC Block Face.png
RC Block Face Fly Chance of destroying everything on screen except terrain when performing special actions. Available on Premium Roulette
File:Sonic Runners Christmas Yeti.png
Christmas Yeti Power The bonus score when combos are performed is boosted. Christmas Event
File:ChristmasNiGHTS.png
Christmas NiGHTS Speed Chance of reducing the game speed. Christmas NiGHTS Collaboration Event
File:Sonic Runners Dark Chao Walker.png
Dark Chao Walker Fly Every 200 combo makes your Buddy absorb nearby Crystals for X seconds. Available on Premium Roulette

Items[edit | edit source]

Collectible Items[edit | edit source]

File:Rings in Sonic Runners.png
  • Rings: Can be collected regularly in-game from long strings, large groups the middle-air or equipped from Item Boxes. Taking damage once without Shield or being Invincible will make the player lose all Rings. Each Ring grants a single point to the score. Completing an episode will also reward the player with Rings.
File:Red Star Rings in Sonic Runners.png
  • Red Star Rings: These are used as currency when the player loses a life. The player has to pay five Red Star Rings if they want to continue. They can be bought from the shop, but they can also pop out randomly from Eggman's Egg Mobile during boss battles. Completing an episode also rewards the player with Red Star Rings. Red Star Rings can also be used to spin the Premium Roulette to get Buddies or Characters.

Equipable Items[edit | edit source]

Items help players achieve better performance. Up to three Items can be equipped, but all of them can be occasionally found during a run. However, equipped items last about twice as long as items found in a stage. Every item is available for free once a day.

Icon Item Effect Lvl. 10 duration
File:Invincibility in Sonic Runners.png
Invincible Makes you invulnerable from all enemies and other objects. 10 seconds
File:Shield in Sonic Runners.png
Shield Protects you from taking damage once. N/A
File:Magnet Sonic Runners.png
Magnet Rings, Crystals, and Animals are drawn towards you. 10 seconds
File:Spring in Sonic Runners.png
Spring Covers every pit on the current stage with a Spring. 10 seconds
File:Combo Bonus in Sonic Runners.png
Combo Bonus Combo counts cannot be broken and combo bonuses are boosted. 10 seconds
File:Sonic Runners Laser.png
Cyan Laser Transforms you into a laser beam. Tap to draw in Rings, Crystals, and Animals. 10 seconds
File:Sonic Runners Drill.png
Yellow Drill Transforms you into a drill and boosts item value. Tap the screen to jump. 10 seconds
File:Sonic Runners Asteroid.png
Indigo Asteroid Transforms you into an asteroid that destroys all objects and draws in items. 10 seconds

Booster Items[edit | edit source]

Different from equipable items, Booster Items do not have a timer and affect the whole run. They can be bought using Rings, but each of them is available for free once a day.

Icon Booster Effect Ring Cost
File:Goal Ring SR.png
Score Boost Increases your Character Bonus score. 6000
File:Spring SR.png
Support Springs Covers pits in the stage with springs when you fall from a considerable height. 1000
File:Sonic Runners Sub Character.png
Sub-Character Take along a sub-character that you can switch to or that will take over if your first character fails. 4000

List of Episodes[edit | edit source]

  • Episode 1-1: It's Doctor Eggman, the evil scientist!: The evil genius Dr. Eggman is back to sow chaos in Sonic and the Animals' peaceful world.
  • Episode 2-1: Save the Animals!: Sonic and friends drove Dr. Eggman away, but he won't give up, and is kidnapping Animals again!
  • Episode 3-1: Dr. Eggman's Dirty Tricks: Sonic and friends foiled Eggman's plan to turn Animals into robots, but just what WAS he planning?
  • Episode 4-1: Little Chao Lost: Sonic and friends come across a lost Chao, and decide to help it get home safely!
  • Episode 5-1: A Not-So-Heavy-Load: Dr. Eggman had ordered Cubot to collect items [to get] ready for his big comeback. But can Cubot deliver...?
  • Episode 6-1: Evening Patrol: Sonic and friends hear some Animals calling out in fright. Better find out what's up...
  • Episode 6-2: Evening Patrol 2: Sonic and friends are on their way to fetch a translation unit so they can talk to the White Wisp.
  • Episode 7-1: Earthquake Island: Picky says there have been a lot of earthquakes lately, and asks Sonic and friends to investigate...
  • Episode 8-1: The Mysterious Light: Ricky and his friend get a fright from a mysterious light on the way home. Find out the truth behind it!
  • Episode 9-1: Disaster Zone: The Friends find the remains of a great disaster, and are asked by the local Animals for help...
  • Episode 10-1: Dr. Eggman's Robot Army Attacks!: Eggman's robot army has attacked an Animal village! Invade Dr. Eggman's base and save the Animals!
  • Episode 11-1: Chasing our Tails: Having managed to drive Dr. Eggman away, the gang follow Tails as he guides them to an all-new area!
  • Episode 11-2: Chasing our Tails 2: Tails leads the way as the gang investigate an all-new area - home to one of Dr. Eggman's bases!
  • Episode 12-1: Picky's Pig-Out: Sonic and co. bump into Picky, and the poor pig's real hungry! They'd better find him some food!
  • Episode 13-1: Little Pocky Lost: Pocky's crying because he's lost his mother. It's up to Sonic and co. to reunite them!
  • Episode 14-1: Ricky's Request: Dr. Eggman has built a factory right next to Ricky's home, and it's polluting the water! Do something!
  • Episode 15-1: Ring Hill: Knuckles remembers a rumor about a place called Ring Hill, and the gang decide to go check it out!
  • Episode 16-1: Dr. Eggman's Secret Experiment: Sonic and friends hear a rumor that Dr. Eggman is conducting a secret experiment. Time to investigate!
  • Episode 16-2: Dr. Eggman's Secret Experiment 2: Sonic and friends have found Dr. Eggman's base. Now it's time to find out what he's up to!
  • Episode 17-1: Goodbye Greenery: Pocky needs help! All the greenery is disappearing from the hills where he lives!
  • Episode 18-1: Damsel in Distress: Rocky's girlfriend has gone missing. Help him to find her!
  • Episode 19-1: The Animals Fight Back: The gang visit the Animals' village, but there are no Animals to be found! Where have they all gone?!
  • Episode 19-2: The Animals Fight Back 2: Sonic and co. have agreed to help the Animals with their plan - but just what ARE they planning?
  • Episode 20-1: Sonic the Villain: The animals are suddenly scared of Sonic, and won't come near him... What on earth is going on?
  • Episode 20-2: Sonic the Villain 2: Metal Sonic has been pretending to be the real Sonic and scaring the Animals. After him!
  • Episode 21-1: Flicky Gets Flustered: Flicky can't find his little brother, and comes to ask Sonic for help. Can the gang help him out?
  • Episode 22-1: Wisps from On High: Mysterious creatures are getting the Animals agitated. The gang think they're Wisps, and go looking for proof!
  • Episode 22-2: Wisps from On High 2: Eggman is taking the Wisps back to his base! Can Sonic catch up with him and free the colorful creatures?
  • Episode 23-1: Showdown with Eggman's Airforce: Dr. Eggman's airforce are preventing Flicky from taking to the skies! Find Dr. Eggman's airbase!
  • Episode 23-2: Showdown with Eggman's Airforce 2: Eggman left Orbot in charge, so Sonic had no trouble disabling the base. Now to find the man himself!
  • Episode 24-1: Angel Schmangel: Cucky and Omochao say they've seen an angel. Time for Sonic and friends to find out what's really going on...
  • Episode 24-2: Angel Schmangel 2: The "angel" turned out to be a Hero Chao, and now Metal Sonic has kidnapped it! Sonic to the rescue!
  • Episode 25-1: Treasure in the Clouds: The Hero Chao tells the gang about a treasure hidden in the clouds, and Knuckles is keen to seek it out!
  • Episode 26-1: Birdly Paradise: Dr. Eggman's forces have taken over Cucky's place! Drive them away so Cucky can get his life back!
  • Episode 27-1: Little Walrus Lost: Sonic and co. find Rocky in a panic, and unable to find his way home. It's up to them to help him!
  • Episode 28-1: Penguins Might Fly: Pecky and his pals used to fly freely round these parts - until Eggman showed up. Now they're grounded!
  • Episode 29-1: Guarding the Sky Temple: Some Animals come to Sonic and co. asking for help, and offer to guide them to Dr. Eggman's latest base...
  • Episode 29-2: Guarding the Sky Temple 2: The "Animals" were really Orbot and Cubot! Time to interrogate them and find out what Eggman's up to...
  • Episode 30-1: Bring on the Dawn!: The sun has stopped rising in Cucky's part of the forest, so there's nothing to crow at! Do something!
  • Episode 31-1: After that Emerald!: Flicky comes to speak to Knuckles, and he's all aflutter - Eggman's after the Master Emerald!
  • Episode 31-2: After that Emerald 2: The Master Emerald has been stolen! Sonic and co. need to find Dr. Eggman and get it back!
  • Episode 32-1: A Red-Hot Winter: Pecky's village has suddenly become unbearably hot. It's up to Sonic and co. to find out what's going on!
  • Episode 33-1: The Hunt for the Master Emerald: After shutting down Dr. Eggman's factory, the gang find Pocky waiting with some important information!
  • Episode 33-2: The Hunt for the Master Emerald 2: Metal Sonic has run off with a fragment of the Master Emerald. Sonic and friends set off in hot pursuit!
  • Episode 34-1: Ricky's Request: Ricky's found a tree that he can't cut down, no matter how hard he tries! Time for Sonic to give it a try!
  • Episode 35-1: The Dragon's Hoard: The map Sonic and pals found is actually a treasure map! Time for a spot of treasure-hunting!
  • Episode 36-1: The Hunt for the Master Emerald 3: Now that they have an Emerald Detector, it's time for the friends to get back on the trail of the fragments!
  • Episode 36-2: The Hunt for the Master Emerald 4: Sonic and pals have headed up to the clouds in search of a Master Emerald fragment.
  • Episode 37-1: A Gift for Mama: The gang's Master Emerald sensor leads them to Picky. Can he be persuaded to part with his fragment?
  • Episode 38-1: The Hunt for the Master Emerald 5: Dr. Eggman has taken Picky - and the Master Emerald fragment too! Get after him!
  • Episode 38-2: The Hunt for the Master Emerald 6: Dr. Eggman has run off with the Master Emerald fragment! Time to chase him down!
  • Episode 39-1: Guardians of the Master Emerald: Having assembled all the Master Emerald fragments, the gang head to the temple to put it back together...
  • Episode 39-2: Guardians of the Master Emerald 2: Just as Sonic and pals are thinking of how to protect the Master Emerald, Omochao appears!
  • Episode 40-1: The Eggman's Plans: The Animals are convinced that Dr. Eggman's up to his old tricks. Time to find out what he's planning...
  • Episode 40-2: The Eggman's Plans 2: It seems Flicky might have some information about Dr. Eggman...but might also be in need of rescuing!
  • Episode 40-3: The Eggman's Plans 3: Flicky's been abducted by Eggman! Sonic and friends to the rescue!
  • Episode 41-1: Uncovering Eggman's Plans: Sonic and pals learn that Dr. Eggman has been collecting Chaos Emeralds. The question is: Why?
  • Episode 41-2: Uncovering Eggman's Plans 2: Dr. Eggman is trying to make a brainwashing laser to control the world! The gang have to stop it being fired!
  • Episode 41-3: Uncovering Eggman's Plans 3: Sonic and co. manage to get their hands on a Chaos Emerald detector. Now they just need to fix it...
  • Episode 42-1: Collecting the Chaos Emeralds: Tails has fixed the detector, so it's time to go hunt down the Chaos Emeralds!
  • Episode 42-2: Collecting the Chaos Emeralds 2: Sonic and co. have followed the detector to one of Dr. Eggman's energy collection devices...
  • Episode 43-1: Collecting the Chaos Emeralds 3: Sonic and pals have found one Chaos Emerald, now it's time to round up the rest!
  • Episode 43-2: Collecting the Chaos Emeralds 4: Sonic and pals head for another one of Dr. Eggman's energy collection devices - this time with Cubot in tow!
  • Episode 44-1: Collecting the Chaos Emeralds 5: Sonic and co. have recovered the second Chaos Emerald. Now it's time to find the third!
  • Episode 44-2: Collecting the Chaos Emeralds 6: Having successfully evaded Orbot's traps Sonic and co. head for the third Chaos Emerald!
  • Episode 45-1: The Wisp Garden: While looking for the fourth Chaos Emerald, the gang bump into a giant group of Wisps!
  • Episode 46-1: Collecting the Chaos Emeralds 7: Sonic and co. set out in search of more Chaos Emeralds - this time with Wisps in tow!
  • Episode 46-2: Collecting the Chaos Emeralds 8: Metal Sonic appeared out of nowhere and stole on of the Chaos Emeralds! Get it back!
  • Episode 47-1: Collecting the Chaos Emeralds 9: A powered-up Metal Sonic has swiped the gang's Chaos Emeralds! How are they going to get them back?!
  • Episode 47-2: Collecting the Chaos Emeralds 10: Having overcome Cubot without laying a finger on him, the gang head to the next energy collection device!
  • Episode 48-1: Collecting the Chaos Emeralds 11: Sonic and friends have avoided Metal Sonic and retrieved another Chaos Emerald. Onto the next one!
  • Episode 48-2: Collecting the Chaos Emeralds 12: Sonic and pals have survived Orbot's traps. Time to get the search for the Chaos Emeralds back on track!
  • Episode 49-1: Collecting the Chaos Emeralds 13: The gang have secured all the easy Chaos Emeralds - now it's time to take some risks!
  • Episode 49-2: Collecting the Chaos Emeralds 14: En route to find Chaos Emeralds, the gang prepare for a showdown with Metal Sonic...
  • Episode 50-1: Boiling Point: With the brainwashing laser ready to fire, the gang get ready for the final showdown with Dr. Eggman!
  • Episode 50-2: Boiling Point 2: Sonic and co. have begun their invasion of Eggman's HQ. Next on the menu: More robots!
  • Episode 50-3: Boiling Point 3: Sonic and pals are making short work of Dr. Eggman's defenses. Next up: Orbot!
  • Episode 50-4: Boiling Point 4: Cubot's tip-off got the team safely through Orbot's traps. Time to go even deeper into Eggman's HQ!
  • Episode 50-5: Boiling Point: Finale: Having managed to make their way past Metal Sonic, the gang are finally at the heart of Eggman's HQ...

Development[edit | edit source]

Development for Sonic Runners began in 2013 according to Takashi Iizuka.[8] However, In February 2014, a poster hosted at a German toy fair announced a 2015 Sonic game for the PlayStation 4, Xbox One and Wii U, as well as the Sonic Boom games, a feature film, and Mario & Sonic at the Sochi 2014 Olympic Winter Games.[9] This information circulated on the Internet, especially concerning the unannounced Sonic game, but Sega quickly asserted that the information on the supposed new title was false.[10] Later in 2014, however, rumors of a smartphone game titled Sonic Runners began to circulate online;[11] Sega had registered the domain name sonicrunners.com in July of that year.[12] On 28 December 2014, Sonic Runners was eventually announced by Sega during the annual “Sonic Fan Thanksgiving” event at one of their Joypolis amusement parks. At the event, Takashi Iizuka personally revealed that Sonic Team’s next project was “Sonic Runners“ on the mobile. He promised that more information about the game would be revealed sequentially, starting in January 2015,[4] but nothing was released during that month. Its gameplay style was quickly speculated by fan to be an endless runner, like Sonic Dash, which is also a smartphone game.[13]

A small teaser and more details about the game were revealed on 3 February 2015. According to Takashi Iizuka, the game will be a "2D side-scrolling runner with stages that can be played in a minute or two."[7] On 3 February 2015, Tomoya Ohtani announced on Twitter that he would be composing the musical score for the game.[14]

Release[edit | edit source]

Sonic Runners received a sudden soft-launch on 25 February 2015 and in the Japanese and Canadian App Store and Play Store app marketplaces. A few months later, on 25 June 2015, it was made available worldwide. It was available for free on recent iOS and Android devices, though containing in-app purchases.[7][15]

Closure[edit | edit source]

On 27 May 2016, Sega announced that the game's service will be closed down on 27 July 2016. Red Star Ring sales ended on 27 May 2016 and any purchasing prior to that date will not be usable or redeemable after the closure of service.[16]

Achievements[edit | edit source]

Name Reward
Golden Angel Acquired 500 pts
RC Pirate Spaceship Acquired 500 pts
RC Bomber Acquired 500 pts
Mother Wisp Acquired 500 pts
RC UFO Acquired 500 pts
RC Turtle Acquired 500 pts
Red Crystal Monster (L) Acquired 500 pts
Golden Goose Acquired 500 pts
Red Crystal Monster (S) Acquired 500 pts
Wizard Chao Acquired 500 pts
Yacker Acquired 500 pts
RC Golden Piggy Bank Acquired 500 pts
Skull Chao Acquired 500 pts
Pumpkin Chao Acquired 500 pts
RC Balloon Acquired 500 pts
Egg Chao Acquired 500 pts
RC Piggy Bank Acquired 500 pts
RC Pinwheel Acquired 500 pts
Green Crystal Monster (L) Acquired 500 pts
RC Airship Acquired 500 pts
Green Crystal Monster (S) Acquired 500 pts
Baby Yellow Wisp Acquired 500 pts
Baby Cyan Wisp Acquired 500 pts
Baby Indigo Wisp Acquired 500 pts
RC Helicopter Acquired 500 pts
RC Hovercraft Acquired 500 pts
RC Electromagnet Acquired 500 pts
RC Fighter Acquired 500 pts
RC Spring Acquired 500 pts
RC Monkey Acquired 500 pts
Normal Chao Acquired 500 pts
Omochao Acquired 500 pts
Jewel Chao Acquired 500 pts
Dark Chao Acquired 500 pts
Hero Chao Acquired 500 pts
Gold Chao Acquired 500 pts
Metal Sonic Unlocked 500 pts
Silver Unlocked 500 pts
Charmy Unlocked 500 pts
Vector Unlocked 500 pts
Espio Unlocked 500 pts
Cream Unlocked 500 pts
Omega Unlocked 500 pts
Big Unlocked 500 pts
Rouge Unlocked 500 pts
Blaze Unlocked 500 pts
Amy Unlocked 500 pts
Shadow Unlocked 500 pts
Knuckles Unlocked 500 pts
Tails Unlocked 500 pts
Ran 1,000 Meters 500 pts
Saved 10 Animals 500 pts
RC Tornado Acquired 1000 pts
RC Battle Cruiser Acquired 1000 pts
King Arthur's Ghost Acquired 1000 pts
Caliburn Acquired 1000 pts
Chip Acquired 1000 pts
Shahra Acquired 1000 pts
Dark Chaos Acquired 1000 pts
Light Chaos Acquired 1000 pts
Hero Chaos Acquired 1000 pts
Ran 10,000 Meters 1000 pts
Saved 100 Animals 1000 pts
Ran 100,000 Meters 2500 pts
Saved 1,000 Animals 2500 pts
Ran 1,000,000 Meters 5000 pts
Saved 10,000 Animals 5000 pts
Ran 10,000,000 Meters 10000 pts
Saved 100,000 Animals 10000 pts

Soundtrack[edit | edit source]

Reception[edit | edit source]

 Reception
Aggregate scores
Aggregator Score
GameRankings 58.75%[17]
Metacritic 51%[18]
Review scores
Publication Score
Destructoid 6/10[19]

Upon the game's announcement, these was disappointment at Sonic Runners not being a Wii U title.[11] Similarly, Tatiana Morris from GameZone hoped that it would not be the only Sonic game of the year, instead wishing for a console game similar to Sonic Adventure or Sonic the Hedgehog (2006).[20] Destructoid staff writer Brett Makedonski opined that while "it's tough to imagine Sonic fans getting too excited about Sonic Runners," its future augured well after the critical panning of Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal.[4]

Upon release, Sonic Runners on iOS received mixed reviews with an aggregated score of 51&[18] and 58.75%[17] at Metacritic and GameRankings, respectively. Destructoid gave Sonic Runners a 6/10, stating that the gameplay was fun and that the developers should "take pride in their work", but criticized its heavy emphasis on "pay to play".[19] The Jimquisition called the gameplay "solid," but panned the game for its many ads, the pay to win emphasis, and terrible load times, assigning the title a 4.5/10. Echoing these thoughts was Shaun Musgrave of Touch Arcade, who praised the core gameplay, but criticized the game for it's overabundance of monetizing, in the end giving it a low score of a 2/5. However, later reviews lightened up on the game, though the general consensus was generally the same; the core gameplay was fun, but the monetization and load times hampered the experience to mediocrity.

In contrast, Google Play's average for the Android release is rather positive, garnering a 4.0/5 from over 70,000 user ratings. Despite this, with the game grossing ¥30 million per month, Sega considered Sonic Runners a "failure" in its market.[21]

Trivia[edit | edit source]

  • Not counting their co-production credits in Sonic the Hedgehog 4, this game marks the first time Sonic Team themselves have ever developed a mobile game.
  • In terms of playability, Sonic Runners marks the return of many characters that were not used for a long time.
  • This is the first game to feature Charmy with a running animation rather than just a flying animation.
  • When performing a dash, Sonic, Tails, Knuckles, Shadow, Blaze, Charmy, Classic Sonic and Werehog curl into a ball, Amy, Big, Espio, Vector, Tikal and Sticks keep running and Rouge, Omega, Cream, Silver, ESP Silver, Metal Sonic and Mephiles hover above the ground.
  • The Ring Boost acquired by using Chaotix Type characters may be a nod to their Team Blast Chaotix Recital from Sonic Heroes which awarded them with rings for every enemy destroyed during and shortly after using the ability.
  • The Animal Bonus the Rose Type gets may be a reference to Amy risking her life to protect and reunite the Flicky with his family in Sonic Adventure.
  • The enemy bonus awarded to Mech-type characters is a reference to E-123 Omega's quest for revenge on Dr. Eggman and his creations and Metal Sonic twice betraying Eggman in attempt to be the sole destroyer of Sonic, even going as far as sabotaging his own machine to have better gear in Sonic Free Riders.
  • Halloween Rouge is wearing the costume from her Sonic Channel wallpaper for 2014.
  • While Omega's artwork correctly places the "Ω" symbol on the front of his left shoulder, the symbol is positioned on the front of his right shoulder on his gameplay model.
  • Vector's dash attack is equal to his Head Slide ability introduced in the Mario & Sonic series, which is not surprising considering several developers from Sega Sport R&D, the developers behind said series, are listed in the credits for Sonic Runners.
  • This is the fourth game that uses profanity, (following Sonic Adventure 2, Sonic Heroes, and Shadow the Hedgehog) because Knuckles says "damn" on a few occasions, and Zazz says that he will send Sonic into "Hell" during his event.
  • The canonicity of Sonic Runners appears to be dubious at best, but it appears to specifically follow the canon of the handheld versions of multi-platform Sonic games. This is evident several times, such as as Mother Wisp being mentioned; Sonic and Tails only encountered her in the DS version of Sonic Colors. However, the game's event-exclusive episodes are equally evident in being non-canon due to some companions being characters from certain games that endings imply Sonic will never meet again, such as Chip, and Sonic not knowing who Merlina is, despite meeting her in Sonic and the Black Knight. Even more curiously, Sonic does not recognize Erazor Djinn or King Shahryar despite the characters implying that the events of Sonic and the Secret Rings have taken place.
    • Likewise, ESP Silver's description implies that the bad ending was somehow canon in a similar way Blaze remembers "Crisis City" in Sonic Generations.
    • While Mephiles' existence could also count for that, Solaris's flame could've been a separate entity enough that blowing out the flame may not have destroyed Mephiles, but just gave him no reason to leave. However, his body is only formed after copying Shadow's shadow.
    • In 2023, while not outright confirming this game as non-canon, Ian Flynn claimed he believes Sonic Dream Team is the first mobile game that is canon to the Sonic franchise.[22]
  • Sonic Runners makes numerous grammatical errors, the most prominent being that the word "get" is used in place of "go" (e.g. Sonic exclaiming, "Let's get after them!", instead of "Let's go after them!").
  • The game appears to be heavily based on Sonic Heroes, Sonic Colors, and Sonic Lost World, in terms of plot, characters, gameplay, and zones.
  • This game's menu reuses sound effects from Sonic Free Riders.
  • Shadow, Rouge, and Metal Sonic are the only playable characters so far not to get any new artwork for Sonic Runners. Instead, existent artwork is reused, but their arms and legs are shortened to fit the game's style.
    • Two pieces of artwork for Silver and one artwork for Omega are reused in a similar manner.
    • However, most poses used for Blaze, Big, Cream, Classic Sonic and Tikal are based on older artwork for these characters.
  • Team Sonic and Team Chaotix are the only teams from Sonic Heroes where all three members were converted into the same personality type.
  • Silver, Cream and Big are the first characters to be purchasable, followed by Amy and then Espio, Charmy and Vector.
  • The Chaotix are the only characters to be featured three times on the Premium Roulette before the update to v2.0.0.
  • Blaze is the first female character to be a Power type.
  • Silver is the first character to be part of two different teams, and the first to have a costume that changes his formation.
  • Blaze and Amitie-Style Amy's personality Type is not Rose, but "Lady" in the Japanese version of the game.
    • Though that may have changed in v2.0.0, as Blaze now gets the same animal boost as regular Amy.
  • Although the original game has been removed and became unable to be played, a fangame, titled "Sonic Runners Revival", has been made by groups of fans. The fangame itself is dedicated to bring back the discontinued game back to life again, while it having its own spin, such as new features and characters.

Videos[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 SONIC RUNNERS. Google Play. Archived from the original on 25 July 2015. Retrieved on 25 December 2021.
  2. 2.0 2.1 ソニック ランナーズ 公式 on Twitter (Japanese). Twitter (19 June 2015). Retrieved on 10 January 2016. "続きまして、ソニック ランナーズの全世界配信が、6/25に決定致しました!続報をお待ちください #ソニックランナーズ"
  3. Sega Unveiled New Mobile Title Sonic Runners. MMOSite (5 January 2015). Retrieved on 28 January 2015.
  4. 4.0 4.1 4.2 Makedonski, Brett (29 December 2014). Sonic Runners dashes to mobile in 2015 ¯\_(ツ)_/¯. Destructoid. Retrieved on 30 December 2014.
  5. File:SRNotification14.png
  6. SONIC RUNNERS. Google Play Store. Archived from the original on 5 March 2015.
  7. 7.0 7.1 7.2 Yin-Poole, Wesley (3 February 2015). The next Sonic game is Sonic Runners. Eurogamer. Retrieved on 4 February 2015.
  8. Takashi Iizuka, producteur de Sonic Runners répond aux questions d’iPhon.fr (French). L'actualité iPhone. Archived from the original on 9 July 2015.
  9. Whitehead, Thomas (2 February 2014). Rumour: 2015 Sonic Title To Hit Wii U Alongside PS4 and Xbox One. NintendoLife. Retrieved on 30 December 2014.
  10. Kubba, Sinan (29 December 2014). Sonic Team's Sonic Runners announced for smartphones. Joystiq. Retrieved on 30 December 2014.
  11. 11.0 11.1 Whitehead, Thomas (29 December 2014). "Sonic Runners" Rumours Prove True, But It's a Smartphone Game. NintendoLife. Retrieved on 30 December 2014.
  12. Sonic Runners Mobile Game Announced. Anime News Network (28 December 2014). Retrieved on 30 December 2014.
  13. Ella, Thomas (28 December 2014). Sonic Runners Announced for Smartphones, Being Developed by Sonic Team. Hardcore Gamer. Retrieved on 30 December 2014.
  14. Tomoya Ohtani is composing music for Sonic Runners. Sonic Stadium (3 February 2015). Retrieved on 5 February 2015.
  15. McWhertor, Michael (3 February 2015). Sega teases Sonic the Hedgehog's next game, Sonic Runners. Polygon. Retrieved on 3 February 2015.
  16. NOTIFICATION OF CLOSURE OF SERVICE. Sega (27 May 2016). Retrieved on 29 May 2016.
  17. 17.0 17.1 Sonic Runners for iOS. GameRankings. Archived from the original on 9 December 2019. Retrieved on 14 June 2022.
  18. 18.0 18.1 Sonic Runners for iOS. Metacritic. Retrieved on 14 September 2017.
  19. 19.0 19.1 Carter, Chris (25 June 2015). Review: Sonic Runners. Retrieved on 14 September 2017.
  20. Morris, Tatiana (29 December 2014). Sonic Runners headed to mobile in 2015. GameZone. Retrieved on 30 December 2014.
  21. Hogfather (8 February 2016). Sega: Sonic Runners is a Failure. Sonic Stadium. Retrieved on 8 February 2016.
  22. Ian Flynn on Twitter. Twitter (November 1, 2023). Retrieved on November 1, 2023.

External links[edit | edit source]

Template:Runners info

Sonic the Hedgehog mobile games

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