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Sonic the Hedgehog Triple Trouble, known as Sonic & Tails 2 (ソニック&テイルス2 Sonikku ando Teirusu Tsū?) in Japan, is a platforming game in the Sonic the Hedgehog series for the Sega Game Gear. It was developed by Aspect and published by Sega in late 1994. It acts as a standalone sequel to Sonic Chaos and features several gameplay mechanics and power-ups from that game.

Sonic Triple Trouble follows Sonic and Tails' adventure to gather six Chaos Emeralds before Dr. Eggman manages to do so and involves two other adversaries, marking the first appearance of the semi-recurring character Fang the Sniper, and Knuckles' first appearance in a handheld game. Sonic Triple Trouble received mixed-to-positive reviews, with critics feeling that it was enjoyable and praising the visuals but criticizing its similarity to its predecessors.

Plot[edit | edit source]

Spoiler warning: Plot, ending details or any kind of information follow.

Through unknown means, Dr. Eggman manages to acquire six of the Chaos Emeralds without Sonic knowing. Unfortunately for him, an accident during the testing phase of one of his new weapons scatters all the Emeralds into the Special Stage, except for the yellow one, which the doctor manages to recover. Afterward, as the villain has anticipated, Sonic and Tails learn of the situation, and set out to retrieve the Emeralds. In an effort to delay his nemeses, the scientist tricks Knuckles into thinking that the hedgehog wants the Chaos Emeralds for world domination.[7][8]

While running around and searching for information on the Emeralds, Sonic and Tails encounter Knuckles, who loudly bickers with them before departing. Meanwhile, a treasure hunter named Fang the Sniper eavesdrops on the exchange between the hedgehog and the echidna, sneering at their argument. Unknown to them, he has already located and collected the five Chaos Emeralds in subspace.[7]

Soon after, Sonic and Tails set off on their hunt for the Chaos Emeralds. They eventually encounter Knuckles again at the Tidal Plant, and defeat him, leaving the echidna to be captured by Dr. Eggman. The heroes continue afterward on to the doctor's newest base, the Atomic Destroyer, where they are ambushed by Metal Sonic. Fortunately, they manage to defeat the robot. They are then approached by Fang, who quickly flees once Eggman himself arrives in his newest creation. However, the duo defeats the villain, and take his yellow Chaos Emerald after he drops it. The duo then rescue Knuckles, and make peace with him by shaking his hand. The ending of the game will then depend on the player's progress:

  • If the player has not collected five of the Chaos Emeralds, Fang will be shown escaping with the remaining uncollected Emeralds.
  • If the player has collected five of the Chaos Emeralds, Sonic and Tails will be shown fly off into the horizon in the Tornado.

Characters[edit | edit source]

Image Character Biography
File:Sonic and tails 1.png Sonic the Hedgehog As usual, the familiar supersonic duo is back with another bang! In the previous game, Sonic was the only one who could collect the Chaos Emeralds, but in this adventure, Tails has grown strong and is now of age. He's become Sonic's best friend in both name and substance.[9]
Miles "Tails" Prower
File:CD Eggman.png Doctor Eggman This is the same evil genius scientist that always causes trouble that we've all come to know and love. He never gives up on his dream of world domination... or so it seems. This time, he's a little disappointed because he had to fight Sonic due to his own screw-up. He plans to bring out his handmade ultimate robot, Metal Sonic, to fight him.[10]
File:Metal Sonic 1.png Metal Sonic
File:Knuckles Sonic3.png Knuckles the Echidna Also known as "Knuckle". He is an echidna with a strong sense of justice. In fact, he was tricked by Eggman into thinking that Sonic is a villain who wants to use the Chaos Emeralds to take over the world. He's short-tempered and rash, but he's pure and honest at heart. He'd be a great guy to be friends with, but...[8]
File:Knack 4.png Fang the Sniper He's a treasure hunter who lives in subspace and collects Chaos Emeralds. He's a cunning scoundrel, but he's a cheapskate. Although he tries hard to sneak around and outsmart others, he often has a mischievous streak where he falls short in the end. He's proud of his flying motorcycle...[11]

Gameplay[edit | edit source]

File:Great-Turquoise-Zone.png
Sonic in Great Turquoise Zone, the first Zone in the game.

Sonic Triple Trouble is a 2D side-scrolling platforming game like most other Game Gear Sonic titles. The main goal is to reach the end of each Act of a Zone (a level in the game) within a time limit. Many gameplay elements from Sonic Chaos are featured. The player can choose one of two playable characters, Sonic and Tails, each of them having different abilities. The player starts the game with four lives and one Continue.

Abilities for both Sonic and Tails are relatively the same as in Sonic Chaos. Alongside the regular Spin Jump, Spin Attack and Spin Dash maneuvers, the player can perform both the Strike Dash for Sonic and the Heli-Tails for Tails. The game also introduces the one-time ability called Flying Spin Attack, which can be performed in mid-air after bouncing on a Spring. The Flying Spin Attack is useful for attacking enemies from above or providing protection from damage in mid-air.

File:STTTidalPlantSeaFox.png
Tails piloting the Sea Fox, an item exclusive to Tidal Plant Zone.

Like in previous games, Rings are found everywhere in the Zones and protect the player from taking damage. Sonic Triple Trouble is one of the first games in the series in which the player does not lose all their Rings after getting hit; instead, only thirty Rings are lost when the player gets hurt. Likewise, If Sonic or Tails take damage without any Rings, they'll lose a life. Additionally, the player can also lose a life if they fail to finish the current Act within the time limit, fall into a bottomless pit or drown underwater. The power-ups in the Monitors are mainly the same as in Sonic Chaos with Super Rings, Power Sneakers, Invincible, and Extra Lives. Like in Sonic the Hedgehog (8-bit), when losing a life, the player is sent back to the beginning of the Act or the latest opened Marker. If all lives are lost, the game is over, but the player can keep playing as long as they have Continues. As for Sonic and Tails, Monitors may also contain power-ups exclusive to them. Many of these include the returning Pogo Springs and Rocket Shoes from Sonic Chaos as well the new Hyper Heli-Tails, Snowboards and Propeller Shoes. In Tidal Plant Zone, Tails can also pilot the Sea Fox to travel through underwater sections without need for air bubbles.

The level design in Sonic Triple Trouble is more extensive in size compared to previous Game Gear titles in the Sonic series and includes alternative pathways and secrets in each Zone, while staying much closer to the first main installments for the Sega Mega Drive. The Zones' aesthetics are similar to those of Sonic 3 & Knuckles. Besides the traditional Springs and Dash Panels, each Zone features different types of gimmicks and contraptions.

Scoring system[edit | edit source]

Controls[edit | edit source]

Button formation Movement
File:Sonic-Icon-Sonic-Triple-Trouble.png Sonic File:Tails-Icon-Sonic-Triple-Trouble.png Tails
Directional buttons left/right Walk/Run
Directional buttons up Look up
Directional buttons down Look down/Crouch
Template:1 Button (Game Gear)/Template:2 Button (Game Gear) Spin Jump
Directional buttons left/right + down Spin Attack
Directional buttons down + Template:1 Button (Game Gear)/Template:2 Button (Game Gear) Spin Dash
Template:1 Button (Game Gear)/Template:2 Button (Game Gear) (midair) Flying Spin Attack
Directional buttons up + Template:1 Button (Game Gear)/Template:2 Button (Game Gear) Super Peel Out Propeller Flying
Template:1 Button (Game Gear)/Template:2 Button (Game Gear) (while on a Spin Coaster) Spin
Template:2 Button (Game Gear) N/A Fire Sea Fox torpedoes
START Pause

Objects[edit | edit source]

Items[edit | edit source]

Gimmicks and obstacles[edit | edit source]

Goal Plate rewards[edit | edit source]

Like in Sonic Chaos, Goal Plates at the end of the first two Acts will grant different type of items for the player after they stop spinning. Occasionally, the Goal Plate will point backwards, meaning the player has to dash towards it to make it spin again.

Image Name Reward
File:Robotnik wants you to worship for him.png Dr. Eggman
(default)
Nothing
File:ST2sign-Sonic.png Sonic 1-Up (Sonic)
10,000 points (Tails)
File:ST2sign-Tails.png Tails 1-Up (Tails)
10,000 points (Sonic)
File:ST2sign-ring.png Ring 10 Rings
File:ST2sign-Flicky.png Flicky Nothing
File:ST2-Knuckles.png
Knuckles Continue
File:ST2sign-Emerald.png
Emerald 50 extra Rings for the next Act
File:ST2sign-back.png
Backwards Spin again

Characters[edit | edit source]

File:Character-Select-Sonic-Triple-Trouble.png
The character select menu.

Playable characters[edit | edit source]

Non-playable characters[edit | edit source]

Enemies[edit | edit source]

Bosses[edit | edit source]

Zones[edit | edit source]

File:STTGreatTurquoiseKnux.png
Knuckles about to spring a trap on Sonic in Great Turquoise Zone.

Sonic Triple Trouble consists of six Zones with three Acts each. The third Act is a short course, usually with a small cache of Rings followed by a boss. The Zones in order are as follows:

  1. Great Turquoise Zone
  2. Sunset Park Zone
  3. Meta Junglira Zone
  4. Robotnik Winter Zone
  5. Tidal Plant Zone
  6. Atomic Destroyer Zone

Special Stages[edit | edit source]

Additionally, keeping with the 8-bit tradition, there are five individual Special Stages in the game. These stages are accessed by collecting fifty Rings and breaking open the "Chaos Emerald" monitor, a portal will appear which leads to the Special Stage.

The first, third and fifth Special Stages are giant mazes with a countdown timer. The timer can be boosted with "Time Bonus" items scattered throughout the stage, but it can never exceed one and a half minutes. The second and fourth Special Stages involve flying the Tornado to collect Rings and avoid bombs. At the end of every Special Stage, Fang shows up and attacks with one of the Marvelous Queen's weapons to protect the Chaos Emerald. Clearing all five Special Stages unlocks the good cinematic ending of the game.

Other modes[edit | edit source]

Sonic Triple Trouble features two other gameplay modes: Sound Test and Time Attack. Both modes are available on the game's title screen by pressing Directional buttons up/down. Time Attack features a single, separated Act of the Great Turquoise Zone, which lacks enemies and also holds different gimmicks from the gameplay. Due the Sega Game Gear's lack of a battery backup, none of the records made in Time Attack can be saved on the game's hardware. The Japanese release of the game features a "3D Stage" option to test run the second type of Special Stages.

Reception[edit | edit source]

 Reception
Aggregate scores
Aggregator Score
GameRankings 64.67%[12]
Review scores
Publication Score
Beep! MegaDrive 6.0/10[13]
Computer and Video Games 68%[14]
Electronic Gaming Monthly 6.75/10[15]
Famitsu 21/40[16]
GamePro 15/20[17]
Mean Machines Sega 85%[3]
Nintendo Life 6/10 (3DS)[18]
Sega Power 73%[19]
Sega Saturn Magazine (JP) 7.8736/10[20]

Sonic Triple Trouble received mixed to positive reviews from many published video game magazines. GamePro praised the game for graphics and new gameplay elements, but criticized it for being too easy therefore reducing its longevity and the slowdowns that lead to cheap deaths.[17] Sega Magazine also described the game as being enjoyable, but too easy. Mean Machines Sega magazine gave an score 85 out of 100 in its December 1994 issue, praising for its graphics and gameplay.[3] The Japanese Famicom Tsūshin gave the game a score of 21 out of 40 in its November 1994 issue.[16]

The reception towards the game in compilation and re-releases has been worse, with Eurogamer calling the game poorly aged and "intolerable,"[21] while GamesRadar called it "reasonably competent, but no less tedious."[22] IGN stated that the game was not "particularly stellar,"[23] while GameSpot criticized the poor Game Gear emulation in the Sonic Gems Collection release.[24] Nintendo Life gave the Nintendo 3DS re-release a score of 6 out of 10, praising the solid level designs and graphics, while criticizing the lack of challenge and sluggish pacing.[18]

Re-releases[edit | edit source]

Like other Sega Game Gear games, Sonic Triple Trouble has been featured on many re-releases and completion titles. It is featured as unlockable game after completing 160 missions in Sonic Adventure DX: Director's Cut for the GameCube and PC in 2003. The game was also released in 2005 as part of the Sonic Gems Collection for the GameCube and PlayStation 2.

Sonic Triple Trouble, along with 19 other Game Gear and Master System games, has also been released on the Coleco Sonic handheld game console by Coleco in 2006. In March 2012, Sonic Triple Trouble was re-released on the Virtual Console of the Nintendo 3DS with the price of 300 points.

Sonic Triple Trouble is one of twelve Sonic Game Gear games that are playable in Sonic Origins Plus, which was released on June 23, 2023.

Image Title Platform(s) Description
Sonic Adventure DX: Director's Cut GameCube
PC
Included as an unlockable mini-game.
File:SonicAdventure2-Pack US Cover.jpg Sonic Adventure 2-Pack Nintendo GameCube Featured as an unlockable mini-game in Sonic Adventure DX: Director's Cut.
File:Gc sonic gems collection p o5pa9w.jpg Sonic Gems Collection Nintendo GameCube
PlayStation 2
Released in a compilation with several other Sonic games in 2005.
File:ColecoSonic.jpg Coleco Sonic Released in 2006.
File:VC3DS SonicTripleTrouble.png Nintendo 3DS Released in 2013.
File:Sonic Origins Plus.png Sonic Origins Plus Nintendo Switch
PC
PlayStation 4
PlayStation 5
Xbox One
Xbox Series X and Series S
Released on June 23, 2023.

Adaptations[edit | edit source]

File:Archie Sonic Triple Trouble Issue 1.jpg
The cover of Sonic the Hedgehog Triple Trouble.

The Sonic the Hedgehog comic series published by Archie Comics made a loose comic adaption based on the western storyline of the game. Released on August 1995, it is the third issue in Archie Comic's Sonic Special comic line published on every couple of months for two years. The comic adaption also introduced Nack the Weasel to the comic universe.

Cheat codes[edit | edit source]

Staff[edit | edit source]

  • Producer: Motoshige Hokoyama (M. Hoko)
  • Director: Katsuhiro Hasegawa (K. Hase)
  • Staff: M. Sima, Nobuhiko Honda (N. Honda), Saori Kobayashi (Saori. K), Tadashi Ihoroi (T. Ihoroi), Shinichi Higashi (S. Higasi), O. Kodera, Toshiaki Araki (Toshiaki), Kazuyuki Oikawa (K. Oikawa), Hiroyuki Saigusa (H. Sai), Kojiro Mikusa (K. Mixa), Sukioka, Tatsuo Matsuda (M. Tatsu), Tomoko Sasaki (Tomoko), Fumie Kumatani (Fumi), Yoshiki Ooka (Yoshiki)
  • Composer: Yayoi Wachi (Yayoi. F)
  • Thanks: H. Kojima, Y. Furuta, Hayato Takebayashi (Hayato. T), N. Taidai, Kenei Unoki (K. Unoki), Ray. F, James Spahn (J. Spahn), Norihito Kato (N. Katoh), Masaaki Somaki (R. Somaki), J. Misima, Yoshiyuki Okitsu (Y. Okitsu), T. Tanaka, Manabu Morinaga (Manabu. M), and You.

Trivia[edit | edit source]

  • Sonic Triple Trouble (Sonic & Tails 2 in Japan) is a sequel to Sonic Chaos (Sonic & Tails in Japan). However, this was not emphasized outside of Japan due to the games' Western names.
    • However, when the game was first previewed in a Mean Machines Sega article, it was called Sonic Chaos 2, with Fang originally being named "Jet". An early screenshot depicted in the article also shows Fang pointing a gun at Sonic, something that does not occur in the final game.[25]
  • In Western manuals, the game is mentioned to take place on "Mobius".[26] This was an early name given by Sega of America for earth, made popular in other media and originated from early western continuity.
  • The localized, international version of the game is almost unaltered in comparison to the Japanese release, apart from the name change. The only notable differences are the alternate title screen and the removal of the "3D Stage" option, even though it is depicted in the instruction manuals.
  • Unlike the previous 8-bit entries, this game was primarily designed around the Game Gear's hardware. The viewing area is thus much less of a problem, as the level designs accommodate the smaller screen.
  • The game bears some similarities to Sonic the Hedgehog 3, particularly Knuckles' antagonistic role, appearing at several points during the game to hinder the player character's progress, and battling them himself in a boss fight. The game itself was also originally released between Sonic the Hedgehog 3 and Sonic & Knuckles. Like in Sonic the Hedgehog 3, Knuckles is also tricked by Dr. Eggman to work for him and against Sonic and Tails.
    • Knuckles is also the only antagonist of the game to make peace and befriend Sonic and Tails, whereas Eggman and Fang remained enemies.
  • Several game elements such as the Strike Dash, the glass balls in Meta Junglira Zone, and the inclusion of Metal Sonic, are taken from Sonic the Hedgehog CD.
  • The theme of Sunset Park Zone Act 3 is actually an unused track from Sonic Chaos except with a lower pitch.
  • In Tidal Plant Zone, Tails can use a submarine named the Sea Fox, which would later appear as a transformation of the Remote Robot in Tails Adventure.
  • In the "Special Thanks" section of the credits, an "H. Kojima" is credited. This may refer to Hideo Kojima, the famed creator of the Metal Gear series, although this is not confirmed and may be coincidental.
  • The Adventures of Sonic the Hedgehog incarnation of Dr. Robotnik, originally designed by Milton Knight, is seen on the North American and European front box covers. Milton's character design was heavily used for the character in many Western promotional and game artworks during that time. It was also presumably done for promotional purposes of the show. The only difference is that his eyes are white instead of red.
  • In the Brazilian manual of the game, Knuckles is written out of the game's narrative to be on vacation and is replaced by his "younger brother" named "Crucules".
  • The European box art depicts Sonic more closely to his Japanese design, rather than his American design with a mohawk.

Videos[edit | edit source]

References[edit | edit source]

  1. ゲームギア カートリッジ(セガ発売) (Japanese). Sega. Archived from the original on 7 December 2018. Retrieved on 23 December 2021.
  2. "New Products". Sonic Times. 2. Sega of America. October 1994. p. 8.
  3. 3.0 3.1 3.2 Merrett, Steve; Bufton, Paul (December 1994). "Game Gear Review: Sonic the Hedgehog Triple Trouble". Mean Machines Sega (EMAP) (64): 108,109. Archived from the original. Retrieved on 10 October 2015.
  4. ソニック&テイルス2 (Japanese). Sega (JP). Archived from the original on 28 October 2012. Retrieved on 10 January 2022.
  5. Sonic the Hedgehog: Triple Trouble. Nintendo (US). Archived from the original on 8 March 2012. Retrieved on 10 January 2022.
  6. Sonic the Hedgehog: Triple Trouble. Nintendo (UK). Archived from the original on 14 August 2019. Retrieved on 10 January 2022.
  7. 7.0 7.1 Sonic & Tails 2 (Sega Game Gear) Japanese instruction booklet, pgs. 4-6.
  8. 8.0 8.1 Sonic & Tails 2 (Sega Game Gear) Japanese instruction booklet, pg. 29.
  9. Sonic & Tails 2 (Sega Game Gear) Japanese instruction booklet, pg. 27.
  10. Sonic & Tails 2 (Sega Game Gear) Japanese instruction booklet, pg. 28.
  11. Sonic & Tails 2 (Sega Game Gear) Japanese instruction booklet, pg. 30.
  12. Sonic the Hedgehog: Triple Trouble. GameRankings. Retrieved on 17 May 2016.
  13. "BE Mega Dog Race: ソニック&テイルス2". Beep! MegaDrive: 25. December 1994. Archived from the original.
  14. "Supershorts...: Sonic in Triple Trouble". Computer and Video Games (Future Publishing) (157): 143. December 1994. Archived from the original. Retrieved on 17 May 2016.
  15. "Review Crew: Sonic the Hedgehog Triple Trouble". Electronic Gaming Monthly (64): 46. November 1994. Archived from the original. Retrieved on 17 May 2016.
  16. 16.0 16.1 "NEW GAMES CROSS REVIEW: ソニック&テイルス2" (in Japanese). Weekly Famicom Tsūshin (309): 39. 18 November 1994.
  17. 17.0 17.1 Bacon (November 1994). "ProReview: Sonic the Hedgehog Triple Trouble". GamePro (International Data Group) (64): 206. Archived from the original. Retrieved on 10 October 2015.
  18. 18.0 18.1 Dillard, Corbie (20 March 2012). Review: Sonic the Hedgehog: Triple Trouble (3DS eShop/GG). Nintendo Life. Retrieved on 10 October 2015.
  19. "Sonic Triple Trouble". Sega Power (63): 77. February 1995. Archived from the original.
  20. "GAMEGEAR SOFT READERS RACE for GG USER" (in Japanese). Sega Saturn Magazine: 86. September 1995. Archived from the original.
  21. Bramwell, Tom (6 October 2005). Sonic Gems Collection Review • Reviews • GameCube. Eurogamer. Retrieved on 10 October 2015.
  22. Elston, Brett . Sonic Gems Collection. GamesRadar. Retrieved on 10 October 2015.
  23. Sonic Gems Collection. IGN. Retrieved on 10 October 2015.
  24. Sonic Gems Collection Review. Gamespot (16 September 2005). Retrieved on 10 October 2015.
  25. "Strangely Sonic". Mean Machines Sega. June 1994. Archived from the original.
  26. Sonic the Hedgehog Triple Trouble ([[Sega Game Gear]]) United States instruction booklet, pg. 1.

External links[edit | edit source]

Template:Triple Trouble info

Sonic the Hedgehog handheld games

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