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{{Tab |title1 = Main page |tab2 = Gallery |bg = bluetab }} {{Infobox attack |title = Trick Action |image = TrickActionGen.gif |caption = [[Sonic the Hedgehog|Sonic]] performing Trick Actions, from the console/[[PC]] version of ''[[Sonic Generations]]''. |1st_app = ''[[Sonic Advance 2]]'' |other_apps = *''[[Sonic Advance 2]]'' *''[[Sonic Advance 3]]'' *''[[Sonic Rush]]'' *''[[Sonic Riders]]'' *''[[Sonic Rush Adventure]]'' *''[[Sonic Riders: Zero Gravity]]'' *''[[Sonic Free Riders]]'' *[[Sonic Colors|''Sonic Colors'' {{C|Wii version}}]] *[[Sonic Generations|''Sonic Generations'' {{C|console/PC version}}]] *[[Sonic Generations (Nintendo 3DS)|''Sonic Generations'' {{C|Nintendo 3DS version}}]] *''[[Sonic Dash]]'' *''[[Sonic Runners]]'' *''[[Sonic Colors: Ultimate]]'' *''[[Sonic Dash+]]'' *''[[Sonic Frontiers]]'' *''[[Sonic Prime Dash]]'' *''[[Sonic X Shadow Generations]]'' |user = *[[AiAi]] *[[Alpha Grim Sonic]] *[[Amigo]] *[[Amy Rose]] *[[Andronic]] *[[Babylon Rogues]] **[[Jet the Hawk]] **[[Storm the Albatross]] **[[Wave the Swallow]] *[[Big the Cat]] *[[Billy Hatcher]] *[[Blaze the Cat]] *[[Cheese]] *[[Chuck (Angry Birds)|Chuck]] *[[Cream the Rabbit]] *[[Doctor Eggman|Dr. Eggman]] *[[E-10000G]] *[[E-10000R]] *[[Infinite]] *[[Knuckles the Dread]] *[[Knuckles the Echidna]] *[[Longclaw]] *[[Mephiles the Dark]] *[[Metal Sonic 3.0]] *[[Metal Sonic]] *[[Miles "Tails" Prower]] *[[NiGHTS]] *[[Red (Angry Birds)|Red]] *[[Rusty Rose]] *[[SCR-GP]] *[[SCR-HD]] *[[Silver the Hedgehog]] *[[Sir Galahad]] *[[Sir Gawain]] *[[Sir Lancelot]] *[[Sir Percival]] *[[Sonic the Hedgehog]] *[[Sticks the Badger]] *[[Surge the Tenrec]] *[[Tails Nine]] *[[Tangle the Lemur]] *[[Team Chaotix]] **[[Charmy Bee]] **[[Espio the Chameleon]] **[[Vector the Crocodile]] *[[Team Dark]] **[[E-123 Omega]] **[[Rouge the Bat]] **[[Shadow the Hedgehog]] *[[Thorn Rose]] *[[Tikal]] *[[Ulala]] *[[Whisper the Wolf]] *[[Xbox Live Avatar]] |utilization = *Aerial movements *Filling [[Boost Gauge]]/[[Air Tank]]/[[GP Gauge]] *Earning [[point]]s |description = A series of airborne tricks. }}{{Quote left|Good! Great! Awesome! Outstanding! '''AMAZING!'''|Announcer, ''[[Sonic Colors|Sonic Colors (Wii)]]''|file=QuotTrickAction.ogg}} The {{Nihongo|'''Trick Action'''<ref name="SA2"/>|γγͺγγ―γ’γ―γ·γ§γ³<ref name="SA2SonicJap">''[[Sonic Advance 2]]'' ([[Game Boy Advance]]) Japanese instruction booklet, pg. 13.</ref>|Torikku Akushon}}, also known as {{Nihongo|'''Air Trick'''<ref name="In-Game-Description"/>|γ¨γ’γγͺγγ―<ref name="In-Game-Description-Skills-JP"/><ref name="TGS-Gameplay-Sound"/>|Ea Torikku}}, is a move that appears in the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]]. It refers to different acrobatic maneuvers executed under special circumstances. These actions allow for different effects, like movement control, charging energy, or [[point]] gathering. ==Description== When performing a Trick Action, the users pull off a certain acrobatic maneuver. Some of these actions include the users thrusting themselves in certain directions, twisting themselves around or doing body flips. These maneuvers are normally executed while the user is thrown into mid-air, although there have been [[Sonic Rush|some]] [[Sonic Rush Adventure|cases]] where they can be pulled off while [[grinding]] or while setting off gimmicks. Each Trick Action is different in execution and is performed in accordance to the user's own unique style; while using the [[Long Wind Jump|same Trick Action]], [[Sonic the Hedgehog|Sonic]] may [[Humming Top|move]] his legs around while [[Knuckles the Echidna|Knuckles]] [[Burning Straight|strikes]] with his fists. In gameplay, the Trick Actions can be pulled off right after utilizing certain gimmicks. This mostly includes gimmicks that launch the characters into midair, like the [[Spring]], [[Jump Panel (ramp)|Jump Panel]] or [[Trick Jump Panel]]. Over the course of the series, the Trick Actions have served a variety of purposes that depend on the game. Sometimes, they are little more than aerial maneuvers used for altering the player's flight path. Other times, they are mechanics used while the characters move through the air or down a set path to fill up the games' energy gauge(s) for special actions and/or gain additional [[point]]s. Only on a few occasions have they included multiple mechanics. In addition, some games only allow usage of one Trick Action per opportunity to use it, while other games allow multiple actions to be executed in succession. Occasionally, Trick Actions have also been known to exhibit unique traits exclusive to themselves; some may allow greater aerial to ascend than others, some can double as an attack, some are executed faster than the rest, and others may create an aftereffect when the user touches the ground. ==Game appearances== ===''Sonic Advance'' series=== ====''Sonic Advance 2''==== [[File:Humming Top Sonic Advance 2.png|thumb|225px|right|[[Sonic the Hedgehog|Sonic]] using a Mid-Air Trick Action, the [[Humming Top]], from ''[[Sonic Advance 2]]''.]] The Trick Actions first appeared in ''[[Sonic Advance 2]]'', where they are referred to as '''Mid-Air Trick Actions''' or just '''Trick Actions'''.<ref name="SA2">''[[Sonic Advance 2]]'' ([[Game Boy Advance]]) United States instruction booklet, pg. 8.</ref> In this game, they are usable to all playable characters (excluding [[Super Sonic]]). In gameplay, Trick Actions allow the playable characters to suddenly move in one of the four [[Wikipedia:Cardinal direction|cardinal directions]] once after being launched into the air with a brief and short-ranged dash. Certain Trick Actions in this game may exhibit unique traits; some may double as an attack, while some are simply an extra jump, and others may create an aftereffect when the user touches the ground. Each Trick Action is also an independent move. In practice, the Trick Actions are very useful when the player wants to manipulate the playable characters' mid-air trajectory. Usually, these are for accessing additional routes, but from [[Sky Canyon]] onwards it becomes necessary for the player to master them in order to progress. To use a Trick Action in gameplay, the player must, after a character is launched from a [[Spring]], [[Jump Panel (ramp)|Launcher]] or other object, press {{R Button (GBA)}} along with one of four cardinal directions on {{Directional Pad}} to perform a Trick Action that varies depending on the direction. The different Trick Actions and the categories they fall under are as follows: {|class="wikitable" !rowspan="2"|Trick Action !rowspan="2"|Description !colspan="5"|Character |- ![[Sonic the Hedgehog|Sonic]] ![[Cream the Rabbit|Cream]] ![[Miles "Tails" Prower|Tails]] ![[Knuckles the Echidna|Knuckles]] ![[Amy Rose|Amy]] |- |[[Big Air (Mid-Air Trick Action)|Big Air]] ({{Directional Pad}} up + {{R Button (GBA)}}) |Thrusts the user upward. Most of these tricks have no offensive traits. |[[Hop Jump]]<ref name="SA2SonicJap"/> |[[Petit Step]]<ref name="SA2CreamJap">''[[Sonic Advance 2]]'' ([[Game Boy Advance]]) Japanese instruction booklet, pg. 15.</ref> |[[Happy Spring]]<ref name="SA2TailsJap">''[[Sonic Advance 2]]'' ([[Game Boy Advance]]) Japanese instruction booklet, pg. 17.</ref> |[[Spiral Upper]]<ref name="SA2KnucklesJap">''[[Sonic Advance 2]]'' ([[Game Boy Advance]]) Japanese instruction booklet, pg. 19.</ref> |[[Hop Jump]] |- |[[Long Wind Jump]] ({{Directional Pad}} left/right + {{R Button (GBA)}}) |Thrusts the user left/right. Most of these tricks double as an attack. |[[Humming Top]]<ref name="SA2SonicJap"/> |[[Sweet Roll]]<ref name="SA2CreamJap"/> |[[Window Jump]]<ref name="SA2TailsJap"/> |[[Burning Straight]]<ref name="SA2KnucklesJap"/> |[[Humming Top]] |- |[[Quick Reverse]] ({{R Button (GBA)}}) |Thrusts the user backward. Most of these tricks have no offensive traits. |[[Back Star]]<ref name="SA2SonicJap"/> |[[Milky Turn]]<ref name="SA2CreamJap"/> |[[Back Rotor]]<ref name="SA2TailsJap"/> |[[Back Attack]]<ref name="SA2KnucklesJap"/> |[[Back Star]] |- |[[Stop 'n' Slam]] ({{Directional Pad}} down + {{R Button (GBA)}}) |Thrusts the user downward. Most of these tricks double as an attack. |[[Bound Jump|Bound]]<ref name="SA2SonicJap"/> |[[Hip Drop|Soft Bomber]]<ref name="SA2CreamJap"/> |[[Propeller Descent]]<ref name="SA2TailsJap"/> |[[Drill Claw]]<ref name="SA2KnucklesJap"/> |[[Spinning Hammer Attack|Mid-Air Hammer Swirl]]<ref name="SA2Amy">''[[Sonic Advance 2]]'' ([[Game Boy Advance]]) United States instruction booklet, pg. 13.</ref> |} ====''Sonic Advance 3''==== [[File:Hip Drop (SA3).png|thumb|225px|left|[[Cream the Rabbit|Cream]] using her [[Hip Drop]] Mid-Air Trick Action, from ''[[Sonic Advance 3]]''.]] In ''[[Sonic Advance 3]]'', the Trick Actions are only referred to as '''Mid-Air Trick Actions'''.<ref name="SA3">''[[Sonic Advance 3]]'' ([[Game Boy Advance]]) United States instruction booklet, pg. 8.</ref> In this game, all the playable characters, except [[Knuckles the Echidna]] and [[Super Sonic]], can use the Trick Actions after being placed in certain pairs. These include the duo consisting of [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]], and the duo consisting of [[Amy Rose|Amy]] and [[Cream the Rabbit|Cream]]. In gameplay, the Trick Actions work exactly like in ''[[Sonic Advance 2]]'' and include all the maneuvers for the characters from back then, save for the [[Quick Reverse]] maneuvers. To use a Trick Action in gameplay, the player must press in the direction they want to go on {{Directional Pad}} and {{R Button (GBA)}} at the same time after being thrown into the air by gimmicks, like the [[Spring]] or [[Jump Panel (ramp)|Jump Panel]]. Just pressing {{R Button (GBA)}} triggers the [[Long Wind Jump]] maneuver. ===''Sonic Rush'' series=== ====''Sonic Rush''==== [[File:Sonic Rush Axel Tornado.png|thumb|225px|[[Blaze the Cat|Blaze]] using a Trick Action, the [[Axel Tornado]], from ''[[Sonic Rush]]''.]] In ''[[Sonic Rush]]'', the Trick Action maneuvers are referred to as both '''Trick Actions''' and '''Tricks'''.<ref name="SR">''[[Sonic Rush]]'' ([[Nintendo DS]]) European instruction booklet, pg. 12.</ref> In this game, these actions are only useable to [[Sonic the Hedgehog|Sonic]] and [[Blaze the Cat|Blaze]]. In gameplay, Trick Actions can be performed in succession and can generate increasing amounts of [[point]]s for the player's score. Among the Trick Actions, the majority of them let the player charge the [[Boost Gauge|Tension Gauge]] when executing them. These include: *'''Basic Tricks/Advanced Trick''':<ref name="SR"/> Tricks that can be performed in quick succession by tapping {{B Button (DS)}} while launched into midair by gimmicks, like the [[Spring]] and [[Jump Panel (ramp)|Jump Panel]]. Pressing {{A Button (Wii/DS)}} after the third action or above triggers a combo finisher for an awesome finish. If the same individual gimmick is used repeatedly for these Tricks, the point reward and the energy for the Tension Gauge will halved until both only increase by one. Furthermore, getting hit will break these chains. *'''Grind Tricks''':<ref name="SR"/> Tricks that can be performed up to three times in succession by tapping {{R Button (DS)}} while [[grinding]] across various [[Grind Rail|rails]]. By using Grind Tricks, the player can earn up to 1,700 points and get miniscule acceleration while grinding. If the same rail is used repeatedly for these Tricks, the point reward and the energy for the Tension Gauge will be lowered drastically. *'''Just Trick''':<ref name="SR"/> Tricks that can be performed by pressing {{A Button (Wii/DS)}} as the player is about to take off from springboards or the edge of a rail. This is the most efficient way to charge the Tension Gauge.<ref name="SR"/> In addition to the aforementioned Tricks, Sonic and Blaze can also use their [[Big Air (Mid-Air Trick Action)|Big Air]] ([[Hop Jump]] and [[Axel Tornado]]) and [[Long Wind Jump]] ([[Humming Top]] and [[Jump Step]]) Trick Actions like those in the ''Sonic Advance'' series by pressing {{Directional Pad}} up + {{R Button (DS)}} and {{Directional Pad}} left/{{Directional Pad}} right + {{R Button (DS)}} respectively after being thrown into the air by gimmicks like the Spring or Ramp. Just pressing {{R Button (DS)}} triggers the Long Wind Jump maneuver. ====''Sonic Rush Adventure''==== [[File:Hopjump.png|thumb|225px|left|[[Sonic the Hedgehog|Sonic]] using his Trick Action, the [[Hop Jump]], from ''[[Sonic Rush Adventure]]''.]] In ''[[Sonic Rush Adventure]]'', the Trick Actions are referred to as either '''Trick Actions''' or '''tricks''',<ref name="SRA"/> and are again exclusively reserved for [[Sonic the Hedgehog|Sonic]] and [[Blaze the Cat|Blaze]]. In regular [[Stage]]s, the Trick system is almost the same as in ''[[Sonic Rush]]'' except for a few differences: Basic Tricks/Advanced Trick are now called '''Air Tricks''',<ref name="SRA">''[[Sonic Rush Adventure]]'' ([[Nintendo DS]]) European instruction booklet, pg. 9.</ref> and the combo finisher can be performed right after the first Air Trick. In addition, the maneuvers [[Hop Jump]], [[Axel Tornado]], [[Humming Top]] and [[Jump Step]] are also treated as combo finishers. Grind Tricks can also be executed by pressing {{B Button (DS)}} on [[Grind Rail|rails]], and can be used repeatedly without lowering their [[point]] rewards. The game also introduces the "Trick Bonus" - a bonus gained for chaining multiple Trick Actions to gain extra energy for the [[Tension Gauge]].<ref name="SRA"/> The Trick Bonus is represented by a yellow star counter shown in the upper right corner of the HUD when the player performs an Air Trick, and will increase each time a Trick Action is performed. The number and stars displayed show the number of Trick Actions performed in a single combo and the Trick Bonus awarded, flashing as the combo goes higher. The combo number can be incremented to higher values by using more than one gimmick within a single flight. To gain a Trick Bonus, the player must perform a combo finisher (by pressing {{A Button (Wii/DS)}}, or using one of the aforementioned maneuvers). Optionally, the player may continue to perform another combo of Air Tricks from a single gimmick launch; however if the combo finisher used in the first combo was a maneuver, it cannot be used to end the second. Conversely, if {{A Button (Wii/DS)}} was used to end the first combo, the second combo can only begin if the player performs a maneuver after the first combo ends and {{A Button (Wii/DS)}} must be used again to end the second combo. If the player touches the ground, takes damage, does not perform a trick after a certain amount of time or performs tricks when launched from the same individual gimmick, the combo will end without any Trick Bonus awarded. In Sea Stages, Trick Actions can be performed with the [[Wave Cyclone]] as well.<ref name="SRA 2">''[[Sonic Rush Adventure]]'' ([[Nintendo DS]]) European instruction booklet, pg. 6.</ref> When riding over a ramp with the Wave Cyclone, the player can perform a trick by tracing the Trick Marker on the [[Nintendo DS]]' Touch Screen in the direction it guides the player with the stylus. Successfully performing tricks will fill up the [[Boost Gauge]]. ===''Sonic Riders'' series=== ====''Sonic Riders''==== [[File:Sonic riders metal city.jpg|thumb|225px|right|[[Sonic the Hedgehog|Sonic]] using a Trick Action maneuver on [[Extreme Gear]], from ''[[Sonic Riders]]''.]] In ''[[Sonic Riders]]'', the Trick Action maneuvers are referred to simply as '''Trick Actions'''.<ref name="SRi">''[[Sonic Riders]]'' ([[Nintendo GameCube]]) United States instruction booklet, pg. 19.</ref> In this game, they are usable to all playable characters. In gameplay, Trick Actions can be chained and are used during races to gather [[Air]] for the [[Air Tank]]. To perform a simple Trick Action, press {{A Button (GameCube)}}/{{Cross Button (PS)}}/{{A Button (Xbox)}} to jump as the playable character rides over a [[Trick Zone]]. For a longer jump that allows greater combos, hold down {{A Button (GameCube)}}/{{Cross Button (PS)}}/{{A Button (Xbox)}} to Charge as the playable character approaches a Trick Zone and release as they pass over it. Correct timing is crucial. While in the air, use the movement controls to perform spins in all directions as Trick Actions. Larger numbers of spins in a variety of directions will award a higher [[Rank]], which replenishes a greater amount of [[Air]]. When the movement controls are neutral, the character will automatically return to the upright position facing forward ready to land. Failing to land correctly will get the player a lower Rank and less Air. Similarly, automatic Trick Actions can be achieved within [[Slipstream|Turbulences]] when Trick Areas appear. There are two types of basic Trick Actions as follows: *'''Back Flip''': Hold the movement controls down as {{A Button (GameCube)}}/{{Cross Button (PS)}}/{{A Button (Xbox)}} is released. Back Flips propel the player high into the air making it possible to reach shortcuts or bonus Items far above.<ref name="SRi"/> *'''Front Flip''': Hold the movement controls up as {{A Button (GameCube)}}/{{Cross Button (PS)}}/{{A Button (Xbox)}} is released. Front Flips propel the player further forward making it possible to reach distant shortcuts.<ref name="SRi"/> If the player does not land straight after performing a Trick Action, they will get an automatic C-Rank. ====''Sonic Riders: Zero Gravity''==== [[File:Jet performing a trick.png|thumb|225px|left|[[Jet the Hawk|Jet]] performing a Trick Action, from ''[[Sonic Riders: Zero Gravity]]''.]] In ''[[Sonic Riders: Zero Gravity]]'', the Trick Action techniques are collectively referred to as '''Trick Actions''' or just '''Tricks'''.<ref name="SRZG 2">''[[Sonic Riders: Zero Gravity]]'' ([[Wii]]) United Kingdom instruction booklet, pg. 13.</ref><ref name="SRZG">''[[Sonic Riders: Zero Gravity]]'' ([[Wii]]) United Kingdom instruction booklet, pg. 16.</ref> In this game, they are again usable to all playable characters. In gameplay, Trick Actions are used during races to gather [[Gravity Point]]s for the [[GP Gauge]]. Unlike in ''[[Sonic Riders]]'', however, tricks can only be performed in one direction. To perform a Trick Action during a race, press the jump button as close to the edge of a [[Trick Zone]] as possible and use the controls to rotate the playable character in any direction to perform a mid-air Trick. Depending on the player's timing, a [[Rank]] is given which determines the amount of Gravity Points that is awarded. To raise the performance a maximum of two Ranks, the player must increase their approach speed and steer just as they press the jump button. Higher ranking Tricks will award a GP boost and also allow the player to reach shortcuts. A sound effect and a unique trick animation plays if the player successfully performs an X-Rank trick. ====''Sonic Free Riders''==== [[File:SFRV4.jpeg|thumb|225px|right|[[Vector the Crocodile|Vector]] performing a Trick Action, from ''[[Sonic Free Riders]]''.]] In ''[[Sonic Free Riders]]'', Trick Actions are named '''Air Tricks'''.<ref>[[Sonic Team]] (4 November 2010). ''[[Sonic Free Riders]]''. [[Xbox 360]]. [[Sega]]. Area/level: Bike Gear tutorial. "Charge and perform Air Tricks on a Bike Gear!"</ref> Like in previous ''[[Sonic Riders series|Sonic Riders]]'' installments, these maneuvers are available to all playable characters. In gameplay, like in ''[[Sonic Riders]]'', Trick Actions are used during races to gather [[Air]] for the [[Air Tank]], but they can only be performed one at a time. Due to the [[Xbox 360|Kinect]] gameplay controls, the player must jump when on a [[Kicker]] and move their body in specific directions (ex. turning the body 180 degrees) to perform a Trick Action. If the player crouches down long enough while approaching a Kicker and jumps, the player will gain extra height while performing that trick to access higher routes in a similar manner to the first ''Sonic Riders'' game. Depending on the timing and the tricks performed, a [[Rank]] is given which determines the amount of Air that is awarded. The characters' performance of the Trick Action determines the racer's Rank. === ''Sonic Colors'' === In the [[Wii]] version of ''[[Sonic Colors]]'', and the remaster ''[[Sonic Colors: Ultimate]]'', Trick Actions are reserved for [[Sonic the Hedgehog|Sonic]] and [[Super Sonic]]. In gameplay, they are used exclusively for gathering [[point]]s. To perform a Trick Action in an Act, the player must utilize a [[Trick Jump Panel|Trick Ramp]] and then press the jump button repeatedly to perform tricks. Once finished, the player's score will be tallied. As the player pulls off Trick Actions, the game announcer will shout "Good", "Great", "Awesome", "Outstanding" and finally "Amazing" in this order. Upon reaching the final rank, the player earns a Trick Bonus of 10,000 points. Also, if the player pulls off a Trick Action as Super Sonic, the announcer will skip straight to "Amazing". ===''Sonic Generations''=== {{Multiple image |align = left |direction = vertical |width = 225 |total_width = |caption_align = left |image1 = Sonic Generations - Green Hill - Game Shot - (22).png |width1 = |alt1 = Modern Sonic performs a Trick Action in Sonic Generations |link1 = |caption1 = [[Sonic the Hedgehog|Modern Sonic]] using Trick Actions, from the console/[[PC]] version of ''[[Sonic Generations]]''. |image2 = Sonic Generations PEAK pose.jpg |width2 = |alt2 = Modern Sonic finishes off a Trick Action with the Sonic Adventure pose |link2 = |caption2 = [[Sonic the Hedgehog|Modern Sonic]] finishing off a Trick Action chain with the [[Media:GemsCollectionPlus Sonic 1.png|''Sonic Adventure'' pose]]. |footer_align = |footer = }} In the console/[[PC]] version and [[Nintendo 3DS]] [[Sonic Generations (Nintendo 3DS)|version]] of ''[[Sonic Generations]]'', Trick Actions make an appearance. In the former, they are referred to as '''Freestyle Tricks'''<ref>''[[Sonic Generations]]'' ([[Xbox 360]]) United Kingdom instruction booklet, pg. 10.</ref> or just '''tricks'''. In these games, they are only usable to [[Sonic the Hedgehog|Modern Sonic]]. In gameplay on the console/PC version of the game, Trick Actions can be chained and are used to charge the [[Boost Gauge]]. To initiate a sequence of Trick Actions, the player must use a [[Trick Jump Panel]] or a [[Rainbow Ring]]. While in the air, the player must then move the movement controls in any direction to perform tricks. Each direction creates a different trick, and each trick grants [[Boost]] Energy. Pressing {{LB Button (Xbox)}} and {{RB Button (Xbox)}}/{{L1 Button (PS)}} and {{R1 Button (PS)}} at the end of a [[combo]] triggers a Finish Combo which grants extra Boost Energy. Also, the larger the Trick Action combo is, the more Boost Energy will its Finish Combo grant. It should also be noted that performing enough Trick Actions will overcharge the Boost Gauge for extra energy. Additionally, the [[Skill]] [[Trick Mastery]] allows the player to perform tricks at a faster rate. Becoming Super Sonic will also allow the player to perform Trick Actions faster, though not as much as the Skill will. The Nintendo 3DS version of the game contains a single scenario with Freestyle Tricks. At the end of [[Emerald Coast (Sonic Generations)|Emerald Coast]] Act 2, Sonic bounces up from a [[Spring]] and the player must perform three tricks by pressing the jump button to avoid being eaten by an [[orca]]. ===''Sonic Dash''=== In ''[[Sonic Dash]]'' and its [[Sonic Dash+|re-]][[Sonic Prime Dash|releases]], the Trick Action, simply called '''Tricks''', can be performed by every playable character after bouncing off a [[Spring]]. To perform this move, the player has to swipe the screen in four designated directions when prompted. Correctly performing each Trick awards the player a random number of [[Gem (Sonic Dash)|Gem]]s, Character Cards, or [[Ring]]s. ===''Sonic Runners''=== In ''[[Sonic Runners]]'', Trick Actions are useable to all playable characters in the game. In gameplay, Trick Actions can be chained in combos and are used to gain [[point]]s. The more Trick Actions the player pull off, the more points they score. To perform a Trick Action, the player must utilize a [[Jump Panel (ramp)|Jump Panel]] to get high up into the air and then, while in midair, tap the screen to execute tricks. ===''Sonic Frontiers''=== [[File:Sonic-Frontiers-T3-Promotional-Screenshot-VI.png|thumb|225px|[[Sonic the Hedgehog|Sonic]] performing Air Tricks with sparks around him, from ''[[Sonic Frontiers]]''.]] In ''[[Sonic Frontiers]]'', the Trick Action is referred to as the {{Nihongo|'''Air Trick'''<ref name="In-Game-Description">{{Cite game|dev1=[[Sonic Team]]|date=8 November 2022|game=Sonic Frontiers|system=Xbox Series X/S|publisher=[[Sega]]|area=Skills Menu|quote='''Description''': Air Tricks can be performed when sparks surround Sonic while he is in the air. Perform Air Tricks to earn Skill Pieces.}}</ref><ref name="Skill-Tree">{{Cite web|url=https://twitter.com/whyyydreed/status/1564000638274617347|date=29 August 2022|title=Dreed (@whyyydreed) on Twitter|work=Twitter|accessdate=29 August 2022|archiveurl=|archivedate=|quote='''Dreed''': These are all of the upgrades in the Gamescom Demo. I think in the final game it will be more. I hope the text on the right is good readable. Also notice the upgrades next to the normal upgrades. These are unlocked from progression (as far as we know).}}</ref>|γ¨γ’γγͺγγ―<ref name="In-Game-Description-Skills-JP">{{Cite game|dev1=[[Sonic Team]]|date=8 November 2022|game=Sonic Frontiers|system=PlayStation 5|publisher=[[Sega]]|area=Skills Menu|quote='''γ¨γ’γγͺγγ―''':η©ΊδΈγ§γ½γγγ―γγγ©γγ©ε γ£γ¦γγζγ«γ¨γ’γγͺγγ―γεΊγγγ¨γγ§γγΎγγ γ¨γ’γγͺγγ―γηΊεγγγ¨γΉγγ«γγ€γ³γγεεΎγ§γγΎγγ}}</ref><ref name="TGS-Gameplay-Sound">{{Cite web|title=PS5γη΄’ε°Όε ζͺη₯ιε’ Sonic FrontiersγεΊδΉζζηη½εΏ«ιζΎεεη©ζ³ ζ±δΊ¬ι»η©ε±ε―¦ζ©ιη©|url=https://www.youtube.com/watch?v=c9IeR7qi5nk|language=Traditional Chinese|work=YouTube|date=18 Sepetember 2022|accessdate=18 Sepetember 2022}}</ref>|Eato Rikku}}, making an appearance as one of [[Sonic the Hedgehog|Sonic]]'s unlockable [[Skill (Sonic Frontiers)|Skills]] in the game. When Sonic becomes surrounded by sparks while in the mid-air, the player can then keep moving the {{Left Analog Stick}} to perform Air Tricks and earn [[Skill Piece]]s.<ref name="In-Game-Description"/> Acquiring the ability in the Skill Tree costs five [[Skill Point]]s.<ref name="Skill-Tree"/> In gameplay, Air Trick helps fill the [[Skill Point]] gauge with [[Skill Piece]]s. Air Tricks can be triggered whenever Sonic uses a [[Jump Panel (ramp)|Ramp]], [[Spring]], [[Dash Ring]] or [[Rainbow Ring]] surrounded by white-blue sparkles. ==Trivia== *In ''Sonic Advance 3'', although Knuckles is still incapable of using the Trick Actions, the player can hear Knuckles making sounds as if he was capable of using them in the [[Sound Test]]. This suggests that while there is game data for him to use the Trick Actions, the idea was scrapped in the final version of the game. *In the console/PC version of ''Sonic Generations'', the Finish Combo pose mirrors Sonic from the ''[[Sonic Adventure]]'' cover. This also appears in the picture for the "Trickstar" achievement/trophy. *In the console/PC version of ''Sonic Generations'', when playing as [[Super Sonic]], Trick Actions can be performed at a faster rate, though not as fast as when the "Trick Mastery" [[Skill]] is equipped. *In the demo version of ''Sonic Generations'', holding the left analog stick in one direction provides more boost than moving it in a different direction. However, in the final build, moving the left analog stick in a different direction provides more boost than holding it towards one direction. ==References== {{Reflist|2}} {{Navigatebox| {{Advance 2 info}} {{Advance 3 info}} {{Rush info}} {{Riders info}} {{Rush Adventure info}} {{Zero Gravity info}} {{Free Riders info}} {{Colors info}} {{Generations info}} {{Generations (3DS) info}} {{Dash info}} {{Runners info}} {{Frontiers info}} }} [[es:Freestyle Tricks]] [[pl:Trick Action]] [[Category:Attacks and moves]] [[Category:Sonic Advance 2]] [[Category:Sonic Advance 3]] [[Category:Sonic Rush]] [[Category:Sonic Riders]] [[Category:Sonic Rush Adventure]] [[Category:Sonic Riders: Zero Gravity]] [[Category:Sonic Free Riders]] [[Category:Sonic Colors (Wii)]] [[Category:Sonic Generations (console/PC)]] [[Category:Sonic Generations (Nintendo 3DS)]] [[Category:Sonic Dash]] [[Category:Sonic Runners]] [[Category:Sonic Frontiers Skills]]
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