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{{Real world|People}} {{EnWP|Takashi Iizuka (game designer)}} {{Infobox person |name = Takashi Iizuka |image = Takashi_Iizuka.jpg |caption = ι£―ε‘ ι; Takashi Iizuka |gender = Male |birthplace = [[Wikipedia:Kawaguchi, Saitama|Kawaguchi, Saitama]], Japan{{Citation needed}} |birthday = 16 March 1970 |nation = Japanese {{JP Flag}} |company = *[[Sega]]{{Citation needed}} *[[Sonic Team]] (1994 - Present){{Citation needed}} *[[Sega/Sega of America|Sega of America]]{{Citation needed}} |job = *Producer *Game designer *Director *Supervisor *Executive Officer **Sonic Creative Officer (April 1st, 2023 - Present)<ref name="NL1March23">{{Cite web|url=https://www.nintendolife.com/news/2023/03/sonic-veteran-takashi-iizuka-is-taking-on-executive-officer-role-at-sega|title=Sonic Veteran Takashi Iizuka Is Taking On Executive Officer Role At Sega|work=Nintendo Life|publisher=Ollie Reynolds|date=1 March 2023|accessdate=5 March 2023}}</ref> }} {{Nihongo|'''Takashi Iizuka'''|ι£―ε‘ ι|Δͺzuka Takashi}} is a key producer, director and designer within [[Sonic Team]]. Early in his career, he worked directly under [[Hirokazu Yasuhara]] as a senior game designer on ''[[Sonic 3 & Knuckles]]'', and quickly progressed to direct ''NiGHTS into Dreams'' and supervise development of ''[[Sonic R]]''. In 1999, he is credited as the driving force behind ''[[Sonic Adventure]]'', the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring [[Sonic the Hedgehog]] himself. After the success of ''Sonic Adventure'', Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as ''[[Sonic Adventure 2]]'' and ''[[Wikipedia:Nights: Journey of Dreams|NiGHTS: Journey of Dreams]]''. Iizuka continued as head of this department, known as Sega Studio USA, until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. Thus, he became the head of Sonic Team. ==Career history== ===Early career=== His first collaboration with Sega involved working with Sega Technical Institute on ''[[Sonic 3 & Knuckles]]'' as a designer. Later, he helped supervise Traveller's Tales with the development of ''[[Sonic R]]''. In Japan he was lead designer for ''NiGHTS into Dreams''. He directed and headed up lead design for ''[[Sonic Adventure]]'' as well (it was his idea for a Sonic role-playing game). ===Sega Studio USA=== In 1999, he and a small part of Sonic Team moved to San Francisco to establish [[Sega Studio USA|Sonic Team USA]], in order gain feedback from the western market. Over in the U.S. his team worked on the international release of Sonic Adventure. Afterward, his team started to develop their own games, where he was the director and lead designer for ''[[Sonic Adventure 2]]'', ''[[Sonic Heroes]]'', ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'', and ''NiGHTS: Journey of Dreams''. In an effort to further broaden Sonic's appeal to western markets, Iizuka gave western developer, Backbone Entertainment, a shot at developing Sonic titles (''[[Sonic Rivals]]'' & ''[[Sonic Rivals 2]]'') under his team's supervision for the [[PlayStation Portable]] console. ===Currently=== In 2008, part of [[Sega Studio USA]] was absorbed back into Sonic Team Japan. Iizuka became the head of Sonic Team and also the new producer for Sonic Team's games. After the success of [[Sonic Frontiers]], Iizuka was promoted to Executive Officer and given the title of "Sonic Creative Officer" for future Sonic-related projects, starting his position on April 1st, 2023.<ref name="NL1March23"/> ==Production history== *''NiGHTS into Dreams'' (1996) β Lead Game Designer *''Christmas NiGHTS'' (1996) β Game Designer *''ChuChu Rocket!'' (2000) β Product Support (Sega of America) *''NiGHTS: Journey of Dreams'' (2007) β Director, Producer, Lead Game Designer *Project 575 (2014) β Project Support *''Puyo Puyo Tetris'' (2014) β Project Support *Super Smash Bros. for Wii U (2014) β Supervisor (SEGA) *Super Smash Bros. for Nintendo 3DS (2014) β Supervisor (SEGA) *Tembo the Badass Elephant (2015) β Supervisor *Puyo Puyo Chronicle (2016) β Project Support *Super Smash Bros. Ultimate (2018) β Supervisor (SEGA) ==Credits== ===Games=== *''[[Sonic the Hedgehog 3]]'' (1994) β Senior Game Designer *''[[Sonic & Knuckles]]'' (1994) β Senior Game Designer *''[[Sonic 3 & Knuckles]]'' (1994) β Senior Game Designer *''[[Sonic 3D Blast]]'' (1996) β Game Concept Design, Special of steam turbine and gas turbine systems Design, Saturn Enhancements *''[[Sonic Jam]]'' (1997) β Director *''[[Sonic R]]'' (1997) β Game Design Director *''[[Sonic Adventure]]'' (1998) β Director, Character Game Designer, Chaos Game Designer, Level Designer *''[[Sonic Adventure 2]]''/''[[Sonic Adventure 2: Battle]]'' (2001) β Director, Game Designer, Enemy Game Designer, Level Designer *''[[Sonic Adventure DX: Director's Cut]]'' (2003) β Mission Mode Game Designer *''[[Sonic Heroes]]'' (2003) β Director, Level Designer, CG Movie Director *''[[Sonic Mega Collection]]''/''[[Sonic Mega Collection Plus]]'' (2004) β Special Thanks *''[[Sonic Gems Collection]]'' (2005) β Special Thanks *''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' (2005) β Director, Lead Game Designer, Level Designer, Scenario Writer, Movie Supervisor *''[[Sonic Riders]]'' (2006) β Recording Coordinator *''[[Sonic the Hedgehog (2006)|Sonic the Hedgehog]]'' (2006) β Special Thanks *''[[Sonic Rivals]]'' (2006) β Director, Concept Design, Scenario Writer, Producer *''[[Sonic and the Secret Rings]]'' (2007) β Special Thanks *''[[Sonic Rivals 2]]'' (2007) β Director, Concept Design, Scenario Writer, Producer *''[[Sonic Riders: Zero Gravity]]'' (2008) β Recording Coordinator *''[[Sega Superstars Tennis]]'' (2008) β Special Thanks *''[[Sonic Unleashed]]'' (Xbox 360 & PS3 Version) (2008) β Level Design Special Thanks *''[[Sonic Chronicles: The Dark Brotherhood]]'' (2008) β Sonic Character Supervisor *''[[Mario & Sonic at the Olympic Winter Games]]'' (2009) β Director, Game Designer *''[[Sonic and the Black Knight]]'' (2009) β Special Thanks *''[[Sonic the Hedgehog 4]]'' (2010) β Project Lead *''[[Sonic Colors]]'' (2010) β Head Supervisor, Producer *''[[Sonic Generations]]'' (2011) β Head Supervisor, Producer *''[[Mario & Sonic at the London 2012 Olympic Games]]'' (2011) β Sonic Character Supervisor *''[[Sonic the Hedgehog 4: Episode II]]'' (2012) β Producer *''[[Sonic Lost World]]'' (2013) β Producer *''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' (2013) β Sonic Character Supervisor *''[[Sonic Runners]]'' (2015) β Producer *''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' (2016) β Sonic Character Supervisor *''[[Sonic Mania]]'' (2017) β VP of Product Development and Creative Services, Animation Supervisor *''[[Sonic Forces: Speed Battle]]'' (2017) β Special Thanks *''[[Sonic Forces]]'' (2017) β Sonic Series Producer, Head Supervisor *''[[Team Sonic Racing]]'' (2019) β Sonic Series Producer *''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'' (2019) β Sonic Character Supervisor *''[[Sonic Origins]]'' (2022) β Sonic Series Producer *''[[Sonic Frontiers]]'' (2022) - Sonic Series Producer *''[[Sonic Superstars]]'' (2023) - Sonic Series Producer, Story *''[[Sonic Dream Team]]'' (2023) - Sonic Game Supervisor *''[[Sonic X Shadow Generations]]'' (2024) - Sonic Series Producer *''[[Shadow Generations]]'' (2024) - Sonic Series Producer ===Other=== *''[[Sonic X]]'' - Supervisor *[[Sonic Boom (TV series)|''Sonic Boom'' (TV series)]] - Supervisor *''[[Sonic Comic]]'' - Supervisor *''[[Sonic Mania Adventures]]'' - Executive Producer *''[[Team Sonic Racing Overdrive]]'' - Executive Producer *''[[Chao In Space]]'' - Executive Producer *[[Sonic the Hedgehog (film)|''Sonic the Hedgehog'' (film)]] - Sonic Character Supervisor *''[[Sonic Colors: Rise of the Wisps]]'' - Executive Producer *[[Sonic the Hedgehog 2 (film)|''Sonic the Hedgehog 2'' (film)]] - Sonic Character Supervisor *''[[Sonic Frontiers Prologue: Divergence]]'' - Executive Producer *''[[Sonic Prime]]'' - Supervising Producer ==Trivia== *According to an interview with Iizuka about ''[[Sonic Runners]]'', Iizuka said that his favorite character is [[Shadow the Hedgehog]].<ref>{{Cite web|url=http://toucharcade.com/2015/06/30/an-interview-with-sonic-teams-takashi-iizuka-about-sonic-runners/ |title=An Interview With Sonic Team's Takashi Iizuka About 'Sonic Runners' |publisher=toucharcade |first=Shaun |last=Musgrave |date=30 June 2015 |accessdate=1 July 2015}}</ref> *According to an interview pertaining to the 30th anniversary of the series, Iizuka stated that his favorite game to have worked on was ''[[Sonic Adventure 2]]'', while his favorite game to play is ''[[Sonic Mania]]''. Of the 3D games, his favorite is ''[[Sonic Colors: Ultimate]]''.<ref>{{Cite web|url=https://www.gameinformer.com/interview/2021/07/30/sonic-team-looks-back-at-the-blue-blurs-first-30-years |title=Sonic Team Looks Back At The Blue Blur's First 30 Years |publisher=Game Informer|first=Brian|last=Shea |date=30 July 2021 |accessdate=7 August 2021}}</ref> *In Iizuka's opinion, the best non-''Sonic'' platforming video game is ''Super Mario''.<ref name="123Q&A">{{cite web |url=https://www.youtube.com/watch?v=V4Rkjyqq5XI |title=Sonic Frontiers: 123 Rapid-Fire Questions With Takashi Iizuka |publisher=[[Wikipedia:Game Informer|Game Informer]] |work=YouTube |date=12 July 2022 |accessdate=13 July 2022 }}</ref> *Iizuka's favorite classic ''Sonic'' song is the background music for [[Sky Sanctuary Zone (Sonic & Knuckles)|Sky Sanctuary Zone]].<ref name="123Q&A"/> *Iizuka's favorite [[Crush 40]] song is "[[Live and Learn]]".<ref name="123Q&A"/> *IIzuka's favorite unlockable move in ''[[Sonic Frontiers]]'' is the [[Cyloop]].<ref name="123Q&A"/> *In his honest opinion, Iizuka did not find the character designs for the ''[[Sonic Boom (series)|Sonic Boom]]'' franchise super fun.<ref name="123Q&A"/> *When the first design for [[Sonic the Hedgehog (Paramount)|Sonic]] for the ''[[Sonic the Hedgehog (film)|Sonic the Hedgehog]]'' film was revealed, Iizuka did not like it. However, he is happy with Sonic's subsequent redesign.<ref name="123Q&A"/> *Of all films released for the ''Sonic the Hedgehog'' film series, ''[[Sonic the Hedgehog 2 (film)|Sonic the Hedgehog 2]]'' is the best in Iizuka's opinion.<ref name="123Q&A"/> *Iizuka has expressed interest in creating a ''Sonic'' RPG.<ref>{{Cite web|url=https://www.ign.com/articles/sonic-boss-wants-to-make-a-sonic-rpg-before-he-retires|title=Sonic Boss Wants to Make a Sonic RPG Before He Retires|publisher=[[Wikipedia:IGN|IGN]] |date=11 July 2024 |accessdate=17 July 2024}}</ref> ==References== {{Reflist}} ==External links== *{{IMDB|https://www.imdb.com/name/nm0515485/|Takashi Iizuka}} *{{WP link|Takashi Iizuka (game designer)|Takashi Iizuka}} {{Sonic Team}} {{DEFAULTSORT:Iizuka, Takashi}} [[de:Takashi Iizuka]] [[es:Takashi Iizuka]] [[pl:Takashi Iizuka]] [[ru:Π’Π°ΠΊΠ°ΡΠΈ ΠΠΈΠ΄Π·ΡΠΊΠ°]] [[Category:Sonic Team]] [[Category:Game writers]]
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