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<!-- To avoid leaving a gap -->{{Tab |title1 = Main page |tab2 = Manuals |tab3 = Beta elements |tab4 = Gallery |bg = browntab }} {{Infobox video game |title = ''Sonic the Fighters'' |image = Sonic ch a04.png |caption = Artwork for the back of the ''Sonic Championship'' [[Arcade system|arcade cabinet]]. |developer = [[Sega AM2]] |publisher = [[Sega]] |director = Hiroshi Kataoka |producer = Yu Suzuki |released = {{vgrelease|JP=May 1996<ref>{{Cite web|title=Sega Arcade Game History|url=https://sega.jp/history/arcade/product/15434/|publisher=[[Sega]]}}</ref>|NA=July 1996<ref name="book">{{Cite book|last1=Flynn|first1=Ian|last2=[[Sega]]|title=[[Sonic the Hedgehog Encyclo-speed-ia]]|publisher=[[Dark Horse Books]]|date=8 December 2021|page=20|isbn=978-1506719276|chapter=Sonic Arcade Classics}}</ref>|EU=August 1996<ref name="book"/>}} |genre = *Fighting *Beat 'em up |modes = Single player, multiplayer |ratings = |platforms = *[[Arcade system|Arcade]] *[[Nintendo GameCube]] *[[PlayStation 2]] *[[Xbox 360]] *[[Playstation 3]] |media = DVD-ROM |input = *Arcade joystick and buttons *DualShock *GameCube controller |arcade system = [[wikipedia:Sega Model 2|Sega Model 2]] |display = [[wikipedia:Raster graphics|Raster]], 496x384 pixels (horizontal), 65536 colors }} {{nihongo|'''''Sonic the Fighters'''''|ソニック・ザ・ファイターズ|Sonikku za Faitāzu}}, also known as '''''Sonic Championship''''' on Western cabinet releases, is a fighting video game in the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]], developed by [[Sega AM2]] and published by [[Sega]]. It was released in 1996 for [[Arcade system|arcade]]s in Japan and saw limited releases in North America and Europe later that same year. The storyline revolves around [[Sonic the Hedgehog|Sonic]] and his friends as they compete in a fighting tournament to see who will save the world from [[Doctor Eggman|Dr. Eggman]]'s wrath. In November 2012, a digital high-definition port of the game was released for the [[Xbox 360]] and [[PlayStation 3]], simply titled ''[[Sonic the Fighters (2012)|Sonic the Fighters]]''. ==Plot== {{Spoiler}} The story begins with a large quantity of destructive robots suddenly appearing in places where peace has reigned supreme thanks to Sonic's frequent actions. [[Miles "Tails" Prower|Tails]] suspects that Dr. Eggman is behind this, but cannot figure out where all the robots are coming from. It is then that he receives an emergency message from [[Espio the Chameleon|Espio]]. In this message is a video showing that Eggman is dispatching his robots from a giant orbital space fortress: the [[Death Egg II]].<ref name="Fighter info">{{Cite journal|date=June 1996|url=https://www.docdroid.net/ay0YClT/gamest-173-sonic-the-fighters.pdf|title=Sonic the Fighters|format=PDF|language=Japanese|journal=[[Wikipedia:Gamest|Gamest]]|pages=40-43|issue=173|accessdate=15 July 2018}}</ref> Sonic decides to travel to Death Egg II alone using the [[Lunar Fox]], a single-seat space rocket that Tails invented. However, in order for the Lunar Fox to fly, eight [[Chaos Emerald]]s must be inserted to act as the ship's power supply. Meanwhile, Sonic's friends, who are spread throughout the world, are guarding the Chaos Emeralds separately so that they are not misused by Eggman, although one of them ended up being stolen by [[Fang the Hunter|Fang]].<ref name="Fighter info"/> For their first stop on their journey to get the Chaos Emeralds, Sonic and Tails head over to [[Knuckles the Echidna|Knuckles]]. However, after hearing about what is going on, Knuckles begins provoking Sonic by stating that if the Lunar Fox is a single-seater, then only the toughest among them should go. When Sonic, who believes that he is the strongest, accepts Knuckles' challenge and gets ready to fight him, Tails forces his way in-between the two. Tails then proposes fighting fair and square in the ring, and the one who is victorious against all of those holding the Chaos Emeralds will ride the Lunar Fox to the Death Egg II.<ref name="Fighter info"/> One of the fighters, the player's choice, eventually makes it to the end of the tournament. Here, Eggman appears and creates a [[Mirror fighter|clone]] of the fighter to defeat them with. However, the fighter is able to defeat their clone and head to the Death Egg II in the Lunar Fox. After arriving at the Death Egg II, the fighter gets a surprise visit from [[Metal Sonic]], who challenges them to a battle. After defeating him, the Death Egg II begins to fall apart as Dr. Eggman, in his [[E-Mech]] suit, challenges the victor. Using the Chaos Emeralds' power, the fighter defeats the doctor, and subsequently escapes the Death Egg II in the Lunar Fox before it explodes. However, the post credits scene shows that Eggman and Metal Sonic also escaped the explosion and head back to the planet. {{Endspoiler}} ==Gameplay== {{Expansion}} [[File:Sonicismadatknux.jpg|thumb|left|225px|[[Sonic the Hedgehog|Sonic]] fighting [[Knuckles the Echidna|Knuckles]] in [[South Island (Sonic the Fighters)|South Island]].]] ''Sonic the Fighters'' is a pseudo-3D fighting game with gameplay similar to [[Sega AM2]]'s ''[[Wikipedia:Fighting Vipers|Fighting Vipers]]'' and ''[[Wikipedia:Virtua Fighter 2|Virtua Fighter 2]]'', as the game was built on the engine of the former. Two characters brawl from a dynamically-shifting 2D view in a 3D arena, each using a variety of attacks and maneuvers to gain the better of the opponent. The first player to drain the other's [[Health Gauge|health bar]] to zero wins the current round, and the first to win two (sometimes three) rounds wins the entire match. The rounds are timed, and if both characters are still standing when the timer reaches zero, the player with the most health is chosen as the winner. ''Sonic the Fighters'' is controlled with the joystick and three buttons; punch, kick, and barrier. ===Controls=== ====General==== {|class="wikitable" style="text-align:center" width="500" !Button formation !Movement |- |Joystick {{Up (Arcade)}} |Jump |- |Joystick {{Down (Arcade)}} |[[Crouch|Squat]] (except [[Bark the Polar Bear|Bark]]) |- |Joystick {{Left (Arcade)}}/{{Right (Arcade)}} |Move forward/backward |- |{{Left (Arcade)}}{{Left (Arcade)}}/{{Right (Arcade)}}{{Right (Arcade)}} |Quick move |- |Tap {{Left (Arcade)}}/{{Right (Arcade)}} > hold {{Left (Arcade)}}/{{Right (Arcade)}} |Run |- |{{B Button (Arcade)}} |[[Guard|Barrier]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Slip-Around]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} (mid-air) |[[Safe Landing]] |- |{{Left (Arcade)}}/{{Right (Arcade)}} (on ground) |Get up |- |{{Up (Arcade)}}/{{Down (Arcade)}} (on ground) |Roll up |- |{{Left (Arcade)}} > {{P Button (Arcade)}} + {{K Button (Arcade)}} (with at least one [[Guard|Barrier]]) |Activate [[Hyper Mode]] |- |Hold {{Up (Arcade)}} > {{P Button (Arcade)}} + {{K Button (Arcade)}} (with at least one [[Guard|Barrier]]) |Activate [[Hyper Mode]] while midair |} ====Character specific==== <tabber> Sonic = {|class="wikitable" style="text-align: center" width="500" !Button formation ![[file:Sonic 48.gif]] Movement<ref>[[Sonic Team]] (16 August 2005). ''[[Sonic Gems Collection]]''. [[Nintendo GameCube]]. [[Sega]]. Content: ''Sonic the Fighters''. Area/Level: Pause menu, "Commands for SONIC."</ref> |- |{{P Button (Arcade)}} |[[Punch (Sonic the Fighters)|Punch]] |- |{{P Button (Arcade)}} {{K Button (Arcade)}} |[[Punch-Kick]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} |[[Punch (Sonic the Fighters)|Double Punch]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Punch (Sonic the Fighters)|Triple Punch]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Punch Rush]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Super Rush]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{Down (Arcade)}} {{P Button (Arcade)}} |[[Rush Spin]] |- |{{P Button (Arcade)}} (close range) {{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} |[[Punch-Spin]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} (close range) {{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} |[[Twin Punch-Spin]] |- |{{Right (Arcade)}} {{P Button (Arcade)}} |[[Scissor Punch]] |- |{{Down-right (Arcade)}} {{P Button (Arcade)}} |[[Volley Toss]] |- |{{Down-right (Arcade)}} {{P Button (Arcade)}} {{Up (Arcade)}} {{P Button (Arcade)}} |[[Toss & Attack]] |- |{{Left (Arcade)}} {{Down-left (Arcade)}} {{Down (Arcade)}} {{Down-right (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} |[[Windup Punch]] |- |{{Down (Arcade)}} {{P Button (Arcade)}} |[[Spin Dash|Spin Attack]] |- |{{Down (Arcade)}} {{Down (Arcade)}} {{P Button (Arcade)}} |[[Spiral Spin]] |- |{{Down (Arcade)}} {{Down (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Spiral Feint]] |- |{{Down (Arcade)}} {{Down (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Double Feint]] |- |{{K Button (Arcade)}} |[[Kick (Sonic the Fighters)|Kick]] |- |{{K Button (Arcade)}} {{K Button (Arcade)}} |[[Kick (Sonic the Fighters)|Double Kick]] |- |{{K Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Kick (Sonic the Fighters)|Triple Kick]] |- |{{Down-right (Arcade)}} {{K Button (Arcade)}} |[[Side Kick]] |- |{{Down-right (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Side Kick|Double Side Kick]] |- |{{Down-right (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Side Kick|Triple Side Kick]] |- |{{Down-left (Arcade)}} {{K Button (Arcade)}} |[[Leg Throw]] |- |{{Right (Arcade)}} {{Right (Arcade)}} {{K Button (Arcade)}} |[[Horse Kick]] |- |{{K Button (Arcade)}} + {{B Button (Arcade)}} |[[Smackback Kick]] |- |{{Down (Arcade)}} {{P Button (Arcade)}} + {{K Button (Arcade)}} |[[Turnaround]] |- |{{Left (Arcade)}} {{K Button (Arcade)}} (back to wall) |[[Spin Rocket]] |- |{{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Head Spin]] |- |{{Down (Arcade)}} {{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Weapon Grab]] |- |{{Down (Arcade)}} {{Down (Arcade)}} {{K Button (Arcade)}} + {{B Button (Arcade)}} |[[Foot Crush]] |- |{{Left (Arcade)}} {{Down-left (Arcade)}} {{Down (Arcade)}} {{Down-right (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Dizzy Spin]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{P Button (Arcade)}} |[[Dodge Spin]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{K Button (Arcade)}} |[[Dodge High Kick]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{Up (Arcade)}} {{P Button (Arcade)}} |[[Dodge Spin Dive]] |- |{{P Button (Arcade)}} (running) |[[Dash Spin]] |- |{{K Button (Arcade)}} (running) |[[Drop Kick]] |- |{{P Button (Arcade)}} (from behind) |[[Back Punch]] |- |{{K Button (Arcade)}} (from behind) |[[Back High Kick]] |- |{{Down (Arcade)}} {{K Button (Arcade)}} (opponent downed) |[[Stomp (Sonic the Fighters)|Stomp]] |- |Hold {{Up (Arcade)}} {{P Button (Arcade)}} {{Left (Arcade)}} {{Down-left (Arcade)}} {{Down (Arcade)}} {{Down-right (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} (opponent downed) |[[Double Spin]] |- |{{Up (Arcade)}} {{P Button (Arcade)}} |[[Hop Punch]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} |[[High Kick]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Double Jump Kick]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Skip Kick]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} (midair) |[[Hop Kick]] |- |Hold {{Up (Arcade)}} {{P Button (Arcade)}} |[[Spin Dive]] |- |Hold {{Up (Arcade)}} {{K Button (Arcade)}} |[[Stomp Dive]] |- |Hold {{Up (Arcade)}} {{P Button (Arcade)}} (midair) |[[Air Spin]] |- |Hold {{Up (Arcade)}} {{K Button (Arcade)}} (midair) |[[Air Kick]] |- |{{P Button (Arcade)}} (on wall) |[[Wall Spin]] |- |{{K Button (Arcade)}} (on wall) |[[Wall Stamp]] |- |{{Left (Arcade)}} {{Down-left (Arcade)}} {{Down (Arcade)}} {{Down-right (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} + {{K Button (Arcade)}} ([[Hyper Mode]]) |[[Emerald Dive]] |- |{{P Button (Arcade)}} (squashed) |[[Wimpy Punch]] |} |-| Tails = {|class="wikitable" style="text-align: center" width="500" !Button formation ![[file:Tails pose 47.gif]] Movement<ref>[[Sonic Team]] (16 August 2005). ''[[Sonic Gems Collection]]''. [[Nintendo GameCube]]. [[Sega]]. Content: ''Sonic the Fighters''. Area/Level: Pause menu, "Commands for TAILS."</ref> |- |{{P Button (Arcade)}} |[[Punch (Sonic the Fighters)|Punch]] |- |{{P Button (Arcade)}} {{K Button (Arcade)}} |[[Punch-Kick]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} |[[Punch (Sonic the Fighters)|Double Punch]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Pummel Combo]] |- |{{P Button (Arcade)}} (close range) + {{K Button (Arcade)}} + {{B Button (Arcade)}} |[[Punch-Spin]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} (close range) {{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} |[[Twin Punch-Spin]] |- |{{Right (Arcade)}} {{P Button (Arcade)}} |[[Scissor Punch]] |- |{{Down-right (Arcade)}} {{P Button (Arcade)}} |[[Windup Punch]] |- |{{Left (Arcade)}} {{Down-left (Arcade)}} {{Down (Arcade)}} {{Down-right (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} |[[Pummel Punch]] |- |{{Down (Arcade)}} {{P Button (Arcade)}} |[[Spin Dash|Spin Attack]] |- |{{K Button (Arcade)}} |[[Kick (Sonic the Fighters)|Kick]] |- |{{K Button (Arcade)}} {{K Button (Arcade)}} |[[Kick (Sonic the Fighters)|Double Kick]] |- |{{K Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Kick (Sonic the Fighters)|Triple Kick]] |- |{{Down-right (Arcade)}} {{K Button (Arcade)}} |[[Spin Kick (Sonic the Fighters)|Spin Kick]] |- |{{Down-right (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Spin Kick (Sonic the Fighters)|Spin Double Kick]] |- |{{Down-right (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Windup Kick]] |- |{{Right (Arcade)}} {{Right (Arcade)}} {{K Button (Arcade)}} |[[Horse Kick]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} |[[Propeller Dash]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} {{P Button (Arcade)}} |[[Propeller Dash-L]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Propeller Dash-R]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} {{P Button (Arcade)}} + {{K Button (Arcade)}} |[[Propeller Dash-F]] |- |{{K Button (Arcade)}} + {{B Button (Arcade)}} |[[Smackback Kick]] |- |{{Down (Arcade)}} {{P Button (Arcade)}} + {{K Button (Arcade)}} |[[Turnaround]] |- |{{Left (Arcade)}} {{K Button (Arcade)}} (back to wall) |[[Rocket Missile]] |- |{{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Airplane Drop]] |- |{{Down (Arcade)}} {{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Weapon Grab]] |- |{{Left (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Airplane Throw]] |- |{{Down (Arcade)}} {{Down (Arcade)}} {{K Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Foot Crush]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Turnaround]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{P Button (Arcade)}} |[[Dodge Punch]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{K Button (Arcade)}} |[[Dodge High Kick]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{Up (Arcade)}} {{P Button (Arcade)}} |[[Dodge Spin Dive]] |- |{{Down (Arcade)}} {{K Button (Arcade)}} (opponent downed) |[[Stomp (Sonic the Fighters)|Stomp]] |- |{{P Button (Arcade)}} (running) |[[Push Away]] |- |{{K Button (Arcade)}} (running) |[[Horse Kick]] |- |{{P Button (Arcade)}} (from behind) |[[Back Punch]] |- |{{K Button (Arcade)}} (from behind) |[[Back High Kick]] |- |{{Up (Arcade)}} {{P Button (Arcade)}} |[[Hop Punch]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} |[[High Kick]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Double Jump Kick]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Skip Kick]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} (midair) |[[Hop Kick]] |- |Hold {{Up (Arcade)}} {{P Button (Arcade)}} |[[Spin Dive]] |- | Hold {{Up (Arcade)}} {{P Button (Arcade)}} (midair) |[[Air Spin]] |- |Hold {{Up (Arcade)}} {{K Button (Arcade)}} (midair) |[[Air Kick]] |- |{{P Button (Arcade)}} (on wall) |[[Wall Spin]] |- |{{K Button (Arcade)}} (on wall) |[[Wall Stamp]] |- |{{P Button (Arcade)}} (squashed) |[[Wimpy Punch]] |} |-| Knuckles = {|class="wikitable" style="text-align: center" width="500" !Button formation ![[file:STF-Knuckles.gif]] Movement<ref>[[Sonic Team]] (16 August 2005). ''[[Sonic Gems Collection]]''. [[Nintendo GameCube]]. [[Sega]]. Content: ''Sonic the Fighters''. Area/Level: Pause menu, "Commands for KNUCKLES."</ref> |- |{{P Button (Arcade)}} |[[Jab (Sonic the Fighters)|Jab]] |- |{{P Button (Arcade)}} {{K Button (Arcade)}} |[[Punch-Kick]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} |[[Jab (Sonic the Fighters)|Jab, Straight]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Jab (Sonic the Fighters)|One-Two-Uppercut]] |- |{{P Button (Arcade)}} (close range) {{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} |[[Jab-Reversal]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} (close range) {{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} |[[One-Two Reversal]] |- |{{Right (Arcade)}} {{P Button (Arcade)}} |[[Scissor Punch]] |- |{{Right (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} |[[Headbutt]] |- |{{Down-right (Arcade)}} {{P Button (Arcade)}} |[[Uppercut]] |- |{{Down-right (Arcade)}} {{Down-right (Arcade)}} {{P Button (Arcade)}} |[[Rising Uppercut]] |- |{{Down (Arcade)}} {{P Button (Arcade)}} |[[Spin Dash|Spin Attack]] |- |{{Left (Arcade)}} {{Down-left (Arcade)}} {{Down (Arcade)}} {{Down-right (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} |[[Windup Punch]] |- |{{K Button (Arcade)}} |[[Kick (Sonic the Fighters)|Kick]] |- |{{K Button (Arcade)}} {{K Button (Arcade)}} |[[Kick (Sonic the Fighters)|Double Kick]] |- |{{K Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Kick (Sonic the Fighters)|Triple Kick]] |- |{{Down-right (Arcade)}} {{K Button (Arcade)}} |[[Side Kick]] |- |{{Down-right (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Side Kick|Double Side Kick]] |- |{{Down-right (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Side Kick|Triple Side Kick]] |- |{{Right (Arcade)}} {{Right (Arcade)}} {{K Button (Arcade)}} |[[Horse Kick]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} |[[Glide|Knuckle Glider]] |- |{{K Button (Arcade)}} + {{B Button (Arcade)}} |[[Smackback Kick]] |- |{{Left (Arcade)}} {{K Button (Arcade)}} (back to wall) |[[Rocket Missile]] |- |{{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Shadow Punch]] |- |{{P Button (Arcade)}} + {{B Button (Arcade)}} {{P Button (Arcade)}} (close range) |[[Shadow Followup]] |- |{{P Button (Arcade)}} + {{B Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} (close range) |[[Knuckle Special]] |- |{{Down (Arcade)}} {{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Weapon Grab]] |- |{{Down (Arcade)}} {{Down (Arcade)}} {{K Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Foot Crush]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{P Button (Arcade)}} |[[Dodge Punch]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{K Button (Arcade)}} |[[Dodge High Kick]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{Up (Arcade)}} {{P Button (Arcade)}} |[[Dodge Body Dive]] |- |{{Down (Arcade)}} {{K Button (Arcade)}} (opponent downed) |[[Stomp (Sonic the Fighters)|Stomp]] |- |{{P Button (Arcade)}} (running) |[[Push Away]] |- |{{K Button (Arcade)}} (running) |[[Drop Kick]] |- |{{P Button (Arcade)}} (from behind) |[[Back Punch]] |- |{{K Button (Arcade)}} (from behind) |[[Back High Kick]] |- |{{Up (Arcade)}} {{P Button (Arcade)}} |[[Hop Punch]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} |[[High Kick]] |- ||{{Up (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Double Jump Kick]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Skip Kick]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} (midair) |[[Hop Kick]] |- |Hold {{Up (Arcade)}} {{P Button (Arcade)}} |[[Body Dive]] |- |Hold {{Up (Arcade)}} {{K Button (Arcade)}} |[[Stomp Dive]] |- |Hold {{Up (Arcade)}} {{P Button (Arcade)}} (midair) |[[Air Spin]] |- |Hold {{Up (Arcade)}} {{K Button (Arcade)}} (midair) |[[Air Kick]] |- |{{P Button (Arcade)}} (on wall) |[[Wall Spin]] |- |{{K Button (Arcade)}} (on wall) |[[Wall Stamp]] |- |{{Right (Arcade)}} {{Down (Arcade)}} {{Down-right (Arcade)}} {{P Button (Arcade)}} ([[Hyper Mode]]) |[[Hyper Uppercut]] |- |{{Right (Arcade)}} {{Down (Arcade)}} {{Down-right (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} ([[Hyper Mode]]) |[[Dual Hyper Upper]] |- |{{P Button (Arcade)}} (squashed) |[[Wimpy Punch]] |} |-| Amy = {|class="wikitable" style="text-align: center" width="500" !Button formation ![[file:STF-Amy.gif]] Movement<ref>[[Sonic Team]] (16 August 2005). ''[[Sonic Gems Collection]]''. [[Nintendo GameCube]]. [[Sega]]. Content: ''Sonic the Fighters''. Area/Level: Pause menu, "Commands for AMY."</ref> |- |{{P Button (Arcade)}} |[[Hammer Attack]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} |[[Hammer Attack|Double Hammer]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Hammer Attack|Triple Hammer]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{Up (Arcade)}} {{P Button (Arcade)}} |[[Hammer Dive]] |- |{{Right (Arcade)}} {{P Button (Arcade)}} |[[Spin Hammer]] |- |{{Right (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} |[[Head Slide]] |- |{{Down-right (Arcade)}} {{P Button (Arcade)}} |[[Hammer Uppercut]] |- |{{Down-right (Arcade)}} {{P Button (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} |[[Hammer Spin]] |- |{{Down (Arcade)}} {{P Button (Arcade)}} |[[Magical Hammer]] |- |{{Down (Arcade)}} {{Down-right (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} |[[Hammer Throw]] |- |{{Up (Arcade)}} {{Down (Arcade)}} {{P Button (Arcade)}} |[[Head's Up!]] |- |{{K Button (Arcade)}} |[[Kick (Sonic the Fighters)|Kick]] |- |{{K Button (Arcade)}} {{K Button (Arcade)}} |[[Kick (Sonic the Fighters)|Double Kick]] |- |{{K Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Kick (Sonic the Fighters)|Triple Kick]] |- |{{Down-right (Arcade)}} {{K Button (Arcade)}} |[[Spin Kick (Sonic the Fighters)|Spin Kick]] |- |{{Down-right (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Spin Kick (Sonic the Fighters)|Spin Double Kick]] |- |{{Down-right (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Roundhouse Kick]] |- |{{Right (Arcade)}} {{Right (Arcade)}} {{K Button (Arcade)}} |[[Hip Attack]] |- |{{K Button (Arcade)}} + {{B Button (Arcade)}} |[[Horse Kick]] |- |{{Left (Arcade)}} {{K Button (Arcade)}} (back to wall) |[[Rocket Missile]] |- |{{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Vaulting Horse]] |- |{{Down (Arcade)}} {{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Weapon Grab]] |- |{{Down (Arcade)}} {{Down (Arcade)}} {{K Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Foot Crush]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{P Button (Arcade)}} |[[Dodge Hammer]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{K Button (Arcade)}} |[[Dodge High Kick]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{Up (Arcade)}} {{P Button (Arcade)}} |[[Dodge Dive]] |- |{{Down (Arcade)}} {{K Button (Arcade)}} (opponent downed) |[[Stomp (Sonic the Fighters)|Stomp]] |- |{{P Button (Arcade)}} (running) |[[Head Slide]] |- |{{K Button (Arcade)}} (running) |[[Hip Attack]] |- |{{P Button (Arcade)}} (from behind) |[[Back Hammer]] |- |{{K Button (Arcade)}} (from behind) |[[Hip Attack]] |- |{{Up (Arcade)}} {{P Button (Arcade)}} |[[Hop Hammer]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} |[[High Kick]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Double Jump Kick]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Skip Kick]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} (midair) |[[Hop Kick]] |- |Hold {{Up (Arcade)}} {{P Button (Arcade)}} |[[Hammer Dive]] |- |Hold {{Up (Arcade)}} {{K Button (Arcade)}} |[[Stomp Dive]] |- |Hold {{Up (Arcade)}} {{P Button (Arcade)}} (midair) |[[Air Punch]] |- |Hold {{Up (Arcade)}} {{P Button (Arcade)}} (before landing) |[[Air Hammer]] |- |Hold {{Up (Arcade)}} {{K Button (Arcade)}} (midair) |[[Air Kick]] |- |{{P Button (Arcade)}} (on wall) |[[Wall Hammer]] |- |{{K Button (Arcade)}} (on wall) |[[Wall Stamp]] |- |{{Up (Arcade)}} {{Down (Arcade)}} {{P Button (Arcade)}} ([[Hyper Mode]]) |[[16t]] |- |{{P Button (Arcade)}} (squashed) |[[Wimpy Punch|Girly Punch]] |} |-| Espio = {|class="wikitable" style="text-align: center" width="500" !Button formation ![[file:STF-Epsio.gif]] Movement<ref>[[Sonic Team]] (16 August 2005). ''[[Sonic Gems Collection]]''. [[Nintendo GameCube]]. [[Sega]]. Content: ''Sonic the Fighters''. Area/Level: Pause menu, "Commands for ESPIO."</ref> |- |{{P Button (Arcade)}} |[[Slap Attack]] |- |{{P Button (Arcade)}} {{K Button (Arcade)}} |[[Slap Kick]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} |[[Slap Attack|Double Slap]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Slap Attack|Double Upperslap]] |- |{{Right (Arcade)}} {{P Button (Arcade)}} |[[Tongue Punch]] |- |{{Right (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} |[[Headbutt]] |- |{{Down-right (Arcade)}} {{P Button (Arcade)}} |[[Espio Chop]] |- |{{Down-right (Arcade)}} {{Down-right (Arcade)}} {{P Button (Arcade)}} |[[Backhand Chop]] |- |{{Down (Arcade)}} {{P Button (Arcade)}} |[[Espio Spin]] |- |{{Left (Arcade)}} {{Down-left (Arcade)}} {{Down (Arcade)}} {{Down-right (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} |[[Long-Tongue]] |- |{{K Button (Arcade)}} |[[Kick (Sonic the Fighters)|Kick]] |- |{{K Button (Arcade)}} {{K Button (Arcade)}} |[[Kick (Sonic the Fighters)|Double Kick]] |- |{{K Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Kick (Sonic the Fighters)|Triple Kick]] |- |{{Down-right (Arcade)}} {{K Button (Arcade)}} |[[Side Kick]] |- |{{Down-right (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Side Kick|Double Side Kick]] |- |{{Down-right (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Side Kick|Triple Side Kick]] |- |{{Right (Arcade)}} {{Right (Arcade)}} {{K Button (Arcade)}} |[[Horse Kick]] |- |{{K Button (Arcade)}} + {{B Button (Arcade)}} |[[Smackback Kick]] |- |{{Left (Arcade)}} {{K Button (Arcade)}} (back to wall) |[[Rocket Missile]] |- |{{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Tabletop Flip]] |- |{{Down (Arcade)}} {{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Weapon Grab]] |- |{{Right (Arcade)}} {{Left (Arcade)}} {{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Tongue Throw]] |- |{{Right (Arcade)}} {{Left (Arcade)}} {{P Button (Arcade)}} + {{B Button (Arcade)}} {{Left (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} + {{B Button (Arcade)}} |[[Tongue Throw +]] |- |{{Down (Arcade)}} {{Down (Arcade)}} {{K Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Foot Crush]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{P Button (Arcade)}} |[[Dodge Tongue]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{K Button (Arcade)}} |[[Dodge High Kick]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{Up (Arcade)}} {{P Button (Arcade)}} |[[Dodge Body Dive]] |- |{{Down-right (Arcade)}} {{P Button (Arcade)}} (opponent downed) |[[Tongue-Down]] |- |{{Down (Arcade)}} {{K Button (Arcade)}} (opponent downed) |[[Stomp (Sonic the Fighters)|Stomp]] |- |{{P Button (Arcade)}} (running) |[[Dash Tongue]] |- |{{K Button (Arcade)}} (running) |[[Drop Kick]] |- |{{P Button (Arcade)}} (from behind) |[[Back Punch]] |- |{{K Button (Arcade)}} (from behind) |[[Back High Kick]] |- |{{Up (Arcade)}} {{P Button (Arcade)}} |[[Hop Punch]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} |[[High Kick]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Double Jump Kick]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Skip Kick]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} (midair) |[[Hop Kick]] |- |Hold {{Up (Arcade)}} {{P Button (Arcade)}} |[[Body Dive]] |- |Hold {{Up (Arcade)}} {{K Button (Arcade)}} |[[Stomp Dive]] |- |Hold {{Up (Arcade)}} {{P Button (Arcade)}} (midair) |[[Air Espio Spin]] |- |Hold {{Up (Arcade)}} {{K Button (Arcade)}} (midair) |[[Air Kick]] |- |{{P Button (Arcade)}} (on wall) |[[Wall Dive]] |- |{{K Button (Arcade)}} (on wall) |[[Wall Stamp]] |- |{{Down (Arcade)}} {{Down (Arcade)}} {{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} ([[Hyper Mode]]) |[[Espio Warp]] |- |{{P Button (Arcade)}} (squashed) |[[Wimpy Punch]] |} |-| Bean = {|class="wikitable" style="text-align: center" width="500" !Button formation ![[file:STF-Bean.gif]] Movement<ref>[[Sonic Team]] (16 August 2005). ''[[Sonic Gems Collection]]''. [[Nintendo GameCube]]. [[Sega]]. Content: ''Sonic the Fighters''. Area/Level: Pause menu, "Commands for BEAN."</ref> |- |{{P Button (Arcade)}} |[[Beak Attack]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} |[[Beak Attack|Double Beak]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Beak Attack|Triple Beak]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Beak Rush]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} |[[Rapid Straight]] |- |{{P Button (Arcade)}} (close range) {{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} |[[Beak Slip]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} (close range) {{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} |[[Beak Slip|Double Beak Slip]] |- |{{Right (Arcade)}} {{P Button (Arcade)}} |[[Spin Punch]] |- |{{Right (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Spin Punch Bomb Throw Combo]] |- |{{Right (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} |[[Three-Bomb Toss]] |- |{{Down-right (Arcade)}} {{P Button (Arcade)}} |[[Swing Uppercut]] |- |{{Down-right (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Spinning Uppercut Bomb Throw Combo]] |- |{{Down (Arcade)}} {{P Button (Arcade)}} |[[Bomb Toss]] |- |{{K Button (Arcade)}} |[[Kick (Sonic the Fighters)|Kick]] |- |{{K Button (Arcade)}} {{K Button (Arcade)}} |[[Kick (Sonic the Fighters)|Double Kick]] |- |{{K Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Kick (Sonic the Fighters)|Triple Kick]] |- |{{Down-right (Arcade)}} {{K Button (Arcade)}} |[[Side Kick]] |- |{{Down-right (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Side Kick|Double Side Kick]] |- |{{Down-right (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Side Kick|Triple Side Kick]] |- |{{Right (Arcade)}} {{K Button (Arcade)}} |[[Bomb Shoot]] |- |{{Right (Arcade)}} {{Right (Arcade)}} {{K Button (Arcade)}} |[[Horse Kick]] |- |{{K Button (Arcade)}} + {{B Button (Arcade)}} |[[Smackback Kick]] |- |{{Left (Arcade)}} {{K Button (Arcade)}} (back to wall) |[[Rocket Missile]] |- |{{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Beak Shot]] |- |{{Down (Arcade)}} {{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Weapon Grab]] |- |{{Left (Arcade)}} {{Right (Arcade)}} {{Left (Arcade)}} {{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Fierce Attack]] |- |{{Down (Arcade)}} {{Down (Arcade)}} {{K Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Foot Crush]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{P Button (Arcade)}} |[[Dodge Beak]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{K Button (Arcade)}} |[[Dodge High Kick]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{Up (Arcade)}} {{P Button (Arcade)}} |[[Dodge Beak Dive]] |- |{{Down (Arcade)}} {{K Button (Arcade)}} (opponent downed) |[[Stomp (Sonic the Fighters)|Stomp]] |- |{{P Button (Arcade)}} (running) |[[Dash Peck]] |- |{{K Button (Arcade)}} (running) |[[Horse Kick]] |- |{{P Button (Arcade)}} (from behind) |[[Back Low Punch]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} (from behind) |[[Back Punch]] |- |{{K Button (Arcade)}} (from behind) |[[Back High Kick]] |- |{{Up (Arcade)}} {{P Button (Arcade)}} |[[Hop Punch]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} |[[High Kick]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Double Jump Kick]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Skip Kick]] |- ||{{Up (Arcade)}} {{K Button (Arcade)}} (midair) |[[Hop Kick]] |- |Hold {{Up (Arcade)}} {{P Button (Arcade)}} |[[Beak Dive]] |- |Hold {{Up (Arcade)}} {{K Button (Arcade)}} |[[Stomp Dive]] |- |Hold {{Up (Arcade)}} {{P Button (Arcade)}} (midair) |[[Aerial Bomb]] |- |Hold {{Up (Arcade)}} {{K Button (Arcade)}} (midair) |[[Air Kick]] |- |{{P Button (Arcade)}} (on wall) |[[Wall Beak Dive]] |- |{{K Button (Arcade)}} (on wall) |[[Wall Stamp]] |- |{{Down (Arcade)}} {{Down (Arcade)}} {{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} ([[Hyper Mode]]) |[[Bean Warp]] |- |{{P Button (Arcade)}} (squashed) |[[Wimpy Punch]] |} |-| Bark = {|class="wikitable" style="text-align: center" width="500" !Button formation ![[file:STF-Bark.gif]] Movement<ref>[[Sonic Team]] (16 August 2005). ''[[Sonic Gems Collection]]''. [[Nintendo GameCube]]. [[Sega]]. Content: ''Sonic the Fighters''. Area/Level: Pause menu, "Commands for BARK."</ref> |- |{{P Button (Arcade)}} |[[Bark Punch]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} |[[Bark Punch|One-Two Punch]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} (close range) {{P Button (Arcade)}} |[[One-Two-Throw]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} {{Down (Arcade)}} {{P Button (Arcade)}} |[[One-Two Wham!]] |- |{{Right (Arcade)}} {{P Button (Arcade)}} |[[Scissor Punch]] |- |{{Right (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Scissor Punch|Double Scissor]] |- |{{Right (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Scissor Punch|Triple Scissor]] |- |Hold {{Right (Arcade)}} {{P Button (Arcade)}} |[[Low Punch]] |- |Hold {{Right (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Low Hook]] |- |{{Left (Arcade)}} {{P Button (Arcade)}} |[[Guard & Attack]] |- |{{Down (Arcade)}} {{P Button (Arcade)}} |[[Crush Punch]] |- |{{Down (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Crush And Wham!]] |- |{{Down-right (Arcade)}} {{P Button (Arcade)}} |[[Bark Uppercut]] |- |{{Down-right (Arcade)}} {{Down-right (Arcade)}} {{P Button (Arcade)}} |[[Sit Punch]] |- |{{Left (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} |[[Bark Elbow]] |- |{{Left (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Bark Elbow|Bark Elbow Combo]] |- |{{K Button (Arcade)}} |[[Bonk Kick]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} |[[Wheel Kick]] |- |(guarding) {{Right (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} |[[Barrier Walk]] |- |{{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Strike (Sonic the Fighters)|Strike]] |- |{{Left (Arcade)}} {{Right (Arcade)}} {{Left (Arcade)}} {{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Biff-Baff]] |- |{{Down-right (Arcade)}} {{Down-right (Arcade)}} {{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Bark Strike]] |- |{{Right (Arcade)}} {{Down (Arcade)}} {{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Head Throw]] |- |{{Down (Arcade)}} {{Down (Arcade)}} {{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Holding Punch]] |- |{{Left (Arcade)}} {{Down-left (Arcade)}} {{Down (Arcade)}} {{Down-right (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Giant Swing]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{P Button (Arcade)}} |[[Dodge Punch]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{K Button (Arcade)}} |[[Dodge Bonk Kick]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{Up (Arcade)}} {{P Button (Arcade)}} |[[Dodge Lunge]] |- |{{Down (Arcade)}} {{K Button (Arcade)}} (opponent downed) |[[Stomp (Sonic the Fighters)|Stomp]] |- |{{P Button (Arcade)}} (running) |[[Push Away]] |- |{{K Button (Arcade)}} (running) |[[Drop Kick]] |- |{{P Button (Arcade)}} (from behind) |[[Back Punch]] |- |{{K Button (Arcade)}} (from behind) |[[Back High Kick]] |- |{{Up (Arcade)}} {{P Button (Arcade)}} |[[Hop Punch]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} |[[Hop Kick]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} (midair) |[[Hop Kick]] |- |Hold {{Up (Arcade)}} {{P Button (Arcade)}} |[[Twin Hammer Dive]] |- |Hold {{Up (Arcade)}} {{K Button (Arcade)}} |[[Hip Dive]] |- |Hold {{Up (Arcade)}} {{P Button (Arcade)}} (midair) |[[Air Hammer]] |- |Hold {{Up (Arcade)}} {{P Button (Arcade)}} (before landing) |[[Fist Drop]] |- |Hold {{Up (Arcade)}} {{K Button (Arcade)}} (midair) |[[Air Kick]] |- |{{P Button (Arcade)}} (on wall) |[[Wall Twin Hammer]] |- |{{K Button (Arcade)}} (om wall) |[[Wall Stamp]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} ([[Hyper Mode]]) |[[Wheel Dash]] |- |{{P Button (Arcade)}} (squashed) |[[Wimpy Punch]] |} |-| Fang = {|class="wikitable" style="text-align: center" width="500" !Button formation ![[file:STF-Fang.gif]] Movement<ref>[[Sonic Team]] (16 August 2005). ''[[Sonic Gems Collection]]''. [[Nintendo GameCube]]. [[Sega]]. Content: ''Sonic the Fighters''. Area/Level: Pause menu, "Commands for FANG."</ref> |- |{{P Button (Arcade)}} |[[Cork Shoot]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} |[[Cork Shoot|Double Cork]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Cork Shoot|Triple Cork]] |- |{{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} |[[Blind Fire Dash]] |- |{{Right (Arcade)}} {{P Button (Arcade)}} |[[Sniper Set!]] |- |{{Right (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Sniper Set!|Snipe 1]] |- |{{Right (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Sniper Set!|Snipe 2]] |- |{{Right (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Sniper Set!|Snipe 3]] |- |{{Right (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Sniper Set!|Snipe 4]] |- |{{Right (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Rapid Shoot]] |- |{{Right (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} |[[Submarine Sniper]] |- |{{Down-right (Arcade)}} {{P Button (Arcade)}} |[[Volley Toss]] |- |{{Down-right (Arcade)}} {{P Button (Arcade)}} {{P Button (Arcade)}} |[[Fire 'Em Up!]] |- |{{Left (Arcade)}} {{Right (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} |[[Super Cork]] |- |{{Left (Arcade)}} {{Down-left (Arcade)}} {{Down (Arcade)}} {{Down-right (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} |[[Blind Fire]] |- |{{K Button (Arcade)}} |[[Kick (Sonic the Fighters)|Kick]] |- |{{K Button (Arcade)}} {{K Button (Arcade)}} |[[Kick (Sonic the Fighters)|Double Kick]] |- |{{K Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Kick (Sonic the Fighters)|Triple Kick]] |- |{{Down-right (Arcade)}} {{K Button (Arcade)}} |[[Tail Kick]] |- |{{Down-right (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Tail Kick|Double Tail Kick]] |- |{{Down-right (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Tail Kick|Triple Tail Kick]] |- |{{Right (Arcade)}} {{Right (Arcade)}} {{K Button (Arcade)}} |[[Tail Spring Kick]] |- |{{K Button (Arcade)}} + {{B Button (Arcade)}} |[[Tail Attack]] |- |{{K Button (Arcade)}} + {{B Button (Arcade)}} {{K Button (Arcade)}} |[[Double Tail Whap]] |- |{{K Button (Arcade)}} + {{B Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Tail Combo]] |- |{{Left (Arcade)}} {{K Button (Arcade)}} (back to wall) |[[Rocket Missile]] |- |{{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Tabletop Flip]] |- |{{Down (Arcade)}} {{P Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Weapon Grab]] |- |{{Right (Arcade)}} {{Left (Arcade)}} {{K Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Tail Throw]] |- |{{Down (Arcade)}} {{Down (Arcade)}} {{K Button (Arcade)}} + {{B Button (Arcade)}} (close range) |[[Foot Crush]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{P Button (Arcade)}} |[[Dodge Snipe]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{P Button (Arcade)}} |[[Twin-Dodge Snipe]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{K Button (Arcade)}} |[[Dodge High Kick]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{Up (Arcade)}} {{P Button (Arcade)}} |[[Dodge Body Dive]] |- |{{Down (Arcade)}} {{K Button (Arcade)}} (opponent downed) |[[Tail Down Attack]] |- |{{P Button (Arcade)}} (running) |[[Push Away]] |- |{{K Button (Arcade)}} (running) |[[Horse Kick]] |- |{{P Button (Arcade)}} (from behind) |[[Back Low Punch]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} (from behind) |[[Back Punch]] |- |{{K Button (Arcade)}} (from behind) |[[Back High Kick]] |- |{{Up (Arcade)}} {{P Button (Arcade)}} |[[Hop Punch]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} |[[High Kick]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Double Jump Kick]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} {{K Button (Arcade)}} |[[Skip Kick]] |- |{{Up (Arcade)}} {{K Button (Arcade)}} (midair) |[[Hop Kick]] |- |Hold {{Up (Arcade)}} {{P Button (Arcade)}} |[[Body Dive]] |- |Hold {{Up (Arcade)}} {{K Button (Arcade)}} |[[Stomp Dive]] |- |Hold {{Up (Arcade)}} {{P Button (Arcade)}} (midair) |[[Air Snipe]] |- |Hold {{Up (Arcade)}} {{K Button (Arcade)}} (midair) |[[Air Kick]] |- |{{P Button (Arcade)}} (on wall) |[[Wall Dive]] |- |{{K Button (Arcade)}} (on wall) |[[Wall Stamp]] |- |{{P Button (Arcade)}} + {{K Button (Arcade)}} + {{B Button (Arcade)}} {{Right (Arcade)}} {{P Button (Arcade)}} ([[Hyper Mode]]) |[[Cannon Barrage]] |- |{{P Button (Arcade)}} (squashed) |[[Wimpy Punch]] |} </tabber> ==Characters== [[File:Schamp046.jpg|thumb|225px|All playable characters, as seen in the game's opening.]] ===Playable characters=== *[[Amy Rose]] *[[Bark the Polar Bear]] {{1st}} *[[Bean the Dynamite]] {{1st}} *[[Espio the Chameleon]] *[[Fang the Hunter|Fang the Sniper]] *[[Knuckles the Echidna]] *[[Miles "Tails" Prower]] *[[Sonic the Hedgehog]] **[[Super Sonic]] Sonic is able to become [[Super Sonic]] in story mode if the player reaches the second Round against Metal Sonic without losing any prior Rounds. ===Hackable characters=== *[[Doctor Eggman|Dr. Eggman]] *[[Doctor Eggman|Dr. Eggman]] (in [[E-Mech]]) *[[Doctor Eggman|Dr. Eggman]] (in UFO) *[[Honey the Cat]] (arcade version only) *[[Metal Sonic]] *[[RoboEgg]] *[[Mecha Sonic Model No.29|Rocket Metal]] ==Arenas== #[[South Island (Sonic the Fighters)|South Island]] #[[Flying Carpet]] #[[Aurora Icefield]] #[[Mushroom Hill (Sonic the Fighters)|Mushroom Hill]] #[[Canyon Cruise]] #[[Casino Night (Sonic the Fighters)|Casino Night]] #[[Dynamite Plant]] #[[Giant Wing]] #[[Death Egg's Eye]] #[[Death Egg's Hangar]] ==Development== Masahiro Sugiyama,<ref name="1UP">{{Cite web|last1=Almaci|first1=Ali Hasan|last2=Kemps|first2=Heidi|title=The Last Arcade Crusaders Sega-AM2 Interview|publisher=1UP|url=http://www.1up.com/do/feature?pager.offset=1&cId=3149135|archiveurl=https://web.archive.org/web/20110604202319/http://www.1up.com/do/feature?pager.offset=1&cId=3149135 |date=31 March 2006|archivedate=4 June 2011|accessdate=12 February 2022|quote=I think Honey's character designer probably slipped her in there. He's actually the one responsible for the whole concept}}</ref> a character designer at [[Sega AM2|AM2]], added [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] into the fighting game ''[[Wikipedia:Fighting Vipers|Fighting Vipers]]'' as a way to cure his boredom.<ref>https://tcrf.net/Fighting_Vipers_(Arcade)#Sonic_and_Tails</ref> [[Wikipedia:Yu Suzuki|Yu Suzuki]] saw this and decided to present the idea of a 3D ''[[Sonic the Hedgehog series|Sonic]]'' fighting game to the head producer at [[Sega AM2]], Hiroshi Kataoka. Suzuki then presented the idea to [[Yuji Naka]].<ref name="1UP"/> At first, Kataoka was worried because of the concept of child-friendly ''Sonic'' characters beating each other up, and feared that Yuji Naka would not approve. However, Naka was actually very receptive to the concept, commenting that "I couldn't think of ''Sonic'' as a fighting game and was worried whether he could really fight with his short hands and big head. But Mr. Yu encouraged me... We were delighted."<ref>{{Cite journal|last=Hickman|first=Sam|title=Sonic Revival|url=https://retrocdn.net/images/3/35/SSM_UK_04.pdf#page=6|journal=[[Wikipedia:Sega Saturn Magazine|Sega Saturn Magazine]]|issue=4|publisher=[[Wikipedia:Emap International Limited|EMAP]]|date=February 1996|pages=6,16|accessdate=27 February 2022}}</ref> At that point nobody had yet attempted to present Sonic in 3D, so ''Sonic the Fighters'' was Sonic's 3D debut and had Naka's full support. Developers were worried about rendering Sonic in 3D at first, so Naka gave the team a Sonic figure to work off of. The game was released in Japanese arcades in May 1996, running on Sega Model 2 hardware.<ref>{{Cite web|publisher=System 16|url=http://www.system16.com/hardware.php?id=715|title=SEGA MODEL 2B CRX HARDWARE}}</ref> ===Cancelled Sega Saturn version=== There was a planned [[Sega Saturn]] version to the game advertised in various gaming magazines, but was quietly cancelled. No explanation has ever been offered for the port's cancellation. ==Merchandise== [[File:FightersPlushHQ.jpg|thumb|Promotional photo of the plush toy set, excluding [[Super Sonic]].]] A set of plushies were made to promote the game, but they were only available in Japan and had to be won out of UFO captures. There was a plush toy of all eight main playable characters, as well as Dr. Eggman, Metal Sonic and Super Sonic. This set contained the first ever plush toys of Metal Sonic, Espio, Bean, Bark, Fang and Super Sonic, making them very sought after. Other merchandise for the game included a [[Sonic the Fighters Sound Tracks|CD release of the soundtrack]], a T-shirt, a 12-inch plaque, a phonecard and mini doll keychains. ==Re-releases== ''Sonic the Fighters'' was included in ''[[Sonic Gems Collection]]'' for the [[Nintendo GameCube]] and [[PlayStation 2]] under its original title. It was also released for the Xbox 360 and Playstation 3, with a free demo available on the Playstation store and Xbox 360 marketplace. For a limited time, PS Now subscribers could stream the PS3 version of the game on PS4. However, it was removed later on, along with all the other sonic games that were removed. ==Adaptations== While an adaptation of ''Sonic the Fighters'' was not made for this, Bark and Bean were introduced into the ''[[Sonic the Hedgehog (Archie comic series)|Sonic the Hedgehog]]'' comic series published by [[Archie Comics]] starting with [[Archie Sonic the Hedgehog Issue 160|''Sonic the Hedgehog'' #160]] and were later revealed to have participated in underground fighting tournaments. However, an official ''Sonic the Fighters'' adaptation was eventually made, covering [[Archie Sonic the Hedgehog Issue 268|''Sonic the Hedgehog'' #268]]-[[Archie Sonic the Hedgehog Issue 268|#271]] as a part of the "Champions" story arc. This adaption introduced [[Honey the Cat (Archie)|Honey the Cat]] into the comics, along with [[Breezie the Hedgehog]], who in the comics was one of Sonic's oldest friends, despite them rarely keeping in touch. However, this story only involved one Chaos Emerald. ==Staff== * '''Director''': Hiroshi Kataoka * '''Game Coordinator''': Daichi Katagiri * '''Programmers''': Daichi Katagiri, Susumu Morii, Eiji Ikuta, Hiroshi Masui * '''Character Designer''': Masahiro Sugiyama * '''Stage Designers''': Yasuko Suzuki, Wataru Kawashima * '''2D Graphic & Model Design''': Takako Kawaguchi * '''Graphic & Model Design''': Kazunori Oh * '''Motion Designers''': Daichi Katagiri, Hiroki Iwasaki * '''Sound Designer''': Maki Morrow * '''Special Thanks''': Original [[Sonic Team]], Katsunori Itai, Goho Ogura, Syuji Takahashi, Takenobu Mitsuyoshi, Susumu Takatsuka * '''Producer''': Yu Suzuki * '''Presented by''': [[Sega]] ==Trivia== [[File:Dr-robotonic.jpg|right|thumb|225px|"Robotonic", from the game's intro.]] *A special theme plays when [[Sonic the Hedgehog|Sonic]] and [[Knuckles the Echidna|Knuckles]] fight each other in Versus mode. *Although the game received a western arcade cabinet release, it had very minimal distribution across the United States, leaving very few arcades to actually receive the game. The Palisades Center Ice Rink at the Palisades Center in West Nyack, New York was known to have the game since its opening in 1998 until it was replaced with ''Area 51'' in late 2013. *In the English version of the game's intro, [[Doctor Eggman|Dr. Robotnik]]'s name was misspelled as "Robotonic". However, in the final battle the character is named Dr. Eggman, and his Vs. Card reads "Dr. Eggman" with "Robotnik" written underneath. *In Sonic Gems Collection, the lighting was broken and there was a considerable amount of input lag added in the game. The HD release corrected both of these issues. *[[Honey the Cat]] was a character who was going to be in the final game, but was scrapped for unknown reasons. Before the [[Sonic the Fighters (2012)|2012 re-release]] of ''Sonic the Fighters'', she was only playable through hacking in the original arcade version. **The [[mirror fighter]] version of Honey appears in the intro of the Sega Saturn port of ''[[wikipedia:Fighting Vipers|Fighting Vipers]]'', along with the [[Lunar Fox]], [[Mecha Sonic Model No.29]] and [[Bark the Polar Bear]]. *There is an otherwise unused song in the game's sound test called "[[Sunset Town]]". There is no stage with this name in the game as released. *Eight [[Chaos Emerald]]s appear in this game, whereas the majority of other games in the series include only seven. *The VS. art of of Sonic features a gold buckle on his shoe, but the promotional art of him in the same pose does not This is due to it being an unfinished version of the art. *The character select icons of Sonic, Knuckles, Amy, and [[Fang the Hunter|Fang]] are all taken from their ''[[Sonic Drift 2]]'' artwork. [[File:Fighters.jpg|thumb|right|150px|The ''Sonic Championship'' arcade cabinet cameo in ''[[Wikipedia:Wreck-It Ralph|Wreck-It Ralph]]''.]] *In the [[Dreamcast]] game ''[[w:c:Sega:Shenmue|Shenmue]]'', characters from ''Sonic the Fighters'' appear as collectible capsule figurines that [[Ryo Hazuki]] can buy from a dispenser. Also, figurines of Super Sonic and Metal Sonic can be won in a lottery. **The Fang figurine erroneously has five fingers on its right hand, while the left hand has the correct four digits. *A ''Sonic Championship'' arcade machine appears in the beginning of the Disney film, ''[[Wikipedia:Wreck-It Ralph|Wreck-It Ralph]]''. ==References== {{Reflist|2}} ==External links== *{{Plain link|https://web.archive.org/web/20010322044529/http://www.sega.co.jp/sega/arcade/video/table/ar_sonic.html|''Sonic the Fighters''}} at the [[Sega]] website '''(Japanese)''' *{{Plain link|https://sonic.sega.jp/gems/games_fighters.html|''Sonic the Fighters''}} at the ''[[Sonic Gems Collection]]'' mini-site '''(Japanese)''' *{{Plain link|https://sega.jp/history/arcade/product/15434/|''Sonic the Fighters''}} at the ''Sega Arcade Game History'' mini-site '''(Japanese)''' {{Fighters info}} {{Sonic games (spin-off)}} {{Italic title}} [[de:Sonic the Fighters]] [[es:Sonic the Fighters]] [[fr:Sonic the Fighters]] [[it:Sonic the Fighters]] [[nl:Sonic the Fighters]] [[pl:Sonic the Fighters]] [[pt-br:Sonic the Fighters]] [[ru:Sonic the Fighters]] [[uk:Sonic the Fighters]] [[Category:Sonic the Fighters| ]] [[Category:Arcade games]] [[Category:Fighting games]] [[Category:Rated E games]] [[Category:1996]] [[Category:Spin-offs]] [[Category:PEGI 7 games]]
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