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{{Tab |title1 = Main page |tab2 = Staff |title2 = Credits |tab3 = Glitches |tab4 = Beta elements |tab5 = Gallery |bg = browntab }} {{Otheruses4||the [[Wikipedia:Game.com|Game.com]] game|Sonic Jam (Game.com)}} {{Infobox video game |image = <gallery> Sonic Jam USA Cover.jpg|NA Sonic Jam Japanese Cover.jpg|JP SonicJamE Cover.jpg|EU </gallery> |developer = [[Sonic Team]] |publisher = [[Sega]] |released = {{Vgrelease|JP=20 June 1997<ref>{{Cite web|title=Sonic Jam|url=http://www.sega.co.jp/sega/p_cafe/DB/09147/09147.html|work=[[Sega]]|language=Japanese|archiveurl=https://web.archive.org/web/20000226234436/http://www.sega.co.jp/sega/p_cafe/DB/09147/09147.html|archivedate=26 February 2000|accessdate=28 February 2022}}</ref>|NA=20 August 1997<ref>{{Cite web|url=http://www.sega.com/central/press_releases/aug97/sonic_jam.html|archiveurl=https://web.archive.org/web/19980628234929/http://www.sega.com/central/press_releases/aug97/sonic_jam.html|title=SONIC JAM: SOMETHING OLD, NEW AND VERY BLUE|work=[[Sega|Sega Online]]|date=20 August 1997|archivedate=28 June 1998|accessdate=25 July 2023}}</ref>|EU=28 August 1997<ref>{{Cite web|url=http://www.sega-europe.com/SATURNL.HTML|archiveurl=https://web.archive.org/web/19970715062600/http://www.sega-europe.com/SATURNL.HTML|archivedate=15 July 1997|title=Saturn Software Line Up|work=[[Sega/Sega Europe|Sega Europe]]|accessdate=28 July 2023}}</ref> }} |genre = *Platformer *Action |modes = Single-player, multiplayer |ratings = {{Vgrating|ESRB=K-A|SEGA=All Ages|ELSPA=3+}} |platforms = [[Sega Saturn]] |media = CD-ROM |input = Game controller }} {{Nihongo|'''''Sonic Jam'''''|γ½γγγ―γΈγ£γ |Sonikku Jamu}} is a video game compilation of seven ''[[Sonic the Hedgehog series|Sonic the Hedgehog]]'' titles that were originally released for the [[Sega Mega Drive]]. It was released for the [[Sega Saturn]] in 1997. In addition to the re-released titles, the developers added new levels and the [[Sonic World]] feature, which are based on those from the 16-bit games in the ''Sonic'' series. ==List of games== The games included in the compilation are as follows: *[[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (16-bit)]] *[[Sonic the Hedgehog 2|''Sonic the Hedgehog 2'' (16-bit)]] *''[[Sonic the Hedgehog 3]]'' *''[[Sonic & Knuckles]]'' By selecting ''Sonic & Knuckles'', the player can use the "[[Lock-on technology]]" from its original cartridge version in order to link up to the other three games in the collection, making the following games playable: *''[[Sonic 3 & Knuckles]]'' *''[[Knuckles in Sonic 2]]'' *''[[Blue Sphere]]'' ==Gameplay== ===New Features=== [[File:Spin dash in STH1.png|right|225px|thumb|[[Sonic the Hedgehog|Sonic]] using the [[Spin Dash]] in the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]'', from ''Sonic Jam''.]] *''Sonic Jam'' includes the main [[Sega Mega Drive]] games from the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]], which includes the classic saga of mainline games. ''Sonic Jam'', however, includes customized versions of the games, with redesigned [[Zone]]s that have the following levels of difficulty: Original, Normal, and Easy. When played in "Original" mode, the games are identical to their original Sega Mega Drive releases. "Normal" difficulty adds extra [[Ring]]s and alters other aspects of the design to remove some of the challenge, with these versions of the Zones being used when playing ''Sonic Jam''{{'}}s [[Time Attack]] mode. "Easy" difficulty removes certain acts and Zones entirely, alongside making all bosses have three health, making the games much easier to complete. *Implemented into ''Sonic Jam'' is the option to use [[Sonic the Hedgehog|Sonic]]'s [[Spin Dash]], in the original ''Sonic the Hedgehog''; originally, it did not debut until ''Sonic the Hedgehog 2''. *The compilation includes a three-dimensional "[[Sonic World]]", where the player can freely move around as [[Sonic the Hedgehog]]. This feature allows players to access virtual museums which include the history of the ''Sonic'' series, artwork, music, promotional materials, as well as refreshed animated scenes from ''[[Sonic the Hedgehog CD]]''. In addition to functioning as a hub, Sonic World also functions as its own game, utilizing missions such as [[Ring]]-collecting, reaching markers, or finding [[Miles "Tails" Prower|Tails]]. Completing all the missions would unlock the credits for ''Sonic Jam''. ===Changes=== *The game fixes of some glitches, particularly in ''Sonic the Hedgehog 3''. The games were not simply direct emulations like in later compilations, but rather elaborate ports to utilize the Sega Saturn hardware. *Due to the fact that the Sega Saturn uses CD audio files, some of the audio in ''Sonic Jam'' is presented slightly different than they originally were on the [[Sega Mega Drive]] system. The version of ''[[Sonic the Hedgehog 2]]'' in this compilation uses the [[Invincible]] jingle from ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]'', though the VS mode uses the jingle from ''Sonic the Hedgehog''. The [[Power Sneakers (power-up)|speed-up]] music is also a separate track on the CD, so the game restarts the Zone music when that power-up is used. There are some enhanced sound effects, particularly in ''[[Sonic the Hedgehog 3]]'' and ''[[Sonic & Knuckles]]'' where the sound effect for explosions (from [[Item Box|monitors]] and enemies) is completely different. *While the graphics are replicated perfectly on the [[Sega Saturn]], there is one additional visual effect in original ''Sonic the Hedgehog''. While [[Sonic the Hedgehog|Sonic]] halts to a stop while running, he leaves behind skid marks just like in later games. This is an effect from the original game's ROM, but never implemented in the game. So far, ''Sonic Jam'' contains the only version of the original ''Sonic the Hedgehog'' where this lost graphic appears. Some of the port implementation is imperfect, however. In some moments, slowdown does occur where it did not in the original games. If too many sound effects are going on at once, the sound may glitch up as well. If the player crashes the game in debug mode of any game, the entire CD freezes as well. Finally, there are also some additional graphical errors, most notably in ''[[Sonic 3 & Knuckles]]'' - if [[Knuckles the Echidna|Knuckles]] manages to trigger [[Doctor Eggman|Dr. Robotnik]] as his opponent in [[Mushroom Hill Zone (Sonic & Knuckles)|Mushroom Hill Zone]], the fought character will use both Robotnik and [[Eggrobo|EggRobo]]'s sprites. ===Controls=== {|class="wikitable" style="text-align:center" !colspan="2"|Button formation<ref>{{Cite manual|fullgame=Sonic Jam|system=Sega Saturn|region=United States|pages=3-4}}</ref> !rowspan="2"|Movement |- !Saturn Control Pad !3D Control Pad<br/>('''O''' mode)<ref group="note">When in '''+''' mode, the controls are the same as the standard Saturn Control Pad.</ref> |- |{{Directional Pad}} |{{Analog Stick}} |Move |- |colspan="2"|{{A Button (Sega Saturn)}}/{{B Button (Sega Saturn)}}/{{C Button (Sega Saturn)}} |[[Spin Jump|Jump]]<br/>Enter building {{C|[[Sonic World]]}} |- |Left/Right Shift Buttons |Triggers L/R |Rotate camera |- |colspan="2"|{{X Button (Sega Saturn)}}/{{Y Button (Sega Saturn)}}/{{Z Button (Sega Saturn)}} |Display button functions<br/>Change camera angle {{C|[[Sonic World]]}} |} ==Development== [[Sonic World]] was originally an early build of ''[[Sonic Adventure]]'' after [[Sonic Team]] had decided to shift the development into the [[Dreamcast]].<ref>{{Cite web|url=http://underratedretro.com/2014/10/sonic-adventures-beta/|title=The Sonic Adventure Beta|author=LucasSaturn|date=31 October 2014|accessdate=17 April 2018}}</ref> ==Reception== {{Video game reviews |GR = 77.55%<ref name="gr>{{Cite web|archiveurl=https://web.archive.org/web/20160304203156/http://www.gamerankings.com/saturn/198697-sonic-jam/index.html|archivedate=4 March 2016|url=http://www.gamerankings.com/saturn/198697-sonic-jam/index.html|title=Sonic Jam|publisher=GameRankings}}</ref> |GSpot = 5.9/10<ref>{{Cite web|last=Rubenstein|first=Glenn|title=Sonic Jam Review|url=https://www.gamespot.com/reviews/sonic-jam-review/1900-2534104/|publisher=GameSpot|date=10 July 1997}}</ref> |GRev = B<ref>{{Cite web|author=Bumblebee Man|title=Where's the Sonic Peanut Butter?|url=http://www.game-revolution.com/games/saturn/sonicjam.htm|publisher=Game Revolution|date=October 1997|archiveurl=https://web.archive.org/web/20010618140105/http://www.game-revolution.com/games/saturn/sonicjam.htm|archivedate=18 June 2001}}</ref> |SSMJP = 8.33/10<ref>{{Cite journal|title=Sega Saturn Soft Review: γ½γγγ―γΈγ£γ |url=https://retrocdn.net/images/e/e0/SSM_JP_19970627_1997-21.pdf#page=157|journal=[[Wikipedia:Gemaga|Sega Saturn Magazine]]|volume=21|pages=155|date=27 June 1997|language=Japanese}}</ref> |SSM = 92%<ref name="ssmUK">{{Cite journal|last=Nutter|first=Lee|title=Sonic Jam|url=https://retrocdn.net/images/4/44/SSM_UK_22.pdf#page=68|journal=[[Wikipedia:Sega Saturn Magazine|Sega Saturn Magazine]]|issue=22|pages=68-69|date=August 1997}}</ref> |CVG = 4/5<ref>{{Cite journal|last=Lomas|first=Ed|title=Review: Sonic Jam|url=https://retrocdn.net/images/9/95/CVG_UK_190.pdf#page=66|journal=Computer and Video Games|issue=190|pages=66-68|date=September 1997}}</ref> |Hyper = 75%<ref name="hyper">{{Cite journal|last=O'Leary|first=Steve|title=Review: Saturn: Sonic Jam|url=https://retrocdn.net/images/7/74/Hyper_AU_048.pdf#page=72|journal=Hyper|issue=48|pages=72-73|date=October 1997}}</ref> |GPro = 17/20<ref name="gpro">{{Cite journal|author=Special K|title=ProReview: Saturn: Sonic Jam|url=https://retrocdn.net/images/a/a5/GamePro_US_110.pdf#page=155|journal=GamePro|issue=110|pages=153|date=November 1997}}</ref> |EGM = 8.125/10<ref name="egm">{{Cite journal|title=Review Crew: Sonic Jam|url=https://retrocdn.net/images/6/6b/EGM_US_099.pdf#page=54|journal=Electronic Gaming Monthly|issue=99|pages=52|date=October 1997}}</ref> }} ''Sonic Jam'' received generally positive reviews, holding an aggregate score of 77.55% at GameRankings, based on four reviews.<ref name="gr"/> The [[Sonic World]] was compared by many to the likes of ''Super Mario 64''.<ref name="gpro"/><ref name="hyper"/> Lee Nutter of ''Sega Saturn Magazine'' in the United Kingdom gave the game a 92%, praising [[Sonic World]] above all else by saying that it "features some of the most astounding graphics witnessed on the Saturn."<ref name="ssmUK"/> The next month's issue of the magazine would then come with a demo CD featuring ''Sonic Jam'' alongside ''[[Sonic 3D Blast|Sonic 3D]]'' and two other games.<ref>{{Cite journal|title=NEXT MONTH A STUNNING DEMO CD|url=https://retrocdn.net/images/4/44/SSM_UK_22.pdf#page=3|journal=Sega Saturn Magazine|issue=22|pages=3|date=August 1997}}</ref> ''Electronic Gaming Monthly'' would also cite Sonic World as the game's best trait, though they wondered why ''[[Sonic the Hedgehog CD|Sonic CD]]'' had not been included in the compilation.<ref name="egm"/> ==Trivia== *''Sonic Jam'' was originally going to be called "'''''Sonic Ages'''''."<ref>[[Media:SonicJamAges.jpg]]</ref> *In the Japanese version, the Character House in [[Sonic World]] lists [[Sonic the Hedgehog|Sonic]]'s age as "15~16." However, the North American and European versions list his age as simply "16". *An out-of-bounds glitch is present in Sonic World, where the player can find their way out of the stage and find endless land stretching in front of them. *The music that plays in the virtual museum is remixed for ''[[Sonic Generations]]'', although the track itself is a mellowed-out version of the ''[[Sonic the Hedgehog 3]]'' "File Select" theme. *Unlike ''[[Sonic 3D Blast]]'' and ''[[Sonic R]]'', ''Sonic Jam'' did not get a port to Windows [[PC]]s, making this the only Saturn ''[[Sonic the Hedgehog series|Sonic]]'' game to not be released on that platform. *In the Game Select, the Japanese and European versions of ''Sonic Jam'' will display the American logos for each game rather than matching with those from the corresponding regions. *It is impossible to get all the [[Chaos Emerald]]s and get the good ending on Easy mode of ''Sonic the Hedgehog'', as only one Act of each [[Zone]] is played, and it is also impossible to access a [[Giant Ring]] in [[Scrap Brain Zone]], and [[Labyrinth Zone]] only takes place in Act 3, reducing the maximum amount of Emeralds to four. *The "''Sonic''" text on this game's American and European logos is actually a cropped and modified version of the "''Sonic''" text from ''Sonic 3D Blast''{{'}}s American logo.<ref name="SF">{{Cite web|url=https://twitter.com/segaforever/status/1628789530936352770|title=SEGA Forever on Twitter|work=Twitter|date=23 February 2023|accessdate=23 February 2023|quote='''SEGA Forever''': From the archives: The 'Sonic' part of the Sonic Jam logo is actually a cropped part of the Sonic 3D Blast logo. The rest of it is made of vector graphics! - #SEGAForever}}</ref> *In ''[[Sonic Origins]]'' and its expansion ''[[Sonic Origins Plus]]'', the main menu theme of the game is a remix of the Sonic World theme. ==Videos== <tabber> Japanese commercial=[[File:Sonic Jam Japanese commercial (Sega Saturn)|left|350px]] </tabber> {{-}} ==Notes== {{Notelist}} ==References== {{Reflist|2}} ==External links== *{{Plain link|http://sonic.sega.jp/sonicjam/index.html|Official Japanese website}} {{Sonic games (compilation)}} {{Italic title}} [[de:Sonic Jam]] [[es:Sonic Jam]] [[fr:Sonic Jam]] [[nl:Sonic Jam]] [[pl:Sonic Jam]] [[pt-br:Sonic Jam]] [[ru:Sonic Jam]] [[uk:Sonic Jam]] [[Category:Sonic Jam| ]] [[Category:1997]] [[Category:Compilations]] [[Category:Games developed by Sonic Team]] [[Category:Rated E games]] [[Category:Sega Saturn games]]
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