Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
The Sonic the Hedgehog Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Sonic Generations
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{FA}} {{Tab |title1 = Main page |tab2 = Script |tab3 = Staff |title3 = Credits |tab4 = Glitches |tab5 = Beta elements |tab6 = Gallery |bg = browntab }} {{Otheruses4|the 2011 console/PC game|the re-release|Sonic X Shadow Generations|the [[Nintendo 3DS]] version of the game|Sonic Generations (Nintendo 3DS)}} {{Infobox video game |image = Sonic Generations.jpg |caption = Key artwork, featuring [[Sonic the Hedgehog|Sonic]] in his Classic (left) and Modern (right) incarnations. |developer = *[[Sonic Team]] *Devil's Details {{C|[[PC]]}} |publisher = [[Sega]] |director = [[Hiroshi Miyamoto]] |producer = [[Takashi Iizuka]] |designer = Yoshinobu Uba |programmer = Outa Sano |artist = [[Sachiko Kawamura]] |writer = *[[Warren Graff]] {{C|original dialogue writer}} *[[Ken Pontac]] {{C|original dialogue writer}} |composer = *[[Cash Cash]] *[[Crush 40]] *[[Yasufumi Fukuda]] *[[Naofumi Hataya]] *[[Richard Jacques]] *[[Yutaka Minobe]] *[[Tomoya Ohtani]] *[[Jun Senoue]] *[[Kenichi Tokoi]] |translator/localization = *Jesús Álvarez Sánchez *Sebastián Pérez Salguero *Tatjana Nath *Daniela Kaynert *Nicole Thomer *Antonio Catanese *Giuseppe Rosa *Carole Kunzelmann *Sophie Paléologos *Ronan Salon |series = ''[[Sonic the Hedgehog series|Sonic the Hedgehog]]'' |engine = [[Hedgehog Engine]]<ref name="GamespotQA">{{Cite web|url=https://www.gamespot.com/articles/sonic-generations-qanda/1100-6308753/|title=Sonic Generations Q&A|last=Parker|first=Laura|work=[[Wikipedia:GameSpot|GameSpot]]|date=18 April 2011|accessdate=24 November 2022|quote='''[[Takashi Iizuka]]''': Instead of just creating new levels, we have given people the opportunity to revisit iconic stages that have been completely re-created in full HD graphics using the Hedgehog engine.}}</ref><ref>{{Cite web|url=https://www.youtube.com/watch?v=IbDuBWWawpU&t=133s|title=E3 2011 SEGA Sonic Generations Interview|work=YouTube|date=6 June 2011|accessdate=4 July 2023}}</ref> |picture format = 1080p/1080i/720p |genre = *Platformer *Action-adventure |released = '''Physical versions''':<br />{{Vgrelease |JP=1 December 2011<ref>{{cite web|url=http://sega.jp/x/sonicg_w/|title=ソニック ジェネレーションズ の|accessdate=13 February 2022|publisher=Sega.jp|language=Japanese|archiveurl=https://web.archive.org/web/20140804125012/http://sega.jp/x/sonicg_w/|archivedate=4 August 2014}}</ref>|NA=1 November 2011<ref>{{cite web|url=http://blogs.sega.com/2011/11/01/sonic-generations-%e2%80%93-launch-trailer-and-fan-photos/|title=Sonic Generations – Launch Trailer and Fan Photos!|date=1 November 2011|accessdate=11 February 2022|work=[[Sega|Sega Blog]]|archiveurl=https://web.archive.org/web/20170625040856/http://blogs.sega.com/2011/11/01/sonic-generations-%e2%80%93-launch-trailer-and-fan-photos/|archivedate=25 June 2017}}</ref> |EU=4 November 2011 |AU=3 November 2011<ref>{{Cite web|url=http://au.playstation.com/psn/games/detail/item423051/Sonic-Generations/|title=Sonic Generations|publisher=PlayStation}}</ref>}} <br/><br/> '''[[PlayStation 3]] digital version''':<br/>{{Vgrelease |NA=3 July 2012<ref>{{cite web|url=https://store.playstation.com/en-us/product/UP0177-NPUB30715_00-SONICGENPSNDL001|title=Sonic Generations™|accessdate=14 February 2022|publisher=PlayStation Store (US)|archiveurl=https://web.archive.org/web/20180403182650/https://store.playstation.com/en-us/product/UP0177-NPUB30715_00-SONICGENPSNDL001|archivedate=3 April 2018}}</ref> |EU=7 December 2011<ref>{{cite web|url=https://store.playstation.com/fr-fr/product/EP0177-NPEB00813_00-SONICGENPSN00001|title=Sonic Generations|language=French|accessdate=14 February 2022|publisher=PlayStation Store (FR)|archiveurl=https://web.archive.org/web/20180403182822/https://store.playstation.com/fr-fr/product/EP0177-NPEB00813_00-SONICGENPSN00001|archivedate=3 April 2018}}</ref> |AU=7 December 2011<ref>{{cite web|url=https://store.playstation.com/en-au/product/EP0177-NPEB00813_00-SONICGENPSN00001|title=Sonic Generations|accessdate=14 February 2022|publisher=PlayStation Store (AU)|archiveurl=https://web.archive.org/web/20180403182758/https://store.playstation.com/en-au/product/EP0177-NPEB00813_00-SONICGENPSN00001|archivedate=3 April 2018}}</ref>}} <br/><br/> '''[[Xbox 360]] digital version''':<br />{{Vgrelease |JP=25 October 2011<ref>{{cite web|url=http://marketplace.xbox.com/ja-JP/Product/Sonic-Generations/66acd000-77fe-1000-9115-d80253450848|title=Xbox LIVE Marketplace - ソニック ジェネレーションズ の|accessdate=13 February 2022|publisher=Microsoft (JP)|language=Japanese|archiveurl=https://web.archive.org/web/20130310181235/http://marketplace.xbox.com/ja-JP/Product/Sonic-Generations/66acd000-77fe-1000-9115-d80253450848|archivedate=10 March 2013}}</ref> |NA=17 October 2012<ref name="Generations-Xbox-Live-Blog">{{cite web|url=http://blogs.sega.com/2012/10/17/sonic-generations-now-available-on-xbox-live/|title=Sonic Generations Now Available on Xbox Live|date=17 October 2012|accessdate=13 February 2022|work=[[Sega|Sega Blog]]|archiveurl=https://web.archive.org/web/20170711175409/http://blogs.sega.com/2012/10/17/sonic-generations-now-available-on-xbox-live/|archivedate=11 July 2017}}</ref><ref>{{cite web|url=http://marketplace.xbox.com/en-US/Product/Sonic-Generations/66acd000-77fe-1000-9115-d80253450848|title=Xbox LIVE Marketplace - Sonic Generations|accessdate=13 February 2022|publisher=Microsoft (US)|archiveurl=https://web.archive.org/web/20130615040713/http://marketplace.xbox.com/en-US/Product/Sonic-Generations/66acd000-77fe-1000-9115-d80253450848|archivedate=15 June 2013}}</ref> |EU=17 October 2012<ref name="Generations-Xbox-Live-Blog"/> |AU=16 October 2012<ref>{{cite web|url=http://marketplace.xbox.com:80/en-AU/Product/Sonic-Generations/66acd000-77fe-1000-9115-d80253450848|title=Xbox LIVE Marketplace - Sonic Generations|accessdate=13 February 2022|publisher=Microsoft (AU)|archiveurl=https://web.archive.org/web/20130411073213/http://marketplace.xbox.com:80/en-AU/Product/Sonic-Generations/66acd000-77fe-1000-9115-d80253450848|archivedate=11 April 2013}}</ref>}} <br /><br /> '''[[PC]]''':<br />{{vgrelease|INT=3 November 2011<ref>{{Cite web|url=https://store.steampowered.com/oldnews/6697|title=New Release - Sonic Generations|publisher=[[Wikipedia:Valve Corporation|Valve Corporation]]|work=[[Steam]]|date=3 November 2011|accessdate=4 July 2023}}</ref>}} |modes = Single-player |ratings = {{Vgrating |ESRB = E |PEGI = 7 |CERO = A |ACB = G |USK = 12 |ClassInd = L }} |platforms = *[[PC]] *[[PlayStation 3]] *[[Xbox 360]] *[[Xbox One]] {{C|Xbox 360 backward compatible}} *[[Xbox Series X/S]] {{C|Xbox 360 backward compatible}} *[[Nintendo Switch]] *[[PlayStation 4]] (backwards compatible) *[[PlayStation 5]] (backwards compatible) |media = *DVD-DL *Digital download *Blu-ray Disc *DVD-ROM {{C|EU/AU}} *Nintendo Switch Game Card |requirements = '''[[PC]]''': *'''OS''': **Windows XP/Vista/7 {{C|minimum}} {{C|unsupported by Steam}} *'''Processor''': **Intel Pentium Dual-Core T4200 (2x2.0 GHz) {{C|minimum}} **Intel Core i5 (2.66 GHz) / AMD Phenom II X4 (3.0 GHz) {{C|recommended}} *'''Memory''': **2 GB (Windows XP) / 3 GB (Windows Vista) {{C|minimum}} **3 GB {{C|recommended}} *'''Graphics''': **Nvidia GeForce 8800 / ATI Radeon HD 2900 {{C|minimum}} **Nvidia GeForce GTX 460 / ATI Radeon HD 5850 {{C|recommended}} *'''Hard Drive''': 11 GB |preceded = ''[[Sonic Colors]]'' }} {{Quote left|3 Eras, 2 Sonics, 1 Epic Adventure!|Tagline}} {{nihongo|'''''Sonic Generations'''''|ソニック ジェネレーションズ:白の時空<ref>{{Cite web|first=Tristan|last=Oliver|date=1 June 2011|title=Sonic Generations's Name Changes in Japan|url=https://web.archive.org/web/20110604050752/http://www.tssznews.com/2011/06/01/sonic-generationss-name-changes-in-japan|work=TSSZ News|archiveurl=http://www.tssznews.com/2011/06/01/sonic-generationss-name-changes-in-japan|archivedate=1 July 2011|accessdate=11 July 2021}}</ref>|Sonikku Jenerēshonzu: Shiro no Jikū|lit. "Sonic Generations: White Space-time"}} is a platformer video game developed by [[Sonic Team]] and published by [[Sega]] in late 2011, to celebrate the [[Sonic the Hedgehog 20th Anniversary|20th anniversary]] of the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]]. The game was released for the [[Xbox 360]] and [[PlayStation 3]] consoles, alongside a [[PC]] port by British developer Devil's Details; an [[Sonic Generations (Nintendo 3DS)|alternate version]] of the game was also co-developed by Sonic Team and [[Dimps]] for the [[Nintendo 3DS]]. ''Generations''{{'}} gameplay is divided into two styles: "Classic", which plays from a side-scrolling perspective akin to the [[Sega Mega Drive]] platformers, and "Modern", which combines 2D and 3D gameplay and follows a formula similar to that of ''[[Sonic Unleashed]]'' (2008) and ''[[Sonic Colors]]'' (2010). In the game's story, [[Sonic the Hedgehog|Sonic]] celebrates his [[Sonic's birthday|birthday party]] with his friends, only for them to be kidnapped by the [[Time Eater]] and left trapped in [[White Space]]. Teaming up with a younger version of himself, Sonic explores White Space to find his friends, defeat the Time Eater and return home. The game received positive reviews, gathering praise for its visuals, gameplay, and audio, but criticism for its story and occasional frame rate and control problems. It is considered one of the best games in the franchise, as well as a good tribute to the series' history. All versions of this game can be played in [[Wikipedia:Stereoscopic video game|stereoscopic 3D]], but a 3DTV as well as a pair of 3D glasses are required for the PlayStation 3 and Xbox 360 versions, being the first game of the franchise to support stereoscopic 3D. The PlayStation 3 version was available to be streamed on the [[PlayStation 4]], [[PlayStation 5]], and [[PC]] via the PS Now subscription service, with PlayStation 3, [[PlayStation Vita]], Sony Bravia Smart TV (2013, 2014, 2015 and 2016 models), Sony Blu-Ray players and Samsung Smart TV support for the service being dropped in 2017. In April 2018, the [[Xbox 360]] version of the game was made backwards compatible with the [[Xbox One]] and supports Xbox One X enhanced features, as well as FPS Boost for the [[Xbox Series X and Series S]] since 15 November 2021, making the game run at 60fps.<ref name="XOneEnhanced">{{Cite web|url=https://news.xbox.com/en-us/2018/04/10/backward-compatibility-april-update/|title=More Original Xbox Games Coming to Xbox One Backward Compatibility|last=Stillwell|first=Bill|work=[[Microsoft]]|date=10 April 2018|accessdate=23 April 2018}}</ref> In January 2024, it was announced that ''Generations'' would be remastered in a bundle called ''[[Sonic X Shadow Generations]]'', alongside a new title called ''[[Shadow Generations]]'', which stars [[Shadow the Hedgehog|Shadow]]. The game was released in October 2024. As a result, the original game was delisted for every platform on 9 September 2024.<ref>{{Cite web |url=https://x.com/sonic_hedgehog/status/1821939586194665575?t=INpP4eDcGlQLgSSPwJblqg&s=19 |work=Twitter |title=Sonic the Hedgehog on Twitter |date=9 August 2024 |accessdate=9 August 2024 |quote=We're excited to share SONIC X SHADOW GENERATIONS with you this October and see a new generation cherish this game as much as we do! On 9/9, the original Sonic Generations will be removed as a standalone title. But, we've heard your feedback, and want to help preserve the game.}}</ref> However, the original game remains available via bundles on Steam and Xbox platforms to [[Wikipedia:Video game preservation|preserve it]], and mods are not affected.<ref>{{Cite web |url=https://x.com/sonic_hedgehog/status/1821939587478171699?t=INpP4eDcGlQLgSSPwJblqg&s=19 |work=Twitter |title=Sonic the Hedgehog on Twitter |date=9 August 2024 |accessdate=9 August 2024 |quote=Therefore, Sonic Generations will still be available via bundles of other iconic Sonic titles on Steam and Xbox. Existing owners of the title will still be able to download and play, as well. Lastly, we are happy to confirm that mods on the Steam version will NOT be affected!}}</ref> ==Plot== {{Spoiler}} [[File:Sonic Generations Title Screen.png|thumb|left|225px|The title screen of ''Sonic Generations'', featuring an emblem with Classic Sonic on the left and Modern Sonic on the right.]] The game opens with the distant past; [[Sonic the Hedgehog|Classic Sonic]] is running through [[Green Hill]] until a mysterious entity known as the [[Time Eater]] appears in the sky, causing everything to white out. In the present day, [[Sonic the Hedgehog|Modern Sonic]] celebrates [[Sonic's birthday|his birthday]] with his friends. However, the Time Eater disrupts the party by sucking everyone through various [[Time Hole]]s. Modern Sonic attempts to attack but is knocked down. He wakes up in a strange dimension known as [[White Space]], finding a colorless Green Hill and a statue-like [[Miles "Tails" Prower|Tails]]. By running through Green Hill, Modern Sonic restores its color and Tails to normal. They then notice the [[Chemical Plant]] in the same colorless state and Sonic heads there. Classic Sonic, mistaken for his Modern version by Tails, also heads there. After restoring the area, the Sonics unknowingly work together to restore various zones and rescue their friends. Classic Sonic defeats [[Metal Sonic]] in [[Stardust Speedway]] and claims a [[Chaos Emerald]] from him. Later, the Sonics meet inside a [[Boss Gate]], separated by a glass wall. Classic Sonic defeats [[Doctor Eggman|Classic Eggman]] and his [[Death Egg Robot]]. The Sonics and their respective Tails counterparts then meet in White Space, deducing that they are traveling through time and space and must stop the Time Eater. The Sonics restore various locations, restoring their friends in the process. Modern Sonic claims Chaos Emeralds after defeating [[Shadow the Hedgehog|Shadow]] and [[Perfect Chaos]], and later [[Silver the Hedgehog|Silver]] and Modern Eggman in the [[Egg Dragoon]]. Meanwhile, the two Tails figure out that the Time Eater is tearing space apart as it moves through time, ripping places from across spacetime and leaving them colorless in White Space, but the Sonics are able to restore them by speeding through time. Along the way, the heroes also learn of the Time Eater's sensitivity to the Chaos Emeralds. [[File:Timeeater.png|thumb|225px|The heroes face the [[Time Eater]].]] After collecting all the Chaos Emeralds, the Classic and Modern pairs confront the Time Eater in its domain, where the Eggmen reveal that they are the ones piloting the creature. Modern Eggman explains that he found the primordial form of the Time Eater while stranded in space<ref group="note">As depicted in the ending of ''[[Sonic Colors]]'' (2010)</ref> and decided to use its powers to undo his previous defeats. Through the support of their friends, the Sonics use the Chaos Emeralds to transform into [[Super Sonic]]s and destroy the Time Eater, restoring the timeline. The heroes then return to the present time and continue celebrating Modern Sonic's birthday. Modern Sonic thanks his Classic counterpart for the team-up and bids farewells to him and Classic Tails when a Time Hole appears for them to return home. Meanwhile, the Eggmen are stranded in White Space where they argue about their failures. {{Endspoiler}} ===Characters=== {|class="wikitable" style="text-align:center" ! Image !! Character !! Biography |- | [[File:SG modern and classic.png|150px]] || [[Sonic the Hedgehog|Modern Sonic<br /><br />Classic Sonic]] || ''The world's fastest supersonic hedgehog is back again. He loves freedom, and hates anything unjust. Although he's short tempered at times, he can't leave anyone in need of help. He was about to enjoy his birthday until a mysterious creature appeared...''<ref name="UKManual1">''Sonic Generations'' ([[Xbox 360]]) United Kingdom instruction booklet, pg. 4.</ref> |- | [[File:CharaArtr2 WTails.png|210px]] || [[Miles "Tails" Prower|Classic Tails<br /><br />Modern Tails]] || ''Tails is a kid fox who can fly by spinning his two tails. He loves to work with machinery, and his inventions have helped Sonic many times.''<ref name="UKManual1"/> |- | [[File:sgenerations.png|125px]] || [[Doctor Eggman|Modern Eggman]] || ''The evil genius of science is a long time rival of Sonic. Countless times he's challenged Sonic, but each time his ambitions are shattered. But how about this time...?''<ref name="UKManual2">''Sonic Generations'' ([[Xbox 360]]) United Kingdom instruction booklet, pg. 5.</ref> |- | [[File:Time-eater-sonic-generations.png|250px]] || [[Time Eater]] || ''A mysterious monster that appeared out of nowhere. It created a mysterious maelstrom that blew Sonic's friends into another dimension.''<ref name="UKManual2"/> |} ==Gameplay== ''Sonic Generations'' is a platforming video game, with bits of gameplay taken from past ''[[Sonic the Hedgehog series|Sonic]]'' games. The player takes control of either [[Sonic the Hedgehog/History and appearances (1991 - 2006)|Classic Sonic]] or [[Sonic the Hedgehog|Modern Sonic]], each with their own abilities and levels. ''Sonic Generations'' is divided into nine [[zone|stages]], all of which are taken from past ''Sonic'' games, which are composed on two Acts, the first one with the player controlling Classic Sonic, and the second one having them playing as Modern Sonic. The goal of ''Sonic Generations'' is to beat the aforementioned Acts in the least amount of time as possible. These Acts are designed to make use of each character's abilities and branch into multiple paths that can offer the player more secrets to find. In addition, the player will unlock boss stages and [[Challenge Act]]s as they progress with the game, both of which have to be completed in order to progress with the story, although most Challenge Acts are optional. During gameplay, the player will encounter obstacles and enemies. Also common are the [[Ring]]s, which serve as the playable character's health. The number of Rings carried by the player is displayed in the top left corner of the HUD. As with past ''Sonic'' games, Rings serve as the playable character's main method of protection from damage; if the playable character takes damage while they carry at least one Ring, they will survive, though they will lose all their Rings. Conversely, taking damage while not holding any Rings will cost the player a [[life]]. The player will also lose a life if they drown underwater, get [[crusher|crushed]], or fall into a [[bottomless pit]]. After losing a life, the playable character will respawn at the latest [[Star Post]] they touched, or at the start of an Act if they have not touched any Star Post. If the player runs out of lives, they will get a [[Game Over]]. Extra lives can be obtained by collecting [[1-Up]]s or by gathering 100 Rings. ''Sonic Generations'' also includes [[Skill]]s, which are optional booster items the player can buy to get an advantage in levels or get exclusive content. This can be done through the [[Skill Shop]], which allows players to use points earned from high scores to unlock upgrades such as abilities, shields, and even the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]'' video game (console version). Completing challenges, as well as finding Red Star Rings hidden in each of the main Acts, unlocks additional Skills, as well as bonus concept artwork and music. ===Character specific gameplays=== ====Classic Sonic==== [[File:Sky Sanctuary 6.png|thumb|225px|[[Sonic the Hedgehog|Classic Sonic]] in [[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]], the third [[zone|stage]] in the game.]] [[Sonic the Hedgehog/History and appearances (1991 - 2006)|Classic Sonic]] has a 2.5D side-scroller gameplay, the same as that from the 2D [[Sega Mega Drive]] ''Sonic'' games, though with some modifications to be more adapted to the newer level design. As with the aforementioned games, Classic Sonic can run, [[Spin Jump|jump]], and [[Spin Attack|roll]] as his most basic abilities. In addition, he can also [[Spin Dash]] while standing still to be launched at incredible speeds. Classic Sonic's Acts end when he touches a [[Goal Post]] at the end of the stage. ====Modern Sonic==== [[File:Sonic Generations Seaside Hill (1).jpg|thumb|left|225px|[[Sonic the Hedgehog|Modern Sonic]] in [[Seaside Hill (Sonic Generations)|Seaside Hill]], the sixth [[zone|stage]] in the game.]] [[Sonic the Hedgehog|Modern Sonic]]'s gameplay resembles that of ''[[Sonic Unleashed]]'' and the [[Wii]] version of ''[[Sonic Colors]]''. Occasionally, the camera will shift between a side-view angle and a third-person angle, offering a 2.5D side-scroller gameplay and a 3D gameplay respectively. Like Classic Sonic, he can run and jump, those being his most standard abilities. However, he can also [[Boost]] to run at incredibly high speeds and destroy almost everything that is in his way, though this ability is limited and cannot be performed if the player's [[Boost Gauge]] is empty. Sonic can also perform a [[Homing Attack]] to reach nearby targets with ease, and [[slide]] to pass through small spaces with ease. Modern Sonic's Acts end when he touches a [[Goal Ring]]. ===Controls=== {|class="wikitable" style="text-align:center" !colspan="2"|Button formation !colspan="2"|[[file:Extra Life 07.PNG|20px|link=Sonic the Hedgehog]] Movement |- ![[Xbox 360]] ![[PlayStation 3]] !Classic !Modern |- |colspan="2"|{{Left Analog Stick}} left/right |Move |Move/[[Grind Step]] |- |colspan="2"|{{Left Analog Stick}} up |colspan="2"|Look up |- |colspan="2"|{{Left Analog Stick}} down |colspan="2"|Look down/[[Crouch]] |- |{{A Button (Xbox)}} |{{Cross Button (PS)}} |colspan="2"|[[Spin Jump]] |- |Move + {{X Button (Xbox)}}/{{Left Analog Stick}} down |Move + {{Square Button (PS)}}/{{Left Analog Stick}} down |[[Spin Attack]] |rowspan="2"|N/A |- |{{X Button (Xbox)}}/[[Crouch]] + {{A Button (Xbox)}} |{{Square Button (PS)}}/[[Crouch]] + {{Cross Button (PS)}} |[[Spin Dash]] |- |{{A Button (Xbox)}} (midair) |{{Cross Button (PS)}} (midair) | rowspan="8" |N/A |[[Homing Attack]] |- |{{X Button (Xbox)}} |{{Square Button (PS)}} |[[Boost]]/[[Air Boost]] |- |{{LB Button (Xbox)}}/{{RB Button (Xbox)}} |{{L1 Button (PS)}}/{{R1 Button (PS)}} |[[Quick Step]] |- |{{B Button (Xbox)}} |{{Circle Button (PS)}} |[[Slide]] |- |{{B Button (Xbox)}} (midair) |{{Circle Button (PS)}} (midair) |[[Stomp]] |- |{{Y Button (Xbox)}} |{{Triangle Button (PS)}} |[[Light Speed Dash|Lightspeed Dash]] |- |{{A Button (Xbox)}} (on wall) |{{Cross Button (PS)}} (on wall) |[[Wall Jump]] |- |{{LT Button (Xbox)}}/{{RT Button (Xbox)}} |{{L2 Button (PS)}}/{{R2 Button (PS)}} |[[Drift]] |- |colspan="2"|'''START''' |colspan="2"|Pause |} ===Objects=== ====Items==== {{Div col |colwidth=10em |content= *[[Air bubble]] *[[Boss Gate]] *[[Boss Gate Key]] *[[Buoy]] *[[Chaos Emerald]] *[[Container]] **[[Spike Block]] **[[Steel Container]] **[[Unbreakable Container]] **[[Wooden Container]] *[[Energy Core]] *[[Goal Ring]] *[[Information Pod]] *[[Item Box]] **[[1-Up]] **[[Aqua Shield]] **[[Flame Shield]] **[[Invincible]] **[[Power Sneakers (power-up)|Power Sneakers]] **[[Skateboard]] {{1st}} **[[Super Ring]] **[[Thunder Shield]] *[[Medal]] *[[Mega Mack]] *[[Musical note]] *[[Red Star Ring]] *[[Ring]] *[[Snowboard]] *[[Time Bonus]] *[[Wisp Capsule]] **[[Orange Wisp]] **[[Pink Wisp]] }} ====Gimmicks and obstacles==== {{Div col |colwidth=10em |content= *[[Balloon (object)|Balloon]] *[[Barrel (object)|Barrel]] *[[Big Balloon]] *[[Blue blob]] *[[Bomb (obstacle)|Bomb]] *[[Bonus Bell]] *[[Bottomless pit]] *[[Bumper]] *[[Cannon]] *[[Capsule]] *[[Cart]] *[[Case]] *[[Cloud]] *[[Crusher]] *[[Dash Panel]] *[[Dash Rail]] *[[Dash Ring]] *[[Dimensional Bomb]] *[[Egg Spring]] *[[Explosion Trap]] *[[Fan]] *[[Flipper]] *[[Four-way Cannon]] *[[Gear Platform]] *[[Goal Plate]] *[[Gondola]] *[[GUN Military Truck]] *[[Hanging Bell]] *[[Heart bomb]] *[[Helicopter]] *[[High-speed warp tube]] *[[Horizontal Bar]] *[[Iron ball]] *[[Jump Panel (ramp)|Jump Panel]] *[[Kao]] *[[Laser field]] *[[Meteorite]] *[[Movable box]] *[[Pole Elevator]] *[[Propeller Spring]] *[[Pulley]] *[[Rainbow Ring]] *[[Rocket (object)|Rocket]] *[[Route Signal]] *[[Saw]] *[[Seesaw]] *[[Sling Shot]] *[[Slot machine]] *[[Spike Trap]] *[[Spikes (obstacle)|Spikes]] *[[Spinning Top]] *[[Spinning Platform]] *[[Spotlight (Sonic Generations)|Spotlight]] *[[Spring]] *[[Spring Catapult]] *[[Spring Pole]] *[[Star Post]] *[[Switch]] *[[Trick Jump Panel]] *[[Wall Jump Block]] *[[Warp Point]] *[[Wide spring]] *[[Zip Line]] }} ==Characters== ===Playable=== *Classic and Modern [[Sonic the Hedgehog|Sonic]] **Classic and Modern [[Super Sonic]] ===Non-playable=== {{Div col |colwidth=20em |content= *[[Amy Rose]] *[[Animals]] *[[Babylon Rogues]] {{cameo}} **[[Jet the Hawk]] **[[Storm the Albatross]] **[[Wave the Swallow]] *[[Bark the Polar Bear]] {{cameo}} *[[Bean the Dynamite]] {{cameo}} *[[Big the Cat]] {{cameo}} *[[Blaze the Cat]] *[[Chao]] **[[Cheese]] *[[Chip]] {{cameo}} *Classic and Modern [[Doctor Eggman|Eggman]] *[[Metal Sonic]] *Classic and Modern [[Miles "Tails" Prower|Tails]] *[[Cream the Rabbit]] *[[Cubot]] {{flashback}} *[[Dark Gaia]] {{cameo}} *[[E-123 Omega]] {{cameo}} *[[Fang the Hunter|Fang the Sniper]] {{cameo}} *[[Knuckles the Echidna]] *[[Mephiles the Dark]] {{cameo}} *[[Mighty the Armadillo]] {{cameo}} *[[Omochao]] *[[Orbot]] {{flashback}} *[[Perfect Chaos]] *[[Ray the Flying Squirrel]] {{cameo}} *[[Rouge the Bat]] *[[Shadow the Hedgehog]] *[[Silver the Hedgehog]] *[[Team Chaotix]] **[[Charmy Bee]] **[[Espio the Chameleon]] **[[Vector the Crocodile]] *[[Tikal]] {{cameo}} *[[Wisp]]s **[[White Wisp]]s ***[[Yacker]] {{cameo}} }} ===Enemies=== {{Div col |colwidth=20em |content= *[[Aero-Cannon]] *[[Buzz Bomber]] *[[Buzzer]] *[[Chopper]] *[[Cop Speeder]] *[[Crabmeat]] *[[Egg Chaser (Pawn Series)|Egg Chaser]] *[[Egg Fighter]] **[[Egg Fighter: Sword|Sword]] *Egg Launcher **[[Egg Launcher (H)|H]] **[[Egg Launcher (H+V)|H+V]] **[[Egg Launcher (V)|V]] *[[Egg Pawn]] *[[Eggrobo]] *[[Giant Chopper]] *[[Grabber]] *[[Gun Beetle]] *[[Gun Hunter]] *[[Iblis's Minions]] **[[Iblis Biter]] **[[Iblis Taker]] **[[Iblis Worm]] *[[Mono Beetle]] *[[Moto Bug]] *[[Sandworm]] *[[Spinner]] *[[Spiny]] *[[Sprinkler]] *[[Thunder Spinner]] *[[Missile Eggrobo]] }} ==Stages== Stages are divided into three eras, each representing games from a different generation of video game consoles. The "Classic Era" represents [[Sega Mega Drive]] and [[Sega CD|CD]] games. The "Dreamcast Era" represents games from the [[Dreamcast]], [[Nintendo GameCube]], [[Xbox]], and [[PlayStation 2]]. The "Modern Era" represents games from the [[PlayStation 3]], [[Xbox 360]], and [[Wii]]. {|class="wikitable" style="text-align:center" !No. !Stage !Era !Original game |- |1 |[[Green Hill (Sonic Generations)|Green Hill]] |rowspan="3"|Classic Era |[[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (1991)]] |- |2 |[[Chemical Plant (Sonic Generations)|Chemical Plant]] |''[[Sonic the Hedgehog 2]]'' |- |3 |[[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]] |''[[Sonic & Knuckles]]'' |- |4 |[[Speed Highway (Sonic Generations)|Speed Highway]] |rowspan="3"|Dreamcast Era |''[[Sonic Adventure]]'' |- |5 |[[City Escape (Sonic Generations)|City Escape]] |''[[Sonic Adventure 2]]'' |- |6 |[[Seaside Hill (Sonic Generations)|Seaside Hill]] |''[[Sonic Heroes]]'' |- |7 |[[Crisis City (Sonic Generations)|Crisis City]] |rowspan="3"|Modern Era |[[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]] |- |8 |[[Rooftop Run (Sonic Generations)|Rooftop Run]] |''[[Sonic Unleashed]]'' |- |9 |[[Planet Wisp (Sonic Generations)|Planet Wisp]] |''[[Sonic Colors]]'' |} In addition to the main stages, [[Casino Night (Sonic Generations) (console/PC)|Casino Night]] from ''Sonic the Hedgehog 2'' is also included as an optional stage in the Classic Era as [[Downloadable content|DLC]]. ==Bosses== ''Generations''{{'}} bosses are divided in two: "rival" bosses and major bosses. Each era has a rival and a major boss. Both types are based on individual bosses from previous games and are fought in the location they were originally encountered. Defeating each boss grants the player a [[Chaos Emerald]], which is needed to beat the game. A final boss, the Time Eater, is fought after the seven Emeralds are obtained. {|class="wikitable" style="text-align:center" ! No. !! Boss !! Era !! Location !! Original game |- | rowspan = "2" | 1 || [[Metal Sonic (Sonic Generations)|Metal Sonic]] {{C|rival}} || rowspan = "2" | Classic || [[Stardust Speedway]] || ''[[Sonic the Hedgehog CD]]'' |- | [[Death Egg Robot (Sonic Generations)|Death Egg Robot]] {{C|major}} || [[Death Egg Zone (Sonic the Hedgehog 2)|Death Egg Zone]] || ''[[Sonic the Hedgehog 2]]'' |- | rowspan = "2" | 2 || [[Shadow the Hedgehog (Sonic Generations)|Shadow the Hedgehog]] {{C|rival}} || rowspan = "2" | Dreamcast || [[Space Colony ARK]] || ''[[Sonic Adventure 2]]'' |- | [[Perfect Chaos (Sonic Generations)|Perfect Chaos]] {{C|major}} || [[Station Square]] || ''[[Sonic Adventure]]'' |- | rowspan = "2" | 3 || [[Silver the Hedgehog (Sonic Generations)|Silver the Hedgehog]] {{C|rival}} || rowspan = "2" | Modern || [[Crisis City]] || [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]] |- | [[Egg Dragoon (Sonic Generations)|Egg Dragoon]] {{C|major}} || [[Eggmanland (Sonic Unleashed)|Eggmanland]] || ''[[Sonic Unleashed]]'' |- | 4 || [[Time Eater (boss)#Console/PC|Time Eater]] {{C|major/final}} || || [[Lair of the Time Eater]] || ''Sonic Generations'' |} ==Other modes== ===30-second Trial=== [[File:Sonic Generations 30 second trial.png|thumb|225px|30-second Trial gameplay.]] In '''30-second Trial''' mode, the player has to get as far as they can in a stage in thirty seconds. After time runs out, a sign post is placed in the spot where the player is standing. However, if they reach the goal before the time runs out (which is only possible through hacks), the mode abruptly ends without the score saved. They have the option to try again or continue playing to find the sign posts of their friends. They can also upload their score online and see which of their friends made it the farthest in one specific level. ===Time Attack=== {{Main|Time Attack}} In '''Time Attack''' mode, the player can see how fast they can clear a stage, a rival, or a boss fight, and can share their time in online leader-boards. In the console version, Time Attack can only be done online, and only the eighteen main Acts can be played for a top time. ==Collections== ===Unlockable music=== Music can be unlocked by completing some [[Challenge Act]]s or collecting a number of [[Red Star Ring]]s. The player can view the unlocked music by going to the collection room. The music for each stage in the game can be replaced by any unlocked music. There are a total of fifty unlockable tracks: {|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center" !Title !!Game |- | "[[Green Hill Zone (Sonic the Hedgehog)|Green Hill Zone]] (original)" | rowspan="3"|[[Sonic the Hedgehog (1991)|''Sonic the Hedgehog'' (1991)]] |- |"[[Marble Zone]]" |- |"[[Star Light Zone]]" |- |"[[Emerald Hill Zone]]" |rowspan="3"|''[[Sonic the Hedgehog 2]]'' |- |"[[Chemical Plant Zone (Sonic the Hedgehog 2)|Chemical Plant Zone]] (original)" |- |"[[Special Stage (Sonic the Hedgehog 2)|Special Stage]]" |- |"[[Angel Island Zone]]" |rowspan="3"|''[[Sonic the Hedgehog 3]]'' |- |"[[Hydrocity Zone|Hydro City Zone]]" |- |"[[Marble Garden Zone]]" |- |"[[Mushroom Hill Zone (Sonic & Knuckles)|Mushroom Hill Zone]]" |rowspan="3"|''[[Sonic & Knuckles]]'' |- |"[[Flying Battery Zone]]" |- |"[[Death Egg Zone (Sonic & Knuckles)|Death Egg Zone]]" |- |"[[Open Your Heart]]" |rowspan="3"|''[[Sonic Adventure]]'' |- |"[[It Doesn't Matter]]" |- |"[[Emerald Coast]]" |- |"[[Metal Harbor]]" |rowspan="3"|''[[Sonic Adventure 2]]'' |- |"[[Live & Learn]]" |- |"[[Green Forest]]" |- |"[[Special Stage (Sonic Heroes)|Special Stages]]" (Bonus Challenge) |rowspan="3"|''[[Sonic Heroes]]'' |- |"[[Sonic Heroes (song)|Sonic Heroes]]" |- |"[[What I'm Made of...]]" |- |"[[His World]]" |rowspan="3"|[[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]] |- |"[[Wave Ocean]]" |- |"[[Kingdom Valley]]" |- |"[[Endless Possibility]]" |rowspan="3"|''[[Sonic Unleashed]]'' |- |"[[Windmill Isle]] - Day" |- |"[[Savannah Citadel]] - Day" |- |"[[Reach for the Stars]]" |rowspan="3"|''[[Sonic Colors]]'' |- |"[[Tropical Resort]]" |- |"[[Sweet Mountain]]" |- |"[[Toxic Caves]]" |''[[Sonic Spinball]]'' |- |"[[Palmtree Panic]] Present (JPN)" |rowspan="3"|''[[Sonic the Hedgehog CD]]'' |- |"[[Sonic Boom (song)|Sonic Boom]]" |- |"[[Stardust Speedway (Sonic the Hedgehog CD)|Stardust Speedway]] Bad Future (US)" |- |"[[Diamond Dust Zone]]" |''[[Sonic 3D Blast]]'' |- |"[[Super Sonic Racing]]" |''[[Sonic R]]'' |- |"[[Neo Green Hill Zone]]" |''[[Sonic Advance]]'' |- |"[[Leaf Forest]]" |''[[Sonic Advance 2]]'' |- |"[[Route 99]]" |''[[Sonic Advance 3]]'' |- |"[[Right There, Ride On]]" |''[[Sonic Rush]]'' |- |"[[A New Venture]]" |''[[Sonic Rush Adventure]]'' |- |"High Flying Groove" |''[[Sonic Riders]]'' |- |"[[Un-Gravitify]]" |''[[Sonic Riders: Zero Gravity]]'' |- |"[[Free]]" |''[[Sonic Free Riders]]'' |- |"[[Forest Falls Zone|Quick Trip To Paradise]]" |''[[Sonic Rivals]]'' |- |"[[Race To Win]]" |''[[Sonic Rivals 2]]'' |- |"[[I Am... All of Me]]" |''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' |- |"[[Let the Speed Mend It]]" |''[[Sonic and the Secret Rings]]'' |- |"[[Knight of the Wind]]" |''[[Sonic and the Black Knight]]'' |- |"[[Splash Hill Zone]]" |''[[Sonic the Hedgehog 4: Episode I]]'' |} ===Unlockable art=== Art can be unlocked by completing some [[Challenge Act]]s or collecting a number of [[Red Star Ring]]s. The player can view the unlocked art by going to the collection room. ===Statues=== Inside the media room, there lies a [[Statue Room]] where the player can collect many characters with various codes, even the regular enemies and four characters who did not appear in the game otherwise. The room is accessible by holding '''Back'''/'''Select''' while in the Collection Room. These statues are: {{Div col |colwidth=10em |content= *[[Sonic the Hedgehog]] *Classic [[Sonic the Hedgehog|Sonic]] *[[Miles "Tails" Prower]] *Classic [[Miles "Tails" Prower|Tails]] *[[Amy Rose]] *[[Knuckles the Echidna]] *[[Cream the Rabbit]] & [[Cheese]] *[[Rouge the Bat]] *[[Espio the Chameleon]] *[[Blaze the Cat]] *[[Vector the Crocodile]] *[[Charmy Bee]] *[[Chao]] *[[Omochao]] *[[Doctor Eggman|Dr. Eggman]] *Classic [[Doctor Eggman|Eggman]] *Classic [[Metal Sonic]] *[[Shadow the Hedgehog]] *[[Silver the Hedgehog]] *[[Big the Cat]] *[[E-123 Omega]] *[[Jet the Hawk]] *[[Hero Chao]] *[[Dark Chao]] *[[Chip]] *[[Moto Bug]] *[[Buzz Bomber]] *[[Crabmeat]] *[[Chopper]] *[[Grabber]] *[[Spiny]] *[[Eggrobo]] *[[Cop Speeder]] *[[Spinner]] *[[Gun Hunter]] *[[Mono Beetle]] *[[Egg Pawn]] *[[Iblis Biter]] *[[Iblis Taker]] *[[Iblis Worm]] *[[Egg Fighter]] *[[Egg Launcher]] *[[Aero-Cannon|Egg-Cannon]] *[[Egg Chaser (Pawn Series)|Egg Chaser]] *[[Sandworm]] *Classic [[Spring]] *Modern [[Spring]] *[[Item Box]] *[[Capsule]] *[[Goal Plate]] *[[Goal Ring]] *[[Ring]] *[[Chaos Emerald]]s *[[Launcher]] *[[Animals|Animal Friends]] }} {|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center" |+Statue Codes !Code !Character |- |204390 |Sonic the Hedgehog |- |171045 |Classic Sonic |- |632951 |Tails |- |359236 |Classic Tails |- |863358 |Amy Rose |- |679417 |Knuckles the Echidna |- |332955 |Cream the Rabbit & Cheese |- |888200 |Rouge the Bat |- |894526 |Espio the Chameleon |- |544873 |Blaze the Cat |- |868377 |Vector the Crocodile |- |226454 |Charmy Bee |- |629893 |Chao |- |870580 |Omochao |- |613482 |Dr. Eggman |- |103729 |Classic Eggman |- |277087 |Classic Metal Sonic |- |262416 |Shadow the Hedgehog |- |688187 |Silver the Hedgehog |- |353012 |Big the Cat |- |601409 |E-123 Omega |- |383870 |Jet the Hawk |- |507376 |Hero Chao |- |869292 |Dark Chao |- |309511 |Chip |- |483990 |Moto Bug |- |852363 |Buzz Bomber |- |363911 |Crabmeat |- |639402 |Chopper |- |275843 |Grabber |- |466913 |Spiny |- |360031 |Eggrobo |- |640456 |Cop Speeder |- |530741 |Spinner |- |668250 |Gun Hunter |- |975073 |Mono Beetle |- |125817 |Egg Pawn |- |872910 |Iblis Biter |- |513929 |Iblis Taker |- |711268 |Iblis Worm |- |851426 |Egg Fighter |- |973433 |Egg Launcher |- |329494 |Egg-Cannon |- |200078 |Egg Chaser |- |548986 |Sandworm |- |070178 |Classic Spring |- |537070 |Modern Spring |- |209005 |Item Box |- |777921 |Capsule |- |933391 |Goal Plate |- |283015 |Goal Ring |- |390884 |Ring |- |008140 |Chaos Emeralds |- |495497 |Launcher |- |249651 |Animal Friends |} ==Achievements== These are the achievements and trophies for the [[Xbox 360]], [[PlayStation 3]], and [[Steam]] versions of ''Sonic Generations''. {|class="wikitable" style="text-align:center" !Icon !Name !Description !Trophy Class !Gamescore |- |[[File:All_Stages_Cleared!.png|65px]] |All Trophies Collected! |Collect all Trophies. |{{PSN Trophy Platinum}} |N/A |- |[[File:The_Opening_Act.png|65px]] |The Opening Act |Race through the first stage. |{{PSN Trophy Bronze}} |10 |- |[[File:SG achievement GREEN HILL Restored!.png|65px]] |GREEN HILL Restored! |Restore the GREEN HILL Stage Gate. |{{PSN Trophy Bronze}} |15 |- |[[File:SG achievement CHEMICAL PLANT Restored!.png|65px]] |CHEMICAL PLANT Restored! |Restore the CHEMICAL PLANT Stage Gate. |{{PSN Trophy Bronze}} |15 |- |[[File:SG achievement SKY SANCTUARY Restored!.png|65px]] |SKY SANCTUARY Restored! |Restore the SKY SANCTUARY Stage Gate. |{{PSN Trophy Bronze}} |15 |- |[[File:SG achievement SPEED HIGHWAY Restored!.png|65px]] |SPEED HIGHWAY Restored! |Restore the SPEED HIGHWAY Stage Gate. |{{PSN Trophy Bronze}} |15 |- |[[File:SG achievement CITY ESCAPE Restored!.png|65px]] |CITY ESCAPE Restored! |Restore the CITY ESCAPE Stage Gate. |{{PSN Trophy Bronze}} |15 |- |[[File:SG achievement SEASIDE HILL Restored!.png|65px]] |SEASIDE HILL Restored! |Restore the SEASIDE HILL Stage Gate. |{{PSN Trophy Bronze}} |15 |- |[[File:CRISIS CITY Restored!.png|65px]] |CRISIS CITY Restored! |Restore the CRISIS CITY Stage Gate. |{{PSN Trophy Bronze}} |15 |- |[[File:ROOFTOP RUN Restored!.png|65px]] |ROOFTOP RUN Restored! |Restore the ROOFTOP RUN Stage Gate. |{{PSN Trophy Bronze}} |15 |- |[[File:PLANET WISP Restored!.png|65px]] |PLANET WISP Restored! |Restore the PLANET WISP Stage Gate. |{{PSN Trophy Bronze}} |15 |- |[[File:SG achievement Sunny Side Up.png|65px]] |Sunny Side Up |Defeat [[Death Egg Robot (Classic)|Death Egg Robot]]. |{{PSN Trophy Bronze}} |20 |- |[[File:Perfect Punisher.png|65px]] |Perfect Punisher |Defeat [[Perfect Chaos]]. |{{PSN Trophy Bronze}} |25 |- |[[File:SG achievement Boom Boom Dragoon.png|65px]] |Boom Boom Dragoon |Defeat [[Egg Dragoon]]. |{{PSN Trophy Bronze}} |30 |- |[[File:Scrap Metal.png|65px]] |Scrap Metal |Defeat [[Metal Sonic (Classic)|Metal Sonic]]. |{{PSN Trophy Bronze}} |20 |- |[[File:Shadow Boxing.png|65px]] |Shadow Boxing |Defeat [[Shadow the Hedgehog|Shadow]]. |{{PSN Trophy Bronze}} |25 |- |[[File:Silver Got Served.png|65px]] |Silver Got Served |Defeat [[Silver the Hedgehog|Silver]]. |{{PSN Trophy Bronze}} |30 |- |[[File:Treasure Hunter.png|65px]] |Treasure Hunter |Collect all the [[Chaos Emerald]]s. |{{PSN Trophy Bronze}} |20 |- |[[File:Game_cleared.png|65px]] |All Stages Cleared! |Clear Sonic Generations. |{{PSN Trophy Silver}} |50 |- |[[File:Greased_Lightning.png|65px]] |Greased Lightning |Clear [[Green Hill Zone (Sonic Generations)|Green Hill Zone Act 1]] within one minute. |{{PSN Trophy Bronze}} |10 |- |[[File:Bright Star.png|65px]] |Bright Star |Get Rank S in an Act. |{{PSN Trophy Bronze}} |15 |- |[[File:Shooting_Star.png|65px]] |Shooting Star |Get Rank S in three Acts. |{{PSN Trophy Bronze}} |20 |- |[[File:Blazing_Meteor.png|65px]] |Blazing Meteor |Get Rank S in seven Acts. |{{PSN Trophy Silver}} |30 |- |[[File:Blue_Comet.png|65px]] |Blue Comet |Get Rank S in twelve Acts. |{{PSN Trophy Silver}} |40 |- |[[File:Big_Bang_SG.png|65px]] |Big Bang |Get Rank S in all Acts. |{{PSN Trophy Gold}} |50 |- |[[File:Trickstar.png|65px]] |Trickstar |Pull off a seven or more trick combo or six trick combo ending in a finishing trick. |{{PSN Trophy Bronze}} |10 |- |[[File:Eradicator.png|65px]] |Eradicator |Defeat 100 enemies. |{{PSN Trophy Bronze}} |15 |- |[[File:Ring_King.png|65px]] |Ring King |Reach the goal without dropping any of the rings you collected in Green Hill Zone Act 1. |{{PSN Trophy Bronze}} |15 |- |[[File:Action_Hero.png|65px]] |Action Hero |Perform all of Sonic's moves in act 2. |{{PSN Trophy Bronze}} |10 |- |[[File:SG achievement Can't Touch This.png|65px]] |Can't Touch This |Defeat the [[Time Eater]] without getting hit. |{{PSN Trophy Silver}} |30 |- |[[File:Bonds_of_Friendship.png|65px]] |Bonds of Friendship |Complete all Challenge Acts featuring Sonic's friends. |{{PSN Trophy Bronze}} |10 |- |[[File:Walkie_Talkie.png|65px]] |Walkie Talkie |Chat with each of Sonic's friends you have saved. |{{PSN Trophy Bronze}} |10 |- |[[File:Join_the_Ranks.png|65px]] |Join the Ranks |Join the rankings. |{{PSN Trophy Bronze}} |20 |- |[[File:A_30-Second_Test.png|65px]] |A 30-Second Test |Participate in a 30 Second Trial. |{{PSN Trophy Bronze}} |20 |- |[[File:SG achievement Jump for Joy!.png|65px]] |Jump for Joy! |Find the spring hidden in GREEN HILL Act 1 and reach the goal with a [[Red Star Ring]]. |{{PSN Trophy Bronze}} |10 |- |[[File:SG achievement Walk on Water.png|65px]] |Walk on Water |Cleared CHEMICAL PLANT Act 2 without entering the water. |{{PSN Trophy Bronze}} |10 |- |[[File:SG achievement Walk on Air.png|65px]] |Walk on Air |Cleared SKY SANCTUARY Act 1 without falling and losing a life. |{{PSN Trophy Bronze}} |20 |- |[[File:SG achievement Byway or the Highway.png|65px]] |Byway or the Highway |Get the Red Star Ring located on the shortcut route in SPEED HIGHWAY Act 2 and reach the goal. |{{PSN Trophy Bronze}} |20 |- |[[File:SG achievement Demolition Derby.png|65px]] |Demolition Derby |Wrecked 30 or more cars in CITY ESCAPE Act 2. |{{PSN Trophy Bronze}} |10 |- |[[File:SG achievement Secret Sleuth.png|65px]] |Secret Sleuth |Get the Red Star Ring located in the hidden room in SEASIDE HILL Act 1 and reach the goal. |{{PSN Trophy Bronze}} |10 |- |[[File:Look Both Ways.png|65px]] |Look Both Ways |Reached the goal in CRISIS CITY Act 2 without being hit by tornado-carried cars or rocks. |{{PSN Trophy Bronze}} |10 |- |[[File:A Quick Breather.png|65px]] |A Quick Breather |Get the Red Star Ring atop the highest spot in ROOFTOP RUN Act 2 and reach the goal. |{{PSN Trophy Bronze}} |10 |- |[[File:SG achievement Color Power!.png|65px]] |Color Power! |Get the Red Star Ring by using an Orange Wisp in PLANET WISP Act 2 and reach the goal. |{{PSN Trophy Bronze}} |10 |- |[[File:Super Sonic!.png|65px]] |Supersonic! |Cleared a regular stage as [[Super Sonic|Super]] [[Super Sonic (Classic)|Sonic]]. |{{PSN Trophy Silver}} |20 |- |[[File:Mad_Skillz.png|65px]] |Mad Skillz |Unlock all custom skills. |{{PSN Trophy Silver}} |30 |- |[[File:HedgeHogging It All Up!.png|65px]] |(Hedge)Hogging It All Up! |Get all collectibles. |{{PSN Trophy Gold}} |50 |- |[[File:Time_Attacker.png|65px]] |Time Attacker |Play Ranking Attack on all stages. |{{PSN Trophy Silver}} |30 |- |[[File:Red_Ring_Collector.png|65px]] |Red Ring Collector |Get all [[Red Star Ring]]s. |{{PSN Trophy Silver}} |30 |- |[[File:Halfway_Point.png|65px]] |Halfway Point |Clear half the Challenge Acts. |{{PSN Trophy Silver}} |30 |- |[[File:Mission_Accomplished!.png|65px]] |Mission Accomplished! |Clear all the Challenge Acts. |{{PSN Trophy Silver}} |30 |} ==Development== Development of ''Sonic Generations'' began shortly after the release of ''[[Sonic Unleashed]]'', when [[Sonic Team]] began discussing ideas for a 20th anniversary ''Sonic'' game, with producer [[Takashi Iizuka]] wanting a game that incorporated the best of the series' history. The team eventually chose to split the gameplay into two playstyles: one based on the original games and another on the more recent ones.<ref name="THoStH">{{Cite book |date=6 September 2013 |title=[[The History of Sonic the Hedgehog]] |publisher=Les Editions Pix'n Love |pages=107-109 |chapter=History |isbn=978-1-926778-96-9}}</ref><ref name="StadiumQ&A">{{Cite web |first=Jason |last=Berry |date=14 June 2011 |title=E3 2011 Q&A: Takashi Iizuka on Sonic Generations |url=https://www.sonicstadium.org/2011/06/e3-sonic-generations-qa-with-takashi-iizuka/ |publisher=Sonic Stadium |archivedate=2 April 2021 |archiveurl=https://web.archive.org/web/20210402140416/https://www.sonicstadium.org/2011/06/e3-sonic-generations-qa-with-takashi-iizuka/ |accessdate=5 February 2024}}</ref><ref name="Inside">{{Cite web |date=26 September 2011 |title=【TGS 2011】20周年でしか出来ないチャレンジを・・・『ソニック ジェネレーションズ』飯塚氏インタビュー | インサイド |url=https://www.inside-games.jp/article/2011/09/26/51767.html |language=Japanese |work=Inside Games |accessdate=5 February 2024}}</ref> Sonic Team chose to develop the game on the [[Xbox 360]] and [[PlayStation 3]] consoles, wanting the game to reimagine levels from previous installments with high-quality graphics.<ref name="NintendoPower">{{Cite journal |first1=Steve |last1=Thomason |title=Nintendo Power |url=https://archive.org/details/nintendo-power-collection/Nintendo%20Power%20Issue%20268%20%28June%202011%29/page/40 |issue=268 |page=40-47 |accessdate=5 February 2024}}</ref> A port for [[Personal computer|PC]] was handled by the British developer Devil's Details. A [[Sonic Generations (Nintendo 3DS)|separate version]] for the [[Nintendo 3DS]] was developed with assistance from [[Dimps]] to celebrate the series' history on handhelds.<ref name="StadiumQ&A" /> A version for [[Wii]] was also planned, but abandoned due to hardware limitations.<ref name="NintendoPower" /> {{Multiple image |align = right |direction = vertical |total_width = 280 |image1 = The beginning.png |image2 = Sonic Generations - Green Hill - Game_Shot - %283%29.jpg |footer = Comparison of the [[Green Hill]] stage in the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]'' (top) and ''Sonic Generations'' (bottom) }} While ''[[Sonic Colors]]'' was made for a more casual-oriented audience, ''Sonic Generations'' was made to appeal to the series' core fans.<ref name="IGNCons" /> The script was written by ''Colors''{{'}} writers [[Ken Pontac]] and [[Warren Graff]]; according to Pontac, they had more imput on the story than in ''Colors''.<ref name="Pontaff">{{Cite web |first=Danica |last=Davidson |date=25 November 2013 |title=Ken Pontac Talks Game Writing and Anime |url=http://www.otakuusamagazine.com/Games/News1/Ken-Pontac-Talks-Game-Writing-and-Anime-5382.aspx |work=Otaku USA Magazine |quote=On the Sonic games, ''Generations'' and ''Colors'', Warren and I [Pontac] were pretty much given the story and cutscenes. In ''Colors'', we were given what each cutscene should be, because the story progressed that much before we were called in. We were to write the dialogue. In ''Generations'', we had more input on the story and wrote the dialogue and descriptions for the cutscenes as well. In ''Lost World'', we got to come up with the story and write the cutscenes. |archivedate=9 May 2014 |archiveurl=https://archive.ph/20140509203120/http://www.otakuusamagazine.com/Games/News1/Ken-Pontac-Talks-Game-Writing-and-Anime-5382.aspx |accessdate=5 February 2024}}</ref> ''Generations'' makes use of the [[Hedgehog Engine]], the engine previously used for ''Unleashed''. To decide which levels would appear in the game, Sega polled their employees and conducted an Internet survey about popular ''Sonic'' stages, with the ones that were found most popular being incorporated into the game.<ref name="NintendoPower" /><ref name="THoStH" /> Sonic Team decided not to reuse older assets or level designs, and certain stages were given new visual elements for more dynamic. Additionally, the developers only chose stages with different concepts and gameplay styles, with [[Emerald Hill Zone]] from ''[[Sonic the Hedgehog 2]]'' not being put into the game due to its similarities to [[Green Hill Zone (Sonic the Hedgehog)|Green Hill Zone]] despite its popularity.<ref name="THoStH" /> Recreating the "classic" ''Sonic'' gameplay was cited as challenging, since the Hedgehog Engine was made for 3D gameplay. The developers chose to make the [[Spin Dash]] quicker to use to help younger players who may be unfamiliar with it.<ref>{{Cite web |first=Jason |last=Berry |date=28 July 2011 |title=Interview: Aaron Webber |url=https://www.sonicstadium.org/2011/07/interview-with-aaron-webber/ |publisher=Sonic Stadium |archivedate=13 March 2021 |archiveurl=https://web.archive.org/web/20210313233407/https://www.sonicstadium.org/2011/07/interview-with-aaron-webber/ |accessdate=5 February 2024}}</ref> ==Promotional== In late 2010, rumors of a ''Sonic Anniversary'' game surfaced online.<ref>{{Cite web|url=https://archive.sonicstadium.org/2010/10/new-mario-and-sonic-sonic-20th-anniversary-game-confirmed/|title=New Mario and Sonic, Sonic 20th Anniversary Game Rumored|author=Nuckles87|date=10 October 2010|work=The Sonic Stadium}}</ref> The rumors told of a game that would potentially feature remakes of levels from throughout the series' history in both 2D and 3D. The game was alleged to be released on all major game consoles at the time: [[PlayStation Portable]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], and [[Nintendo DS]]. On 18 April 2011, ''Sonic Generations'' was finally announced for the PlayStation 3 and Xbox 360. A GameStop release list printed on 7 May 2011 showed a [[Nintendo 3DS]] port of ''Generations'' with a tentative release date of 31 December 2011. Later in the month, a Sega-Sammy earnings report listed Nintendo 3DS and [[PC]] versions of the game; however, a revised version of the report no longer listed either version.<ref>{{Cite web|url=https://archive.sonicstadium.org/2011/05/sonic-generations-3ds-pc-listings-removed-cream-the-rabbit-teased/|title=Sonic Generations 3DS & PC Listings Removed, Cream the Rabbit Teased|author=Shadzter|date=20 May 2011|work=The Sonic Stadium}}</ref> The June 2011 issue of [[Nintendo Power]] finally confirmed a 3DS version of ''Sonic Generations''.<ref>{{Cite web|url=https://archive.sonicstadium.org/2011/05/nintendo-power-confirms-sonic-generations-for-nintendo-3ds/|title=Nintendo Power Confirms Sonic Generations For Nintendo 3DS|author=Shadzter|date=24 May 2011|work=The Sonic Stadium}}</ref> It contained an in-depth preview and interview with Takashi Iizuka. Sega officially announced a PC version of the game on 11 October 2011.<ref>{{cite web|url=http://blogs.sega.com/2011/10/11/sonic-generations-confirmed-for-pc-digital-download|title=Sonic Generations Confirmed for PC Digital Download|work=[[Sega|Sega Blog]]|date=11 October 2011|author=Kellie|archiveurl=https://web.archive.org/web/20170711151914/http://blogs.sega.com/2011/10/11/sonic-generations-confirmed-for-pc-digital-download/|archivedate=11 July 2017}}</ref> This version was outsourced and developed by the British company Devil's Details. ===Sonic Boom=== {{Main|Sonic Boom (event)}} [[File:Sonic Boom 2011.jpg|right|180px|The Sonic Boom logo.]] A ''Sonic Generations'' demo was playable at [[wikipedia:E3 2011|E3 2011]], under the name "Sonic Boom". It was the first major American ''Sonic'' event, being hosted by [[Sega]], and took place on 8 June 2011 at 6pm PST. At E3, ''Sonic Generations'' was playable in both the HD and Nintendo 3DS versions. Although only [[Green Hill (Sonic Generations)|Green Hill]] was playable for the console versions, [[City Escape (Sonic Generations)|City Escape]] was shown. There was also a Birthday Song for Sonic sung at Sonic Boom and the ending of the song, "Happy Birthday Sonic!" was heard in ''Sonic Generations''.<ref>{{Cite web|title=Happy 20th Birthday Sonic|url=https://www.youtube.com/watch?v=fIr-DO8xfvM&t=69|work=YouTube}}</ref> This song appeared at the Tokyo [[wikipedia:Joypolis|Joypolis]] event and at the [[Summer of Sonic]] event in London. It appeared at the Gamescom 2011 event in Germany, and at Tokyo Game Show 2011. ===Demo=== The Australian government’s OFLC rated a multi-platform demo release of ''Sonic Generations'' and [[Sega]] formally announced at E3 that they would release a demo for [[PlayStation 3|PlayStation Network]] and [[Xbox 360|Xbox Live]] on ''Sonic''{{'}}s 20th anniversary, 23 June 2011. The demo only contained [[Green Hill (Sonic Generations)|Green Hill]], and only the [[Sonic the Hedgehog/History and appearances (1991 - 2006)|Classic Sonic]] playthrough. However, this demo also contained many unused files that revealed much about the full game, notably the stage list. The demo was only available until 12 July, at which point it was no longer available, including for players who had already downloaded it; the file essentially locked itself. In the Xbox Live version, one has to be an Xbox Live Gold Member to download the demo, although in the PlayStation Network version, a PlayStation Plus Subscription is not required. The name of the demo was: "''Sonic Generations [[Green Hill (Sonic Generations)|Green Hill Zone]] Demo #1''", indicating another demo was on the way. Sega confirmed on their blog a second demo released in Europe for PlayStation Network and Xbox Live on October 18 and was released in North America for PlayStation Network on 25 October.<ref>{{cite web|url=http://blogs.sega.com/2011/10/17/second-sonic-generations-demo-incoming/|title=Second Sonic Generations Demo Incoming!|work=[[Sega|Sega Blog]]|date=17 October 2011|author=Clumsyorchid|archiveurl=https://web.archive.org/web/20120120114131/http://blogs.sega.com/2011/10/17/second-sonic-generations-demo-incoming/|archivedate=20 January 2012}}</ref> The demo contains both Classic and Modern Sonic playable in Green Hill and has no time limit. ==Cast== [[Sonic the Hedgehog/History and appearances (1991 - 2006)|Classic Sonic]] is mostly silent throughout the game, showing his personality through his actions and gestures. For the first time, voice overs exist not only in English and Japanese, but also German, French, Italian and Spanish. The French voice cast (except for Vector) and the German voice cast (except for Shadow, Cream, Vector, Espio, Charmy and Rouge) all reprise their roles from the ''[[Sonic X]]'' anime series. The Spanish voice of Sonic reprised his role from the ''[[Sonic Underground]]'' television series. Jack Fletcher was the voice director for the English dub, Eriko Kimura and Keiichiro Miyoshi were the voice directors for the Japanese dub, Antoine Nouel returned as the French voice director from ''Sonic X'', Emanuela Ghignoni was the voice director for the Italian dub, Michael Hülsmann was the voice director for the German dub, and Guillermo Reinlein was the voice director for the Spanish dub. {| class="wikitable" style="text-align:center" ! rowspan="2" |Role ! colspan="6" |Voice actor(s) |- !English !Japanese !French !Italian !German !Spanish |- |[[Sonic the Hedgehog|Modern Sonic]] |[[Roger Craig Smith]] |[[Jun'ichi Kanemaru]] |[[Alexandre Gillet]] |[[Renato Novara]] |[[Marc Stachel]] |[[Jonatán López]] |- |[[Miles "Tails" Prower|Modern Tails<hr />Classic Tails]] |[[Kate Higgins]] |[[Ryō Hirohashi]]<hr />[[Takuto Yoshinaga]] |[[Marie-Eugénie Maréchal]] |[[Benedetta Ponticelli]] |[[Anke Kortemeier]] |[[Graciela Molina]] |- |[[Amy Rose]] |[[Cindy Robinson]] |[[Taeko Kawata]] |[[Naïké Fauveau]] |[[Serena Clerici]] |[[Shandra Schadt]] |[[Meritxell Ribera]] |- |[[Knuckles the Echidna]] |[[Travis Willingham]] |[[Nobutoshi Canna]] |[[Sébastien Desjours]] |[[Maurizio Merluzzo]] |[[Claus Peter Damitz]] |[[Sergio Mesa]] |- |[[Doctor Eggman|Modern Eggman<hr />Classic Eggman]] |[[Mike Pollock]] |[[Chikao Ōtsuka]] |[[Marc Bretonnière]] |[[Aldo Stella]] |[[Hartmut Neugebauer]] |[[Francesc Belda]] |- |[[Cream the Rabbit]] |[[Michelle Ruff]] |[[Sayaka Aoki]] |[[Marie Millet]] |[[Sabrina Bonfitto]] |[[Nicole Hannak]] |[[Geni Rey]] |- |[[Rouge the Bat]] |[[Karen Strassman]] |[[Rumi Ochiai]] |[[Marie Lenoir]] |[[Jasmine Laurenti]] |[[Marianne Graffam]] |[[Ana Vidal]] |- | [[Shadow the Hedgehog]] | [[Kirk Thornton]] | [[Kōji Yusa]] | [[Benoît DuPac]] |[[Maurizio Merluzzo]]<ref group="note">Voice used exclusively in the battle against the character.</ref><hr />[[Riccardo Lombardo]]<ref group="note">Voice used exclusively in game scenes.</ref> | [[Klaus Lochthove]] | [[Manuel Gimeno]] |- |[[Espio the Chameleon]] |[[Troy Baker]] |[[Yūki Masuda]] |[[Antoine Nouel]] |[[Silvio Pandolfi]] |[[Andreas Hofer]] |[[Dani Albiac]] |- |[[Blaze the Cat]] |[[Laura Bailey]] |[[Nao Takamori]] |[[Delphine Braillon]] |[[Tania De Domenico]] |[[Greta Galisch]] |[[Carmen Ambrós]] |- |[[Silver the Hedgehog]] |[[Quinton Flynn]] |[[Daisuke Ono]] |[[Hervé Grull]] |[[Davide Albano]] |[[Roland Wolf]] |[[Ángel de Gracia]] |- |[[Vector the Crocodile]] |[[Keith Silverstein]] |[[Kenta Miyake]] |[[Philippe Roullier]] |[[Diego Sabre]] |[[Andi Krösing]] |[[Alfonso Vallés]] |- |[[Charmy Bee]] |[[Colleen O'Shaughnessey]] |[[Yōko Teppōzuka]] |[[Marie Millet]] |[[Emanuela Pacotto]] |[[Luisa Wietzorek]] |[[Graciela Molina]] |- |[[Omochao]] |[[Laura Bailey]] |[[Etsuko Kozakura]] |[[Delphine Braillon]] |[[Sabrina Bonfitto]] |[[Tabea Börner]] |[[Sofía García]] |- |[[Wisp]] announcer |[[Roger Craig Smith]] |[[Fumihiko Tachiki]] | colspan="4" |[[Roger Craig Smith]] |} ==Soundtrack== [[File:SGBlueBlur.jpg|thumb|The cover of ''[[Blue Blur: Sonic Generations Original Soundtrack]]''.]] The soundtrack for ''Sonic Generations'' is called ''"[[Blue Blur: Sonic Generations Original Soundtrack]]''" which includes the Soundtrack for both the console/PC and [[Nintendo 3DS]] [[Sonic Generations (Nintendo 3DS)|versions]] of the game.<ref>{{Cite web|title=SONIC GENERATIONS Original Soundtrack: Blue Blur|url=http://www.amazon.co.jp/SONIC-GENERATIONS-Original-Soundtrack-Blue/dp/B0063HP5UE/ref=sr_1_1?s=music&ie=UTF8&qid=1321043998&sr=1-1|work=Amazon}}</ref><ref>{{Cite web|url=http://www.yesasia.com/global/sonic-generations-original-soundtrack-japan-version/1025686021-0-0-0-en/info.html|title=SONIC GENERATIONS Original Soundtrack:Blue Blur (Japan Version)|publisher=YESASIA}}</ref> The music in the game was remixed by [[Jun Senoue]] and Tatsuya Kozaki, with guest remixes done by [[Tomoya Ohtani]], [[Kenichi Tokoi]] and [[Naofumi Hataya]] (who remixed the classic versions of the [[Sega Mega Drive|Mega Drive]] stage themes), among others. ==Reception== {{Video game reviews |GR = 79.29% {{C|[[PlayStation 3|PS3]]}}<ref name="GRPS3">{{Cite web|url=http://www.gamerankings.com/ps3/627223-sonic-generations/index.html|title=Sonic Generations (PlayStation 3) reviews|publisher=[[Wikipedia:GameRankings|GameRankings]]|date=8 December 2011|accessdate=25 February 2012}}</ref><br/>78.67% {{C|[[Xbox 360|X360]]}}<ref name="GRX360">{{Cite web|url=http://www.gamerankings.com/xbox360/627224-sonic-generations/index.html|title=Sonic Generations (Xbox 360) reviews|publisher=[[Wikipedia:GameRankings|GameRankings]]|date=8 December 2011|accessdate=25 February 2012}}</ref><br/>78.43% {{C|[[PC]]}}<ref name="GRPC">{{Cite web|url=http://www.gamerankings.com/pc/646475-sonic-generations/index.html|title=Sonic Generations (PC) reviews|publisher=[[Wikipedia:GameRankings|GameRankings]]|date=8 December 2011|accessdate=25 February 2012}}</ref> |MC = 76% {{C|[[PlayStation 3|PS3]]}}<ref name="MCPS3">{{Cite web|url=http://www.metacritic.com/game/playstation-3/sonic-generations|title=Sonic Generations (PlayStation 3) reviews|publisher=[[Wikipedia:Metacritic|Metacritic]]|date=8 December 2011|accessdate=8 December 2011}}</ref><br/>77% {{C|[[Xbox 360|X360]]}}<ref name="MCX360">{{Cite web|url=http://www.metacritic.com/game/xbox-360/sonic-generations|title=Sonic Generations (Xbox 360) reviews|publisher=[[Wikipedia:Metacritic|Metacritic]]|date=8 December 2011|accessdate=8 December 2011}}</ref><br/>77% {{C|[[PC]]}}<ref name="MCPC">{{Cite web|url=http://www.metacritic.com/game/pc/sonic-generations|title=Sonic Generations (PC) reviews|publisher=[[Wikipedia:Metacritic|Metacritic]]|date=8 December 2011|accessdate=8 December 2011}}</ref> |1UP = B<ref name="1up">{{Cite web|last=Gifford|first=Kevin|title=Japan Review Check: Mario Kart 7, Sonic Generations|url=http://www.1up.com/news/japan-review-check-mario-kart|publisher=[[Wikipedia:1UP.com|1UP.com]]|date=22 November 2011}}</ref> |CVG = 7.5/10<ref name="cvg">{{Cite web|title=Sonic Generations Review - Spiny blue|url=http://www.computerandvideogames.com/324315/reviewssonic-generations-review/?page=1/|publisher=[[Wikipedia:Computer and Video Games|Computer and Video Games]]|date=21 October 2011}}</ref> |Edge = 5/10<ref>{{Cite web|url=http://www.next-gen.biz/reviews/sonic-generations-review|title=Sonic Generations review|publisher=[[Wikipedia:Edge (magazine)|Edge]]|accessdate=15 December 2011}}</ref> |EuroG = 7/10<ref name="EuroG">{{Cite web|last=Bramwell|first=Tom|title=Sonic Generations Review - Blue in the Face|url=http://www.eurogamer.net/articles/2011-11-02-sonic-generations-review-review|publisher=[[wikipedia:Eurogamer|Eurogamer]]|date=2 November 2011}}</ref> |Fam = 35/40<ref name="1up"/> |G4 = 4/5 {{C|[[Xbox 360|X360]]}}<ref>{{Cite web|last=D'Aprile|first=Jason|title=Sonic Generations Review - Xbox 360|url=http://www.g4tv.com/games/xbox-360/65145/sonic-generations/review/|work=[[Wikipedia:G4 (TV channel)|G4]]|publisher=NBCUniversal|date=10 November 2011}}</ref> |GI = 6.75/10<ref name="GI">{{Cite web|last=Turi|first=Tim|title=Sonic Generations - A Suffering Hedgehog's Life Flashes Before His Eyes|url=http://www.gameinformer.com/games/sonic_generations/b/xbox360/archive/2011/10/31/sonic-generations-review-a-suffering-hedgehog-s-life-flashes-before-his-eyes.aspx/|publisher=[[Wikipedia:Game Informer|Game Informer]]|date=31 October 2011}}</ref> |GPro = {{Rating|4|5}}<ref>{{Cite web|last=Haske|first=Steve|title=Sega Sonic Generations Game Review|url=http://www.pcworld.com/article/243730/review_sonic_generations_is_great_for_old_and_new_fans_alike.html#gpr|publisher=[[Wikipedia:GamePro|GamePro]]|date=8 November 2011}}</ref> |GMaster = 84%<ref name="GRPS3"/> |GSpot = 8.0/10<ref name="GameSpot review">{{Cite web|last=Meunier|first=Nathan|title=Sonic Generations Review - Sonic Generations proves that two Sonics are way better than one|url=http://uk.gamespot.com/sonic-generations/reviews/sonic-generations-review-6345198|publisher=[[Wikipedia:GameSpot|GameSpot]]|date=11 November 2011}}</ref> |GSpy = {{Rating|4|5}}<ref name="MCPC"/> |GRadar = 8/10<ref name="GRCons">{{Cite web|last=Towell|first=Justin|title=Sonic Generations review - To be this good takes ages. 20 years, to be precise|url=http://www.gamesradar.com/sonic-generations/?page=1|publisher=[[Wikipedia:GamesRadar|GamesRadar]]|date=31 October 2011}}</ref> |GTM = 7/10<ref>{{Cite web|title=Sonic Generations review|url=http://www.gamestm.co.uk/reviews/sonic-generations-review/|publisher=[[Wikipedia:GamesTM|GamesTM]]|date=31 October 2011}}</ref> |GT = 8.1/10<ref name="gtreview">{{Cite web|title=Sonic Generations - Review HD|url=http://www.gametrailers.com/video/review-hd-sonic-generations/723399|publisher=[[Wikipedia:GameTrailers|GameTrailers]]|date=31 October 2011}}</ref> |GameZone = 9.0/10<ref>{{Cite web|last=Steiner|first=Dustin|title=Sonic Generations Review|url=http://www.gamezone.com/reviews/sonic-generations|publisher=[[Wikipedia:GameZone|GameZone]]|date=3 November 2011}}</ref> |IGN = 8.5/10<ref name="IGNCons">{{Cite web|title=Sonic Generations Review - Two Sonics. Two reviewers. One awesome game|url=http://uk.xbox360.ign.com/articles/121/1211024p1.html|publisher=[[Wikipedia:IGN|IGN]]|last1=DeVries|first1=Jack|last2=Altano|first2=Brian|date=28 October 2011}}</ref> |OPM = 8/10 {{C|[[PlayStation 3|PS3]]}}<ref name="GRPS3"/> |OPMUK = 8/10 {{C|[[PlayStation 3|PS3]]}}<ref name="OPMrev">{{Cite web|last=Iwaniuk|first=Phil|url=http://www.officialplaystationmagazine.co.uk/review/sonic-generations/2//|title=Sonic Generations Review|publisher=[[Wikipedia:PlayStation Official Magazine|Official PlayStation Magazine (UK)]]|date=31 October 2011}}</ref> |PALGN = 9.5/10<ref name="PALGN">{{Cite web|last=Khan|first=Jahanzeb|title=Sonic Generations Review|url=http://palgn.com.au/playstation-3/19871/sonic-generations-review/|publisher=[[Wikipedia:PALGN|PALGN]]|date=1 November 2011}}</ref> |TX= 8/10 {{C|[[Xbox 360|X360]]}}<ref>{{Cite web|title=Sonic Generations Review (Xbox 360)|url=http://reviews.teamxbox.com/xbox-360/1957/Sonic-Generations/p1/|publisher=[[Wikipedia:TeamXbox|TeamXbox]]|accessdate=30 December 2011|author=Sparky|date=7 November 2011}}</ref> |rev1 = ''[[Wikipedia:Empire (film magazine)|Empire]]'' |rev1Score = {{Rating|4|5}}<ref name="Empire">{{Cite web|last=Williamson|first=Sebastian|url=http://www.empireonline.com/reviews/reviewcomplete.asp?GID=827|title=Sonic Generations Review|publisher=[[Wikipedia:Empire (film magazine)|Empire]]}}</ref> |award1Pub = [[Wikipedia:GameZone|GameZone]] |award1 = Best Presentation<ref>{{Cite web|last=Splechta|first=Mike|title=GameZone's Game of the Year Awards Day 2: Technical Awards|url=http://www.gamezone.com/editorials/gamezone-s-game-of-the-year-awards-day-2-technical-awards|publisher=[[Wikipedia:GameZone|GameZone]]|accessdate=30 December 2011|date=28December 2011}}</ref> |award2Pub = [[Wikipedia:IGN|IGN]] |award2 = Editor's Choice<ref name="IGNCons"/> }} ''Sonic Generations'' has sold nearly over 3 million copies worldwide as of 31 April 2014,<ref>{{Cite web|url=http://www.vandal.net/reportaje/las-sagas-mas-vendidas-de-la-historia/7|title=Top selling videogame series of all time|first=Olga|last=Cid|publisher=Vandal|language=Spanish}}</ref> making it the fifth best selling ''Sonic'' game to date, behind ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]'' (over 4 million), ''[[Sonic Unleashed]]'' (also over 4 million), ''[[Sonic the Hedgehog 2]]'' (over 6 million), and ''[[Sonic Heroes]]'' (also over 6 million). The console and [[PC]] versions received generally positive reviews. Aggregating review websites [[Wikipedia:GameRankings|GameRankings]] and [[Wikipedia:Metacritic|Metacritic]] respectively gave the [[PlayStation 3]] version 79.29% and 76/100,<ref name="GRPS3" /><ref name="MCPS3" /> the [[Xbox 360]] version 78.67% and 77%,<ref name="GRX360" /><ref name="MCX360" /> and the PC version 78.43% and 77/100.<ref name="GRPC" /><ref name="MCPC" /> [[Wikipedia:IGN|IGN]] gave the game a score 8.5 out of 10 and an Editor's Choice award, praising the overall gameplay and the level design, while criticizing some occasional control issues and limited boss battles.<ref name="IGNCons" /> ''[[Wikipedia:Computer and Video Games|Computer and Video Games]]'' gave it a 7.5 out of 10, praising the balanced design but criticizing the frame rate of the graphics.<ref name="cvg" /> [[Wikipedia:1UP.com|1UP.com]] gave the game a "B" score, praising its variety, fun-to-play levels and interesting set-pieces, while criticizing some on-rails sections and occasional framerate drops.<ref name="1up" /> ''[[Wikipedia:PlayStation Official Magazine|Official PlayStation Magazine]]'' gave it an 8/10, calling it "a masterpiece of platform game design."<ref name="OPMrev" /> [[Wikipedia:GameTrailers|GameTrailers]] gave the game a score of 8.1 out of 10, calling it "the best ''Sonic'' game in over a decade."<ref name="gtreview" /> [[Wikipedia:GamesRadar|GamesRadar]] gave the console version 8/10, calling it "the best ''Sonic'' game since ''[[Sonic the Hedgehog 2|Sonic 2]]'',"<ref name="GRCons" /> while they gave the [[Nintendo 3DS]] [[Sonic Generations (Nintendo 3DS)|version]] a 7/10, praising its level design and optional missions but criticizing its short length as well as the fact that modern Sonic is restricted to a 2D plane of movement.<ref name="MC3DS">{{Cite web|url=http://www.metacritic.com/game/3ds/sonic-generations|title=Sonic Generations (Nintendo 3DS) reviews|publisher=[[Wikipedia:Metacritic|Metacritic]]|date=8 December 2011|accessdate=8 December 2011}}</ref> [[Wikipedia:Eurogamer|Eurogamer]], however, was less enthusiastic, writing that "''Sonic Generations'' still doesn't do much to dissuade us that the hedgehog's best days are distant memories, but at least it is a worthy tribute to them."<ref name="EuroG" /> The most positive review on Metacritic is a 9.5/10 from [[Wikipedia:PALGN|PALGN]], which argues that the game is significantly better than ''Sonic Unleashed'', ''Sonic Colors'', and ''Sonic the Hedgehog 4''.<ref name="PALGN" /> ''[[Wikipedia:Game Informer|Game Informer]]''{{'}}s Tim Turi was more critical of the game, criticizing Sega for "...shoehorning recent ''Sonic'' games, no matter how awful, into the 20-year timeline." He felt that such stages served "...only to remind you of how far the series has fallen from its original form."<ref name="GI" /> ''[[Wikipedia:Famitsu|Famitsu]]'' praised the speed and addictiveness of the gameplay as well as the bonus material, while emphasizing that "you do need a certain amount of ability to play it the way it was meant."<ref name="GRCons" /> ''[[Wikipedia:Empire (film magazine)|Empire]]'' gave the game 4/5 stars, saying "''Generations'' is a nostalgic joy that captures the dizzying speed and psychotic pace that made Sonic's original romps console classics."<ref name="Empire" /> [[wikipedia:GameSpot|GameSpot]]'s Nathan Meunier praised ''Sonic Generations'' for its "impressive level designs," "gorgeous" visuals, "epic boss encounters," and high replay value.<ref name="GameSpot review" /> In 2022, ''IGN'' rated ''Sonic Generations'' as the greatest ''Sonic'' game of all time in their "10 Best Sonic Games" list,<ref>{{Cite web |date=15 July 2022 |title=The 10 Best Sonic Games |url=https://www.ign.com/articles/the-10-best-sonic-games |work=IGN |accessdate=2 December 2022}}</ref> while [[Wikipedia:WatchMojo|WatchMojo]] put it at second in their "Every 3D Sonic Game Ranked" video.<ref>{{Cite web|first1=Aaron|last1=Kline|date=21 November 2022 |title=Every 3D Sonic Game Ranked |url=https://watchmojo.com/video/id/48256 |work=[[Wikipedia:WatchMojo|WatchMojo]] |accessdate=2 December 2022}}</ref> [[Takashi Iizuka]] considers ''Generations'' to be a turning point for the ''Sonic'' IP, after a string of disappointing releases in the 2000s.<ref>{{cite web |date=11 September 2024 |title=Interview: Sonic Team on how looking back helped Sonic move forwards |url=https://www.videogameschronicle.com/features/interviews/interview-sonic-team-on-how-looking-back-helped-sonic-move-forwards/|work=VGC |accessdate=19 September 20244}}</ref> ==Adaptations== [[Archie Comics]] made a video game tie-in for ''Sonic Generations'' in [[Archie Sonic the Hedgehog Issue 230|''Sonic the Hedgehog'' #230]], taking place within the [[In Another Time, In Another Place]] reality. It has also been stated that the events of the game happen in the [[post-Super Genesis Wave timeline]], and led up to ''[[Sonic & Mega Man: Worlds Collide]]''. A [[Sonic Generations (manga)|short manga]] for ''Sonic Generations'' was released in Japan. It is presented in a similar format as the ''[[Sonic World Adventure (manga)|Sonic World Adventure]]'' manga and the ''[[Sonic Colors (manga)|Sonic Colors]]'' manga. ==Other homages to the series== ;''Sonic the Hedgehog'' (1991): *The underwater sections in [[Seaside Hill (Sonic Generations)|Seaside Hill]] Act 1 bear features from [[Labyrinth Zone]]. *The colors from [[Green Hill (Sonic Generations)|Green Hill]] resemble the ones from the original version. *If the player gets an "A"-[[Rank]] with [[Sonic the Hedgehog/History and appearances (1991 - 2006)|Classic Sonic]], he will do the pose from the box artwork of this game. *The Buzzsaws in both Acts of [[Planet Wisp (Sonic Generations)|Planet Wisp]] return from [[Scrap Brain Zone]]. *In both Acts of [[Chemical Plant (Sonic Generations)|Chemical Plant]], there are waterslides that function the same way as the ones from Labyrinth Zone. *In [[City Escape (Sonic Generations)|City Escape]], certain barrels are set up like the ones from [[Spring Yard Zone]]. *Classic Sonic starts his idle animations with his foot tapping animation from this game. ;''Sonic the Hedgehog 2'': *In both acts of [[Green Hill (Sonic Generations)|Green Hill]], there are [[corkscrew]] bridges resembling the ones in [[Emerald Hill Zone]]. *In Classic [[Rooftop Run (Sonic Generations)|Rooftop Run]], the Gondolas return which came from [[Hill Top Zone]]. *In both acts of [[Chemical Plant (Sonic Generations)|Chemical Plant]], there are waterslides that function the same way as the oil slides from [[Oil Ocean Zone]] (although they first appeared in [[Labyrinth Zone]]). *When left waiting long enough without getting talked to in front of [[Green Hill (Sonic Generations)|Green Hill]], [[Miles "Tails" Prower|Modern]] and [[Miles "Tails" Prower/History and appearances (1992 - 2006)|Classic Tails]] yawn like they first did in this game. *Two of [[Sonic the Hedgehog/History and appearances (1991 - 2006)|Classic Sonic]]'s idle animations, one where he looks at a "watch" on his arm, and one where he impatiently lies back, come from this game. ;''Sonic the Hedgehog CD'': *[[Sonic the Hedgehog/History and appearances (1991 - 2006)|Classic Sonic]]'s [[Crisis City (Sonic Generations)|Crisis City]] has a 90-degree angle ramp like the "3D" upward ramps in [[Palmtree Panic]]'s present. **Classic Sonic's [[City Escape (Sonic Generations)|City Escape]] also has a similar ramp. *In Classic [[Seaside Hill (Sonic Generations)|Seaside Hill]], there is a secret area along with a red ring, this was here to tribute the secret Angel statue which was found in [[Wacky Workbench]]'s past. ;''Sonic the Hedgehog 3 & Knuckles'': *Act 1 of [[Seaside Hill (Sonic Generations)|Seaside Hill]] contains references to parts of [[Hydrocity Zone]], such as the grabbing poles and the small propellers. *In [[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]] Act 1, there are platforms that fly as Sonic runs on them. They will also wear out and stop working after running on one for too long. These are apparently based on the spinning blue tops from [[Marble Garden Zone]]. *If the player gets a "C"-[[Rank]] with Classic Sonic, he will do the pose from the Japanese box art of ''Sonic the Hedgehog 3''. *In Sky Sanctuary Act 2, there are indoor areas that resemble Hidden Palace Zone. *If Knuckles is saved by Modern Sonic, he says that it is good to have his sanctuary back, referencing its collapse. *On certain challenges, Classic Sonic has to "juggle" the Goal Post to a certain area in the stage. This could be a reference to the functions of the Goal Post in ''[[Sonic 3 & Knuckles]]'', as you can juggle the Goal Post in the air for as long as you can after it falls from the sky in Act 1 of each stage. *One of Classic Sonic's idle animations, where he points ahead of the stage, comes from this game. **When facing backwards, this idle animation changes to have Classic Sonic point behind him, instead of reusing the same animation as in the original. ;''Sonic the Hedgehog Triple Trouble'': *The skateboard item [[Sonic the Hedgehog/History and appearances (1991 - 2006)|Classic Sonic]] uses in [[City Escape (Sonic Generations)|City Escape]] and the skill "Boardmaster" seems very similar to the board in [[Robotnik Winter Zone]]. ;''Sonic 3D Blast'': *One of Classic Sonic's idle animations, where he crosses his arms and quickly taps his foot, is based on Sonic's idle animation from this game. ;''Sonic Adventure'': *The "Finish" pose for Modern Sonic's [[Trick Action|Freestyle Tricks]] is a reference to the pose he does on the front cover of the original [[Dreamcast]] version of the game. *In a mission in which Classic Sonic races Amy in Sky Sanctuary, Amy races by twirling her hammer around in her hands. This seems to reference her [[Spin Hammer Attack]] move from this game. *Classic Sonic's skateboard has a similar design to the one from one of Sonic's artworks from this game. *The tube waterslide in [[Chemical Plant (Sonic Generations)|Chemical Plant]] works similarly to parts of [[Lost World]]. ;''Sonic Adventure 2'': *The tube waterslide in [[Chemical Plant (Sonic Generations)|Chemical Plant]] works similarly to the one at the end of [[Cannon's Core]]. *The cutscene before [[Shadow the Hedgehog (Sonic Generations)|the fight with Shadow]] is almost an exact rendition of the opening cutscene from the [[Nintendo GameCube]] [[Sonic Adventure 2: Battle|version]] of this game. *[[Omochao]] helps the player by giving tips in every level, except for the final boss fight, where Sonic's friends give tips to beat the boss. ;''Sonic Battle'': *In a mission in which Classic Sonic races Amy in Sky Sanctuary, Amy races by twirling her hammer around in her hands. This seems to reference one of her attacks from the game. ;''Sonic Advance 3'': *In the Amy Co-op Mission in Chemical Plant, she uses her hammer to send up Sonic in the air. This was her partner ability in ''Sonic Advance 3''. *Sonic is able to call his friends to help him out with their special abilities in some of the missions. He was able to call them in ''Sonic Advance 3'' as well. *In the final battle, Sonic is able to throw his partner as a projectile to the Time Eater. This feature comes from the final battle of ''Sonic Advance 3''. *The Spinning Tops in Sky Sanctuary Zone are references to the Spinning Tops in [[Chaos Angel]] (in terms of design, not functionality). ;''Sonic Heroes'': *In a mission in which Classic Sonic races Amy in Sky Sanctuary, Amy Races by twirling her hammer around in her hands. This seems to reference her [[Propeller Hammer]] move from this game. *The settings music is remixed from the character select screen theme of this game. ;''Sonic Rush'': *The Freestyle Tricks Modern Sonic can perform are similar to the ones from this game. They give him boost energy, just like in ''Sonic Rush''. *Blaze is seen talking to Cream in Sonic's party, a reference to their friendship from this game. *In the final battle, the Sonics combine their powers and start rotating in a circle to deliver the final blow. This is how the final battle of this game ended. *Each Sonic having their own remix of the stage theme is just like how Blaze and Sonic both had their own remix of each stages theme in this game. ;''Sonic Rush Adventure'': *Blaze mentions that there are rings similar to [[Special Rings|Red Rings]] in [[Sol Dimension|her dimension]]. *The dolphins who help Modern Sonic in Emerald Coast are similar to the ones from [[Pirates' Island]]. *The combo finisher Modern Sonic can perform originated from this game. ;''Sonic Rivals'': *The three rivals in ''Sonic Generations'' were part of Sonic's rivals from this game. ;''Super Smash Bros. Brawl'': *If the player gets a "B"-Rank as Classic Sonic, he will strike a pose that resembles Sonic's render pose from ''Super Smash Bros. Brawl''. ;''Sonic Riders: Zero Gravity'': *The tube waterslide in Chemical Plant works similarly to the one during [[Aquatic Capital]]. *The texture of Sky Sanctuary Act 2 strongly resembles Astral Babylon. '''''Sonic and the Secret Rings''''': *In a cutscene, Modern Sonic mentions, "''Rescuing genies in magic books''." *The skill system is similar to the ring system from this game. * The [[Time Break]] ability in ''Sonic Generations'' is very similar to the Time Break in this game, where it originated from. ;''Sonic Chronicles: The Dark Brotherhood'': *If the player saves [[Rouge the Bat]] in [[City Escape (Sonic Generations)|City Escape]] as Modern Sonic, she will refer to him as "Big Blue," which was her nickname for Sonic in ''Sonic Chronicles: The Dark Brotherhood''. ;''Mario & Sonic at the Olympic Winter Games'': *If the player gets a "B"-Rank with Modern Sonic, he will do one of the poses of his artwork from this game. ;''Sonic Unleashed'': *The skydiving tunnels in Modern Chemical Plant and the [[Egg Dragoon (Sonic Generations)|Egg Dragoon]] boss are a reference to the original [[Rooftop Run]] and [[Eggmanland (stage)|Eggmanland]] stages. *There is a cylinder-climbing section in [[Crisis City (Sonic Generations)|Crisis City]] that works like [[Mazuri]]'s tree section, in which the player needs to climb the right platforms to continue on, otherwise they may find themselves stuck in an endless loop. *In both acts of [[Rooftop Run (Sonic Generations)|Rooftop Run]], the flags of all the nations Sonic visited in Unleashed are visible at some point. *The village in the background of Water Palace looks similar to [[Apotos]]. *[[Wentos]]' Chao puppets are seen hanging in the [[Skill Shop]]. *This game uses the Homing Attack lock on icon from ''Sonic Unleashed'.'' ;''Sonic Colors'': *As well as mentioning genies and magic books, Modern Sonic also mentions "saving aliens in an interstellar amusement park" in the same cutscene. * Near the end of Modern Rooftop Run, the Battery Blimp attacks in the same way as the Frigate Orcan and Skullian except it can't be destroyed. However, it leaves a trail of rings after it takes enough hits, just like both bosses did in ''Sonic Colors''. ;Sonic Channel: *If the player gets an "A"-Rank with Modern Sonic, he will do one of the many poses that he has in Sonic Channel. *Most of the statues are based off the character artwork from here. ==Trivia== *This is the third 3D mainline ''[[Sonic the Hedgehog series|Sonic]]'' game to utilize the [[Boost|Boost formula]], following ''[[Sonic Unleashed|Sonic]] [[Sonic Unleashed (Wii/PlayStation 2)|Unleashed]]'' and ''[[Sonic Colors]]''. *No explanation has been given for how both Eggmen managed to escape the white void and return to their respective times at the very end of the game. Ian Flynn wanted to add an explanation for how they escaped in the ''Sonic X Shadow Generations'' remaster, but Takashi Iizuka rejected the idea of expanding on the main story campaign and insisted on leaving it up to the players imagination as to how both doctors escaped instead.<ref>https://www.sonicstadium.org/news/features/interviews/takashi-iizuka-on-sonic-teams-expansion-and-shadows-evolving-motivations-tss-interview-r2254/</ref> *The internet poll asking fans what their favorite stages from each mainline ''Sonic'' game were also listed stages from ''[[Sonic and the Secret Rings]]'' and ''[[Sonic and the Black Knight]]'', suggesting that at one point in development, stages from both games were meant to appear in ''Sonic Generations'' but were scrapped later on. **Because ''[[Sonic Colors]]'' was unannounced yet at the time the poll was released, none of its stages appeared in the poll. *There are some differences between the console and the [[PC]] version of ''Sonic Generations''. First of all, the PC version has more shadows and the colors are extremely less vibrant than on the console version. The maximum framerate for the PC is 60 FPS while it is locked to 30 FPS on consoles (without FPS Boost enabled for the Xbox 360 version). The loading times are also greatly decreased in the PC version, as well as the Xbox 360 version running on Xbox One and [[Xbox Series X and Series S]], and it lacks the [[Sega Genesis Controller]]. **However, the Sega Mega Drive version of ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]'' runs at 60 FPS in the console version (even with FPS Boost enabled for the Xbox 360 version). **Also, in the PC version and the Xbox 360 version via FPS Boost, all cutscenes, including boss intro cutscenes and boss outro cutscenes as well as the Saving A Friend cutscenes, are interpolated at 30 FPS. **In the PS3 version, Motion Blur is disabled. *The textures for Planet Wisp's environment map are actually screenshots of the team's dev program. *All Challenges against friends in the first era are races. **Tails is the only character who races against the current Sonic. Knuckles and Amy race against [[Sonic the Hedgehog|Classic Sonic]]. This may be seem as a reference to the fact that Tails' levels in ''[[Sonic Adventure]]'' were based in racing against Sonic. *This is the first 3D ''Sonic'' game not to have a unique theme song. **As such, this is the third 3D ''Sonic'' game not to use the main theme song (or even a remix) for the final boss, the other two being ''[[Sonic Heroes]]'' and ''[[Sonic and the Black Knight]]''. *Like the [[Wii]]/[[PlayStation 2]] [[Sonic Unleashed (Wii/PlayStation 2)|version]] of ''[[Sonic Unleashed]]'', while using the [[Boost]] on a [[Dash Panel]], Sonic performs a Spin Dash animation. *In both ''Sonic & Knuckles'' and ''Sonic Generations'', the [[Death Egg]] can be seen in the background of Sky Sanctuary. In ''Sonic & Knuckles'', the next level is [[Death Egg Zone (Sonic & Knuckles)|Death Egg Zone]], and in ''Sonic Generations'', the next level is the fight against the Death Egg Robot, which coincidentally takes place in the Death Egg. *The game's box artwork has a white colored accent on top and bottom. *The rivals in this game appeared as playable characters in ''[[Sonic Rivals]]''. **Knuckles is the only rival from ''Sonic Rivals'' that is a friend in ''Sonic Generations'', as the others are all rivals that battle Sonic. *The drowning countdown starts at 4 instead of 5, although a different tone is played before the countdown starts. Underwater warning beeps are also much more prominent. *After Sonic saves Tails, he makes a reference, saying that [[Green Hill (Sonic Generations)|Green Hill]] was "awfully familiar," followed by Tails saying that he doesn't recognize the stage at all. This most likely references the fact that Green Hill Zone is a ''Sonic the Hedgehog'' stage, and Tails was introduced in ''Sonic the Hedgehog 2''. *This game takes place on June 23rd. The reason why is because one of the cutscenes shows Sonic's friends surprising him with a birthday party. In real life, June 23rd is the same day that the first ''Sonic the Hedgehog'' game came out. Its release date was June 23, 1991. *This is the second 3D ''Sonic'' game where Eggman is the final boss. *Out of all nine main stages, three of the stages are based on the first levels of their respective games (Green Hill, [[City Escape (Sonic Generations)|City Escape]] and [[Seaside Hill (Sonic Generations)|Seaside Hill]]). To a lesser extent, [[Crisis City (Sonic Generations)|Crisis City]] is also considered a starting level in Silver's story, and [[Speed Highway (Sonic Generations)|Speed Highway]] is the first Action Stage in Knuckles' story in ''[[Sonic Adventure]]''. *This is the second main 3D game to have someone (Classic Tails, specifically) call Dr. Eggman the name "Dr. Robotnik," the first being ''[[Sonic Adventure]]'', which was - in the English translation of the games - where Eggman got his nickname. *This is the second 3D ''Sonic'' game in which the player starts a new game and are taken to the first stage, rather than showing the cutscene first. The first game to do this was ''Sonic Colors''. *''[[History of the 1st Stage Original Soundtrack White Edition]]'' is the Japanese pre-order bonus for the game, not the soundtrack as originally thought. It compiles the first level themes of every mainline Sonic game.<ref>{{Cite web|title=HISTORY OF THE 1ST STAGE Original Soundtrack Blue Edition|url=http://vgmdb.net/album/28463|publisher=VGMdb}}</ref> *Coincidentally, Shadow's line from his own game, "Where is that damn fourth Chaos Emerald?", is also referenced, as he has the fourth Chaos Emerald of the game. *[[Takashi Iizuka]] said that the three original taglines for the game were "Blast with the past", "Déjà Blue", and "A speedy trip down memory lane".{{Citation needed}} *With the exception of the [[Egg Dragoon (Sonic Generations)|Egg Dragoon]], all of the bosses in ''Sonic Generations'' only take half the amount of hits the bosses in the [[Nintendo 3DS]] [[Sonic Generations (Nintendo 3DS)|version]] can (four in the console/PC version, eight in the Nintendo 3DS version). *In White Space, [[Sky Sanctuary (Sonic Generations)|Sky Sanctuary]] has trees with grapes in them. Knuckles' favorite food is stated to be grapes in the ''[[Sonic the Hedgehog 3]]'' manual, and Sky Sanctuary is also where Knuckles is saved in ''Sonic Generations''. *When an "S"-[[Rank]] is achieved on one of the levels or bosses, the title of the stage in White Space changes from its original color to golden. *The unlockable music list has slight remixes of the Classic Sonic songs (mainly ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles''). *After a stage is restored, a level's background noise can be heard, faint from the normal background music. This is easily heard when muting the music: **Green Hill: sounds of the waterfalls and bird songs are heard. **Chemical Plant: sounds of construction are heard. **Sky Sanctuary: loud bird songs are heard. **Speed Highway: moving, honking cars are heard. **City Escape: crowds talking are heard. **Seaside Hill: sounds of a beach are heard. **Crisis City: sounds of volcanic explosions are heard. **[[Rooftop Run (Sonic Generations)|Rooftop Run]]: faint crowds are heard. **[[Planet Wisp (Sonic Generations)|Planet Wisp]]: a mix of bird songs and construction is heard. *The [[Death Egg Robot]] is the only boss originally fought by [[Sonic the Hedgehog|Sonic]] as himself. [[Perfect Chaos]] was fought by [[Super Sonic]] and the [[Egg Dragoon]] was fought by the [[Sonic the Werehog|Werehog]]. *This is the second game to use skill customization, the first being ''Sonic and the Secret Rings''. *The PC version downloadable from Steam is always based on the PAL version, even in North America. This is confirmed due to "''Colors''" being spelled "''Colours''". *During the credits, the original levels from each game play along with the music medley as a tribute to the original games. The following game versions were used: the original Japanese ''Sonic Adventure'' release on [[Dreamcast]], ''[[Sonic Adventure 2: Battle]]'', the PC version of ''[[Sonic Heroes]]'', the [[PlayStation 3]] version of [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]], the [[Xbox 360]] version of ''Sonic Unleashed'', and the Wii version of ''Sonic Colors''. There are no obvious indications if the Mega Drive games are originals or direct emulations (or even ''[[Sonic Jam]]''). Oddly enough, even though the credits use the revised Japanese version of the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]'', the unlockable emulation in console versions is the original American release. *''Sonic Generations'' was held on a 66% discount on Steam via PC Download as a Daily Deal due to the large amount of downloads.<ref>{{Cite web|url=http://compsimgames.about.com/od/gamingtips/tp/Steam-Summer-Sale-2012.htm|archiveurl=https://web.archive.org/web/20120912071517/http://compsimgames.about.com/od/gamingtips/tp/Steam-Summer-Sale-2012.htm|archivedate=12 September 2012|title=Steam Summer Sale 2012|last=Marriot|first=Scott|work=About.com}}</ref> *In the Collection Room, two of the cutscenes the player can view are both named "Eggman Abducted", both being the cutscene after beating the Death Egg Robot and the Egg Dragoon. *The rival and boss battle of the Dreamcast Era mainly used the Boost throughout the fight which was introduced later in the series. **In contrast, the rival and boss battle of the Modern Era mainly use the [[Homing Attack]] and [[Auto Running|Auto-Running]], which were introduced earlier in the series. *Not long before the release date of ''Sonic Generations'', Sega sponsored a skateboarding sporting event that took place in Venice Beach of California named "[[Sonic Generations of Skate]]". *The Silver the Hedgehog boss battle is the only recreated/reimagined boss in the game that was not based off a second-to-last or final boss. Metal Sonic, Egg Emperor, and the Egg Dragoon are boss battles that are second to last while the Death Egg Robot, Big Arm, Shadow the Hedgehog (final boss of Hero story in ''[[Sonic Adventure 2]]''), and Perfect Chaos are all final bosses to their story modes and games. *When looking at the models on the character profiles, both Silver and Rouge strike the same poses. *If the player views the entire White World in a 3D model viewer, if they zoom out and look around, the entire Crisis City level will be there. *Despite the game giving Super Sonic a theme, (it being an instrumental remix of the ''[[Sonic the Hedgehog 4: Episode I]]'' theme) it only plays during the final phase of the Time Eater boss fight, and a variant of it plays in the cutscene prior to the fight. *When booting up the PlayStation 3 version of this game, some of Sonic's sprites from the original ''Sonic the Hedgehog'' are used before the Sega motto loads up. *The physics engine is actually a modified version of the ''Sonic Unleashed'' engine. Hacking into the game can restore properties found within ''Sonic Unleashed'', including light shafts, motion blur, and directional shadows. *On 14 July 2015, Sega posted a video of the cutscene played before the final battle, adding in footage from a motivational speech video featuring actor Shia LaBeouf. That speech came from ''#INTRODUCTIONS''.<ref>{{Cite web|author=Sonic the Hedgehog|title=Sonic Generations - Shia LaBeouf DLC (Spoilers!)|url=https://www.youtube.com/watch?v=Xhsj9J0BbqM|work=YouTube|date=14 July 2015}}</ref> *In the "Ending" cutscene, the dialogue between both [[Miles "Tails" Prower/History and appearances (1992 - 2006)|Classic]] and [[Miles "Tails" Prower|Modern Tails]] is different between the English and Japanese scripts. In the English script, Classic Tails asks Modern Tails where Sonic puts all of his collected Rings. In the Japanese script however, Classic Tails asks his Modern self how he could add legs to Sonic's [[Cyclone|Tornado model]]. *''Sonic Generations'' is the fourth main game to have all four hedgehog main characters presented (Sonic, Amy, Shadow and Silver). The others before this being ''Sonic the Hedgehog'' (2006), ''Sonic Rivals'' and the [[Nintendo DS]] [[Sonic Colors (Nintendo DS)|version]] of ''Sonic Colors''. *This is the only game dubbed in French, Spanish, German, and Italian to not have the Wisp announcer voiced in those languages, with the game using its English voice instead. *Aaron Webber mentioned in an interview that if anyone were to voice Classic Sonic, his personal favorite would be [[Jaleel White]].<ref>{{Cite web|author=Black Nerd Comedy|title=E3 2011 HAPPY BIRTHDAY SONIC! with StarSlay3r & Mo Chocolate - Black Nerd E3 (Part 4)|url=https://www.youtube.com/watch?v=Kt6w7og5UMk&t=129s|work=YouTube|date=23 June 2011}}</ref> Aaron also mentioned that he grew up with the classic Sonic cartoons, and he thought Jaleel White did a fantastic job. Jaleel White has stated that he was not approached by Sega to voice Classic Sonic.<ref name="Jaleel">{{Cite web|url=https://twitter.com/jaleelwhite/status/290321104411705345|title=Jaleel White (@jaleelwhite) on Twitter|work=Twitter|date=13 January 2013|accessdate=31 October 2021|quote='''[[Jaleel White]]''': Not at all RT "@Takahashi2212: @jaleelwhite Is it true @SEGA contacted you about being the voice of Classic Sonic in Sonic Generations?"|archiveurl=http://web.archive.org/web/20211031135548/https://twitter.com/jaleelwhite/status/290321104411705345|archivedate=31 October 2021}}</ref> *This game contains the second highest polygon counts for a [[Sonic the Hedgehog|Sonic]] model, with the Modern Sonic model reaching 16,173 tries, 16,173 faces and 8,316 verts. The highest polygon count so-far is the one from ''[[Sonic Unleashed]]''.<ref name="Low Poly">{{Cite web|url=https://www.youtube.com/watch?v=Z_Pvr7Cc2Ds|title=Sonic The Hedgehog - Low Poly (Evolution of Characters in Games) - Episode 2|last=Collins|first=Andy|date=22 April 2017|accessdate=20 September 2022|work=YouTube|quote='''[[Andy Collins]]''': This model is 16,173 tries, so roughly 3,000 tries less than the one in Unleashed.}}</ref> *''Sonic Generations'' is one of [[Naoto Ohshima]]'s favorite games, due to the graphics and the two gameplay styles.<ref name="GameInformer">{{Cite journal |first1=Brian |last1=Shea |date=25 July 2023 |url=https://gameinformer.mydigitalpublication.com/publication/?m=10122&i=797206&p=1&ver=html5 |issue=358 |pages=28–39 |journal=Game Informer |accessdate=25 July 2023}}</ref> *So far, this is the last mainline Sonic game to physically feature Cream and Blaze. *This is the first mainline Sonic game since [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]] to feature [[Knuckles the Echidna]]. *One of the most widely spread rumors about the game was that a third Sonic, who would’ve represented the "Dreamcast Era", was planned to appear in ''Sonic Generations'', with [[Ryan Drummond]] returning to the voice the character. This all comes from an interview where Drummond reveals that he was offered the chance by SEGA to re-audition as Sonic during the development of ''Sonic Generations'', but he would eventually decline due to his distaste for the contract.<ref name"rdinterview"="">{{cite web |url=http://www.thegamingliberty.com/2012/09/sonic-the-hedgehog-speaks-an-interview-with-ryan-drummond/ |archiveurl=https://web.archive.org/web/20150101020908/http://www.thegamingliberty.com/2012/09/sonic-the-hedgehog-speaks-an-interview-with-ryan-drummond/ |archivedate=1 January 2015 |title=Sonic the Hedgehog speaks! An interview with Ryan Drummond |publisher=The Gaming Liberty |accessdate=26 April 2023}}</ref> **For years, fans would use this interview to back up the existence of a third "Dreamcast Sonic", this was all just a rumor however, as Drummond was simply re-auditioning for the role of Modern Sonic back in 2010 after the ''Sonic X'' cast’s contracts expired. Additionally, no veritable sources nor Drummond himself have ever said he was voicing a third Sonic.<ref>https://twitter.com/thekevineva/status/1682024740297523203</ref> ==Notes== {{Notelist}} ==References== {{Reflist|2}} ==External links== *{{Plain link|https://web.archive.org/web/20111227085815/http://www.sega.com/sonicgenerations/|Official website}} '''(English)''' {{C|archived}} *{{Plain link|http://sonic.sega.jp/SonicGenerations/|Official website}} '''(Japanese)''' *{{WP link|Sonic Generations}} {{Generations info}} {{Sonic games}} {{Italic title}} [[de:Sonic Generations]] [[es:Sonic Generations]] [[fr:Sonic Generations]] [[it:Sonic Generations]] [[nl:Sonic Generations]] [[pl:Sonic Generations]] [[pt:Sonic Generations]] [[pt-br:Sonic Generations]] [[ru:Sonic Generations]] [[uk:Sonic Generations]] [[zh:索尼克世代]] [[Category:Sonic Generations (console/PC)| ]] [[Category:2011]] [[Category:2D platformers]] [[Category:3D platformers]] [[Category:Games developed by Sonic Team]] [[Category:Games written by Ken Pontac and Warren Graff]] [[Category:PC games]] [[Category:PlayStation 3 games]] [[Category:PlayStation Network games]] [[Category:PlayStation Now games]] [[Category:Rated E games]] [[Category:Sonic the Hedgehog 20th Anniversary]] [[Category:Steam games]] [[Category:Xbox 360 games]] [[Category:PEGI 7 games]]
Summary:
Please note that all contributions to The Sonic the Hedgehog Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
The Sonic the Hedgehog Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:'
(
edit
)
Template:1st
(
edit
)
Template:A Button (Xbox)
(
edit
)
Template:B Button (Xbox)
(
edit
)
Template:C
(
edit
)
Template:Cameo
(
edit
)
Template:Circle Button (PS)
(
edit
)
Template:Citation/core
(
edit
)
Template:Citation needed
(
edit
)
Template:Cite book
(
edit
)
Template:Cite journal
(
edit
)
Template:Cite web
(
edit
)
Template:Clink
(
edit
)
Template:Cross Button (PS)
(
edit
)
Template:Dablink
(
edit
)
Template:Div col
(
edit
)
Template:Endspoiler
(
edit
)
Template:FA
(
edit
)
Template:Flashback
(
edit
)
Template:G
(
edit
)
Template:Generations info
(
edit
)
Template:Infobox video game
(
edit
)
Template:Italic title
(
edit
)
Template:L1 Button (PS)
(
edit
)
Template:L2 Button (PS)
(
edit
)
Template:LB Button (Xbox)
(
edit
)
Template:LT Button (Xbox)
(
edit
)
Template:Left Analog Stick
(
edit
)
Template:Link
(
edit
)
Template:Loop15
(
edit
)
Template:Main
(
edit
)
Template:Multiple image
(
edit
)
Template:Multiple image/styles.css
(
edit
)
Template:Navbox body
(
edit
)
Template:Navbox group
(
edit
)
Template:Nihongo
(
edit
)
Template:Notelist
(
edit
)
Template:Otheruses4
(
edit
)
Template:PSN Trophy Bronze
(
edit
)
Template:PSN Trophy Gold
(
edit
)
Template:PSN Trophy Platinum
(
edit
)
Template:PSN Trophy Silver
(
edit
)
Template:Pad
(
edit
)
Template:Plain link
(
edit
)
Template:Quote left
(
edit
)
Template:R1 Button (PS)
(
edit
)
Template:R2 Button (PS)
(
edit
)
Template:RB Button (Xbox)
(
edit
)
Template:RT Button (Xbox)
(
edit
)
Template:Rating
(
edit
)
Template:Reflist
(
edit
)
Template:Scroll box
(
edit
)
Template:Sonic games
(
edit
)
Template:Spoiler
(
edit
)
Template:Square Button (PS)
(
edit
)
Template:Tab
(
edit
)
Template:Triangle Button (PS)
(
view source
) (protected)
Template:Tt
(
edit
)
Template:VTE
(
edit
)
Template:Vgrating
(
edit
)
Template:Vgrelease
(
edit
)
Template:Video game reviews
(
edit
)
Template:WP link
(
edit
)
Template:X Button (Xbox)
(
edit
)
Template:Y Button (Xbox)
(
edit
)
Template:·
(
edit
)
Module:Arguments
(
edit
)
Module:FA
(
edit
)
Module:Italic title
(
edit
)
Module:Multiple image
(
edit
)
Module:Yesno
(
edit
)