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{{Tab |title1 = Main page |tab2 = Beta elements |tab3 = Gallery |bg = browntab }} {{Infobox video game |title = ''Sonic Adventure 2: Battle'' |image = Sonic adv 2 battle box.jpg |developer = [[Sega Studios USA|Sonic Team USA]] |publisher = [[Sega]] |designer = *[[Takashi Iizuka]] *[[Eitaro Toyoda]] *[[Kazuyuki Hoshino]] |series = [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]] |released = {{Release|JP=20 December 2001|NA=12 February 2002<ref name="nintendo">{{Cite web|title=Sonic Adventure 2 Battle|url=http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=726|publisher=[[Nintendo]]|work=Nintendo Power|archiveurl=https://web.archive.org/web/20030602173358/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=726|archivedate=2 June 2003}}</ref>|EU=3 May 2002|NL=17 November 2003}} |genre = *Platform *Action *Shoot 'em up *Racing |modes = Single-player, multiplayer |ratings = {{Vgrating|ESRB=E|PEGI=3+|CERO=All Ages}} |platforms = *[[Nintendo GameCube]] *[[Wii]] {{C|backwards compatibility}} |media = GameCube Game Disc |input = GameCube controller }}{{Quote left|Battle to save the world or conquer it!|Tagline}} {{nihongo|'''''Sonic Adventure 2: Battle'''''|ソニックアドベンチャー2 バトル|Sonikku Adobenchā 2 Batoru}} is an enhanced port of the [[Dreamcast]] video game, ''[[Sonic Adventure 2]]''. It was released in December 2001 in Japan and 2002 in the rest of the world for the [[Nintendo GameCube]], making it the first ''[[Sonic the Hedgehog series|Sonic the Hedgehog]]'' game to be released for a [[Nintendo]] game console. This port includes a variety of exclusive new features alongside several changes. ==Plot== ===Storylines=== {{main|Sonic Adventure 2#Plot}} ===Characters=== {|class="wikitable" style="text-align:center" !Image !Character !Biography |- |[[File:Adv sonic ok 32.png|135px]] |[[Sonic the Hedgehog]] | '''''The world's fastest, supersonic hedgehog'''''<ref name="SA2B p6"/> ''Somehow our hero, Sonic, has been mistakenly accused by the military troops because they think Sonic is the one who escaped from their facility. Sonic tries to discover the secrets of this black hedgehog who resembles him and at the same time he must stop Eggman's evil plan to dominate the world.''<ref name="SA2B p6">''Sonic Adventure 2: Battle'' ([[Nintendo GameCube]]) United States instruction booklet, pg. 6.</ref> |- |[[File:Sa2 shadow.png|150px]] |[[Shadow the Hedgehog]] | '''''A black hedgehog who resembles Sonic'''''<ref name="SA2B p7"/> ''Shadow is the ultimate life form created by Professor Gerald Robotnik. Shadow has the ability to use his special power, "Chaos Control." Shadow is able to harness the power of the Chaos Emerald to warp time and space. After telling Eggman about the Eclipse Cannon, Shadow encourages Dr. Eggman to join up and help conquer the world. But what is Shadow's real motive?''<ref name="SA2B p7">''Sonic Adventure 2: Battle'' ([[Nintendo GameCube]]) United States instruction booklet, pg. 7.</ref> |- |[[File:TailsPose Adventure2.png|175px]] |[[Miles "Tails" Prower]] | '''''A friendly boy fox with two tails'''''<ref name="SA2B p8"/> ''His mechanical ability to build machines is equal to that of Dr. Eggman. This time, he plays an active role using his new machine the "Cyclone." His ability to build machines is invaluable to Sonic.''<ref name="SA2B p8">''Sonic Adventure 2: Battle'' ([[Nintendo GameCube]]) United States instruction booklet, pg. 8.</ref> |- |[[File:Sonic Adventure 2 Eggman.png|200px]] |[[Doctor Eggman|Dr. Eggman]] | '''''An evil self-proclaimed scientist who disturbs Sonic and his friends'''''<ref name="SA2B p9"/> ''Also known as Dr. Robotnik, Dr. Eggman is an evil scientist with an IQ of 300. A renowned authority on robotics, Eggman joins forces with Shadow and Rouge in a plot to conquer the world. Once he has collected all the Chaos Emeralds, he plans to take care of his lifelong rival, Sonic, once and for all.''<ref name="SA2B p9">''Sonic Adventure 2: Battle'' ([[Nintendo GameCube]]) United States instruction booklet, pg. 9.</ref> |- |[[File:Sa2 knuckles.png|150px]] |[[Knuckles the Echidna]] | '''''Powerful and wild echidna'''''<ref name="SA2B p10"/> ''The guardian of the Master Emerald, Knuckles takes his residence on the floating Angel Island. He is known as a treasure hunter, but is a skilled martial artist as well. Ever since the Master Emerald was shattered, Knuckles has made it his mission to collect each and every shattered piece.''<ref name="SA2B p10">''Sonic Adventure 2: Battle'' ([[Nintendo GameCube]]) United States instruction booklet, pg. 10.</ref> |- |[[File:Sa2 rouge.png|140px]] |[[Rouge the Bat]] | '''''A mysterious treasure hunter who loves jewels'''''<ref name="SA2B p11"/> ''As a hunter who devotes her life to the pursuit of jewels, Rouge is determined to make herself rich. She is passionate about her work, and once she's set her sights on a new treasure, she stops at nothing until she gets it. In order to collect the many pieces of the Master Emerald, she offers to help Shadow and Dr. Eggman—but her true identity remains a mystery to them both.''<ref name="SA2B p11">''Sonic Adventure 2: Battle'' ([[Nintendo GameCube]]) United States instruction booklet, pg. 11.</ref> |- |[[File:Sa2b amy.png|150px]] |[[Amy Rose]] | ''An energetic girl in love with Sonic. Amy loves to chase after Sonic wherever he goes.''<ref name="SA2B p18"/> ''While not as good at running or jumping compared to other characters, Amy can perform a special attack with fewer rings, this hindering her opponents by firing attacks continuously.''<ref name="SA2B p18">''Sonic Adventure 2: Battle'' ([[Nintendo GameCube]]) United States instruction booklet, pg. 18.</ref> |- |[[File:Chr mso.png|120px]] |[[Metal Sonic]] | ''The strongest robot invented by Dr. Eggman in order to defeat Sonic. Metal Sonic and Sonic have a strong rivalry.''<ref name="SA2B p19"/> ''Similar to Sonic in abilities, Metal Sonic is capable of faster bursts of speed. Press the B Button continuously to invoke "Black Shield" which protects Metal Sonic from damage.''<ref name="SA2B p19"/> ''Note: Metal Sonic cannot use brakes very easily and he has no ability for special attacks.''<ref name="SA2B p19">''Sonic Adventure 2: Battle'' ([[Nintendo GameCube]]) United States instruction booklet, pg. 19.</ref> |- |[[File:Chao Walker.gif|170px]] |[[Chao Walker]] | ''Styled after Chao and created by Tails, the Chao Walker is one of the quickest characters in the game.''<ref name="SA2B p20"/> ''With its speedy moves, Chao Walker is able to dodge an opponent's attack as well as deliver its own. Chao Walker can perform special attacks with fewer rings collected as comparted to other characters. However, Chao Walker has very weak attack power and defense.''<ref name="SA2B p20">''Sonic Adventure 2: Battle'' ([[Nintendo GameCube]]) United States instruction booklet, pg. 20.</ref> |- |[[File:Dark Chao WAlker.gif|170px]] |[[Dark Chao Walker]] | ''A very powerful battle machine created by Dr. Eggman for Dark Chao.''<ref name="SA2B p21"/> ''Dark Chao Walker is capable of delivering heavy damage attacks and has great defensive powers. Dark Chao Walker can also perform a high-powered attack. But Dark Chao Walker moves very slowly and the firepower of its Volkan Cannon isn't very effective.''<ref name="SA2B p21">''Sonic Adventure 2: Battle'' ([[Nintendo GameCube]]) United States instruction booklet, pg. 21.</ref> |- |[[File:Chr tik.png|150px]] |[[Tikal]] | ''A girl with mystical power, who comes from the same ancient tribe as Knuckles.''<ref name="SA2B p22"/> ''Tikal has quick moves and can find Emeralds quickly, but she does not have a very good sense for seeking out Emeralds in the distance. In addition, Tikal cannot battle well since her punches have a very short reach.''<ref name="SA2B p22">''Sonic Adventure 2: Battle'' ([[Nintendo GameCube]]) United States instruction booklet, pg. 22.</ref> |- |[[File:Chr ch0.png|150px]] |[[Chaos 0|Chaos Zero]] | ''The legendary liquid life form who is the guardian of Chao and its friends. Chaos Zero has immeasurable powers but a warm heart.''<ref name="SA2B p23"/> ''Chaos Zero has very strong combat skills and its punches have a long reach. It also has special power attacks but cannot move very quickly.''<ref name="SA2B p23">''Sonic Adventure 2: Battle'' ([[Nintendo GameCube]]) United States instruction booklet, pg. 23.</ref> |- |rowspan="2"|[[File:Maria1.png|center|150px]] |[[Maria Robotnik]] |''A beautiful and mysterious girl that exists in the memory of Shadow, Maria is the granddaughter of Professor Gerald and a cousin of Dr. Eggman.''<ref name="SA2B p35">''Sonic Adventure 2: Battle'' ([[Nintendo GameCube]]) United States instruction booklet, pg. 35.</ref> |- |[[Gerald Robotnik|Prof. Gerald Robotnik]] |''A brilliant scientist and Dr. Eggman's grandfather. Noted as one of the most brilliant minds of all time, Professor Gerald designed the world's first space colony "ARK." He was also involved in the development of the ultimate life form: "Project Shadow." He later disappeared under mysterious circumstances.''<ref name="SA2B p35"/> |} ==Gameplay== {{main|Sonic Adventure 2#Gameplay}} ===Controls=== ====General==== {|class="wikitable" style="text-align:center" !Button formation !Movement |- |{{Analog Stick}} |Move |- |{{A Button (GameCube)}} |Jump |- |{{B Button (GameCube)}}/{{X Button (GameCube)}} |Action |- |{{Y Button (GameCube)}} |Switch Action Window |- |{{L Button (GameCube)}}/{{R Button (GameCube)}} |Rotate Camera |- |'''START''' |Pause |} ====Character specific==== <tabber> High-Speed Action Stages = {|class="wikitable" style="text-align:center" width="500" !rowspan="2"|Button formation !colspan="2"|Movement |- ![[file:Sonic-Icon-Sonic-Adventure-2.png]] [[Sonic the Hedgehog|Sonic]] ![[file:Shadow-Icon-Sonic-Adventure-2.png]] [[Shadow the Hedgehog|Shadow]] |- |{{B Button (GameCube)}} |colspan="2"|[[Somersault]] |- |Hold {{B Button (GameCube)}} > release {{B Button (GameCube)}} |colspan="2"|[[Spin Dash]] |- |{{A Button (GameCube)}} while airborne |colspan="2"|[[Homing Attack]] |- |{{B Button (GameCube)}} on [[Grind Rail|Rail]] |colspan="2"|[[Crouch (grinding)|Crouch to accelerate]] |- |{{B Button (GameCube)}} near [[Ring]]s |colspan="2"|[[Light Speed Dash]] |- |{{B Button (GameCube)}} while in mid-air |[[Bounce]] |N/A |} |-| Lock-On Shooting Stages = {|class="wikitable" style="text-align:center" width="500" !rowspan="2"|Button formation !colspan="2"|Movement |- ![[file:Tails-Icon-Sonic-Adventure-2.png]] [[Miles "Tails" Prower|Tails]] ![[file:Eggman-Icon-Sonic-Adventure-2.png]] [[Doctor Eggman|Eggman]] |- |{{B Button (GameCube)}} |colspan="2"|[[Volkan Cannon]] |- |Hold {{B Button (GameCube)}} |colspan="2"|[[Lock-on]] |- |[[Lock-on]] > release {{B Button (GameCube)}} |colspan="2"|Fire [[Lock-On Missile]](s) |- |{{B Button (GameCube)}} near enemy |[[Propeller Punch]] |[[Punch (Eggwalker)|Punch]] |- |Hold {{A Button (GameCube)}} |colspan="2"|[[Hover]] |} |-| Hunting Stages = {|class="wikitable" style="text-align:center" width="500" !rowspan="2"|Button formation !colspan="2"|Movement |- ![[file:K-T-E-Icon-Sonic-Adventure-2.png]] [[Knuckles the Echidna|Knuckles]] ![[file:Rouge-Icon-Sonic-Adventure-2.png]] [[Rouge the Bat|Rouge]] |- |{{B Button (GameCube)}} |[[Punch Attack|Punch]] |[[Kick Attack|Kick]] |- |Hold {{A Button (GameCube)}} while airborne |colspan="2"|[[Glide]] |- |{{B Button (GameCube)}} in water |colspan="2"|[[Swim]] down |- |{{A Button (GameCube)}} in water |colspan="2"|[[Swim]] up |- |{{B Button (GameCube)}} after jumping / while on wall |colspan="2"|[[Dig]] |- |{{B Button (GameCube)}} while airborne |[[Drill Claw]] |[[Drill Drive]] |} </tabber> ==New features== *In place of the [[Wikipedia:VMU|VMU]] game, ''[[Chao Adventure 2]]'', the [[Tiny Chao Garden]] has been added via [[Game Boy Advance]] connection. **[[Chao Karate]] has also been added to the [[Chao Stadium]]. *The A-Life system has also been slightly enhanced, with all-around more accessible options. *A [[Black Market]] has been added to the [[Chao Kindergarten]]. It was originally a limited feature of the website. ==Modifications== ===General=== *All of the main character models were enhanced slightly for the GameCube release. Most notably, the [[Cyclone]] and [[Eggwalker]] have more details in the form of both additional polygons and sharper textures, and all characters had modifications made to enhance shading. {|align="center" ![[Dreamcast]]: |[[File:SonicAdventure2 SonicModel.png|center|100px]] |[[File:SonicAdventure2 TailsModel.png|center|100px]] |[[File:SonicAdventure2 TailsMechModel.png|center|100px]] |[[File:SonicAdventure2 KnucklesModel.png|center|100px]] |[[File:SonicAdventure2 ShadowModel.png|center|100px]] |[[File:SonicAdventure2 RougeModel.png|center|100px]] |[[File:SonicAdventure2 EggmanModel.png|center|100px]] |[[File:SonicAdventure2 EggMechModel.png|center|100px]] |- ![[Nintendo GameCube|GameCube]]: |[[File:SonicAdventure2Battle SonicModel.png|center|100px]] |[[File:SonicAdventure2Battle TailsModel.png|center|100px]] |[[File:SonicAdventure2Battle TailsMechModel.png|center|100px]] |[[File:SonicAdventure2Battle KnucklesModel.png|center|100px]] |[[File:SonicAdventure2Battle ShadowModel.png|center|100px]] |[[File:SonicAdventure2Battle RougeModel.png|center|100px]] |[[File:SonicAdventure2Battle EggmanModel.png|center|100px]] |[[File:SonicAdventure2Battle EggMechModel.png|center|100px]] |} *The way lights and shadows work differently in the GameCube version: **The [[Nintendo GameCube|GameCube]] version removed most of the shadows, as the shadows did not have any kind of fading, so they looked awkward in the cutscenes. **The lighting in this version affects the characters, but not any [[Level Up Item]]s that they are wearing. Also, there are rays of light from specific sources that are missing in the GameCube version. *Almost all of [[Big the Cat]]'s cameos in the [[Dreamcast]] version have been removed in the GameCube version, with the only remaining ones seen being those in the Dark story and Last story. *The GameCube version adds a short opening sequence with Sonic and Shadow at [[Radical Highway]] before the title screen. In addition, there is a small intro clip of the title of the game popping into view extravagantly in space. On top of that, the title screens are a bit different, but use the same music. *In the options menu, the Dreamcast's [[Sound Test]] menu was replaced with the ability to delete the multiplayer records in the GameCube version. *When the game is switched to Japanese text, the Dreamcast version does not translate the main menu or the "Now Loading" indicator. This is fixed in the GameCube version. ===Cutscenes=== ====Hero Story==== <gallery type="slideshow" widths="225"> SonicAdventure2 IntroScene1.png|The intro ([[Dreamcast]]) SonicAdventure2Battle IntroScene1.png|The intro ([[Nintendo GameCube|GameCube]]) SonicAdventure2Battle IntroScene2.png|The intro ([[Dreamcast]]) SonicAdventure2 IntroScene2.png|The intro ([[Nintendo GameCube|GameCube]]) SonicAdventure2 SonicShadowScene1.png|[[Shadow the Hedgehog|Shadow]] ([[Dreamcast]]) SonicAdventure2Battle SonicShadowScene1.png|[[Shadow the Hedgehog|Shadow]] ([[Nintendo GameCube|GameCube]]) SonicAdventure2 SonicShadowScene2.png|[[Shadow the Hedgehog|Shadow]] ([[Dreamcast]]) Sonic2app 2016-09-24 15-26-13-103.png|[[Shadow the Hedgehog|Shadow]] ([[Nintendo GameCube|GameCube]]) SonicAdventure2 SonicShadowScene3.png|[[Shadow the Hedgehog|Shadow]] ([[Dreamcast]]) SonicAdventure2Battle SonicShadowScene3.png|[[Shadow the Hedgehog|Shadow]] ([[Nintendo GameCube|GameCube]]) SonicAdventure2 PrisonScene.png|The shadows ([[Dreamcast]]) SonicAdventure2Battle PrisonScene1.png|The now removed shadows ([[Nintendo GameCube|GameCube]]) SonicAdventure2 EggmanSigns.png|Cutscene after [[Pyramid Cave]] ([[Dreamcast]]) SonicAdventure2Battle NoEggmanSigns.png|Cutscene after [[Pyramid Cave]] ([[Nintendo GameCube|GameCube]]) SonicAdventure2 Thumbsup1.png|[[Sonic the Hedgehog|Sonic]]'s expression ([[Dreamcast]]) SonicAdventure2Battle Thumbsup1.png|[[Sonic the Hedgehog|Sonic]]'s expression ([[Nintendo GameCube|GameCube]]) Sonic Adventure 2 lens.png|[[Doctor Eggman|Dr. Eggman]]'s gun with the lens ([[Dreamcast]]) Sonic Adventure 2 Battle Lens.png|[[Doctor Eggman|Dr. Eggman]]'s gun without the lens ([[Nintendo GameCube|GameCube]]) SonicAdventure2 NoPlatform.png|[[Sonic the Hedgehog|Sonic]] being shot into space ([[Dreamcast]]) SonicAdventure2Battle Platform.png|[[Sonic the Hedgehog|Sonic]] being shot into space ([[Nintendo GameCube|GameCube]]) SonicAdventure2 SonicInCapsule.png|[[Sonic the Hedgehog|Sonic]]'s expressions ([[Dreamcast]]) SonicAdventure2Battle SonicInCapsule.png|[[Sonic the Hedgehog|Sonic]]'s expressions ([[Nintendo GameCube|GameCube]]) SonicAdventure2 SonicVsShadowEmerald.png|The [[fake Emerald]] ([[Dreamcast]]) SonicAdventure2Battle SonicVsShadowEmerald.png|The [[fake Emerald]] ([[Nintendo GameCube|GameCube]]) SonicAdventure2Battle SonicVsShadowScene.png|Cutscene ([[Dreamcast]]) SonicAdventure2 SonicVsShadowScene.png|Cutscene ([[Nintendo GameCube|GameCube]]) </gallery> *In the cutscene when [[Sonic the Hedgehog|Sonic]] jumps off the helicopter, he wears the [[Grind Shoes]] the entire time, unlike in the [[Dreamcast]] version where he mistakenly starts out by wearing his [[Sonic's shoes|original shoes]]. The angles and [[Wikipedia:Lens flare|lens flare]] are also different. *In the cutscene where Sonic and [[Shadow the Hedgehog|Shadow]] meet for the first time, there are a few changes between the Dreamcast and GameCube version: **Sonic loses some expressions; his ear moves in the Dreamcast version when he hears Shadow has landed on the crashed [[F-6t Big Foot|Big Foot]] and his eyes squint when Shadow leaves. In the GameCube version, none of this happens. **The pilot of the crashed Big Foot is missing in the GameCube version. **Sonic and Shadow are very bright in the GameCube version, as the lighting on the updated models seems to be incomplete. More accurate lighting is also used before Sonic notices Shadow in the GameCube version. **The camera is further away from Shadow when he performs [[Chaos Control]] in the GameCube version. **Some background objects were added to this cutscene, such as signs. **The officers' voices are cut off short and overlap each other in the GameCube version. In the Dreamcast version, the officers shout at Sonic in full sentences. *In the first encounter between [[Knuckles the Echidna|Knuckles]] and [[Rouge the Bat|Rouge]] has been tweaked slightly in the GameCube version. In this version, Rouge looks up at [[Doctor Eggman|Dr. Eggman]] and screams just as the [[Master Emerald]] is broken, overlapping Eggman's quiet exclamation. She is then seen just starring with her mouth open. In the Dreamcast version, a different camera angle is used when Rouge looks up at Eggman, and she screams after the Emerald is broken, namely while she is looking up. *The bars of Sonic's cell cast do not cast shadows in the GameCube version. In the Dreamcast version, they do. *When the [[President]] talks with Dr. Eggman in his limo, more static and interference has been added to Eggman's video screen in the GameCube version. *During Rouge and Shadow final meeting in the Hero story, Rouge's theme in the background now changes to [[Maria Robotnik|Maria]]'s theme in the GameCube version. In the Dreamcast version, Rouge's theme is played throughout the whole cutscene. *Camera angles in most cutscenes were altered, ranging from more relevant shots to simple zoom-outs. *When Sonic and Shadow meet for the second time in the GameCube version, the air is clear. In the Dreamcast version, there was a vague, teal mist. *When Sonic and crew find Dr. Eggman's pyramid base, the sun shines undisturbed across the screen in the GameCube version. In the Dreamcast version, the sun caused lens flares. *When Sonic and crew reach the pyramid base's locked door, the neo lights in the shape of Eggman's logo in the Dreamcast version have been removed in the GameCube version. Also, in the final shot of the cutscene, Sonic is shown from an angle different from the one in the Dreamcast version while making a different pose. *When Sonic, [[Miles "Tails" Prower|Tails]], and [[Amy Rose|Amy]] first arrive on the [[Space Colony ARK]] in the GameCube version, the hallway they stand in has red stripes along the floor and walls that follow the rest of the patterns. In the Dreamcast version, there are no red stripes. *As Sonic is about to insert the [[fake Emerald]] into the [[Eclipse Cannon]] in the GameCube version, the other [[Chaos Emerald]]s can be seen in their slots behind a transparent screen. In the Dreamcast version, these slots are empty. *In the cutscene when Sonic tries giving Dr. Eggman the Fake Emerald in the GameCube version, Sonic can be seen reaching out further into the middle of the room before he is encapsulated. In the Dreamcast version, Sonic is only shown reaching the edge of the circular area before he is encapsulated. He also moves his arms a little less in the Dreamcast version when captured, and appears to be more alarmed. *When Dr. Eggman is holding Amy at gunpoint in the GameCube version, his gun's lens from the Dreamcast version is removed. *In the cutscene before the [[Shadow (Sonic Adventure 2)|final battle]] between Shadow and Sonic in the GameCube version, the fake Emerald Sonic is holding is missing a shine effect from the Dreamcast version. *Sonic uses his updated model from the Dreamcast version when he holds the fake Emerald and when he runs into the distance before fighting Shadow in the GameCube version. ====Dark Story==== <gallery type="slideshow" widths="225"> SonicAdeventure2 EggmanEntrance1.png|[[Dreamcast]] SonicAdventure2Battle EggmanEntrance.png|[[Nintendo GameCube|GameCube]] SonicAdventure2 BrightComp.png|[[Dreamcast]] SonicAdventure2Battle BrightComp.png|[[Nintendo GameCube|GameCube]] SonicAdventure2 AmyShadow.png|[[Dreamcast]] SonicAdventure2Battle AmyShadowScene.png|[[Nintendo GameCube|GameCube]] </gallery> *When [[Doctor Eggman|Dr. Eggman]] breaks into [[Iron Gate]], the background in the GameCube version shows Eggman at a bend in the hallway, as opposed to having just walked through a door in the Dreamcast version. Also, the red emergency lights are stronger in the GameCube version. *When Dr. Eggman is watching the news report in his secret base in the GameCube version, the screen is slightly transparent to better fit with its border, but the glow from the screen is missing. In the Dreamcast version, the screen is fully opaque and gray before Eggman turns it on. *When [[Rouge the Bat|Rouge]] breaks into Dr. Eggman's base and looks through his computer in the GameCube version, the text from the transparent screen is laid overtop of Rouge, to give the appearance of the camera being behind the transparent screen. Also, the glow from the screen in the Dreamcast version is missing in the GameCube version. *When [[Shadow the Hedgehog|Shadow]] announces the true power of the [[Space Colony ARK]] to Dr. Eggman in the GameCube version, the brilliant flash that comes from the screen at some point in the Dreamcast version is missing, although Shadow still lights up as if it were there. *When [[Amy Rose|Amy]] mistakenly hugs Shadow in the GameCube version, the lens flare and flashing lights that appear at the beginning in the background on the Dreamcast version are removed. In the GameCube version, Amy also turns her head more while hugging Shadow than she did in the Dreamcast version. *When Rouge is trapped in [[Security Hall]] in the GameCube version, the three [[Chaos Emerald]]s around her are now nowhere to be seen. In the Dreamcast version, Rouge is surrounded by the three Chaos Emeralds that she had just collected when the scene cuts to her. *When Shadow watches Tails fly past in [[Sky Rail]] in the GameCube version, the sky box's image is higher than in the Dreamcast version. *The computer Rouge looks through on the Space Colony ARK displays completely different screens: **In the Dreamcast version, it looks as though she is actually looking through the computer and finding the info on [[Project Shadow]], with windows popping up sequentially, complete with a picture of the [[Biolizard]]. Before Rouge decides to go get more [[Emerald Shard|shards]] of the [[Master Emerald]], a new window simply pops up saying that it was detecting energy from the Master Emerald, which was what prompted this decision in the first place. **In the GameCube version, windows phase in and out of view in a more fictitious manner, with a "WARNING" message added to go with Rouge's reaction. Before Rouge leaves for [[Mad Space]] to find the Emerald shards, the screen shows the same WARNING message and a camera feed of Sonic and company, as if this is what prompted her to leave. *When Dr. Eggman discovered that Tails made a fake [[Chaos Emerald]], the scene begins with Eggman looking at a camera feed of Sonic. There is a small window in the upper left corner that Eggman enlarges: **In the Dreamcast version, it is an image of a map of the Space Colony ARK that shows two Chaos Emerald readings. **In the GameCube version, this is the same video feed of Sonic and his crew that Eggman was already looking at. *In the Dreamcast version, when Shadow watches Sonic's capsule blow up, the [[earth]] is in view. In the GameCube version, the earth was removed completely. This was changed to prevent the scene from looking like the capsule hit earth, when it really just exploded in space. ====Last Story==== *When [[Rouge the Bat|Rouge]] reads [[Gerald Robotnik]]'s regrets about creating the Ultimate Lifeform, there are a handful of minor alterations in the GameCube version: **Vertical lights are added on either side of the door. **Once Rouge finishes, the door of the room is has now been mysteriously opened in the GameCube version. IN the Dreamcast version, it remains closed. **After [[Sonic the Hedgehog|Sonic]] does his pose, his head moves slightly in the GameCube version to make him look more natural. IN the Dreamcast version, he stands still. *When Sonic and Knuckles encountered the [[Biolizard]], the slightly transparent clip of Gerald that is made full screen for a moment was mistakenly put over the subtitles on the Dreamcast and were not very easy to see as a result. This was fixed in the GameCube version. *When the credits begin, Sonic hands Rouge one of [[Shadow the Hedgehog|Shadow]]'s [[Limiter Ring]]s. This Ring is changed from being half orange, half yellow in the Dreamcast version to being completely yellow in the GameCube version. *The [[Space Colony ARK]] is closer to the [[earth]] in the GameCube version. Also, any glass reflections are lost. *The lines during the credits were rearranged in the GameCube version, but keep most of the same elements. ====Gameplay==== *[[Big the Cat]]'s cameos have been removed from the stages, oftentimes replaced with a [[Ring]]. He has also been replaced by a [[Dark Chao Walker|Dark Chao]] in the multiplayer mode. *The [[1-Up]] icons were changed slightly in the GameCube version: {|align="center" ![[Dreamcast]]: |[[File:SonicAdventure2_LifeBoxIcons.png]] |- ![[Nintendo GameCube|GameCube]]: |[[File:SonicAdventure2Battle_LifeBoxIcons.png]] |} *[[Miles "Tails" Prower|Tails]] and [[Doctor Eggman|Dr. Eggman]]'s [[Lock-on]] technique now utilizes a faster system and are able to Lock-on every 8 frames, as opposed to 12. *The first frame of [[Knuckles the Echidna|Knuckles]]' [[Spiral Upper]] and [[Rouge the Bat|Rouge]]'s [[Screw Kick]] roughly double the reach in the Dreamcast version. This was changed in the GameCube version, leaving them with only the same reach as the rest of the move. Additionally, more objects were given immunity to those moves in the GameCube version, such as the [[Safe]]s around the perimeter of [[Security Hall]]. *Knuckles and Rouge could [[Climb]] on and [[Dig]] into walls underwater in the Dreamcast version. These mechanics were removed in the GameCube version. *When Sonic completes a stage, his pose is the same between the versions. However, whereas he does not directly look at the camera in the Dreamcast version, he looks directly into the camera in the GameCube version. *On the Dreamcast version, when Eggman or Tails gets hit with a [[Shield]] equipped, they lose [[Health Gauge|health]] on top of losing the Shield. In the GameCube version, they only lose the Shield. *All of the characters in the GameCube version run slower than in the Dreamcast version. *Treasure hunting [[Zone|stages]] feature an additional level of detection in the GameCube version: an exclamation point in a red action bubble will appear above the character's head once they are within reach of the object of their search. *The game's graphics have been tweaked: **Some of the writing on the [[Guardian Units of Nations|G.U.N.]] mechs has vanished under the textures in the GameCube version. **In the Dreamcast version, many of the G.U.N. robots have blue fiery jets to keep them floating/moving; in the GameCube version, all that is left are the jet nozzles. **In the GameCube version, Amy's teeth are no longer prominent and [[Maria Robotnik]]'s eyelashes are removed. **In the GameCube version, the lighting no longer pulses down the screen like it did in the Dreamcast version, like in [[Egg Quarters]] when the player encounters the [[Egg Beetle (Sonic Adventure 2)|Egg Beetles]], or [[Iron Gate]] when a security sector has been breached. Lighting in general, was heavily adjusted, with some areas receiving more clarity and others being simplified. **In the GameCube version, some visual effects are different altogether in comparison to their Dreamcast counterparts, such as [[White Jungle]] now featuring have rain instead of purple spores floating down. Graphical glitches were also reduced. *In the GameCube version, some stage layouts and [[Rank]] requirements in the Dreamcast version were adjusted for better flow. *The title screen and the main menu screen have been changed and reorganized. *Posters in the stages have been changed. <gallery type="slideshow" widths="225"> SA2 racing sonic alternate.png|[[Sonic the Hedgehog|Sonic]]'s alternate [[Outfit]] ([[Dreamcast]]) Sonic2app 2016-07-28 13-04-49-105.png|[[Sonic the Hedgehog|Sonic]]'s alternate [[Outfit]] ([[Nintendo GameCube|GameCube]]) SA2 shooting eggman alternate.png|The [[Eggwalker]]'s alternate [[Outfit]] ([[Dreamcast]]) Sonic2app 2015-09-01 17-56-18-980.png|The [[Eggwalker]]'s alternate [[Outfit]] ([[Nintendo GameCube|GameCube]]) SA2 Rouge DC Outfit.png|[[Rouge the Bat|Rouge]]'s alternate [[Outfit]] ([[Dreamcast]]) Sonic2app 2016-07-28 13-05-29-955.png|[[Rouge the Bat|Rouge]]'s alternate [[Outfit]] ([[Nintendo GameCube|GameCube]]) SA2 Knuckles DC Outfit.png|[[Knuckles the Echidna|Knuckles]]'s alternate [[Outfit]] ([[Dreamcast]]) Sonic2app 2016-07-28 13-05-26-955.png|[[Knuckles the Echidna|Knuckles]]'s alternate [[Outfit]] ([[Nintendo GameCube|GameCube]]) SA2 racing shadow alternate.png|[[Shadow the Hedgehog|Shadow]]'s alternate [[Outfit]] ([[Dreamcast]]) Sonic2app 2016-07-28 13-04-52-004.png|[[Shadow the Hedgehog|Shadow]]'s alternate [[Outfit]] ([[Nintendo GameCube|GameCube]]) </gallery> *The Dreamcast version featured the "Download Event" mode where the player could access various events, although on a far smaller scale than ''[[Sonic Adventure]]''. Some features included a Halloween and Christmas theme for the character [[Outfit]]s in 2P mode, as well as three additional race tracks. The GameCube release added a selectable [[Eggrobo]] racer and expanded character themes for the menus (which was noticeably missing [[Shadow the Hedgehog|Shadow]]). **Some of the themes' character Outfits have been altered in the GameCube version. Now, they are unlockable features in the 2P mode that can be accessed by getting an A Rank in all of the characters' stage missions. When used, these Outfits enhance the character's abilities or make the required amount of Rings for they special abilities lesser. *In the GameCube version, [[Knuckles the Echidna|Knuckles]]' segment of [[Cannon's Core]] has been made easier by placing boxes below the areas where he gets [[air bubble]]s. When Knuckles takes one of these Bubbles, he sinks a few inches. In the Dreamcast version, taking in air would make him sink and touch the hazardous ground and take damage. Because of the boxes in the GameCube version, Knuckles can can now take in the air bubbles without getting hurt. *The song "[[Deeper]]", for [[Death Chamber]], removed Sonic and Knuckles' conversation and replaced it with a saxophone solo in the GameCube version. The reason for this was most likely because Sonic says, at the final lyric of the "conversation", "''Ya damn right, Knuckles!''" *The [[Floating Item Box|Balloons]] and bodies of [[Artificial Chaos]] were made fully opaque in the GameCube version, as opposed to being slightly transparent in the Dreamcast version. *The [[Shield Hunter]]s' shields were redesigned in the GameCube version, being made narrower and more revealing than their Dreamcast counterparts. There is also a "01" shield variant in the Dreamcast version that was removed in the GameCube version. *Japanese language settings are set as the default in NTSC-J copies of the game in the GameCube version. This was not the case in the Dreamcast version (similar to ''[[Sonic Adventure#Sonic Adventure International|Sonic Adventure International]]''). *The "TIME EXTENDED" text in [[Route 101]] and [[Route 280]] no longer overlaps with the pause menu in the GameCube version, unlike in the Dreamcast version. *A border was added to the [[Mystic Melody]] doors in the GameCube version. *The bright light that appears under the playable character when travelling over transparent floors in the stages set onboard the Space Colony ARK looks slightly different in the GameCube version. *In the Dreamcast version, each stage (excluding Route 101 and Route 280) has a maximum Ring count, and upon completion of the stage, the game tells the player how many they collected of this maximum. These maximum Ring scores have all been changed between the Dreamcast and GameCube versions, varying anywhere from one Ring to more than fifty. The only exceptions are [[Prison Lane]], [[Metal Harbor]], [[Pumpkin Hill]], [[Mission Street]], [[Aquatic Mine]], and [[Meteor Herd]]. The reason for these changes are unclear: {|class="wikitable" style="text-align:center;" align="center" !Stage ![[Dreamcast]] [[Ring]] count ![[Nintendo GameCube|GameCube]] [[Ring]] count |- |[[City Escape]] |436 |424 |- |[[Iron Gate]] |120 |138 |- |[[Wild Canyon]] |173 |171 |- |[[Dry Lagoon]] |141 |142 |- |[[Prison Lane]] |colspan="2"|109 |- |[[Sand Ocean]] |214 |217 |- |[[Metal Harbor]] |colspan="2"|154 |- |[[Radical Highway]] |293 |260 |- |[[Green Forest]] |362 |346 |- |[[Egg Quarters]] |168 |194 |- |[[Pumpkin Hill]] |colspan="2"|154 |- |[[Lost Colony]] |165 |185 |- |[[Mission Street]] |colspan="2"|99 |- |[[Weapons Bed]] |184 |194 |- |[[Aquatic Mine]] |colspan="2"|138 |- |[[Security Hall]] |230 |229 |- |[[White Jungle]] |412 |411 |- |[[Hidden Base]] |108 |110 |- |[[Pyramid Cave]] |365 |418 |- |[[Sky Rail]] |331 |329 |- |[[Death Chamber]] |202 |203 |- |[[Mad Space]] |249 |250 |- |[[Eternal Engine]] |181 |199 |- |[[Cosmic Wall]] |424 |512 |- |[[Meteor Herd]] |colspan="2"|215 |- |[[Final Chase]] |480 |474 |- |[[Final Rush]] |530 |524 |- |[[Crazy Gadget]] |358 |361 |- |[[Cannon's Core]] |418 |449 |} =====2P Mode===== *[[Amy Rose]], [[Chao Walker]], [[Tikal]], [[Metal Sonic]], [[Dark Chao Walker]], and [[Chaos]] are available at the start of the multiplayer mode and have their own movesets in the GameCube version. In the Dreamcast version, the characters were originally only selectable between "Hero" and "Dark", and bonus characters performed exactly like their 1P counterparts with no unique voices, aside from Amy who had reused voice clips from the single player mode. *The 2P Mode has more stages and settings in the GameCube version. *In the 2P Mode, each character was given a unique background for their special attack animations. <gallery type="slideshow" widths="225"> SonicAdventure2_SpecialAttack.png|Special attack animations ([[Dreamcast]]) Sonicwindpose.png|Special attack animations ([[Nintendo GameCube|GameCube]]) </gallery> ====Chao Garden==== <gallery type="slideshow" widths="225"> SonicAdventure2_HeroGarden.png|The [[Hero Garden]] ([[Dreamcast]]) SonicAdventure2Battle_HeroGarden.png|The [[Hero Garden]] ([[Nintendo GameCube|GameCube]]) </gallery> *The [[Hero Garden|Hero]] and [[Dark Garden|Dark]] [[Chao Garden|Gardens]] were made slightly smaller in the GameCube version in comparison to the Dreamcast version. Along with this, all three Chao Gardens have been given slight modifications: **The Dark Garden in particular looses the blood-red body of water and the ramp leading up to another tombstone in the GameCube version. It also looses the large cliff with a cave hidden underneath in the GameCube version, as it has been replaced with a simple tree. **In the Hero Garden, there is no longer a river and bridge in the GameCube version, although the pond around the fountain was made bigger to compensate. *The [[Neutral Garden]] has lost the rock wall blocking its exit in the GameCube version and has had it replaced with a more natural cave exit. <gallery type="slideshow" widths="225"> SA2_Chao_entrance_dc.png|[[Neutral Garden]] entrance ([[Dreamcast]]) SA2B_Chao_enter_gc.png|[[Neutral Garden]] entrance ([[Nintendo GameCube|GameCube]]) </gallery> *[[Omochao]] no longer welcomes the player to the [[Chao World]] in the GameCube version. *In the GameCube version, the Chao World theme was moved to the new [[Chao Stadium]], and in its place is the [[Chao Race]] menu theme from ''[[Sonic Adventure]]''. *In the Dreamcast version, the player could still use attacks in the Chao Gardens, like in any Stage. In the GameCube version, while they can still be selected on the action command, the attacks are not automatically available so that the players cannot accidentally hurt their Chao. *The fruit from the trees and on the ground would reset in the Dreamcast version every time the garden is entered. In the GameCube version, the fruit does not reset. *In the Dreamcast version, the only way to name a Chao and see its stats was to send it to ''Chao Adventure 2'' on the Dreamcast's VMU. In the GameCube version, the Fortune-teller lets the player name Chao, and the player can now see the Chao's stats when they pick them up. *In the Dreamcast version, Chao stats could reach 999 in each stat. In the GameCube version, grades were added to Chao stats to make the system a little more interesting. These grades affect how high the stat can reach, and if the Chao has reincarnated, these grades will be enhanced based on the Chao that died. *In the GameCube version, Chao make more idle sounds. *In the Chao Lobby in the GameCube version, it is easier to prompt an exit from the center of the lobby, as the player snaps to the platform. It was noticeably more precise in the Dreamcast version. *In the GameCube version, the [[Chao Race]] main menu music from the Dreamcast version has been moved to the [[Transporter Machine]]. *In the GameCube version, the menu for leaving the Chao World was redesigned: <gallery type="slideshow" widths="225"> SA2_Exit_menu_dc.png|[[Chao World]] exit menu ([[Dreamcast]]) SA2B_Chao_menu_gc.png|[[Chao World]] exit menu ([[Nintendo GameCube|GameCube]]) </gallery> *In the GameCube version, the Transporter Machines in the [[Hero Garden|Hero]] and [[Dark Garden]]s are no longer stylized like in the Dreamcast version. Instead, they use the same model as the [[Neutral Garden]]. *In the GameCube version, the [[Chao Kindergarten]], left to right from the entrance, features the [[Black Market]], bulletin board, the Classroom, the Principal, the Medical Center, and the Fortune-teller. This is changed from the Dreamcast, in which the order from left to right is Medical Center, Classroom, bulletin board, and then the Principal. Along with this, various other changes were made to the Chao Kindergarten. **In the GameCube version, the small table in the middle of the kindergarten has been removed. **In the GameCube version, the main room of the kindergarten features different color tones. **In the Dreamcast version, the Nurse Chao in the Medical Center would offer a comment about the specific Chao that was brought to them ("This Chao likes Sonic", "This Chao is not a good swimmer", etc.). In the GameCube version, they now gives a full report of the Chao brought to them. **In the GameCube version, the music in the Classroom is changed to the Chao singing. In the Dreamcast version, the music does not change at all. **In the Dreamcast version, the bulletin board offered to launch the player to an online Chao message board on the Dreamcast. In the GameCube version however, which cannot access the Internet, it simply refers the player to the website with the URL. **In the GameCube version, the captions that pop up in the upper left corner when an entrance is approached now feature a colored backing. **In the GameCube version, the small clip of the player character walking up to or away from the Chao Kindergarten has been made skippable. ==Reception== {{Video game reviews |MC = 73%<ref name="mc">{{Cite web|url=http://www.metacritic.com/game/gamecube/sonic-adventure-2-battle|title=Sonic Adventure 2: Battle (GameCube)|publisher=Metacritic|accessdate=19 October 2017}}</ref> |NP = {{Rating|4.5|5}}<ref name="nintendo"/> |IGN = 6.9/10<ref name="ign">{{Cite web|last=Mirabella III|first=Fran|title=Sonic Adventure 2: Battle|url=http://www.ign.com/articles/2002/02/08/sonic-adventure-2-battle|publisher=[[wikipedia:IGN|IGN]]|date=8 February 2002}}</ref> |NLife = 6/10<ref>{{Cite web|last=Reece|first=Mark|title=Sonic Adventure 2: Battle Review (GCN)|url=https://www.nintendolife.com/reviews/2011/10/sonic_adventure_2_battle_retro|publisher=Nintendo Life|date=6 October 2011}}</ref> }} ''Sonic Adventure 2: Battle'' received generally positive reviews from critics with a score of 73% from Metacritic,<ref name="mc"/> although lower than that of the original [[Dreamcast]] [[Sonic Adventure 2|version]]. Critics praised the gameplay and graphics, but criticized the camera movements and some of the character's scripts. [[wikipedia:IGN|IGN]] motivated the "blistering framerate, sharp and detailed textures, and even progressive scan support", but had negative reviews on both voice acting and sound effects.<ref name="ign"/> ''Sonic Adventure 2: Battle'' was the #1 selling title on the [[Nintendo GameCube]] in its first week of availability, selling 2.56 million copies in total.<ref>{{Cite web|author=jkdmedia|title=Sonic Adventure 2 Battle #1 Selling Title on GameCube 1st Week Out|url=http://www.gamezone.com/news/sonic_adventure_2_battle_1_selling_title_on_gamecube_1st_week_out|publisher=Gamezone|date=4 May 2012}}</ref><ref>{{Cite web|title=US Platinum Videogame Chart|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml|publisher=The Magic Box|archiveurl=https://web.archive.org/web/20160127012202/http://www.the-magicbox.com/Chart-USPlatinum.shtml|archivedate=27 January 2016}}</ref><ref>{{Cite web|title=Sonic through the week of 2013-02-04|url=http://garaph.info/softwaregroup.php?grid=61|publisher=Garaph|date=3 January 2022}}</ref> In retrospect, ''Sonic Adventure 2: Battle'' was placed as the third best ''[[Sonic the Hedgehog series|Sonic]]'' game by ''IGN'' in their "10 Best Sonic Games" list.<ref>{{Cite web |author=IGN Staff |date=15 July 2022 |title=The 10 Best Sonic Games |url=https://www.ign.com/articles/the-10-best-sonic-games |work=IGN |accessdate=2 December 2022}}</ref> ==Trivia== *There are several options from the [[Sonic Adventure 2|original]] that were left unused and partially removed in ''Sonic Adventure 2: Battle'' which include: **Internet: If brought back through hacking and selected, will return the game to the title screen. **Downloadable Events: This was used to play downloadable [[Kart Race]] tracks. This option is mostly removed in the game files. **The original multiplayer mode: This still exists in the game files and is mostly functional, with the exception of some graphical bugs, as every match appears to be Shadow vs. Eggman, and the lack of alternate [[Outfit]]s. **TV Settings: Used to switch between 50Hz and 60Hz televisions. While the menu itself works, selecting either option does not actually affect the game. Furthermore, the TV Settings menu uses the theme selection icon in the options menu instead of its regular one. <gallery type="slideshow" widths="225"> SonicAdventure2Battle 2PLeftoversFR.png|Inaccessible area in [[Final Rush]]'s multiplayer mode. SonicAdventure2Battle 2PLeftoversWJ.png|Inaccessible area in [[White Jungle]]'s multiplayer mode. SonicAdventure2Battle 2PLeftoversMH.png|Inaccessible area in [[Metal Harbor]]'s multiplayer mode. SonicAdventure2Battle 2PLeftoversDL.png|Inaccessible area in [[Dry Lagoon]]'s multiplayer mode. SonicAdventure2Battle 2PLeftoversPlQ.png|Inaccessible area in [[Planet Quest]]. SonicAdventure2Battle 2PLeftoversPoQ.png|Inaccessible area in [[Pool Quest]]. </gallery> *2 Player [[Zone|stage]]s where the [[Goal Ring]] was moved to an earlier point, such as [[White Jungle]], still contain objects from the original stage past the area where the new Goal Ring. Other 2P stages only have individual objects or features loaded on areas that have been made inaccessible in the multiplayer mode. *In the [[Steam]] version's files, there is a sound file called "ChaoNet Menu unused" which is never played in game, and there are only two other files where "ChaoNet" was mentioned. This could mean Sega had planned to add something called "ChaoNet" back in development but scrapped it. *Some unused dialogue, including some [[Omochao]] quotes, were implemented into ''Sonic Adventure 2: Battle'' as an Easter egg if [[Sonic the Hedgehog|Sonic]] or [[Shadow the Hedgehog|Shadow]] is to carry Omochao into the Goal Ring. *While paused, holding {{Y Button (GameCube)}} + {{X Button (GameCube)}} will make the menu disappear, giving the player a clear view of the screen. *In all versions, the in-game screenshots in the Tutorial and Credits originate from the [[Dreamcast]] release. While some noticeable differences, such as the different-colored select button, the treasure hunting exclamation point, and the controller graphic were added, one can see there are no new screenshots due to Dreamcast-only things appearing, such as the altered posters in the background of [[City Escape]], the inscriptions on the mechs, and the [[Space Colony ARK]]'s screen at the end of Dark story reading "DANGER!! DANGER!!" rather than "WARNING!! WARNING!!". *The advertisements for the game show several real life hedgehogs being trained to take on the roles of Sonic and Shadow. ==Videos== <tabber> Commercial = [[File:Sonic Adventure 2 Battle Commercial B-0|350px|left|thumb]] |-| "Interactive Multi-Game Demo Disc" March 2002 Preview Video = [[File:Sonic Adventure 2- Battle & Sonic Advance Trailer (Interactive Multi Game Demo Disc March 2002)|350px|left|thumb]] </tabber> ==References== {{Reflist|2}} ==External links== *{{Plain link|https://web.archive.org/web/20050303010954/http://www.sonicteam.com/sonic2b/index.html|Official website}} <small>(archive)</small> *{{Plain link|https://tcrf.net/Sonic_Adventure_2:_Battle|''Sonic Adventure 2: Battle''}} on ''The Cutting Room Floor'' **{{Plain link|https://tcrf.net/Sonic_Adventure_2:_Battle/Changes_from_the_Dreamcast_Version|''Sonic Adventure 2: Battle'' changes}} on ''The Cutting Room Floor'' {{Adventure 2 info}} {{Italic title}} [[de:Sonic Adventure 2: Battle]] [[es:Sonic Adventure 2: Battle]] [[fr:Sonic Adventure 2: Battle]] [[nl:Sonic Adventure 2: Battle]] [[pl:Sonic Adventure 2: Battle]] [[ru:Sonic Adventure 2: Battle]] [[uk:Sonic Adventure 2: Battle]] [[Category:Sonic Adventure 2: Battle| ]] [[Category:2001]] [[Category:2002]] [[Category:3D platformers]] [[Category:Games developed by Sega Studio USA]] [[Category:Games written by Shiro Maekawa]] [[Category:Nintendo GameCube games]] [[Category:Rated E games]] [[Category:Sonic Adventure 2 alternate versions and ports]] [[Category:Sonic the Hedgehog 10th Anniversary]]
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