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Sonic the Hedgehog 2
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==Gameplay== [[File:Aquatic Ruins from Sonic 2 for Mega Drive.png|thumb|225px|[[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] in [[Aquatic Ruin Zone]], the third [[Zone]] in the game.]] ''Sonic the Hedgehog 2'' is a side-scroller 2D platformer video game, which plays identical as the first ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]'' game. The player can play as either [[Sonic the Hedgehog|Sonic]] or [[Miles "Tails" Prower|Tails]] or both. They can also play as Sonic while Tails is controlled by a second player or an AI. Both characters share the same abilities. The game has eleven [[Zone]]s, most of which are divided into two Acts, with the exception of the ninth one which has three Acts. At the end of every second Act is a boss fight against Eggman in one of his mechs. The main objective of ''Sonic the Hedgehog 2'' is to finish its Acts in [[Time Over|less than ten minutes]]. In these Acts, the player can find many [[Ring]]s, which serve as their playable character's main method of protection. If a character is hit while having at least one Ring, they will survive with the cost of losing all their Rings. However, if the playable character is hit without having Rings, they will lose a [[life]] and will have to try the current Act again from either the beginning or at the last [[Star Post]]. The player can also lose a life if they do not complete the Act in ten minutes, get crushed, drown underwater or fall into a [[bottomless pit]]. If all lives are lost, the [[Game Over|game is over]], but the player can use [[Continue]]s to keep playing. From the options menu, players can select to either play as Sonic alone, Tails alone or Sonic and Tails. By default, players control Sonic while Tails tags along unhindered. However, a second player may control Tails separately. Should Tails move off-screen, fall off a platform, or die after getting hit from above, he will eventually return. There is minimal difference when playing as Tails instead of Sonic. Tails cannot [[Propeller Flying|fly]] when played as in this game, though he is slightly shorter than Sonic. Obtaining all seven [[Chaos Emerald]]s by clearing all of the [[Special Stage (Sonic the Hedgehog 2)|Special Stages]] will unlock a new feature: Sonic's ability to change into [[Super Sonic]]. When Sonic has collected at least fifty Rings and jumps into the air, he will transform into Super Sonic. In this state, Sonic is [[Invincible|virtually invincible]], although he can still die by drowning, getting crushed, falling into [[bottomless pit]]s, or running out of time. His speed, acceleration and jump height are all increased as well. However, his [[Spin Dash]] is decreased in effectiveness as the initial velocity is decreased rapidly. Super Sonic consumes one Ring per second, and when he has no Rings left or he reaches the end of an Act, he reverts back to his normal state. Also, gathering all of the Emeralds will trigger the good ending. ===Scoring system=== {{main|Point#Sonic the Hedgehog 2 (16-bit)}} ===Controls=== {|class="wikitable" style="text-align: center" !Button formation ![[File:Sonic-Icon-Sonic-2.png|link=Sonic the Hedgehog]] [[File:Miles-Tails-Icon-Sonic-2.png|link=Miles "Tails" Prower]] Movement<ref>{{Cite manual |fullgame = Sonic the Hedgehog 2 |link = Sonic the Hedgehog 2/Manuals#English |system = Sega Mega Drive |region = United States |pages = 5-6}}</ref> |- |{{Directional Pad}} left/right |Run |- |{{Directional Pad}} up |Look up |- |{{Directional Pad}} down |[[Crouch]] |- |{{A Button (Sega Genesis)}}/{{B Button (Sega Genesis)}}/{{C Button (Sega Genesis)}} |[[Spin Jump]] |- |Move + {{Directional Pad}} down |[[Spin Attack]] |- |Crouch + {{A Button (Sega Genesis)}}/{{B Button (Sega Genesis)}}/{{C Button (Sega Genesis)}} |[[Spin Dash]] |- |'''START''' |Pause |} ===Objects=== ====Items==== *[[Air bubble]] *[[Chaos Emerald]] *[[Item Box]] **[[1-Up]] **[[Eggman Mark]] {{1st}} **[[Invincible]] **[[Player Swap]] {{1st}} **[[Power Sneakers (power-up)|Power Sneakers]] **[[Random]] **[[Shield]] **[[Super Ring]] *[[Ring]] *[[Star Circle]] {{1st}} ====Gimmicks and obstacles==== {{div col |colwidth=20em |content= *[[Arrow column]] {{1st}} *[[Blue blob]] {{1st}} *[[Bomb (obstacle)|Bomb]] *[[Breakaway column]] {{1st}} *[[Bumper]] *[[Bumper wall]] {{1st}} *[[Cannon]] {{1st}} *[[Capsule]] *[[Conveyor Belt]] *[[Crusher]] *[[Dash Panel]] {{1st}} *[[Drop Target]] {{1st}} *[[Elevator]] *[[Fan]] *[[Flipper]] *[[Giant spear]] *[[Goal Plate]] *[[Gondola]] {{1st}} *[[High-speed warp tube]] {{1st}} *[[Bumper#Hexagonal bumper|Hexagonal bumper]] *[[Iron ball]] *[[Jump Panel (ramp)|Jump Panel]] {{1st}} *[[Mega Mack]] {{1st}} *[[Metal nut]] {{1st}} *[[Seesaw]] *[[Sinking pool]] {{1st}} *[[Slot machine]] {{1st}} *[[Spikes (obstacle)|Spikes]] *[[Spring]] *[[Spring Catapult]] {{1st}} *[[Star Post]] *[[Switch]] *[[Triangle Bumper]] {{1st}} }}
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