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Sonic Unleashed
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==Gameplay== ''Sonic Unleashed'' is a platforming video game, with bits of gameplay taken from past ''[[Sonic the Hedgehog series|Sonic]]'' games. The player takes control of either [[Sonic the Hedgehog|Sonic]] or the [[Sonic the Werehog|Werehog]], each with their own abilities and levels. ''Sonic Unleashed'' is divided into eight [[Adventure Field]]s, all of which being divided into various Acts and a boss. The goal of ''Sonic Unleashed'' is to beat all of these Acts. These Acts are designed to make use of each character's abilities and can offer the player various secrets to find. During gameplay, the player will encounter obstacles and enemies. Also common are the [[Ring]]s, which serve as the playable character's health, and not having them can cost the player a [[life]]. The player will also lose a life if they drown underwater or fall into a [[bottomless pit]]. After losing a life, the playable character will respawn at the latest [[Star Post]] they touched, or at the start of an Act if they have not touched any Star Post. If the player runs out of lives, they will get a [[Game Over]]. Extra lives can be obtained by collecting [[1-Up]]s or by gathering 100 Rings. ===Character-specific gameplay=== ====Sonic==== [[File:Apotos2.png|thumb|225px|[[Sonic the Hedgehog|Sonic]] in [[Windmill Isle]], the first [[Zone|stage]] in the game]] [[Sonic the Hedgehog|Sonic]]'s gameplay incorporates bits from the gameplay from ''[[Sonic Rush]]'' and ''[[Sonic Rush Adventure]]''. Like in either of these games, the player has the ability to "[[boost]]" and run at high speeds, defeating every enemy and object in Sonic's way. The Boost is powered by [[Ring Energy]], and thus requires [[Ring]]s to be used. As the player collects Rings, a [[Boost Gauge|Ring Energy Gauge]] at the bottom left of the HUD will steadily fill up; boosting will empty said gauge, and when it is fully empty, the player will not be allowed to Boost until the Ring Energy Gauge is filled up. Apart from boosting, Sonic can also perform abilities he could use in past games, like [[Spin Jump|jumping]], [[grinding]] and [[Slide|sliding]]. Sonic's level design in ''Sonic Unleashed'' makes use of both 3D sections, which play like those in past 3D games, and 2.5D sections, which play similar to those in past 2D games, especially ''Sonic Rush'' and ''Sonic Rush Adventure''. In the 2.5D sections, the player can only control Sonic left or right, while in the 3D ones, they can control him freely across the areas. Additionally, each type of sections features gimmicks and movements not present in the other; for instance, in the 3D sections, Sonic can [[drift]] around corners and perform the [[Quick Step|Quick]] and [[Grind Step]] to move from one side to the other with ease. ====Werehog==== [[File:PS3 CE N 3.png|thumb|left|225px|[[Sonic the Werehog]] in [[Cool Edge]], the third or fourth [[zone|stage]] in the game]] In comparison to the normal Sonic, [[Sonic the Werehog]]'s gameplay is pretty slow-paced and more focused around fighting and platforming. Also, unlike Sonic, the Werehog's levels are purely 3D, though some sections might feature a 2D-esque camera. The Werehog's strength allows the player to smash enemies and destructible environments, whilst his stretchy arms will allow him to reach high platforms and perform special attacks. Additionally, Rings are used to steadily fill up a [[Health Gauge]] and an [[Unleashed Bar]]. The Health Gauge empties when the Werehog suffers damage, and the player will lose a [[life]] if the gauge is completely empty. The Unleashed Bar, on the other hand, allows the player to enter an "[[Unleashed Mode]]," which increases attack strength, decreases vitality loss from enemy attacks, and enables special moves. It replenishes by defeating enemies and destroying objects. ===Scoring system=== {{main|Point#Sonic Unleashed (Xbox 360/PlayStation 3)}} ===Controls=== <tabber> Sonic = {|class="wikitable" style="text-align: center" !colspan="2"|Button formation !rowspan="2"|[[file:Sonic 1UP (SU).png|20px|link=Sonic the Hedgehog]] Movement |- ![[Xbox 360]] ![[PlayStation 3]] |- |colspan="2"|{{Left Analog Stick}} |Walk/run |- |colspan="2"|{{Right Analog Stick}} |Rotate camera |- |{{B Button (Xbox)}} |{{Circle Button (PS)}} |[[Crouch]] |- |Hold {{B Button (Xbox)}} + {{Left Analog Stick}} |Hold {{Circle Button (PS)}} + {{Left Analog Stick}} |Crawl |- |{{A Button (Xbox)}} |{{Cross Button (PS)}} |[[Spin Jump|Quick Jump]]/[[Spin Jump|Spin Attack]] |- |Jump > {{X Button (Xbox)}} |Jump > {{Square Button (PS)}} |[[Homing Attack]]/[[Jump Dash]] |- |Jump > {{B Button (Xbox)}} |Jump > {{Circle Button (PS)}} |[[Stomp]] |- |{{X Button (Xbox)}} |{{Square Button (PS)}} |[[Boost|Sonic Boost]]/[[Air Boost]] {{C|when [[Boost Gauge]] is full}} |- |Run + {{B Button (Xbox)}} |Run + {{Circle Button (PS)}} |[[Slide]] |- |{{B Button (Xbox)}} x2 |{{Circle Button (PS)}} x2 |[[Foot Sweep]] |- |{{LB Button (Xbox)}}/{{RB Button (Xbox)}} |{{L1 Button (PS)}}/{{R1 Button (PS)}} |[[Quick Step]] left/right |- |{{B Button (Xbox)}} + {{Left Analog Stick}} left/right |{{Circle Button (PS)}} + {{Left Analog Stick}} left/right |[[Drift|Sonic Drift]] left/right |- |{{A Button (Xbox)}} while on wall |{{Cross Button (PS)}} while on wall |[[Wall Jump]] {{C|2.5D sections}} |- |{{Y Button (Xbox)}} near a [[Ring]] |{{Triangle Button (PS)}} near a [[Ring]] |[[Light Speed Dash|Lightspeed Dash]] |- |colspan="2"|'''START''' |Pause |} |-| Werehog = {|class="wikitable" style="text-align: center" !colspan="2"|Button formation !rowspan="2"|[[file:Werehog 1UP (SU).png|20px|link=Sonic the Werehog]] Movement |- ![[Xbox 360]] ![[PlayStation 3]] |- |colspan="2"|{{Left Analog Stick}} |Walk |- |colspan="2"|{{Right Analog Stick}} |Rotate camera |- |{{A Button (Xbox)}} |{{Cross Button (PS)}} |Jump |- |{{A Button (Xbox)}} x2 |{{Cross Button (PS)}} x2 |[[Double Jump]] |- |{{LT Button (Xbox)}}/{{RT Button (Xbox)}} |{{L2 Button (PS)}}/{{R2 Button (PS)}} |[[Dash (running maneuver)|Dash]] |- |{{LT Button (Xbox)}}/{{RT Button (Xbox)}} > {{A Button (Xbox)}} |{{L2 Button (PS)}}/{{R2 Button (PS)}} > {{Cross Button (PS)}} |[[Dash (running maneuver)|Dash]] Jump |- |Hold {{LB Button (Xbox)}} |Hold {{L1 Button (PS)}} |[[Guard]] |- |Hold {{LB Button (Xbox)}} + {{A Button (Xbox)}} |Hold {{L1 Button (PS)}} + {{Cross Button (PS)}} |Forward roll |- |{{X Button (Xbox)}} |{{Square Button (PS)}} |[[Attack|Circular attack]] |- |{{Y Button (Xbox)}} |{{Triangle Button (PS)}} |[[Attack|Straight attack]] |- |{{Y Button (Xbox)}} {{Y Button (Xbox)}} {{Y Button (Xbox)}} {{Y Button (Xbox)}} |{{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Triangle Button (PS)}} |[[Were-Hammer]] |- |{{Y Button (Xbox)}} {{X Button (Xbox)}} {{X Button (Xbox)}} |{{Triangle Button (PS)}} {{Square Button (PS)}} {{Square Button (PS)}} |[[Double Kick Combo]] |- |{{Y Button (Xbox)}} {{Y Button (Xbox)}} {{A Button (Xbox)}} |{{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Cross Button (PS)}} |[[Sho-Hog-Ken]] |- |{{Y Button (Xbox)}} {{Y Button (Xbox)}} {{X Button (Xbox)}} {{X Button (Xbox)}} {{X Button (Xbox)}} |{{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Square Button (PS)}} {{Square Button (PS)}} {{Square Button (PS)}} |[[Donkey Kick Combo]] |- |{{Y Button (Xbox)}} {{Y Button (Xbox)}} {{X Button (Xbox)}} {{X Button (Xbox)}} |{{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Square Button (PS)}} {{Square Button (PS)}} |[[Double Axle Combo]] |- |{{Y Button (Xbox)}} {{Y Button (Xbox)}} {{Y Button (Xbox)}} {{Y Button (Xbox)}} {{Y Button (Xbox)}} |{{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Triangle Button (PS)}} |[[Feral Were-Hammer]] |- |{{Y Button (Xbox)}} {{Y Button (Xbox)}} {{Y Button (Xbox)}} {{Y Button (Xbox)}} > {{X Button (Xbox)}} + {{Left Analog Stick}} left/right |{{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Square Button (PS)}} + {{Left Analog Stick}} left/right |[[Werewheel Rush]] |- |{{Y Button (Xbox)}} {{Y Button (Xbox)}} {{Y Button (Xbox)}} {{Y Button (Xbox)}} {{A Button (Xbox)}} |{{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Cross Button (PS)}} |[[Vertical Were-Hammer]] |- |{{Y Button (Xbox)}} {{Y Button (Xbox)}} {{X Button (Xbox)}} {{X Button (Xbox)}} {{Y Button (Xbox)}} {{Y Button (Xbox)}} |{{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Square Button (PS)}} {{Square Button (PS)}} {{Triangle Button (PS)}} {{Triangle Button (PS)}} |[[Knuckle Sandwich Combo]] |- |{{Y Button (Xbox)}} {{Y Button (Xbox)}} {{X Button (Xbox)}} {{X Button (Xbox)}} {{Y Button (Xbox)}} {{Y Button (Xbox)}} {{X Button (Xbox)}} {{X Button (Xbox)}} |{{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Square Button (PS)}} {{Square Button (PS)}} {{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Square Button (PS)}} {{Square Button (PS)}} |[[Unleashed Knuckle Sandwich]] |- |{{X Button (Xbox)}} {{X Button (Xbox)}} {{X Button (Xbox)}} {{X Button (Xbox)}} |{{Square Button (PS)}} {{Square Button (PS)}} {{Square Button (PS)}} {{Square Button (PS)}} |[[Wild Whirl]] |- |{{X Button (Xbox)}} {{Y Button (Xbox)}} {{Y Button (Xbox)}} |{{Square Button (PS)}} {{Triangle Button (PS)}} {{Triangle Button (PS)}} |[[Rolling Kick Combo]] |- |{{X Button (Xbox)}} {{X Button (Xbox)}} {{A Button (Xbox)}} |{{Square Button (PS)}} {{Square Button (PS)}} {{Cross Button (PS)}} |[[Sho-Claw-Ken]] |- |{{X Button (Xbox)}} {{X Button (Xbox)}} {{Y Button (Xbox)}} {{Y Button (Xbox)}} {{Y Button (Xbox)}} |{{Square Button (PS)}} {{Square Button (PS)}} {{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Triangle Button (PS)}} |[[Egg Scrambler]] |- |{{X Button (Xbox)}} {{X Button (Xbox)}} {{X Button (Xbox)}} {{Y Button (Xbox)}} {{Y Button (Xbox)}} |{{Square Button (PS)}} {{Square Button (PS)}} {{Square Button (PS)}} {{Triangle Button (PS)}} {{Triangle Button (PS)}} |[[Wereclap]] |- |{{X Button (Xbox)}} {{X Button (Xbox)}} {{X Button (Xbox)}} {{X Button (Xbox)}} {{X Button (Xbox)}} |{{Square Button (PS)}} {{Square Button (PS)}} {{Square Button (PS)}} {{Square Button (PS)}} {{Square Button (PS)}} |[[Feral Wild Whirl]] |- |{{X Button (Xbox)}} {{X Button (Xbox)}} {{X Button (Xbox)}} {{X Button (Xbox)}} > tapping {{Y Button (Xbox)}} |{{Square Button (PS)}} {{Square Button (PS)}} {{Square Button (PS)}} {{Square Button (PS)}} > tapping {{Triangle Button (PS)}} |[[Earthshaker]] |- |{{X Button (Xbox)}} {{X Button (Xbox)}} {{X Button (Xbox)}} {{X Button (Xbox)}} {{A Button (Xbox)}} |{{Square Button (PS)}} {{Square Button (PS)}} {{Square Button (PS)}} {{Square Button (PS)}} {{Cross Button (PS)}} |[[Wild Whirl Were-Hammer]] |- |{{X Button (Xbox)}} {{X Button (Xbox)}} {{Y Button (Xbox)}} {{Y Button (Xbox)}} {{X Button (Xbox)}} |{{Square Button (PS)}} {{Square Button (PS)}} {{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Square Button (PS)}} |[[Ultimate Wild Combo]] |- |{{X Button (Xbox)}} {{X Button (Xbox)}} {{Y Button (Xbox)}} {{Y Button (Xbox)}} {{X Button (Xbox)}} {{X Button (Xbox)}} {{Y Button (Xbox)}} {{Y Button (Xbox)}} |{{Square Button (PS)}} {{Square Button (PS)}} {{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Square Button (PS)}} {{Square Button (PS)}} {{Triangle Button (PS)}} {{Triangle Button (PS)}} |[[Unleashed Wild Combo]] |- |{{Y Button (Xbox)}} {{Y Button (Xbox)}} (midair) |{{Triangle Button (PS)}} {{Triangle Button (PS)}} (midair) |[[Flying Double-Punch]] |- |{{X Button (Xbox)}} {{X Button (Xbox)}} (midair) |{{Square Button (PS)}} {{Square Button (PS)}} (midair) |[[Aerial Claw Slash]] |- |{{A Button (Xbox)}} (midair) |{{Cross Button (PS)}} (midair) |[[Diving Bodypress]] |- |{{B Button (Xbox)}} near a medium enemy (midair) |{{Circle Button (PS)}} near a medium enemy (midair) |[[Aerial Piledriver]] |- |{{Y Button (Xbox)}} {{Y Button (Xbox)}} {{A Button (Xbox)}} (midair) |{{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Cross Button (PS)}} (midair) |[[Flying Double-Punch Crush]] |- |{{X Button (Xbox)}} {{X Button (Xbox)}} {{A Button (Xbox)}} (midair) |{{Square Button (PS)}} {{Square Button (PS)}} {{Cross Button (PS)}} (midair) |[[Aerial Claw Slash and Spin]] |- |{{Y Button (Xbox)}} {{Y Button (Xbox)}} {{Y Button (Xbox)}} {{A Button (Xbox)}} (midair) |{{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Cross Button (PS)}} (midair) |[[Shooting Star Combo]] |- |{{X Button (Xbox)}} {{X Button (Xbox)}} {{X Button (Xbox)}} {{A Button (Xbox)}} (midair) |{{Square Button (PS)}} {{Square Button (PS)}} {{Square Button (PS)}} {{Cross Button (PS)}} (midair) |[[Typhoon Combo]] |- |{{X Button (Xbox)}} {{X Button (Xbox)}} {{Y Button (Xbox)}} {{Y Button (Xbox)}} {{A Button (Xbox)}} (midair) |{{Square Button (PS)}} {{Square Button (PS)}} {{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Cross Button (PS)}} (midair) |[[Crescent Moon Strike]] |- |{{Y Button (Xbox)}} {{Y Button (Xbox)}} {{X Button (Xbox)}} {{X Button (Xbox)}} {{A Button (Xbox)}} (midair) |{{Triangle Button (PS)}} {{Triangle Button (PS)}} {{Square Button (PS)}} {{Square Button (PS)}} {{Cross Button (PS)}} (midair) |[[Hurricane Combo]] |- |[[Dash (running maneuver)|Dash]] > {{X Button (Xbox)}} |[[Dash (running maneuver)|Dash]] > {{Square Button (PS)}} |[[Were-Claw Charge]] |- |[[Dash (running maneuver)|Dash]] > {{Y Button (Xbox)}} |[[Dash (running maneuver)|Dash]] > {{Triangle Button (PS)}} |[[Triple Wild Claw]] |- |[[Dash (running maneuver)|Dash]] > {{A Button (Xbox)}} {{Y Button (Xbox)}} |[[Dash (running maneuver)|Dash]] > {{Cross Button (PS)}} {{Triangle Button (PS)}} |[[Spinning Needle Attack]] |- |[[Dash (running maneuver)|Dash]] > {{A Button (Xbox)}} {{X Button (Xbox)}} |[[Dash (running maneuver)|Dash]] > {{Cross Button (PS)}} {{Square Button (PS)}} |[[Were-Rush]] |- |Hold {{LB Button (Xbox)}} > {{Left Analog Stick}} down + {{Y Button (Xbox)}} |Hold {{L1 Button (PS)}} > {{Left Analog Stick}} down + {{Triangle Button (PS)}} |[[Tricky Tornado Uppercut]] |- |Hold {{LB Button (Xbox)}} > {{Left Analog Stick}} down + {{X Button (Xbox)}} |Hold {{L1 Button (PS)}} > {{Left Analog Stick}} down + {{Square Button (PS)}} |[[Wild Werewhip]] |- |Hold {{Y Button (Xbox)}} > release {{Y Button (Xbox)}} (2 sec) |Hold {{Triangle Button (PS)}} > release {{Triangle Button (PS)}} (2 sec) |[[Missile Punch]] |- |Hold {{Y Button (Xbox)}} > release {{Y Button (Xbox)}} (4 sec) |Hold {{Triangle Button (PS)}} > release {{Triangle Button (PS)}} (4 sec) |[[Comet Punch]] |- |Hold {{X Button (Xbox)}} > release {{X Button (Xbox)}} (2 sec) |Hold {{Square Button (PS)}} > release {{Square Button (PS)}} (2 sec) |[[Were-Tornado]] |- |Hold {{X Button (Xbox)}} > release {{X Button (Xbox)}} (4 sec) |Hold {{Square Button (PS)}} > release {{Square Button (PS)}} (4 sec) |[[Were-Cyclone]] |- |{{B Button (Xbox)}} near an object/ledge/bar |{{Circle Button (PS)}} near an object/ledge/bar |[[Grab]] |- |{{X Button (Xbox)}}/{{Y Button (Xbox)}} on ledge/bar |{{Square Button (PS)}}/{{Triangle Button (PS)}} on ledge/bar |Release grip |- |{{B Button (Xbox)}} while holding object |{{Circle Button (PS)}} while holding object |Gently set down object |- |{{X Button (Xbox)}} while holding object |{{Square Button (PS)}} while holding object |Throw object |- |{{RB Button (Xbox)}} |{{R1 Button (PS)}} |Activate [[Unleashed Mode]] |- |colspan="2"|'''START''' |Pause |} </tabber>
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