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Sega 32X
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===Development=== With the release of the Super Famicom in Japan and the Super Nintendo Entertainment System in North America, [[Sega]] felt the need to leapfrog [[Nintendo]] in the technological department. Sega had various developments underway and focused most of its energy on the then new [[Sega Saturn]]. On 8 January 1994, the CEO of Sega, [[Hayao Nakayama]], ordered his company to make a 32-bit cartridge based console that would be in stores by Christmas 1994. They decided to modify the project to be based on CD-ROM as it was cheaper,<ref name="allgame"/> and instead of dropping the cartridge based platform it was decided that two separate consoles would be produced. The first idea was a new Mega Drive featuring more colors and a 32-bit processor, this being titled '''Project Jupiter'''. [[Sega/Sega of America|Sega of America]] research and development head Joe Miller proposed that an add-on to the Mega Drive would be a better idea, as he felt that gamers would not buy an improved version of the Mega Drive.<ref name="ulthistory"/> This project would be codenamed '''Project Mars''', and Sega of America would take all developmental responsivity. The 32X was primarily envisioned as a system which would extend the life of the [[Sega Mega Drive]] and provide revenue while the Sega Saturn slowly grew in popularity.
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