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Sonic the Hedgehog 4: Episode II
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==Trivia== *The color of [[Sandworm]] looks very similar to its previous iteration, [[Caterkiller]]. *During the first boss, before the fight actually occurs, the game pokes fun at ''Sonic the Hedgehog 4: Episode I''<nowiki>'</nowiki>s use of rehashing by tricking players into thinking the boss would be a variation of the [[Aquatic Ruin Zone]] boss from ''Sonic the Hedgehog 2''. After the totem poles pop up, however, the [[Egg Serpentleaf]] destroys the poles before initiating the battle. *This is the second ''Sonic'' game to feature Tails carrying Sonic underwater, following ''[[Sonic Advance 3]]'' with Tails' mid air tag action. *This game celebrates the 20th anniversary of ''[[Sonic the Hedgehog 2]]''. As well as the title card paying homage to said game (which is similar to how ''Sonic the Hedgehog 4: Episode I'' pays homage to the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]''), the Special Stages are given a similar style to that game. This style of Special Stage was also previously used in ''[[Sonic 3D Blast]]'', ''[[Sonic the Hedgehog Pocket Adventure]]'', ''[[Sonic Rush]]'', and ''[[Sonic Colors]]'' (DS version) **This game also celebrates the 20th anniversary of Tails' first appearance. *The [[snowboard]] from ''[[Sonic the Hedgehog 3]]'' and ''[[Sonic Adventure]]'' in [[IceCap Zone]] returns in White Park Zone Act 1. *The music in the second trailer is a remix of the menu music from ''[[Sonic & Sega All-Stars Racing]]''. It was also rumored that remix would be in the game, but it was nowhere to be found. *[[Red Star Ring]]s make a return, although they only exist for an achievement. *The warning signs from ''[[Sonic Generations]]'' make a return in this game. *Super Sonic is playable in ordinary boss fights, making this the first time since ''[[Sonic 3 & Knuckles]]'' for doing so to be possible. *According to the world map of ''Sonic the Hedgehog 4: Episode II'' and ''Sonic the Hedgehog 4: Episode Metal'', [[Sylvania Castle Zone]], [[White Park Zone]] and [[Oil Desert Zone]] are adjacent and are on the same island of the ''Sonic the Hedgehog 4: Episode I'' world map. *Due to a mistake on [[Steam]], very few lucky players who purchased ''Sonic the Hedgehog 4: Episode II'' were able to play through the "Beta 8" version of the whole game and ''Episode Metal'' on 14 April. The Beta 8 is a near-final with the inclusion of a hidden debug command for 99 Rings, although there are some performance issues with full screen on some computers and very occasionally textures will fail to load properly (noticeable in Sylvania Castle Zone's trees and the Death Egg mk.II on the map screen). The Beta 8 was made unavailable the next day and Steam locked its playability. *Unlike its predecessor, ''Sonic the Hedgehog 4: Episode II'' contains 3D cutscenes. In at least the Android and iOS versions, the cutscenes are FMVs and not done in-engine, using videos ripped from console and PC gameplay - an inverse since the previous game was primarily developed for iOS rather than the other way around. **Due to this, there are slight graphical discrepancies, the most noticeable of which is at the beginning of the first Act. In the console/PC version, the Tornado lands and Sonic and Tails jump onto the ground, immediately starting the level with no fade-out or loading time. The Android and iOS versions fade-out to black right after the cutscene and then begin the level. *Unlike the Special Stages in ''Sonic the Hedgehog 4: Episode I'', this game's Special Stages do not contain a time limit; rather, a Time Bonus is rewarded at the end of the stage depending on how long it takes the player to finish. **Additionally, when Sonic and Tails pass through a gate with insufficient Rings, there is also no "Not Enough Rings..." message and thumbs-down icon appearing. Instead, an animation of Sonic and Tails stopping and looking disappointed is seen. *Oddly, the Chaos Emeralds in this game seem to be bigger than Sonic's head. *The Special Stages, while being based on those seen in the 16-bit version of ''Sonic the Hedgehog 2'', have a feature that is also included in ''[[Sonic Rush]]'' and ''[[Sonic Colors]]'' which is jumping at the end of the right and left sides of the track. *Super Sonic's physics remain unchanged from ''Sonic the Hedgehog 4: Episode I'' because Sonic Team did not see any problem with them, according to Ken Balough.{{Citation needed}} *On the icon for the trophy/achievement for getting all the Chaos Emeralds, the order of the Chaos Emeralds is flipped vertically from the order in ''Sonic the Hedgehog 4: Episode I''. *While ''Sonic the Hedgehog 4: Episode I'' did not feature any kind of Retina support, ''Sonic the Hedgehog 4: Episode II'' features it for the iPhone 4 and iPod touch (4G) and newer, but not for the iPad 3. *A comic adaptation was made for the game and was featured in [[Archie Sonic Super Special Magazine Issue 3|''Sonic Super Special Magazine'' #3]]. *Sonic's victory pose after a boss battle resembles his [[Media:Sonic-Advance-Artwork.png|artwork]] for ''[[Sonic Advance]]''. *The in-game description refers to the [[Tornado]] as Tails' plane. This is incorrect, as the original Tornado model airplane belongs to Sonic. *This game, ''Sonic Generations'' and ''[[Sonic Superstars]]'' are the only games where Sonic can de-transform from his Super State at will; even then, it is only possible in ''Generations'' in Planet Wisp by using a Color Power. In ''Sonic the Hedgehog 4: Episode II'', it can be done anytime simply by performing a Tag Action. It is extremely helpful if the player wants to conserve rings. *Unlike ''Sonic the Hedgehog 4: Episode I'', only one boss in this game (the redux of the [[Stardust Speedway]] boss on the Death Egg mk.II) is based on a boss from the classic Mega Drive games. *There are slight graphical differences between the mobile versions and the console/PC versions: **When Tails walks in front of or behind Sonic, he becomes slightly translucent in the PC/console versions. However, this effect is lost in the mobile versions. **The lower quality iOS version (for iPhone and iPod touch) removes Sonic and Tails' facial expressions during levels. They're still present in the cutscenes, however, as those are from the PC/console versions. **The ripples in the air that Sonic makes when he performs a homing attack are not present in the mobile versions, as with the previous episode. *The shapes of the continents on [[Earth]] in ''Sonic the Hedgehog 4: Episode II'' are shaped differently than ''Episode I''. *''Sonic the Hedgehog 4: Episode II'' is the last console-based ''Sonic'' game to natively support 4:3 aspect ratio; certain ''Sonic'' games released afterwards still support 4:3 on computers and mobile devices, like ''[[Team Sonic Racing]]'' for PC or ''[[Sonic Racing]]'' for [[iOS]].
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