Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.Anti-spam check. Do not fill this in!====Action Stages==== <gallery type="slideshow" widths="225"> Sonic2-big.jpg|Part of [[Emerald Coast]], [[Dreamcast]] Dx.jpg|Part of [[Emerald Coast]], [[Nintendo GameCube|GameCube]] </gallery> *'''[[Emerald Coast]]''': **The skybox is now correctly centered around the player in the GameCube version. **In the Dreamcast version, the water is attached to the skybox and moves with it. In the GameCube version, the water is rendered as fixed squares. **The Action Stage has the same "shaded areas" effect as Station Square in the GameCube version. **The palm trees with [[Kiki]]s on them were made shorter in the GameCube version. <gallery type="slideshow" widths="225"> SonicAdventure_PortDifferences5.png|Part of [[Windy Valley]], [[Dreamcast]] WVSONIC14.png|Part of [[Windy Valley]], [[Nintendo GameCube|GameCube]] SonicAdventure_PortDifferences6.png|Part of [[Windy Valley]], [[Dreamcast]] WVSONIC15.png|Part of [[Windy Valley]], [[Nintendo GameCube|GameCube]] </gallery> *'''[[Windy Valley]]''': **A number of textures in the first section were made slightly darker in the GameCube version. **The paths are not darkened in the GameCube version, but the grass was, leaving some odd cut-off when the two meet. **The fog present when the tornado appears was significantly reduced in the GameCube version. **Some wall textures in the first section were changed in the GameCube version. **A [[Rhinotank]] that spawns under the floor can be found in the GameCube version in the section after the tornado. <gallery type="slideshow" widths="225"> SonicAdventure_PortDifferences9.png|Part of [[Casinopolis]], [[Dreamcast]] SonicAdventureDX_PortDifferences9.png|Part of [[Casinopolis]], [[Nintendo GameCube|GameCube]] SonicAdventure_PortDifferences10.png|Part of [[Casinopolis]], [[Dreamcast]] CASTAILS1.png|Part of [[Casinopolis]], [[Nintendo GameCube|GameCube]] SonicAdventure_PortDifferences11.png|Part of [[Casinopolis]], [[Dreamcast]] CASSONIC6.png|Part of [[Casinopolis]], [[Nintendo GameCube|GameCube]] SonicAdventure_PortDifferences12.png|Part of [[Casinopolis]], [[Dreamcast]] CASSONIC12.png|Part of [[Casinopolis]], [[Nintendo GameCube|GameCube]] </gallery> *'''[[Casinopolis]]''': **The textures in the walls of the main area and the shower room were changed in the GameCube version. **The "SHOWER ROOM" sign is thicker and uses a texture instead of reflective letters in the GameCube version. **The lights around the lion sign now glow more than the Dreamcast version. **In the Dreamcast version, the ring vault contains a slope. This was changed into three large steps in the GameCube version. **The fog in the main area was reduced in the GameCube version. **Invisible walls were added to the top of the pinball entrances to prevent Sonic from [[Spin Dash]]ing into Knuckles' area in the GameCube version. **The walls in the upper half of the main hall were given collision when playing as Sonic in the GameCube version. **The textures of the walls in Dilapidated Way were changed. Additionally, the trash piles were made greener and the map was given a blue fog in the GameCube version. **The water in Dilapidated Way is no longer green in the GameCube version. **Some of the walls on the [[777 Slots Pinball]] table were changed in the GameCube version. **Sonic is no longer pinball-colored in neither the [[777 Slots Pinball]] table or [[Card & Pinball]] table in the GameCube version. **The textures on the borders of the [[Card & Pinball]] table were changed in the GameCube version. <gallery type="slideshow" widths="225"> SonicAdventure_PortDifferences13.png|Part of [[Icecap (Sonic Adventure)|Icecap]], [[Dreamcast]] ICSONIC1.png|Part of [[Icecap (Sonic Adventure)|Icecap]], [[Nintendo GameCube|GameCube]] SonicAdventure_PortDifferences14.png|Part of [[Icecap (Sonic Adventure)|Icecap]], [[Dreamcast]] ICSONIC12.png|Part of [[Icecap (Sonic Adventure)|Icecap]], [[Nintendo GameCube|GameCube]] SonicAdventure_PortDifferences15.png|Part of [[Icecap (Sonic Adventure)|Icecap]], [[Dreamcast]] ICSONIC31.png|Part of [[Icecap (Sonic Adventure)|Icecap]], [[Nintendo GameCube|GameCube]] SonicAdventure_PortDifferences53.png|Part of [[Icecap (Sonic Adventure)|Icecap]], [[Dreamcast]] ICBIG1.png|Part of [[Icecap (Sonic Adventure)|Icecap]], [[Nintendo GameCube|GameCube]] </gallery> *'''[[Icecap (Sonic Adventure)|Icecap]]''': **In the Dreamcast version, the Action Stage's textures are mainly blue and brown. This was changed to white and gray in the GameCube version. **The lighting on the player is much brighter than in the Dreamcast version. **An invisible wall was added around the bridge in the second section to prevent Sonic from clipping through the bridge easily in the GameCube version. **The second section was given a slight gray fog in the GameCube version. **The weakened collision at the beginning of the third section makes it possible to skip the snowboarding section in the GameCube version. **Big's section in the Dreamcast version is set at night. In the GameCube version, it is set during the day. <gallery type="slideshow" widths="225"> SonicAdventure_PortDifferences16.png|Part of [[Twinkle Park]], [[Dreamcast]] Sonic in Twinkle Park 1.png|Part of [[Twinkle Park]], [[Nintendo GameCube|GameCube]] SonicAdventure_PortDifferences17.png|Part of [[Twinkle Park]], [[Dreamcast]] Sonic in Twinkle Park 7.png|Part of [[Twinkle Park]], [[Nintendo GameCube|GameCube]] SonicAdventure_PortDifferences18.png|Part of [[Twinkle Park]], [[Dreamcast]] SonicAdventureDX_PortDifferences18.png|Part of [[Twinkle Park]], [[Nintendo GameCube|GameCube]] SonicAdventure_PortDifferences19.png|Part of [[Twinkle Park]], [[Dreamcast]] TPSONIC48.png|Part of [[Twinkle Park]], [[Nintendo GameCube|GameCube]] </gallery> *'''[[Twinkle Park]]''': **The textures in the first section were given a major redesign. The track was given a blue theme rather than a red one in the GameCube version. **The beginning and the end of the first section were given transparent ceilings in the GameCube version. **The tunnels on the cart track glow in the Dreamcast version. In the GameCube version, only a certain number of parts of them glow. **The second section was given a brighter appearance and details, such as paths and red carpets, were added in the GameCube version. **A column was added to the large pool area of the second section in the GameCube version. **The fog in the second section was reduced in the GameCube version. <gallery type="slideshow" widths="225"> SonicAdventure_PortDifferences22.png|Part of [[Red Mountain]], [[Dreamcast]] RMSONIC1.png|Part of [[Red Mountain]], [[Nintendo GameCube|GameCube]] SonicAdventure_PortDifferences23.png|Part of [[Red Mountain]], [[Dreamcast]] SonicAdventureDX_PortDifferences23.png|Part of [[Red Mountain]], [[Nintendo GameCube|GameCube]] </gallery> *'''[[Red Mountain]]''': **The amount of color in most textures was reduced in the GameCube version, including the grass and crates. **The second section was given more fog and is overall less shiny than in the Dreamcast version. **The eyes on the lava platforms in the second section do not glow in the GameCube version. <gallery type="slideshow" widths="225"> SonicAdventure_PortDifferences24.png|Part of [[Sky Deck]], [[Dreamcast]] SonicAdventureDX_PortDifferences24.png|Part of [[Sky Deck]], [[Nintendo GameCube|GameCube]] SonicAdventure_PortDifferences31.png|Part of [[Sky Deck]], [[Dreamcast]] SonicAdventureDX_PortDifferences31.png|Part of [[Sky Deck]], [[Nintendo GameCube|GameCube]] SonicAdventure_PortDifferences25.png|Part of [[Sky Deck]], [[Dreamcast]] SonicAdventureDX_PortDifferences25.png|Part of [[Sky Deck]], [[Nintendo GameCube|GameCube]] SonicAdventure_PortDifferences26.png|Part of [[Sky Deck]], [[Dreamcast]] SonicAdventureDX_PortDifferences26.png|Part of [[Sky Deck]], [[Nintendo GameCube|GameCube]] </gallery> *'''[[Sky Deck]]''': **Many platforms had their textures changed from yellow to blue in the GameCube version. **The lighting does not change when the clouds get darker in the GameCube version. **The clouds that pass through Sky Deck are stationary in the GameCube version. **A thin gray fog was added in the third section in the GameCube version. <gallery type="slideshow" widths="225"> SonicAdventure_PortDifferences30.png|Part of [[Final Egg]], [[Dreamcast]] SonicAdventureDX_PortDifferences30.png|Part of [[Final Egg]], [[Nintendo GameCube|GameCube]] SonicAdventure_PortDifferences32.png|Part of [[Final Egg]], [[Dreamcast]] SonicAdventureDX_PortDifferences32.png|Part of [[Final Egg]], [[Nintendo GameCube|GameCube]] SonicAdventure_PortDifferences33.png|Part of [[Final Egg]], [[Dreamcast]] SonicAdventureDX_PortDifferences33.png|Part of [[Final Egg]], [[Nintendo GameCube|GameCube]] </gallery> *'''[[Final Egg]]''': **An [[Egg Keeper]] at the beginning of Final Egg was removed in the GameCube version. **The Dreamcast version of Final Egg has many yellow elements in the first and third section, but the GameCube version replaces it with darker elements. **A [[Capsule]] sitting out of bounds was removed in the GameCube version. **The ceiling in the large vertical area in the second section was made entirely black in the GameCube version. **An invisible wall was removed behind the entrance to the second section, making it possible to [[Spin Dash]] out of bounds. <gallery type="slideshow" widths="225"> SonicAdventure_PortDifferences34.png|Part of [[Hot Shelter]], [[Dreamcast]] SonicAdventureDX_PortDifferences34.png|Part of [[Hot Shelter]], [[Nintendo GameCube|GameCube]] SonicAdventure_PortDifferences35.png|Part of [[Hot Shelter]], [[Dreamcast]] SonicAdventureDX_PortDifferences35.png|Part of [[Hot Shelter]], [[Nintendo GameCube|GameCube]] </gallery> *'''[[Hot Shelter]]''': **The water in the first section was made brighter and less green in the GameCube version. **The lighting was made brighter in the GameCube version. **The center of the drainage room was given a border texture in the GameCube version. **Some red elements in the second section were changed to blue in the GameCube version. <gallery type="slideshow" widths="225"> SonicAdventure_PortDifferences46.png|Sand Hill, [[Dreamcast]] SonicAdventureDX_PortDifferences46.png|Sand Hill, [[Nintendo GameCube|GameCube]] </gallery> *'''[[Sand Hill]]''': **Shadows are present along the Action Stage's walls in the GameCube version. <gallery type="slideshow" widths="225"> SonicAdventure_PortDifferences51.png|[[Sky Deck]] Act 1, [[Dreamcast]] SonicAdventureDX_PortDifferences51.png|[[Sky Deck]] Act 1, [[Nintendo GameCube|GameCube]] SonicAdventure_PortDifferences52.png|[[Sky Deck]] Act 2, [[Dreamcast]] SonicAdventureDX_PortDifferences52.png|[[Sky Deck]] Act 2, [[Nintendo GameCube|GameCube]] </gallery> *'''[[Sky Chase]]''': **Due to the lack of Z-layering in the GameCube version, the Egg Carrier is not visible until it enters the Skybox in Act 1. **There is more of a shadow underneath the Egg Carrier in the GameCube version. **The lighting in the second section is brighter. <gallery type="slideshow" widths="225"> SonicAdventure_PortDifferences36.png|The start of [[Twinkle Circuit]], [[Dreamcast]] SonicAdventureDX_PortDifferences36.png|The start of [[Twinkle Circuit]], [[Nintendo GameCube|GameCube]] </gallery> *'''[[Twinkle Circuit]]''': **The stage was redesigned mainly with green colors. The now unused DLC courses were not updated for the GameCube version. **The lighting was modified significantly in a similar way to Twinkle Park's track of this version of the game. *[[Speed Highway]]'s entrance has different textures: **In the GameCube version, the searchlights are visible from farther distances. **In the "Goin' Down" section, the Dreamcast version included two circles of Rings at the bottom of the section. Those were removed from ''Sonic Adventure DX'', presumably because it is practically impossible to obtain any of them. ***In the Dreamcast version, all background sounds stop after Sonic reaches the bottom. In ''Sonic Adventure DX'', the sounds keep playing. ***The potted plants received a minor visual upgrade for ''Sonic Adventure DX'' and the lighting is slightly brighter. <gallery type="slideshow" widths="200"> SonicAdventure_LostWorld.png|Part of [[Lost World]], [[Dreamcast]] SonicAdventureDX_LostWorld.png|Part of [[Lost World]], [[Nintendo GameCube|GameCube]] SonicAdventure_LostWorldFog.png|Part of [[Lost World]], [[Dreamcast]] SonicAdventureDX_LostWorldFog.png|Part of [[Lost World]], [[Nintendo GameCube|GameCube]] SonicAdventure_PortDifferences27.png|Part of [[Lost World]], [[Dreamcast]] SonicAdventureDX_PortDifferences27.png|Part of [[Lost World]], [[Nintendo GameCube|GameCube]] SonicAdventure_PortDifferences28.png|Part of [[Lost World]], [[Dreamcast]] SonicAdventureDX_PortDifferences28.png|Part of [[Lost World]], [[Nintendo GameCube|GameCube]] SonicAdventure_PortDifferences29.png|Part of [[Lost World]], [[Dreamcast]] SonicAdventureDX_PortDifferences29.png|Part of [[Lost World]], [[Nintendo GameCube|GameCube]] </gallery> *'''[[Lost World]]''': **The stage's entrance on the Dreamcast version has more foliage, some of which grew on the walls and ceiling. This was reduced in ''Sonic Adventure DX'', along with the shade of the grass. **The entrance to the next area was changed from a square entrance to a rounded arch in ''Sonic Adventure DX''. **Most of the area's textures are slightly different. **The walls of the rivulet are thicker in ''Sonic Adventure DX''. **In the entrance to the Snake Room, the fog color was changed from a blinding white in the Dreamcast version to a more subdued dark gray in ''Sonic Adventure DX''. ***The textures are slightly different, especially on the central circular structure. It is slightly more colorful in ''Sonic Adventure DX''. **The fog color was changed noticeably; from a somewhat-blinding white in the Dreamcast version to a more subdued dark gray in the GameCube version. **The textures on the walls of various parts of the stage and the [[Lit Panel]] room in the second section were changed in the GameCube version. **The Dreamcast version maps a ground texture to [[bottomless pit]]s, while the GameCube version uses a fog texture. Summary: Please note that all contributions to The Sonic the Hedgehog Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see The Sonic the Hedgehog Wiki:Copyrights for details). Do not submit copyrighted work without permission! Cancel Editing help (opens in new window)