Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.Anti-spam check. Do not fill this in!===Graphical changes and additions=== <gallery type="slideshow" widths="200"> SonicAdventure DCSonic.png|[[Sonic the Hedgehog|Sonic]], [[Dreamcast]] SonicAdventure DXSonic.png|[[Sonic the Hedgehog|Sonic]], [[Nintendo GameCube|GameCube]] SonicAdventure DCTails.png|[[Miles "Tails" Prower|Tails]], [[Dreamcast]] SonicAdventure DXTails.png|[[Miles "Tails" Prower|Tails]], [[Nintendo GameCube|GameCube]] SonicAdventure DCKnuckles.png|[[Knuckles the Echidna|Knuckles]], [[Dreamcast]] SonicAdventure DXKnuckles.png|[[Knuckles the Echidna|Knuckles]], [[Nintendo GameCube|GameCube]] SonicAdventure DCAmy.png|[[Amy Rose|Amy]], [[Dreamcast]] SonicAdventure DXAmy.png|[[Amy Rose|Amy]], [[Nintendo GameCube|GameCube]] SonicAdventure DCGamma.png|[[E-102 Gamma]], [[Dreamcast]] SonicAdventure DXGamma.png|[[E-102 Gamma]], [[Nintendo GameCube|GameCube]] SonicAdventure DCBig.png|[[Big the Cat|Big]], [[Dreamcast]] SonicAdventure DXBig.png|[[Big the Cat|Big]], [[Nintendo GameCube|GameCube]] SonicAdventure DCSuperSonic.png|[[Super Sonic]], [[Dreamcast]] SonicAdventure DXSuperSonic.png|[[Super Sonic]], [[Nintendo GameCube|GameCube]] SonicAdventure DCTikal.png|[[Tikal]], [[Dreamcast]] SonicAdventure DXTikal.png|[[Tikal]], [[Nintendo GameCube|GameCube]] </gallery> *The main characters (with the exception of Gamma, Eggman and Tikal) were redesigned with higher polygon counts. Shading technology was also implemented for effects such as rippling water, though these were not present in the PC version. The textures were also redone from scratch, replacing the old cloth-like look with a more lustrous appearance. *The original 60 FPS framerate was restored. Unfortunately, due to hardware limitation, the game frequently skipped frames, usually in an uneven pattern (causing noticeable choppiness), even in places where few objects were displayed, and/or where the Dreamcast version did not slow down (however, some effects that caused slowdown before do not affect the framerate in the GameCube version). Cutscenes ran at a lower framerate, but this seemed to have been intended, for cinematic purposes. *Some sound effects, such as when collecting rings and emblems, were lower in pitch, while the losing rings sound effect was higher in pitch. *A Camera option was added to the pause menu, allowing the user to select either the original Auto Camera or the newly added Free Camera, which is usually closer to the character. In Auto Camera mode, {{C Stick (GameCube)}} can be used to get a first person view of the environment. In Free Camera mode, it rotates the camera around the player. *Changes (mostly minor) were made within the levels themselves in an effort to help solve some of the game's problems concerning collision detection. However, many glitches were not fixed, and some new ones were actually added. Some have to do with inconsistency in the port (for example, some windows still reflect the original Dreamcast graphics). *The Dreamcast's lighting system was completely replaced for the GameCube version; each stage is lit very differently compared to its Dreamcast counterpart, including the character lighting and stage fog. *The HUD was re-positioned slightly and made bigger in the GameCube version. However, this also made the HUD somewhat blurred. *The "Now Saving" icon that appears in the upper right corner of the screen doubles as a progress bar that gradually fills as the save/load progresses in the Dreamcast version. In the GameCube version, the text is located in the bottom-right or top-right corner of the screen, in a generic white font. It also does not double as a progress bar. The GameCube version also includes a "Now Loading" variant. *Transparency issues for the Tails, Knuckles, Amy and Big life box icons were fixed in the GameCube version. *The names on the character select wheel are slightly transparent in the Dreamcast version, but are opaque in the GameCube version. *The original game's textures have slightly lost some quality in this version, with many having more artifacts present than their equivalents in the Dreamcast version. *The aliasing problems that were present in the Dreamcast version have been fixed in the GameCube version. Summary: Please note that all contributions to The Sonic the Hedgehog Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see The Sonic the Hedgehog Wiki:Copyrights for details). Do not submit copyrighted work without permission! Cancel Editing help (opens in new window)