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Yuji Naka
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===Early life=== Yuji Naka developed an interest in computers earlier on by his favorite musician that used coding to make music. He began his career working at Nihon Microcomputer Academy part-time during high school and was tasked with porting games between gaming platforms.<ref name="2009NintendoPowerEarlyLife">{{Cite journal |journal=[[Nintendo Power]] |volume=242 |date=June 2009 |pages=46β48 |title=Power Profiles: Yuji Naka |quote='''Questionnaire''': How did you first become involved in the video game industry? / '''Yuji Naka''': I started at Sega. When I was a high school student, I worked for the company part time. I was porting games from one platform to another. Going back further, the reason I first got interested in computers was because my favorite musician was using them to make music. From there, I started coding games.}}</ref> Originally, he wanted to work at [[Wikipedia:Namco|Namco]], a video game company that ironically became defunct after its merge in 2006, the same year Naka left Sega. But Yuji Naka couldn't, because he didn't get very good grades in high school and couldn't go to university. Back then, [[Sega]] and [[wikipedia:Taito|Taito]] were the only companies that would hire people without a university degree; Naka chose the former.<ref name="2009NintendoPowerJoiningSega">{{Cite journal |journal=[[Nintendo Power]] |volume=242 |date=June 2009 |pages=46β48 |title=Power Profiles: Yuji Naka |quote='''Questionnaire''': Why did you originally choose to work at Sega rather than some other publisher? / '''Yuji Naka''': I wanted to go to Namco. [Laughs] But I didn't get very good grades in high school. That's why I didn't go to university. Back then, Sega and Taito were the only companies that would hire people without a university degree. So I choose Sega. [Laughs]}}</ref> After joining Sega in 1984, Yuji Naka would stay at their boarding house, Sega Omori dormitory. He would spend his first month training his skills, which followed immediately to making his first game. As Yuji Naka was in the middle of his training, his section manager tasked him with a project, "think about making a game for girls", as part of his training. Naka collaborated this assignment together with [[Hiroshi Kawaguchi]], who was also in the middle of his own training. Two months later, the manager called Naka and simply said, "''Well, I'm going to sell it.''" After a five month development period, ''[[Wikipedia:Girl's Garden|Girls' Garden]]'' was released in 1985, with positive reviews noting to be "one of the more technically impressive games" on Sega's hardware for its time.<ref name="Girls Garden"/>
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