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Sonic Unleashed
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===Art direction=== [[File:Unleashed_dev_009.png|thumb|left|225px|The light reflection on [[Sonic the Hedgehog|Sonic]] in different [[Adventure Field|Town Stages]], and Sonic's mouth placement]] In term of model design, the art director, Kawamura, looked at redesigning the Sonic character model, aiming to create the "ideal" Sonic that fans around the world would recognize. She tried to find a balance between the modern design of Sonic and his classic appearance in the original titles. One of the many noticeable changes to the Sonic model was the placement of his mouth, which appeared on the side of his face when used in cutscenes to resemble the look of the original model art for the character, rather than the center as had become the norm in previous 3D games, though the "usual sub characters" were excluded from that change. As for the design of the levels, each was based on a real life locale, stemming from the idea of "what if Sonic were in the real world?" Even though its cues were taken from reality, the game still strove to be more cartoony than the previous effort, with human designs gaining a caricaturist look to them drawn by Gurihiru.<ref name=":0">{{Cite web|url=http://www.ign.com/blogs/sega_sonicunleashed|title=Blog by SEGA_SonicUnleashed-IGN|author=SEGA_SonicUnleashed|publisher=IGN|date=2 December 2008|accessdate=21 August 2016}}</ref>
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