Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.Anti-spam check. Do not fill this in!==Version differences== ===Classic Sonic=== *[[Sonic the Hedgehog|Classic Sonic]]'s physics in this game is more in-line with his physics in the [[Sega Mega Drive|Mega Drive]]-era games, most notably the [[Spin Dash]] not being as powerful movement wise as the console/PC version, as well as being able to gain speed and momentum from rolling down hills. *The [[Homing Attack]] is given to Classic Sonic's moveset as part of the story, and there is no way to disable it once it is unlocked. In the console/PC version, the Homing Attack for Classic Sonic is only unlocked once the player finds all of the [[Red Star Ring]]s. It can be purchased from [[Omochao]]'s shop and can be equipped and/or removed at any time. *While some of Classic Sonic's levels in the console/PC version occasionally feature dynamic camera angles (giving it a 2.5D appearance as opposed to 2D), Classic Sonic's levels in the 3DS version strictly use the 2D camera, with Modern Sonic having the 2.5D camera instead. *The [[Goal Post]]s at the end of Classic Sonic's levels use a different pose for him than the console/PC version. It is not animated, and [[Doctor Eggman|Eggman]]'s side of it uses his Modern face instead of his Classic one. ===Modern Sonic=== *While Modern Sonic's gameplay in the console/PC version is a mix of 3D and 2.5D platforming (similar to ''[[Sonic Unleashed]]'' and the Wii version of ''[[Sonic Colors]]''), his gameplay is solely in 2.5D (similar to ''[[Sonic Rush]]'', ''[[Sonic Rush Adventure]]'' and the [[Nintendo DS]] [[Sonic Colors (Nintendo DS)|version]] of ''Sonic Colors''). *The [[Stomp]] is not usable by Sonic until he reaches the Modern Era, while it is available from the start in the console/PC version. *The [[Boost Gauge|Tension Gauge]] feature from the ''Sonic Rush'' games is featured in the Nintendo 3DS version, where Sonic can temporarily get infinite boosting by collecting enough Rings to fill the Boost Gauge. This feature is absent from the console/PC version. ===Story=== *Due to hardware limitations, the story is told using text boxes with no voice acting unlike the console/PC version. Unlike the ''Sonic Rush'' games and the DS version of ''Sonic Colors'', the characters are animated rather than being still images. *All of Sonic's friends (besides [[Miles "Tails" Prower|Tails]]) do not appear in the 3DS version (excluding their cameo in the credits), with the only characters being the Classic and Modern versions of Sonic, Tails, and Eggman, along with the [[Time Eater]]. *The cutscene where Classic and Modern Sonic see each other in the mirror happens before the [[Metal Sonic]] [[Metal Sonic (Sonic Generations)|fight]], rather than the Classic Era boss. *Two cutscenes show Classic Sonic learning the Homing Attack from Modern Sonic, and Modern Tails adjusting Modern Sonic's shoes so he can use the Stomp, which were not in the console/PC version. *Whereas they appeared before the final boss and at Sonic's party in the end of the console/PC version's story, [[Shadow the Hedgehog|Shadow]] and [[Silver the Hedgehog|Silver]] have no role in the 3DS version's story. ===Stages=== *Aside from Green Hill, all of the [[Zone|stage]]s are different from the console/PC version. **There are also fewer stages in total, with the [[Dreamcast]] and Modern Eras having only two levels instead of three. *This game features [[Water Palace (Sonic Generations)|Water Palace]] from ''[[Sonic Rush]]''. It is the only version to a feature a level from a handheld game instead of the exclusive console games. *Unlike the console/PC versions, and excluding bosses, there are no levels representing ''[[Sonic Heroes]]'', [[Sonic the Hedgehog (2006)|''Sonic the Hedgehog'' (2006)]], or ''[[Sonic Unleashed]]''. *The Classic Era levels for Classic Sonic are directly taken from their respective games, while he instead gets new maps in the console/PC version. *[[Special Stage (Sonic Generations)|Special Stages]] appear in the Nintendo 3DS version and are used to collect the [[Chaos Emerald]]s, rather than obtaining them from bosses like in the console/PC version. *Whereas the hub world allowed Sonic to freely be controlled in the console/PC version, the hub world in the 3DS version is menu-based. *The rival fights are accessed from the [[Boss Gate]], like the bosses, rather than a separate part of the hub world. ===Boss battles=== *Metal Sonic, Shadow, and Silver's rival battles are simply races to the finish, rather than actual battles. **Metal Sonic and Shadow's races also take place on normal stages, like Silver, rather than using stages exclusive to the boss fight. *Aside from the Time Eater, the bosses are different than the console/PC version, using [[Big Arm (Sonic Generations)|Big Arm]], the [[Biolizard (Sonic Generations)|Biolizard]], and the [[Egg Emperor (Sonic Generations)|Egg Emperor]] instead of the [[Death Egg Robot (Sonic Generations)|Death Egg Robot]], [[Perfect Chaos (Sonic Generations)|Perfect Chaos]], and the [[Egg Dragoon (Sonic Generations)|Egg Dragoon]]. *The final battle against the Time Eater works differently in the Nintendo 3DS version than the console/PC version. ===Other=== *Hints are given by Tails rather than Omochao, and are accessed by pressing a button on the touch screen rather than passing him in the level. *The credits simply show screenshots of the stages' origin games in the background, rather than showing gameplay footage of them. 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